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 Post subject: Player Characters
PostPosted: Thu Jun 04, 2015 2:57 pm 
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Knight
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Ishan Fordring (Played by Vrindlevine)
Male Human State Alchemist level 2.
Height 5’10”, Weight 190 lb
Init: +2, Move 30ft
Str 16 (+3), Dex 14 (+2), Con 12 (+1), Int 13 (+1), Wis 10, Cha 10
HP: 17/17
AC: 15 (Flat 13, Touch 12), CMD: 17, Fort: +4, Reflex: +5, Will +0
BAB: +2 CMB: +5

Bladestaff: Hit +3/+3, Damage 1d6+3 S/1d6+1 B crit: 20 x2
Shortbow(60ft range increment): Hit +4* or +2/+2*, Damage 1d6 crit: 20 x3
Bomb: Hit +5* vs touch AC, Damage 1d6+1 (fire) (DC 12 reflex or set on fire), splash 5ft (DC 12 reflex for half)
Bomb Arrow: (full round action) if your next ranged attack with a bow hits the touch AC of the target, it does additional damage as per bomb, including splash damage. (uses up one use of bomb/day)

Extracts Prepared:
Level 1 (3): Swallow, Rook, Cat

Skills:
Athletics: +8 (2 points + 3 bonus + 3 Str)
Craft Alchemy: +6 (2 points + 3 bonus + 1 Int)
Heal: +5 (2 points + 3 bonus)
Knowledge Local: +6 (2 points + 3 bonus + 1 Int)
Perception: +5 (2 points + 3 bonus)
Survival: +5 (2 points + 3 bonus)

Languages: Common, Orc

Class Features:
Alchemy, Bomb 1d6 (3/3 per day), Brew Potion, Throw Anything, Poison Resist +2, Poison use, bomb arrow

Feats:
Two Weapon Fighting, Point Blank Shot, Rapid Shot

Trait: Eagle Eye (Awareness when seeing new spells/abilities to learn/teach them to allies DC on whim of DM aka goes up really quickly with spell level)
Flaw: Loner (-1 to hit, damage and skills while within 30ft of an ally)

Equipment: Bladestaff (quarterstaff with one end dealing slashing damage), Battle Knife (as Short Sword), Shortbow, Studded Leather, Alchemist Kit, 3 torches, 50ft rope, grappling hook, Bedroll, Flint and steel, 2 day's rations, Artisan’s outfit, 2 weak curing potions, 1 weak poison, 1 weak healing potion, 2 comfrey root, 2 holly, 33 gold, 6 silver

Formulas Known:
Level 1: Swallow, Rook, Cat

Backstory:
Former elite scout for the empire who first discovered this province however he failed to find the drow thus leading to his eventual discharge from the army leading him to be quite jaded against them, he could easily decide to betray the empire completely by siding with either of the two other factions but he also still loves the imperial way so he could rejoin and work for them especially if it means being able to rejoin the army.

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 Post subject: Re: Player Characters
PostPosted: Fri Jun 05, 2015 11:22 am 
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Knight
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Posts: 1570
Location:
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Gaheris Argent (played by JadedDM)
Male Human Rogue level 2
Height 5'10", Weight 152 lbs, Age 24
Init: +4, Move: 30 ft
STR 10, DEX 18 (+4), CON 10, INT 12 (+1), WIS 10, CHA 13 (+1)
HP: 14/14
AC: 14 (+ Armour), CMD: 15, Fort +0, Ref +7, Will +0
BAB: +1, CMB: +1 (+Dex instead of Str for disarm, sunder, or trip for a total of +5)

Short Bow (60 ft increment): Hit Chance +6*, Damage 1d6*, 20 x3
Short Sword: Hit Chance +5, Damage 1d6*, 19-20 x2
Club: Hit Chance +1, Damage 1d6*, 20 x2
Sap: Hit Chance +5, Damage 1d6 Nonlethal, 20 x2
*Not including point blank shot or sneak attack

