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Return [To Madness]: Act 1, Scene 2

A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
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BishGada
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Re: Return [To Madness]: Act 1, Scene 2

Post by BishGada »

Ke'Sha peeks to the pit, and Gur unable to control himself lands on his master shoulder and peeks down as well. "It's dead." Ke'Sha states the obvious. "Probably smelled you." his lips twitch slightly in an almost undetectable smile.

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(OOC: Reading Stephen thoughts ;) are there any magical items?)
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TristenC
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Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

Gur scans the pit through the dead gel, but nothing registers as magical

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Sounds like Jack wants to go in? How is he getting down?
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Re: Return [To Madness]: Act 1, Scene 2

Post by Nocturno »

"You have that spell that let me fly around ready again Jag?"

"Indeed." Jag will cast fly on Jack.

He will then proceed to float down checking out the walls on the way down, slowly.
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Can Jag get the hand to block the door with no target? Or does it need a target to start moving?
If the original opponent is slain, the caster can designate a new opponent for the hand. The caster can command the hand out of existence at any time.
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