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Act 1, Scene 4: "To Skald" (Game Thread)
Moderator: TristenC
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Re: Act 1, Scene 4: "To Skald" (Game Thread)
"Whocares!ITISDELICIOUS!"
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Re: Act 1, Scene 4: "To Skald" (Game Thread)
The group enjoys the meal, Cross explains to Jerry that he prepares deer meat. The scent is different than most othrr meats, so i was able to identify it. I think the reat is pork and mutton maybe some beef, but Venison sounded the best to me. Merrick pats Jerry's hand invisibly to show there is no problem; though he remains mostly silent through the meal.
After dinner Pyros rummages around upstairs, eventually coming up with a 3-arm candelabra made of bronze. It is pretty heavy, and one of the arms hands at an unusual angle, obviously damaged.
Artanis works with the pups a little on some very basic stuff. He quickly identifies each member's place in the pack and determines that they're all intelligent and cooperative enough to eventually take training.
[Everyone content to move on?]
After dinner Pyros rummages around upstairs, eventually coming up with a 3-arm candelabra made of bronze. It is pretty heavy, and one of the arms hands at an unusual angle, obviously damaged.
Artanis works with the pups a little on some very basic stuff. He quickly identifies each member's place in the pack and determines that they're all intelligent and cooperative enough to eventually take training.
[Everyone content to move on?]
Re: Act 1, Scene 4: "To Skald" (Game Thread)
Go through any paperwork, and try to get Merrick to help Jerry to use it to learn another aspect of Harmonium.
After some number of hours, she'll try and help him sleep.
======
Good to move on.
After some number of hours, she'll try and help him sleep.
======
Good to move on.
Re: Act 1, Scene 4: "To Skald" (Game Thread)
Pyros will put his find on the table and light candles when appropiate in the spots that will hold candles. That is if the party lets him.
He will mostly help keep the fire going, and try to teach the pup that was following him to play tug of war with a bone.
OoC: Check - move it along.
He will mostly help keep the fire going, and try to teach the pup that was following him to play tug of war with a bone.
OoC: Check - move it along.
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Re: Act 1, Scene 4: "To Skald" (Game Thread)
The evening passes pleasantly, and between the bed, couches and spare chairs, everyone finds a place to sleep. [Was Artanis sleeping in the barn?]
The night came, cold and sinister as always... but this time, no howls interrupted their slumber...
And no nightmares invaded their dreams.
[I'll hold xp for this game day over until the next since it was short.]
The party makes it to bed at a reasonable hour and thus rises early near the dawn. It is already warmer than yesterday, even in the early hours, and the wind is a little lighter. The sky overhead seems clear and unforboding for once.
=====
It is now Thursday, February 29th, 736 BC (Barovian Calendar)
-The party has agreed to meet Akriel at the Old Kartakan Inn in Skald in 4 days (on Sunday March 2nd). The party is over halfway to Skald from Harmonia, only about 2 miles to Skald, 4 to Harmonia.
Everyone gains +1% to their Harmonian lang checks
casters pick your spells (if you haven't already)
The night came, cold and sinister as always... but this time, no howls interrupted their slumber...
And no nightmares invaded their dreams.
[I'll hold xp for this game day over until the next since it was short.]
The party makes it to bed at a reasonable hour and thus rises early near the dawn. It is already warmer than yesterday, even in the early hours, and the wind is a little lighter. The sky overhead seems clear and unforboding for once.
=====
It is now Thursday, February 29th, 736 BC (Barovian Calendar)
-The party has agreed to meet Akriel at the Old Kartakan Inn in Skald in 4 days (on Sunday March 2nd). The party is over halfway to Skald from Harmonia, only about 2 miles to Skald, 4 to Harmonia.
