C.o.A. Is a turn based - web MMORPG. You start with 500 turns and are granted an additional 20 turns on the hour. Turns can be accumulated over time or used as they appear. This is done to guarantee fair gameplay. From the minute you sign up, you will always be given as many turns as any other player short of bonus turn rewards.
The index page (homepage) or as we call it, the "Main Game Panel", presents you with a quick and easy to understand game interface. Each panel within this main panel is titled in GREEN font. You can see them all on from the Main Game Panel, they include (Avatar, Kingdom Overview, Battle Panel, Purchase Panel, Quick Action Panel, Production Panel and Attack Center. Each Panel is explained below.
The concept of C.o.A; The main goal of the game is to harvest, gather and battle your way up the ranks. C.o.A. allows for multiple ways of accomplishing this. In general, you'll start off fighting monsters, gaining gold and stat points and then will begin using your turns to gain commodities. After gaining enough commodities, you can begin delving into the other games main features (exploring, buying land, casting spells, purchasing troops, building castles, fighting other players, attack other kingdoms and much more!). The ultimate goal being the leader on the leader boards and to fend off all incoming attacks.
The first game panel is "Avatar". This is the portrait of your in-game hero, the one you choose during registration. Right under your avatar, you will find a button named "Settings". Click this button to move to a new screen where you can set various settings for your Hero (acceptance level, proposition or revoke ally).
Next you'll see "Your Stats" panel. This panel shows you detailed info about your hero. How many turns you currently have, your race, class, level, honor, land, skill points and all 6 character attributes.
The third panel is "Kingdom Structures". This panel displays a simple, yet effective representation of your entire kingdom's building development. There are 24 buildings in total that can be constructed through the production panel. Each building and it's benefits are described below.
Then the "Troop Information" panel. Which shows you a quick overview of your current offensive and defensive troops, their accumulated skill points, your army's offensive and defensive power rating (used during attacks) and the amount of mercenaries you currently employ.
The "Civil Stats" panel displays some of the most important game info at a glance. Here you can view your kingdom's population, morale, law, your hero's prestige, land owned and the kingdom's tax rate.
The "Castle Panel" is next. Here is where you start building your kingdom. The core of your ongoing country and the main defense against other kingdom's attacks. Once a castle is built, then only 4 more tiers of upgrades can follow. Each tier adds more defensive power then the last and the castle grows in size, both visually and practically.
Then the "Production Panel". Clicking this button will take you to a new page where you can buy land, troops, troops upgrades, mercenaries and even build various structures for your kingdom.
Onto the "Battle Panel". The core panel for most of the game action is found here. You can fight monsters to gain skill points, gold and items, Challenge other player's in-game to 1 on 1 combat, attack other player's kingdoms, cast offensive and defensive spells and explore new regions to hopefully expand your kingdom.
The "Gather Commodities Panel". Here you can simply type in turns to gather or produce all 5 types of in-game commodities. Use these commodities to further your kingdom's expansion, however you may choose.
The "Account Options Panel". Here you can find a few quick buttons to change your account password, put your kingdom on holiday status (under protection) etc.
Now lets explain the right-side icon menu. A simple icon displays a specific action. Here you can simply click a picture to initiate an action. IE Click the Axe to gather 1 turn of wood or click the pick axe to gather 1 turn of stone etc. You will also find other interesting options here such as;
The Market: Here you can sell your commodities, if you so choose. You can also put up you commodities for auction to other players.
The Forums: Here you can post messages for admin's, chat to other players or even boast about your in-game accomplishments etc.
Spell Assault History: You can view all offensive action that has been cast upon your kingdom while you were offline. A great place to plot your revenge.
Battle History: Like the spell history, here is a log of all defensive battles that occurred while you were offline (resetting each time the page is viewed). All offensive attacks that you set forth are also logged here (permanently). Challenges (personal) and Kingdom (army) attacks are logged here. All things are recorded from land lost, to time of battle (in real time).
Your Castle & Buildings: This page allows you to see an overview of your kingdom. You can see your castle, a representation of your troops and all of the buildings you have constructed.
Kingdom Stats: This page allows you to see an overview of all competing kingdoms. There export volume, their last hostile action, virtues, civil morale etc.
