This is an implementation of intelligent weapons loosely based on Jason Krolls intelligent weapons export file.

Advantages:

This package is very very flexible allowing you to add "house rules" and allowing you to specify every bit of information regarding Intelligent Weapons

I have included all of the standard weapon abilities and added a few more.

I have included descriptions of all the items also.

This allows you to create a weapon without having to make a treasure bundle to do so.

Simply add the "count" item to the character then drag over weapon and say yes to annoying message.

I did add sample weapons the same way Jason did and made a few Weapons off the top of my head.

If you want to use the treasure bundle method you can read Jason Krolls Intelligent Weapon readme file.

Disadvantages:

Implemented using count so it makes your count item data type messy.

Not as athestically pleasing as Jason's, instead of small blue book icon you get the triple dot "therefore" symbol.

Things I cannot help:

I gave a few sample ego's
and an ego template (with ego formula in description), this means you have to calculate the ego of the weapon and then go make a new count item to match, since every weapon is different.

since personality is based on ego you must do the same with it. (again the formula and usage is in the description)

Ben VanWagner
cthulhu@direclynx.net
