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The Sarcophagus Legion III

A group of 'Unlikely Heroes.'
Based in the world of Krynn.

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Re: The Sarcophagus Legion III

Post by Jerrard »

Jerrard moves towards the door, pulling his sword up in defense (Full defense only) preparing to cast a spell.
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Re: The Sarcophagus Legion III

Post by Jenara »

Locky moves away from the dwarf slightly, praying to Paladine as she does so before pointing at the Dwarf.

"May Paladines will hold you fast." She cries.

(Casts hold person, at -2 to save)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Sarcophagus Legion III

Post by HorizonsDream »

Imani falls back into the nearest corner at this point, waiting for the moment that the dwarf decides to appear in front of her.
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Re: The Sarcophagus Legion III

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Jerrard moves to the door, calling a spell to mind and Babushka joins him after dropping her sling and picking up her two daggers. The Longtooth Dagger immediately grows back to its full size once back in her hand.

Imani backs into the southeastern corner, biding her time, hoping to see some pattern in the dwarf's blinking and perhaps predict where he will pop up next.

Locky, meanwhile, tries to move a bit back to start praying to Paladine. Seeing her casting a spell, he wastes no time and stabs at her with his blade, cutting her right arm. This causes the kender to lose her concentration, and the spell fizzles from her mind. The dwarf then teleports again, ten feet behind him, coming up right next to Thuskar.

Thuskar, however, is focused on killing the abominations stuck in the plaster wall. He puts two more of the creatures out of their misery, which at least makes the room a bit quieter. All of that squeaking is getting as annoying as the dwarf's constant teleporting.

==========

Initiative Order
Babushka (1d10): 6
Jerrard (1d10): 3
Locky (1d10+5): 12
Imani (1d10): 9
Ulster (N/A)
Thuskar (1d10+7): 16
Theiwar (1d10+2): 11

Round 7!

Ulster remains in full defense (AC improves by 2).
Jerrard enters full defense (AC improves by 2) and he moves toward the doorway.
Babushka drops her sling and picks up her Longtooth Dagger and fine dagger before moving toward the door.
Imani falls back to the nearest corner.
Theiwar attacks Locky with his short sword (1d20+1): 19, hit for (1d6+1): 3 damage. He then teleports ten feet to the left.
Locky's spell fizzles.
Thuskar continues killing the mutated rat creatures.

(Actions for Round 8?)
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Re: The Sarcophagus Legion III

Post by Breila »

"Locky, Thuskar, come!" Babushka shouts , preparing to back up through the door.


(ooc: would it take so much longer to shove the sling into its jacket pocket that it's impossible to do before picking up the daggers? Cover a little less distance walking then? Of course, for this time, it is my fault that I didn't say what she did with it. It would be non-logical to give up the ranged weapon in this situation, though.)
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Re: The Sarcophagus Legion III

Post by Jenara »

"Thuskar!" Locky shouts, aiming her hoopak like a spear she charges the Dwarf, assuming he moves to face Thuskar.

1d10, 1d20+2, 1d6+2=[2], [10, 2], [2, 2]
Init 2, hit AC 6, 4 Damage.

She is trying to distract him, to allow Thuskar to move. "Thuskar move!"
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Sarcophagus Legion III

Post by Jerrard »

"Thuskar!" Jerrard shouts, "I think I understand whats wrong. The Shroom, we can never know what it did to him." he comments to Babuskha, raising his sword.

"I want to fill the room with webbing, that should stop the Dwarf, but I need it clear." He adds.
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Re: The Sarcophagus Legion III

Post by HorizonsDream »

Imani, for the moment, stays where she is.
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Re: The Sarcophagus Legion III

Post by Breila »

Babushka leaves the room and looks how Dekker is doing, and looks around the hallway with her infravision. After all, the sounds of battle could have alerted someone.
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Re: The Sarcophagus Legion III

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Babushka quickly heads out the door, checking on Dekker. The donkey is where she left him, just outside the torchlight spilling out of the open doorway. Looking around with her infravision, she doesn't see anyone or anything approaching.

