"Goblin","6 (10)","1-1","20","Any","Temp/Trop","1","1d6 (weapon)","4-24",0,0,"0","S","6","15-35","Night","LE","C (K)","5-10","MM 163","Humanoid","hate bright sunlight, -1 to attacks, infravision 60', use spear, mace or short sword (2nd weap), armor: leather, leaders","wear chain or plate mail, cowardly, prefer ambush, speak: own, kobold, orc & hobgoblin, tribe 40-400, have leaders,","UC","chief, etc, hate gnomes, dwarves & most humanoids, 10% ride worgs, lairs guarded by 5d6 wolves or 2d6 bugbears","Tribe","Carnivore","10","General","Prime Material","OMI 47, DRC 180",
"Skeleton","7","1","19","Any","Any","1","1d6","3-30",0,1,"0","M","12","65","Any","N","Nil","0","MM 315","Undead","magically animated, serve as guards or warriors, use sword or spear (usually rusty, same dmg), immune to sleep,","charm, hold, fear spells, or cold based, slashing weapons 1/2 dmg blunt weapons full dmg, holy water 2d4/vial,","R","fight to death","Band","Nil","special","General","Prime Material","OMI 87, DRC 204",
"Aarakocra","7","1+2","19","Any","Temp/Trop","2","1d3/1d3 or weapon","1-10",1,0,"0","M","6, Fl 36 (C)","65","Day","NG","D","8-10","MM 5","Monster","bird-men, 20' wingspan, speak own, giant eagle & common (10%), attack: claw/claw or weapon, use javelin (6), dive","+200' att +4 & DD (w/javelin), saves last javelin for dive & melee, bite 1d3, have little to do w/others, claustrophobic,","VR","11-30 in tribe, eldest male is leader, male hunt, females incubate eggs, may have a shaman & can summ air elemental","Tribe","Carnivore","11","General","Prime Material","FF 8",
"Aboleth","4","8","13","Subterranean","Temp/Trop","4","1d6 (4x)","1-4",1,1,"0","H","3, Sw 18","5000","Night","LE","F","13-14","MM 6","Monster","fish-like, 4 tenticles (10'), attack: tent (4x), if hit save vs spell or skin turns slimy (1d4+1 rnds) & must keep skin covered","& damp or 1d12 dmg/turn (cure disease stops transform & cure serious returns to norm), telepathy to enslave creatures","VR","(3/day) w/30' save vs spell  or obey commands (rem curse, disp mag, or sep 1 mil.new save), surround w/1' cloud","Brood","Omnivore","13","General","Prime Material","OMII 8",
"Ankheg","2 (4)","3 to 8",,"Forests","Temp/Trop","1","3d6+1d4","1-6",1,0,"0","L","12, Br 6","175-975","Any","N","C","0","MM 7","Monster","legged worm, detect MV 300', attack: wait 5-10' under surface then spring & crush w/mandibles (excretes acid, 1d4","dmg/rnd), squirt acid (1 per 6 hrs) 30' dmg 8d4 save vs pois 1/2 (last resort). overall AC 2, underside AC 4, constantly","R","dig tunnels, after mating female kills male & emplants 2d6 eggs in his body, 75% hatch in a few weeks","Brood","Omnivore","9","General","Prime Material","OMI 6",
"Arcane","2 (5)","10","11","Any","Any","1","1d8+special","1-6",1,1,"40%","L","12","4000","Any","LN","R (G)","17-18","PSII 10","Humanoid","traders, most have magical protection (ring, cloak, etc), can invisible or dim door (3/day) to avoid combat, weapons do","dmg + special (1st or 2nd spell, blind, shock, etc, arcane ability not weapon), use bodyguards (1-4 lvl mage) to fight","VR","for them, no home plane, nomadic, prefer to deal in magic, gems, rare spices & fine wine, sometimes deal in weapons","Entourage","Omnivore","11-12","Planescape","Prime Material","MM 8",
"Skeleton, Animal","8","1-1","20","Any","Any","1","1d4","2-20",0,1,"0","M","6","65","Any","N","Nil","0","MM 315","Undead","magically animated, serve as guards or warriors, attack: bite, immune to sleep, charm, hold, fear spells, or cold based,","slashing weapons 1/2 dmg blunt weapons full dmg, holy water 2d4/vial, fight to death","VR",,"Band","Nil","special","General","Prime Material","OMII 109",
"Skeleton, Monster","6","6","15","Any","Any","1","weapon","1-6",0,1,"0","M","12","65","Any","N","Nil","0","MM 315","Undead","magically animated, serve as guards or warriors, use normal weapons, immune to sleep, charm, hold, fear spells or","cold based, slashing weapons 1/2 dmg blunt weapons full dmg, holy water 2d4/vial, always constructed from","VR","humanoid creatures","Band","Nil","special","General","Prime Material",,
"Argos","0","5 to 10",,"Any","Any","3","1d4/1d4/1d4 or weapon","1",1,1,"25%","L","9, Fl 3 (B)","2000-7000","Special","LE","U","5-14","MM 9","Monster","giant amoeba, size L-G (2' dia per HD), MV by slithering or levitating, attack: 1 to 3 weapons or 3 mouths, on nat 20 it","swallows victim (2d8 dmg/rnd, freed by cutting 8 hp dmg w/short weap), eyes are like those of a beholder (see table),","VR","attacking eyes (att -4) may reduce it's power, central eye can use 1 of 3 powers/rnd, consume anything that moves","Solitary","Omnivore","16","General","Wildspace",,
"Aurumvorax","0","12","9","Hills/Rough","Temperate","1","2d4","1",1,1,"0","S","9, Br 3","9000","Day","N","Special","1","MM 10","Monster","badger-like, 500 lbs, charges victims (opp surp -3, +2 if protecting young), attack: bite, if hit jaws lock on victim until","victim or it is dead (8 dmg/rnd & 2d4 legs rake for 2d4 each, vict no DEX bonus), 1/2 dmg blunt weap, immune to","VR","normal fires (1/2 magic fire), poison & gas, feed on gold ore, valuable hide made to garment (AC 2, prot from fire)","Solitary","Carnivore","19-20","General","Prime Material","OMII 11","golden gorger"
"Rat","7","1/4","20","Any","Any","1","1","1-100",1,0,"0","T","15","7","Night","N","nil","1","MM 300","Animal","rodent, normally flee larger animals, bite has 5% chance of infecting with disease save vs poison, fear fire, a swarm","hits auto 4 dmg/rnd, found anywhere","C",,"Pack","Scavenger","2-4","General","Prime Material","OMII 105, DRC 201",
"Rat, Brush","7","1/4","20","Forests","Any","1","1","1-100",0,0,"0","T","15","7","Night","N","(C)","1","MM 300","Animal","wood rat, normally flee larger animals, inflicts disease, fear fire, attracted to shiny objects, can be trained, will not","attack humans","C",,"Pack","Scavenger","2-4","General","Prime Material",,
"Baatezu, Greater, Pit Fiend","-5","13","7","Any","Any","6","1d4(2)/1d6(2)/2d6/2d4 or weapon","1-4",1,1,"50%","L","15, Fl 24 (C)","21,000","Any","LE","G, W","17-18","PS 28","Monster","STR 18/00, divide attacks, wing buffets (2)/claw (2)/bite/tail also club 1d6+7 (replaces a claw att),bite-poison","causes disease & save or die in 1d4 rnds, tail-can hold & constrict 2d4 until STR check, +3 weapon to hit, regen","VR","2 hp/rnd & radiate a fear 20'-rad (save vs rod -3 or flee 1d10 rnds), other powers, greatest power of baatezu","Solitary","Carnivore","19-20","Planescape","Baator","MM 11",
"Baatezu, Lesser, Abishai, Black","5","4+1","17","Any","Any","3","1d4/1d4/1d4+1","2-20",1,1,"30%","L","9, Fl 12 (C)","7000","Any","LE","nil","8-10","PS 18","Monster","attacks claw/claw/tail, tail injects poison save vs poison or die, dive attack strikes w/both claws +2 to hit & inflicts","DD, regen 1 hp/rnd except from holy water or holy magical weapon, holy water 2d4 dmg, +1 weap to hit, can gate","C","2d6 lemures (60%) or 1d3 abishai (30%), can chg slf, comnd, prod flm, pyrotech & scare, order red, green, black","Solitary","Carnivore","8-10","Planescape","Baator","MM 11",
"Baatezu, Lesser, Abishai, Green","3","5+2","15","Any","Any","3","1d4/1d4/1d4+1","2-8",1,1,"30%","L","9, Fl 12 (C)","8000","Any","LE","nil","8-10","PS 18","Monster","attacks claw/claw/tail, tail injects poison save vs poison or die, dive attack strikes w/both claws +2 to hit inflicts","DD, regen 1 hp/rnd except from holy water or holy magical weapon, holy water 2d4 dmg, +1 weap to hit, can","C","gate 2d6 lemures (60%) or 1d3 abishai (30%), can chg slf, comnd, prod flm, pyrotech & scare, order red, green, black","Solitary","Carnivore","8-10","Planescape","Baator","MM 11",
"Baatezu, Lesser, Abishai, Red","1","6+3","13","Special","Special","3","1d4/1d4/1d4+1","1",1,1,"30%","M","9, Fl 12 (C)","9000","Any","LE","nil","8-10","PS 18","Monster","attacks claw/claw/tail, tail injects poison save vs poison or die, dive attack strikes w/both claws +2 to hit inflicts","DD, regen 1 hp/rnd except from holy water or holy magical weapon, holy water 2d4 dmg, +1 weap to hit, can","C","gate 2d6 lemures (60%) or 1d3 abishai (30%), can chg slf, comnd, prod flm, pyrotech & scare, order red, green, black","Solitary","Carnivore","11-12","Planescape","Baator","MM 11",
"Banshee","0","7","13","Any","Any","1","1d8","1",1,1,"50%","M","15","4000","Night","CE","(D)","15-16","MM 13","Undead","spirit of evil elf, 60% invis in sunlight, sight causes fear (save vs spell) flee 10 rnds (50% drop items), wail- all 30' save","vs DM or die (1/day only at night), attack: touch, +1 weap to hit, immune to charm, sleep, hold, cold & elect, holy","VR","water 2d4 dmg, dispell evil destroys it, turn as special, usually flees if characters survive groan, hate living creatures","Solitary","Nil","13","General","Prime Material","OMI 50, DRC 182","groaning spirit"
"Basilisk, Lesser","4","6+1","15","Land","Any","1","1d10","1-4",1,0,"0","M","6","1400","Day","N","F","1","MM 14","Monster","8 legs, reptilian, attack: bite, gaze turns flesh creatures to stone (if gaze reflected it will becomes petrified), in Astral","plane it's gaze kills, gaze effective 50'","UC",,"Solitary","Carnivore","12","General","Prime Material","OMI 8, DRC 159",
"Basilisk, Greater","2","10","11","Land","Any","3","1d6/1d6/2d8","1-7",1,1,"0","L","6","7000","Day","N","H","5-7","MM 14","Monster","8 legs, reptilian, attack: claw/claw/bite, claws poison (type K, save +4, 2-8 min. 5/0), gaze turns flesh creatures to","stone, poisonous breath- all w/ 5' save +2 or die (save each round), 10% chance of gaze being reflected (unless","VR","within 10'), gaze effective 50', usually guard treasure","Solitary","Carnivore","16","General","Prime Material","OMII 15",
"Dracolisk","3","7+3","13","Land","Any","3","1d6/1d6/3d4","1-2",1,0,"0","H","9, Fl 15 (E)","3000","Day","CE","C, I","5-10","MM 14","Monster","black dragon/basilisk, 6 legs, fly only short time (1d2 turns), attack: claw/claw/bite, BW-acid 5' wd x 30' lg 4d6 dmg","save vs BW 1/2 (3/day), gaze turns flesh to stone (extends 20'), 10% chance to be affected by own gaze, opp att -4","VR","to avoid gaze during melee","Solitary","Carnivore","15","General","Prime Material","OMII 55",
"Bat, Common","8 (4)","1d2 hp","20","Land","Any","1","1","1-100",1,0,"0","T","1, Fl 18 (C)","15","Night","N","nil","1","MM 15","Animal","'see' at night w/natural sonar, only attack if cornered, if frightned they swarm  that puts out torches (1% per bat),","disrupts spellcasting, inhibits melee (-2 THAC0) & get in way, AC 4 while flying under normal conditions, prefer warm","C","climates, live in caves & dark places, rot grubs & carrion crawlers live off their droppings","Swarm","Omnivore","2-4","General","Prime Material","OMII 15, DRC 159",
"Bat, Large","8","1","19","Land","Any","1","1d4","3-18",0,1,"0","M","3, Fl 18 (C)","35","Night","N","nil","1","MM 15","Monster","large version of common bat, live in caverns & undergroun, +4 AC bonus if opp w/ Dex <14) fires missile, attack: bite,","if bit 1% per point of dmg of getting rabies, 1d4+6 day incubation then 10 days to live, becomes irritable & is 'set off' by","UC","nearly anything then attacks until death, cured by wish, alter reality, limt wish, cure disease or sim spell","Flock","Omnivore","5-7","General","Prime Material","DRC 159",
"Bat, Huge","10/7/2","4 to 6",,"Subterranean","Temp/Trop","1","2d4","1-8",1,1,"0","H","3, Fl 15 (C)","420-975","Night","NE","C","5-7","MM 15","Monster","12-16' wingspan, must have large area as flight runway, victims suffer -3 to surprise from silent & rapid flight, screech","forces victims w/20' to cover ears rather than fight unless save vs paralysis, AC 2 while in flight, AC 7 in crowded","R","flight & 10 on ground","Flock","Omnivore","11-12","General","Prime Material","OMII 15","Mobat"
"Azmyth","2","2","19","Land","Any","2","1/1d2","1",1,1,"40%","S","3, Fl 24 (A)","650","Any","CN","C","13-14","MM 15","Monster","wanderer, may work w/humanoids, communicate with telepathy (60'), infravision 90', knw align (3/day), 1/day:  invis","(6 rnds) & silence 15'-radius (centered on self), attack: bite/tail & 2/day shocking grasp w/ physical contact (1d8+6","R","dmg in addition to normal dmg)","Solitary","Omnivore","14","General","Prime Material","FR2MC",
"Night Hunter","6","2+2","19","Land","Any","4","1d4/1d2/1d2/1d6 or 3d4","1-12",0,0,"0","M","2, Fl 18 (A)","175","Night","NE","M, O, (Z)","8-14","MM 15","Monster","bat-like, usually hunt small beasts but sometimes livestock & humans, att: bite/claw/claw/slash or stab w/tail,","infravision 120', lairs have 30 creatures, active anytime in underdark, live in caves, bring prey to lair to eat","UC",,"Pack","Carnivore","11","General","Prime Material","FR2MC","dragazhar"
"Sinister","3","4+4","17","Land","Any","1","1d4+1","1-6",1,1,"70%","L","2, Fl 21 (A)","2000","Any","LE","nil","8-16","MM 15","Monster","manta ray-like, fly by levitation, infravision 160', precision levitation, surrounded by 5' wall of force (stops only missile","attacks, including mag miss & Melf's acid arrows), cast hold monster (1/day), communicate w/ other sinisters thru","R","telepathy 20', love music & drawn to campfires where music is played (won't attack unless provoked)","Band","Omnivore","15-16","General","Prime Material","FR2MC",
"Bear, Black","7","3+3","17","Land","Temperate","3","1d3/1d3/1d6","1-3",1,0,"0","M","12","175","Day","N","nil","2-4","MM 17","Animal","usually not aggressive, hug: if claw hits w/18+ it hugs for additional 2d4, good hearing & smelling but poor eyesight,","may be trained if captured as cubs","C",,"Family","Omnivore","8-10","General","Prime Material","OMI 9, DRC 159",
"Bear, Brown","6","5+5","15","Land","Temperate","3","1d6/1d6/1d8","1-6",1,0,"0","L","12","420","Day","N","nil","2-4","MM 17","Animal","very aggressive, hug: if claw hits w/18+ it hugs for additional 2d6, will fight for 1d4 rnds after reaching 0 to -8 hp, is","immediately killed at -9 hp or fewer","UC",,"Family","Omnivore","8-10","General","Prime Material","OMI 9, DRC 159","grizzly"
"Bear, Cave","6","6+6","13","Land","Any","3","1d8/1d8/1d12","1-2",1,0,"0","H","12","650","Day","N","nil","2-4","MM 17","Animal","very aggressive (will attack a well armed party), hug: if claw hits w/18+ it hugs for additional 2d8, will fight for 1d4 rnds","after reaching 0 to -8 hp, immediately killed at -9 hp or fewer","UC",,"Family","Omnivore","8-10","General","Prime Material","OMI 9, DRC 159",
"Bear, Polar","6","8+8","11","Any","Arctic/Sub-Arctic","3","1d10/1d10/2d6","1-6",1,0,"0","H","12, Sw 9","1400","Day","N","nil","2-4","MM 17","Animal","good swimmers, hug: if claw hits w/18+ it hugs for additional 3d6, will fight for 1d4+1 rnds after reaching 0 to -12 hp,","immediately killed at -13 or fewer","R",,"Family","Omnivore","8-10","General","Prime Material","OMII 16, DRC 159",
"Beetle, Bombardier","4","2+2","19","Forests","Any","1","2d6","3-12",1,1,"0","S","9","120","Day","N","nil","0","MM 18","Monster","cannot fly, if attacked 50% per rnd it turns it's rear to attacker & shoots a 8' spherical acid vapor (3d4 dmg/rnd in","contact), also sound during release 20% stun all w/15' (2d4 rnds) +2d4 rnds deafness afterwards), those not stunned","C","have 20% of deaf for 2d6 rnds, can fire every 3rd rnd (max 2/ 8 hrs), it has valuable chemicals worth up to 50 gp","Solitary","Carnivore","3","General","Prime Material","OMI 9",
"Beetle, Boring","3","5","15","Land","Any","1","5d4","3-18",0,0,"0","L","6","175","Night","N","C, R, S, T","1","MM 18","Monster","usually found in trees or in underground tunnels, attack: powerful bite, some collect treasure & items in their nests,","some grow mold/slime/fungi for food (often including shriekers), can't fly","C",,"Solitary","Omnivore","14","General","Prime Material","OMI 9",
"Beetle, Fire","4","1+2","19","Land","Any","1","2d4","3-12",0,0,"0","S","12","35","Night","N","nil","0","MM 35","Monster","cannot fly, attack: mandibles, glands above their eyes produce a luminous red glow which persists for 1d6 days after","being removed that illuminates a 10'-radius, this light produces no heat & is valued by alchemists","C",,"Solitary","Omnivore","12","General","Prime Material","OMI 9",
"Beetle, Rhinoceros","2","12","9","Jungle","Sub-Trop/Trop","2","3d6/2d8","1-6",0,0,"0","L","6","4000","Any","N","nil","0","MM 18","Monster","attacks: mandibles/horn, shell is valued by clerics of Egyptian pantheon who use it for decoration - must be","retrieved in one piece","UC",,"Solitary","Herbivore","14","General","Prime Material","OMI 9",
"Beetle, Stag","3","7","13","Forests","Any","3","4d4/1d10/1d10","2-12",0,0,"nil","L","6","975","Any","N","nil","0","MM18","Monster","cannot fly, poor sight & hearing, 8' lg horns, attack: mandibles/horn/horn, destroy crops & livestock (if hungry enough)",,"C",,"Solitary","Herbivore","13","General","Prime Material","OMI 9",
"Beetle, Water","3","4","17","Water, Fresh","Any","1","3d6","1-12",0,0,"0","M","3, Sw 9","120","Any","N","nil","0","MM 18","Monster","can't fly, found in water less than 30' deep, voracious eaters (eat anything), hunt by scent & vibrations, sometimes","attack & sink boats to get food, breath air but stay underwater for long periods by carrying bubbles under wings that","C","they carry to caves or other areas capable of holding air","Solitary","Omnivore","14","General","Prime Material","OMI 9",
"Behir","4","12","9","Land","Any","2 or 7","2d4/1d4+1 or 2d4/1d6 x6","1-2",1,1,"0","G","15","7000","Day","NE","special","5-7","MM 20","Monster","snake-like reptilian monster, attacks: bite/loop, if loop succeeds 6 talon attacks next round, can lightning bolt 20' long","1/10 rnds (24 dmg save vs BW 1/2), immune: poison & electricity, on nat 20 swallows M prey, creature looses 1/6 of","R","starting hp/rnd, totally digested 12 turns (can't be raised), may cut way out (AC 7, dmg -1/rnd cumm), scales valuable","Solitary","Carnivore","15","General","Prime Material","OMII 18",
"Beholder","0/2/7","45-75 hp",,"Remote","Any","1 to 10","2d4","1",1,1,"0","M","Fl 3 (B)","14,000","Any","LE","I, S, T","15-16","MM 21","Monster","sphere of eyes, fly by levitation, speak: own & some other, AC: body/eyestalk/eyes, eyes stalks (10) have different","powers, central eye protected by anti-magic ray 140 yrd x 90 deg arc (no mag functions), attack # varies by opps","R","location, eyestalks have 1d8+4 hp, killed if 2/3 hp lost from central body (rest in cent eye, destroyes anti mag ray)","Solitary","Omnivore","18","General","Prime Material","OMI 10, DRC 160","sphere of many eyes, eye tyrant"
"Beholder-kin, Death Kiss","4/8/2","1d8+76 hp","11","Remote","Any","10","1d8","1",1,1,"0","H","Fl 9 (B)","8000","Any","NE","I, S, T","8-14","MM 21","Monster","mistaken for beholder 90%, infrav 120', tent 20' lg, att up to 10 diff creat, if tent hits it attaches & drains 2 hp/rnd, AC:","body & tent mouth/cent eye/tent, tent & cent eye each 6 hp, tent drains blood victim to restore hp, E weap to cut tent,","VR","bb/lg rip tent off (1d6 to victim), blood drain generate chrgs to restore hp (50 max), 1 charge heals 1 hp to each tent","Solitary","Carnivore","17","General","Prime Material",,"bleeder, eye of terror"
"Beholder-kin, Eye of the Deep","5","10 to 12",,"Water, Ocean","Any","3","2d4/2d4/1d6","1",1,0,"0","M","Sw 6","4000","Day","LE","R","11-12","MM 21","Monster","breath water, attack: pincer/pincer/bite, central eye emits blinding light cone 5' wide x 30' long x 20' end save vs","poison or be stunned 2d4/rnd, 2 small eyes cast create illusion & hold person or monster, if eyestalk is severed they","VR","regrow in a week","Solitary","Omnivore","15","General","Prime Material","OMI 41",
"Beholder-kin, Gauth","0/7/2","6+6 or 9+9",,"Remote","Any","1","3d4","1",1,1,"0","L","Fl 9 (B)","6000-9000","Day","NE","B","15-16","MM 21","Monster","feeds on magic, infravision 90', AC: body/cent eye/eyestalk, 6 eyestalks (each w/diff power), gaze: save -2 vs spell","or feebleminded, attack: bite, disp mag on eyestalk prevents use 1d4 rnds, if slain 2% chance of 4d4 dmg all 10'","R","(no save), regen 1 hp/2 turns, immune to own powers, prefer to devour magical objects over meat, live 100 years","Solitary","Special","15-18","General","Prime Material","FR1MC",
"Beholder-kin, Spectator","4/7/7","4+4","15","Remote","Any","1","1d4+1","1",1,1,"5%","M","Fl 9 (B)","4000","Any","LN","special","11-14","MM 21","Monster","guardian, cent eye & 4 eyestalks (each w/diff power), +2 surp mod, +1 initiative, passive & will implant suggestion 1st,","AC: body/eyestalk/cent eye, cent eye & stalks 1 hp each, can reflect 1 spell/rnd (save vs magic), if not threatened its","VR","very talkative & friendly, MV by levitation, treasure guarded 90% magical item, incidental treasure see MM 24","Solitary","Omnivore","14","General","Prime Material","FR1MC, OMII 112",