Skills:
Acrobatics: +8 (1 rank +3 bonus +4 Dex)
Appraising: +6 (2 ranks +3 bonus +1 Int)
Bluff: +6 (2 ranks +3 bonus +1 Cha)
Climb: +4 (1 rank +3 bonus +0 Str)
Diplomacy: +6 (2 ranks +3 bonus +1 Cha)
Disable Device: +8 (1 rank +3 bonus +4 Dex)
Escape Artist: +8 (1 rank +3 bonus +4 Des)
Knowledge (Local): +6 (2 ranks +3 bonus +1 Int)
Sleight of Hand: +9 (2 ranks +3 bonus +4 Dex)
Perception: +5 (2 ranks +3 bonus +0 Wis)
Sense Motive: +5 (2 ranks +3 bonus +0 Wis)
Stealth: +9 (2 ranks +3 bonus +4 Dex)
UMD: +5 (1 rank +3 bonus +1 Cha)

Languages: Common, Goblin

Class Abilities:
Finesse training, Sneak attack 1d6, trapfinding +1, Evasion, Weapon Training (Weapon Focus Bow)

Feats:
Point Blank Shot
Precise Shot (No penalty for firing into melee)

Equipment:
Short sword, Club, Short Bow, Arrows (x40), Sap, Leather Armor (15 lb), Backpack, Bedroll, Caltrops, Crowbar, Flint and Steel, Grappling hook, Belt pouches (x3), Trail rations (x6), Silk rope, Torches (x10), Waterskin, Thieves tools, Traveler's outfit, 43 GP, 8 SP, 5 CP

Backstory:
Gaheris was born in a big city and grew up as a street urchin. His parents were miners who worked hard to keep their family fed and clothed, but both were killed in a cave-in, and little Gaheris was left to fend for himself. If there was one lesson he picked up as he struggled to feed himself each day, it was that life was unfair. The system was broken; it was designed by those in power to keep themselves in power. If you weren't lucky enough to be born into wealth and power, then you were pretty much screwed. Despite this, Gaheris became obsessed with climbing to the top anyway. He wants a title, he wants land, he wants a castle with a vault full of gold, he wants servants and a harem and fine clothes and to feast like a king each night. He wants people to admire and respect and even fear him.

Thus his dilemma. If the system is biased against him, how can he ever hope to accomplish this? The answer, of course, was adventuring. Adventuring was incredibly dangerous, but extremely profitable. He often saw nobodies--farmhands, serving girls, cobblers and smiths--become rich and famous practically overnight. Many would even be granted titles and land if they were successful enough. Rescue a few nobles from certain death, and they'll even consent to raise you up to their level, it would seem.

Problem was the Empire was so stable that there wasn't really much need for adventuring. So he packed up and moved to the outskirts with the hope of putting together a crack team of like-minded individuals, making a metric ton of coin and retiring in wealth and prestige, just like he always dreamed.

His relationship with Jasmine is...complicated. They are on-again, off-again lovers, partners and old friends. They've worked together for years. They compliment each other well, both in and out of battle.

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 Post subject: Re: Player Characters
PostPosted: Tue Jun 09, 2015 1:05 pm 
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Knight
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Posts: 1570
Location:
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Benjamin Des-Chemins (played by Just_Ice)
Male Drow White-Haired Witch 1, Bard 1 (favored)
Height: 6', weight 146 lbs, Age 131
Init: +2, Move: 30ft
Str 9 (-1), Dex 14 (+2), Con 10 (0), Int 16 (+3), Wis 10(0), Cha 14(+2)
HP: 12/12
AC: 14 (Flat 12, Touch 12), CMD 12, Fort +0 (+4/6), Ref +6 (+5/6), Will +3, SR 8
BAB: +1 (+1/4), CMB +0
Note: Fractions in BAB and saves due to multi classing, fractions rounded down when used in play

White Hair (reach 5ft): Hit Chance: +4, damage 1d4+3+Grapple, 20 x2 (This grapple uses int instead of Str and doesn't give the witch the grappled condition)
Hand Crossbow (30ft range increment): Hit Chance: +3, damage 1d4 piercing, 19-20 x2 (load as move action)
Improvised Pole Weapon: (Reach weapon) Hit -4, Damage 1d6-1 B crit 20 x2

