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 Post subject: Char Generation
PostPosted: Tue May 09, 2017 11:01 am 
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Duke
Duke

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Wed Nov 25, 2015 11:58 pm
Posts: 5432
Unseen Servant Campaign number is 563.

All core races and classes allowed but preferably no evils. Level 1 start. Starting location in or around Waterdeep, so a few sentences of background around that would be useful.

Time when Kelban Arunsen was the Blackstaff and the Seven sisters were all alive (ok one was a ghost having been killed by a blue Dragon, I think) and Durnhan ran the Yawning Portal.
Roughly 1372 DR, but not going for strict adherence to Canon..

Stats will be via a Point-buy system slightly modified from the PHB

30 point buy system, stats start at 8. (A good backstory, preferably <300 words, may earn a bonus point* ).
Only one stat can be bought up to 16 before racial adjustments are applied.

to bump stats between 8-13 it costs 1 point each
bump stats to 14 and 15 cost 2 points each
bump stat to 16 costs 3 points

Example:
buying Str up to 16 from 8 costs 12 points [1+1+1+1+1+2+2+3]
buying Dex up to 14 from 8 costs 7 points [1+1+1+1+1+2]
buying Con up to 13 from 8 costs 5 points [1+1+1+1+1]
buying Int up to 12 from 8 costs 4 points [1+1+1+1]
buying Wis up to 10 from 8 costs 2 points [1+1]
Cha stays at 8
total points spent: 30

Stats (before race chosen) 16, 14, 13, 12, 10, 8

Player chooses a "Dragonborn" [+2 str, +1 cha]
final stats: Str 18, Dex 14, Con 13, Int 12, Wis 10, Cha 9

Edit (20 Nov 2017): Material from the Sword Coast book is fine. Material from Unearthed Arcana, please ask first.


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 Post subject: Re: Char Generation
PostPosted: Tue May 09, 2017 11:22 am 
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Duke
Duke

Joined:
Wed Nov 25, 2015 11:58 pm
Posts: 5432
Character Template, (with thanks & acknowledgements to Tristen from whom this was extracted.)

Character Name (Nickname if any), Gender, Race, Class(es)/Level(s), [D&D 5th Ed]
Alignment: N, Height: ”, Weight lbs, HD(1d ) Hit Points: / , XP: 0/300
STR: /+ , DEX: /+ , CON: /+ , INT: /+ , WIS: /+, CHR: /+

AC: [Armour AC , Dex + AC], Initiative: + , Speed: ',
Weapons: e.g. (Finesse); Shortbow: +2 to hit, dmg 1d6+2 R (80/320); Dagger: (*Finesse) 1d4+2 (Finesse) R(20/60)
Saving Throws: STR + , DEX +, CON + , INT + , WIS + (prof.), CHR + (prof.)
*Finesse: use dex bonus to hit and dmg for finesse weps (+2)

Racial Traits:
-
-
-Language:


Class Features:
-
-
-

Background:
-
-


Proficiencies: Proficiency Bonus: +2
-
-
Skills: Acrobatics + (Dex), Animal Handling + (Wis), Arcana + (Int, Prof), Athletics + (Str), Deception + (Cha, prof), History + (Int), Insight + (Wis), Intimidation + (Cha), Investigation + (Int), Medicine + (Wis), Nature + (Int), Perception + (Wis), Performance + (Cha), Persuasion + (Cha), Religion + (Int), Sleight of Hand + (Dex), Stealth + (Dex), Survival + (Wis)
Languages:


Gear: [weight in lbs]
Head -
Neck –
Held:
Torso –
Back –
Waist –
Pouch #1:
Pouch #2:
Feet –

Backpack: [5] { } => [lbs]


Weight without pack/sack: []
Pack Weight: []

Total weight carried: [lbs]


Current costs:

Total gp.


Personality traits:
Background: [Some of the 5th Ed backgrounds (as distinct from backstory) in the Swordcoast Adventurer's Guide (pp145-154) look interesting.]
Ideals:
Bonds:
Flaws:


Magic:
Known spells:
Cantrips:
1st level spells:

Spell slots:
Casting Level: 1


Appearance:


Backstory:


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 Post subject: Re: Char Generation
PostPosted: Mon Oct 30, 2017 4:20 pm 
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Duke
Duke

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Wed Nov 25, 2015 11:58 pm
Posts: 5432
In view of the forum medium I’ve used Int saving throws as a mechanic to “not forget” things recently discussed IG (where it appears to me that details may have dropped down the {forum} cracks). This isn’t in the PHB so feedback welcome. Where the save is 20+ (or a natural 20) I may well give a bonus to the associated skill roll, e.g. Investigation.


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 Post subject: Re: Char Generation
PostPosted: Tue Oct 31, 2017 4:52 am 
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Count
Count
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Wed Aug 26, 2015 9:04 am
Posts: 4007
There isn't a memory check? Or it's normally just a wis or int check with a DC anyway?


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 Post subject: Re: Char Generation
PostPosted: Tue Oct 31, 2017 5:08 am 
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Duke
Duke

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Wed Nov 25, 2015 11:58 pm
Posts: 5432
As a saving throw some PCs get the proficiency bonus too.


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 Post subject: Re: Char Generation
PostPosted: Sat Nov 11, 2017 11:44 am 
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Duke
Duke

Joined:
Wed Nov 25, 2015 11:58 pm
Posts: 5432
Renown:
Renown which is a measure of an adventurer's standing within a given faction or organisation.
This is a numerical value that starts at 0 and increases as the character earns favour within a particular organisation.
Many organisations have 'ranks', a mark of status within the organisation. Rank loosely matches Renown.
Higher Renoun may grant access to resources such us information, equipment, facilities or other aid.
Renown may move up or down according to a character's actions but cannot become negative (or fractional).
An example is:

    Renown - Emerald Enclave 6

Piety:
Piety is an analogous statistic for religions.
Significant Piety may grant bonus spells.


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 Post subject: Re: Char Generation
PostPosted: Mon Aug 13, 2018 5:41 am 
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Duke
Duke

Joined:
Wed Nov 25, 2015 11:58 pm
Posts: 5432
TristenC wrote:
'Help' mechanic, giving him advantage on his check, yes?
Correct. Normally a character can help another within 5' giving advantage to the latter's next action.


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