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Act 2 Scene 4: "Descent into Darkness" (Game Thread)

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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by Nocturno »

Even Pyros realizes how lucky his last toss was and shifts to make sure he isn't trampled.
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by TristenC »

[R8]

The wretched Crone's movements become a blur and she rapidly casts a pair of spells on herself; healing some of her wounds! She begins a third spell which ends whatever effect was making her move so quickly. Yet again the party swings, slashes and stabs at the Hag, but to little effect. Pytor manages to land a solid blow with his hammer; more than undoing the healing the old witch had just finished! She glares balefully at the blacksmith, but manages to maintain her spell. Jerry tries to circle around behind her, but the woman has her back to the wall. The Mystaran's morningstar misses by the merest of margins! The third spell finishes, and she relaxes visibly. There, much better. Now... how best to destroy you all... she taunts cruelly. Suddenly the group seems to have difficulty focusing on the old woman; their vision sliding past and making her almost impossible to focus on...

Down below, Mira continues her song; doing her best to revive the unmoving Gypsy woman.


[Actions Round 9?]
[Mira continues the Bardic Inspiration, this is round 2/3. it will take effect for Adrestia at the end of next round]
[The Hag is under a Sanctuary spell. Anyone attacking or making an offensive action towards her must make a Save vs Spell or be unable to target her. Area affects can still be used. The Clerics would recognize this spell]
====
Init: R8
Mira (4+3 misc): 7
Pyros (8): 8
Sir Karl (5+4 LS): HELD
Adran (7+3 ss): 10
Merrick (5+6 sling): 11
Art: (7+4 MagLS): 11
Elsa (4+7 mace): 11
GS: DESTROYED
Adrestia: DOWN
Pytor (8+4 hammer): 12
Cross: (10+2 Gar): 12
Jerry (9+6 MMgstar): 15
Hag: [special by spell]

The Hag is moving very rapidly [Withdraw spell]

The Hag casts CLW on herself!
[1d8] = 1
The Hag casts CLW on herself! (a second time)
[1d8] = 5
The Hag begins to cast Sanctuary on herself!
[Withdraw Ends!]

Mira continues to use the Bardic Inspiration ability to boost allied Saving Throws;
Adrestia (nearby and not currently in combat) is eligible. [Round 2/3]

Pyros moves to stay out of the melee and from hindering allies

Sir Karl remains HELD

Adran stabs with his short sword at the Hag (AC 4)(-2 Protection magic)(-1 piercing vs Splint!)
Thac0 19 vs AC4 (-3): Need 18+
[1d20] = 3, miss!

Merrick fires his sling at the Hag (AC ?) (-2 Protection magic)(-2 bash vs Splint!)(-8, in melee with 4 allies same size -2 ea)
Thac0 19 vs AC 4(-12): Need Nat20 to hit
[1d20] = 18, miss

Artanis Slashes at the Hag (AC4)(-2 Protection magic) with his Magic Longsword
Thac0 16 vs AC4(-2): Need 14+
[1d20] = 6, miss

Elsa bashes with her mace at the Hag (AC4)(-2 Protection magic)(-2 bash vs Splint!)
Thac0 18 vs AC 4(-4): Need 18+
[1d20] = 5, miss!

Pytor bashes with his Warhammer at the Hag (AC4)(-2 Protection magic)(-2 bash vs Splint)
Thac0 15 vs AC 4(-4): Need 15+
[1d20] = 18, hit!
For [1d4+6] = 7 damage!
The Hag is Hurt Critically!

The Hag is still casting and may lose her spell! (PPDM save)
Hag Conc check [1d20] = 8, Pass! (barely!)
The Hag's concentration is not broken!

Cross stabs with Gar at the Hag (AC4)(-2 Protection magic)(-1 piercing vs Splint!)
Thac0 19 vs AC 4(-3): Need 18+
[1d20] = 11, miss!

Jerry tries to get behind the Hag but cannot (her opponent has her back facing the wall)
Jerry bashes with her morningstar at the Hag (AC4)(-2 Protection magic)(-2 bash vs Splint!)
Thac0 17 vs AC4(-4): Need 17+
[1d20] = 16, miss! (barely!)