Skills: (+2 perception racial) (+2 perception, +2 sense motive feat)
Acrobatics: +7 (2 ranks +3 bonus + 2 Dex)
Bluff: +6 (1 rank +3 bonus +2 Cha)
Disguise: +6 (1 rank +3 bonus +2 Cha)
Escape Artist: +6 (1 rank +3 bonus +2 Dex)
Knowledge (all): +9 (2 ranks +3 bonus +3 Int +1 Bard)
Perception: +8 (1 rank +3 bonus +2 Drow +2 Feat)
Performance (singing): +7 (2 ranks +3 bonus +2 Cha)
Performance (String): +6 (1 rank +3 bonus +2 Cha)
Performance (Percussion): +6 (1 rank +3 bonus +2 Cha)
Spellcraft: +7 (1 rank +3 bonus +3 Int)
Stealth: +6 (1 rank +3 bonus +2 Dex)
Use Magic Device: +6 (1 rank +3 bonus +2 Cha)

Languages: Elven, Undercommon, Common, Goblin, Drow Sign Language

Racial Abilities (surface infiltrator):
Elf subtype, Weapon familiarity (Proficient with hand crossbow, rapier and short sword), immune to sleep, +2 saves vs Enchantment, Poison Use, Low light vision

Racial Spells (1nce/day each): Dancing Lights, Darkness, Faerie Fire

Class Abilities:
Bardic knowledge, bardic performance (6/6 rounds), Cantrips, countersong, distraction, fascinate, inspire courage +1, portents patron, +2 Reflex, Alertness, White Hair

Feats:
Cunning hair (int to hit with hair)

Bard Spells:
Level 0 (infinite): Summon Instrument, Mage Hand, Read Magic, Dancing lights
Level 1 (2/2): Hypnotism, Chord of Shards

Witch Spells Prepared:
Level 0 (infinite): Daze, Detect Magic, Touch of Fatigue
Level 1 (2): Charm person, Recharge Innate Magic

Witch Spells Known:
Level 0/Level 1: All spells known

Equipment:
Hand Crossbow (2 lb), 30 bolts, Leather Armor (15 lb), Cards, dice, Common lute (3 lbs), Common drum (3 lbs), Journal, Ink/Inkpen, Paper, Twine, Torch, 5 trail rations, Cheese, Bread, Chocolate, 2 pitchforks, vial of holy water, improvised pole weapon, 23 gold

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 Post subject: Re: Player Characters
PostPosted: Thu Jun 11, 2015 6:21 am 
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Knight
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Posts: 1570
Location:
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Jasmine Labree (Played by HorizonsDream)
Female Human Fighter 2
Height-5'9", Weight-139lbs, Age-18
Init: +4, Move: 30ft
Str 10, Dex 18 (+4), Con 10, Int 10, Wis 7 (-2), Cha 15 (+2)
HP: 16/16
AC: 16 (Flat 12, Touch 14), CMD 16, Fort +3, Ref +4, Will -2 (Bravery +1)
BAB: +2, CMB +2

*Presumed fighting dual wielding, stats below are for either hand, if using single handed, +2 to hit
Short Sword: Hit Chance +5, Damage 1d6, 19-20 x2
Star Knife(20 ft increment): Hit Chance +4, Damage 1d4, 20 x3
Dagger(10ft Increment): Hit Chance +4, Damage 1d4, 19-20 x2

Skills
Acrobatics: +6 (2 ranks, +4 Dex)
Diplomacy: +4* (2 ranks, +2 Cha)
Intimidate: +7 (2 ranks, +3 bonus +2 Cha)
Perform (Dancing): +4 (2 ranks, +2 Cha)
Note: Not including Charming bonuses

Languages: Common

Class Features:
Bravery +1

Feats
Dazzling Display, Two Weapon Fighting, Weapon Finesse, Weapon Focus (Short Sword)

Trait: Charming(+4 Diplomacy, Bluff (+1 +proficiency) for characters that could be sexually attracted to her) Flaw: Hedonistic (Fort save each day without treasure)

Equipment
Starknives x2, Short Swords x2, Daggers x18, Leather Armor (15 lb), Backpack, Waterskin, Whetstone, Bedroll, Trail Rations x5, Traveler's Outfit, vial of holy water, 79 gold, 3 silver, 2 copper

Backstory
Jasmine was born in a big city to a relatively poor family. Her older brother, Videl, took care of her while her parents spent most of their time drinking away what little money they had.

