Re: The Pod-Caverns of the Sinister Shroom (Game Thread II)
Posted: Mon Mar 14, 2011 5:53 pm
Babushka swings her firebrand at the nearest Mad Tree, but it backs away at the last second to avoid the blow. Jerrard, however, catches it with its guard down and strikes it down. The tree, smoldering in some areas, falls to the ground and moves no more.
Meanwhile, Locky plants her second grenade into one of the trees and quickly slips away. Moments later, it bursts, setting three of the trees on fire. But some of the embers land on the unconscious Shay, as well, burning through his clothes and biting into his flesh.
The three burning trees eventually succumbed to their plight, falling over and creating a smoldering blockade, trapping three of their companions.
==========================
Babushka attacks Mad Tree 5 and misses.
Locky places the lit grenade in Mad Tree 9 and then retreats.
Jerrard attacks Mad Tree 5 and kills it.
Shay bleeds 1 HP.
Locky's grenade explodes (2d4+1): 5 damage to Mad Trees 9, 8, and 3. Splash damage (1d3): 2 damage to Shay and 3 damage to Mad Tree 1.
Mad Tree 2 is blocked by the body of his comrade and cannot advance.
Mad Tree 4 moves ahead but is blocked by the fire.
Mad Tree 8 is on fire and moves ahead but cannot attack.
Mad Tree 9 is on fire and moves ahead but cannot attack.
Mad Tree 3 is on fire and moves ahead but cannot attack.
Mad Tree 1 moves ahead but cannot attack.
Round 7 ends. Round 8 begins.
Party's Initiative: (1d10): 9
Enemy's Initiative: (1d10): 8
(OOC: Enemy wins.)
Mad Tree 8 is on fire (1d6+1): 5 damage. It dies.
Mad Tree 9 is on fire (1d6+1): 2 damage. It dies.
Mad Tree 3 is on fire (1d6+1): 6 damage. It dies.
(OOC: Poor Shay is now surrounded by dead trees. Mad Trees 4, 2, and 7 are trapped. Mad Tree 1 cannot reach anybody but Locky, who it cannot see. Now it's the party's turn.)
._._._._._._._._._._.
._._._._._._._._._._.
._._._._._._._._._._._.1.X.S.X.4.X.B._.
._._._._._._._._._._._._.X.X.7.2.X.J._.
._._._.L._._._._._._.
L = Locky
B = Babushka
J = Jerrard
S = Shay
X = Fire/Dead Tree
1-9 = Mad Trees
Meanwhile, Locky plants her second grenade into one of the trees and quickly slips away. Moments later, it bursts, setting three of the trees on fire. But some of the embers land on the unconscious Shay, as well, burning through his clothes and biting into his flesh.
The three burning trees eventually succumbed to their plight, falling over and creating a smoldering blockade, trapping three of their companions.
==========================
Babushka attacks Mad Tree 5 and misses.
Locky places the lit grenade in Mad Tree 9 and then retreats.
Jerrard attacks Mad Tree 5 and kills it.
Shay bleeds 1 HP.
Locky's grenade explodes (2d4+1): 5 damage to Mad Trees 9, 8, and 3. Splash damage (1d3): 2 damage to Shay and 3 damage to Mad Tree 1.
Mad Tree 2 is blocked by the body of his comrade and cannot advance.
Mad Tree 4 moves ahead but is blocked by the fire.
Mad Tree 8 is on fire and moves ahead but cannot attack.
Mad Tree 9 is on fire and moves ahead but cannot attack.
Mad Tree 3 is on fire and moves ahead but cannot attack.
Mad Tree 1 moves ahead but cannot attack.
Round 7 ends. Round 8 begins.
Party's Initiative: (1d10): 9
Enemy's Initiative: (1d10): 8
(OOC: Enemy wins.)
Mad Tree 8 is on fire (1d6+1): 5 damage. It dies.
Mad Tree 9 is on fire (1d6+1): 2 damage. It dies.
Mad Tree 3 is on fire (1d6+1): 6 damage. It dies.
(OOC: Poor Shay is now surrounded by dead trees. Mad Trees 4, 2, and 7 are trapped. Mad Tree 1 cannot reach anybody but Locky, who it cannot see. Now it's the party's turn.)
._._._._._._._._._._.
._._._._._._._._._._.
._._._._._._._._._._._.1.X.S.X.4.X.B._.
._._._._._._._._._._._._.X.X.7.2.X.J._.
._._._.L._._._._._._.
L = Locky
B = Babushka
J = Jerrard
S = Shay
X = Fire/Dead Tree
1-9 = Mad Trees