You Inventory: A work in progress for now, but when you find items, either through exploration or during monster battles, they will go here. Any bonuses that items give, are automatically added to your hero's stats. Once in your inventory, you cannot rid of the item short of clicking the sell button under each item. They will sell for market price and then that slot will become available to yet again equip.
Rivals: Here you will see a list of all the player in-game and how they match up against you. Your closest compared enemies are displayed along with their race, class, level, avatars, ID numbers and death status.
Rank: The rank icon allows you to view other players according to land accumulation. It also displays their current level, death status, current rank, castle status and total non-militia troops (everyone minus army).
Honor: Here you can view the players by honor. The higher the number, the more personal victories they have earned during personal combat. Negative numbers indicate more losses then victories during personal combat.
Poker: Bored, don't have any turns left? Then try yer luck at one of C.o.A's poker games. Here you do not require turns, but you do require a little luck and a sack full of skill. Know your limit, stay within it! OK, that was lame... have fun!
Shipping: This is the place to do ALL of your kingdom's exporting. Ship off any of the commodities in 3 different modes with the exception of "Food". A great way to make your kingdom some cash.
Starting off the game right. The very first thing you want to do as Mayor of this new area, is to gain some wealth. Wealth can ONLY be gained by fighting off the local monsters and by exploring land.
The best and easiest way to accomplish this is to fight monsters, gain several hundred gold pieces and then spend them on offensive troops, troop skill points and/or mercs (Go to Production Screen). Both of these options will help you explore new land and actually succeed! Exploring is very difficult if you don't increase your initial troops skill and buy a few mercs to help thwart the monsters protecting this region. You'll have to buy an acre of land or two at first to support your troops, but after that spend your turns exploring land instead of buying land.
Watch that morale level! At first its tough to get morale up. DON'T let it fall below zero or it's hard to get it above again. The easiest way to increase morale levels immediately is to lower your tax rate (Go to Production Screen) or boost your will to defend your kingdom by increasing your current Challenge Acceptance Level (Go to Settings Under Your Avatar).
Once you have stabilized your kingdom's morale, gained some wealth and some land. Move on to gaining more troops, defensive and offensive. Start gathering commodities (food, stone, wood, iron and mana). FOOD being the most important right away as you need food to feed your populace. 1 food unit feeds 10 people per hour (real time), but don't spend an excess amount of turns on gathering food.
Remember, a good start to this game is critical! Take your time and spend your turns wisely.
From here on in, your on your own. Good luck and enjoy Coat of Arms!
Dragon's High is played with only 3 cards, but the dealer deals the game using 4 (52) card decks. The game starts off by displaying all of the players with 3 cards placed face down. At this point you can run away (leave the game) without losing a single coin. However upon placing a first wager (the ante), the game begins.
*NOTE* In C.o.A you can place any size of anti up to 50 gold. Clicking the "Ante Up" button without entering a wager simply bets the minimum wager of 10 gold.
Next you'll be shown your pocket card (the 1st card of 3). You can also see other player's pocket cards, however the house (dealer) retains his card's face down until the end. You can now place another wager of up to the maximum amount of money currently bet by your opponents, this is called "Covering the Pot".
*NOTE* You can Cover the Pot by typing in the EXACT number currently displayed to you. Betting even a single gold less will not be considered as Covering the Pot. The advantage of covering the pot means IF you win, you will receive the total money bet by all 3 players (the pot). Any other bet will simple make winnings your wager x 2. Clicking the "Bet" button without entering a wager simply bets the minimum wager of 5 gold.
After all bets have been placed, the dealer flips over all of his cards, along with all of the remaining player cards and calls out a winner. The winner claims their total wager x2 (the house pays the winner double their total wager), unless the pot was covered and then the total pot is rewarded.
*NOTE* Draws against the house, go to the house. Draws against other players, split the pot.
The Best Hands;
2 Card Wild is similar to Dragon's High but in lue of a 2 stage betting round, there is a 3 stage betting round and a wild card (pool card). Here is how the game works;
Like Dragon's High, your first bet is the ante, you can place a bet anywhere from 1 to 50 gold and then the first card of 2 in you and your opponent's hands are displayed.
Then the second round of betting occurs and then last of your two pocket cards are displayed. 10-100 gold can be bet at this time.