While Ulster withdraws, leaving the room, Locky charges the dark dwarf with her hoopak. The dwarf moves aside at the last second, but isn't fast enough to avoid her entirely. She still manages to take a small chunk out of his flesh with the point, causing him to cry out.

Thuskar continues his rage, but freezes upon hearing his name. He looks back to Jerrard with a look of non-recognition at first, but he seems to snap out of it and realize what's going on. However, this momentary distraction is all the dwarf needs to jam his short sword into Thuskar's backside. Luckily, it doesn't sink in all the way, but it's a nasty wound and Thuskar nearly falls over from it.

The dwarf then blinks away, appearing behind Locky.

==========

Initiative Order
Babushka (1d10): 8
Locky (1d10+8): 10
Jerrard (N/A)
Imani (N/A)
Ulster (1d10): 10
Thuskar (1d10+7): 11
Theiwar (1d10+2): 11

Round 8!

Babushka goes out to check on Dekker.
Locky charges (+2 hit, -2 initiative) the dark dwarf with her hoopak (1d20+4): 14, hit for (1d6+2): 4 damage.
Ulster withdraws out the door.
Thuskar attacks the mutated rat creatures.
Theiwar attacks Thuskar with his short sword (1d20+1): 21, critical hit! for (2d6+1): 8 damage. Theiwar teleports 10 feet to the left.

(Actions for Round 9?)
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Re: The Sarcophagus Legion III

Post by Breila »

Babushka stays where she is, stroking Dekker, half an eye on her surroundings, thinking about what they might to next.
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Re: The Sarcophagus Legion III

Post by HorizonsDream »

"Locky! Behind you!" Imani cries out to the kender. Having had enough of this teleporting dwarf, Imani charges forward to attack the dwarf hopefully before it can do anymore damage.

Init roll, Hit Rolls (1, 7, 11)
Dmg Roll (3)
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Re: The Sarcophagus Legion III

Post by Jenara »

Spinning around suddenly, Locky holds off her attack, waiting to see where the Dwarf will go instead of just attacking, she had to get Thuskar out of here, the man was disturbed.

"Thuskar, relax, they are dead, help me stop him!"

1d10=10, 1d20+2=13, 1d6+2=4
Init:10, Hit AC5, 4 damage
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Sarcophagus Legion III

Post by Jerrard »

Realising Thuskar will not move unless prompted Jerrard re-enters the fray, (remaining in defense)

"My friend, please come with me." The mage says quietly, moving Thuskar from the fray if he reacts.
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Re: The Sarcophagus Legion III

Post by JadedDM »

Charging at full speed, the Khurish princess strikes with both her blades. The dark dwarf evades one, and takes a minor cut from the second.

Meanwhile, Thuskar, a look of confusion on his face, looks between Jerrard and Locky. One tells him to go, another tells him to fight. Torn between the two, he finally decides to obey Jerrard. The warrior approaches the door slowly, in a daze.

The dark dwarf's attention is on the kender for now. He stabs at her with his blade, but she nimbly evades. He then teleports again, winding up behind her again.

===========

Initiative Order
Babushka (N/A)
Imani (1d10+7): 8
Locky (1d10+6): 16
Jerrard (N/A)
Ulster (N/A)
Thuskar (1d10): 10
Thiewar (1d10+2): 12

Round 9!

Imani charges the Theiwar (-2 initiative, +2 to hit) with her scimitars (1d20+3): 9, miss and (1d20+3): 13, hit for (1d8+2): 5 damage.
Thuskar approaches Jerrard.
Theiwar attacks Locky with his short sword (1d20+1): 7, miss. He then teleports 10 feet to the right.
Locky attacks the Theiwar, but he is no longer there!

(OOC: Horizon, I rerolled damage for you, because a scimitar does 1d8, not 1d6 damage.

Actions for Round 10?)
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