Main Forum Index Register to Login Login to the Forum
Your #1 Source for Dungeons and Dragons
Delete all board cookiesFAQThe team
View unanswered posts | View active topics It is currently Sat Dec 14, 2019 4:34 am

Advanced search




Post new topic Reply to topic  [ 175 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10, 11, 12  Next
Author Message
 Post subject: Re: Artanis Auir (Kerap)- Private Thread
PostPosted: Tue Jul 05, 2016 5:34 pm 
Offline
Merchant
Merchant
User avatar

Joined:
Mon Nov 02, 2015 6:03 pm
Posts: 497
Location:
Pennsylvania, U.S.A.
A notepad of sorts to store...notes...for future reference.

Artanis goes outside to practice, enjoying the windbreak that the city wall provides. He inspects the area more closely, there are bits of trash and debris strewn about as if passers-by used this area to dump their empties or rubbish rather than carry it further or anywhere appropriate. Some dark stains mar the city wall here as well, and the buildings often show the signs of conflict, negligence or malicious vandalization. The shop itself seems remarkably free of these failings, however. Atop one of the nearby homes stands a stately raven, apparently watching him. It caws thrice at him; then fishes into the thatch a bit and comes up with a beak-full before taking wing to the top of one of the ramparts high above.

Taking his new silver-bladed longsword in his left, he draws his magical sword in his main hand and begins testing the balance and working out his own synchronization. It is somewhat awkward for him, even trained with two weapons as he is. Still, with time and practice he feels he should be able to manage it. The tan warrior comes outside after a moment and grins at the half-elf. Unlimbering his own silver sword he sets about drills and practice a safe distance away. Fortunately nobody is around at the moment, so the flashing steel draws no attention from the locals.

Book of Legend

Prologue:
The Golden Sun Sank Down – Grown Red in his Anger
He Turned his Face Away – And Darkness Settled in
Then Silver Sister Moon – Drew Back her Ebon Veil
Revealing her Pale Face – Full to the World Below.
The Twisted Children Now – Of the Earth Mother Stir,
They Hunt and Feed and Bray! – Oh, Wretched Beasts of sin!
And for their Hunger, Soon - The Land ‘gan Weep and Wail,
And Bear the Bloody Trace - Of their Dark Deeds to Show.
Yet they Roam. Yes they Roam - Go Hide in some Dark Hole.
Still they Hunt, Endless Hunt - They only Want your Soul.
Rend the Flesh, Tender Flesh - And cry out to the Moon
To Ravage, Slay and Feed - And all the world to Doom


Excerpt 1:
With Silent Steps the beasts crept out, Hunting man as their prey
Both Far and wide they ranged about, No purpose but to slay.
Beast slew man and Beast slew Beast, spilling a crimson flood.
They gorged upon their rampant feast, and wallowed in the blood.
All manner of the wicked things, fed ‘til the break of day.
Wrought by forbidden couplings, Sprang creatures fell and fey.
Then Sun returned and spread his light,
Exposing the revels of night.
When Sky saw that, as he had Slept,
Such Blood had Flowed; Sky Paled and Wept.
He Bid it be Covered,
By Mist his Pale Daughter.


Mira reads on, horrified as the theme repeats in greater detail. Eventually, the ‘savage beasts’ form groups to survive against each other. One group in particular emerges as the dominant power, led by something only named as the “Cunning Lord of Beasts”… Humans are slaughtered nearly to extinction, and again the creatures set out for ‘one final hunt’.


Excerpt 2:
The hunt soon found them on the plain, their pain and death to bring,
And those few men that still remain, Surrounded with a Ring.
Yet as the Lord ‘gan strike, he paused. There growing in the mud
Symbolic of their hopeless cause, A purple flower bud!
And then the men, there in the rain; Lo, they began to Sing!
A Dirge-some, Doleful, Dark Refrain; the sound, a wond’rous thing!
And slow lowered the waiting claws, Still stained with human blood.
He called retreat with Savage jaws, And fled the falling flood.
“It’s best we wait, these men we’ll keep
And harvest them like grazing sheep.”
The Cunning Lord composed his plan
To make livestock of humble man.
Man built an earthen wall,
And raised it fast and tall.