"Beholder, Undead","0/2/7","45-70 hp","11","Remote","Any","1","2d4","1",1,1,"0","L","Fl 2 (C)","13,000","Any","LE","E","special","MM 21","Undead","rotting & shriveled, uses powers of remaining eyes (1d4+1 eyes useless), charm is lost & replaced by weak hold monst","(40%) or useless (60%), immune to sleep, charm, hold spells, mindless servents, usually have a 'controller', saves vary","VR","by hp (see MM 24), AC: body/eyestalk/eyes","Solitary","Nil","18","General","Prime Material","DRC 161","death tyrant"
"Beholder-kin, Hive Mother","0/7","20","5","Remote","Any","1","5d4","1",1,1,"5%","H","Fl 6 (A)","24,000","Any","LE","I, S, T","17-18","MM 25","Monster","swallow target on nat 20 (5d4 dmg/rnd until escape or dead), escape by successful attack roll, AC: body/cent eye,","cent eye 15 hp, control 5-10 beholder-kin or 5-20 abominations (comunicate telepathy), if destroyed remaining","VR","beholders will turn on each other or seek own lair","Solitary","Omnivore","18","General","Prime Material",,"ultimate tyrants, ultimates"
"Beholder-kin, Abomination, Director","4 (2)","12 (8)","9","Remote","Any","2","2d4/2d4","2-5",1,0,"20%","H","15, Fl 3 (A)","10,000","Day","LE","G","8-10","MM 25","Monster","social, warrior & breed specialized mounts (crawler, typ mount), 6 eyes (each w/diff power), can deflect all frontal","attacks (attack -2, 1/2 dmg  & +2 saves), AC 2 when mounted, attack of Director -4 when not mounted, if mounted","VR","treat it & mount as single creature (only 1 att/rnd, suffers only 1/2 dmg from attacks)","Squad","Omnivore","18","General","Prime Material",,
"Crawler","2 (0)","4","17","Remote","Any","2","2d4/2d4","1",1,1,"0","H","15","270","Day","N","nil","1","MM 25","Monster","typical mount for beholder-kin Director, centipede/spider, attacks: fang/fang, if hit poison save or paralyzed 1d4 rnds,","unmounted they can roll into ball AC 0","VR",,"Special","Omnivore","special","General","Prime Material",,
"Beholder-kin, Abomination, Examiner","5","8","13","Remote","Any","1","1d6 or weapon","1-6",1,1,"25%","M","Fl 6 (C)","6000","Night","LN","V (x4)","17-18","MM 25","Monster","4 small eyes (each w/diff powers) & no central eye, can use items & tools w/eyestalks, regen 1 hp/rnd, not very brave","but can be most dangerous (w/use of magic items & artifacts), often lackeys of overseers or hive mothers","VR",,"Squad","Omnivore","11","General","Prime Material",,
"Beholder-kin, Abomination, Lensman","3/7","2","19","Remote","Any","1","1d8 or weapon","1-10",0,1,"0","M","9","175","Day","NE","R","5-7","MM 25","Monster","1 eye, 5 limbs, may weild tools & weapons (double headed pole arm), eye has 1 of 6 possible powers: emotion, heal,","tongues, dispel magic, phantasmal force or protections (as scrolls, any type, one at a time)","VR",,"Squad","Insectivore","14","General","Prime Material",,
"Beholder-kin, Abomination, Overseer","2/7","14","7","Remote","Any","1","3d4","1",1,1,"35%","H","1","15,000","Any","LE","U","19-20","MM 25","Monster","fleshy trees, 13 limbs w/eyes, 8 thorny limbs 1d10+2 each, cannot levitate, covered w/ fungus which changes color","as it desires (green, grey, or brown), uses weapons & items, each eye has diff power, AC: body/eyestalk, eyestalks","VR","have 10 hp, always have 1 or 2 beholder guards & at least 6 Directors protecting them & their lair","Squad","Omnivore","16","General","Prime Material",,
"Beholder-kin, Abomination, Watcher","7","3+3","17","Remote","Any","1","3d6 or special","1-4",1,1,"0","L","Fl 6 (A)","420","Any","N","nil","2-4","MM 25","Monster","3 central eyes, 1 large tent, attack: tenticle 3d6 dmg or electrical shock save vs system shock or fall unconscious,","central eyes & compound eyes have diff powers (see MM 26), not aggressive warriors, prefer misdirection & flight to","VR","physical confrontation","Solitary","Scavenger","10","General","Prime Material",,
"Beholder, Mage",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Monster","shunned by other beholders, purposely blinded central eye, so it might cast spells,",,"VR",,"Solitary",,,"General","Prime Material",,
"Beholder, Elder Orb",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Monster","ancient beholders of god-like intellegence & power, lost function of some eyestalks, more hp & able to cast","spells, supposedly create & control death tyrants","VR",,"Solitary",,,"General","Prime Material",,
"Beholder, Orbus",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Monster","stunted, pale-white beholder retaining only its anti-magic eye & reputed to have great magic abilities",,"VR",,"Solitary",,,"General","Prime Material",,
"Beholder, Doomsphere",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Undead","ghost-like undead beholder created by magical explosions",,"VR",,"Solitary",,,"General","Prime Material",,
"Beholder, Kasharin",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Undead","undead, passes on rotting disease which killed it",,"VR",,"Solitary",,,"General","Prime Material",,
"Beholder, Astereater",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Monster","abomination is a great boulder-like beholder-kin without eyes",,"VR",,"Solitary",,,"General","Prime Material",,
"Beholder-kin, Gorbel","3 (10)","2","19","Land","Tropical","1","1d4 or 1d6","1-20",1,1,"0","S","1, Fl 18 (C)","120","Day","N","nil","0","FFMC","Monster","beholder-like, red globe of rubbery material, will attack & eat anything that moves, MV by levitation, latches to victim","w/claws (cannot break grip) & 1d6 dmg/rnd & gorbels AC drop to 10, only dmg by P or S weapons which bursts it &","UC","releases a gas that explodes for 1d4 dmg to all 5' (not immune to own explosion & may cause chain reaction)","Herd","Scavenger","4","General","Prime Material","MM26, FF 46",
"Hawk, Blood","7","1+1","18","Any","Any","3","1d4/1d4/1d6","4-15",0,0,"0","S","1, Fl 24 (B)","120","Any","N","special","1","MM 27","Animal","fond of humanoids, will attack for food or gems which line their nests to allure females",,"UC",,"Flock","Carnivore","11","General","Prime Material","FF 15",
"Boobrie","5","9","11","Swamp","Temp/Trop","3","1d6/1d6/2d8","1-2",0,1,"0","L","15, Fl 15 (D)","2000","Day","N","nil","1","MM 27","Animal","relative of stork, 12' tall, immune to poison, hunt in blinds (opp surprise -3)",,"R",,"Solitary","Carnivore","11-12","General","Prime Material","FR2MC, OMII 20",
"Condor","7","3+3","17","Any","Any","1","1d4+1","1-2",0,0,"0","M","3, Fl 24 (D)","175","Day","N","special","1","MM 27","Animal","rarely land except to feed, eggs & hatchlings worth 30-60 gp, can be trained to act as spotters or retrievers","small or tiny humanoids can train them as aerial mounts, can carry 80 lbs","UC",,"Solitary","Omnivore","8-10","General","Prime Material","FR1MC",
"Eagle, Giant","7","4","15","Mountains","Any","3","1d6/1d6/2d6","1-20",1,0,"0","L","3, Fl 48 (D)","420","Any","N","special","1","MM 27","Monster","10' tall, 20' wing span, dive: 50' att +4 & DD (att w/claws only), good eyesight & hearing (can't be surpised except at","night or in lair & then only 10%), very social (up to 20 nests in an area), may be trained, their eggs sell for 500-800 gp","R",,"Group","Carnivore","13","General","Prime Material","OMI 36",
"Eagle, Wild","6","1+3","18","Mountains","Any","3","1d2/1d2/1","5-12",1,0,"0","S","1, Fl 30 (C)","175","Any","N","nil","1","MM 27","Animal","dive 100'+ it gains double flying speed, attack +2 attack & DD (att w/claws only), good eyesight (never surprised),","mate for life, occasionally find 1d8+4 eagles in rich feeding area, never attack humanoids (sometimes small humanoids","UC","may be attacked if hungry)","Solitary","Carnivore","9","General","Prime Material","OMII 62",
"Eblis, Common","3","4+4","15","Swamp","Temp/Trop","4","1d4/1d4/1d4/1d4","4-16",0,1,"0","L","12, Fl 12 (C)","650","Day","NE","special","5-10","MM 27","Monster","stork-like, speak lang of chirps, whistles, & hoots, love shiny gems, live in huts that are hard to locate, save +1 vs fire","& dmg -1/die, enjoy killing, cunning, attack in ambushes, attack travelers for items it wants","R",,"Group","Carnivore","15-16","General","Prime Material","FR2MC, OMII 62",
"Eblis, Spellcaster","3","4+4","15","Swamp","Temp/Trop","4 or 1","1d4/1d4/1d4/1d4 or spell","1",1,1,"0","L","12, Fl 12 (C)","1400","Day","NE","special","10-12","MM 27","Monster","same as normal eblis except as follows, leads a community of common eblis, speaks common, cast 2d4 spells/day at","3rd lvl, determine spells at random (see table), spells: audible glamer, blur, change self, hypnotism, hypnotic pattern,","R","spook, wall of fog, & whispering wind","Group","Carnivore","15-16","General","Prime Material","FR2MC",
"Emre","7","3","17",,"Any","1","1d4 or 2d4","2-20",0,0,,,"18, Fl 24 (C)","120",,,,,"MM 27","Animal",,,,,,,"7","General","Prime Material",,
"Falcon","5","1-1","20","Any","Temp/Trop","3","1/1/1","1-2",0,0,"0","S","1, Fl 36 (B)","65","Day","N","special","1","MM 27","Animal","smaller than hawk, easily trained, preferred by hunters over hawks, trained bird sells for 1000 gp each",,"C",,"Solitary","Carnivore","6","General","Prime Material","OMII 64",
"Ostrich","7","3","17","Any","Any","1","1d8","2-20",0,0,"0","L","18","65","Day","N","nil","1","MM 27","Animal","8' tall, 300 lbs, run 40 mph, attack: kick",,"C",,"Group","Omnivore","8-10","General","Prime Material","FR2MC",
"Emu","7","2","19","Any","Any","1","1d6","2-20",0,0,"0","M","18","35","Day","N","nil","1","MM 28","Animal","flightless bird, 6' tall, 130 lbs, wings hidden beneath hair-like feathers",,"C",,"Group","Omnivore","8-10","General","Prime Material",,
"Rhea","7","1","19","Any","Any","1","1d4","2-20",0,0,"0","S","18","15","Day","N","nil","1","MM 27","Animal","flightless bird, ostrich-like, 3' tall",,"C",,"Group","Omnivore","8-10","General","Prime Material","FR2MC",
"Hawk","6","1","19","Any","Temp/Trop","3","1d2/1d2/1","1-2",1,0,"0","S","1, Fl 33 (B)","65","Any","N","special","1","MM 27","Animal","5' wingspan, dive:100'+ att +2 & DD (att w/claws only), after dive attack: claw/claw/bite, 25% to strike eye of opp,","if hit in eye blinded 1d10 rnds & 10% chance of loosing eye, good eyesight (never surprised), attacks anyone that","C","threatens nest, may be trained & sold 1200 gp (untrained fledglings 500 gp)","Solitary","Carnivore","9","General","Prime Material","OMII 64",
"Kingfisher","5","1","19","Swamp","Temp/Trop","1","1d4","4-24",0,0,"0","S","1, Fl (36 (C)","35","Day","N","nil","1","MM 27","Animal",,,"UC",,"Flock","Carnivore","7","General","Prime Material",,
"Owl","5","1","19","Forests","Any","3","1d2/1d2/1","1-2",1,0,"0","S","1, Fl 27 (D)","65","Night","N","nil","1","MM 27","Animal","infravision 120', exellent hearing, can't be surprised at dusk or night, fly in total silence (-6 to opp surprise), in daytime","eyesight worse than human (-3 to surprise), dive: 50'+ att +2 & DD (att w/claws only), attack humans if frightened","C",,"Solitary","Carnivore","5-7","General","Prime Material","OMII 97",
"Owl, Giant","6","4","17","Forests","Temperate","3","2d4/2d4/1d4+1","2-5",0,0,"0","M","3, Fl 18 (E)","270","Night","N","special","1","MM 27","Monster","fly in total silence (-6 opp surprise), friendly toward humans but will attack anything threatening their young, eggs are","worth 1000 sp & hatchlings 2000 sp, infravision 120'","R",,"Family","Carnivore","11-12","General","Prime Material","OMI 77",
"Owl, Talking","3","2+2","19","Any","Any","3","1d4/1d4/1d2","1",0,1,"0","S","1, Fl 36 (C)","975","Any","NG","nil","12-17","MM 27","Monster","appear as normal owls, speak common & 6 other, serve as advisors to champions on a good quest for 1d3 weeks","unless mistreated, can detect good, Wis 21 (imm: cause fear, chrm pers, cmnd, friends, hypnotism, forget, hold pers,","R","ray of emfeeb, scare & fear), may fake lame wing to test reaction of party","Solitary","Carnivore","15","General","Prime Material",,
"Raven","7","1d2 hp","20","Land","Any","1","1","4-32",0,0,"0","T","1, Fl 36 (B)","15","Day","N","nil","1","MM 27","Animal","mistaken as bad omens by superstitious people, attack: claws or beak, will attack eyes (10% chance of hitting), if","successful opponents looses eye, flocks cannot be surprised during day because they send out scouts","C",,"Flock","Carnivore","8-10","General","Prime Material","GHMC, OMII 105","crow"
"Raven, Huge","6","1-1","20","Any","Any","1","1d2","2-8",0,0,"0","L","1, Fl 27 (C)","35","Day","N","nil","3-5","MM 27","Monster","sometimes serve as familiar for evil master",,"R",,"Group","Carnivore","11-12","General","Prime Material","GHMC, OMII 105",
"Raven, Giant","4","3+2","17","Any","Any","1","1d4+2","4-16",0,0,"0","M","3, Fl 18 (D)","175","Day","N","nil","3-5","MM 27","Monster","easily trained as fledglings, used as guards or messengers, strength is enough to carry a adult halfling",,"R",,"Group","Carnivore","13-14","General","Prime Material","GHMC, OMII 105",
"Skyfisher","3","4","17",,"Any","1 or 2","1d8+3 or 1d6/1d6","1-20",0,0,,,"3, Fl 24 (C)","270",,,,,"MM 27",,,,,,,,"9","General","Prime Material",,
"Swan","7","1+2","18","Water","Temp/Trop","3","1/1/1d2","2-16",0,0,"0","M","3, Fl 18 (D)","65","Day","N","nil","1","MM 27","Animal",,,"C",,"Flock","Carnivore","6","General","Prime Material","OMII 116",
"Vulture","6","1+1","19","Any","Any","1","1d2","4-24",0,0,"0","S","3, Fl 27 (E)","65","Day","N","nil","1","MM 27","Animal","cowardly scavengers, 7' wingspan, search for injured or dead creatures, unconscious, dead, or held creatures are a","potential meal, if surviving combatants are more than 20' away vultures begin feeding, may attack weak creatures if","C","they outnumber 6 to 1, immune to disease & poison","Flock","Scavenger","5-7","General","Prime Material","FR1MC, OMII 125",
"Vulture, Giant","7","2+2","19","Any","Any","1","1d4","2-12",0,0,"0","M","3, Fl 24 (D)","120","Day","N","special","1","MM 27","Monster","can be trained to associate specific species as food (humans, etc), eggs & hatchlings worth 30-60 gp",,"UC",,"Flock","Carnivore","8-10","General","Prime Material","FR1MC, OMII 125",
"Mole, Brain","9","1 hp","nil","Subterranean","Any","nil","nil","1-3",1,1,"nil","T","1, Br 3","35","Night","N","nil","1","MM 29","Monster","appear as normal moles, nearly blind, live in underground tunnels, feed on psionic activity from a tunnel (out of sight),","can detect psionic activity 200 yrds, cannot prey on vicitim until psionics is used, feed by mindwipe or amplification,","VR","must feed once a week or death, has psionic powers, adult moles sell for 50 gp & youngsters 5 gp","Family","Special","5-7","General","Prime Material","OMI 11",
"Broken One","7 (10)","3","17","Land","Any","1","1d6 or by weapon","3-12 (10-60)",1,1,"0","M","9","175","Any","NE","I, K, M","5-7","MM 30","Monster","result of experiments gone wrong (humans/animal), speak lang known before & 10% commun w/non-human kin,","reclusive, 5 hp min per die, regen 1/rnd, uses weapons & some have claws, each will have a special ability of animal","R","half (night vision, etc), only attack for supplies, defense or vengeance, may seek creator to destroy him","Pack","Varies","5-7","General","Prime Material","RV 14","animal men"
"Broken One, Greater","5 (8)","5","15","Land","Any","1","1d8 or by weapon","1-4",1,1,"0","M","9","650","Any","NE","I, K, M (Z)","13-14","MM 30","Monster","same as common broken one except as follows, physically superior, regen 2/rnd, att & dmg +3 to +5, each has 1d4","special abilities of animal half (night vision, etc, may be even better than the animal drawn from), if found in groups","VR","there is 1 greater for every 10 common","Pack","Varies","11-12","General","Prime Material","RV 14","animal men"
"Brownie","3","1/2","20","Rural","Temperate","1","1d2 (short sword)","4-16",1,1,"0","T","12","175","Night","LG","O, P, Q","13-14","MM 31","Humanoid","peaceful & friendly, speak: own, elf, pixies, sprites, halfling & common, dislike combat, rely on magic, can't be surprised,","can blend w/surroundings (near invisible), spells (1/day): prot frm evil, ventril, dance lights, cont light, mirr image (3),","R","confs & dim door, melee last resort (short sword), live close to farms, save as 9th lvl cleric, may be a guide (50%)","Tribe","Herbivore","11-12","General","Prime Material","OMI 11",
"Killmoulis","6","1/2","20","Rural","Any","nil","nil","1-3",0,1,"20%","T","15","35","Night","N","K","8-10","MM 31","Humanoid","relative of brownie, under 1' tall, blend into surroundings only 10% to be seen, live in symbiotic relationship","with humans making homes under floors, in walls, etc.","UC",,"Solitary","Scavenger","8-10","General","Prime Material","FF 57",
"Bugbear","5 (10)","3+1","17","Subterranean","Any","1","2d4 or by weapon","2-8",1,0,"0","L","9","120","Any","CE","J, K, L, M, (B)","5-10","MM 32","Humanoid","cousins of goblins, exceptional smell, hearing & sight, infravision 60', speak: own, goblin & hobgoblins, ambush (-3 opp","surp), dmg +2 (Str), good tactics, if overmatched will retreat, live in caves & underground, have leaders, subchief,","UC","chief & shaman, tribes may have large numbers, half of tribe is females & young (only fight if life or death), greedy","Tribe","Carnivore","11-13","General","Prime Material","OMI 12, DRC 162",
"Bulette","-2/4/6","9","11","Any","Temperate","3","4d12/3d6/3d6","1-2",1,0,"0","L","14 (3)","4000","Any","N","nil","1","MM 33","Monster","armadillo/turtle, attack anything edible (won't eat elves & dwarves), burrows underground, jump: up to 8' to escape or","if cornered (att w/all 4 feet 3d6 dmg each), AC 4 (undershell) & AC 6 (eye region 8"" dia.), consume victim's clothes,","VR","weap & all, nothing is safe from it, devestating on ecosystem, shell made into shield +1 to +3, no young ever found","Solitary","Carnivore","11","General","Prime Material","OMI 12","landshark"
"Bullywug","6","1","19","Swamp","Temp/Trop","3 or 1","1d2/1d2/1d4+1 or weapon","10-80",1,1,"0","M","3, Sw 15 (9)","65","Any","CE","J, K, M, Q(x5), (C)","5-10","MM 34","Humanoid","frog-like, speak: own & some common, attack in groups, ambush, hop attack: 30' forward & 15' high (att +1 & DD w/","weapon),  attack: claw/claw/bite or weap, camo: -2 to opp surprise, have leaders & chieftain, favor dark & damp","R","places, hate their larger relatives (advanced bullywug), hate men & attack on sight, live in mostly isolated areas","Tribe","Carnivore","10","General","Prime Material","FF 16",
"Carrion Crawler","3/7","3+1","17","Subterranean","Any","1 or 8","1d2 or special","1-6",1,0,"0","L","12","420","Any","N","B","0","MM 35","Monster","scavenger, will attack living creatures, head AC 3 & body AC 7, rank odor warns of approach, can move on walls &","ceilings, attack: tentacles (8x, if hit save vs paraly or paralyzed 2d6 turns) or bite 1d2, will not fight in unison, can be","UC","fooled by sight & smell illusions, only leave lairs to feed, mate 1/year, lay eggs (don't guard), females die soon after","Solitary","Carnivore","special","General","Prime Material","OMI 13, DRC 163",
"Cheetah","5","3","17","Plains","Temp/Trop","3","1d2/1d2/1d8","1-4",1,1,"0","M","15, 45","175","Day","N","nil","1","MM 36","Animal","non-retractable claws, natural camo (opp surp -3), run 45 for 3 rnds (afterward rest 3 turns), spring 10' up or 20'","forward, attack: claw/claw/bite, if both claws hit rear rake 1d2/1d2, surprised on 1, will fight to death, favorite prey is","UC","antelope, rarly attack men, may have 1d3+1 young who stay w/mother for 2 years, may be trained when young","Family","Carnivore","8-10","General","Prime Material","OMII 25",
"Jaguar","6","4 +1","17","Jungle","Tropical","3","1d3/1d3/1d8","1-2",1,1,"0","L","15","420","Any","N","nil","2-4","MM 36","Animal","attack anything that threatens it, can leap 30' & attack from above, attack: claw/claw/bite, if both claws hit rear rake","1d4+1/1d4+1, surprised only on a 1, if found in lair 75% 1d3 cubs, cubs do not fight effectively, one of the most","UC","feared predators","Solitary","Carnivore","8-10","General","Prime Material","OMI 56",
"Leopard","6","3+2","17","Jungle","Tropical","3","1d3/1d3/1d6","1-2",1,1,"nil","M","15","270","Any","N","nil","2-4","MM 36","Animal","graceful, leap on prey (-3 opp surp), attack: claw/claw/bite, if both claws hit rear rake 1d4/1d4, only surprised on a 1,","can swim & climb, inhabit deserts, forests, plains & mountains, 25% to find 1d3 cubs in lair, young stay w/female for 2","UC","years","Solitary","Carnivore","8-10","General","Prime Material","OMI 60",
