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Act 3 Scene 3: To Gundarak

A 2E game set in the mysterious realm of Ravenloft.

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Nocturno
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Re: Act 3 Scene 3: To Gundarak

Post by Nocturno »

ZOINKS! No wonder that Boar was in a rush!"

He first looks for his pot of tar, and if he had dropped that, the tar covered bullets.

Then if he has time he will drop it in the sling and light it.
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Re: Act 3 Scene 3: To Gundarak

Post by TristenC »

Agitated by the sudden arrival of the worg, Bayard begins to sidestep and turn but is calmed by the combined efforts of Karl and Mira. Pyros digs out his tar pot and lights it with Elsa's torch. The cleric winds up her sling and lands a glancing blow on the dark wolf-like creature. Jerry keepd the creature at bay with her magical morningstar, giving the others time to regroup. Esker and Iscind rush from the fore to confront the beast behind, though in the dark they fail to make contact; Eskers blade sliping from his grip in the rain to land beyond the worg.

Just as the shield-siblings leave the front of the column, another pair of savage canines burst from the brush! Gregor barely has time to raise his sword before he is met by slavering jaws. Althiriel flows forward, dealing the wolfish foe a firm blow. Kyballion turns to meet the third, taking a wound but dealing a devastating slash with his glaive in return. The Worg staggers, struggling to keep its feet and clearly surprised at the level of resistence…


[Actions Round 2?]
[Those without infravision but near a lit torch get a -1 to hit in the dark, stormy night. Anyone attacking something within 15 ft of a torch has no penalty.]
====
Init R1
Mira (2): 2
Pyros (1+3 prep): 4
Jerry (1+6 MMstar):7
Elsa (2+6 sling): 8
Karl (10): 10
Esker (7+5 LS): 12
Iscind (8+4 MLS): 12
Cross (10+2 dagger): 12
Gregor (7+5 BS): 12
Wg2 (7+6): 13
Althiriel (10+4 MLS): 14
Wg1 (9+6): 15
Wg3 (9+6): 15
Merrick (10+6 sling): 16
Kybalion (10+8 MGG): 18

Wg1-3 init [1d10]=9, [1d10]=7, [1d10]=9

Init Jerry, Cross, Merrick, Elsa, Gregor, Karl [1d10]=1, [1d10]=10, [1d10]=10, [1d10]=2, [1d10]=7, [1d10]=10

Init Mira, Pyros [1d10]=2, [1d10]=1


Mira Holds

Pyros pulls out his tar pot and uses Elsa's torch to light it.

Jerry moved 10 feet to engage Wg1 in melee
Jerry bashes with her Magical Morningstar at Wg1 (AC 6)
Thac0 17 vs AC 6: Need 11+
[1d20] = 6, miss
Jerry vs Wg1 [1d20]=6, [2d4+1]=2+1=3


Elsa fires her sling at Wg1 (AC 6) while Wg1 is in melee with Jerry (-2)
Thac0 18 vs AC 6(-2): Need 14+
[1d20] = 14, hit! (Barely!
For [1d4] = 1 dmg

Elsa vs Wg1 [1d20]=14, [1d4]=1


Sir Karl attempts to keep Bayard (+2 well trained) while assisted by Mira (+2) calm
Animal Handling 11 (+4): Need 15 or lower
[1d20] = 14, Pass! (Barely)
Bayard does not bolt or throw his riders
Esker Animal Handling [1d20]=14


Esker moves 30 feet to engage Wg1 in melee
Esker slashes with his Longsword at Wg1 (AC 6) in weak torchlight (-1)
Thac0 16 vs AC 6(-1): Need 11+
[1d20] = 1, Fumble!
Esker's sword slips from his grasp and lands 4 feet behind Wg1!


Iscind moves 30 feet to engage Wg1 in melee
Iscind slashes with her Longsword at Wg1 (AC 6) in weak torchlight (-1)
Thac0 15 vs AC 6(-1): Need 10+
[1d20] = 9, miss! (Barely)

Cross holds

Gregor draws his Bastard sword and holds


Wg2 bursts from cover and moves 30 feet to engage Gregor in melee!
Gregor (ready) slashes with his Broadsword at Wg2 (AC6) while holding a torch (no vision penalty)
Thac0 18 vs AC 6: Need 12+
[1d20] = 4, miss!

Gregor vs Wg2 [1d20]=4, [2d4]=5

Wg2 bites (+2 pierce vs Leather) at Gregor (AC 5)
Thac0 17 vs AC 5(+2): Need 10+
[1d20] = 16, hit!
For [2d4] = 2 damage!

Wg2 vs Gregor [1d20]=16, [2d4]=2


Wg1 bites at Jerry (AC 4, using 1-wep style)
Thac0 17 vs AC 4: Need 13+
[1d20] = 12, miss! (Barely)

Wg1 vs Jerry [1d20]=12, [2d4]=7


Althiriel moves 5 feet to engage Wg2 in melee
Althiriel slashes with her Longsword at Wg2 (AC 6)
Thac0 14 vs AC 6: Need 8+
[1d20] = 12, hit!
For [1d8+1] = 5 damage
Wg2 is Hurt!

Althiriel init, hit, dmg [1d10]=10, [1d20]=12, [1d8+1]=4+1=5


Wg3 bursts from cover and moves 30 feet to engage Kyballion (AC 4) in melee!
Thac0 17 vs AC 4: Need 13+
[1d20] = 13, hit! (Barely)
For [2d4] = 5 damage!
Kyballion is Barely Scratched
Wg3 vs Kyballion [1d20]=13, [2d4]=5


Merrick slings a stone at Wg2 (AC 6) in melee with Gregor (-2)
Thac0 18 vs AC 6(-2): Need 14+
[1d20] = 13, miss! (Barely)

Merrick Wg2 [1d20]=13, [1d4]=4


Kybalion slashes with his Magical Glaive-Guisarme at Wg3 (AC 6)
Thac0 13 vs AC 6: Need 7+
[1d20] = 9, hit!
For [2d6+6]=16 damage!
Wg3 is Hurt Critically!
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Re: Act 3 Scene 3: To Gundarak

Post by Nocturno »

Pyros wants to smash the lit bucket on the beast. Preferably on the side while the others engage it.
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Re: Act 3 Scene 3: To Gundarak

Post by TristenC »

[He can try to throw or use his hoopak. -2 to hit for each human sized person in melee with it. Worg1 is fighting Jerry, Esker and Iscind; Worg 2 Althiriel and Gregor, Worg 3 is already really rough and fighting Kyballion.
Missing with a grenade-like missile like a fire pot means it will land somewhere nearby, possibly hitting an ally]
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Re: Act 3 Scene 3: To Gundarak

Post by Nocturno »

Would he have time to run up to it?
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Re: Act 3 Scene 3: To Gundarak

Post by TristenC »

[Sure, but throwing into melee would be the same really.]
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