Here the work takes a different bent, but keeps the hopeless tone. Humans survive for a time, eking out an existence by building heavily fortified villages and using the landscape to their advantage. The creatures continue to pick some of them off at-will, but have ceased their wholesale slaughter for the most part. The civilization grows and the passage of song becomes a prime element of the culture. Suddenly, Mira’s blood chills as she reads of the appearance of the “traveling folk who tread the mist”. They seek shelter inside the walls in exchange for services… “the telling of futures and reading of dreams”. The locals, suspicious of the gypsies, appear less than hospitable…


Excerpt 3:
“You roam the rolling mist like them!” Loud, the Song-Giver calls.
“Just like the beasts!” He cries again; from safe within the walls.
Yet through the fog a mismatched band, Strange of both hair and eye;
Born far away in unknown lands, from falling dusk did ride.
Hungry Howls of Hate rang then, Outside the Hallowed Hall.
And made a Massive, Morbid Din That o’er the land did fall.
The Strangers Turned with Steady Hands, And Raised their Foreign Cry!
They Formed a Line and made their Stand, Yet Knowing they would Die.
With Swords of Shining Silver Light
And Weapons Forged of Darkest Night
They Stood and Met the Savage Wave
And Many Sent to Earthen Grave.
One by one they meet their death;
The Last, Before his final breath,
The Dying One Defeats
The Cunning Lord of Beasts.


Epilogue:
The Golden Sun Sank Down – Grown Red in his Anger
He Turned his Face Away – And Darkness Settled in
Then Silver Sister Moon – Drew Back her Ebon Veil
Revealing her Pale Face – Full to the World Below.
From the deep forest Now - The Cunning Lord Returns!
And echoes soon Abound – A cold, Triumphant Din!
He cries out to the Moon – Never again to Fail!
As Leader of his Race – Never True Death to know.
Yet they Roam. Yes they Roam. Go Hide in some Dark Hole.
Still they Hunt, Endless Hunt - They only Want your Soul.
Rend the Flesh, Tender Flesh - And cry out to the Moon
To Ravage, Slay and Feed - And all the world to Doom


Mira forestalls the others, asking everyone not to disturb the scene until the Ranger arrives a moment behind. Artanis moves in to investgate...

The body of a young man in street clothes with blonde hair stares sightlessly at the roof, in a pool of blood; the back of his head caved completely in. Artanis idly notes the look of surprise on his young face, and recognizes the impetuous young Devon... Blood and hair mat the splintered surface of the damaged door, telling the tale of his demise. Across the room, seated by the wall another body hunches over motionless. Bloodied arms and hands wrapped around his torso in what was an ultimately futile attempt to stop the bleeding and keep his intestines inside. A quick assessment shows his belly to have beem ripped open by sharp claws... the lind a creature like Jaconos might have...

The door to the wood shed lies broken to flinders just inside the opening, all of the pieces having fallen inside. The secret passage used by the party to initially escape the cell area stands ajar. Bloody footprints scatter the room, including tracks that must have been made by the bard, halfling and Pyros... the scene in the kitchen is gruesome, but it seems fairly clear to the ranger what happened. Something huge and powerful battered down the door and murdered the two guards quickly... and it knew about the passage...

[The kitchen is covered. Where does Art want to investigate next?]

Artanis next moves to the secret passage. The filthy cell beyond appears unmolested but disgustingly familiar. Passing quickly into the cell hall he finds a torch burning in a sconce on the wall. Pyros left that there, Elsa says from nearby. The scene is less disturbed than the kitchen, and the Ranger sets to work. The metal bars of the portcullis have been peeled away and unwoven like a monkey trying to tear its way into a birdcage. There seems to be plenty of blood on the floor near the first and second portculli. A small pallet for sleeping lies beyond the second; presumably where Yasir was kept. The portcullis beyond that remains unmarred.