Once Videl left, Jasmine was given to a local tavern owner as payment for a lot of debts that they had. The tavern owner, Sorel, turned Jasmine into an exotic dancing girl to make a little extra coin. Who can resist a brunette, blue eyed, beauty? A few years later, Sorel died from a heart attack. Jasmine was left to her own devices afterwards.

Jasmine enjoyed the attention she received from exotic dancing and the thrill she would get from teasing men, so she found employment at another tavern. It was after one of her many performances that she met Gaharis. He bought her a drink, and told her all about his life as an adventurer. Finding the idea exciting and dangerous, Jasmine jumped at the chance to join Gaharis on his travels. During that time, she became good friends and on/off again lovers with Gaharis. To say the least, their relationship is complicated at best.

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 Post subject: Re: Player Characters
PostPosted: Thu Jun 11, 2015 10:53 am 
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Knight
Knight
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Posts: 1570
Location:
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Zurgo (played by keymeister16)
Male Half-Orc Urban Barbarian 1 Bladebound Magus 1 (favored) (Have 1 favored bonus to choose)
HEIGHT, WEIGHT, AGE, gotta have red hair
Int: +0, Move: 30 ft*
Str 14 (+2), Dex 10 (0), Con 14 (+2), Int 16 (+3), Wis 10(0), Cha 10(0)
HP: 17/21 (4 pvp damage)
AC: 14* (Flat 14, Touch 10), CMD 13, Fort +4 (+3/6), Ref +0 (+4/6), Will +2 (+2/6)
BAB: +1 (+3/4), CMB +3
*Crowd Control: When adjacent to 2 or more enemies gain +1 hit, Dodge AC, movement is not impeded by crowds, +1 intimidate to influence crowds.

Greataxe: Hit: +3*, Damage: 1d12+3, Crit: 20 x3
Arcane Strike: (swift action) +1 damage for 1 round.

Skills:
Acrobatics: 4 (1 rank +3 bonus)
Linguistics: 7 (1 rank +3 bonus +3 int)
Intimidate: 8* (2 ranks +3 bonus +3 int +2 racial)
Knowledge (arcana): 7 (1 rank +3 bonus +3 int)
Knowledge (dungeoneering): 7 (1 rank +3 bonus +3 int)
Knowledge (nature): 7 (1 rank +3 bonus +3 int)
Knowledge (nobility): 7 (1 rank +3 bonus +3 int)
Perception: 5 (2 ranks +3 bonus)
Ride: 4 (1 rank +3 bonus)
Spellcraft: 7 (1 rank +3 bonus +3 int)
UMD: 4 (1 rank +3 bonus)

Languages: Orc, Undercommon, Common, Goblin, draconian, Abyssal

Traits: Bruising Intellect (Intimidate with int), Desperate Resolve(+1 concentration checks +4 if grappled, pinned, in violent weather, or entangled)
Drawbacks: Power-Hungry(-2 will saves if promised power or wealth), Pride(-2 Diplomacy Sense Motive against creature that offends your honor)

Feats:
Arcane Strike (swift: +1 dmg (increases per 5 levels))

Racial Traits:
Orc Ferocity(1/day when below 0 HP but not killed, fight for 1 as disabled), Weapon Familiarity, Darkvision 60ft

Class Features:
Crowd Control, controlled rage (6/6 rounds/day), Arcane pool (3/3 (Int + 1/3 level), cantrips, spell combat

Controlled Rage reference: +4 to split between Str Dex or Con. Can end as a free action, but causes fatigue for 1 minute. Cannot enter rage while fatigued or exhausted. Ends when unconscious.
Arcane Pool Action: 1 point as swift action to give weapon a +1 bonus for 1 min (10 rounds).

