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CH. 2: Bear in Mine

This 2E Dragonlance game is set in the city of Haven, during the War of the Lance. Haven is a city undergoing great upheaval. First massive numbers of refugees pour in, then the city is conquered by a draconic army. Can our heroes survive under this dark occupation?

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Haahque
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Re: CH. 2: Bear in Mine

Post by Haahque »

"Oh my, this is better then performing in an inn. now people are throwing platinum pieces at me." He replies, taking the coins from Gregeddin, then turns to Kendra to reply. "I probably wouldn't go searching for some deep meaning. Seems to me they're pretty stupid."
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Re: CH. 2: Bear in Mine

Post by mgbevan »

"It could be the case that he is guarding this junction rather than the contents." Gregeddin motions to the three paths. "And maybe that East one leads to their precious Sekla"
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Re: CH. 2: Bear in Mine

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Bear catches the whetstone and looks it over. "Aye, thanks. I can make good use of this." He sticks it in his quiver.

"So, east then?" he asks.

=========

Gregeddin gives Haahqae 6 platinum pieces and 4 steel pieces. He gives Bear a whetstone.
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Re: CH. 2: Bear in Mine

Post by mgbevan »

"Yes, hoping it leads to the third level"
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Re: CH. 2: Bear in Mine

Post by HorizonsDream »

"Well, if we are going east, let's get moving," Kendra says, deciding to drop the subject of what the slig might have been guarding. He most likely was guarding the junction.
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Re: CH. 2: Bear in Mine

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Darga remains silent while the others speculate on the purpose of guarding a broken-down piece of machinery. Instead, he goes over to the wreckage to take a closer look, examining not only the machine itself but peering upwards to see if there's anything interesting about where it once led. After doing so, he returns to his companions and mumbles his assent to the plan to investigate the eastern tunnel. Putting action to words, he carefully sets off down the tunnel, wary for whatever dangers might next threaten him and his friends.

(OOC: Darga is checking for traps as he goes, but his rolls of 75 for finding traps (20% chance) and 6 for detecting stonework traps (1--3 on 1d6) are probably not going to cut it.)
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Re: CH. 2: Bear in Mine

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With a very wordy, but also quite uninformative agreement, Haahqae also makes his way down the tunnel.

(Find traps (15%): 91, Detect unsafe wall/ceiling/floor (1-7 on 1d10): 3)
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Re: CH. 2: Bear in Mine

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Darga looks up the lift shaft, but doesn't see anything special. As far as he can tell, the lift--when operational--just brings one up to the first level.

The two scouts carefully look over the eastern tunnel, and find no traps. The party presses on, until they come to another junction. One tunnel continues east, then seems to turn north. The other tunnel turns south, then later turns east again.
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Haahque
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Re: CH. 2: Bear in Mine

Post by Haahque »

"Well no point in standing around, why don't I go check out this tunnel over here?" Haahqae proceeds along the passage to the south, checking for traps.

(Find traps (15%): 95 Detect unsafe walls/ceiling/doors (1-7 on d10): 2)
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Re: CH. 2: Bear in Mine

Post by mgbevan »

"Sounds good, lead the way"
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Re: CH. 2: Bear in Mine

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Haahqae carefully inspects the southern tunnel for traps, but finds none. The party slowly proceeds south, then turns east. The tunnel seems to slope downward, as Gregeddin suspected--to the third level.
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Re: CH. 2: Bear in Mine

Post by mgbevan »

"well I don't have to be a dwarf to know this tunnel is heading deeper. Let's find this Sekla. "
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Re: CH. 2: Bear in Mine

Post by HorizonsDream »

"Do we have any sort of plan when we face this Sekla?" Kendra asks as she follows after the group.
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Re: CH. 2: Bear in Mine

Post by Haahque »

"I think the plan was to kill her." Chimes in the useful gnome.
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Re: CH. 2: Bear in Mine

Post by mgbevan »

"I think we'll need to go and find out what exactly is down there. If there are more pit traps or if we are severely outnumbered and need an army."
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