It will contain:
-Current Character Sheet (maintained by dm)
-Character experiences separate from the party
Sir Karl Mordrane Sularia by Jerrard
Human Caviler (3), alignment LG, Age 27
XP: 6,000 (TNL 8,000)
2 levels drained. Can be Restored by magic
Stats: Str 17 (Hit +1, Da, +1, wt allw 85/220, OD 10, Bb/Lg 13%); Dex 15 (Def -1); Con 16 (HP Adj +2, SS 95%, RS 96%); Int 10 (Langs 2); Wis 12; Cha 13 (+1 react adj)
Ht: 5'5" Wt: 180 lbs
AC: 2 (Banded Mail, Medium Shield, Coif, Dex -1)
Current Hp: 18/26, Hurt! (30/44 = 68% before drain)
Status: Unencumbered 12/12
2 levels drained. Can be Restored by magic
XP down to half way between lvl 3 and 4 (before drain 24,529)
max hps lost 2d10+2 => 18 hps. New Max hp 26
Karl lvl drain hps [2d10+4]=14+4=18
Base Thaco from 16 (15 Melee) => 18 (17 melee)
Saves -2 to all except -3 to Breath wep
-1 WP and NWP (last chosen )
Saves: PPDM (11); RSW (13); PetPoly (12); BW (13); Sp (15)
+4 to saves that affect the mind, +1 to those that can be dodged.
Special: Fear: (10); Horror (16); Madness (15)
WP: Thaco 13 Long Sword +1 (Spc) (1d8+4/1d12+4) (RoF 3/2) sp4; Thaco 14, Medium Lance (1d6+2/2d6+1), Thaco 14 Horsemans Mace (1d6+1/1d4+1), Dagger (1d4+1/1d3+1: R10/20/30) (Untrained) Thac0 17 Handaxe (1d6+1/1d4+1)
Base 16, 15 melee
NWP: Bonus: Riding Land Based (15), Etiquette (14)
Fire building (11), Heraldry (10), Jousting (17), Animal Handling (11), Endurance (16)
Languages: Common (Krynn), Elven (Qualinesti), Mountain Dwarf.
Harmonian (4+5%) = 9%
Class/Kit bonuses/abilities:
1st level: +1 to attack with any Lance /6 levels (+2 at 7th)
3rd Level: +1 to attack with Longsword /6 levels (+2 at 9th)
5th Level: +1 to attack with Horsemans mace /6 levels (+2 at 11th)
Immune to fear spells, radiates emotion spell (10’ rad)
+4 to saves that affect the mind (Charm person, friends, hypnotism, sleep, irritation, ray of enfeeblement, scare, geas, command, enthral, cloak of bravery and symbol.
+3 reactions to anyone of his own culture, demand shelter on his own nation.
Hindrances:
MUST attack in Melee, can’t attack an opponent at range,
MUST attack the biggest looking threat.
MUST own the highest quality armor he can afford.
The Cavalier must also follow the very strict Code of Chivalry. He must cheerfully perform any noble service or quest asked of him; he must defend, to the death, any person or item placed in his charge; he must show courage and enterprise when obeying his rulers; he must show respect for all peers and equals; he must honor all those above his station (his social class); he must demand respect and obedience from those below his station; he must scorn those who are lowly and ignoble (he will not help the ill-mannered, the coarse, the crude; he will not use equipment which is badly-made or inferior; he will fight on foot before riding a nag; etc.); he must perform military service to his lord whenever asked; he must show courtesy to all ladies (if the Cavalier is male); he must regard war as the flowering of chivalry, and a noble enterprise; he must regard battle as the test of manhood, and combat as glory; he must achieve personal glory in battle; he must slay all those who oppose his cause; and he must choose death before dishonor.
If a Cavalier chooses not to follow this code, bad things happen. The first time he breaks his vows, the DM will warn the player that the Cavalier feels bad about violating his code. The second time he breaks his vows, the Cavalier loses all his special benefits until such time as he repents and undertakes a dangerous task to redeem himself. When performing this task, he must behave according to his code and his hindrances. Only when the task is successfully accomplished does he regain his benefits.
If the Cavalier breaks his vow a third time without repenting and undertaking that task, he has abandoned his Cavalier Warrior Kit. He permanently loses all the special benefits of the Kit. He no longer has to obey his knightly code. He receives a permanent –3 reaction adjustment from all members of his own culture (even those who do not know of his past will be put off by the air of treachery and faithlessness that now haunts the man). His horse, even if it is not the one he began play with, leaves him—either rides off into the sunset without him, or attacks him. He may never ride it again, even if he kills it trying to do so.
