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Sinister Secret of Saltmarsh (This is the Game Thread)

Desolate and abandoned, the evil alchemist’s mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumours of a fabulous forgotten treasure. What is its sinister secret?

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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by LittleLuna »

"I've noticed that already!" Vee turns around and jumps forward to help Brax by attacking the nearest skeleton

1d20, 1d6=[15], [3]
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by Jenara »

(ooc: waiting on Gunter)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by Robbo »

Gunter snaps out of his daze, still marvelling at Searos, and attacks the Skeleton that vee goes after.

1d20 -- 7 (guh)
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by Jenara »

Gunter charges the first skeleton, just as Vee does so, his axe missing wildly as the girls staff strikes it hard in the rib cage, (3 damage) his second attack strikes the skeleton in the head, knocking it backwards. The skull exploding. (2 damage, skeleton falls)

Brax strikes the remaining skelton with her mace as she backs away, the weapon hitting its leg (6 damage) she moves away slowly, obviously limping on one leg, her red eyes glowing in anger and pain.

Gunter: 1d20+1=17, 1d8+3=4
Brax: 1d20, 1d6+1=[19], [5, 1]
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by Breila »

Kim turns back to Echo. "I don't think we're needed or even useful here, that's a fighter's job. But maybe we should use our heads to think about where the people who use this room here might be, and watch out so they don's surprise us when they come back?"
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by Robbo »

Wiping skeleton dust from his eyes, Gunter gives Vee a quick thumbs up.

"Nice strike, little one"
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by HorizonsDream »

Echo nods her head in agreement with Kim as she moves away from the room with the skeletons. "There doesn't really seem to be much else up here," she admits. "Though, then again, there could be more secret doors in here that we just haven't seen yet."
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by Breila »

"Should we do another round of checking? You're probably more skilled at it than I am." Kim suggests.
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by Jenara »

(Ooc: Waiting on Searos)

Kim and Echo walk away from the room with the Skeletons in, leaving the group to deal with the remaining corpse.

As Echo sets to work looking for a door Kim spies something in the far corner, away from the other doors, the shape of a door is almost visible.

Echo Searches for Secret Doors: 1d6=6 (Fail)
Kim Passes Secret Door: 1d6=1 (Pass)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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- Stardust (Jade) Pixie Warlock (Seeking answers)
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by Breila »

Kim takes a closer look at the shape noticed. Is it possible to see how it's operated?

(ooc: I should let you do the die rolls for me, the results are better ;) )
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by HorizonsDream »

Echo shrugs as she doesn't actually find anything, so she turns her attention to Kim. "Find something?" she asks as she approaches the other mage.
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by Breila »

Kim looks up, then points the find out to Echo. "Yes, there seems to be something here. I'm trying to find out how it works."
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by LittleLuna »

Vee gives gunter a I-will-kill-you-glance but says nothing but "thanks. You aren't bad too"
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by The_Muffin_Man »

Searos glances about the room at all the bone piles and pokes through a couple of them to see if there was anything of value on them. "What do you suppose was in this room that somebody decided to leave a bunch of skelatons lying around?"
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by Jenara »

(Perhaps I was not clear, there is still one skeleton left, a map would have helped!)

The remaining Skeleton limps towards the remaining group, swinging its weapon in a slow arc, missing Gunter by miles. Its obvious it can barely move.

1d10, 1d20, 1d6=[5], [2], [2]

Brax limps away from the skeleton, her eyes still full of fire, she almost lunges for the remaining creature but instead she collapses in a heap, blood flowing from the wound to her leg. "By Pelor..." She frowns, her skin paler than ever. She fights to bind the wound herself.

---------

The door appears to be operated by a simple floor panel in front of them.
Base crop 5c.jpg
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
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