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CH 3: Trouble Arises

Dragonlance Game, 3-6 PCs at levels 1-3, set in 375 AC, using DLQ1 (Knight's Sword) and DLQ2 (Flint's Axe)

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Re: CH 3: Trouble Arises

Post by HorizonsDream »

"Killing the girl was an accident," Galenye says softly. Glancing up to Erastin. "We should probably go."
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Re: CH 3: Trouble Arises

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"It was, a regrettable one, I wish." He pauses. "That will get us nowhere, yes Galenye we need to move, our mission is more important." He watches the Bandits. "What do we do with them?"
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Re: CH 3: Trouble Arises

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"If they are what they really say they are, then they will leave us be as we leave," Galenye says. At least, that is what she was hoping for. "Besides, I think Karathos here scares them enough to keep them at bay while we leave."
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Re: CH 3: Trouble Arises

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"Can't say that I enjoy being used as a scarecrow, but I guess you are right, Galeyne" Karathos says with a hint of amusement in his voice.
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Re: CH 3: Trouble Arises

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"So." Erastin rests on the mans sword (Ooc: btw, earlier you said it was a 2H-Sword, now its a Broadsword.) Checking the group.

"We leave them? Or do we escort them to the nearest Knights outpost?" He watches the assorted 'Bandits' "Galenye, don't forget your rope." He adds as he leans down a moment to check Galen.

"Our mission is important, this is an unfortunate distraction."
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Re: CH 3: Trouble Arises

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"What about leaving them here, secured in their tents, and telling the Knight outpost where to find them?" Karathos suggests. "But the thing is, have they done anything they shouldn't have? They were very rash in attacking us when we approached, but is that illegal? Are the bear traps? Perhaps the best thing would be to tie them loosely, so they can't shoot at us or follow us too quickly, and be back on our way?"
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Re: CH 3: Trouble Arises

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"Tie them up loosely. They might have done something wrong, but we haven't seen them do anything wrong," Galenye says.
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Re: CH 3: Trouble Arises

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"Agreed, we leave them as Karathos suggests, put them in thier tents, but we check them first. Then we move on." Erastin hefts the blade, placing it at his side in his belt.

"Galenye, you have keen eyes, Karathos back her up. I will make sure they don't move. Targin, you might want to get your steed."
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Re: CH 3: Trouble Arises

Post by Nuke »

OOC Sorry about that, missed the post.

Targin is deep in thought, wrestling with emotions, but tries to keep moving. He exits the tent, and offers to the group the box he has found.

"I suppose the content of this box is gonna determine the fate of my soul, huh."
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Re: CH 3: Trouble Arises

Post by HorizonsDream »

"I'm not leaving my rope behind," Galenye announces. "Karathos, gather them up inside one of the tents and use your rope to tie them up," she says. She walks over to the one person that is tied up with her rope, and unties that person.
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Re: CH 3: Trouble Arises

Post by Breila »

"Hey, that's fine silk rope! I don't like to cut that or leave it behind either" Karathos objects. He looks at the prisoners closely, and looks around. Do they have belts or articles of clothing that could be used to bind them? Do they perhaps have rope in their tents to bind the game they wanted to hunt?
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Re: CH 3: Trouble Arises

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The only one to search the tents so far has been Targin, and the only thing he's reported is the small chest he's still carrying.
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Re: CH 3: Trouble Arises

Post by Jerrard »

Realising this was a sticking point, Erastin leaves Galen and turns to Targin. "What do you have? Have you looked in it yet? If not, perhaps Galenye would do so?"

He looks to the others, "Katharos, can you check the tents? Look for some rope, or the tent line."
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Re: CH 3: Trouble Arises

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Handing the box over Galenye, Targin steps back, almost happy to hand it over. He looks at his compatriots each in turn, but says nothing.
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Re: CH 3: Trouble Arises

Post by HorizonsDream »

Galenye takes the box, and gently sets it upon the ground. She pulls out her lock picking tools, and begins picking at the lock. "No good," she says. "This lock is a little complicated."

Open Locks check (53, fail)
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