The 3rd round of betting can now occur. You are now shown the amount required to "Cover the Pot". Usually this amount is much greater then that of Dragon's High as their are more rounds of betting. Anyway, place yer bets and continue.
The final round is now upon you. ALL cards are now displayed, including the dealers two pocket cards and a 3rd card known as the "Wild Card". The Wild Card is a community card used by ALL players to make the best hand possible.
The game is now decided and the winner(s) are given their winnings.
So, I'll bet your dying to find out some of the games inner mechanics eh? Exactly how do things work in C.o.A and how can you use your turns to maximize their effects. Well... read on and we'll shed some light on how you can make the most out of your turns.
In personal combat you have challenged another player to 1 on 1 combat. This combat is simple! Combat is resolved by using the hero's current level + their STR,CON and DEX scores + all item bonuses (see inventory) + 1 randomly rolled D20 (20 sided dice). The loser suffers a 33% loss of their total skill points, -1 honor and is also slain and must resurrect themselves (costing them $100 gold / level). The winner gains 10% of their opponent's skill points and 1 honor point.
Again a simple equation is used to determine the outcome. It's your total level, plus your STR and DEX modifiers + 1d20 vs the monsters level, their randomly generated stat modifiers +1d20. If you lose, you lose skill points accordingly. If you win, you gain some skill points and some gold, but that depends on the monster's level. Try it and find out. A natural 20 for either party indicates a double skill point loss or gain. If both opponents roll nat 20's or natural 1's, the player always gets the benefit of the doubt. Also note that monster lairs can be encountered as well as items (magic ones included). Hordes at least double normal gold find and items can only be found when locating a monster's lair.
Attacking Other Kingdoms;
Anything but simple for this option. Here we pit your total army's offensive power against your enemies defensive power. Honor, troop level, castle level, the will of the gods and more all come into play. Beware! This can be catastrophic to your army. A total score difference, known as Margin of Victory (M.O.V). The larger the M.O.V the more detrimental the outcome (see below).
Margin of Victory (defeat) - M.O.V (Updated Jan, 29th, 2010)
M.O.V is the basic number spread of your battle against another army/kingdom. The larger the MOV, the more damage is caused to the losing army. Once the MOV is calculated it prints out on screen the results of the battle. If your on the offensive side, then only troops can be lost. However, when on the defensive side of battle, allot more is at stake.
*NOTE* Your Hero cannot die during this event.
Exploration; Perhaps the easiest way to gain, wealth, stats and land in a single go. Yet exploration can become your worst nightmare as sometimes the odds of defeat, far out weigh the benefits of victory.
Exploration allows you to expand your kingdom, without the use of gold. However even in the best case scenario, you will have to sacrifice troops. You can use any range of turns between 1 and 20. The more turns you use, the harder it becomes to conquer new ground. However this will thin your front lines and you will have to sacrifice more offensive / mercenaries troops.
Overall though, the gain of gold, skill points and land will surely benefit your kingdom and your new found wealth can vault you into the top of the leader boards quickly.
Civil stats (how they work);
Population: Population is determined by adding your total troops + any mercenaries, plus 5 people per building constructed, plus any citizens that are either gained by a random birthrate or lost by a random death rate / hour. You can also gain or lose population according to your kingdom's tax rate. The higher your tax rate, the more likely you'll lose citizens to another kingdom. Morale also greatly effects your population, when people are happy they'll stick around and invite their friends & family to your kingdom. If morale is low, people will simply pack their bags and leave.
Morale: Morale is a floating integer (number) in C.o.A. Morale can increase by lowering taxes, building churches, townhalls, winning wars etc. However, Morale will also fall doing much the opposite. Watch this level closely as it can effect everything! If morale is low, your population won't work as hard either, thus producing less commodities. To the contrary, when morale is normal or high, production will give you a bonus when gathering resources. Low Morale = 0 or less, Normal Morale = 1-100, High Morale is considered above 100.
Law: Law dictates your kingdom's inner well being. Is society running amok? or are the local guards doing a good job? Either way, watch your law level! If your Law level falls to 1 or lower, crime will increase and buildings may get torched, crumbling into the earth, morale will fall, murder rates will increase, gold may simply go missing from your treasury or even worse, you kingdom may get overthrown period. However the opposite can be employed as well. Having a high Law level, will ensure low crime levels and will stabilize your kingdom and it's citizens.
