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The Pod-Caverns of the Sinister Shroom (Game Thread V)

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)

Post by Jenara »

Aware of Babs suggestion that they should walk carefully, she searches for anything unusual at the junction.

"If only we could tell which way they went? She mutters, looking for traps.

(Find remove traps 1d100: 28)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)

Post by Breila »

"Let's run back! We can't defend ourselves here!" Babushka whispers urgently into Locky's ear and starts running back, casting a look over her shoulder after a few feet to see if Locky follows.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)

Post by Jenara »

(Ooc: was about to, assumed we had a round to do so and the pod men were quite slow.)

Locky stays for a few moments, looking at the portcullis, if she finds anything or not she follows Bab.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)

Post by Elvenoff »

Elvenoff turns and heads for the two podmen that are south of them. He believes that he maybe able to dispatch the two that are not effected my the wizard's spell. "I will take these two." He shouts as he prepares for battle. Pulling his shield for these podmen he advances.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)

Post by JadedDM »

Locky is unable to find any traps in the area. Then she and Babushka retreat back to the prisoner cavern. The fungal staff tied around the gnome's wrist unties itself, straightens, and hardens into a proper staff, anticipating the battle.

Shay is surprised to see them back so soon. "That was quick. Did you find something?" he asks.

----------------------

Stepping forward, Elvenoff swings his blade at one of the podmen, but it ducks to avoid it. Wailing, Thuskar throws himself at the other podman, ready to fight with his bare fists. But the podman merely knocks him to the ground as it passes by.

The third podman counterattacks, grabbing Elvenoff by the left shoulder. However, when it swings to punch him with its other fists, it slips and falls, letting go of the paladin in the process.

The fourth podman, after knocking down Thuskar, goes after Jerrard. It grabs hold of him with one hand, and swings with the other. But Jerrard is able to avoid the blow, thankfully.

During the scuffle, the Shroom makes a reappearance at the south door, having apparently worked his way around. Quickly casting a spell, he points to the prone podman, who suddenly begins to grow to over 9 and a half feet tall!

======================

Elvenoff attacks Elite Podman 03 (1d20): 10, miss.
Thuskar attacks Elite Podman 04 (1d20): 1, fumble. He is now prone.
Elite Podman 01 is stuck and cannot move.
Elite Podman 02 is stuck and cannot move.
Elite Podman 03 attacks Elvenoff (1d20): 18, grab (1d20): 1, fumble. It is now prone.
Elite Podman 04 attacks Jerrard (1d20): 11, grab. (1d20): 6, miss.

(OOC: Jerrard suffers a -4 penalty to hit as long as the podman holds him.)

End Round 1. Begin Round 2.

Party's Initiative (1d10): 10
Enemy's Initiative (1d10): 9

(OOC: Note that the enemy's initiative only applies to the Shroom. The podmen always go last in a round, regardless.)

(Enemy wins!)

The Sinister Shroom casts Enlarge on Elite Podman 03. It grows in size 60%!

(Party's turn.)

.X.X.X.X.X.X.X.X._.X.X.X.X.X.
.X.X.X.X.B._.1._._.S._.D.D.X.
.X.S._._.J._.2 .X.X.X.X._._.X.
.X._.t .t.4._._.X.
.X._._.T.E._._.X.
.X._._._.3.S._.X.

X – Solid rock
t – Table
B – Book shelf
S – Scroll case
D - Door
J – Jerrard
E – Elvenoff
T – Thuskar
1-4 – Elite Podman
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)

Post by Jenara »

"Please do not be alarmed, but I think Podmen are coming." Locky says as they arrive back at the cavern, he face does not seem worried, but her voice has an edge of concern not usually noted.

"We should hide and jump out at them, its called the element of surprise isnt it? They wont expect us to be in this room." She lines up many stones in front of her, and gets ready to fire them, hiding in the shadows (if any exist)

(Hide in shadows: 40% 1d100=52, fail)

She readies her hoopak and prepares to fire once the creatures have appeared.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)

Post by JadedDM »

"Damn," Shay says. He pulls out a couple of flasks of lantern oil. "Well, it worked with the trees." He tries to get into position and hide, as well.

===========

(Hide in Shadows: 40% (1d100): 86, also fail. Derp, derp.)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)

Post by Jerrard »

Drawing his weapon with his free hand Jerrard attempts to slide the blade into the creature.
(Hit Roll: 1d20=19 - 4 = 15 Hit AC 4.)
(Damage: 1d6+1=5)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)

Post by JadedDM »

Jerrard cuts into the podman's thigh with his blade, but the creature does not react in pain.

==================

Jerrard attacks Elite Podman 03 (15) for 5 damage.

(OOC: Elvenoff left to go this round.)

.X.X.X.X.X.X.X.X._.X.X.X.X.X.
.X.X.X.X.B._.1._._._._.D.D.X.
.X.S._._.J._.2 .X.X.X.X._._.X.
.X._.t .t.4._._.X.
.X._._.T.E._._.X.
.X._._._.3.S._.X.

X – Solid rock
t – Table
B – Book shelf
S – Scroll case
D - Door
J – Jerrard
E – Elvenoff
T – Thuskar
1-4 – Elite Podman
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)

Post by Breila »

Babushka, too, tries to find a suitable shadow to hide in 1d100=100 (ooc: did I mention I don't like dice?).

Leaning the magical staff to the wall close to her, she readies her sling.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)

Post by JadedDM »

Preparing for the ambush, the three had no idea how badly hidden they were.

