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BishGada (Private thread) Labyrinth of Madness

A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

Preparing the ritual, Ke'Sha calls out to the legendary undead of ages past as he circles the sinister symbols and shapes scribbled in the sandy soil. Several minutes pass as the Athasian Halfling haunts the woods with his wicked words until, at last, a faint glow filters from the treeline. A shimmering, translucent figure appears, adorned in the garb of Baklunish folk of the Dramidj coast along the shores bordering the Black Ice. A flowing surcoat of fine detail and spectral sword adorn the apparition as it emerges. A darkly furrowed brow and hateful countenance regard those assembled, focusing on the filthy hooded figure conducting the ritual. With a slow menacing motion it draws forth spectral steel and begins to approach the priest...


[Ke'Sha would recognize this creature as a Spectre. Commanding a creature of that level is automatic for Ke'Sha, so just describe it as you like
]
====
Teleportation is possible, though there is inherent risk in it each time it is used. Once they are inside, it may be prudent to leave them somewhere just inside the entrance if the party leaves again.

Yeah, he could attempt to turn Lena, though evil priests turn paladins as if the priest were 3 levels lower (14 if his quasit is still alive at the time). Since she is Character with levels the table is based off of her Paladin level, so I would continue to extrapolate the table. For a lvl 12 Paladin he would need to roll a 13, for a lvl 13 Paladin he would need a 16, for a lvl 14 paladin he would need a 20. And lvl 15 paladin or higher he would not be able to turn them. I'm not sure he knows what level she is, but it was established back the first time I ran this game

And there are far more good aligned adventurers in camp than those who would side with Ke'Sha, if he decided to 'turn that corner' (pun intended). He is smart enough to know that is not a fight he wants.
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

Ke'Sha immediately recognizes the apparition as a Spectre. A form he only recently assumed himself and might have been drawn by the powerful connection to the negative plane bound to the ritual location. "Ahh... Lieutenant among your kind. A true leader. I feel your irritation. Embrace it and use it. Follow me and the undead under your command will plague these lands! State your name and swear allegiance to our Lord!" Ke'Sha uses his divine powers binding all the undead surrounding him including the new comer, to his will. This link, like cords weaving between himself and the creatures, sometimes pull, sometimes vibrates, but years walking on the verge of the underworld, understanding these vibrations comes to him like a second nature and instinctively he calms the waves, stirring them back to flow in harmony. Well, harmony might not be the exact word others will choose, but in his own view all pieces falls in line perfectly.
Once his dominance is secured he looks at Gur, then Allakhain and Drommacus. "It is done. We need to get back to the Labyrinth. Allakhain, can you teleport at least the natives to the Labyrinth? I'll guide whoever you can't teleport. We will all need to prepare for the continuous search of its mysteries."

==============================================================================
(OOC: While checking about the turn undead table I saw the turn paladin thing. I was not serious about it.)
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

[Haha, fair enough ;) ]

The figure approaches menacingly but slows as it spies the unholy symbol of the Lord of Undeath. The grimace deepens as it lowers its spectral blade. A voice like winter wind howling through evergreens addresses the halfling. In life I was Mourkol Al'Aquil, so named in homage to the god of Merchants. The greed of the living led me here to my demise, and this wretched existence. it glares openly at the Arcane and Divine Necromancers by turns. Those of you who seek to create more such wretches and mockeries of life disgust me even now... yet dark Tharoth the Reaper holds power over me, and so I must obey.

Allikhain nods, I can teleport them in the morning once I have refreshed the spell.
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

Ke'Sha grins at Mourkol declarations. "Wretched existence huh? I like your attitude already." And he quickly dismisses any farther attention to the creature displease.

"Hmm... it will be a waste of effort and time. Do you currently have another ethereal plane travel spell? If not, we can just put them in sacks and says we stumbled upon zombies in the jungle while exploring the area and we keep their bodies for later usage. The natives wouldn't mind." he shots them a look. "Right? You probably don't want to meet the good good guys as much as they don't be thrilled to meet you."

======================================================================================
(OOC: I think just to put them in sacks and walk through the camp. Or cast reduce on them and put them in sack and walk through the camp. This will raise no suspicion, but I'm not sure the magicians (Allkhain+Drommacus) have enough (or any) reduce spells.

I saw you rolled HP for the trolls. A bit low as the average is 37.5 but I'm not sure if I'll have better luck. But I feel the itch to try if you agree. Not that it is too important. I hope they will do better job than the previous ones.