The door to the next cell down, the one where Yasir stashed Jaconos' body but two days ago is obliterated. Splinters of wood and twisted metal lie strewn about the inside of the cell, broken inward from the hall. Jaconos' corpse remains, in much the same condition as Artanis had seen it last... tracks between the two portculli tell quite a tale... if his skills are not in error, something far more powerful than Jaconos opened the secret door (knowing it was there), rent the pure iron bars apart like tin wire, shattered the door to Jaconos' cell... and then decided to leave? It made no sense! The second portcullis was torn open as well, but much less powerfully... perhaps the stalwart warrior would have been capable.. maybe.. if he were in a blind rage... the marks on the floor told no tale of struggle, but one of cautious pursuit...

Jean-Louis gives Artanis an appraising look and speaks quietly. I think the majority of your conclusions are correct... Namely that something very powerful broke in and tore its way through to find someone... I think if it had been after Jaconos at least something would have been done to the body, however... An ally might not have left him, a foe might have mutilated him... i think Jaconos is not what it was expecting to find... I think Yasir may have been able to conceal himself somehow, and after the creature left he sought pursuit... but I'm not sure how he would be able to avoid such a thing... unless it tried to reach him and failed, but damaged the bars enough he was able to escape...

Artanis inspects the bloody footprints again. Most of them are hopelessly smudged or covered in blood, but one show just enough definition... it is a track he has not seen before, but it certainly seems like one that the creature Jaconos had turned into might leave... Jean Louis notices his inspection of the tracks but says nothing and doesn't come over. Perhaps he had already seen it... Come, let's go back to the others... He waits for Artanis to lead back into the kitchen.

_________________
Current Games & Characters:
Demiplane of Dread: Artanis Auir
Rashtan:Glinel Rinelendrieth, Frankie Waldon
The Fall: Bruno Dodd, The Iron Sheik, Denise Dodd, Ald, Dannii Dodd


Last edited by kerap on Sat Dec 10, 2016 3:47 pm, edited 3 times in total.

Top
  Profile 
 
 Post subject: Re: Artanis Auir (Kerap)- Private Thread
PostPosted: Tue Jul 26, 2016 1:44 pm 
Offline
Emperor
Emperor
User avatar

Joined:
Thu Jul 16, 2015 3:23 pm
Posts: 8570
Location:
somewhere in the aether
Artanis recalls that infection takes at least 1 day to manifest, but only does so for the infected during a full moon.

Artanis check [1d20] = 11
Good enpugh I guess ;)


Top
  Profile 
 
 Post subject: Re: Artanis Auir (Kerap)- Private Thread
PostPosted: Thu Jul 28, 2016 6:13 am 
Offline
Emperor
Emperor
User avatar

Joined:
Thu Jul 16, 2015 3:23 pm
Posts: 8570
Location:
somewhere in the aether
He further recalls that a change can happen the days preceding and following the full moon, so 3 days in a row. He has heard that some lycanthropes change under different conditions... even those not related to a full moon...


Top
  Profile 
 
 Post subject: Re: Artanis Auir (Kerap)- Private Thread
PostPosted: Thu Jul 28, 2016 6:04 pm 
Offline
Merchant
Merchant
User avatar

Joined:
Mon Nov 02, 2015 6:03 pm
Posts: 497
Location:
Pennsylvania, U.S.A.
TristenC wrote:
He further recalls that a change can happen the days preceding and following the full moon, so 3 days in a row. He has heard that some lycanthropes change under different conditions... even those not related to a full moon...