A few moments later, the splashing of the footsteps could be heard. In a single file, podmen started to file in to the room. The first one hesitated, having seen the 'hidden' combatants. Without waiting, Shay throws the all ready lit flask over its head. It smashes into the next podman in line, covering it and the two next to it with burning oil and splashing lightly the fourth one in line.

"Hey, that sure makes them easier to see," Ulster comments before firing twice from his cage. The first arrow bounces off the cavern wall. Adjusting his aim more carefully the second time, the arrow pierces the podman's head like a melon. It collapses into the river, ironically putting out the flames licking its green skin.

========================

Surprise Roll (1d10): 7, fail. Podmen are not surprised.

(No initiative needed. Podmen always fail automatically. Party goes first.)

Shay chucks a flaming oil at the podmen. (1d20+1): 11, hit. (2d6): 10 damage. Splash damage is (1d3): 3 damage.

(Wow, really? Well done, Shay. Podmen 01, 02, and 03 take 10 damage, Podman 04 takes 3 damage.)

Ulster attacks Podman 01 from his cage with Jerrard's bow. (1d20): 9, miss. (1d20): 19, hit. (1d8): 4 damage. Podman 01 dies.

(Locky's and Babushka's turns.)

.x.x.x.x.x.x.x.x.x.
.x._._._.x.x.x.x.x.
.x._._._.x.x.x.x.x.
.x._.x.x.2.3.4.5.6. -->
.x._.x.x.1.x_x.x.x.
.x._.L._._._.c.b.x.
.x._._.g._._.d.a.x.
.x._._.S._._.B._.x.
.x._._._._._._._.x.
.x._._._._._._._.x.
.x._._._._._._._.x.
.x.x.x.x.x.x.x.x.x.

X – Solid rock
a – Merithina’s Cage
b – Dwarf’s Cage
c – Empty Cage
d – Ulster’s Cage
L – Locky
S – Shay
B - Babushka
1-6 - Podmen (red ones are dead)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)

Post by Jenara »

Locky moves into position to fire at the second and third Podmen.

(Roll 12 & 15, dmg 4 & 7)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)

Post by JadedDM »

With a whirling sound, Locky flings two stones forward from her hoopak. Both strike their targets in the chests, but the burning podmen are not so easily slain.

=======================

Locky attacks Podman 02 (12, hit) for 4 damage; Podman 03 (15, hit) for 7 damage.

(OOC: Babushka left to go.)

.x.x.x.x.x.x.x.x.x.
.x._._._.x.x.x.x.x.
.x._._._.x.x.x.x.x.
.x._.x.x.2.3.4.5.6. -->
.x._.x.x.1.x.x.x.x.
.x._._._._._.c.b.x.
.x._._.g.L._.d.a.x.
.x._._._.S._.B._.x.
.x._._._._._._._.x.
.x._._._._._._._.x.
.x._._._._._._._.x.
.x.x.x.x.x.x.x.x.x.

X – Solid rock
a – Merithina’s Cage
b – Dwarf’s Cage
c – Empty Cage
d – Ulster’s Cage
L – Locky
S – Shay
B - Babushka
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)

Post by Breila »

Babushka attacks Podman 02 (the next in line) with her sling.

1d20=19, 1d4=4

(ooc: whoah, two good rolls!)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)

Post by JadedDM »

Babushka fires her sling, striking the podman right in the face with a wet, thickening crunch. It falls into the river, putting out the flames slowly consuming its body.

The remaining four podmen surge out of the tunnel and quickly surround the party, attempting to grab them.

One goes for Locky, one that is still on fire, and grabs her left arm. It swings its other fist, but the kender is able to dodge. The flames licking its skin start to go out.

The next goes for Babushka. It misses with the first hand, but grabs her left arm with the second.

The third one grabs Shay by his left arm. However, it then slips in the water of the river, falling to the ground and letting go of the thief in the process.

The last one goes for Locky, too. Despite being held by the burning podman, she is still able to avoid both hands of this one.

=====================

Babushka attacks Podman 02 with her sling (19) for 4 damage. Podman 02 dies.
Podman 03 attacks Locky (1d20): 13, grab. (1d20): 9, miss.
Podman 04 attacks Babushka (1d20): 7, miss. (1d20): 15, grab.
Podman 05 attacks Shay (1d20): 18, grab. (1d20): 1, fumble. Podman 05 is now prone.
Podman 06 attacks Locky (1d20): 5, miss. (1d20): 7, miss.

End of Round 1. Begin Round 2.

Podman 03 continues to burn. (1d6): 1 damage.

(OOC: Locky and Babushka both suffer a -4 to hit while being grabbed. Attacking prone opponents gives a +4 to hit.)

.x.x.x.x.x.x.x.x.x.
.x._._._.x.x.x.x.x.
.x._._._.x.x.x.x.x.
.x._.x.x.2._._._._. -->
.x._.x.x.1.x.x.x.x.
.x._._.3.6._.c.b.x.
.x._._.g.L.4.d.a.x.
.x._._.5.S.B._._.x.
.x._._._._._._._.x.
.x._._._._._._._.x.
.x._._._._._._._.x.
.x.x.x.x.x.x.x.x.x.

X – Solid rock
a – Merithina’s Cage
b – Dwarf’s Cage
c – Empty Cage
d – Ulster’s Cage
g - Grinder
L – Locky
S – Shay
B - Babushka

(Party's turn.)
Locked