The Hag finishes casting Sanctuary!
[Anyone attacking or making an offensive action towards her must make a Save vs Spell or be unable to target her. Area affects can still be used.]

Yellow circle on Sir Karl indicates that he is Held
Blue circle on the Hag indicates her Sanctuary spell
Blue circle on Jerry represents her Protection from Evil
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by Chris1234 »

Jerry manages to overcome the divine protection (Sanctuary) and retains enough focus to try and set fire to the unpleasant hag. (Assuming here that it's possible to AoE the Hag without catching party members).

======
Jerry Save v Spell [1d20+2] = 16+2 = 18
Jerry Curse [1d20] = 18
Jerry Burning Hands [1d3+6] = 2+6 = 8
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by Jenara »

Mira continues her song, curiously looking up as the battle appears to fade.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by Nocturno »

If anyone to look properly at the Kender, they would clearly see a pouting child, wishing he was in on the action.

Feeling pretty useless at the moment he will hurl more insults.

"You wrinkled old hag. Did you forget to fold your face on laundry day?"
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by TristenC »

[Sorry I didn't wait for Adran's action, but I knew Jerry's spell could possibly finish the Hag and knew her initiative would come at the same time so I went ahead and typed it up]
[R9]

Down below, Mira continues her song; the final strains ringing out over the mysty chasm in this desolate cavern... at first, it seems like nothing has happened... The barest hint of color returns to the gypsy woman's cheeks... or... could that be a trick of this strange glowing mists? She glances above, wondering how the battle is going...

The wicked Crone begins another spell to reanimate her undead skeletal mount! Pyros hurls a final insult at the hag as Jerry fights past Magical protection and Malevolent Curse to conjure forth a gout of flame! The fingers of fire spread across the wretched Hag, who flails blindly as her robes ignite. The stench of burning hair and flesh fills the tiny crowded chamber. You haven't heard the last of Radaga! The mists wont LET me DIE! HAHAHAHAHAHAHA hahaahah ahah aa..a ah.. her cries die out as her burning body lies still over the chipped and fractured bones....

A low rumble begins in the base of the Gargantuan Skeletal Tower, and soon chips and chunks of bone begin falling from the domed ceiling of the massive skull! The clatter of more pieces dropping down the stairwell rapidly intensifies as those

Elsa turns to aid the Kender, but it is clear she can hardly stand on her own. Pytor glances to the lamed Pyros, Hey, want a piggyback ride? The halfling cleric passes the blacksmith a thankful glance. Merrick stands staring at the horrible burned creature on the ground before them, his eyes fixated. Artanis moves to the magically Held Knight, I don't know if I can carry him safely out or not, but it doesn't look like I have much choice but to try...

Abruptly Sir Karl's magical paralyzation ends, and the knight is able to move on his own! A look of some relief crosses the Ranger's face. Cross turns to move towards the stairs.

Down below, Mira can see the skeletal construction begin to crack and crumble, with the others still inside! Turning back to Adrestia, she is relieved to find that the woman is actually breathing again; if only faintly and not yet conscious.


[Combat Ends]
[The Gargantuan Skeletal Tower is Collapsing!!! It will require a dex check to make any progress towards the bridge in a round, and at least 2 rounds to escape it to the bridge due to the shaking and breaking!]
====
Init: R9
Mira (4+3 misc): 7
Pyros (8): 8
Sir Karl (5+4 LS): HELD
Jerry (9+1 spell): 10
Adran (7+3 ss): 10
Merrick (5+6 sling): 11
Art: (7+4 MagLS): 11
Elsa (4+7 mace): 11
GS: DESTROYED
Adrestia: DOWN
Pytor (8+4 hammer): 12
Cross: (10+2 Gar): 12
Hag: 15

The Hag begins casting

Mira Finishes her Bardic Inspiration ability to boost allied Saving Throws;
Adrestia gets a +1 to saving throws and may repeat her save!
Adrestia PPDM (13)
[1d20] = 16, Pass!
Adrestia very slowly begins to stir

Pyros continues to mock the Hag

Jerry begins to cast a spell, but is under a strange Curse
Jerry casts Burning Hands at the Hag; positioning herself so no ally is in the way (barely room)
Jerry Curse [int check] [1d20] = 18, Pass!
Jerry Save v Spell [Sanctuary][1d20+2] = 16+2 = 18, Pass!