"Lion","5/6","5 +2","15","Plains","Temp/Trop","3","1d4/1d4/1d10","2-12",1,1,"0","M","12","650","Day","N","nil","2-4","MM 36","Animal","powerful, surprised on 1, leap 30', males AC 5 (forequarters)/6 (hindquarters), females AC 6 (all over), attack: claw/","claw/bite, if both claws hit rear rake 1d6+1/1d6+1, prefer warm, prides contain 1d3 males & 1d10 females, lair will","UC","contain 1-10 cubs (30%-60% grown) which are unable to fight, rarely attack men, poor climbers, dislike swimming","Pride","Carnivore","8-10","General","Prime Material","OMI 61, DRC 163",
"Lion, Mountain","6","3 +1","17","Any","Temperate","3","1d3/1d3/1d6","1-2",1,1,"0","M","12","270","Dawn & Sunset","N","nil","2-4","MM 36","Animal","cautious, less aggressive, leap up 15' or 20' out, attack: claw/claw/bite, if both claws hit rear rake 1d4/1d4, only","surprised on a 1,  rarely attack men, males & female live separetly, 1d3+1 cubs w/female for 1d2 years, elusive &","UC","survive on edge of human civilization","Solitary","Carnivore","8-10","General","Prime Material","OMI 61, DRC 163",
"Lion, Spotted","5/6","6 +2","15","Plains","Temp/Trop","3","1d4/1d4/1d12","2-8",1,1,"0","L","12","975","Day","N","nil","2-4","MM 36","Animal","dappled version of normal lion, attack: claw/claw/bite, both claws hit rear rake 2d4/2d4, only surprised on a 1, male","AC 5 (forequarters)/6 (hindquarters) & females AC 6 (all areas), generally found in plains of Pleistocene epoch & rarely","R","elsewhere","Pride","Carnivore","8-10","General","Prime Material","OMI 61",
"Lynx, Giant","6","2 +2","19","Forests","Sub-Arctic","3","1d2/1d2/1d2","1-4",1,1,"0","M","12","175","Night","N","nil","11-12","MM 36","Animal","Int & good fighter, hide 90%, leap 15' (opp surp -6), detect traps 75%, attack: claw/claw/bite, if both claws hit rear","rake 1d3/1d3, only surprised on a 1, rarely attack humans, can communicate w/own, cubs remain w/female for 6","R","months, highly adaptable","Solitary","Carnivore","8-10","General","Prime Material","OMI 64",
"Tiger","6","5+5","15","Forests","Sub-Arc/Trop","3","1d4+1/1d4+1/1d10","1-4",1,1,"0","L","12","650","Night","N","nil","2-4","MM 36","Animal","large & feared, surprised on 1, leap up 10' & front 30' to 50', attack: claw/claw/bite, if both claws hit rear rake 1d4+1/","1d4+1, good climbers & swimmers, protect territories, unpredictable & dangerous (will attack men), 25% of 1d3 cubs in","UC","lair & stay with female, threatened by destruction of forest & hunting, top predator in untamed wilderness","Solitary","Carnivore","8-10","General","Prime Material","OMI 94, DRC 163",
"Tiger, Sabre-Tooth","6","7+2","13","Any","Sub-Arc/Trop","3","1d4+1/1d4+1/2d6","1-2",1,1,"0","L","12","1400","Night","N","nil","1","MM 36","Animal","not a true 'cat, 6"" fangs, attack: claw/claw/bite, bite attack +2, if both claws hit rear rake 2d4/2d4, surprised on 1,","only found during Pleistocene epoch","R",,"Solitary","Carnivore","8-10","General","Prime Material","OMI 94, DRC 163","Smilodon"
"Cat, Domestic","6","1/2","20","Urban","Any","3","1d2/1d2/1","1 (1-12)",1,1,"0","T","9 (18)","7","Any","N","nil","1","MM 38","Animal","attack: claw/bite, if both claws hit rear rake 1d2, surprised on 1 or 2, stealthy (-3 opp surp), seldom attack creatures","larger then self, can MV 18 for 1d10 rnds, live up to 15 years, 1d4+1 kittens/litter, stay w/mother 8 weeks, mother","C","will fight to death to protect kittens","Solitary","Carnivore","8-10","General","Prime Material","FR2MC, OMII 22",
"Cat, Wild","5","1","19","Any","Temp/Trop","3","1d2/1d2/1d2","1 (2-5)",1,1,"0","T","18","35","Any","N","nil","1","MM 38","Animal","attack: claw/claw/bite, if both claws hit rear rake 1d2/1d2, surprised on 1 or 2, stealthy (-3 opp surp), similar to","domestic cats, generally stronger, toughter & better hunters","UC",,"Solitary","Carnivore","8-10","General","Prime Material","FR2MC, OMII 22",
"Cat, Elven","4","3+6","17","Forests","Temperate","3","1d2/1d2/1d3","1",1,1,"20%","T","18","650","Any","N","nil","2-7","MM 38","Monster","attack: claw/claw/bite, if both claws hit rear rake 1d2/1d2, surprised on 1 or 2, stealthy (-5 opp surp), speak own, elf","& keeper lang, surprised on 1, 99% MS, 90% hide in wilderness, leap 20', can swim, limited ESP, enlarge & trip 1/day,","R","reduce & tree 2/day, enlarge doubles HD & damage, tree assumes form of tree limb","Solitary","Carnivore","13-14","General","Prime Material","FR2MC, OMII 63",
"Catoblepas","7","6 +2","15","Swamp","Any","1","1d6 + stun","1-2",1,0,"0","L","6","975","Day","N","(C)","2-4","MM 39","Monster","buffalo/hippo, attack: tail, if hit 75% (-5%/opp lvl after 1st) stun 1d10 rnds, gaze (60 yrds): deathray- any creature","meeting gaze dies without a save, if look away save vs DM or die, if surp 1 in 6 chance of being effected, 25% to use","VR","gaze on subseq rnds (weak neck, +15%/rnd if target still & -15% if target moving quickly), lair in sheltered area","Solitary","Omnivore","11-12","General","Prime Material","OMI 13, DRC 196","nekrozon"
"Cave Fisher","4","3","17","Subterranean","Any","2","2d4/2d4","1-4",1,1,"0","M","1","175","Night","N","special","2-4","MM 40","Monster","insectoid, hunt w/web 20% to detect @ 10' & no chance @ greater dist. & coated w/adhesive (disolved w/alcohol or","+1 edged weap), once trapped they pull victims in or can shoot web at opp (att +2) & can pull up to 400 lb @ 15'/rnd","R","(Str 18/00 w/strand), treasure is remains of other victims, live on ledges in caves above well traveled areas","Group","Carnivore","11-12","General","Prime Material","OMII 24",
"Centaur","5 (4)","4","17","Forests","Temperate","3","1d6/1d6/weapon","1-8 (60-80)",0,0,"0","L","18","175","Day","N","M, Q, (D, I, T)","5-10","MM 41","Monster","human/horse, use clubs & bows, attack: hoof/hoof/weapon, speak own & elf (10%), live in family units, skilled","horticulturists, tribes have 2d8 males, 2x #  females & 5d6 young (fight only in life or death situation), shun company of","R","men, humans & dwarves (disliked), gnomes & halflings (tolerated), elves (liked), align N or CG, aggressive when drunk","Tribe","Omnivore","13-14","General","Prime Material","OMI 14, DRC 163",
"Centipede, Giant","9","2 hp","20","Any","Any","1","nil","2-24",1,0,"0","T","15","35","Any","N","nil","0","MM 42","Monster","worm-like, live underground, use natural camo to blend in w/surroundings, attack: bite, if bit save +4 vs poison or","paralysis 2d6 hours, due to size all saves -1, usually attacks small mammals, if hungry will attack anything (including","C","humans)","Special","Carnivore","5-7","General","Prime Material","OMI 14, DRC 163","hundred-footed"
"Centipede, Huge","9","1 hp","20","Any","Any","1","nil","5-30",1,0,"0","T","21","35","Any","N","nil","0","MM 42","Monster","worm-like, live underground, attack: bite, if bit save +4 vs poison or paralysis 1d6 hours, due to size all saves -2, will","attack small animals, hunted by giant centipedes","C",,"Special","Carnivore","5-7","General","Prime Material","OMII 24","hundred-footed"
"Centipede, Megalo-","5","3","17","Any","Any","1","1d3","1-4",1,0,"0","M","18","175","Any","N","nil","1","MM 42","Monster","worm-like, live underground, attack: bite, if bit save vs poison or die, if save 2d4 dmg (acid burns), will prey on deer","size creatures & humanoids","VR",,"Special","Carnivore","8-10","General","Prime Material","OMII 24","hundred-footed"
"Centipede, Tunnel","4","9 +3","11","Subterranean","Any","1","2d4","1-6",1,0,"0","G","6","1400","Any","N","(M, N, Q)","0","MM 42","Monster","feeds on & lays eggs in carrion, attack: bite, lung from tunnel (att +2), if hit victim seized w/mandibles (no dmg), then","chews thru armor in 1-3 rnds (depend on armor) then 2d8 dmg/rnd autmatic, if it suffers 15 dmg from fire or looses 60%","R","of hp it retreats to tunnel dropping prey, have treasure of previous vicitims in lair","Swarm","Carnivore","12","General","Prime Material","OMII 128","hundred-footed"
"Chimera","6/5/2","9","11","Any","Temp/Trop","6","1d3/1d3/1d4/1d4/2d4/3d4","1-4",1,0,"0","L","9, Fl 18 (E)","5000","Any","CE","F","2-4","MM 43","Monster","3-headed (goat/lion/dragon), speak: lmtd red dragon (rarely communicate), attacks: claw/claw/horn/horn/bite/bite,","swoop on victims (surprise), dragon: breath fire 5 yards for 3d8 save vs BW 1/2, AC 2 (dragon, flank), AC 5 (front, lion),","R","AC 6 (rear, goat), will hunt every 3-4 days, preys on men, elves, dwarves & halflings, craves treasure, adaptable","Solitary","Omnivore","13-14","General","Prime Material","OMI 14, DRC 164",
"Gorgimera","5/2","10","11","Any","Temp/Trop","5","1d3/1d3/2d4/2d6/3d4","1",1,0,"0","L","12, Fl  15 (E)","6000","Any","N","F","2-4","MM 43","Monster","3-headed (gorgon/lion/dragon), att: claw/claw/bite/bite/butt, dragon: breath fire 5 yards for 3d8 save vs BW 1/2,","gorgon (2x /day): 3' long x 3' at mouth x 1' at base save vs petrif or petrification, see into Astral & Ethereal planes","VR","(gorgon head only), relative of chimera, can speak limited red dragon","Solitary","Omnivore","13-14","General","Prime Material","OMII 70",
"Cloaker","3 (1)","6","15","Subterranean","Any","2 or 3","1d6/1d6 or 1d6/1d6/1d4+special","1-4",1,1,"0","L","1, Fl 15 (D)","1400","Night","CN","C","13-14","MM 44","Monster","appear as normal cloak, flies at victim & engulfs prey & causes 1d4 + unadj AC (dmg auto), attack: tail/tail to all others,","tail AC 1 & 16 hp to sever, all dmg split w/victim, can moan (no bite, 4 types): 1) all 80' att & dmg -2, 2) fear 30' save vs","VR","spell or flee 2 rnds, 3) nausea 30'x20' save vs pois no att 5 rnds, 4) hold pers (1) 5 rnds, manip shad (mirr img 1d4+2)","Solitary","Carnivore","13-14","General","Prime Material","FR1MC, OMII 25",
"Cockatrice","6","5","15","Any","Temp/Trop","1","1d3","1-6",1,0,"0","S","6, Fl 18 (C)","650","Any","N","D","1","MM 45","Monster","lizard/chicken, attack anything that is a threat to itself or its lair, attack: beak, if it hits flesh, leather or cloth it turns","victims to stone (save vs petrif), if armor (metal) chance is 10% x adjusted AC, immune to petrification of own kind,","UC","lay 1d2 eggs/month (25% to hatch in 11-19 days) mature in 6 months, feathers sought by wizards, may be guard or pet","Flock","Omnivore","11-12","General","Prime Material","OMI 15, DRC 164",
"Pyrolisk","6","6+2","13","Any","Temp/Trop","1","1d4","1-4",1,1,"0","S","6, Fl 18 (C)","1400","Any","NE","D","5","MM 45","Monster","mistaken as cockatrice (single red feather in tail & reddish wings), gaze: save vs DM or burst into flames and die, if","save burned 1d12+1 & imm to that pyrolisk (if imm to fire opp are unaffected by gaze), immune: fire, can cause any fire","R","w/ 30 yrds to explode (as pyrotechnics) 1/rnd, mortal enemy is phoenix, will attack any creature","Flock","Omnivore","11-12","General","Prime Material","OMII 103",
"Couatl","5","9","11","Jungle","Sub-Trop/Trop","2","1d3/2d4","1-4",1,1,"0","L","6, Fl 18 (A)","6000","Any","LG","B, I","17-18","MM 46","Monster","feathered serpent, communicate w/ telepathy, won't attack w/o, provication, attack evildoers, attack from air, can","poly self, 5th wiz or 7th priest (20% both), can: det evil/good, deg mag, invis, esp, plane shift (up to 8 others) & ethereal","VR","(w/up to 450 lbs of other), attack: bite/constriction, bite save vs poison or die, once hit constric 2d4/rnd until dead","Solitary","Carnivore","13-14","General","Prime Material","OMI 15",
"Crabman","4","3","17","Coast","Temp/Trop","2","1d6/1d6","2-12",0,0,"0","L","9, Sw 6","65","Any","N","(K x5, L x5, C)","5-10","MM 47","Monster","generally peaceful, attack: claw/claw, some males 1d8 dmg, regen limbs in 1-3 weeks, att towns during times of food","shortages, live in coastal caves, led by dominate male or female (max hp), lay 100 eggs, speak own, like shiny metal,","R","sahuagin hunt crabmen for food, shell cannot be used as armor, xenophobic, larvae AC 8, 1 HD, 1d2 claw dmg","Tribe","Omnivore","11-12","General","Prime Material","FFMC, FF 21",
"Crawling Claw","7","2d2 hp","20","Any","Any","1","1d4 (armored) 1d8 (unarmored)","1-20",0,1,"0","T","9","35","Any","N","special","0","MM 48","Monster","employed as guardian, animated remains of hands or claws, can leap 15', attack: crushing blow or grip, imm: death,","raise dead (resurrection immoblizes 1 turn/lvl of caster), charm, sleep & hold, can't be turned or controlled (undead),","R","cold +1/die dmg, E weap 1/2 dmg, magic weap do not add magic bonus to dmg, can work together to move object","Swarm","Special","19-20","General","Prime Material","FR1MC",
"Crocodile","5","3","17","Swamp","Sub-Trop/Trop","2","2d4 1d12","3-24",1,0,"0","L","6, Sw 12","65","Day","N","nil","1","MM 49","Animal","saltwater, attack anything that looks edible, can float & lie in wait to ambush (opp surp -2), attack: bite/tail, only cold","slows them (move 50% if 40 deg F or less), congregate but not social or cooperative, well concealed lairs, hunt almost","C","every day, 1/year lay 60 eggs (bury in sand) & will protect them, after hatching are on own (few survive to maturity)","None","Carnivore","9","General","Prime Material","OMI 15, DRC 164",
"Crocodile, Giant","4","7","13","Swamp","Sub-Trop/Trop","2","3d6/2d10","1-12",1,0,"0","H","6, Sw 12","1400","Day","N","nil","1","MM 49","Monster","saltwater, attack anything that looks edible, can float & lie in wait to ambush (opp surp -2), attack: bite/tail, only cold","slows them (move 50% if 40 deg F or less), 21 to 30' long, when attacking boats they ram it & smash it with its jaws,","VR","may capsize fighing boats & feed on fish & leave fishermen unharmed","None","Carnivore","11","General","Prime Material","OMI 15, DRC 164",
"Crab, Giant","3","3","17","Coast","Any","2","2d4/2d4","2-12",0,1,"0","L","9","65","Any","N","nil","0","MM 50","Monster","crustacean, saltwater, sneak up on prey (opp surp -3), attack: pincer/pincer, once prey is caught it stops to eat it","(unless attacked), may take a meal to its den, breath air & water, feed at dusk & dawn, they are hunted for food & it's","R","shell which can be used for armor or shields","None","Omnivore","13","General","Prime Material","OMI 15, DRC 164",
"Crayfish, Giant","4","4+4","15","Water, Fresh","Temperate","2","2d6/2d6","1-4",0,1,"0","L","6, Sw 12","175","Any","N","nil","0","MM 50","Monster","crustacean, lobster-like, ambush prey by waiting on river bottom (opp surp -2), only attack adventurers who swim","along river bottom & if they come close enough, attack: pincer/pincer, takes prey to lair to eat, enhabits only deep","UC","rivers, are considered a delicacy by some (especially Nixies), hunted by other mosters as food (turtle dragon, etc)","None","Omnivore","13","General","Prime Material","OMI 15",
"Crypt Thing","3","6","15","Special","Any","1","1d8","1",1,1,"0","M","12","975","Any","N","Z","11-12","MM 51","Undead","guard & defend tombs (etc), 2 types: ancestral & summ, summ by spell (MM 51), teleports victims all save vs spell (see","MM 51 for location, 1/encounter), attack: claw, +1 weap to hit, immune: charm, hold & sleep, harmed by holy water &","VR","symbols, can't be turned, ancestral: raised spirit ('natural', rarely occurs), it's bones can be used to create magic items","Solitary","Nil","17-18","General","Prime Material","GHMC, FF 21",
"Death Knight","0","9 (d10)","11","Any","Any","1","by weapon","1",1,1,"75%","M","12","6000","Any","CE","nil","17-18","MM 52","Undead","speak lang known in life & 6 others, Str 18/00 (att +3 & +6 dmg), 80% magic sword (see MM 52), radate fear 5', can","(at will): det mag, det invis & wall of ice, 2/day: dispel mag, 1/day: powerword (blind, kill or stun), symbol (fear or pain)","VR","& 20d8 fireball, cast 20th lvl, can't be turned, disp by holy word, cmnd undead (6th lvl), reflect magic (<12 on MR roll)","Solitary","Nil","17","General","Prime Material","DLMC, FF 23",
"Deepspawn","6","14","7","Any","Any","6","3d4(x3)/1d4+1(x3) or weapon (x3)","1",1,1,"77%","H","6, Sw 8","12,000","Any","CE","K, L, M, Qx2, Vx2, X","17-18","MM 53","Monster","6 tent, 40 eyestalks, casts hold pers (every 3rd rnd) & constricts (1d4+1 auto), fights others attempts to constrict them,","break free: cut (8 hp in single area) or tear (d20 roll for both adding Str (17) higher wins), att: bite (3x)/constrict (3x) or","VR","weap (3x), can: ESP & water breath, 1/day: heal, can throw weapons, immune: poison, regen arms 2 hp/day","Solitary","Omnivore","15-16","General","Prime Material",,
"Dinosaur, Ankylosaurus","0","9","11","Land","Any","1","3d6","2-5",0,0,"0","H","6","1400","Day","N","nil","1","MM 54","Animal","armadillo-like, weighs 4-5 tons, attack: club-like tail, relative of paleocinthus",,"UC",,"Solitary","Herbivore","13","General","Alternate","FR1MC, OMI 23",
"Dinosaur, Paleocinthus","-3","9","11","Land","Any","1","3d6","2-5",0,0,"0","H","6","1400","Day","N","nil","1","MM 54","Animal","armadillo-like, weighs 4-5 tons, attack: spiked tail, relative of ankylosaurus",,"UC",,"Solitary","Herbivore","13","General","Alternate","FR1MC, OMI 26",
"Dinosaur, Deinonychus","4","4+1","17","Land","Any","3","1d3/1d3/2d4","1-6",1,0,"0","L","21","270","Day","N","nil","1","MM 54","Animal","hunts by: charge/jump/rake (att +2 & hits w/rear talons 2d6 dmg), otherwise it attack: talon/talon/bite, 12' long & 6'","tall, 150 lbs,","R",,"Pack","Carnivore","11","General","Alternate","FR1MC, OMII 51",
"Dinosaur, Diplodocus","6","24","5","Swamp","Any","1","3d6","1-6",1,0,"0","G","6","16,000","Day","N","nil","1","MM 54","Animal","lives primarily on water, weighs 10 tons, trample threatening creatures (3d10), bites 3d6 or tail whip 2d8",,"C",,"Solitary","Herbivore","12","General","Alternate","FR1MC, OMI 25",
"Dinosaur, Elasmosaurus","7","15","5","Water, Ocean","Any","1","4d6","1-2",0,0,"0","G","3, Sw 15","6000","Day","N","nil","1","MM 54","Animal","snake-like with fins, aggressive, attacks anything",,"UC",,"Solitary","Carnivore","12","General","Alternate","FR1MC, OMI 25",
"Dinosaur, Lambeosaurus","6","12","9","Land","Any","1","2d6","2-16",0,0,"0","H","12","2000","Day","N","nil","1","MM 54","Animal","bipedal, peaceful, will run from attack, attack: tail, related to iguanodon",,"C",,"Herd","Herbivore","11","General","Alternate","FR1MC, OMI 26","duck-billed dinosaur"
"Dinosaur, Pteranodon","7","3+3","17","Any","Any","1","2d4","3-18",0,0,"0","L","3, Fl 15","175","Day","N","nil","1","MM 54","Animal","attacks creatures that look vulnerable, no teeth, beak 4' long, can carry 200 lbs in flight",,"C",,"Flock","Carnivore","9","General","Alternate","FR1MC, OMI 27, DRC 201",
"Dinosaur, Stegosaurus","5","18","5","Land","Any","1","5d4","2-8",0,0,"0","H","6","9000","Day","N","nil","1","MM 54","Animal","stupid, aggressive defenses, 8' tall, lives in plains or jungle, attack: spiked tail, related to dacentrus & kentrosaurus",,"C",,"Herd","Herbivore","13","General","Alternate","FR1MC, OMI 27","plated lizard"
"Dinosaur, Triceratops","2/6","16","5","Land","Any","3","1d8/1d12/1d12","2-8",1,0,"0","H","9","8000","Day","N","nil","1","MM 54","Animal","10 tons, AC 2 (head & neck) AC 6 (body), tramples (2d12), attack: short horn/horn/horn",,"C",,"Herd","Herbivore","13","General","Alternate","FR1MC, OMI 28, DRC 209","horn faced dinosaur"
"Dinosaur, Tyrannosaurus","5","18","5","Land","Any","3","1d6/1d6/5d8","1-2",1,0,"0","G","15","12,000","Day","N","nil","1","MM 54","Animal","weighs 8 tons, 6' long, eats anything, swallowing man-sized or smaller creatures on 18 or higher",,"UC",,"Solitary","Carnivore","12","General","Alternate","FR1MC, OMI 28, DRC 210","tyrant lizard king"
"Dinosaur, Brachiosaurus","6","24","5","Land","Any","1","3d6","1-6",1,0,"0","H","6","16,000","Day","N","nil","1","MM 55","Animal","related to Diplodocus, weighs 90 tons, it tries to trample threatening creatures (8d10), bites 3d6 or tail whip 2d8",,"C",,"Solitary","Herbivore","12","General","Alternate","FR1MC, OMI 24",
"Dinosaur, Iguanodon","4","3 to 5","17","Land","Any","3","1d3/1d3/3d4+3","1-2",0,0,"0","L","12, Sw 6","65-175","Day","N","nil","1","MAII 38","Animal","relative of lamveosaurus, attacks: claw/claw/tail, 15' tall, 30' lg, weighs 5 tons, 5 HD has THAC0 15",,"C",,"Herd","Herbivore","11","General","Alternate","MM 55, FR1MC, OMI 25","duck-billed dinosaur"
"Displacer Beast","4","6","15","Mountains","Temperate","2 or 5","2d4/2d4 or 1d3/1d3/1d8","2-5",0,1,"0","L","15","975","Any","LE","(D) & special","2-4","MM 56","Monster","6-legged panther-like, aggressive (attack on sight), attack: tentacle/tentacle, opp att -2 (displacement, true seeing","neg penalty), save as 12th lvl +2, if near death or vs large opp then attack: tent/tent/claw/claw/bite, 1/year 1d4","VR","young are born (mature in 4 months), hate blink dogs, hide & eyes are valued by wizards & alchemists","Pack","Carnivore","13-14","General","Prime Material","OMI 28, DRC 166",
