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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Thu Aug 18, 2016 11:09 am 
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I figured ;) I usually take it as a given that anyone with a bow has 1-4 spare bowstrings and any warrior with bladed weapons has a whetstone :)


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Thu Aug 18, 2016 11:18 am 
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Just checking.
HM is the opposite but it is reasonable to allow the retrospective buy (assuming funds available) if the rule hadn't been published (or ponted out to newbies).

In one dungeon I went through several suits of armour, a body shield couple of medium shields (found in the dungeon) and something like 8 bucklers.


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Wed May 03, 2017 2:22 am 
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I'd like to check how you run Identify..
Haven't got my books but from memory it's something like 10% +10%/level (90% max) to identify a property, 1 property per lead level, 96% or above gives a false reading. Cursed items identify as a real (false) magical.item.
I ran this as (assuming all rolls <90%): reading 1 it's a +1 dagger, reading 2 it's also +2 versus dwarves, reading 3 it's.+3 versus deep dwarves, reading 4 shows no further properties (magical).
I used the last reading to allow clever.or careful players to work out that an item was cursed as such as item would show up as a magical item but not consistently so.

Anyway, how do you work it?


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Wed May 03, 2017 2:55 pm 
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Historically i just say the last one (the proposed +3 vs deep dwarves) is the last. Other than that basically the same. Not curse detection


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Mon Jul 17, 2017 3:07 pm 
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Ornvul will re-memorize:
1st Level: Detect Magic, Identify
2nd Level: Levitate
4th Level: Stoneskin, Stoneskin

and will also swap out:
1st Level: Color Spray to be replaced with another Identify
4th Level: Improved Invisibility to be replaced with Dimension Door (maybe)
5th Level: Dismissal to be replaced with Telekinesis
Need to ask about Wall of Stone.


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Tue Jul 18, 2017 6:09 am 
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So 220 mins (3 hrs 40 mins of study)

What do you need to ask about Wall of stone?


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Tue Jul 18, 2017 1:37 pm 
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Its permanent but can be dispelled.
Can the caster (of the wall) automatically dispel his own Wall?
Is that using a Dispel Magic (without having to roll a d20, i.e. autom-success) or does it require merely an act of will?

In passing, can the hour for an Identify to work be in parallel to memorizing some of the spells?


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Tue Jul 18, 2017 4:08 pm 
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Spells can typically be dismissed by their caster with a single command word. Thus it wouldn't require a whole round, but would require them to be able to speak.

The hour for identify is time spent 'purifying the auras' of the items to be identified. It is not something you can multi-task with studying.


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Wed Jul 26, 2017 8:37 am 
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Did you want Improved Invisibility to be replaced with Dimension Door?
Did you have any swaps RE Wall of Stone?


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Thu Jul 27, 2017 12:46 pm 
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Re-memorize: 1st Level: Detect Magic, Identify; 2nd Level: Levitate; 4th Level: Stoneskin, Stoneskin = 120 mins
Replace: 1st Level: Color Spray with Identify; 5th Level: Dismissal with Telekinesis, Stoneshape with Wall of Stone = 110 mins

Total = 230 mins for spells and an hour for Identification. Happy to do the Identify thing while others eat. Ornvul can eat on the hoof later if necessary.

(Will keep 4th Level: Improved Invisibility)


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Wed Aug 16, 2017 11:23 pm 
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Hi Tristen - Thx for the girdle update. Looks good.
Just wanted to check LS v Short sword:

" 6* for magic LS, 9* (un prof) for short swords, 7* for magic SS). "

Shouldn't they be the same?
e.g. +1 LS (proficient) = +3 SS (-2 Not proficient)


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Thu Aug 17, 2017 3:07 pm 
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hmm... yeah, they should...

let's see:
Base 11 (+3 str, +3 mag +1 elven -2 non prof) = 11 -5 = 6
I'll make the adjustment. Thanks :)


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Thu Oct 26, 2017 5:36 am 
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Roll 1d20 twice for monster knowledge


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Thu Oct 26, 2017 10:48 am 
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Monster knowledge [1d20] = 14, [1d20] = 11


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Fri Oct 27, 2017 5:58 am 
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Basilisk: any land uncommon (+5)
Ornvul: (14+5) = 19

They can turn you to stone with their gaze! They have powerful biting Jaws. They are Slow.
They can be turned to stone with their own reflection!


Xorn: subter (Ornvul -3 b/c of sylvan nature) very rare (-5)
Ornvul: (11-3) = 8

Strong claws and jaws.
Can dig through solid rock


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