Everyone gains +1% to their Harmonian lang checks
casters pick your spells (if you haven't already)
Re: Act 1, Scene 4: "To Skald" (Game Thread)
Before going to bed for the night, Artanis uses his second Cure Light Wounds on himself. As he commences a soft prayer, a warm white glow emits from his hands and he passes his hands above the wounds. Cure Light Wounds: [1d8] = 4
He then prays for his spells, and once again the goddess seems distant.
Indeed he does go to sleep in the barn - in the loft if there is one - if not he'll find a soft, comfortable spot and take his rest.
Good with moving on. Keeping the same spells.
He then prays for his spells, and once again the goddess seems distant.
Indeed he does go to sleep in the barn - in the loft if there is one - if not he'll find a soft, comfortable spot and take his rest.
Good with moving on. Keeping the same spells.
Current Games & Characters:
Demiplane of Dread: Artanis Auir
Rashtan:Glinel Rinelendrieth, Frankie Waldon
The Fall: Bruno Dodd, The Iron Sheik, Denise Dodd, Ald, Dannii Dodd
Demiplane of Dread: Artanis Auir
Rashtan:Glinel Rinelendrieth, Frankie Waldon
The Fall: Bruno Dodd, The Iron Sheik, Denise Dodd, Ald, Dannii Dodd
- TristenC
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Re: Act 1, Scene 4: "To Skald" (Game Thread)
Artanis settles in on the hay and heals himself before bed. The sun comes brightly through the i'll fitting barn doors. Praying quietly to the Lady of the Wood he again feels the strain in their connection, but her favor comes as always.
===
Artanis casts 'Cure Light Wounds on himself and gains 4 hps. Artanis is upgraded to Hurt [12/22]
Artanis sleeps. Regaining 1 hp [13/22]
In the morning Artanis prays and regains his spells (same set)
===
Artanis casts 'Cure Light Wounds on himself and gains 4 hps. Artanis is upgraded to Hurt [12/22]
Artanis sleeps. Regaining 1 hp [13/22]
In the morning Artanis prays and regains his spells (same set)
Re: Act 1, Scene 4: "To Skald" (Game Thread)
Thought everyone was healed - Jerry pops CLW on the ranger..
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Re: Act 1, Scene 4: "To Skald" (Game Thread)
[Oops, i failed to transfer elsa's last heal to him yesterday which brought him to [15/22] then he would be at [20/22] now after his own healing spell]
Re: Act 1, Scene 4: "To Skald" (Game Thread)
before sleep then, if anyone appears more wounded than Artanis, Jerry will use her remaining CLW on them and then pray for it to be replaced in the morning.
(But if not permitted will NOT cast it after sleep.)
(But if not permitted will NOT cast it after sleep.)
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Re: Act 1, Scene 4: "To Skald" (Game Thread)
[Nobody else was wounded]
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Re: Act 1, Scene 4: "To Skald" (Game Thread)
The party goes through their morning routine, studying, praying, or just slowly waking. A couple of hours after dawn there is a knock at the door. Elsa's voice calls into the den area in Elven, Heloooooo? Anyone home?! We have brooms for sale!
Re: Act 1, Scene 4: "To Skald" (Game Thread)
"WEDONTWANTANY!" Pyros will then cover his head backup with whatever he was using for a pillow.
Re: Act 1, Scene 4: "To Skald" (Game Thread)
"What about some fine leather jackets?" Mira asks with a grin. (Did they bring breakfast from Maria? I assumed they did)
"The songbird is not the eagle and the eagle is not the songbird. Mira, you cannot be everything to everyone - if you do, you end up exhausted, slumped against a wall, in the room of someone you don't particularly like." - Artanis Auir
Demiplane of Dread - Mira Human Bard (Searching for a Monster)
Genwald - Nesserrr (Katten) Feliz Ranger (Hunting Goblins.)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Demiplane of Dread - Mira Human Bard (Searching for a Monster)
Genwald - Nesserrr (Katten) Feliz Ranger (Hunting Goblins.)
- Stardust (Jade) Pixie Warlock (Seeking answers)

