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Return [To Madness]: Act 1, Scene 2

A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
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Styrius
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Re: Return [To Madness]: Act 1, Scene 2

Post by Styrius »

Axid strokes his beard pondering the stonework. “Seems like it could be a solid piece of work but still could be better if dwarves had made this place!” He notices that the infuriating halfling and Stephen are nowhere to be seen now. For a moment he considers the danger he is possibly in with the necromancer gone and minions still around. He readies his weapon just in case. He taps around on things with it testing sturdiness.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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Nocturno
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Re: Return [To Madness]: Act 1, Scene 2

Post by Nocturno »

Jack Wis 15: [1d20]=1
===========================================
Jag looks around. not for anything in particular really.
He sighs.
"So many places like this I have been in. Im starting to wonder if I will ever gain enough treasure."
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BishGada
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Re: Return [To Madness]: Act 1, Scene 2

Post by BishGada »

"Go peek around the corner. You like peeking... right?" Ke'Sha retaliates. Sharing Gur's magic detection Ke'Sha scans the corridor for anything radiating magic and then if Gur won't report what he sees around the corner, Ke'Sha will do.
In the meanwhile he tells the others, "If anyone slips in, we are still in danger, and the snake folks know we are here. So first maybe Jack can stick some culprits on the walls ofthe pit to let one grab it instead of... hmm... dying. Second, if you still want to stick around we need to make room for the others. If you have anymeans of crossing the pit, that's great, if not, well.. Bert can act as a bridge. Trolls just love bridges." After Jack describe what he saw, Ke'Sha says: "I'm not sure if the treasure worth it, but there is always the possibillity that one of the glyphs is hidden there. So at some point we might need to go down and check it. The undead don't need to breath, so as long as it is not acid, we can consider one less obstacle."

=========================================================================
(OOC: Sorry for the long post. Trying to help progress faster. I think we need to decide if we continue here or try to go back.)
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TristenC
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Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

Stephen's talisman remains warm, even after the pit trap has been disarmed, something he knows from experience would not happen if the disarmed pit were the only mechanical or magical hazard.

Jack at first seems puzzled by the glittering surface of the gently jiggling liquid. The oddity of it moving in a still place might mean an undercurrent, or an invisible thing within... then it dawns on him as some of the gear seems suspended above the bottom. That's no pool... it's a Gellationous Cube!

Gur flaps invisibly over to the door, Jeeze. Do this Gur. Do That GUR. Oh please help me my brilliant and super-cool evil-minion of unmatched awesomeness, my pathetic flesh-bag eyeballs can't see magic on their own... the Quasit squeals in a pitched mocking tone. Pffft! Sounds like a skill issue... Despite the rambling the familiar does as he is bid and his voice calls from down the hall. Yeah, Room over here. Whole thing is magic. Opening on the opposite side just like this one.

=====

the weird part in the bottom right is just to conceal what has not been seen yet.

Grey is the Gelatinous Cube in a pit

Light Blue area is the magic

one square is 5 feet
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Lord Torath
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Re: Return [To Madness]: Act 1, Scene 2

Post by Lord Torath »

I'm pretty sure there's still a trap nearby. If there's nothing on this side of the pit, it must be on the far side, or possibly on the other side of this wall. It could be the magic Gur is detecting.
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