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The Dried Oasis.

Set in our own world, Earth, the planet we've lived on and have learned to love, cherish and grow from. However things are different. The world is barren, on fire, flooded or torn apart by mountains. Earth's elements have taken arms against humanity, striking right after the industrial era began. Because of this, humanity was never able to step forward with research. The raging elements have torn apart buildings, towns, event whole kingdoms have fallen. Only a few places hold man kind. The question is, will the elements ever stop their onslaught?

Moderator: Korgen

Forum rules
Rules will be simple and easy. No magic users, and you must be a human. Keeps the game on the edge of reality a little bit. However, in order to get the effect I want, magic IS in the world, just not accessible by humans.

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The_Muffin_Man
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Re: The Dried Oasis.

Post by The_Muffin_Man »

(ooc: to rage or not to rage...)

Hrothgar gives the man who struck him a bloody smile and keeps up his song of glorious battle while bringing his own sword forward.

Attack: 1d20 = 7+4 = 11
Damage (if necessary): 1d6+3 = 9
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Korgen
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Re: The Dried Oasis.

Post by Korgen »

Hrothgar's blade misses as the bandit dodges and makes feeble attempt of an attack, sending his own blade fling into his chest. He drops to the ground, out for the fight.
Hazel's axe grazes the archer's arm, the sword missed. Mary raises her bound hands together in the air. She couldn't help.
The bandit is the back finally gets out a dagger, and begins his charge towards Hazel with a look of fear on his face. (Dagger 15, dam 2)
It's now three on three, Hazel is off alittle from the group aganist both the bowman and the scared, dagger wielding bandit. Misha and Hrothgar are roughly 10 feet from Hazel, closest to the shielded bandit. " We can win, push them back!" yells the shielded bandit launching an attack on Misha. (12 to hit, 4 dam)
The bowmen jumps back keeping his bow up, letting another arrow fly, this time to Misha aswell. (12 to hit, 4 dm)

(I have a personnal rule that if I roll 1, I reroll, if that roll beats the Ac of whoever is attacking, damaging is inflicted to him for half of the damage he should do. My "A" button is also being stuborn, so that letter may be missing from time to time.)

Bandit 1-Dead
Bandit 2-Defeated
Bandit 3-Defeated by self injury
Bandit 4, wounded with bow in hand
Bandit 5- Unharmed, with dagger
Bandit 6-Unharmed, with shield and sword.
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Jenara
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Re: The Dried Oasis.

Post by Jenara »

Pressing the man with the bow, Hazel strikes him again with her axe and sword.

Sword 20 dam 3 (crit so 6)
Axe 12 damage 3

"So you want to die?" She says attacking them hard. "Kill them."
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Dried Oasis.

Post by The_Muffin_Man »

Hrothgar gives the man who just hurt himself a disgusted look before moving on to the unharmed man with the dagger, buckler in front of himself and striking forward with his short sword.

Attack: 1d20+4 = 16
Damage: 1d6+3 = 9

(ooc: getting good damage rolls, just not so good attack rolls)
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Re: The Dried Oasis.

Post by lost »

Misha lunges forward with his shortsword at the man with the shield, then quickly dances back five feet, trying to pull the bandit farther away from his friend and the captives.


Attack: 1d20+6 → [14,6] = (20)
Damage: 1d6+1 → [2,1] = (3)
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Re: The Dried Oasis.

Post by Korgen »

The archer is hit once again by Hazel but he manages to stand up once more. Looking more dead then alive, he drops his bow and charges with a grapple to Hazel. (Grapple roll, 20)
The dagger gripping man falls to the ground with Hrothgar's attack. He's clearly unable to move or attack.
Misha's attack on the shielded bandit hits, cutting deep into his leg. But the man is not down yet, he launches a counter attack, swinging wildly with this sword. But his blade is unable to catch Misha.
The captives seem to realize that the fight has almost been won, they begin to help each other up and merely watch on. Not having the ability to run far away due to their lack of energy. Mary seems more focused on freeing herself while holding a large piece of cloth in her mouth. Somewhat covering small bits of her body.

Bandit 1-4- defeated.
Bandit 5- Injured with shield raised
Bandit 6- bloody fountain that is somehow standing with a bow in hand.
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Jenara
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Re: The Dried Oasis.

Post by Jenara »

Hazel attempts to strike the man with her blade as he approaches her.

Attack of Opportunity: Attack: 15, damage: 3.

(Grapple as discussed fails if she fails to hit him).
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Dried Oasis.

Post by The_Muffin_Man »

(ooc: I'm waiting to see what happened to Jen's opponent before I take my next attack)
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Korgen
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Re: The Dried Oasis.

Post by Korgen »

The blade drives into the man's chest. Only one left now.
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Re: The Dried Oasis.

Post by The_Muffin_Man »

(ooc: time to die, then!)

Hrothgar casts a glance at the woman and, seeing as she's fine, he moves toward the man with the shield (flanking him if possible), driving his blade forward toward the man's side.

Attack: 1d20+4 = 7 ( I didn't include the flanking bonus, not that it would matter)
Damage: 1d6+3 = 8 (Another wasted damage roll)
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Re: The Dried Oasis.

Post by lost »

Standing with sword raised, Misha gives the final bandit one last chance to surrender, "If you don't surrender now, you will die. Thank the gods I am merciful, and drop your weapons."

(If he refuses to surrender, Misha uses aid another to give hrothgar +2 to attack plus flanking bonus by distracting him.)
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Korgen
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Re: The Dried Oasis.

Post by Korgen »

The final bandit manages to dance past the blade and throws his weapon to the ground. "Okay, I submit. I have no interest in dying."

All children and women are now safe. Although the women are still naked and their hands are tied. The miniture carts and backpacks lay close to each other not a few meters away. The captives are resting on the ground by them. They look calm and one or two are smiling.
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Re: The Dried Oasis.

Post by Jenara »

"Tie him up!" She orders, throwing Misha the bow string she took from the other bandit she strides over to Mary and the others, shaking her head.

"Coming with me would have been a better option." She says, slicing the gag with her blade. "Hey." She shouts behind her to Hrothgar, "Strip those bodies, find some clothes, please?" The last thing is said through gritted teeth.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
The_Muffin_Man
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Re: The Dried Oasis.

Post by The_Muffin_Man »

Hrothgar nods to Hazel and goes about stripping the bodies for any gear, non-bloodstained clothes, money and the like, piling all the equipment and weapons in one pile and all the clothes in another pile.

He also goes over to the living bandit. "All your equipment. Off. Now."
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Jenara
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Re: The Dried Oasis.

Post by Jenara »

"And clothes, he can walk like his prisoners." She says with a grin, "We take them all back to town." Finding whatever clothes she can, she starts to outfit the women and children, starting with Mary, slipping her a dagger too.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
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