Screaming Devilkins

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Screaming Devilkins

Postby Halaster-Blackcloak » Tue Jun 06, 2017 1:56 am

How on earth did these incredibly fun monsters not make it into 2e? I love these things! From the 1E Fiend Folio:
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Screaming Devilkins

AC: 2
HP: 15 (3HD)
Thaco: 13
# Att: 1
Damage: 1d6 (bite)
Size: S, AL: LE, ML: Elite (13), MOV: FL 12 (D), XP: 250

* Scream – only silenced by death or silence spell, PCs cannot hear anything over scream, deafening, 60’ range, save vs. BW each
round or cannot attack or cast spells, only defend.
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A swarm of them (1-4) will really cause problems for most parties. My PCs are currently going to an abandoned castle/dungeon to face off against an old enemy they thought they killed (he's actually a lich - they killed a skeletal servant) and these things are going to plague the hell out of them! :twisted:

Putting them in Ruins of Undermountain III: The Deadly Levels as well! :twisted:
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Re: Screaming Devilkins

Postby GenghisDon » Mon Jun 12, 2017 8:57 pm

they are indeed a fun, cool monster

I think the problems all stem from the description/explanation. It would be better as a fiend/extra planar critter instead of a "natural creature"(?)

the attack is via barbed tail BTW. Why the THACO boost?
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Re: Screaming Devilkins

Postby Halaster-Blackcloak » Tue Jun 13, 2017 1:13 am

Ah, I forgot to mention that. They're part of a group of monsters guarding a lich who's opened a gate to the Negative Material Plane. So all the undead in the area are tougher (due to emanations from the gate). I just used DM whim to boost the devilkin up a bit as well (due to the gate) just to make them a bit more challenging. I'm gonna have fun with these critters indeed! :twisted:
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Re: Screaming Devilkins

Postby Halaster-Blackcloak » Mon Jul 03, 2017 4:57 pm

Oh man, these guys are gonna cause some serious PC headaches, the way I have them laired! :twisted:
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