"Dog, Wild","7","1+1","19","Any","Any","1","1d4","4-16",0,0,"0","S","15","35","Any","N","nil","2-4","MM 57","Animal","organized fighters, only attack men in times of severe hunger, attack: bite",,"C",,"Pack","Omnivore","5-7","General","Prime Material","OMI 29",
"Dog, War","6","2+2","19","Any","Any","1","2d4","variable",0,0,"0","M","12","65","Any","N","nil","2-4","MM 57","Animal","keen senses (smell & hearing), can be a watch dog, hunting dog or trained for battle, attack: bite",,"UC",,"Solitary","Omnivore","8-10","General","Prime Material","OMI 29",
"Dog, Blink","5","4","17","Plains","Temperate","1","1d6","4-16",1,1,"0","M","12","270","Any","LG","(C)","8-10","MM 57","Monster","stocky dog, well organized, teleport: on a roll of 7+ on d12 it teleports, determine where roll d12: 1- front, 2- left, 3- right,","4 to 12- behind, able to attack immediately after blink, appears 1-3' from opp, never appears in solid object, if seriously","R","threatened all will blink out & not return, communicate w/own, lairs have puppies 50% of the time","Pack","Omnivore","11-12","General","Prime Material","OMI 10, DRC 162",
"Dog, Moon","0","9 +3","11","Any","Any","1","3d4","1 or 2-8",1,1,"25%","M","30, 9 bipedal","9000","Any","NG","nil","13-16","MM 58","Monster","found on Prime fighting evil, speak: own & comm, attack: bite, howl: any evil creat w/80' fear (as spell, 12th lvl) & all","evil creat 40' 1d4+4 dmg/rnd, extraplanar creat 5%/dog to return to their plane all effects cumm), can disp illus & evil,","R","ethereal & Astral at will, infrav 60', +2 weap to hit, never surprised & opp surp -3, save +2, imm: fear, casts spells, more","Solitary","Carnivore","17-18","General","Elysium","OMII 92",
"Dolphin","5","2+2","19","Water, Salt","Any","1","2d4","2-20",0,1,"0","M","30","120","Any","LG","nil","11-12","MM 59","Animal","peaceful, attract sharks, fight to protect young, some may sacrifice self to allow others to escape, must come up for","air every several minutes, sometimes follow ships, 10% live in organized communities, these groups have 1d4+1","UC","swordfish or 1d3 narwhales as guards, 75% chance of 1d4 additional communites in 5 mile rad of these communities","School","Carnivore","11","General","Prime Material","OMI 29, DRC 167",
"Doppleganger","5","4","17","Any","Any","1","1d12","3-12",1,1,"0","M","9","420","Any","N","E","11-12","MM 60","Monster","hairless & humanoid in true form (rarely seen), shape-shifter, chooses humanoid victim, duplicates form (4-8' tall),","attempts to kill him & take his place, 90% accurate (ESP), if unable to kill victim it creates confusion, immune: sleep &","VR","charm, saves as 10th lvl fighter, may work in groups, take time to prepare attacks, hired as assassins or spies, greedy","Tribe","Omnivore","13","General","Prime Material","OMI 29, DRC 167",
"Dracolich","varies","varies","varies","Special","Any","varies","varies","1",1,1,"0","varies","varies","special","Night","E","B, H, S, T","varies","MM 61","Undead","undead evil dragon, retains general app but eyes float in shadowy sockets, det invis 10'/age cat, clairaud 20'/age cat,","retains abilities & memories of former self (adj per MM 61, improv AC, morale, fear, dmg), imm: chrm, slp, enfeebl, poly,","VR","cold, electr, hold, insan, death, symb, paraly & pois, can't be turned, gaze paraly (40 yrd, save vs paraly), cntrl undead","Solitary","Special","special","General","Prime Material","FR1MC",
"Dragon, Black","varies","varies","varies","Jungle","Any","3 + special","1d6/1d6/3d6","1 (2-5)",1,1,"varies","varies","12, Fl 30 (C), Sw 12","varies","Any","CE","special","8-10","MM 65","Monster","see general (MM 63), abusive, quick to anger resent intrusions, speak: own, dragon & 10% +5%/age cat of telepathy,","ambush, hunt men, will fly from strong opp, BW: acid (5' wd x 60' lg, save vs BW 1/2), casts spells @ 5th lvl + comb","R","mod, imm: acid, breath water, lair cave, fond of coins, gain: dark, corrupt wtr, plnt grow, summ insect & chrm reptile","Solitary","Special","16","General","Prime Material","OMI 31, DRC 168",
"Dragon, Blue","varies","varies","varies","Desert","Any","3 + special","1d8/1d8/3d6","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Br 4","varies","Any","LE","special","11-12","MM 66","Monster","see general (MM 63), territoial, ambush, speak: own, dragon, 12% +5%/age cat of telepathy, attack from above or","below, flee if near death, BW-lightning (5' wd x 100' lg, save vs BW 1/2), cast spells @ 7th lvl+comb mod, immune:","VR","electric, gain: create/destroy water, sound imitate, dust devil, ventriloq, cntrl wind & hallucinate terrain, lair in caverns","Solitary","Special","16","General","Prime Material","OMI 31, DRC 168",
"Dragon, Green","varies","varies","varies","Forests","Temp/SubTrop","3 + special","1d8/1d8/2d20","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Sw 9","varies","Any","LE","special","11-12","MM 67","Monster","see general (MM 63) mean & cruel, enslave & kill, speak: own, dragon & 12% +5%/age cat of telepathy, BW: poison","gas (50' lg x 40' wd x 30' high, save vs BW 1/2), cast spells @ 6th lvl +comb mod, immune: gases, gain: water breath,","VR","suggest, warp wood, plant grow, entangle & pass w/o trace, lair is underground, hunt younger dragons","Solitary","Special","15-16","General","Prime Material","OMI 33, DRC 168",
"Dragon, Red","varies","varies","varies","Mountains","Temp/Trop","3 + special","1d10/1d10/3d10","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Jp 3","varies","Any","CE","special","15-16","MM 68","Monster","see general (MM 63), greedy, seek to increase teasure, memorize inventory, feel superior to all others, speak: own,","dragon & 16% +5%/age cat of telepathy, attack: claw/claw/bite, BW- fire (90' lg x 5' to 30' wd, save vs BW 1/2),","VR","casts spells @ 9th lvl+comb mod, imm: fire, gain: aff norm fire, pyrotech, heat metal, suggest, hypnotism & detect gems","Solitary","Special","17-18","General","Prime Material","OMI 32, DRC 168",
"Dragon, White","varies","varies","varies","Mountains","Arctic","3 + special","1d6/1d6/2d8","1 (2-5)",1,1,"varies","varies","12, Fl 40 (C), Br 6, Sw 12","varies","Any","CE","special","5-7","MM 69","Monster","see general (MM 63), weakest of evil dragons, impulsive, vicious, speak: own, dragon & 7% +5%/age cat of telepathy,","BW-frost (70' lg x 5' to 25' wd, save vs BW 1/2), casts spells @ 5th lvl +comb mod, imm: cold, gain: ice walk, gust of","R","wind, wall of fog & freezing fog, lair underground chambers, hate frost giants (kill or use them for guards or mounts)","Solitary","Special","15-16","General","Prime Material","OMI 34, DRC 168",
"Dragon, Amethyst","varies","varies","varies","Mountains","Temp/SubArc","3 + special","1d10/1d10/5d6","1 (2-5)",1,1,"varies","varies","12, Fl 40 (C), Sw 12","varies","Any","N","special","17-18","MM 70","Monster","see general (MM 63), wise, regal, speak: own, gem & 18% +5%/age cat of telepathy, prefer to talk over combat, don't","hide or ambush foe, will retreat if near death, BW-lozenge (spit 75' & explodes, dmg to all 60', save vs BW 1/2, anyone","VR","dmged 50% uncons 1 rnd/age cat+1d8 rnds), casts @ 9th lvl+comb mod, breath water, spells, psionics, imm: force att","Solitary","Special","17-18","General","Prime Material","FFMC",
"Dragon, Crystal","varies","varies","varies","Mountains","Temp/SubArc","3 + special","1d6/1d6/2d6","1 (2-5)",1,1,"varies","varies","9, Fl 24 (C), Jp 3","varies","Any","CN","special","19","MM 71","Monster","see general (MM 63), friendly, will to talk to others, speak: own, gem & 10% +5%/age cat of telepathy, observe enemy","before attacking, BW-glowing shards: 60' lg x 5-25' wd save vs BW 1/2 (2nd save or blind 1 turn/age cat), also all","VR","seeing w/60' save vs BW or att -2 for 1 turn/age cat, cast @ 5th lvl + comb mod, imm: light, other powers & psionics","Solitary","Special","17-18","General","Prime Material","FFMC, DRC 171",
"Dragon, Emerald","varies","varies","varies","Mountains","Sub-Trop/Trop","3 + special","1d8/1d8/3d6","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Br 3","varies","Any","LN","special","15-16","MM 72","Monster","see general (MM 63), paranoid, speak: own, gem & 14% +5%/age cat of telepathy, use traps & surprise, BW- loud wail","120' save vs BW 1/2 (2nd save or stunned 3 rnds/age cat +1d4 rnds, if save att -1 same duration), casts @ 6th lvl +","VR","comb mod, can flame walk, imm: sound, gain: aud glamer, hypnot, min meteor, hold pers, anim rock & geas, psionics","Solitary","Special","17-18","General","Prime Material","FFMC",
"Dragon, Sapphire","varies","varies","varies","Subterranean","Any","3 + special","1d10/1d10/5d6","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Br 6","varies","Any","LN","special","17-18","MM 73","Monster","see general (MM 63), territorial, speak: own, gem & 16% +5%/age cat of telepathy, BW-high pitched sound: (unheard)","75' lg x 5-25' wd save vs BW 1/2 (2nd save or fear, flee 2 rnds/age cat +1d6 rnds unless deaf), cast @ 7th + comb","VR","mod, imm: fear, web, hold, slow & paraly, gain: cont lght, stn shp, anti-mag shl, passwl, wall of stn & sunray, psionics","Solitary","Special","17-18","General","Prime Material","FFMC, DRC 171",
"Dragon, Topaz","varies","varies","varies","Coast","Temp/SubArc","3 + special","1d6+1/1d6+1/2d8","1 (2-5)",1,1,"varies","varies","9, Fl 24 (C), Sw 9","varies","Any","CN","special","15-16","MM 74","Monster","see general (MM 63), unfriendly, selfish, erratic, speak: own, gem & 12%+5%/age cat of telepathy, avoid combat, use","psionics 1st, BW-dehydration: 70' lg x 5-25' wd save vs BW 1/2 dmg & if fail -1d6+6 Str & if save -1d6 Str, cast @ 5th","VR","lvl +comb mod, can breath water,  imm: cold, gain: prot frm evil/good, blink, wall of fog, airy wtr & part water, psionics","Solitary","Special","17-18","General","Prime Material","FFMC",
"Dragon, Brass","varies","varies","varies","Desert","Any","3 + special","1d6/1d6/4d4","1 (2-5)",1,1,"varies","varies","12, Fl 30 (C), Br 6","varies","Any","CG","special","13-14","MM 75","Monster","see general (MM 63), egotistical, has useful info (bribe), speak: own, dragon & 14%+5%/age cat of telep, talk before","fight, BW (2)-sleep gas: 70' lg x 5-20' wd save vs BW or sleep 10 rnds/age cat or cloud of blistering desert: 50' lg x 40'","R","wd x 20' high save vs BW 1/2, cast @6th +comb mod, can speak w/animals, imm: fire/heat, gain spells","Solitary","Special","17","General","Prime Material","OMI 31",
"Dragon, Bronze","varies","varies","varies","Coast","Temp/Trop","3 + special","1d8/1d8/4d6","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Sw 12","varies","Any","LG","special","15-16","MM 76","Monster","see general (MM 63), inquisitive, fond of (demi)humans, like riddles & contests, speak: own, dragon & 16%+5%/age","cat, BW (2)-lightning: 100' lg x 5' wd save vs BW 1/2 or gas 20' lg x 30' wd x 30' high save vs BW or flee 2 rnds/age","VR","cat+1d6 rnds, cast @ 8th+comb mod, can breath wtr, imm: electric, gain: creat fd/wtr, ply slf, wall of fog, esp, more","Solitary","Special","17","General","Prime Material","OMI 32",
"Dragon, Copper","varies","varies","varies","Hills/Rough","Temperate","3 + special","1d6/1d6/5d4","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Jp 3","varies","Any","CG","special","13-14","MM 77","Monster","see general (MM 63), pranksters, greedy, speak: own, dragon & 14%+5%/age cat of telepathy, taunt opp, BW (2)-","slow gas: 30' lg x 20' wd x 20' high save vs BW or slow 3 rnds/age cat or acid: 70' lg x 5' wd save vs BW 1/2, casts","R","@ 7th+comb mod, can spider climb, imm acid, gain: neut pois, stn shp, forget, rock to mud, mv earth & wall of stone","Solitary","Special","16","General","Prime Material","OMI 32",
"Dragon, Gold","varies","varies","varies","Any","Any","3 + special","1d10/1d10/6d6","1 (2-5)",1,1,"varies","varies","12, Fl 40 (C), Sw 12 (15) ,Jp 3","varies","Any","LG","special","17-18","MM 78","Monster","see general (MM 63), wise, hate injustice, speak: own, dragon & 18%+5%/age cat of telepathy, BW (2)- fire: 90' lg x","5-30' wd or gas: 50' lg x 40' wd x 30' high both save vs BW 1/2, cast @ 11th+comb mod (own spellbook), can: water","VR","breath, speak w/anim & poly self, imm: gas & fire, gain: bless, det lie, animal summ, luck bonus, quest & det gem","Solitary","Special","17-18","General","Prime Material","OMI 32, DRC 168",
"Dragon, Silver","varies","varies","varies","Mountains","Temp/Trop","3 + special","1d8/1d8/5d6","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Jp 3","varies","Any","LG","special","15-16","MM 79","Monster","see general (MM 63), kind, helpful, speak: own, dragon & 16%+5%/age cat of telepathy, avoid combat, BW (2)- cold:","80' x 5-30' wd save vs BW 1/2 or gas: 50' lg x 40' wd x 20' high save vs BW or paraly 1 rnd/age cat+1d8 rnds, cast","VR","@ 6th+comb mod, imm: cold, can poly self, gain: feath fall, wall of fog, cntrl wind, cntrl weath & rev grav, lair in clouds","Solitary","Special","17-18","General","Prime Material","OMI 34",
"Dragon, Brown","varies","varies","varies","Desert","Any","3 + special","1d4/1d4/3d10","1 (2-5)",1,1,"varies","varies","12, Br 24","varies","Any","N","special","13-14","MM 80","Monster","see general (MM 63), ferocious, no fly, views humans as food, speak: own, blue & 5%/age cat of telepathy, 90% of","hearing footsteps 500', opp surp -5, BW-acid: 60' lg x 5' wd save vs BW 1/2, cast @8th+comb mod, imm: acid &","VR","desert heat, gain: create sand, create wtr, sandstorm, summ elem & disintegrate, burrows 1000' underground","Solitary","Special","17-18","General","Prime Material",,"great desert dragon"
"Dragon, Cloud","varies","varies","varies","Mountains","Temp/Trop","3 + special","1d10/1d10/3d12","1 (2-5)",1,1,"varies","varies","6, Fl 39 (C), Jp 3","varies","Any","N","special","15-16","MM 81","Monster","see general (MM 63), dislike intrusions, speak: own, dragon & 17%+5%/age cat of telepathy, avoid combat, BW- cold:","140' lg x 30' wd x 30' high save vs BW 1/2 (3 classes smaller blown 2d12' +3'/age cat), cast @ 6th lvl+ comb mod,","VR","chg to cloud, imm: cold, gain: solid fog, stink cld, create wtr, obscur, call lightng, weath summ, cntl weath & cntl wind","Solitary","Special","17","General","Prime Material","GHMC, OMII 56",
"Dragon, Deep","varies","varies","varies","Subterranean","Any","3 + special","3d4/3d4/3d6","1 (2-5)",1,1,"varies","varies","12, Fl 30 (C), Sw 9, Br 6","varies","Any","CE","special","15-16","MM 82","Monster","see general (MM 63), cunning, patient, guard lair w/magic & traps, can use magic items, BW-gas: 50' lg x 40' wd x 30'","high save vs BW 1/2 (corrosive), cast @ 9th+comb mod, infravis, true see, det mag, imm: chrm, slp, hold, heat, cold","R","(dmg -3/die, 1 min), gain: snakeform, humanform, regen, rock to mud, telekin, levit, free act, passwall, tongues, more","Solitary","Special","17-18","General","Prime Material","FR2MC",
"Dragon, Mercury","varies","varies","varies","Mountains","Temp/SubTrop","3 + special","1d4/1d4/2d10","1 (2-5)",1,1,"varies","varies","15, Fl 36 (C), Jp 3","varies","Any","CG","special","13-14","MM 83","Monster","see general (MM 63), whimsical, loner, speak: dragon (75% chance of understanding), unpredictable in combat, use","spells 1st, direct light at 1 opp/rnd save vs spell or blind 1d4+1 rnds, BW- light: 60' lg x 5' wd save vs BW 1/2 (item","VR","save vs mag fire), cast @10th+comb mod, imm: fire & blind, save +3 vs light, gain: gaze reflect, mirr img, poly slf, more","Solitary","Special","17-18","General","Prime Material",,
"Dragon, Mist","varies","varies","varies","Coast","Sub-Trop/Trop","3 + special","1d4+1/1d4+1/2d12","1 (2-5)",1,1,"varies","varies","12, Fl 39 (C), Sw 12","varies","Any","N","special","15-16","MM 84","Monster","see general (MM 63), solitary, hate being disturbed, speak: own, dragon & 15%+5%/age cat of telepathy, use BW &","spells, BW-vapor: 90' lg x 30' wd x 30' high save vs BW 1/2 (vapor lasts 1d4+4 rnds), cast @6th+comb mod, assume","VR","mist form, imm: fire/heat, gain: wtr breath, wall of fog, create wtr, cntrl wind, wind wall, solid fog, pred weath & airy wtr","Solitary","Special","16","General","Prime Material","GHMC, OMII 58",
"Dragon, Shadow","varies","varies","varies","Subterranean","Temp/Trop","3 + special","1d6/1d6/3d6","1 (2-5)",1,1,"varies","varies","18, Fl 30 (D), Jp 3","varies","Any","CE","special","17-18","MM 85","Monster","see general (MM 63), sly, cunning, speak: own, dragon & 17%+5%/age cat of telepathy, hide while attacking, BW-","cloud of blackness: 40' lg x 30' wd x 20' high lose 75% lvls for ? turns save vs BW 50% lvl loss, cast @ 6th+comb mod,","VR","imm: energy drain, can HS 40%+5%/age cat, gain: mirr img, dim door, non-det, shad walk, create shad (100 yrd rad)","Solitary","Special","16","General","Prime Material","GHMC, OMII 58",
"Dragon, Steel","varies","varies","varies","Rural","Temperate","3 + special","1d10/1d10/3d10","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Sw 6","varies","Any","LN","special","19-20","MM 86","Monster","see general (MM 63), love (demi)human relations, pose as sages (etc), speak: own, dragon & 19%+5%/age cat of","telepathy, use spells 1st, BW-gas: size vaires save -2 vs pois or die, imm: pois & 1st-4th lvl wiz spells, poly self (5/day),","VR","cast @ 8th + comb mod, gain: cantrip, friends, chrm person, suggest & enthrall,  lair is human lodging w/vaults","Solitary","Special","17-18","General","Prime Material",,
"Dragon, Yellow","varies","varies","varies","Desert","Any","3 + special","1d8/1d8/2d8","1 (2-5)",1,1,"varies","varies","12, Fl 30( C)","varies","Any","CE","special","11-12","MM 87","Monster","see general (MM 63), solitary, secretive, prefer traps, selfish, speak own, use misdirection, casts @ 8th+comb mod,","BW-air: 50' x 40' wd x 20' high save vs BW 1/2 (2nd save or blind 1d4+1 rnd), imm: fire/heat, cast silence 10', gain:","VR","create/destroy water, devil dust, imprv invis, wind wall & enervation, eats humans & brass dragon eggs  as a delicacy","Solitary","Special","15-16","General","Prime Material",,
"Dragon Turtle","0","12 to 14",,"Water","Temp/SubTrop","3 + special","2d6/2d6/4d8","1",1,0,"0","G","3, Sw 9","10,000-12,000","Any","N","B, R, S, T, V","11-12","MM 88","Monster","salt or fresh water, speak own, attack any creature in it's territory, attack: attacks: claw/claw/bite, can casize ships","20' ship 95%, 60' ship 50%, others 20%), BW-hot steam (3/day): 60' lg x 40' wd x 40' high dmg 20d6 save vs BW 1/2,","VR","lair in sea caves & underwater caverns, territory up to 50 mile sq, eat anything (humans or other dragon turtles)","Solitary","Carnivore","17","General","Prime Material","OMI 35, DRC 173",
"Dragonet, Faerie Dragon","5 (1)","varies","17","Forests","Temp/Trop","1","1d2 or special","1-6",1,1,"varies","T","6, Fl 24 (A)","3000","Any","CG","S, T, U","17-18","MM 89","Monster","thrives on pranks, mischief & jokes, mini-dragons, communicate telepathy w/ each other (2 miles), speak: own, sprite,","pixie, elf & bird/animal, can invisible at will (attack, spells & BW while invis), hp, MR & spells vary by age (see MM 89),","VR","65% cast wiz & 35% priest, BW- cloud of euphoria: 2' dia  save vs BW or wander aimless 3d4 rnds (no att & -2 AC)","Clan","Herbivore","11","General","Prime Material","FR1MC, OMII 57",
"Dragonet, Firedrake","5","4","17","Mountains","Temperate","1","2d4","2-8",1,0,"0","S","6, Fl 18 (C)","420","Day","N","incidental","2-4","MM 90","Monster","mistaken for young red dragon, if distrubed 50% to attack, BW-fire: 10' dia x 60' lg dmg 2d8 save vs BW 1/2, attack:","bite, if hit w/ S or P weap attacker must save vs BW or 1d2 dmg, like to attack from rear or top, lay 6-8 eggs that will","R","hatch in 60 days (fly after 60 days, breath fire before that), roam 1-2 miles from lair, blood used as firebomb (etc)","Family","Carnivore","9","General","Prime Material","FFMC, FF 36",
"Dragonet, Pseudodragon","2","2","19","Subterranean","Temp/SubTrop","1","1d3 + special","1",1,1,"35%","T","6, Fl 24 (B)","420","Day","NG","Q (x10)","8-10","MM 91","Monster","mini-dragon, commun w/lmtd telepathy & animal noises, all attacks +4, attack: bite or sting-tail, if stung save vs pois or","fall into catalepsy (app dead) for 1d6 days & wakes up unharmed (75%) or dead (25%), alter color (hide 80%), infravis","VR","60', if it takes human companion: transmit all see & hear 240 yrds & transmit MR thru physical contact, eggs valuable","Solitary","Omnivore","15","General","Prime Material","OMI 79",