It just keeps getting better. Hope Mira likes very hairy guys! :lol:

_________________
Current Games & Characters:
Demiplane of Dread: Artanis Auir
Rashtan:Glinel Rinelendrieth, Frankie Waldon
The Fall: Bruno Dodd, The Iron Sheik, Denise Dodd, Ald, Dannii Dodd


Top
  Profile 
 
 Post subject: Re: Artanis Auir (Kerap)- Private Thread
PostPosted: Thu Jul 28, 2016 6:28 pm 
Offline
Emperor
Emperor
User avatar

Joined:
Thu Jul 16, 2015 3:23 pm
Posts: 8570
Location:
somewhere in the aether
Hehe. The difficult part is deciding what info Yasir would share and things he'd be willing (or unwilling) to do (like the wolfsbane on a wound). He actually has the most experience with were-creatures of anyone in the party, having hunted were-rats on contract for over a year :lol: I'm trying to keep the character alive for when Namenlos eventually comes back ;)


Top
  Profile 
 
 Post subject: Re: Artanis Auir (Kerap)- Private Thread
PostPosted: Sat Jul 30, 2016 3:42 pm 
Offline
Merchant
Merchant
User avatar

Joined:
Mon Nov 02, 2015 6:03 pm
Posts: 497
Location:
Pennsylvania, U.S.A.
Can Artanis cast "Entangle" through the window and around the "man" with the whip and his two "dogs"? I ask because I've never thought about trying to cast a spell through a window before.

_________________
Current Games & Characters:
Demiplane of Dread: Artanis Auir
Rashtan:Glinel Rinelendrieth, Frankie Waldon
The Fall: Bruno Dodd, The Iron Sheik, Denise Dodd, Ald, Dannii Dodd


Top
  Profile 
 
 Post subject: Re: Artanis Auir (Kerap)- Private Thread
PostPosted: Sat Jul 30, 2016 4:24 pm 
Offline
Emperor
Emperor
User avatar

Joined:
Thu Jul 16, 2015 3:23 pm
Posts: 8570
Location:
somewhere in the aether
The window is no problem so long as he can see the target, but Entangle requires plants in the area to do the entangling. Artanis knows from experience there aren't enough present in the alley.


Top
  Profile 
 
 Post subject: Re: Artanis Auir (Kerap)- Private Thread
PostPosted: Sat Jul 30, 2016 5:39 pm 
Offline
Merchant
Merchant
User avatar

Joined:
Mon Nov 02, 2015 6:03 pm
Posts: 497
Location:
Pennsylvania, U.S.A.
Drats. I thought he might be able to stop a whipping. An "A" for effort and the thought I suppose.

_________________
Current Games & Characters:
Demiplane of Dread: Artanis Auir
Rashtan:Glinel Rinelendrieth, Frankie Waldon
The Fall: Bruno Dodd, The Iron Sheik, Denise Dodd, Ald, Dannii Dodd


Top
  Profile 
 
 Post subject: Re: Artanis Auir (Kerap)- Private Thread
PostPosted: Sat Jul 30, 2016 6:13 pm 
Offline
Emperor
Emperor
User avatar

Joined:
Thu Jul 16, 2015 3:23 pm
Posts: 8570
Location:
somewhere in the aether
Yeah, entangle is an incredibly useful spell and has a large enough area to capture even very large creatures. Plus it relies on a spell save not str to get out so even very powerful monsters can be restrained


Top
  Profile 
 
 Post subject: Re: Artanis Auir (Kerap)- Private Thread
PostPosted: Tue Aug 02, 2016 7:07 am 
Offline
Merchant
Merchant
User avatar

Joined:
Mon Nov 02, 2015 6:03 pm
Posts: 497
Location:
Pennsylvania, U.S.A.
I'm hoping that Artanis' "Loner/Ranger" personality continues to come across in the posts. He doesn't get rattled easily. Plus that he is task oriented when required, but knows how to relax and listen too.
He has a sense of humor, but it gets pushed to the back when he has a task to perform.
I've been enjoying having him go around the area, cell by cell checking for that "exit" while emotions for the others were taxed in the corridor.

