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 Post subject: Re: BishGada (Private Thread) Tomb of Horrors
PostPosted: Tue Aug 28, 2018 1:07 pm 
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i dont think bards are weak, just diversified. and the kits all have fairly balanced hinderances. Skalds can;t stsrt with reading/writing, get penalties to read lang skill, and CANT USE SCROLLS... that's a serious detriment. plus, their 'war chant' is very similar to standard bardic inspiration in most respects.

the 'inspired performance' thing we worked up was an nwp. nwps dont scale with level (even the specifoc spell nwp it was based on didnt scale with level)


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 Post subject: Re: BishGada (Private Thread) Tomb of Horrors
PostPosted: Wed Aug 29, 2018 2:41 am 
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Well, if we will play without Justin I'll take the riddle master.

What I think is overpowered for the skald is that id adds (19HP, +1 Atk, +1dmg, +1AC, +3Morale)X(#players) so the bonus to the whole group is huge. It also play part in the 'inspired performance' only that it's +2X#players instead of (+6+19HP)X#player.

but no munchkin-ing this time, right? :)

Hi,
I saw that the gauntlets of dexterity also allow non thief to pick pocket and open locks as 4th level thief and add 10% for thieves. So since bard has pickpocket, I assume it adds 10% to it, but since it is already at 95% I'd move bonus points to climb walls to end at 95% pickpocket and 85% climb walls and 37% open locks. (Once getting the open locks by the gauntlets and having bonus points as advancing in levels could these points be used to increase the open locks percentage as well?)
What can be done with flying at class D? besides Flying of course, what are the allowed maneuvers? How does it affect battle? It is sure good for bards inspiration and rallying troops :) unless the bards get shot by fireball and burst into flame while flying above the group...
I also saw that the Luck Blade gives +1 to all S.Th. which are not currently updated at the character.

About alignment, he is lawful good, but the laws he obeys to are elven, so to humans laws he might less obey if he thinks they are not righteous. (does it make sense?)

I saw you marked the henchman HP in red. I thought you would roll them, but I don't mind if you want me to roll it.


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 Post subject: Re: BishGada (Private Thread) Tomb of Horrors
PostPosted: Wed Aug 29, 2018 6:57 am 
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BishGada wrote:
Well, if we will play without Justin I'll take the riddle master.

What I think is overpowered for the skald is that id adds (19HP, +1 Atk, +1dmg, +1AC, +3Morale)X(#players) so the bonus to the whole group is huge. It also play part in the 'inspired performance' only that it's +2X#players instead of (+6+19HP)X#player.

but no munchkin-ing this time, right? :)



It's true this is a powerful effect at high level, but the skald's effects end when he receies his first wound; a bard's do not.

Elves dont strike me as the viking type, however (especially the not-reading bit).

the gauntlets will allow you to pick locks at 45%, you cant add skill points to that. The gauntlets have the ability, the wearer does not,

i'll take a look when i have a chance and adjust the thief skills and saves appropriately.(and i'll move the 10 pts from pick pocket to climb as you mentioned)

so the boots are the fastest, but the clumsiest available.
according to DMG: Class D. Somewhat slow to reach masx speed, wide turns, forward movement equal tonhalf the movement rate is required. Turns are limited to 60 degrees per round. make 1 'pass' every 3 rounds

you can read more in the DMG under Chaper 9: Combat (Aerial Combat) on the purple worm site
as for how flying affects battle, that is much too broad a question for a single post. it affects your mobility and positioning, not stats.

Lawful Good with respect to Elven society is fine, and totally reasonable

you can roll follower hps or i can, it doesnt matter


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 Post subject: Re: BishGada (Private Thread) Tomb of Horrors
PostPosted: Fri Aug 31, 2018 6:04 am 
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TristenC wrote:
Elves dont strike me as the viking type, however (especially the not-reading bit).


Agreed. In my first post mentionin the Skald I wrote:
BishGada wrote:
Will you allow Skald in general and specifically for an elf?

That's because I was skeptical it fits the settings.

So again, if Justin won't play I'll take the riddlemaster.

Thanks for the other stuff.

HP for Falar:
[8d8] = 34+36 Faldair the Fair Initial HP

I've put the + in the wrong place but it sums to 70HP.

Height 59", weight 98 pounds.
Age is to be discussed. Since he is experienced I assumed to give high age after the base, so initially I wrote 234. Then I looked at the phb and saw the age effects and I wonder if you use them. If so Galan should have -3 Str, -2 Dex, -2 Con, +1 Int, +2 Wis. Which means he will have Con 4 and probably die of heart attack at the first mouse he will see :). On the other hand he will have Int 19! will you allow it?
One more thing to consider is that 234 for elf seems equivalent to 60 age for human, which I'm not sure is what require for high level. I think that for humans to be at level 19, it is reasonable to be at age that range from 30+ -to 50+ which is still in the middle age.
Taking all that into account I thought he can be at age ~200 but I wanted to know if you will work with -1 Str/Con and +1 Wis/Int which will grant immunity to 1st level illusions and loss of 19 HP!! (BTW are there gauntlets of super constitution similar to ogre power or giant str?)


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 Post subject: Re: BishGada (Private Thread) Tomb of Horrors
PostPosted: Fri Aug 31, 2018 8:05 am 
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skald yes, for an elf no. sorry, busy week.

i do use age affects. just because an elf is experienced adventurer doesnt mean he has to be 200+. even 10 or 15 years would be plenty for argument sake. if that's what you want to do, i'll certainly allow it though.

not sure about the gauntlets

i dont see any con bosting items


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 Post subject: Re: BishGada (Private Thread) Tomb of Horrors
PostPosted: Sun Sep 02, 2018 11:39 am 
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I assume I'll stay "young" 148 years old elf.


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 Post subject: Re: BishGada (Private Thread) Tomb of Horrors
PostPosted: Mon Oct 08, 2018 1:26 pm 
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ok, age at 148. Did you have a height and weight decided for him or shall we just determine it randomly?

so, you have 8 languages listed
Common, Elven, Dwarven, Kender, Orc, Draconic (evil or good?), Giantish, Sign language, Kobold.

if you want draconic common, choose either evil or good (as there are different ones)



Riddlemaster then?


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