Equipment: [weight in lbs], {objects in container}
Worn: Banded Mail & Riding boots, [35], Coif [15], Medium Shield {10} (with his family crest), tabard (crest) [4], under shirt [1], Sword Scabbard (Longsword +1) [5], Dagger sheaf (Dagger) [1], Family ring, hidden money pouch (coins)
Wt Carried: [79.75]
Belt Pouch [0.5] (flint and steel, mess kit, candle, Whetstone [2.25]
Sack [] (2x potion of healing?, Large potion not identified)
2 Stlp, 3 Sp, 8 Cp remain
+ 285gp, 7sp, 1cp from his share of the cavern treasure
Total Eq wt: 82
On Bayard (Medium Warhorse, Charger) Movement: 27, (Carry 292lbs) 18 (489.9),
AC 7, Hp 13, Thac0 19, Attacks 1d6/1d6
Bit, bridle, saddle, horseshoes [28] 2 medium saddle bags [16], Medium Lance [10] (in holder in saddle), Handaxe [4], bedroll [8], winter blanket {3}
Saddle bag 1: (belt, 2 shirts, 2 breeches, Gambons [8.25])
Saddle bag 2: (Water Skin, Wine skin [8])
Total Eq wt: 98.25 + 82 + 180 = 360.25 (Movement 18)
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Sir Karl Mordrane Sularia 4th Level Cavailer (27 years old)
Appearance
Karl is stocky at just over five and a half feet tall and one hundred and eighty pounds, he has long black hair that could do with a cut, his usually well maintained mustache as developed into a beard. His dark brown eyes are haunted, hidden with dark circles due to lack of sleep.
He is at home in his armor banded mail of a dark metal, a recent purchase from a trader in Palanthas and one he is glad he bought to replace the simple chain shirt he owned as a Knight of the Crown. He often wears a tabard displaying his family crest, a rampant Griffin, the crest that is repeated on his shield.
He is never without his sword "Lunter" A longsword of possibly elven origin passed down by his father, his choice of weapon at all times. A single dagger sits on his left hip. Astride his horse Bayard is his lance, mace and an axe for a multitude of uses.
Personality
Karl is a serious man, recently promoted to the ranks of the Knights of the Sword after Derek Crownguard led the Knights of the Sword and Rose into a fruitless battle he remains true to the Oath and the Measure, following his formerly disgraced commander and leading the much younger knights.
He cares deeply for the cause he has been given, as he does for everything he is assigned, he believes in protecting the innocent, fighting for what is right and above all, honor. The Oath states he should be honest in thought word and deed, something he aspires to.
History
Karl was born to a Guardsman and a lady in waiting in Therguard, he heard the stories of the Knights and how Huma had defeated the Dark Queen from a young age, something he wished to be. But it was not to be, the Knighthood had become a shadow of its former self, lead by self interest, he saw what they had become and chose instead to follow his fathers footsteps, signing up as a guard to protect the City.
Then, the Dragon Armies came, they ravaged the landscape, creatures of legend caused chaos and havoc, leaving many dead. Karl bravely assisted a group of Knights defending the city, many had died including the rider of his now horse Bayard. The deep brown stallion calming as Karl approached.
The Knights saw the bravery in Karl and accepted him in the ranks of the knights of the Crown, a tough struggle for one who hadn't been trained from a young age like most Knights, and his age was against him, but he fought and won. Taking part in many small actions with the Knights he gained a reputation of being fair and honorable, his no nonsense attitude endearing him to many of his commanders and the men at arms beneath him.
He was given a role to defend the City of Palanthas when the Silver Dragon army came, newly promoted to Novice of Swords he was assigned his own Squire, Harrison Ellnn, a young man of 16 who dreamed of becoming a Knight himself. It was then that Derek Crownguard ordered the Knights to leave the City, to take the battle to the enemy. Karl refused, a choice that haunted him for days, he spent several days in prayer, yet he knew he had made the right choice.
Then the armies came, they attacked, and the Knights repelled them, using magic and the Dragonlances, yet many creatures had left to roam the countyside, at first confused and then later attacking small villages. To appease his conscience, Karl (Promoted to Knight of Swords) had offered to lead a party of Younger Knights to take down the threat.
The first village they encountered was being destroyed, Draconians razed the city abusing the population, Karl rode to aid a young woman who's throat was slit before his eyes. Eager to strike this enemy down he lead his men into a trap, Harrison fell at his side, his men cut to pieces, he fought like a mad man, cutting through the enemy as the smoke began to rise...