Priests
-------
by Chris Bodley (material copyright 1999 Wizards of the Coast)

Please distribute this readme file with this export.
Thank you.


The following classes should have all of the rules from
the Player's Handbook, Tome of Magic, Spells & Magic, and 
High-Level Campaigns.  The classes are renamed with a 
'(HLC)' at the end of the name unless the name was too long.

Note that you will have to add these classes to their
respective races to use them.

NOTE: Modifications only go to 30th level since, according
to the HLC, that is the highest level any character can
achieve.

NOTE: The Player's Handbook specifically states that THAC0s
continue to improve at the same rates after 20th level, but
the High-Level Campaigns book stops all THAC0s for characters
at 20th level.  Since these exports are designed to support
the HLC book, all HLC classes THAC0s stop increasing after 20th
level.

Separate files are available on my website with True Dweomers and
Quest Spells that are compatible with these priest classes.

For the cleric and druid, a copy of the original (core rules) class was 
made with the following corrections:

Cleric
------
1st level  - Removed access to Sun sphere, and removed minor access to
             Elemental Fire and Elemental Air (as per Spells & Magic)
10th level - Access to Quest Spells
             Begin 9th level spells (Quest Spells) on spell selectect chart
20th level - Access to True Dweomers
             Improved Access to Quest Spells
             Begin 8th level spells (True Dweomers) on spell selection chart
21st level - Improved Undead Turning
             Increased Spell Selection
             Holy Army
             **THACO no longer increases**
25th level - Increased Spell Selection
27th level - Increased Spell Selection


Druid
-----
1st level  - Added major access to Sun sphere (as per Spells & Magic)
10th level - Access to Quest Spells
             Begin 9th level spells (Quest Spells) on spell selectect chart
15th level - Corrected spell selection (6 spells per spell level at 15th from then on)
16th level - Immunity to Natural Poisons
             Health
             Change Self
17th level - Hibernation
             Enter the Elemental Plane of Earth
18th level - Enter the Elemental Plane of Fire
19th level - Enter the Elemental Plane of Water
20th level - Enter the Elemental Plane of Air
             Access to True Dweomers
             Improved Access to Quest Spells
             Begin 8th level spells (True Dweomers) on spell selection chart
21st level - Increased Spell Selection
             Holy Army
             **THACO no longer increases**
25th level - Increased Spell Selection
27th level - Increased Spell Selection


I then created the following four classes according to the
Spells & Magic rules:

Chaos Crusader (should have been Chaotic Crusader, but there
wasn't enough space)
Law Crusader (should have been Lawful Crusader, but there 
wasn't enough space)
Monk
Shaman

The only modification I made was a simplification of the monk's
open hand attack.  It wasn't possible to force it to get 2 attacks
a round as a melee weapon without forcing ALL of the monk's melee
attacks to be 2 per round.  Also, it was cumbersome to make
4+ weapons that were "Open Hand, Monk" so I simply described it
as a class ability.

Similarly, I added a chart for the Shaman's number of spirits
in the class ability section of the character sheet.

Having no particular rules to go by, these are the High-Level
Powers I gave to the new specialty priests:

Crusaders (both):  Holy Army, Increased Spell Selection
Monk:  Increased Spell Selection
Shaman:  Improved Turning, Increased Spell Selection


My email address is chrisbodley@usa.net.  Please email me
with any mistakes that I have made or any suggestions
that are appropriate to this project.  Please note that I am not 
interested in implementing all of the books; only the 'core' 
books of the Player's Handbook, Tome of Magic, Spells and Magic,
and High-Level Campaigns.  Basically, if it involves Character
Points, I don't do it!  Thanks and I hope you enjoy it!!