"Dragonne","2 (6)","9","11","Desert","Temp/Trop","3","1d8/1d8/3d6","1",1,0,"0","M","15, Fl 9 (E)","2000","Night","N","B, S, T","5-7","MM 92","Monster","lion/brass dragon, speak brass drag & sphinx, att: claw/claw/bite, roar (3/day): all w/180' save vs paraly or lose 50%","Str for 2d6 rnds & all w/30' deaf 2d6 rnds (no save & att -1), deaf creatures imm to further 'roars', carry creatures in","VR","flight 1d3 turns, can't bear company, will attack any creature in or around its lair, AC 6 in flight, lay eggs","Solitary","Carnivore","15","General","Prime Material","OMI 34",
"Dryad","9","2","19","Forests","Any","1","1d4 (knife)","1 or 1d6",1,1,"50%","M","12","975","Any","N","Mx100, Qx10","13-14","MM 93","Humanoid","tree sprites, live in secluded oak groves, rarely seen, speak: own, elf, pixie, sprite & w/plants, fight only as last resort,","chrm pers (3/day) -3 to save, tries to charm a male w/CHR 16+ & make them a slave (50% never return) escape only","VR","in 1d3 yrs, can step thru a tree & dim door to own tree, if 360 yds from tree die in 6d6 hrs, lifeforce tied to single tree","Solitary","Herbivore","12","General","Prime Material","OMI 35, DRC 174",
"Dwarf, Hill","4 (10)","1","20","Hills/Rough","Sub-Arc/Trop","1","1d8 (weapon)","40-400",1,1,"0","M","6","175","Any","LG","M x5, (G, Q x20, R)","11-12","MM 94","Humanoid","abilities listed PHB (see general), stubbern, speak: own, gnome, goblin, kobold, orc & common, wear chain mail &","shield, use: axe, hammer, sword, spear, pole, crossbow & mace, tribes have leaders, guards & chief, clans have","C","additional high lvl fighters, females = 50% male adults (fight as males), childern = 25% of total adults, good miners","Clan","Omnivore","13-14","General","Prime Material","PHB 20, OMI 35, DRC 174",
"Dwarf, Mountain","4 (10)","1+1","19","Mountains","Sub-Arc/Trop","1","1d8 (weapon)","40-400",1,1,"0","M","6","270","Any","LG","M x5, (G, Q x20, R)","11-12","MM 94","Humanoid","same stats as hill dwarf except as follows, taller & more hearty, more spears & less crossbows, more isolationist, live for","400 years or more","C",,"Clan","Omnivore","13-14","General","Prime Material","PHB 20",
"Dwarf, Derro","5 or 4 (8)","3","17","Subterranean","Any","1 or 2","weapon","3-30",1,1,"30%","S","9","975","Night","CE","magic items","13-18","MM 96","Humanoid","cruel, wear leather armor, Dex 15-18, use most weapons, coat crossbow (range 12, att 2/rnd, 6 bolts, 1d3 dmg) bolts","w/poison 2d6 dmg or 'ray of enfeeble' both save nil , may use hook-fauchard or spiked buckler, cunning, infravis 3',","VR","hate sunlight (nausea), never one alone, hate humans & will take slaves (5d6+10 in lair), led by savant (magic user)","Tribe","Omnivore","12","General","Prime Material","OMII 42",
"Dwarf, Duergar","4","1+2","19","Subterranean","Any","1","weapon","2-9 (200-300)",1,1,"0","S","6","420+","Any","LE","M, Q (B, F)","8-18","MM 96","Humanoid","fighter, priest or thief (& multi), prof w/poison, infravision 120',speak: dwarf (own dialect), trade, w/some subtrrn & Int","may speak others, use most weap, stealthy (-2 opp surp), surprised on 1, save +4 vs magic, imm: paraly, illus/phant &","VR","poison, can enlarge & invis, hate daylight (Dex -2, att -2, surp bonus neg), 10% of 2d4 giant steeders as mounts","Tribe","Omnivore","13","General","Prime Material","OMII 61","gray dwarf"
"Elemental, Air","2","8, 12, 16",,"Air","Any","1","2d10","1",1,1,"0","L","Fl 36 (A)","3000-11,000","Any","N","nil","5-7","MM 99","Monster","cloudlike, rarely speak, attack: forced air blast, aeral battles +1 to hit & +4 dmg, whirlwind (10'  dia bottom x 30' top):","kills all < 3 HD & causes 2d8 to others (1 turn to form & dissipate, 8 HD 40' tall, 12 HD 60', 16 HD 80' tall), +2 weap to","VR","hit, 8 HD: THAC0 13, 12 HD: THAC0 9, 16 HD: THAC0 5","Solitary","Special","15-17","General","Elem, Air","OMI 37, DRC 175",
"Elemental, Earth","2","8, 12, 16",,"Land","Any","1","4d8","1",1,1,"0","L","6","2000-10,000","Any","N","nil","5-7","MM 99","Monster","humanoid-like, rarely speaks, travels thru solid ground & stone but not water, attack: fist, cause great damage to","constructions w/ foundations, less effective against creatures in the air or in water dmg is -2/die (1 min/die), +2 weap","VR","to hit, 8 HD: THAC0 13, 12 HD: THAC0 9, 16 HD: THAC0 5","Solitary","Special","15-17","General","Elem, Earth","OMI 38, DRC 175",
"Elemental, Fire","2","8, 12, 16",,"Land","Any","1","3d8","1",1,1,"0","L","12","2000-10,000","Any","N","nil","5-7","MM 100","Monster","sheet of flame, conjured & housed in a fire, rarely speak, attack fiercely, any flammable object must save -2 vs magic","fire or burn, unable to cross water, fire resist creatures reduce dmg -1 per die (min 1 point), +2 weapon to hit, 8 HD:","VR","THAC0 13, 12 HD: THAC0 9, 16 HD: THAC0 5","Solitary","Special","15-17","General","Elem, Fire","OMI 38, DRC 175",
"Elemental, Water","2","8, 12, 16",,"Water","Any","1","5d6","1",1,1,"0","L","6, Sw 18","2000-10,000","Any","N","nil","5-7","MM 100","Monster","1000 cubic feet of liquid is required, high crested wave, rarely speak, attack: wavelike arm, can overturn small ships &","stop or slow any, less effective against creatures on ground dmg is -1/die (min 1 point dmg) & can only  travel 60'","VR","away from water, +2 weapon to hit, 8 HD: THACO 12, 12 HD: THAC0 9, 16 HD: THAC0 7","Solitary","Special","15-17","General","Elem, Water","OMI 38, DRC 175",
"Elemental, Kin, Air, Sylph","9","3","17","Special","Any","0","0","1",1,1,"50%","M","12, Fl 36 (A)","2000","Any","N","Q x10, X","15-16","MM 101","Humanoid","humanoid women w/ wings, speak common & own musical, 20% aid adventurers for favor, defends with spells as 7th","lvl wizard (prefer elemental air spells), can become invisible at will & summon air elemental 1/week, prefer to light &","VR","simple possessions, live in nests in treetops or mountains, innate ability to levitate, 1% home has an egg or child","Solitary","Omnivore","14","General","Elem, Air","OMI 93",
"Elemental, Kin, Air, Aerial Servent","3","16","5","Any","Any","1","8d4","1",1,1,"0","L","Fl 24 (A)","9000","Any","N","nil","2-4","MM 101","Monster","form of air elem, normally invisible (legless bluesmoke humanoid), avoids combat on native plane, STR 23, attack:","grabbing & strangling (dmg each rnd until STR check), -5 to opp surprise (invisible), +1 weap to hit, summ by cleric","VR","& will att unless prot frm evil, in storm it can be blown into 2 (5%), feeds on wind from home plane 1/mo or -1d8 hp/day","Solitary","Special","14","General","Elem, Air","OMI 6, DRC 157",
"Elemental, Kin, Earth, Pech","3","4","17","Subterranean","Any","1","weapon +3","5-20 (10-40)",1,1,"25%","S","9","1400","Night","NG","50-100 gems","8-16","MM 102","Monster","dwell in dark places & work stone, infravision 120', use picks & hammers (1d4+1), STR 18/50, cast (4/day): stone","shape & stone tell, 4 together cast wall of stone (16th lvl, 1/day), 8 together cast stone to flesh (16th lvl, 1/day),  imm:","R","petrif, peaceful & wish to be left alone, hate bright light, lairs have equal males & females, children=20-50% of females","Clan","Omnivore","10","General","Elem, Earth","OMII 99",
"Elemental, Kin, Earth, Sandling","3","4","17","Subterranean","Temp/Trop","1","2d8","1",0,1,"0","L","12, Br 6","420","Night","N","nil","0","MM 102","Monster","piles of sand, immune: sleep, harm, hold & mind, not aggressive unless provoked, if stepped on (opp surp -2) it traps","1d2 M creatures for 1d4 rnds (unable to att or defend), attack: pseudopod, water (10 gal) affects as slow spell & 1/2","R","dmg, feed on minerals, live in sandy areas, reproduce by budding","Clan","Special","7","General","Elem, Earth","OMII 106",
"Elemental, Kin, Fire, Salamander","5/3","7+7","13","Any","Any","2","2d6+1d6/1d6+1d6","2-5",1,1,"0","M","9","2000","Any","CE","F","13-14","MM 103","Monster","like hot places, humanoid head & body, cruel, attack: tail+heat/spear+heat, if fire resistant imm to heat dmg, tail does","constrict dmg, +1 weap to hit (unless 4+HD), immune: fire, sleep, charm & hold, cold dmg +1/die, head & upper body","R","AC 5 & lower body AC 3, will throw victims into fire, hate cold, respect power, useful for potions & ring of fire resistance","Pack","Omnivore","13","General","Elem, Fire","OMI 85",
"Elemental, Kin, Fire, Fire Snake","6","2","19","Any","Any","1","1d4","1-6",1,1,"0","S","4","120","Any","N","Q","2-4","MM 103","Monster","larval salamanders, found in large permanent fires, only treasure is gems, -4 to opp surprise (color blends w/terrains),","immune to fire, attack: bite, if bit poison save or paralysis for 2d4 turns, feed on fire","UC",,"Pack","Special","11","General","Elem, Fire","FF 38",
"Elemental, Kin, Water, Nereid","10","4","17","Water","Temp/Trop","0","0","1-4",1,1,"50%","M","12, Sw 12","975","Any","C","X","12","MM 104","Monster","playful & unpredictable, 50% CN, 25% CE, 25% CG, assume human (young female) form (males unable to attack it),","can spit venom 20' blinding target for 2d6 rnds (AC, saves & att -4), control water 30', 85% have pet (giant snake, etc),","VR","if it saves vs poison it flows like water (takes no dmg), its kiss can drown victim save -2 vs BW, feeds on water","Solitary","Special","11","General","Elem, Water","OMII 95","honeyed ones"
"Elemental, Kin, Water, Water Weird","4","3+3","15","Water","Any","0","0","1-3",1,1,"0","L","12","420","Any","CE","I, O, P, Y","11-12","MM 104","Monster","hostile, will bargain, appears as normal water (det invis reveals something), assumes serpent form to attack, if struck a","victim is pulled into water (save vs paraly) each rnd save or drown (feeds on this released energy), 50% control water","VR","elem, 1 dmg from P & S weap, 1/2 dmg: fire (save nil), cold slows it , at 0 dissipates (reform 2 rnds), purify water kills it","Solitary","Special","13","General","Elem, Water","OMI 100",
"Elemental, Comp., Tempest","2","9-12","11","Any","Any","2","2d8 (wind buffet)/special","1",1,1,"0","G","Fl 24","6000+","Any","CN","K","5-10","MM 105","Monster","living storm, dark storm cloud, speak: own, air & water elem, 10% common (few words), attack: wind/lightning, wind","attack: windwall, gust of wind, wind buffet & chill touch (1d4 dmg & -1 STR), lighting bolt (1d8/HD, 80'),  whirlwind:","VR","10' btm x 30' top x 50' high (all <2 HD die, others 2d6), missl att -6, imm: wind, gas, water, 1/2: elect & cold, +2 weap","Solitary","Special","15-16","General","Prime Material","FR2MC",
"Elemental, Comp., Tempest, Arctic","2","9-12","11","Any","Arctic","2","2d8/special","1",1,1,"0","G","Fl 24","6000+","Any","CN","K","5-10","MM 106","Monster","same as normal tempest except as follows, arctic relative, can't use whirlwind or lightning bolt, can ice storm or snow","fall 9d4+9 cold dmg (save vs spell 1/2), attack: wind/cold, may substitute shocking grasp (1d8+9 dmg)","VR",,"Solitary","Special","15-16","General","Prime Material","FR2MC",
"Elemental, Comp., Skriaxit","-5","16+16","5","Desert","Sub-Tropical","2","2d10/2d10","3-18",1,1,"50%","L","12, 18, 24","16,000","Any","NE","nil","15-16","MM 105","Monster","dustdevil-like, speak own & air elem, 10' tall conical form, MV 12 (1-6 creat), 18 (7-12) & 24 (13+), create sandstorm in","200 yrd rad (1 dmg/rnd/skriaxit), storm constantly dispels magic (16th lvl wiz), attack: lashes, can't be controlled but is","VR","affected by wards against air elem, +2 weapon to hit, led by Great Skriax, feed on terror emotions, fear nothing","Pack","Special","17-18","General","Prime Material",,"blackstorm, living sandstorm"
"Elemental, Comp., Black Cloud","2","9-12","11","Desert","Any","1","7d10","1",1,1,"0","G","Fl 24","6000+","Any","CN","K","5-10","MM 106","Monster","living storm, combines fire & air, attack: fiery rain, 7d10 dmg save vs BW 1/2, then it fans the flames that burn until the","fuel is gone","VR",,"Solitary","Special","15-16","General","Prime Material",,
"Elephant","6","11","9","Plains","Sub-Trop/Trop","5","2d8/2d8/2d6/2d6/2d6","1-12",0,0,"0","L","15","4000","Day","N","special","2-4","MM 107","Animal","attack: tusk/tusk/trunk/foot/foot (only 2 attacks per opponent), fear fire, rouge elephant will attack (90%), herd will","contain 1d4 young, tusks are worth 100-600 gp each","C",,"Herd","Herbivore","7","General","Prime Material","OMI 38, DRC 176",
"Mammoth","5","13","7","Plains","Sub-Arctic","5","2d8/2d8/2d6/2d6/2d6","1-12",0,0,"0","L","12","6000","Day","N","special","2-4","MM 107","Animal","attacks: tusk/tusk/trunk/foot/foot (only 2 attacks per opponent), fear fire, more aggressive than elephant, herd will","contain 1d4 young, tusks are worth 150-900 gp each, common in Pleistocene era","VR",,"Herd","Herbivore","7","General","Prime Material","OMI 65",
"Mastodon","6","12","9","Plains","Sub-Arctic","5","2d8/2d8/2d6/2d6/2d6","1-12",0,0,"0","L","15","5000","Day","N","special","2-4","MM 107","Animal","attacks: tusk/tusk/trunk/foot/foot (only 2 attacks per opponent), fear fire, more aggressive than elephant, herd will","contain 1d4 young, tusks are worth 200-600 gp each, common in Pleistocene era","VR",,"Herd","Herbivore","7","General","Prime Material","OMI 65, DRC 176",
"Oliphant","4","8+4","11","Plains","Temp/SubArc","4","3d4/3d4/3d4/3d4","1-8",0,0,"0","L","15","2000","Day","N","special","5-7","MM 107","Animal","attacks: tusk/tusk/foot/foot (only 2 attacks per opponent), more aggressive than elephant, if fed & trained it will grow","to 10+5 HD (THACO 9, XP 4000, morale 10) & can be trained for combat, tusks are worth 100-400 gp each","R",,"Herd","Herbivore","7","General","Prime Material","OMII 96",
"Elf, High","5 (10)","1+1","19","Forests","Temp/SubTrop","1","1d10","20-200",1,1,"0","M","12","420","Any","CG","N (G, S, T)","14-20","MM 108","Humanoid","all abilities listed in PHB (see general), cautious fighters, move through forests silent & invisible (-4 opp surp), wear:","scale, ring or chain mail, use: spear, sword, bow & 2-handed sword, use magic items, groups have higher lvl leaders,","UC","females fight as males, value freedom, live in camps hidden prot by 2d6 giant eagles, enjoy music, poetry & nature","Band","Omnivore","13","General","Prime Material","PHB 21, OMI 39, DRC 177",
"Elf, Grey","5 (10)","1+1","19","Forests","Temp/SubTrop","1","1d10","20-200",1,1,"0","M","12","420","Any","CG","N (G, S, T)","14-20","MM 109","Humanoid","all abilities listed in PHB (see general), similar to high elves, isolationists, rarest of elves, devote a lot of time to study","nature, use swords & bows, wear chain mail & use shields, ride hippogriffs or griffons, camps may be guarded by 3d4","VR","hippogriffs instead of giant eagles","Band","Omnivore","13","General","Prime Material","PHB 21, OMI 39","faerie elf"
"Elf, Wood","5 (10)","1+1","19","Forests","Temp/SubTrop","1","1d10","20-200",1,1,"0","M","12","420","Any","N","N (G, S, T)","14-20","MM 109","Humanoid","all abilities listed in PHB (see general), similar to high elves, wild, value STR over INT, avoid contact w/strangers,","wear studded leather or ring mail, use sword, bow & spear, ambush enemies, camps guarded by 2d4 giant owls or","R","1d6 giant lynx, speak only elf & some forest animals, may kill strangers who find their camps to protect secret location","Band","Omnivore","13","General","Prime Material","PHB 21, OMI 40","sylvan elf"
"Elf, Half-","5 (10)","1+1","19","Any","Temp/SubTrop","1","1d10","20-200",1,1,"0","M","12","420","Any","CG","N (G, S, T)","14-20","MM 109","Humanoid","human/elf cross, live 160 years, may be an character class & multi classed, may speak: common, elf, goblin, orc,","hobgoblin, gnoll, gnome & halfling, 30% MR to charm & sleep, infravision 60', find hidden or concealed doors & portals,","UC","live in human & elf communities","Band","Omnivore","13","General","Prime Material","PHB 22, DLMC, OMI 39",
"Elf, Aquatic","6 (9)","1+1","19","Water, Salt","Temperate","1","1d8 (weapon)","20-120 (200-400)",1,1,"0","M","9, Sw 15","420","Any","CG","K, Q (I, O, X, Y)","14-18","MM 110","Humanoid","speak: own, sahuagin, accented common, peaceful, -5 to opp surprise, can see 1 mile, att +1 w/ spear & trident, use","nets(bb/lg to break or Dex chk -3 to free), 90% MR sleep & charm, can't cast spells, groups have higher lvl leaders,","VR","50% have dolphins as companions, survive out of water several only rnds, hate sahuagins, valuable info on seas","Band","Omnivore","13","General","Prime Material","FR2MC, OMI 39","sea-elf"
"Sahuagin, Malenti","6 (9)","1+1","19","Water, Salt","Temperate","1","1d8 (weapon)","1",1,1,"0","M","9, Sw 15","420","Any","CE","K, Q","14-18","MM 111","Humanoid","resemble sea elf (aquatic), speak: sea elf & sahuagin, most eaten by parents, those who live are spies, can sense elf","presence 120', identical to aquatic elves in most ways, if breed w/ sahuagin-offspring malenti, VR communities","VR","replaced by them","Solitary","Omnivore","13","General","Prime Material","FR2MC",
"Elf, Drow","4 (10)","2","19","Subterranean","Any","1","weapon","50",1,1,"0","M","12","650","Any","CE","N x5, Q x2","13-14","MM 112","Humanoid","evil elves, special cloaks (75% HS, +6 to save vs fire & tough), speak own, elf, gnome, common & trade, wear special","armor (chain +1 to +5), shields (+1 to +3) & weapons (+1 to +3), pois arrows (save -4 or sleep 2d4 hrs), infravis 120',","VR","surprised on 1, use spells & items (MM 113), hate bright light (Dex & att -2, opp save +2) & leave these areas","Clan","Omnivore","14","General","Prime Material","FF 33, OMI 39",
"Elf, Drider","3","6+6","13","Subterranean","Any","1","1d4 or weapon","1 or 1-4",1,0,"15%","L","12","3000 or 5000","Any","CE","N x2, Q","14-20","MM 112","Monster","head & torso of drow/legs & lower body of giant spider, created by dark goddess's failed test, cast same spells as","normal drow (MM 113), retain skills, 60% priests 6th-7th lvl (XP 5000) & others 6th-8th lvl mages, attack: bite or weap,","VR","if bit save vs pois -2 or paraly 1d2 turns, outcasts & usually alone or w/huge spiders, violent, stalk victims","Band","Blood","14","General","Prime Material","OMII 60",
"Ettercap","6","5","15","Forests","Any","3","1d3/1d3/1d8","1-2",1,1,"0","M","12","650","Any","NE","incidental","5-7","MM 114","Monster","cruel, live w/spiders (40% of 2d4 giant), skilled trap setter, no formal lang, attack: claw/claw/bite, bite has pois save","or die in 1d4 turns, prefer to use traps, traps are made of silk webs which make nets, trip wires, garottes, etc, poison is","R","(1 oz) worth 1000 gp, live in deep forest near paths, lair in nests on ground or in tree, abandon young at birth","Solitary","Carnivore","13","General","Prime Material","FF 35",
"Eyewing","4","3","17","Special","Special","3 or 1","1d6/1d6/1d4 or special","1-20",1,1,"0","L","Fl 24 (B)","650","Any","LE","nil","5-7","MM 115","Monster","servents of dark gods, smell terrible (scorches sensitive tissues), attack: claw/claw/tail, tear drop (100', norm att roll)","1' dia if hit 2d6 dmg save vs poison 1/2, also splash 10' (-2 att) 2d4 dmg save 1/2, tear gets hard in 2d6 hrs (any","R","handling save or 1 dmg/rnd), can see 25 miles, infravision 120', immune to cold, understand other lang but can' speak","Band","Nil","12","General","Abyss","DLMC",
"Feyr, Common","2","4","17","Urban","Any","1","1d4","1-4",1,0,"10%","S","12","975","Night","CE","nil","5","MM 116","Monster","created from nightmares mixed w/magical energies, inhuman & ugly, attack: bite, anyone seeing attack save vs spell","or fear 1d4 rnds, slain by direct sunlight (save vs spell for magical light), usually found in cities under siege, civil war,","VR","oppressed people, etc (where mages & priests are present), feeds on emotions","Band","Special","18","General","Prime Material","FR2MC",
"Feyr, Great","-2","5","17","Any","Any","4","2d6/2d6/2d6/2d6","1",1,1,"40%","M","12, Fl 18 (B)","13,000","Any","CE","nil","14","MM 116","Monster","created from combining common feyrs, attack: bite/bite/bite/bite, anyone seeing attack save vs spell or fear 2d6 rnds,","unaffected by sunlight, cast emotion (100 yrds, 20' x 20') save -2 (only neg emot: fear, hate, etc), can turn invisible at","VR","will & cast spells & attack while invisible, feeds on emotions, may take long trips seeking strong emotions","Solitary","Special","18","General","Prime Material","FR2MC",
"Barracuda","6","1 to 3","19","Water","Any","1","2d4","2-12",0,0,"0",,"Sw 30","15","Any","N","nil","1","MM 117","Animal","2 HD: THACO 19, XP 35; 3 HD: THACO 17, XP 65, attack: bite",,"C",,"School","Carnivore","11","General","Prime Material","OMI 8",