Hag Save vs Spell [1d20] = 1, Utter Failure!
The Hag takes Jerry Burning Hands [1d3+6] = 2+6 = 8 damage from Fire!
The Hag DIES!

[Combat Ends!]
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by Nocturno »

Pyros reaches up and latches on.

"Oh... What is in here?"
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by Chris1234 »

Pleased and relieved that the nasty old bag has been put down, at least for now, Jerry reaches to take Merrick's hand. "Come on, lover boy, time to leave. Now!" She urges him towards the exit.

======
Jerry DEX check TN11 [1d20] = 17

Has Jerry previously come across the name "Radaga" ?
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by Jerrard »

"My Lady." Sheaving his blade without thinking Karl Scoops the Halfing up in his arms before she can protest. His joints ached with every step as the cursed magic leaves his body. "What a cursed creature."

"Allow me to carry you down, at least until you recover." He couldn't fight the anger over that... Thing.
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by thawizkid »

Seeing that the immediate danger didn't necessitate his short sword, Adran sheaths the weapon and looks around briefly for anyone else who might have been left behind. As long as nobody needs help, Adran will attempt to make his way to the what is left of the stair and climb down....Once at the bottom, he will attempt to cross the bridge....

You don't need to tell me twice to get out of here....

DEX check [1d20] = 9
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by Jenara »

"Adrestia, you need to wake up, we need to cross the bridge, I'll help you, but I need you to help me." The Bard pleads, lightly shaking the woman.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by TristenC »

[OOC]
I am noticing an awful lot of duplicate numbers in cluster-rolls from Unseen servant... If anyone is fed up with Unseen servant, feel free to use the new embedded dieroller that PADnD has going forward (upper left of the forum screen).

Be SURE to put enter Character name, Your email AND a GM email BEFORE rolling or the email won't be sent and the rolls wont count.
For GM email use TheTishon@hotmail.com
Description should include a brief character action description
[/OOC]

====
[bones fall, everyone dies... not really ;) Even I'm not that cruel (nightmares notwithstanding) :D ]

The group tries to make their way out of the collapsing structure...

Jerry grabs Merrick's hand and takes a step, but the bony floor plate drops out from under her! Fortunately the resulting hole is not nearly large enough for her to fall through, but she can see the swirling mist of the chasm below... Merrick helps her to her feet, glancing back at the dead hag for some reason...

Sir Karl sweeps up the halfing cleric, armor and all, and finds himself barely able to move with the added weight!! Doing his valiant best, he makes only the most meager progress. Woop! Elsa stares at the knight surprised, not unkindly. I can tell you're just trying to help, so I'll forgive you this once. But put me down. [assuming he complies after] If you're gonna sweep a girl off her feet, do it dancing not while she's wearing armor. She briefly squeezes his hand much more firmly than her battered appearance might suggest.

Pyros hops up and latches onto Pytor like monkey on a man's back. Though the added weight of the rogue and his plentiful gear slows the blacksmith considerably, he makes some progress and passes the knight. Adran and Cross make it nearly half-way out of the shaking tower. Artanis takes a step onto the stairs, one of which completely bottoms out from under him! He manages to save himself on the handrail, but makes no further progress.

Bones tumble down from the structure, falling about the group. Glancing blows are struck against Adran and Cross, while Pytor and his Sister take more substantial damage. The dusky hued fighter woman slowly begins to wake; focusing first on Mira's face and then on the crumbling tower behind her!


[Another round of Dex Checks please. A failure will require a follow up check to see if anyone falls off the tower O_o ]
[Mira and Adrestia are essentially out of the tower, but with all of the shaking now, anyone crossing the web bridge must make a dex check or get partially stuck in the webbing between the bone foot-path.]
====

Mira continues to try to revive Adrestia

Jerry grab's merrick's hand and tries to make progress in the shaking/collapsing tower
Dex check (11)
[1d20] = 17, fail!
Jerry may fall! (but she is holding onto Merrick, +4 to check)
Dex check [1d20-4] = 1, pass! Easily.
Jerry and Merrick make no progress down but do not fall

