(OOC:
Ke'Sha will pray for 4th level spell 'unfailing endurance' which last 1d/level 1 creature/level.
He will cast it on the party members an then he will rest and pray for about a day preparing the relevant spells for the dungeon.This spell enhances the natural hardiness and stamina of the affected creatures by rendering them virtually immune to fatigue or exhaustion. During the casting of the spell, the caster must touch each creature to be affected. While under the spell’s influence, the subjects may force march with no penalty, engage in up to 12 hours of hard labor per day with no fatigue (or up to 16 hours with moderate fatigue), and gain a +4 bonus to Strength/Stamina or Constitution/Fitness checks. In addition, the subjects gain a +4 bonus to saving throws against spells or magical effects that cause weakness, fatigue, or enfeeblement. Finally, an affected creature’s fatigue rating (from Player’s Option: Combat & Tactics ) is doubled, and the subject gains a +4 bonus to his saving throws to recover from a fatigued or exhausted state.
Regarding spells, on the previous day Find Traps was very useful, but if now Stefen and Jack can work together to find traps then Ke'Sha will learn other spells. He also have danger sense.
current plan:
1st (10): Ebony hand x 3, Spectral senses x 2, Undead alracity x 2, Foresight, command, Protection from evil
2nd (10): Hold Person x 3, Find traps x 3, idea, Chilling Scythe, Augury, Dark Fire of Beshaba
3rd (9): Life drain, Dispel magic x2, Forested protection x2, Negative plane protection, Etherealness, Mask of Gargauth, Bestow curse
4th (11): assume undead form x 4, Abjure, Genius x2, Solipsisim, Free action, cause insanity, heart blight
5th (7): animate dead monsters x2, Imbue undead with spell ability, Raise dead, True seeing, Slay living x2
6th (3): Scourge (5th level instead of 6th), Conj. Fire elemental, Disbelief
7th (2): Creeping doom, Resurrection
Ioun stone (9 levels): Conjure Aurumvorax, Speak with dead, Foresight
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