"Carp, Giant","6","8 to 12","13","Water","Any","1","2d10","1-4",1,0,"0","H","Sw 18","3000","Any","N","nil","1","MM 117","Animal","attack: bite, if attack causes 12+ dmg victim is swallowed, swallowing causes 1 hp/rnd & 5% cumm chance/rnd to","suffocate, escape when 50% of it's hp are lost, 9 HD: THACO 11, XP 4000; 10 HD: THACO 11, XP 5000; 11 HD:","R","THACO 9, XP 6000; 12 HD: THACO 9, XP 7000;","School","Carnivore","9","General","Prime Material","KTMC",
"Catfish, Giant","7","7 to 10","13","Water","Any","1 or 3","3d4 or special","1",1,0,"0","M","Sw 18","2000","Any","N","nil","1","MM 117","Monster","swallow victim if att 4+ over needed, swallowing causes 1 hp/rnd & 5% cumm chance/rnd to suffocate, attack: bite or","feeler (poison dmg 2d4 save vs pois 1/2), w/feelers 3 att/rnd, 8-9 HD: THACO 12, XP 3000-4000; 10 HD: THAC0 11,","R","XP 5000","Solitary","Carnivore","9","General","Prime Material","OMII 23",
"Dragonfish","4","2","19","Water","Any","1","1d6","1",1,0,"0","L","Sw 6","270","Any","N","nil","1","MM 117","Animal","attack: bite, if stepped on 1d6 spines penetrate boots causing 1 dmg each & save vs poison at -4 or die, if save -2","on attacks for 1d12+4 hours","R",,"Solitary","Carnivore","5","General","Prime Material","FF 30",
"Eel, Electric","9","2","16","Water","Any","1","1d3 or special","1-3",1,0,"0","S","Sw 12","65","Any","N","nil","1","MM 117","Animal","attack: bite or electric jolt 15'-radius, all w/5' 3d8 dmg, all w/10' 2d8 & others 1d8, must recharge 1 hour between","electric discharges","UC",,"School","Carnivore","7","General","Prime Material","OMI 36",
"Eel, Giant","6","5","15","Water","Any","1","3d6","1-4",0,0,"0","L","Sw 9","175","Any","N","nil","1","MM 117","Monster","attack: bite, great speed +1 to initiative, no electric discharge",,"R",,"School","Carnivore","8","General","Prime Material","OMI 36",
"Eel, Marine","6","6 to 8","13","Water","Any","1","2d4 or special","1",1,0,"0","S","Sw 9","420","Any","N","nil","1","MM 117","Animal","attack: bite or electric jolt 15'-rad, all w/5' 6d6 dmg, all w/10' 4d6 & others 2d6, also vicitim save vs paral or stunned","for # rnds = dmg received, must recharge 1 hour between electric discharge, 7/8 HD: THACO 13/12, bite 3d4/4d4,","R","XP 650/975","Solitary","Carnivore","9","General","Prime Material","OMII 62",
"Eel, Weed","8","1-1","20","Water","Any","1","1","10-60",1,0,"0","S","Sw 15","120","Any","N","nil","1","MM 117","Animal","attack: bite, bite has poison save or die in 1d4 rounds",,"R",,"School","Carnivore","6","General","Prime Material","OMI 36",
"Gar, Giant","3","8","12","Water","Any","1","5d4","1-6",1,0,"0","H","Sw 30","2000","Any","N","nil","1","MM 117","Animal","swallowing causes 1 hp/rnd & 5% cumulative chance per rnd to suffocate, escape when 50% HP are lost, victim is","swallowed on a natural 20 (victims up to 5' long), attack: bite","VR",,"School","Carnivore","10","General","Prime Material","OMI 42",
"Lamprey, Giant","6","5","20","Water","Any","1","1d6","1-2",0,0,"0","H","Sw 9","270","Any","N","nil","1","MM 117","Animal","attack: bite, suck their blood 6 hp/rnd (feeds 3 rnds), if removed prematurely 1 dmg to victim, each lamprey attached","-1 Dex to victim","VR",,"Solitary","Blood","9","General","Prime Material","OMI 59",
"Lamprey, Land","7","1+2","18","Land","Any","2","1/rnd","2-12",0,0,"0",,"12","120","Any","N","nil","1","MM 117","Monster","bite and attaches to victim & suck their blood 1 hp/rnd, vicitim looses 1 point DEX / lamprey attached until","removed","VR",,"Group","Blood","7","General","Prime Material","OMII 80",
"Lamprey","7","1+2","18","Water","Any","1","1d2","1-2",0,0,"0",,"Sw 12","65","Any","N","nil","1","MM 117","Animal","attack: bite, suck their blood 2 hp/rnd, susceptible to fire (-2 to saves)",,"R",,"Solitary","Blood","7","General","Prime Material","OMI 59",
"Ray, Manta","6","8 to 11","13","Water","Any","1","3d4 or 2d10","1",1,0,"0","H","Sw 18","3000","Any","N","nil","1","MM 117","Animal","swallowing causes 1 hp/rnd & 5% cumulative chance per rnd to suffocate, escape when 50% HP are lost, victim is","swallowed on a roll of 2+ than needed to hit, attack: bite, opponents who attack from rear are attacked by stinger","R","(2d10 dmg) save vs paral or stunned for 2d4 rnds","Solitary","Carnivore","13","General","Prime Material","OMI 81, DRC 192",
"Pike, Giant","5","4","15","Water","Any","1","4d4","1-8",0,0,"0",,"Sw 36","175","Any","N","nil","1","MM 117","Animal","opponents suffer -2 to suprise roll, attack: bite",,"R",,"School","Carnivore","8","General","Prime Material","OMI 78",
"Piranha","8","1 hp","20","Water, Salt","Any","1","1d2","5-50",0,0,"0",,"Sw 9","7","Any","N","nil","1","MM 117","Animal","75% one will attack anything close to its school, if blood is drawn entire school goes berserk attacking 2/rnd, up to 20","can attack a single creature, attack: bite","UC",,"School","Carnivore","6","General","Prime Material",,
"Piranha, Giant","7","2+2","16","Water, Salt","Any","1","1d6","2-20",0,0,"0",,"Sw 15","65","Any","N","nil","1","MM 117","Animal","75% one will attack anything close to its school, if blood is drawn entire school goes berserk attacking 2/rnd, up to 10","can attack a single creature, attack: bite","R",,"School","Carnivore","10","General","Prime Material",,
"Ray, Pungi","7","4","17","Water","Any","1-8","1d4","1-3",0,0,"0",,"Sw 12","975","Any","N","nil","1","MM 117","Animal","creature stepping on pungi save vs poison or die, if creature falls on pungi it would suffer 2d4 attacks, if attacked it","swims away","VR",,"School","Carnivore","5","General","Prime Material","OMI 81",
"Quipper","8","1 hp","20","Water, Fresh","Any","1","1d2","5-50",0,0,"0",,"Sw 9","7","Any","N","nil","1","MM 117","Animal","fresh water piranha, 75% one will attack anything close to its school, if blood is drawn entire school goes berserk","attacking 2/rnd, up to 20 can attack a single creature, attack: bite","R",,"School","Carnivore","6","General","Prime Material","FF 74",
"Sea Horse, Giant","7","2 to 4","19","Water","Any","1","1d4","1-20",0,0,"0",,"Sw 21","35","Any","N","nil","1","MM 117","Animal","attack: head-butt, trained horse can use tail to constrict (open doors roll -1) & head-butts held victim, 3/4 HD:","THACO 17/17, dmg 1d4+1/2d4, XP 65/120","R",,"School","Carnivore","10","General","Prime Material","OMI 86",
"Shark","6","3 to 8","17","Water","Any","1","1d4+1","3-12",0,0,"0",,"Sw 24","65","Any","N","nil","1","MM 117","Animal","attack scent of blood (detect up to 1 mile), sharks attack by moving up, attack, retreat & repeat, HD: 3/4/5/6/7/8,","THACO: 17/17/15/15/13/13, dmg: 1d4+1/1d4+1/2d4/2d4/3d4/3d4, XP: 65/120/175/270/420/650","UC",,"School","Carnivore","10","General","Prime Material","OMI 87, DRC 203",
"Shark, Giant","5","10 to 15","11","Water","Any","1","4d4","1-3",1,0,"0",,"Sw 18","2000","Any","N","nil","1","MM 117","Animal","swallowing causes 1 hp/rnd & 5% cumulative chance per rnd to suffocate, escape when 50% HP are lost, victim is","swallowed on a roll of 4 > needed to hit, attack scent of blood (detect up to 1 mile), 10/11/12/13/14/15 HD: THAC0","R","11/9/9/7/7/5, dmg 4d4/4d4/5d4/5d4/4d6/4d6, XP 2000 +1000/extra HD","Solitary","Carnivore","11","General","Prime Material","OMI 87",
"Ray, Sting","7","1","20","Water","Any","1","1d3","1-3",1,0,"0",,"Sw 9","120","Any","N","nil","1","MM 117","Animal","attack: tail, if hit save vs poison or paralyized 5d4 turns",,"R",,"School","Carnivore","5","General","Prime Material","OMI 81",
"Frog, Giant","7","1 to 3","19","Water, Fresh","Any","1","1d3 or 1d6 or 2d4","5-40",1,0,"0","S","3, Sw 9","120-270","Any","N","nil","0","MM 119","Animal","-3 to opp surprise (camo), 12' lg sticky tongue (att +4, no dmg, entrap victim), victim has 1 att before reeled in, if hit","frog releases (doesn't att again) otherwise reeled in & bite is auto (max dmg), on 20 victim (<3') is swallowed, 3 rnds to","UC","escp or die (att 18+ to escape), if frog is hit 33% victim inside dmg, fear fire (retreat), attack: bite (dmg by HD)","Pack","Carnivore","8","General","Prime Material","OMI 41",
"Frog, Killer","8","1+4","18","Water, Fresh","Any","3","1d2/1d2/1d4+1","3-18",0,0,"0","S","6, Sw 12","35","Any","N","nil","0","MM 119","Animal","attack: claw/claw/bite, -3 to opp surprise, fear fire (retreat), does not swallow victims whole, fond of human flesh",,"VR",,"Pack","Carnivore","6","General","Prime Material","OMI 41",
"Frog, Poisonous","8","1","19","Water, Fresh","Any","1","1","2-12",1,0,"0","T","3, Sw 9","65","Any","N","nil","0","MM 119","Animal","-3 to opp surprise, fear fire (retreat), does not swallow victims whole, attack: bite, contact poison on skin & in bite","save +4, weak poison is difficult to collect & can't be sold for much","R",,"Pack","Insectivore","6","General","Prime Material","OMI 41",
"Fungus, Ordinary","nil","nil",,"Subterranean","Any","0","0","varies",0,0,"0","T","0","nil","Any","N","nil","0","MM 120","Plant","simple plants, live as parasites or saprophytes, examples: mold, yeast, mildew, mushroom & puffballs, some","are harmful or useful, they do not attack or defend themselves, reproduce asexually, grow in damp & dark,","C","break down organic matter","Special","Scavenger","nil","General","Prime Material",,
"Fungus, Violet","7","3","17","Subterranean","Any","4","special","1-4",1,0,"0","M","1","175","Any","N","nil","0","MM 120","Plant","resemble shriekers, 75% to be encountered with them, grow on rotting animal matter, has 4 branches (1' to 4')","they excrete an acidic substance which rots flesh, save vs poison or cure disease stops rotting","R",,"Special","Scavenger","12","General","Prime Material","OMI 42",
"Fungus, Shrieker","7","3","17","Subterranean","Any","0","0","2-8",0,1,"0","M","1","120","Any","N","special","0","MM 120","Plant","normally quiet, light within 30' or movement within 10' they emit a piercing shriek, attracts dungeon dwellers &","violet fungi kill them which leaves matter to feed on, it lasts 1d3 rnds, 50% attracting other monsters, purple","C","worms & shambling mounds like to eat shriekers, their spores are important in potions of plant control","Special","Scavenger","12","General","Prime Material","OMI 87, DRC 203",
"Fungus, Phycomid","5","5","15","Subterranean","Any","2","1d4+2/1d4+2","1-4",1,1,"0","T","3","650","Any","N","nil","0","MM 120","Plant","algae-like, exude highly alkaline substance, sensory organs for heat, sound & vibrations, fluid has a range of","1d6+6 feet, if victim fails save vs poison the individual begins to sprout growth in 1d4+4 rnds & inflicts 1d4+4","R","dmg, it then sprouts throughout body killing host in 1d4+4 turns & starts new phycomid (cure disease stops)","Special","Scavenger","14","General","Prime Material","OMII 101",
"Fungus, Ascomoid","3","6+6","13","Subterranean","Any","1","special","1",1,0,"0","M","12","1400","Any","N","nil","0","MM 120","Plant","puffball-like, move by rolling (MV 3 on 1st rnd, 6 next, 9, then 12 for hours), roll over opponents, shoots spores,","stream is 1' dia x 30' lg save vs poison or die in 1d4 rnds, if successful unable to att 1d4 rnds, it att +4 vs them","VR","weapons: P double dmg, stabbing normal, B non, S 1 hp, save vs magic +4 (dmg 50%) except cold based","Special","Scavenger","15","General","Prime Material","OMII 10",
"Fungus, Gas Spore","9","1 hp","20","Subterranean","Any","1","special","1-3",1,1,"0","M","3","120","Any","N","nil","0","MM 120","Plant","mistaken as beholder (90% @ > 10' & 25% closer), if struck for even 1 hp it explodes, every creature within","20' radius suffers 6d6 save vs wands for 1/2, if exposed to flesh it shoots tiny rhizomes into victim & spore dies imm.,","R","cure disease must be cast within 24 hours or vicitm dies sprouting 2d4 gas spores, also called blast spore","Special","Scavenger","8","General","Prime Material","OMI 42, DRC 162, 208",
"Galeb Duhr","-2","8 to 10","13","Mountains","Any","2","2d8","1-4",1,1,"20%","L","6","8000-10,000","Day","N","Q x3, X","11-12","MM 122","Monster","beholder-like w/ appendages, avoids combat, will fight intruders, cast (1/day, 20th lvl): mv earth, passwall, rock to","mud & wall of stone; stn shape at will, animate 1d2 boulders w/60 yrds (AC 0, MV 3, HD 9, dmg 4d6), cold causes DD","VR","(save -4), immune: normal fire & lightning (magical fire save +4), orginally from Elemental Plane (earth), feed on rock","Family","Special","17","General","Prime Material","OMII 68",
"Gargantua, Reptilian","2","50","5","Islands","Sub-Trop/Trop","3","3d10/3d10/6d10","1-2",1,1,"0","G","18, Sw 12","43,000","Night","CN","nil","5-7","MM 123","Monster","cannot speak, breath air & water, attacks: claw/claw/bite, trample 10d10, tail swings 90' behind it save vs","death or suffer 8d10, crushes everything in path, regen 4 hp / rnd, seldem bother humans, pedal from flower","R","grown in footprint used potion of growth, thunderstorm occur when born if creature is struck acts as resurrect","Solitary","Omnivore","14","General","Prime Material","KTMC",
"Gargantua, Humanoid","4","35","5","Islands","Sub-Trop/Trop","2","4d10/4d10","1-2",1,1,"0","G","21","28,000","Any","CN","nil","5-7","MM 123","Monster","gigantic humans, 80-100' tall, attack: fist/fist, trample 10d10, regen 4 hp/rnd, sense emotions of others, live in jungles","& mountains, mate for life, 1 per 100 years give birth to 1d2 offspring (20-30' tall, 8 HD, THAC0 13, MV 15, 1d10 dmg)","VR",,"Solitary","Omnivore","14","General","Prime Material","KTMC",
"Gargantua, Insectoid","6","20 to 30","5","Mountains","Temp/Trop","1","3d10","1-3",1,1,"0","G","6, Fl 36 (E)","14,000+","Any","CN","nil","5-7","MM 123","Monster","gigantic moth, larve (20 HD) can shoot a strand of strong & sticky web which entraps victims (severed by: 20 hp from","E weap, BB/LG or 10 HD monsters), grow 1 HD/wk, @ 25 HD cocoon (2d4 wks) imerges as moth (30 HD, can't spin","R","web), windstorm (flap wings) 60'x240' save -4 vs DM or blown 10-40' dmg 1d6/10', 1 decade lay egg (20% hatch)","Solitary","Omnivore","13","General","Prime Material","KTMC",
"Gargoyle","5","4+4","15","Any","Any","4","1d3/1d3/1d6/1d4","2-16",0,1,"0","M","9, Fl 15 (C)","420","Any","CE","M x10 (C)","5-7","MM 125","Monster","ferocious predator, found among ruins or undergound, speak own, attack 90%, love to torture, attack: claw/claw/","bite/horn, +1 weapon to hit, likes to surprise & swoop (attack: horn or claw/claw), must land to make 4 attacks, pose","UC","as statues, some serve evil masters, horn is used in potion of invulnerability & flying, do not need to eat or drink","Tribe","Carnivore","11","General","Prime Material","OMI 42, DRC 178",
"Kapoacinth","5","4+4","15","Water","Any","4","1d3/1d3/1d6/1d4","2-16",0,1,"0","M","9, Sw 15","420","Any","CE","M x10 (C)","5-7","MM 125","Monster","underwater gargoyle (same except as noted), ferocious predator, attack: claw/claw/bite/horn, +1 weapon to hit, lair","is in undersea cave, like to cause pain to others (sea elves, mermen, humans, etc)","R",,"Tribe","Carnivore","11","General","Prime Material",,
"Margoyle","2","6","15","Any","Any","4","1d6/1d6/2d4/2d4","2-8",0,1,"0","M","6, Fl 12 (C)","975","Any","CE","Q (C)","5-7","MM 125","Monster","more horrid gargoyle, found among ruins or undergound, speak own, attack 90%, love to torture, attack: claw/claw/","bite/horn, +1 weapon to hit, likes to surprise & swoop (attack: horn or claw/claw), must land to make 4 attacks, pose","R","as statues, 20% found w/gargoyles as leader, horn used in potion of invuln & flying, 20% of being seen against stone","Tribe","Carnivore","13","General","Prime Material","OMII 83",
"Genie, Djinni","4","7+3","13","Air","Any","1","2d8","1",1,1,"0","L","9, Fl 24 (A)","5000","Day","CG","nil","8-14","MM 126","Humanoid","summoned by wiz or priest for a service, from plane of Air, can create food (2d6 people), water, wine, goods, metal,","illusion (20th lvl wiz) or wooden item all 1/day, can: invisibility, gaseous form & wind walk, create whirlwind (which it","VR","can ride, contact >2 HD save vs BW or killed & others 2d6/rnd), airbourne creatures att & dmg -1, saves +4 vs air","Special","Omnivore","13-14","General","Elem, Air","OMI 28, DRC 166",
"Genie, Djinni, Noble","4","10","11","Air","Any","1","3d8","1",1,1,"0","L","9, Fl 24 (A)","11,000","Day","CG","nil","8-14","MM 126","Humanoid","1% of djinni are ""Noble"", grant 3 wishes to master & are freed, from plane of Air, use invisibility, gaseous form & wind","walk, can create whirlwind which it can ride (att 3d6), airbourne creatures att & dmg -1, +4 saves vs air, nearly impos","VR","to capture","Special","Omnivore","13-14","General","Elem, Air","DRC 167",
"Genie, Dao","3","8+3","11","Earth","Any","1","3d6","1",1,1,"0","L","9, Fl 15(B), Br 6","5000","Day","NE","nil","5-12","MM 126","Humanoid","from plane of Earth, speak genie, common & earth elem, cast (1/day, 18th lvl): chng self, det good, gaseous, invis,","misdirect, passwall, spectral force & wall of stn, rock to mud (3/day), dig (6/day), grant perverse lmtd wish (1/day),","R","immune earth spells, DD from holy water, carry 500 lbs (more for shorter periods), lair in deep caves & caverns","Special","Omnivore","15-16","General","Elem, Earth","OMII 32",
"Genie, Efreeti","2","10","11","Fire","Any","1","3d8","1",1,1,"0","L","9, Fl 24 (B)","8000","Day","N","nil","11-12","MM 126","Humanoid","from plane of fire, enemy of djinni, if properly summoned-forced to serve max 1001 days or 3 wishes (seek to pervert),","can: wish (up to 3), invisible, gas form, detect magic, enlarge, poly self & wall of fire, create illusion (vis & aud until","VR","dispelled), produce flame & pyrotech (at will), imm: fire (att & dmg -1), carry or fly w/750 lbs (more for shorter periods)","Special","Omnivore","15-16","General","Elem, Fire","DRC 174",
"Genie, Marid","0","13","7","Water","Any","1","4d8","1",1,1,"25%","H","9, Fl 15 (B), Sw 24","16,000","Day","CN","nil","13-18","MM 126","Humanoid","rarely serve others, can (26th lvl, 2/day): det evil, det good, det invis, det magic, invis, liq form, poly self & purf water,","7/day: gaseous, lwr wtr, prt wtr, wall of fog, wtr breath & alter reality (1/yr), can wtr walk & create water (60 yrds, 1d6","VR","dmg save vs BW blind 1d6 rnds), breathe water, infrav, imm: wtr & cold (+2 saves, dmg -2/die), fire (+1/die -1 saves)","Special","Omnivore","16","General","Elem, Water","OMII 84",
"Genie, Jann","2 (5)","6+2","15","Land","Any","1","1d8 or weapon","1-2 (11-30)",1,1,"20%","M","12, Fl 30 (A)","3000","Day","N","nil","11-16","MM 126","Humanoid","combines all elements, speaks: genie, all elementals, common & animal, wear chain mail (60%), use scimitars & comp","bows, STR 18 (roll % [females -50%] & add bonuses), can (12th lvl, 2/day): enlarge & reduce, 3/day: invis, 1/day:","VR","create food & water (7th lvl), favor deserts & hidden oasis, nomadic, suspicious of humans, tribes led by sheik","Tribe","Omnivore","15","General","Prime Material","OMII 77",
"Genie, Jann, Sheik","2 (5)","8","13","Land","Any","1","1d8 or weapon","1",1,1,"20%","M","12, Fl 30 (A)","5000","Day","N","nil","17-18","MM 129","Humanoid","same as normal jann except as follows, tribes led by a shiek & 1 or 2 viziers, 10% have STR 19, exceptional sheiks","are given the title ""amir"" (9 HD)","VR",,"Tribe","Omnivore","15","General","Prime Material",,
"Ghost","0 (8)","10","11","Any","Any","1","special","1",1,1,"0","M","9","7000","Night","LE","E, S","13-14","MM 130","Undead","spirit of human, hate goodness & life, sight causes age 10 yrs & flee in panic for 2d6 turns save vs spell (>8th lvl save","+2 & 6th priests imm), can magic jar (60 yrds) if fails it semi-materialize (AC 0) to touch, hit by silver weap (1/2 dmg) or","VR","+1 weap) or holy water (if semi-material), anyone killed is forever dead, Ethereal plane AC 8, touch ages 10-40 years","Solitary","Nil","special","General","Prime Material","OMI 43, DRC 182",
"Ghoul","6","2","19","Land","Any","3","1d3/1d3/1d6","2-24",1,1,"0","M","9","175","Night","CE","B, T","5-7","MM 131","Undead","feed on corpses, attack: claw/claw/bite, touch causes paralysis (save vs paraly, elves immune) 1d6+2 rnds, anyone","killed (except elves) become a ghoul unless blessed, immune: sleep & charm, affected by protection from evil, usually","UC","encountered at graveyards","Pack","Special","11-12","General","Prime Material","OMI 43, DRC 178",
"Ghoul, Lacedon","6","2","19","Water","Any","3","1d3/1d3/1d6","2-24",1,1,"0","M","Sw 9","175","Night","CE","B, T","5-7","MM 131","Undead","feed on corpses, attack: claw/claw/bite, touch causes paralysis (save vs paraly, elves immune) 1d6+2 rnds, anyone","killed (except elves) become a ghoul unless blessed, immune: sleep & charm, affected by protection from evil, usually","VR","encountered at shipwrecks","Pack","Special","11-12","General","Prime Material",,