_________________
Current Games & Characters:
Demiplane of Dread: Artanis Auir
Rashtan:Glinel Rinelendrieth, Frankie Waldon
The Fall: Bruno Dodd, The Iron Sheik, Denise Dodd, Ald, Dannii Dodd


Top
  Profile 
 
 Post subject: Re: Artanis Auir (Kerap)- Private Thread
PostPosted: Tue Aug 02, 2016 7:36 am 
Offline
Emperor
Emperor
User avatar

Joined:
Thu Jul 16, 2015 3:23 pm
Posts: 8570
Location:
somewhere in the aether
Trust me, it's not lost on me ;)

To be clear, him hearing what was going on outside had nothing to do with the wall. It was about his head being near the window at just the right time while everyone else was in the hall... that and th DM cast an <insert plot device> spell ;)


Top
  Profile 
 
 Post subject: Re: Artanis Auir (Kerap)- Private Thread
PostPosted: Tue Aug 23, 2016 9:08 am 
Offline
Merchant
Merchant
User avatar

Joined:
Mon Nov 02, 2015 6:03 pm
Posts: 497
Location:
Pennsylvania, U.S.A.
Artanis is considering sheathing his longswords and switching to his shortbow. A round to do that or longer?
And will he be able to fire at the entangled wolf or is the growth too heavy about it?

I'll be going dark the next few days as we move. The truck pulls up to the house on Thursday.

_________________
Current Games & Characters:
Demiplane of Dread: Artanis Auir
Rashtan:Glinel Rinelendrieth, Frankie Waldon
The Fall: Bruno Dodd, The Iron Sheik, Denise Dodd, Ald, Dannii Dodd


Top
  Profile 
 
 Post subject: Re: Artanis Auir (Kerap)- Private Thread
PostPosted: Tue Aug 23, 2016 9:55 am 
Offline
Emperor
Emperor
User avatar

Joined:
Thu Jul 16, 2015 3:23 pm
Posts: 8570
Location:
somewhere in the aether
He can fire at the tangled wolf, certainly. Ouside of melee with his weapons now clean he could sheathe them and ready his bow in one round then being firing the next. He thinks the entangle has about 2 mins left. He also notices the wolf is acting very apprehensive and would likely flee once released.


Top
  Profile 
 
 Post subject: Re: Artanis Auir (Kerap)- Private Thread
PostPosted: Tue Sep 13, 2016 5:42 pm 
Offline
Merchant
Merchant
User avatar

Joined:
Mon Nov 02, 2015 6:03 pm
Posts: 497
Location:
Pennsylvania, U.S.A.
When the group leaves the town, from time to time, depending upon location, Artanis will go off of the main road to gather the plants and other items on his list.

_________________
Current Games & Characters:
Demiplane of Dread: Artanis Auir
Rashtan:Glinel Rinelendrieth, Frankie Waldon
The Fall: Bruno Dodd, The Iron Sheik, Denise Dodd, Ald, Dannii Dodd


Top
  Profile 
 
 Post subject: Re: Artanis Auir (Kerap)- Private Thread
PostPosted: Thu Sep 29, 2016 5:06 pm 
Offline
Merchant
Merchant
User avatar

Joined:
Mon Nov 02, 2015 6:03 pm
Posts: 497
Location:
Pennsylvania, U.S.A.
The List:
(you can google these if you want to know what they’re for. Artanis would understand their use somewhat)

Agrimonia
Amaranth
Beard Lichen
Bullrush
Cinquefoil
Lungwort
Monk’s Hood (wolfsbane)
Reindeer moss
Silverthorn ** (exceptionally rare. Directions to a gulch in the mountains marked with a question mark)
Sphagnum moss (common)
Willow Bark
Wolf lichen
Yarrow

What? No Indian Pipe (Monotropa uniflora)? If you don't know what that is, check it out. It's a cool plant that we used to see on hikes with the scouts.

_________________
Current Games & Characters:
Demiplane of Dread: Artanis Auir
Rashtan:Glinel Rinelendrieth, Frankie Waldon
The Fall: Bruno Dodd, The Iron Sheik, Denise Dodd, Ald, Dannii Dodd


Top
  Profile 
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 175 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10, 11, 12  Next

Advanced search


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group