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|Author:||Haahque [ Thu Apr 21, 2016 11:57 am ]|
|Post subject:||Past Characters|
Kanock Coppervein (Played by mgbevan)
Male Dwarven Paladin level 2.
Height 3’ 4”, Weight 175 lb, Age 52
Init: +2, Move 20 ft
Str 14 (+2), Dex 14 (+2), Con 14 (+2), Int 10, Wis 13 (+1), Cha 10
AC: 19 (Flat 17, Touch 12), CMD: 16, Fort: +5, Reflex: +2, Will +4
BAB: +2, CMB: +4
Dwarf Waraxe: Hit Chance +4, Damage 1d10+2, 20 x3
Skills: (Armour Check Penalty: -6)
Handle Animal: +4 (1 rank, +3 bonus, +0 Cha)
Heal: +5 (1 rank, +3 bonus, +1 Wis)
Profession (Nurse): +5 (1 rank +3 Bonus +1 Wis)
Sense Motive: +5 (1 rank, +3 bonus, +1 Wis)
Languages: Common, Dwarf
Extra Lay on Hands
Trait: Sacred touch (Stabilize with touch) Flaw: Xenophobia (–2 penalty on Diplomacy + Sense Motive vs non-dwarf)
Slow and Steady, Darkvision 60ft, Defensive Training (+4 ac vs giants), Greed, Hatred (+1 hit vs orcs and goblins), Stability (+4 CMD vs bull rush or trip), Stonecunning, Weapon Familiarity (prof battleaxe, heavy pick, war hammer; dwarf weapons are martial)
Aura of good, detect evil, smite evil (0/1 per day), Divine grace, lay on hands (2/3 per day)
Average starting clothes and shoes, Dwarven Waraxe (8 lb), Scale Mail (30 lb), Shield Heavy Steel (15 lb), Bedroll + Blanket, String 50ft, Rations Dwarven Trail x 8, Backpack, Waterskin x2, Belt pouch x2, Holy symbol iron, Cloth bandages, 26 gold
Fluffy the ram
Init: +2, Move: 40ft
Str 14, Dex 15, Con 13, Int 2, Wis 14, Cha 7
AC 13, (Flat 11, Touch 12), CMD 15 (+4 vs trip), Fort +4, Ref +5, Will +2
BAB: +2 CMB: +3
Melee gore: +3 (1d4+3)
Powerful charge: +5 (1d4+1d8+6)
Skills: Acrobatics +13 (+17 jump), Perception +6 (low-light vision, scent)
Equipment: Harness, Saddle pack, saddle bags, Feed x 7
Kanock Coppervein is especially short and squat for a dwarf, more akin to the height of a half-ling than his own kind. He barely sees over the head of his travelling companion, Fluffy the ram. His body, hands and face are all thick and stocky. Frizzy brown hair and beard complete the image of a tightly packed square of Dwarf.
Kanock developed a talent for helping people out of necessity, numerous cave-ins down the shafts meant there were always people that needed treatment. He worked for years as a nurse tending to the injured dwarves, he even ventured outside to the surface a few time to help travellers trapped in landslides, much to his disdain. Kanock would have happily stayed tending his own kind for the rest of his days, but as he helped free a travelling wagon he was exposed to religion and his calling was found.
For years after that he contemplated travelling on the surface to uphold the health and security of others. Now that the first wrinkles are staring to show on his face, younger dwarves are training in the infirmaries and Kanock grows ever more stubborn. He decided now was the time to don his pack and mount up Fluffy and go save those blundering travellers whether he liked it or not. For the record, Kanock doesn't like it, Fluffy is probably more easy to get on with than Kanock and he is anything but the gleaming holy knight imagined in the stories, but them outsiders are going to have this stubborn Dwarf's help, and that is set in stone...
Stubborn like a dwarf, round curled horns, bushy and thick grey hide that will never be un-matted, a loud bleat and an annoying tendency to use it to deafen unsuspecting bystanders in close proximity and confined spaces.
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