"Ghast","4","4","17","Land","Any","3","1d4/1d4/1d8","1-4",1,1,"0","M","15","650","Night","CE","B, Q, R, S, T","11-12","MM 131","Undead","indistinguishable from ghouls, usually found with them, give off stench 10'-radius save vs poison or att -2, touch can","paralyze (even elves) save vs paralysis or 1d6+4 rnds, immune: sleep & charm, cold iron causes DD, protection from","R","evil doesn't effect them unless used w/cold iron (powdered iron or ring, etc)","Pack","Special","13-14","General","Prime Material","OMI 43",
"Giant, Cloud","0","16+2-7 hp","5","Mountains","Any","1","1d10 or weapon (6d4+11)","1-10",1,1,"0","H","15","11,000","Any","N","E, Q x5","8-12","MM 132","Monster","50% good & 50% evil, arrogant, speak own, all giant & 60% common, good tactitians, hurl rocks 2d12, 1d10 magic","weap, use huge morningstars, some are priests or wizards 1st to 4th lvl, lairs contain infants & juveniles, most lairs","VR","are in cloud covered mountains & may contain spotted lions, owl bears, griffons, giant eagles & human slaves","Tribe","Special","17-18","General","Prime Material","OMI 44",
"Giant, Cyclopskin","3","5","15","Hills/Rough","Temperate","1","weapon +4","1-8",0,0,"0","L","12","270","Any","CE","C","5-10","MM 133","Monster","smell dirty & like dung, use club, bardiche, spear (1d6 dmg), or sling (1d6 dmg), no strategy, -2 on missile attacks,","usually leave groups alone, lair in caves blocked by boulders","R",,"Clan","Omnivore","13","General","Prime Material",,
"Giant, Cyclops","2","13","7","Hills/Rough","Temperate","1","6d6","1-4",1,0,"0","H","15","4000","Any","CE","C","5","MM 133","Monster","smell dirty & like dung, use clubs, no strategy, -2 on missile attacks, hurl boulders up to 150 yards for up to 410 points","dmg, found in extreme wilds or isolated islands","VR",,"Clan","Omnivore","16","General","Prime Material",,
"Giant, Desert","1","13","7","Desert","Any","1","1d10 or 2d6+7 (spear)","2-20",1,1,"0","H","15","5000","Day","N","B","8-10","MM 134","Monster","prefer to fight mounted (giant lizards, insects, rocs or undead horses), use spears (range 3/6/9), fist 1d10, chieftains","may use scimitar (2d8+7), these giants gradually turn to stone, skin is camo w/sand (surprise 1-4 on d10, 1d10 of","VR","detecting), summ 1d6 giants or 3d10 mounts from rock (2d6 turns), some children summ 2d10 mounts for adult riders","Tribe","Omnivore","14","General","Prime Material",,
"Giant, Ettin","3","10","10","Hills/Rough","Temp/SubArc","2","2d8/3d6 or 1d10/2d6","1 or 1-4",0,1,"0","H","12","3000","Night","CE","O (C, Y)","5-7","MM 135","Monster","2-headed, speak mish mash of giant, orc, goblin, surprised on 1, infravision 90', ambush, attack: club/club or fist/fist,","lair in rocky areas, sometimes 1d2 cave bears in lair, collect treasure only to buy services of goblins & orcs, will only","VR","tolerate some creatures like orcs but will be violent to most other tresspassers","Solitary","Carnivore","14","General","Prime Material","OMI 40","two-headed giant"
"Giant, Firbolg","2","13+7","9","Forests","Temperate","1","1d10+7 (fist) or weapon","1-4 or 4-16",1,1,"15%","L","15","8000","Any","N","E, Y (M x10, Q)","8-18","MM 136","Monster","use 2-handed swords (1-handed) or halberds, if used 2 handed D +7 (STR 19), if 1-handed off hand can bat away","missiles (75%) or catch spears & javelins & throw back (att -3), can (1/day): det mag, fools gold, diminution (double the","VR","potion), forget & alter self, led by shaman, fear & distrust (demi)humans (try to avoid combat), live in remote forest","Clan","Omnivore","16","General","Prime Material","OMII 68",
"Giant, Fire","-1 (5)","15+2-5 hp","5","Any","Temp/Trop","1","1d8 (fist) or 2d10+10 (weapon)","1-8 (+12)",1,1,"0","H","12 (15)","8000","Any","LE","E","5-10","MM 137","Monster","brutal & ruthless, wear armor, carry sack of rocks (1d4+1) & other items, immune to normal fire & -1/die magical fire,","rocks cause 2d10 dmg+1d6 if heated (3-200 yrds), catch large missiles (50%), 2-handed swords, lairs guarded &","R","trapped, groups have shaman, witch docter, spell caster & king, take captives for ransom & slaves, like hot areas","Tribe","Omnivore","15-16","General","Prime Material","OMI 44, DRC 179",
"Giant, Fog","1 (-2)","14","7","Swamp","Temperate","1","1d10 or 3d6+11 (weapon)","1-4",1,1,"0","H","15","5000","Day","N","E, R","8-14","MM 138","Monster","-5 to opp surprise in fog or mist, AC -2 with leather, hurl rocks 2d10 (3-240 yrds), catch large missiles (45%), use fists or","clubs, surprised on 1, lair trapped, enjoy hunting, AL 50% good & 50% evil, territorial & will fight among rival groups","VR","over boundaries, keen hearing & smell (+2 on surp)","Clan","Omnivore","14","General","Prime Material","FFMC, FF 42",
"Giant, Fomorian","3","13+3","9","Subterranean","Any","1","weapon x2 + 8 (STR)","1-4",1,1,"0","H","9","6000","Any","NE","D, Q x10","8-10","MM 139","Monster","wicked, deformed, fists 2d4+8, use clubs or fists (2d4+8), -2 opp surp, surp on 1, may have AC 1 or 2 w/shield,","tortures opponent, live in caves, mines, etc, eat anything","UC",,"Solitary","Omnivore","14","General","Prime Material","OMII 68",
"Giant, Frost","0 (5)","14+1d4 hp","7","Land","Arctic","1","1d8 or 2d8+9","1-8 (+8)",1,1,"0","H","12 (15)","7000","Any","CE","E","5-10","MM 140","Monster","crude & stupid, speak own & giant, carry huge sacks containing 1d4+1 throwing rocks (2d10 dmg, 3-200 yrd) & other","items, catch large missiles (40%), use battle axe (2d8+9), immune cold, lair in caverns, take captives for ransom or","VR","or slaves, capture & tame creatures for guards, groups have chief, shaman, witch doctor & spellcasters","Tribe","Omnivore","13-14","General","Prime Material","OMI 44, DRC 179",
"Giant, Hill","3 (5)","12+1d2 hp","9","Hills/Rough","Any","1","1d6 or 2d6+7 (weapon)","1-12",1,0,"0","H","12","3000","Any","CE","D","5-7","MM 141","Monster","selfish, wear crude leather, 5% metal armor AC 0, sack have 2d4 throwing rocks (2d8 dmg, 3-200 yrds) & other items,","speak own, giant & 50% ogre, use clubs (2d6+7 dmg), catch large missiles (30%), lair in caves, dens or huts, lairs may","R","have 2d4 dire wolves, 1d3 giant lizards or 2d4 ogres, suspicious of magic (kill mages & destroy magic items)","Tribe","Omnivore","13-14","General","Prime Material","OMI 45, DRC 179",
"Giant, Jungle","3","11","9","Jungle","Tropical","1 or 2","2d8+9 or 2d6+9/2d6+9","1 or 1d6",1,1,"0","H","15, Cl 6","6000","Day","N","Q (A)","8-14","MM 142","Monster","great hunters, females dominate, speak own & most humanoid, use club or 15' bows w/poison save vs paralyze -2 or","rendered immobile 2d6 turns, ambush & fire arrows from treetops (-1 opp surprise), can camo selves in jungle blind","UC","(60%), friendlier than most giants, eat all animal life, live in villages w/ 50% of 1d6 giant dragonflies","Tribe","Carnivore","16","General","Prime Material",,
"Giant, Mountain","4","15+3","5","Mountains","Any","1","1d8 or 4d10+10 (weapon)","1-4",1,0,"0","H","12","7000","Any","CN","E","8-10","MM 143","Monster","Str 22, live in mountain caverns, like straight forward attacks, hurl rocks 2d10 (3-200 yrds), catch large missiles (30%),","use clubs, can summon & control 1d10+5 ogres (70%), 1d6+3 trolls (20%) or 1d4 hill giants (10%), 75% of summ","VR","creaters serving as guards, suspicious of outsiders but may deal with them, shaman serves as leader","Family","Omnivore","15-16","General","Prime Material","FR2MC, FF 42",
"Giant, Reef","0 or -4","18","5","Water, Ocean","Sub-Trop/Trop","1","1d10 or 2d10+10 (weapon)","1 or 1-4",1,1,"0","H","15, Sw 12","13,000","Day","NG","Z (A)","11-12","MM 144","Monster","loners, speak: own, storm & cloud giant & 40% common, STR 22, no penalties fighting in water (prefer), immune to ice","& water, use fists or tridents, can generate a whirlpool all within 10 yrds who fail STR check are sucked in & suffer 2d8","VR","dmg +2d10 choking, hurl boulders 3d10 (3-350 yrds, used to sink ships), liar in hills of islands","Solitary","Omnivore","17","General","Prime Material",,
"Giant, Stone","0","14+1d3 hp","7","Mountains","Temp/SubTrop","1","1d8 or 2d6+8 (weapon)","1-10",1,1,"0","H","12","7000","Any","N","D","8-10","MM 145","Monster","no armor, carry sacks w/ 2d12 throwing rocks (3d10 dmg, 3-300 yrds) & other items, speak: hill, cloud & storm giants &","50% common, fight from distance, catch large missiles 90%, use fists or stone clubs, 1 in 20 can cast stone shape,","R","stone tell & rock to mud 1/day at 5th lvl & 1 in 10 of these cast wiz spells at 3rd lvl, lairs have cave bears as guards","Tribe","Omnivore","16","General","Prime Material","OMI 45, DRC 179",
"Giant, Storm","-6 (0)","19+2-7 hp","3","Special","Any","1","1d10 or 3d10+12 (2-handed sword)","1 or 2-4",1,1,"0","G","15, Sw 15","14,000","Any","CG","E, Q x10, S","15-16","MM 146","Monster","gentle & reclusive, speak: own, cloud, giant & common, immune: lightning, catch large missiles 65%, breath water, can","cntrll weath (levitate 4000 lbs, 2/day), call lightng (15d8 dmg), lightng bolt (15d6), cntrl wind & weather summ (1/day,","VR","15th lvl), use 2-hand swd & comp bow 3d6(300 yrds), live cloud islands (60%), mountains (20%) or underwater (10%)","Solitary","Omnivore","17-18","General","Prime Material","OMI 45",
"Giant, Verbeeg","4 to 1","5+5","15","Hills/Rough","Temp/SubArc","2","1d6 + STR","1-6 or 5-30",0,0,"0","L","18","270","Any","N","B (K, L, M x5)","8-12","MM 147","Humanoid","selfish, accompanied by1d4 hill giants or ogres, use spears Str determines dmg & range see MM 147, armor determins","AC (4 to 1), 2% cumm chance per giant a shamen (up to 7th lvl, has magic items) with group, also may be with wolves,","UC","worgs or polar bears, lair in caves or old ruins, lairs have females & young, led by chief (Str 18/00, 40+ hp)","Tribe","Omnivore","13","General","Prime Material","OMII 69","human behemoth"
"Giant, Wood","5 (8)","7+7","13","Forests","Temp/SubTrop","1 or 2","1d10 or 1d8","1-4",1,1,"0","L","12","1400","Day","CG","E","13-16","MM 148","Humanoid","fight only to defend self or allie, use 2-handed swd or long bow (+1 to hit & +50% range), Str 18 (roll for bonus, no to hit","bonus), may be w/ wood elves (60%), 1d4 dire wolves (30%) or both, MR 90% to sleep & charm, infravision 90', can","VR","polymoph self to any humanoid 3'-15' tall, move silent in forest (-4 opp surprise), Dex 16 (move in & out of hiding)","Clan","Herbivore","11-12","General","Prime Material","GRMC","Voadkyn"
"Gibberling","10","1","20","Subterranean","Temperate","1","1d8 (weapon)","40-400",1,0,"0","M","9","35","Night","CN","nil","5-7","MM 149","Monster","attack in mass numbers, +1 to hit with sword, fight to death, hate bright light & fear fire, no organization, speak own l","anguage, will not communicate with captors, hides are vile & worthless","UC",,"Herd","Carnivore","5","General","Prime Material","FFMC, FF 43",
"Giff","2 (6)","4","17","Any","Any","2 or 1","1d6+7 or weapon +7","11-20",1,0,"10%","L","6","420","Day","LN","nil","7","MM 150","Monster","mercenaries, bodyguards, etc, speak own & common, use arquebus 2d4 shots (optional), use fist or weapon (sword,","dagger, mace), like to brawl, head-butt 2d6, suspicious of magic, paid in smoke powder, weapons or armor, live to 70","R","but few live that long due to warrior instincts","Squad","Omnivore","14","General","Prime Material",,
"Gith","6 (8)","3","17","Mountains","Any","1 or 2","weapon or 1d4/1d4","10-100",1,0,"0","M","10","175","Any","CE","M (I)","10","MM 151","Humanoid","grotesque, attack in mass, psionic attacks, can spring 20' in one leap & gain +2 to hit on first att, use spears, wear","inix-shell armor, only leaders of 25 or more have psionic powers, leaders up to 7 HD, shamen up to 4th & wizards up","UC","to 6th, underground lairs, attack humans & demihumans as choice food","Tribe","Carnivore","12","General","Prime Material",,
"Gith, Pirate","0","7 to 11",,"Special","Special","varies","weapon","20-40",1,1,"0","M","12","varies","Any","LE","A (N)","15-16","MM 152","Humanoid","occupy wildspace, can be fighter, mage or fighter/mage (sometimes clerics) up to 11th, opperate spelljammer ships,","escaped mindflayer slavery & especially hate illithids, isolationists to the point of genocide on other races, can (3/day):","R","astral spell, plane shift & ESP, plane shift & astral spell entire ships if elven made (flitter, etc)","Squad","Carnivore","16","General","Wildspace",,
"Githyanki","varies","varies",,"Any","Any","varies","weapon or special","2-8",1,0,"0","M","12 (96)","varies","Any","E","R (H)","15-18","PS 46","Humanoid","can travel to Prime, speak own, progress as humans, @ 5th use magic weapons, can plane shift at will, psionic","abilities, dwell in huge castles, pact w/red dragons, hunters & predators, never war with self, can be mage, fighter,","VR","fighter/mage, illusionist, knight & others, specialized groups: G""lathk, Mlar & Hr'a'cknir","Group","Omnivore","8-14","Planescape","Astral","MM 153, FF 43",
"Githzerai","varies","varies",,"Any","Any","varies","weapon or special","2-8",1,0,"50%","M","12, (96)","varies","Any","CN","P (H x2)","15-18","PS 48","Humanoid","can be fighter, fighter/mage, mage or thief, HD & THACO per class & level, max lvl 9th (12th thief), fighters at 5th lvl","use magic weapons (silver +3, 2-handed sword), psionic power, plane shift at will, originally enslaved by mind-flayers","VR","Rrakkma bands hunt & destroy illithids, can travel to Prime, can progress in lvls, live in cities of 100,000+","Group","Omnivore","8-12","Planescape","Limbo","MM 155, FF 45",
"Gloomwing, Moth","1","5+1","15","Any","Any","3","1d3/1d3/1d8","1",1,1,"0","M","2, Fl 18 (D)","1400","Night","N","nil","1","MM 157","Monster","originally from demi-plane of Shadow, creature viewing moth from top or bottom save vs spell or be confused as spell","at 4th lvl 1d4+1 rnds, 50% undetectable in darkness, twilight or moonlight -2 to opp surprise, swoop att +2 & pick up","R","3' creatures, attack: claw/claw/bite, emit pheromone 25'-radius save vs pois or lose 1 STR (recov 1/turn)","Solitary","Carnivore","8-10","General","Demi-, Shadow","FR2MC, OMII 70",
"Gloomwing, Worm, Tenebrous","1","10","11","Forests","Any","1","2d8","1",1,1,"0","M","10","5000","Any","N","special","1","MM 157","Monster","caterpillar which develops into Gloomwing Moth, attacks w/ bite save vs poison -3 or suffer double damage,","head & upper body covered w/ poison bristles 1d4 dmg + save or paralysis 1d4 rnds after which victim dies","UC","unless slow poison or neutralize poison is admin, contact 10% x base AC before DEX & shield(20% if att head)","Solitary","Carnivore","13","General","Demi-, Shadow","OMII 127",
"Gnoll","5 (10)","2","19","Any","Temp/Trop","1","weapon","2-12",0,0,"0","L","9","35","Night","CE","D, Qx5, S (L, M)","5-7","MM 158","Humanoid","hyena-like, speak: own, flind, troll, orc or hobgoblin, attack in mass, ambush, use swords, pole arm, morningstar, axe","or bow, guarding lairs 1d3 trolls, 4d16 hyenas or 2d12 hyaenodons, tribe have chieftain, guard, etc, have slaves,","UC","hate (demi)humans & labor, lairs have 20-200 males w/half more females (fight as males w/less armor) & 2x # of young","Tribe","Carnivore","11","General","Prime Material","OMI 46, DRC 180",
"Flind","5 (10)","2+3","17","Any","Temp/Trop","1 or 2","1d6 or 1d4 (weapons)","1-4",1,0,"0","M","12","120","Night","LE","A","8-10","MM 158","Humanoid","relative of gnoll, use club (75%) or flindbar (25%), a successful hit by flindbar victim save vs wand or his weapon gets","entangled in chain & disarmed, attack +1 (Str), reguarded with reverence & awe by gnolls","R",,"Tribe","Carnivore","11-12","General","Prime Material","FF 39",
"Gnome, Rock","6","1","19","Hills/Rough","Any","1","weapon","4-12",0,1,"0","S","6","65","Any","NG","C (Q x20)","7-19","MM 159","Humanoid","all abilities listed in PHB, use short sword, hammer & spear, also short bow, crossbow, sling & dard, armor studd leather","w/small shield, if above 5th lvl wear plate (AC 2) w/10% magic armor or weapon, spellcasters have 10%/lvl of 1d3","R","magic items, minors & jewelers, lair is underground w/40-400 members of various lvls & classes, guarded by mammals","Clan","Omnivore","12","General","Prime Material","PHB 22, OMI 46, DRC 180","gnome"
"Gnome, Svirfneblin","2","3+6","17","Subterranean","Any","1","weapon","5-8",1,1,"20%+","S","9","420","Any","NG","Kx3, Qx3 (D, Qx5)","3-17","MM 159","Humanoid","live in secret undrgrnd cities, speak: own, kuo-toan, drow or common,can cast blind, blur & change self 1/day,","infrav 120', surprised on 1, surprise opp 90%, ""freeze"" in place 60% unseen, +5% MR/lvl abv 3rd, immune: illus,","VR","all saves +3 (pois +2), dagger or pick +1 att & dmg, dart save vs pois or stun 1 rnd & slow 3 rnd, caltrops sleep gas","Clan","Omnivore","13","General","Prime Material","FR1MC, FF 84","Deep Gnome"
"Gnome, Tinker","5 (10)","1","19","Mountains","Any","1","weapon","1-12",1,1,"0","S","6","65+","Any","N","M x30 (C, Q x20)","8-18","MM 159","Humanoid","cheerful & industrious, all abilities listed in PHB, speak rapidly, rarely carry weapons, invent strange weapons, wear","any armor but typically mismatched pieces (AC 5), live in tunnel complexes in secluded mountain ranges, up to 400","R","members in most places, disliked by other races because of their technology & poor social skills","Clan","Omnivore","8","General","Prime Material","PHB 22, DLMC","Minoi Gnome"
"Gnome, Forest","10","2","18","Forests","Any","1","weapon","1-4",1,1,"0","S","12","120","Day","NG","J, K, Q x2 (C)","3-17","MM 159","Humanoid","shy & elusive, shun contact w/other races, speak: own, elf, treant & animal (basic), pass w/o trace & hide in woods","(90%), save +1/3.5 Con points, prefer traps & missiles, AC -4 bonus vs M & L creatures, +1 to hit & dmg vs orcs,","VR","lizardmen, troglodytes or creatures that dmg forest, live in disguised villages, guardians of woods & may help travellers","Clan","Omnivore","14","General","Prime Material",,
"Gnome, Spriggan","3 (10) or 5","4 or 8+4","17","Forests","Any","2","2d4/2d4 (polearm)","3-12",1,1,"0","L","9 or 15","3000","Any","CE","A","8-16","MM 162","Humanoid","ugly, stink, can affect normal fire, shatter or scare (save -2) instead of fighting, change from S to L (12') at will, giant:","stats list 2nd, THACO 11, +7 dmg & cannot perform magic, 8th lvl thief abilities, backstab x3 vs S only, steal from","VR","travelers & small towns, fear most large groups of (demi)humans & will avoid them, lairs have females (fight as males)","Pack","Omnivore","15-16","General","Prime Material","GHMC, OMII 113",
"Golem, General",,,,"Any","Any",,,,0,1,,,,,"Any","N","nil","0","MM 164","Monster","general info of golem creation including: cost, time, materials & creator level, all immune to hold, charm, fear,","mind-based spells & poison, fearless (never check morale)","VR",,"Solitary","Nil",,"General","Prime Material","OMI 47",
"Golem, Stone","5","14 (60 hp)","7","Any","Any","1","3d8","1",1,1,"0","L","6","8000","Any","N","nil","0","MM 166","Monster","general info MM 164, weighs 2000 lbs, no weapon, follow only simple tactics from master, emotionless, attack: fist/fist,","Str 22 (no att or dmg bonus), +2 weapon to hit, rock to mud slows 2d6 rnds, mud to rock heals restoring all HP, stone","VR","to flesh makes it vulnerable to normal att & spells that cause dmg, cast slow (10') every other rnd","Solitary","Nil","19-20","General","Prime Material","OMI 48",
"Golem, Iron","3","18 (80 hp)","3","Any","Any","1","4d10","1",1,1,"0","L","6","13,000","Any","N","nil","0","MM 166","Monster","general info MM 164, weighs 5000 lbs, occasionally use sword (even fewer magical) normally use fist, can't speak, no","odor, follow simple commands, STR 24, +3 weapon to hit, electric att slow 3 rnds, fire heals 1/die, full dmg from rust","VR","monster, every 7 rnds (start 1st or 2nd) breath pois gas fills 10' cube, dissipates following rnd (unless no place to escp)","Solitary","Nil","19-20","General","Prime Material","OMI 48",
"Golem, Flesh","9","9 (40 hp)","11","Any","Any","2","2d8/2d8","1",0,1,"0","L","8","2000","Any","N","nil","2-4","MM 167","Monster","general info MM 164, follow explicitly master, att w/ fists, Str 19 (no att or dmg bonus), +1 weapon to hit, fire & cold","slow 2d6 rnds, electric heals 1 hp/die, immune all other spells, 1% cumm chance/rnd of combat to break free of","VR","master, 10%/rnd for master to regain control (w/60'), used to guard items or places","Solitary","Nil","19-20","General","Prime Material","OMI 48",
