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Act 2, Scene 3: Twisting Paths

The 2E AD&D Homebrew Sandbox world of Genwald is large, ancient, and magical. There are many undiscovered/untamed places. The Sun Kingdom (European style, Late Medieval Human NG Monarchy) is the basic Campaign area, but PCs can end up anywhere.

The scars of ancient battles of titanic proportions mark the land. Wild magic zones, fantastical terrain, grand adventure, political strife, and even artifacts of wonder await. Choose your part and come make your mark on the world. A wide array of unconventional races and classes are available.

Moderator: TristenC

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Styrius
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Re: Act 2, Scene 3: Twisting Paths

Post by Styrius »

Concentrating on the anchor, Findalsip doesn’t see the farmer go down. He gets to work freeing the anchor from the rock.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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TristenC
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Re: Act 2, Scene 3: Twisting Paths

Post by TristenC »

Bull rushes forward with his swords, ending the Shaman with brutal finality. The body jerks and twitches as it lies, smole bubbling up from the gut as it smolders. In a matter of seconds a dim flame appears, spreading across the corpse and drowning the area in the sickly stench of a grease fire. Linar and Katten move to the southern passage, watching for any sign of reinforcements…



Hey!? Fin!! Jordek calls in the dark. What's going on? It's ok if you're scared, I won't tell the tall-folk. You missed the battle but they're nearly done... now… The Forest Gnome pauses as he senses the dead bodies and the captives. Oh, Shit! Goblins! He hurls his dagger instinctively at the attacker.

Fin takes the crude pick and chips out the area around the anchor spike. After a few well-placed blows he manages to pull the ring free! The second chain of 4 prisoners is now free of the wall, but they are all still linked together.

Gorme moves over to drag the bleeding farmer back while Aldgild faces off against the goblin. Her movements are weak and slow from malnutrition and months of hard labor. The tribesman evades her clumsy handling and stabs the captive with his spear, shouting something in goblin. Other goblin voices can be heard behind him in the dark.

[Actions R8?]
[The captives are about to start dropping like flies, lol]
====
R7:
Bull (1+5 Bswd): 6
Jordek (6+2): 8
Fin (9): 9
[Aldg, Gorme]
[Jeram bleeds]
Shaman (6+5 spell): 11
Katten (6+5 LS): 11
Nocturno (8+5 LS):13
Linar (5+8 LB): 13
g40 (10+6 spear): 16

Bless ends

Bullock slashes with the Broadsword in his Right at the Snoke Shaman (AC 4)
Thac0 15 vs AC 6: Need 9+
[1d20] = 10, Hit!
For [2d4+7]= 14 Damage!
Smoke Shaman Dies!

Bull vs SS [1d20]=10, [2d4+7]=7+7=14, [1d20]=7, [2d4+7]=8+7=15


Jordek moves SouthWest 30 feet through the passage.
Jordek throws a dagger (+2 vs leather) at g40 (AC 6)
Thac0 17 vs AC 6 (+2): Need 9+
[1d20] = 12, hit!
For [1d4] = 3 damage
g40 is Hurt Badly
Jordek vs g40 [1d20]=12, [1d4]=3


Fin uses a pick to free the 2nd chain gang (black) from the wall.


Aldgild stabs (+2 pierce vs hide) with her pickaxe at g40
Thac0 19 vs AC 6(+2): Need 11+
[1d20] = 3, miss!

Aldgild vs g40 [1d20]=3, [1d4]=3

Jeram bleeds

Gorme pulls Jeram back and stabilizes him

Shaman DED

Katten moves SouthEast 25 feet and switches to her bow

Nocturno has no more enemies

Linar moves SouthEast 70 feet to keep watch to the South

g40 stabs with his spear at Aldgild (AC 10)
Thac0 20 vs AC 10: Need 10+
[1d20] = 12, Hit!
For 4 damage!
Aldgild is Hurt!

g40 vs Aldgild [1d20]=12, [1d6]=4
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