Prestige: Prestige is your Hero's overall level of public opinion. Low prestige, means low levels of respect toward your rulership and how you are running your kingdom. High levels of prestige indicate you are doing well and things are going along as people expect. Low Prestige = 1 or lower, Normal Prestige = 2-25, High Prestige = 26 and up.
Land: Simple! Land is the amount of acres your kingdom encompasses. The more land you have, the larger your kingdom can expand. However, the more land you have, the harder it is to maintain and it will effect your overall Defensive Power. Land can be purchased at a rate of $500 / acre until your rank exceeds "Lord", at which time you'll have to either explore or attack other kingdom's to gain more land.
640 Acres of land = 1 section or 1 square mile. As you gain sections of land, your kingdom display (view your kingdom) will increase, uncovering a new block of land for you to explore.
Tax Rate: Like in real life, your kingdom's tax rate effects who can and can't afford to live in your kingdom. Increasing taxes will gain your kingdom more wealth, increasing your treasury each hour. BUT! you risk your population packing up and leaving town as the more money they have to pay out in tax, the more likely they will be to leave your kingdom in hopes of finding a ruler with a larger heart and smaller pockets. Tax rate begins at 5 by default.
Market Wealth: market wealth is an average based number combining the results of the kingdom's total wealth, which includes stone, iron, mana, wood, iron & crops (this number effects your hero's prestige).
Your choice of race in this game can greatly effect your progression. Each race has a *special* talent for gathering or producing commodities. The following chart details those benefits.
Your choice of class in this game can greatly effect your progression. Each class gains a *special* bonus per in-game hour. The following chart details those benefits.
There is quite a variety of spells on C.o.A availible to everyone. All heroes in the game are considered ready and able to either cast spells themselves or to have loyal henchmen do it for them. However, special casting classes are offered an additional spell list only availible to them during game play. The following list details all of the spells in the game and which classes have access to them.
There are 6 main attributes in-game, they include; STR (Strength), CON (Constitution), DEX (Dexterity), INT (Intelligence), WIS (Wisdom) and CHR (Charisma).
Each of these attributes give bonuses or allow actions to be completed and they are used as follows:
STR = Adds a hit/damage modifier to your hero's personal combat bonus.
CON = Adds a skill point modifier to your hero as they level up (consider it bonus hit-points). CON also gives you bonus turns to represent your hero's physical endurance.
DEX = Adds a dodge/ac bonus modifier to your hero's personal combat bonus.
INT = Restricts what spells your hero can cast.
WIS = Adds a mana modifier bonus during production.
CHR = Allows your hero to command a larger army. The higher your CHR score, the more troops your hero can lead into battle!
There are 13 stages of ranking in C.o.A. You start off as a Mayor and as you earn more rank points, you're rank or some call it "your title" will gradually increase. Rank is determined by taking your hero's level, dividing it by 4, then adding prestige to give a total score. Ranks are as follows;
As of version 1.1 you can now ship commodities via the Shipping Panel. Choose to ship either stone, wood, iron, mana or crops. You can also choose the method of shipping via the pull down menu while choosing what you wish to ship. 3 different methods of shipping can be selected, they are as follows;
Land: Shipment by land is by far the safest way to export goods, yet has the smallest return value as shipments are very small. The amount of gold earned every 12 hours equals 2 gold per unit x # of Shipping Ports.
Maximum Shipment = 100 units
Sea: Sea shipments are by far the most profitable. Large amounts of product can be shipped at one time, but run the risk of being raided by pirates, thus losing all profits/cargo. (See Pirates for details). The amount of gold earned every 12 hours equals 4 gold per unit x # of Shipping Ports.
Maximum Shipment = 2000 units
Air: Shipping goods via air-ship are the happy medium of exporting in C.o.A. You can ship more goods at a time then that of a land shipment, yet not as much as a sea shipment. You only have to worry about weather downing the airship. There is a 5% chance per hour of the ship plummeting to the earth, losing it's cargo and killing 5 crew (lowers population by 5). Pirates can't raid the skies, well, not yet anyway. The amount of gold earned every 12 hours equals 3 gold per unit x # of Shipping Ports.