Magus Spells Prepared: used today
Level 0 (infinite): Detect Magic, Ray of Frost, Mage Hand
Level 1 (2): Shocking Grasp, True Strike

Magus Spells known:
Level 0/Level 1: All spells known

Equipment:
Greataxe, Chain shirt, C Torch, 5 trail rations, Cheese, Bread, Jerky, 1lb of fresh beef thigh (Fizwilliam) and 1lb of salted beef thigh (Brook), vial of holy water, bottle of Imperial Red wine, 25 gold

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 Post subject: Re: Player Characters
PostPosted: Wed Mar 02, 2016 12:12 pm 
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Knight
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Posts: 1570
Location:
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Hihim Oathmaker (played by Chris1234)
Male Dwarf Cleric 2 (Deity: Sarenrae)
4'0" 170lb Size: M
Init: +0, Move 20 ft
Str 13(+1). Dex 10 (0), Con 14 (+2), Int 14 (+2), Wis 16 (+3), Cha 8 (-1)
HP: 17/17
AC: 17* (Flat 17*, Touch 10*), CMD 12*, Fort +5*, Ref +2*, Will +6*
BAB: +1
*+4 AC vs Giants, +4 CMD vs Bullrush/Trip, +2 saves vs poison and spells

Waraxe: Hit: +2*, Damage: 1d10+1*, Crit: 20 x3
*+1 hit/damage vs orcs and goblins

Skills:
Appraise: 8* (1 rank, +3 bonus, +2 int, +2 racial) (+2 merchant scales bonus to items that are valued by weight)
Craft(Armourer): 6 (1 rank, +3 bonus, +2 int)
Heal: 7 (1 rank, +3 bonus, +3 wis)
Knowledge (Arcana): 6 (1 rank, +3 bonus, +2 int)
Knowledge (History): 6 (1 rank, +3 bonus, +2 int)
Knowledge (Nobility): 6 (1 rank, +3 bonus, +2 int)
Knowledge (Planes): 6 (1 rank, +3 bonus, +2 int)
Knowledge (Religion): 6 (1 rank, +3 bonus, +2 int)
Linguistics: 6 (1 rank, +3 bonus, +2 int)
Perception: 2* (+2 wis) (+2 vs stone in 10ft)
Sense Motive: 7 (+1 rank, +3 bonus, +3 wis)

Languages: Common, Dwarven, Orc, Undercommon, Celestial

Racial Traits:
Weapon Familiarity, Darkvision 60ft

Class features:
Channel energy, Glory Domain (+2 DC for undead to resist channeling), Touch of Glory, Sun's Blessing (+level damage to channel vs undead+),

Cleric Abilities (per day):
Channel energy (2/2): 1d6 (DC 12 vs undead, +2 damage vs undead and undead cannot add channel resistance against it)
Touch of Glory (6/6): Grant an ally +2 to their next skill or ability check that uses charisma for the next hour.

Cleric Spells:
0th level: Create Water, Detect Magic, Purify Food & Drink, Read Magic
1st level: Comprehend Languages, Magic Weapon, Protection from Evil, [Shield of Faith]

Cleric spells known:
Level 0/Level 1: All spells known

Equipment: Waraxe, Scale mail, Heavy Steel Shield, Silver Holy Symbol, Backpack, Explorer's clothes, Trail rations (13 days), 2 sacks, Beltpouch, Wooden Holy Symbol, 50ft rope (hemp), 6 Pitons, Hammer, Waterskin, Spell Components pouch, flint&steel, crowbar, ink/quill(steel), Parchment x10, Oil (4 pints), Merchants scales, whetstone, 2 gold, 1 silver, 8 copper

Hihim is tall for a dwarf, just topping 4'0", with a girth to match, 170lb. His wild ginger beard stretches down, straining to reach his pelvis while his ginger plaits bounce comfortably on his shoulder blades. Apart from the polished silver symbol of Sarenrae that proudly sits on his chest, the hair is the only splash of colour about Hihim - his preferred leisure attire of scale mail and slung steel shield being quite unremarkable. A waraxe and backpack complete the dwarf's outfit and he strides slowly and deliberately onward.

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