In the spell 'Undead Alacrity' they say:
The undead also gain the same dexterity, initiative, and saving throws as the caster (providing, of course, that these attributes are better than those of the undead). Because of their alacrity, the armor class of the undead is automatically improved by 1 (and possibly further modified by the defense adjustment of the caster, if any).
So if Ke'Sha had Dex 18 which is +2 reaction and -4 defense, would you interpret "automatically improved by 1 (and possibly further modified by the defense adjustment of the caster, if any)" as -5? Since it is automatically 1 and 'modified by the DA which is extra 4?)
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

A waste of time? Were you planning to head to the dungeon tonight? It will take considerably less time to prepare in the morning than you. And no, once again I do not have a second casting of Etherealness prepared tonight; which is why I teleported the trolls moments ago. Just have them hide themselves out here for the night and we can retrieve them first thing in the morning.

======
The troll hps have been rolled. I'm not a big fan of rerolling stuff just because the result isn't optimal.

Ke'Sha isn't undead, so not sure why you think undead alacrity will affect him...
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

"Fine! Let's do that." Ke'Sha rolls his eyes. "You heard the lady. Hide here tonight. Don't move until we return."
================================================================================
(OOC: Sorry I forgot. It was long time out of game :) Also Ke'Sha could tell them: Don't move. Don't even breath! :)
Are the undead stay under the control if they are not close by? If so, he will leave them here. If not he will put them in sacks and let the trolls carry them.
I have to work on spell list for tomorrow...
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

The undead natives seclude themselves in the dense jungle and the spectre sinks into the very earth itself and out of sight.

[Yeah, the'll remain under his control unless something breaks that control. The distance to camp isn't enough to break it]
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

Do you want to roll the hps for
Mourkol Al'Aquil (Spectre): 7d8+3
Artven (Wight): 4d8+3
Tanga and Juher (Juju Zombies): 3d8+12 (each)
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

Yeah.
Thanks.
Mourkol Al'Aquil HP: [7d8+3]=31+3=34 Artven HP:[4d8+3]=21+3=24 Tanga: [3d8+12]=16+12=28 Juher HP: [3d8+12'
I had typo in Juher command.
Juher HP: [3d8+12]=16+12=28

I saw that in the granted power he gets +1 HP per animated undead. Does it include the Jujus (they are animated) and the Wight (it was created)?
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

Ah, yep +1 hp per HD so his trolls will get 6hp more each going from 37/37, 36/36, 33/33 to 44/44, 43/43, 40/40

His last skeleton will gain 1 hp

Mourkol Al'Aquil goes to 41
Artven to 28
Tanga and Juher to 35
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

Nice.
I haven't made the spell lists of Dommacus yet. And the spell lists for the unique undead forms.
I'll try to do it as we go since I feel I delayed the others long enough with this GREAT personal side quest which I enjoyed a lot!
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

I rolled Drommacus HP as well.
Drommacus HP [5d8+5]=19+5=24
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

I'm sorry, but 5HD+5 is the lesser Varrangoin.
The greater one is 8HD+16:
Drommacus HP [8d8+16]=34+16=50
(again, pretty much in the middle...)
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

I'll set up a secret spell list for "Drommacus", Ke'Sha can make requests/ suggestions about what types of things he wants (invis, silence, hold magic, fireball, etc) and I'll figure out what the Varrangoin might have available.

So it looks like you had planned to have Unfailing Endurance in your spell list, but when the list got cut down to save study time, that was one that was removed. He doesn't have it memorized currently.
[viewtopic.php?p=126588#p126588]
[viewtopic.php?p=126596#p126596]

You could put it in your list for today (5th of Reaping)


To change the spells stored in his Ioun stone he would have discharge those in the stone, and then memorize and cast the new ones into the stone. So you would need those spells in your list and then use them right away to fill the stone.
However, Conjure Aurumvorax is a Gnome spell provided only by the Good diety Garl Glittergold. He would not allow the Evil Halfling Ke'Sha access to it


Spell list from the night of the monster-making:
1st (7 + 3): Bless x2, Protection From Evilx2, Command, Ebony Hand, Spectral Sensesx2, Undead Alacrity, Undead Alacrity
2nd (7 + 3): Hold Person, Hold Person x2, Aidx2, Withdraw, Find Traps, Speak with Animals, Resist Turning, Dark Fire of Beshaba (Priest spells compedium)
3rd (7 + 2): Animate dead, Emotion Control x2, Life Drain, Negative Plane Protection, Protection from fire, Prayer, Dispel Magic, Remove Curse
4th (7 + 4): Assume undead form, Assume undead form, Cause Insanity, Cloak of bravery, Free Actionx2, Genius, Heart Blightx2, Mental domination, Solipsism
5th (5 + 2): Animate dead monsters, Animate dead monsters, Dispel good, Quest, Raise Dead, Slay living, Undead Regeneration
6th (3): Animal sum III, Summon Undead, Summon Varrangoin
7th (2): Create Undead Minion, Undeath to death
Ioun stones 9 spell levels: Resurrection, Hold Person
---Italics indicates spells spent--