Maximum Shipment = 1000 units
*NOTE* All methods of transportation require 12 hours of real time to complete their shipments.
Pirates in Coat of Arms are used to keep other kingdom's in check. Using pirates in "raid" mode, allows your pirates to be sent on missions targeting opposing kingdom's sea shipments (see above). If your pirates intercept a kingdom's shipment, they pillage and loot it for all it's worth, giving you the booty! However, if that would be victimized kingdom has their own pirates, the battle is on and IF your pirates defeat the opposition pirates, they can then make off with the booty. Sometimes they'll just have to except defeat and all is lost.
Pirates can also be set to "protect" mode or some say duty. In this mode they protect your shipments from the above occurrences. Pretty simple eh?
Ninja are by far the rarest troop type in C.o.A. They specialize in stealth and assassination and can swing the tide of battle with one or more of their special abilities. In order to earn ninjas you must attract them. To do this, you must earn honor! To earn honor in C.o.A you must defeat opposing kingdom leaders in personal combat. Once you gain honor, you receive a % chance of gaining a ninja every in game hour (honor x 2 = % chance of attracting ninjas). A maximum of 9 ninjas can be acquired.
The first of these talents is their ability to spy on enemy kingdoms. When sent to spy on another kingdom, your ninja (if successful) will return a tally of all constructed buildings.
The second special talent a ninja possesses is that of assassination. When deployed to assassinate, your ninja slip their way behind enemy lines where they receive a chance to assassinate the enemy hero you select. Results are based on a ninja vs all odds scenario (this is rare to pull off). This is considered a dishonorable act and will not count as a personal victory.
(Not implemented yet) Lastly, your ninja can be deployed to infiltrate the enemy kingdom as a friendly counterpart. If successful, your ninja will slowly undermine your enemies political core and eventually lower that kingdom's morale.!
There are quite a few things you can spend your gold on in C.o.A. Major products/commodities include; Buildings (see building list below), Land, Mercenaries, Offensive Troops, Defensive Troops, Troop Upgrades, Castles and Castle upgrades.
Land: Land can be purchased for $500 per acre until one exceeds the rank of Lord, at which point your hero's status is one of delegating land, rather then purchasing land from a local Lord or higher ranking official.
Mercenaries: Mercs can be purchased for 50 gold each. Your purchase amount of mercs cannot exceed 1000, as the local areas are effectively drained of resources at that point. You must attract mercs at this point. ALL mercs are consumed upon invading another kingdom or defending your own kingdom.
Offensive Troops: Off Troops are purchased at a rate of 75 gold, plus 5 iron each. You are limited in the number of Off Troops according to your land total and available barracks/sleeping quarters.
Defensive Troops: Dff Troops are purchased at a rate of 75 gold, plus 5 wood each. You are limited in the number of Dff Troops according to your land total and available barracks/sleeping quarters.
Troop Upgrades: The meat of your trained troops. Purchase troop upgrades at a rate of 100 gold, plus 5 iron for each point. Upgrades are commonly thought to be training, weapons, equipment etc.
Pirates: Pirates are the ultimate way to pester your enemies. Pirates can be set to patrol the seas and raid (raid mode) the kingdom of your choosing. An alternative is to set your Pirates to protect (protect mode). In protect mode, your Pirates will battle opposing kingdom's Pirates and help protect cargo shipped by sea. (See Shipping). Pirates can be commandeered within the Production Panel for 250 gold each.
Castles/Castle Upgrades: YUP! You can even build a castle in C.o.A. The is the main goal as a builder. A castle provides sleeping quarters for troops as well as defensive power against enemy attacks. Each upgrade for a castle allows for 50 more troop quarters and bolsters your Def Power by 25. A castle initially cost 10,000 gold and 5,000 stone. However after the initial castle is constructed, you can continue upgrades for 10,000 gold, plus 1,000 stone per level. A maximum castle level of 5 can be attained.
CASTLE CONSTRUCTION / UPGRADES:
Castles are the backbone of your armies defense. Once a castle is constructed, your defensive power increases quite a bit. As you progress in-game, you can increase you castle's size for up to 4 more levels. Each tier increases your defensive power and makes your army increasingly more difficult to defeat. Each castle level also provides your kingdom the ability to house more troops at a rate of 50 troops / level. Here are the following tiers.