The Fated, The Transcendant Order, The Sign of One, The Free League, Believers of the Source, Doomguard

These Kits were created for the Core Rules 2.0 and expansion programs.
They were created by Jeff Press.  Send any and all emails to Tyranthraxus@softhome.net

Here are notes on the factions and how these kits work.

Only a few of the abilities are able to be transferred into terms workable by the program.  Things like the +1 THAC0 for sinkers are included in this list.

Many faction abilities, most notably the Ciphers and the Signers were of little effect to the number crunching that the program does.  These abilites are listed in the "description" box.  

Adjustments:
I had some trouble with the Fated.  I could not get characters to have a 10% pickpockets skill if not rogues, and I could not quite get the PP bonus for rogues (it is approximated at least, and I think it works better).  Also, I gave members of this faction a 5% discount on anything they buy (The FM mentions this briefly).  I gave starting characters 8 NWP slots to work with, but I don't think this translates into S&P character points.  Therefore, starting S&P characters may not have the proper amount of CP's for the NWP screen.  Adjust accordingly.

The other 5 factions in this set should be okay.  I did some preliminary testing, but if anyone finds anything wrong, or can improve on these, email me  Tyranthraxus@softhome.net