New spells desired:
1st (10): Ebony hand x 3, Spectral senses x 2, Undead alracity x 2, Foresight, command, Protection from evil
2nd (10): Hold Person x 3, Find traps x 3, idea, Chilling Scythe, Augury, Dark Fire of Beshaba
3rd (9): Life drain, Dispel magic x2, Forested protection x2, Negative plane protection, Etherealness, Mask of Gargauth, Bestow curse
4th (11): assume undead form x 4, Abjure, Genius x2, Solipsisim, Free action, cause insanity, heart blight
5th (7): animate dead monsters x2, Imbue undead with spell ability, Raise dead, True seeing, Slay living x2
6th (3): Scourge (5th level instead of 6th), Conj. Fire elemental, Disbelief
7th (2): Creeping doom, Resurrection


Scourge: This is a 5th level spell but you put it in a 6th lvl slot with a note. I'm confused. You can't put spells in higher slots in 2e (unless there is some really obscure rule in 2e). I left these slots marked <empty> below and didn't count time against them. You can keep previously memorized spells, or fill them with something new. The latter will add time to memorization this game day.

Forested Protection: I don't know what this spell is. Where did you find this? It's not in PSC or any other 2e place I can find. I left these slots marked <empty> below and didn't count time against them. You can keep previously memorized spells, or fill them with something new. The latter will add time to memorization this game day.


Time to Study New spells:
1st (10): Ebony hand x2, Foresight
(spent/relearned: Command, Spectral Senses x2, Undead alracity x1) (7x10) 70 min
(Kept/unused: Ebony Hand 1x, Protection From Evil x1, Undead alracity x1)

2nd (10): Augury, Chilling Scythe, Find Traps x2, Idea
(spent/relearned: Hold Person x1, Find traps) (7x20) 140 min
(Kept/unused: Hold Person x2, Dark Fire of Beshaba)

3rd (9): Bestow Curse, Dispel magic x2, <empty x2>, Etherealness, Mask of Gargauth (5x30) 150 min
(Kept: Life Drain, Negative Plane Protection)

4th (11): Assume undead form x2, Abjure, Genius
(spent/relearned: Assume undead form x2, Genius x1) (7x40) 280 min
(Kept/unused: Cause Insanity, Free Action x1, Heart Blight x1, Solipsism)

5th (7): Imbue undead with spell ability, True seeing, Slay living x1
(spent/relearned: Animate dead monsters x1 (4x50) 200 min
(Kept/unused: Animate dead monsters x1, Raise Dead, Slay living x1)

6th (3): <empty>, Conj. Fire elemental, Disbelief (2x60) 120 min

7th (2): Creeping doom, Resurrection (2x70) 140 min

Total time (not including 'empties' and the ioun stone)
70+140+150+280+200+120+140 => 1,100 min or 18 Hrs and 20 mins

If he fills the empty slots listed above that adds (30x2+60x1) => 120 mins or 2 more Hrs bringing his total to 20 Hrs and 20 mins
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

Hi.
Just before you closed the thread I posted that Ke'Sha studies this specific spell and casts it, then rests and studies everything in the new list.
We knew it will take full day of study. I think it appears few times in the threads that after the 'army creation day' Ke'Sha will need full day to recover his 'adventuring' spells and only then they can go back to the Labyrinth.

Regarding Drommacus - Fair enough. I have started creating a character sheet with the relevant info including the spells, and considered his demonic, solitude and evil character while doing so, but I accept your call.
I'll list the spells Ke'Sha will discuss their benefits with Drommacus :)

Regarding Scourge. Is it possible to use 6th slot to cast 5th level spell as 5th level? No uplift meant. Its more like downgrade of 6th level to 5th. But anyway since the conj. Aurumvorax in the ioun stone is not allowed then for 6th level another conj. fire elemental (there is 4% chance to get a wish :) )

I get the spells from here: https://adnd2e.fandom.com/wiki/All_Priest_Spells
I have misspelled it. It's Fostered Protection. From the priest spell compendium Vol. It is said that it is rare to planar priests, otherwise virtually unknown. The spell increases a natural MR of creature. Planned to cast it on Gur (and indirectly Ke'Sha) and Drommacus. My justification for being able to access it is: 1. He has minor access to protection and this is 3rd level spell. 2. He works long time with Gur, and also familiar with other demons as suggested in the full book of necromancers.
If you don't allow it, Ke'Sha will learn Hold Metal and Emotion control instead.

I forgot the ioun stone, so instead of conj. Aurumvorax he will learn Scourge and Analyze opponent if you allow it or Foresight (I don't see restrictions on it)
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