Pytor tries to pick up Pyros and his gear [131 lbs]
[currently carrying 133 lbs, +131 = 264 lbs. Max capacity 305, Pytor is able to move, but only very slowly! (4/12)]
Pytor Dex check (9)
[1d20] = 3, pass easily!
Pytor makes it about 1/3 of the way out of the collapsing tower

Cross Dex check (12)
[1d20] = 3, pass easily!
Cross akes it about half way out of the collapsing tower

Sir Karl tries to pick up Elsa and her gear [120 lbs... because armor and maces]
[currently carrying 80 lbs, +120 = 200 lbs. Max capacity 220, Sir Karl is Barely able to move! (1/12)]
Sir Karl Dex check (15)
[1d20] = 6, pass (easily)
Sir Karl makes a little progress (but slowly)

Adran Dex check (10)
[1d20] = 9, pass! (barely!)
Adran makes it about half way out of the collapsing tower

Artanis grabs Adrestia's +1 Magical Rapier (on the ground from where she passed out)
Artanis Dex Check (16)
[1d20] = 18, failure! (close!)
Artanis may fall!
Art dex check not to fall [1d20] = 6, pass!
Artanis does not fall but makes no progress!

Dex checks Sir Karl, Pytor, Cross, Art [1d20] = 6, [1d20] = 3, [1d20] = 3, [1d20] = 18


Bones begin falling from the structure, tumbling down on the party!!!
[Thac0 15]

Adran (AC6): need 9+ to hit
[1d20] = 11, hit!
For [1d10] = 2 damage!
Adran is Hurt! [6/8]
Adran's Armor spell is reduced to [9/11]

Jerry (AC6) need 9+ to hit
[1d20] = 8, miss! (barely!)

Mira (AC6) need 9+ to hit
[1d20] = 8, miss! (barely!)

Pyros (AC 6 from wither)
need 9+ to hit
[1d20] = 4, miss!

Sir Karl (AC 2)(-1 bashing vs Banded) Need 14+
[1d20] = 1, miss badly!

Merrick (AC6) need 9+ to hit
[1d20] = 1, miss! (badly!)

Pytor (AC5) (+2 bash vs chain) Need 8+ to hit
[1d20] = 16, hit!
For [1d10] = 9 damage!
Pytor is Hurt! [21/32]

Adrestia (AC5)(+2 bash vs chain)(unconscious no dex mod) Need 8+ to hit
[1d20] = 10, hit!
For [1d10] = 9 damage!
Adrestia is Hurt!
Adrestia begins to wake!

Art (AC6) Need 9+ to hit
[1d20] = 7, miss!

Cross (AC 10) Need 5+ to hit!
[1d20] = 7, hit!
For [1d10] = 4 damage!
Cross is Hurt! [7/11]

Elsa (AC 4)(+2 bash vs chain) Need 9+ to hit!
[1d20] = 2, miss!

Bones fall on: Adran, Jerry, Mira [1d20] = 11, [1d20] = 8,[1d20] = 8
Bones fall on: Pyros, Sir Karl, Merrick, Pytor [1d20] = 4,[1d20] = 1,[1d20] = 1,[1d20] = 16
Bones fall on: Adrestia, Art, Cross, Elsa, [1d20] = 10,[1d20] = 7,[1d20] = 7,[1d20] = 2
Bones Strike: Adran, Pytor, Adrestia, Cross [1d10] = 2,[1d10] = 9,[1d10] = 9,[1d10] = 4
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by Jerrard »

"Then I am happy you are well." Taking her hand tightly he bows a moment and begins to descend the tower, dodging the debris he tries to put himself between the others and the falling bones.

Dex [1d20] = 10 Pass.
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by thawizkid »

Seeing the scene of destruction all around him and seeing that he was near Cross, Adran quickly said to him it looks like the stairs are starting to go, I bet we can somehow use the stair rail to slide down..... Adran will slide down the stair rail for a fast exit.

Dex check for getting out of the skeleton:
Dex check [1d20] = 5

Dex check, should he get to the bridge,to try and cross:
Dex check 2 [1d20] = 13
Last edited by thawizkid on Wed Jun 03, 2020 3:12 pm, edited 1 time in total.
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)

Post by Jenara »

"You have to wake up, I can't cross this bridge and carry you." Mira urges, throwing herself to one side as the mass of bone falls on the woman, "Edrestia, you have to come with me. Come on."
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
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