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Act 2, Scene 3: Twisting Paths

The 2E AD&D Homebrew Sandbox world of Genwald is large, ancient, and magical. There are many undiscovered/untamed places. The Sun Kingdom (European style, Late Medieval Human NG Monarchy) is the basic Campaign area, but PCs can end up anywhere.

The scars of ancient battles of titanic proportions mark the land. Wild magic zones, fantastical terrain, grand adventure, political strife, and even artifacts of wonder await. Choose your part and come make your mark on the world. A wide array of unconventional races and classes are available.

Moderator: TristenC

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TristenC
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Re: Act 2, Scene 3: Twisting Paths

Post by TristenC »

[Ooc] The cavern is dark. There is a little natural light spillong in up at the entrance, but it is getting dark outside as well (top end of the map) [/ooc]
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Re: Act 2, Scene 3: Twisting Paths

Post by Jenara »

Katten keeps Dran close, her arrows trained on the two creatures, waiting to see what the others do..she had no issue with the light, none at all.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
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Re: Act 2, Scene 3: Twisting Paths

Post by Dargon Lonewolf »

Bull nocks and arrow and moves up behind the little people in the group.. Stretching his bow to max draw and aiming at the goblins at the far end of the hall.
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Re: Act 2, Scene 3: Twisting Paths

Post by Jenara »

"We take them all quickly, get close as we can, leave no survivors." She decides in her Broken Common.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
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Re: Act 2, Scene 3: Twisting Paths

Post by Nocturno »

"Once I get in their sight, let loose." He will wait for the stealthers to get into position.
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Re: Act 2, Scene 3: Twisting Paths

Post by TristenC »

Bullock moves up behind Fin and Jordek and Dran moves to join Katten while Nocturno prays to Corellion for Divine Aid. Everyone is in position as Nocturno begins his attempt to creep forward quietly. To the party nearby, every scrape of boots on stone or clinking of gear seems to echo like a ringing bell. The tension mounts as the fighter-priest nears the corner. The goblins don't seem to have noticed yet, but will likely spot the party imminently...

[ok, looks like we have a consensus. let's get some attack rolls!]
====
Nocturno Casts Aid on himself
Aid [1d8]=8
(+1 to attack rolls and saving throws)
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Re: Act 2, Scene 3: Twisting Paths

Post by Nocturno »

Are we doing combat initiative, or round initiative?
=================================================
Nocturno will rush the gong once he feels like he can't be hidden any longer.
Int(13): [1d20]=13
Longsword(16): [1d20]=17 [1d8+3]=2+3=5

(I accidently rolled my Longsword vs Large there, so disregard that. He will prioritize getting to the gong, then waiting to attack if none are in reach.)
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Re: Act 2, Scene 3: Twisting Paths

Post by TristenC »

[The party has a surprise round, so stuff will happen in the order posted unless specified otherwise. Once the round is over the typical combat initiative will take over]
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Re: Act 2, Scene 3: Twisting Paths

Post by Dargon Lonewolf »

Bull will step out and fire his Giant Long Bow at the two Goblins at the end of the hall. firing one at each.

[1d20+3]=17+3=20 Giant Long Bow attack

[1d8+8]=1+8=9 Giant Long Bow damage

[1d20+3]=3+3=6 Giant Long Bow attack Missing
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Re: Act 2, Scene 3: Twisting Paths

Post by Styrius »

Findalsip will hold action this turn
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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Re: Act 2, Scene 3: Twisting Paths

Post by Jenara »

Katten let's loose two.arrows aiming at the opposite.one.to.Bull

Long Bow (Thaco 16) [1d20]=9 dmg [1d6]=2 (Hit AC 3 for 2 damage)

Long Bow (Thaco 16) [1d20]=6 dmg [1d6]=5 Hit AC 5 for 5 damage.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
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Re: Act 2, Scene 3: Twisting Paths

Post by TristenC »

Nocturno turns the corner, rushing towards the Orc nearest the alarm gong. Wordlessly he cuts the creature down, the others staring, utterly stunned! An instant later a hail of arrows fly from the Minotaur, Ranger and Drow, cutting down all but one of the goblins and badly wounding the second orc who cries out in shock and pain!


[Actions and Initiative R1?]
====
Nocturno moves West 45 feet and slashes at O1 (AC 5)
Thac0 16 vs AC 5: Need 11+ to hit
[1d20]=17, Hit
For [1d8+3] = 5 damage!
O1 Dies!

Bullock fires his Voadkyn Longbow (+2 piercing vs hide) at g1
Thac0 15 vs AC 6 (+2): Need 7+
[1d20] = 17, hit!
For [1d8+7] = 8 dmg
g1 Dies!

Katten fires her Longbow (+2 Piercing vs hide) at g9 (AC 6)(+4 vs Goblins)
Thac0 15 vs AC 6 (+6): need 3+ to hit
[1d20]=9, hit!
For [1d6]=2 damage
g9 Dies!

Jordek moves South 30 feet

Linar fires his Longbow (+2 piercing vs hide) at O2
Thac0 18 vs AC 6 (+2): Need 10+
[1d20] = 5, miss!

Fin holds

Bullock fires his Voadkyn Longbow a second time (+2 piercing vs hide) at g6
Thac0 15 vs AC 6 (+2): Need 7+
[1d20] = 6, miss (barely!)

Katten fires her Longbow a second time (+2 Piercing vs hide) at g16 (AC 6)(+4 vs Goblins)
Thac0 15 vs AC 6 (+6): need 3+ to hit
[1d20]=6, hit!
For [1d6]=5 damage
g16 Dies!

Linar fires his Longbow a second time (+2 piercing vs hide) at O2
Thac0 18 vs AC 5 (+2): Need 11+
[1d20] = 12, hit! (Barely!)
For [1d8] = 3 damage!
O2 is Hurt Badly!

Linar LB [1d20]=5, [1d8]=8, [1d20]=12, [1d8]=3

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Re: Act 2, Scene 3: Twisting Paths

Post by Nocturno »

Nocturno's primary concern is to protect the Gong, moving defensively around it.
Attacking if an opportunity arises, but he will make sure to be between any live foe, and the gong.

Initiative: [1d10]=4
Longsword(16): [1d20]=4 [1d8+3]=6+3=9
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Re: Act 2, Scene 3: Twisting Paths

Post by Styrius »

Findalsip moves up behind Dran keeping an eye open on the south end of the entrance. where the two creatures have fallen.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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Re: Act 2, Scene 3: Twisting Paths

Post by Jenara »

Katten loosens another arrow and follows.it with another if needed to end the creature. Sadly she barely clips it with one and misses with the other.

Long Bow (Thaco 16) [1d20]=3 dmg [1d6]=1

Long Bow (Thaco 16) [1d20]=2 dmg [1d6]=5
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
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