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Return [To Madness]: Act 1, Scene 2

A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
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TristenC
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Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

[Ooc] It is still technically present, but the power of the 'continual light' stone has overcome it at the moment. So as long as Allikhain or Jack have their continual light objects out it is basically ineffective. The silence spell has ended, I should have erased that part at least. [/ooc]
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Lord Torath
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Re: Return [To Madness]: Act 1, Scene 2

Post by Lord Torath »

Stephen directs his thoughts to Ke'Sha. <Pardon the interruption, but do you have a way to question the dead? Could we get some information out of "William", "Tom", and "Bert" about the passage through this region? We have not yet seen anything that looks like troll living quarters, which means they should have some knowledge of the labyrinth that could prove useful. We could also learn how many of these snake people we will need to deal with.>
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BishGada
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Re: Return [To Madness]: Act 1, Scene 2

Post by BishGada »

"I do have a way to communicate with the dead. But we did pass through the trolls barracks, and well, animated, they no longer possess their previous life knowledge. Next body we meet, and me fully rested and meditated, I'll interogate it."

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(OOC: I assume speak with dead works on dead creatures and not undead, right? Also, as Mourkul is incorporate he can go through the wall, so being half body in this room and the other half through the wall he can find passages, right?
Ke'Sha spells need to be updated and so does Thallena's HP. He used Dark Fire of Beshasa and healed the Wight 11 HP.)
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TristenC
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Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

[Ooc] It is correct that speak with dead would not work on the undead. Also, the troll zombies were essentislly 'created' from merely the fingers of some of the previous trolls, not the body as a whole, so I would say they wouldn't have such knowledge anyway.

That said, the party has not checked the troll quarters recently. There may be some there to kill and question. They were just outside of that room before coming down to this room, but didn't look. From the map in the "Mad like a Fox" thread, the troll living quarters was area A3. That reminds me, I should update those maps.[/ooc]
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