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Return [To Madness]: Act 1, Scene 2

A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
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Lord Torath
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Re: Return [To Madness]: Act 1, Scene 2

Post by Lord Torath »

Yes. That was rather the point. It can check to see if there's even anything we really need to see in here. Also, could you have it go under the floor to look for traps?
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TristenC
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Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

Alrius does his best to fire arrows, but finds himself without a bow.


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It looks like the Psionicists have bows...
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Styrius
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Re: Return [To Madness]: Act 1, Scene 2

Post by Styrius »

"If someone has some oil we could have one of Ke$ha's servants carry it up to the top and then burn the plants. They must be protecting something. Once the oil is spread around light the oil with a torch. It might take a minute to clear out the smoke and such." Axid states.
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Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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Lord Torath
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Re: Return [To Madness]: Act 1, Scene 2

Post by Lord Torath »

Perhaps as a last resort. I'd just as soon not fill the air in an enclosed space like this with smoke. Not that we can't easily escape if need be, but I'd still prefer to avoid it when we have other options. After all, if they can carry oil, they can carry a knife, and you graciously ensured we are all equipped with at least 1 dagger. And it's already been established that at least some of Ke'Sha's minions can completely ignore the thorns.
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Stephen will approach to just before the point where the plants unleashed their fusillade of thorns at the zombie, paying close attention to the ceiling and the temperature of his talisman.
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Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

Stephen advances down the hall and stops a couple of feet shy of entering the room. The talisman remains at a nominal temperature, indicating it has not sensed a trap.

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the juju zombies are armed with +1 magical short swords. They could easily use those to attack the plants. It would take a few rounds, but still... Any other sword the party wishes to allow them to use* would be effective as well, because machete + plant = win.
*aside from Landro's giant-sized 2-hander
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Re: Return [To Madness]: Act 1, Scene 2

Post by Lord Torath »

<Ke'sha, there're no traps to the stairs up. It should be safe for your minions at least that far. Care to send some in to clean up?>
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Re: Return [To Madness]: Act 1, Scene 2

Post by Styrius »

“I agree smoke is bad but it was an idea and the zombies are proving their usefulness as much as I hate the idea of undead.” Axid remarks. He purposefully doesn’t look at Ke$ha. Dwarves are stubborn like that.
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Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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Re: Return [To Madness]: Act 1, Scene 2

Post by BishGada »

"Sure. Thanks for verifying the ground is clear. Not sure how safe is the platform. Maybe you can lend Alrius and Nidrith bows, and if that proves ineffective they will cut the plants down with their swords."
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(OOC: Assuming bows were given to the jujus, let's try artilery first, BTW... why bother with oil when you can summon a fire elemental? :) )
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Lord Torath
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Re: Return [To Madness]: Act 1, Scene 2

Post by Lord Torath »

"Did not that one demonstrate that it is immune to the thorns? Just send them up. If you're really worried, you could cast an augury first, but I think you're making a huge deal out of nothing."
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I have no reason to expect that arrows will be effective against vines. What you really need is a machete - or a sword+1. You can always send your spectre to scout out the platform to see if there's anything more threatening than the thorn-throwers.
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Re: Return [To Madness]: Act 1, Scene 2

Post by Nocturno »

"I doubt arrows will do much. I would think we need to rip these things out of the soil to bother."
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