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Act 3, Scene 1: Assembly and Supplication

The 2E AD&D Homebrew Sandbox world of Genwald is large, ancient, and magical. There are many undiscovered/untamed places. The Sun Kingdom (European style, Late Medieval Human NG Monarchy) is the basic Campaign area, but PCs can end up anywhere.

The scars of ancient battles of titanic proportions mark the land. Wild magic zones, fantastical terrain, grand adventure, political strife, and even artifacts of wonder await. Choose your part and come make your mark on the world. A wide array of unconventional races and classes are available.

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TristenC
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Act 3, Scene 1: Assembly and Supplication

Post by TristenC »

Dawn breaks, the morning warm with a damp haze to the air. The forest hums with a calm tranquility as if a long-held breath laden with tension were finally released. Members of the camp begin to stir as the light filters through the trees in thin but warm rays of golden light.


=====
Start Lunesta 7th of Flourish, 7AM
All injured regain 1 hp
Casters pick your spells for the day

The Device:
The Egg-shaped pommel of the magic item has been recovered! The 3 pieces currently collected can be assembled using the Journal.

-The next step is to convince the Elves of Lesoger to allow the party to borrow rhe Amber Sphere!

Katten has a ‘token’ from one of the former council members. There may be other folks they can get on their side to help their case, but having all the pieces of the device and the journal for how it all comes together (and how it is to be used) should be a big help.


The Captives:
There are 20 freed captives who are from different areas. If the party plans to go to any of the communities, the captives headed there will prefer to tag along with the party.

Bordertown: (7)
Aldgild (fem H 36, Ftr L2)
Lany, Ewis, Giles (m H 13,15,16; Aldgild's sons)
Jeram (m H 47)
Elrer, Brithal (m H 20, f H 20; Jeram’s children)

Lesoger: (1)
Gorme (m FGn)


Meadville: (3)
Sabil (f H 50)
Anthir (m H-E 50, Sabil's spouse
Amras (m H-E90, Anthir's Brother


Quel Salas: (2)
Nelenwe (f E 240)
Celegal (m E 90, Nelenwe's son)


Thel Jeers: (3)
Brix (f H 30, trader. Friend to Joane)
Joane (f H 30, trader. Friend to Joane)
Piersym (m H 30)


Other: (4)
Ferdo (m Hlf 30)
Monder Balley (m H 30s)
Gnessa (f Gn 80)
Undin (m D 100)
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Nocturno
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Re: Act 3, Scene 1: Assembly and Supplication

Post by Nocturno »

"We should probably head to Bordertown to resupply, and bring news of the Goblins being demoralized. Beyond that I am happy to escort some folks home, if it is not far out of the way to Lesoger."
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Re: Act 3, Scene 1: Assembly and Supplication

Post by Chris1234 »

Linar, feeling better with spells regained, nods agreement.
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Re: Act 3, Scene 1: Assembly and Supplication

Post by Jenara »

"Bordertown?" Katten asks as she watches Dran enjoy his breakfast. "What it all come with us? We go there, then they safe to go to others? Wetrocks dead. Homeland safe." She beams her toothy smile. Rising to her feet as she raises the leaders axe. "Me learn to use this." She chuckles.
"The songbird is not the eagle and the eagle is not the songbird. Mira, you cannot be everything to everyone - if you do, you end up exhausted, slumped against a wall, in the room of someone you don't particularly like." - Artanis Auir

Demiplane of Dread - Mira Human Bard (Searching for a Monster)
Genwald - Nesserrr (Katten) Feliz Ranger (Hunting Goblins.)
- Stardust (Jade) Pixie Warlock (Seeking answers)
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Re: Act 3, Scene 1: Assembly and Supplication

Post by Nocturno »

"Yes, Bordertown, it is a strong city, with lots of food. We can bring the people we saved there. Then they can meet up others from their area, and be safe on their travel home."
Silent for a moment.

"How do we look for food, and provisions while we travel. I know some of us are still wounded also."
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