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Return [To Madness]: Act 1, Scene 2

A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
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Nocturno
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Re: Return [To Madness]: Act 1, Scene 2

Post by Nocturno »

"I wonder if they are using Pass Wall every time the way to go through." Jag muses.
He will go and look at the runes again. Does anything match up with maybe a scroll like script for a spell?
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"Well this is rather odd. Why put a movable stone, only to block it. Maybe it can move sideways?
He will start looking for other triggers, or levers.
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TristenC
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Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

[Wis check from Jar or Ke'Sha]
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Re: Return [To Madness]: Act 1, Scene 2

Post by Nocturno »

Oooo was I onto something? lol
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Wisdom 18: [1d20]=7
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Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

Jag ponders the current configuration, which doesn't seem to make much sense. Jag considers the recent circumstances, that one of the snake-man enemies was a Priest and the last to pass through. It is possible the stone berm was not original to the construction, but an effort by a fleeing enemy to impede their path by Shaping the very Stone of the floor to block the entrance...
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Re: Return [To Madness]: Act 1, Scene 2

Post by Nocturno »

"Those evil vixens. They formed the stone after then exited the room. I am kind of jealous of the inventiveness."
He sighs.
"It seems we might need to blast this big rock, as a last resort though. Did we have any other leads on direction?"
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