"Golem, Clay","7","11 (50 hp)","9","Any","Any","1","3d10","1",1,1,"0","L","7","5000","Any","N","nil","0","MM 167","Monster","general info MM 164, weighs 600 lbs, cannot vocalize, follows master explicitly, struck by magical blunt weap, Str 20","(no att or dmg bonus), move earth drives them back 120' w/2d12 dmg, disintegrat slows 1d6 rnds w/1d12 dmg, earth-","VR","quake holds 1 turn 5d10 dmg, can haste 3 rnds 1/day, cured by heal cast 17th+, 1%/rnd break free & goes berserk","Solitary","Nil","19-20","General","Prime Material","OMI 47",
"Golem, Bone","0","12 (70 hp)","7","Any","Any","1","3d8","1",1,1,"0","M","6","18,000","Any","N","nil","0","MM 168","Monster","general info MM 164, mistaken for undead 95%, attack: claw, +2 weap to hit, 1/2 dmg: S & P (magical), immune: all","spells but shatter (save vs spell or weapons that can harm do double damage), 1 every 3 rnds issues a hideous laugh","VR","causing fear & horror checks, failure of 1 paralysis 2d6 rnds, failure both causes death by fear","Solitary","Nil","20","Ravenloft","Prime Material","RV 28, DRC 180",
"Golem, Doll","4","10 (40 hp)","11","Any","Any","1","3d6 (bite)","1",1,1,"0","T","15","6000","Any","N","nil","0","MM 168","Monster","general info MM 164, animated childs toy (good or evil), harmed by fire (1/2 dmg), warp wood slows it, mending","restores all HP, bite causes dmg & save vs spell or laugh uncontrollably (unable to act & 1d4 dmg, 2d4 next rnd, etc)","VR","until dispell magic or victim's death, -1 att & save per rnd effected by spell after dispell (restored 1/turn)","Solitary","Nil","20","Ravenloft","Prime Material","RV 28",
"Golem, Gargoyle","0","15 (60 hp)","5","Any","Any","2","3d6/3d6","1",1,1,"0","M","9","14,000","Any","N","nil","0","MM 169","Monster","general info MM 164, cannot fly, leap 100', cannot communicate, grinding rock sound when moving, att: claw/claw,"," if hit by both att save vs petrif or turn to stone, will shatter victim next rnd, affected by earthquake shatters creature,","VR","rock to mud 2d10 dmg, mud to rock heals 2d10, -2 opp surprise, leap 4d10 dmg","Solitary","Nil","20","General","Prime Material","RV 29",
"Golem, Glass","4","9 (40 hp)","11","Any","Any","1","2d12","1",1,1,"0","M","12","5000","Any","N","nil","0","MM 169","Monster","general info MM 164, built into window as stained glass knight, guardian, cannot communicate, -3 opp surpris, att w/","sword, 1 every 3 rnds unleashes prismatic spray (all directions) all (friend or foe) w/ 25' affected, +2 weapon to hit,","VR","blunt double dmg, shatter (spell) all att have (2x dmg)% to slay, mending restores all HP, regen 1hp/rnd in sun","Solitary","Nil","20","Ravenloft","Prime Material","RV 29",
"Golem, Necrophidius","2","2","19","Any","Any","1","1d8","1",1,1,"0","L","9","270","Any","N","nil","0","MM 170","Monster","general info MM 164, built for single task, giant snake skeleton w/human skull, MV in silence -2 opp surprise, Death","Dance save vs spell or immobilized per hypnotism, att w/ bite 1d8 dmg + save vs spell or paralyzed & unconscious","VR","1d4 turns only dispell magic neg, cannot be turned, immune: mind based spells & poison","Solitary","Nil","19-20","General","Prime Material","GHMC, FF 67","death worm"
"Golem, Scarecrow","2","5","15","Any","Any","1 + gaze","1d6 + charm","1",1,1,"0","M","9","1400","Any","N","nil","0","MM 170","Monster","general info MM 164, follow simple commands, do not speak, gaze @ 1 creature w/ 40' save vs spell or be held until","scarecrow dies or leaves area 1 turn, touch same effect, strikes same victim until dead while charm others, fire causes","VR","+1 att & +1/die dmg, immune cold, creator dies scarecrow disintegrate but 10% become conscious","Solitary","Nil","19-20","General","Prime Material","FF 77",
"Golem, Scarecrow, Conscious","2","5","15","Any","Any","1 + gaze","1d6 + charm","1",1,1,"0","M","9","1400","Night","NE","nil","8-10","MM 170","Monster","general info MM 164, cunning, hate life & kill often, do not speak, gaze@ 1 creature w/40' save vs spell or be held","until scarecrow dies or leaves area 1 turn, touch same effect, strikes same victim until dead while charm others, fire","VR","causes +1 att & +1/die dmg, immune cold, move toward cold areas killing all they encounter","Solitary","Nil","13-14","General","Prime Material",,
"Golem, Caryatid Column","5","5 (22 hp)","15","Any","Any","1","2d4 (sword)","1-12",0,1,"0","M","6","420","Any","N","nil","0","MM 171","Monster","general info MM 164, architectural work of young girl, guardian, animates per creator instruct, +4 to saves, non-magic"," weapons 1/2 dmg & magic weapon doesn't gain bonus dmg, 25% weapon shatters -5% per +1 of magic, stone to","VR","flesh, rock to mud or stone shape save vs spell or it dies, death reverts it to stone then dust","Solitary","Nil","20","General","Prime Material","FF 18",
"Golem, Juggernaut","2","10 to 13","11","Any","Any","up to 6","2d6","1",1,1,"0","L","3-12","3000","Any","N","nil","0","MM 171","Monster","general info MM 164, stone vehicle, clumsy, MV 3 1st rnd & +3/rnd up to 12, turn 90 deg in 30', attempts to run over","victim causes 10d10 save vs death mag 1/2 + equip must item save vs crush blow, higher HD have ability to grow up","VR","to 6 arms designed for current needs, immune to fire, 11/12/13 HD: THACO 9/9/7, XP +1000/HD","Solitary","Nil","13-16","General","Prime Material",,
"Golem, Stone Guardian","2","4+4","15","Any","Any","2","2d4+1/2d4+1","1-4",0,1,"0","M","9","420","Any","N","nil","0","MM 171","Monster","general info MM 164, slams opponent w/ arms, 1/4 dmg from edged weapons, 1/2 dmg from cold, fire & electrical,","normal missiles no dmg, stone to flesh, rock to mud, stone shape or dig cause instant death no save","VR",,"Solitary","Nil","20","General","Prime Material","OMII 115",
"Gorgon","2","8","13","Forests","Temp/Trop","1","2d6","1-4",1,0,"0","L","12","1400","Day","N","(E)","1","MM 172","Monster","bull-like, 4/day BW- 20'w x 60' lg save vs petrif or turn to stone, charge opp & head-butt or horn, devour living statues,","great sense of smell 75% to track victim, treasure is found on statues & in their dung, blood used as ink in creating a","R","scroll of protect from petrification, hide can be used to make +2 scale mail w/+2 saves vs petrif & flesh to stone","Group","Carnivore","8-10","General","Prime Material","OMI 49, DRC 181",
"Grell, Worker","5","5","15","Any","Any","11","1d4(10)/1d6","1-10",1,0,"0","M","Fl 12 (D)","2000","Any","NE","U","8-10","MM 173","Monster","giant brain w/ beak & 10 tentacles, levetation to drop silently on victim -3 opp surprise, tentacles that hit grab (BB/LG),","each hit save vs paralysis +4 or paralyized 5d4 rnds, 2 tentacles can lift opp & devour, uses lightning lance (3d6 elect,","R","1/rnd) or tip-spear (save as tent), hit vs tent (AC 4) immobilizes it (regen in 1d2 days), immune electric, use strategy","Group","Carnivore","13-14","General","Prime Material","GHMC, FF 49",
"Grell, Philosopher","5 (0)","7","13","Any","Any","11","1d4(10)/1d6","1-2",1,0,"0","M","Fl 12 (D)","5000","Any","NE","W","15-16","MM 173","Monster","save abilities as worker, serve as intermediaries between worker & patriarch, 1 out of 10 grell is philosopher, 20%","wear ring of protect (AC 0), 10% cast spells as 2nd lvl wizard","VR",,"Group","Carnivore","15-16","General","Prime Material",,
"Grell, Patriarch","10","9","11","Any","Any","0","0","1",1,1,"0","G","0","9000","Any","NE","H","19","MM 173","Monster","huge (30' dia) mass of flesh that directs lesser grell, if taken to ship it can dig its tentacles into ship & animate it to fly to","other worlds","VR",,"Group","Carnivore","17","General","Prime Material",,
"Gremlin","4","4","17","Land","Any","1","1d4 (bite)","1-6",0,1,"25%","T","6, Fl 18 (B)","650","Night","CE","Q, X","11-12","MM 174","Monster","small winged goblinoids, 65% hear noise, flee rather than fight, set up traps to humiliate, +1 weapon to hit, fight only if","cornered, highly organized social order, look for building to infest","VR",,"Pack","Omnivore","5-7","General","Prime Material","GHMC, DRC 181",
"Gremlin, Fremlin","6","3+6","17","Land","Any","1","1d4 (bite)","1-4",0,1,"0","T","6, Fl 12 (B)","270","Day","CN","X","8-10","MM 174","Monster","small winged goblinoids, 65% hear noise, flee rather than fight, +1 weapon to hit, friendly, harmless, lazy, fight only if","cornered, tolerate companions if they are well fed & entertained, even then they do not assist in combat may even","VR","give away hiding creatures, etc","Pack","Herbivore","5-7","General","Prime Material","GHMC",
"Gremlin, Galltrit","2","2 hp","20","Land","Any","1","1d2 (bite)","1-4",1,0,"0","T","6, Fl 18 (B)","65","Night","CE","Q","8-10","MM 174","Monster","small winged goblinoids, 65% hear noise, live in areas of dung, detected 1 in 8 (1 in 6 elves), attack anything that","disturbs them, +3 att bonus w/ surprise, anesthetic bite drains 1 hp of blood/rnd for 1 turn if undesturbed, if challenged","VR","they flee, reduce Con 1/4 hp, if 3+ is lost victim faints, 2 turns to awake, 2 wks regain lost Con points","Pack","Special","8-10","General","Prime Material","GHMC, FF 40",
"Gremlin, Mite","8","1-1","20","Subterranean","Any","1","1d3 (bite)","6-24",0,0,"0","T","3","35","Any","LE","K (C)","5-7","MM 174","Monster","small goblinoids, 65% hear noise, wingless, mischievous, use pit traps (1d6), nets (save vs paral) or trip wires (Dex","check) to catch travelers, carry victims to lair & torment 1d4 days, lairs are dozens of corridors w/hidden entrances,","R","man-sized att -4 & AC +4 in lair, king (1+1 HD & 1d4 dmg), fond of bones & skulls","Tribe","Omnivore","8-10","General","Prime Material",,
"Gremlin, Snyad","-4","1-1","20","Subterranean","Any","0","0","1-8",0,1,"0","T","21","65","Any","N","J (I)","5-7","MM 174","Monster","small goblinoids, 65% hear noise, wingless, relative of mite & sometimes work together, love treasure, steal w/ great","skill surprising 90% grabbing (WIS check to hold on) & zipping back in hole, spotting entrances 1 in 4, never attack,","UC","flee if attacked, character STR >11 can capture w/ success att, save +3 vs non-area spells","Family","Omnivore","8-10","General","Prime Material",,
"Gremlin, Jermlaine","7","1d4 hp","20","Subterranean","Any","1","1d2 or 1d4","12-48",1,1,"0","T","15","15","Any","NE","O, Q (C, Qx5, S, T)","8-18","MM 176","Humanoid","dwell in tunnels & ambush adventurers, speak own & 10% common, dwarf, gnome, goblin or orc, cowards, attack the","weakest, see 30 yrds (infrav), 50% detect invisible, -5 opp surprise, 75% undetectable, hurl darts 120 yrds or mini-pike,","UC","capture w/net or pit, pets (1d6 giant rats), saves as 4 HD (if dmg normally 1/2 they take no dmg on success save)","Clan","Omnivore","12","General","Prime Material","FF 53","jinxkin, bane-midges"
"Griffon","3","7","13","Mountains","Temp/SubTrop","3","1d4/1d4/2d6","2-12",0,0,"0","L","12, Fl 30 (C)","650","Day","N","(C, S)","2-4","MM 178","Monster","1/2 lion & 1/2 eagle, hunt searching plains & hills, prey on horses will att 90%, fight to death if horse at stake, prefer","rocky, collect no treasure but cave lairs can contain remains of unfortunate travels, extremely protective of young,","UC","fledgling can be trained but expensive & time consuming (2 yrs), eggs 2000 gp & fledgling 5000 gp","Pride","Carnivore","11-12","General","Prime Material","OMI 50, DRC 181",
"Grimlock","5","2","19","Mountains","Any","1","1d6 or weapon","20-200",0,1,"0","M","12","35","Night","NE","K, L, M (B)","8-10","MM 179","Humanoid","powerfully-built, totally blind w/smell & hearing ""see"" 20', immune vision effect spells, noise spells can 'blind' them:","att -2 & see 10' (also perfumes, etc), groups have leaders & champions, attack: hands or weapon (axe or sword), all","UC","save as 6th fight, +1 to their surprise, morale +1/every leader w/group, 10% medusae in lair, eat human flesh","Tribe","Carnivore","11","General","Prime Material","FFMC, FF 48",
"Grippli","9","1+1","19","Jungle","Tropical","1","1d4 (weapon)","1-10",1,0,"0","S","9, leap 15","65","Day","N","Qx4, I","11-14","MM 180","Monster","small humanoid frog, non-aggressive, speak: croaks, groans, clicks & squeaks (rare: common & elf), -3 opp surp, use:","snares, nets, poison darts or dagger, infravision 30', ambush & trap, led by tribe mother, villages have 5d6 males that","R","defend it w/equal # females (non-combat) & 1d6 offspring, live up to 700 years","Tribe","Omnivore","8-10","General","Prime Material","GHMC, OMII 71",
"Hag, Annis","0","7+7","13","Land","Any","3","1d8+8/1d8+8/3d3","1-3",1,1,"20%","L","15","4000","Night","CE","(D)","11-12","MM 181","Humanoid","witch-like, slay all encountered, iron-like claws, STR 18/00+, change self at will(used to lure victims), arrogant, a","group (3+) can (1/day, 9th lvl): curse, poly other, animate dead, dream, cntrl weath, veil, forcecage, vision & mind","VR","blank (none in combat), infrav 60', surpised on 1, grapple (all 3 hits), fog cloud 3/day, dmg from B +1 & S -1","Group","Carnivore","15","General","Prime Material","OMII 9",
"Hag, Green","-2","9","11","Land","Any","2","1d2+6/1d2+6","1-3",1,1,"35%","M","12, Sw 12","4000","Night","NE","(X, F)","11-12","MM 181","Humanoid","witch-like, slay all encountered, iron-like claws, STR 18/00+, change self at will(used to lure victims), arrogant, a","group (3+) can (1/day, 9th lvl): curse, poly other, animate dead, dream, cntrl weath, veil, forcecage, vision & mind","VR","blank (none in combat), infrav 90', surpised on 1, -5 opp surprise, cast spell @ will (9th) MM 182","Group","Carnivore","17","General","Prime Material","OMII 71",
"Hag, Sea","7","3","17","Water","Any","1","1d4+6 or gaze (3/day)","1-3",1,1,"50%","L","Sw 15","1400","Night","CE","(C, Y)","8-10","MM 181","Humanoid","witch-like, slay all encountered, iron-like claws, STR 18/00+, change self at will(used to lure victims), arrogant, a","group (3+) can (1/day, 9th lvl): curse, poly other, animate dead, dream, cntrl weath, veil, forcecage, vision & mind","R","blank (none in combat), any seeing it save vs spell 1/2 Str (1d6 turns), gaze (30') save vs pois die 25% paral 3 days","Group","Carnivore","11","General","Prime Material","OMI 86, DRC 182",
"Halfling, Hairfoot","7 (10)","1d6 hp","20","Plains","Any","1","1d6 weapon","2-12",1,1,"0","S","6 (9)","35","Day","LG","K (B)","11-12","MM 183","Humanoid","all abilities listed in PHB, +3 w/ bow & sling, use short sword or axe, higher lvls better AC 10%/lvl of magic armor or","weapon, save 4 lvl higher vs magic & poison, -5 opp surprise, hide in vegetation, get along well w/humans, groups","UC","may contain high lvl priests & fighters","Group","Omnivore","11-12","General","Prime Material","PHB 23, OMI 50, DRC 182",
"Halfling, Tallfellow","6 (10)","1d6 hp","20","Forests","Any","1","1d6 weapon","2-12",1,1,"0","S","6 (9)","35","Day","LG","K (B)","11-12","MM 183","Humanoid","all abilities listed in PHB, +3 w/ bow & sling, use spear & lance, high lvls better AC 10%/lvl of magic armor or weapon,","save 4 lvl higher vs magic & poison, -5 opp surprise, hide in vegetation, get along well w/elves, groups contain higher","R","lvl priests & fighters","Group","Omnivore","11-12","General","Prime Material","PHB 23, OMI 50",
"Halfling, Stout","6 (10)","1d6 hp","20","Hills/Rough","Any","1","1d6 weapon","2-12",1,1,"0","S","6 (9)","35","Day","LG","K (B)","11-12","MM 183","Humanoid","all abilities listed in PHB, +3 w/ bow & sling, use hammer & morn star, high lvls better AC, 10%/lvl of magic armor or","weapon, save 4 lvl higher vs magic & poison, -5 opp surprise, hide in vegetation,  infravision 60', get along well w/","R","dwarves, groups contain high lvl priests & fighters, jewelers","Group","Omnivore","11-12","General","Prime Material","PHB 23, OMI 50",
"Harpy","7","7","13","Land","Temp/Trop","3","1d3/1d3/(1d6 or weapon)","2-12",1,0,"0","M","6, Fl 15 (C)","975","Day","CE","R (C)","5-7","MM 184","Monster","vulture-humanoid, love (demi)human flesh, singing- save vs spell or be charmed until singing stops, attack: claw/claw/","bite or weapon, if it touches a charmed victim save vs spell or mesmerized 20+1d10 hours, homes are near coastlines,","R","lair is shallow cave, occassionally agree to cooperate in evil acts with other humanoids","Flock","Carnivore","13-14","General","Prime Material","OMI 51, DRC 182",
"Hatori","2","1 to 5",,"Desert","Any","2","3d6/1d12","1 or 2-5",1,0,"0","H","15","varies","Any","CN","U","5-7","MM 185","Monster","reptile, hunger causes them to attack, THACO & XP varies per HD, swallows S victims on a 20, 1d12 dmg/rnd of","acid dmg, cannot remove victim until hatori is dead, cannot digest gems or magic items so they accumulate in the","R","stomach, Legend of ancient burial ground, grow 1' /year","Solitary","Carnivore","9","General","Prime Material","DLMC","crocodiles of the sands"
"Hatori, Greater","1","6 to 20",,"Desert","Any","2","3d12/2d12","1",1,0,"0","G","12","varies","Any","CN","Ux2","5-7","MM 185","Monster","hunger causes them to attack, THACO & XP varies per HD, swallows M victims on a 20, 1d12 dmg/rnd of acid dmg,","cannot remove victim until hatori is dead, cannot digest gems or magic items so they accumulate in stomach,","VR","Legend of ancient burial ground, grow 1' /year","Solitary","Carnivore","11","General","Prime Material","DLMC","crocodiles of the sands"
"Haunt","0","5","15","Any","Any","1","DEX drain","1",1,1,"0","M","6","2000","Any","any","nil","0","MM 186","Undead","restless spirit, attempts to control victim to complete a task so it can rest, mistaken as spirit, ghost, etc, must remain w/","60 yrds of where it died, drains 2 DEX/touch, victims DEX 0 haunt enters body, haunt tries to strangle victims of opp","VR","align, victim rec dmg, hold person (save vs paral) ejects or dispell evil destroys, magic weap or fire","Solitary","Nil","16","General","Prime Material","OMII 74, DRC 182",
"Hell Hound","4","4 to 7","17","Land","Any","1","1d10 or special","2-8",1,1,"0","M","12","420-1400","Any","LE","C","5-7","MM 187","Monster","odor of smoke & sulfer, -5 opp surprise, breath fire 1/HD dmg save vs BW 1/2 (10 yrds), on natural 20 bites victims &","breaths fire, immune to fire, surprised on 1 or 2, see invisible or hidden creatures 50%","VR",,"Pack","Carnivore","13","General","Prime Material","OMI 51, DRC 184",
"Heucuva","3","2","19","Any","Any","1","1d6+special","1-10",1,1,"0","M","9","270","Any","CE","C","2-4","MM 188","Undead","robed skeleton, attacks w/ claws save vs poison or disease losing 1 STR & 1 CON/day (cure disease), turn as wight,","immune mind based spells, hate priests, polymoph self 3/day, incapable of speach, roam mainly in subterranean,","VR","dislike cold, lairs are mockeries of temples w/ dead victims as parishioners & mock alters as decarations","Solitary","Nil","11","General","Prime Material",,
"Hippocampus","5","4","17","Water","Any","1","1d4","2-8",0,0,"0","H","Sw 24","120","Any","CG","nil","8-10","MM 189","Monster","horse-fish, peaceful creature, only attack if cornered or threatened, attack: bite, may head butt causing opp to be","stunned or broken bones, their blood clots quickly (sharks 20% of entering feeding frenzy, live in deep water,","R","domesticated by water breathing humanoids, eggs 1500, young 2500 gp","Herd","Herbivore","11-12","General","Prime Material","OMI 51",
"Hippogriff","5","3+3","17","Any","Any","3","1d6/1d6/1d10","2-16",0,0,"0","L","18, Fl 36 (C)","175","Day","N","Qx5","2-4","MM 190","Monster","eagle-horse related to griffon, attacks claw/claw/bite, prefer desolate sections & rolling hills, may attack humanoids in","absence of other meat, like glass, crystal & gems, hunted by griffons, can be domesticated, eggs 1000 gp & young","R","3000 gp","Herd","Omnivore","9","General","Prime Material","OMI 52, DRC 184",
"Hobgoblin","5 (10)","1+1","19","Any","Temp/Trop","1","weapon","2-20",0,0,"0","M","9","35","Any","LE","J, M, D (Qx5)","8-10","MM 191","Humanoid","wage war, int, organized, aggressive, speak: own, orc, goblin, ape & 20% common, use polearm, morning star, sword,","whip & bow, infravision 60', hate elves, led by chief, tribes have 20-200 males, every 20 has 9 hp leader, lair (80%) in","UC","under ground complexes, village has catapults & ballista, adept minors, work for rich evil humanoids","Tribe","Omnivore","11-12","General","Prime Material","OMI 52, DRC 185",
"Hobgoblin, Koalinth","5 (10)","1+1","19","Water","Temp/Trop","1","weapon","2-20",0,0,"0","M","Sw 12","35","Any","LE","J, M, D (Qx5)","8-10","MM 191","Humanoid","wage war, int, organized, aggressive, speak: own & 20% common, use polearm & spear, infravision 60', hate","aquatic elves, led by chief (organized same as normal hobgoblins)","UC",,"Tribe","Omnivore","11-12","General","Prime Material",,
"Homonculous","6","2","19","Any","Any","1","1d3+poison","1",1,1,"0","T","6, Fl 18 (B)","270","Any",,"nil","special","MM 192","Monster","created by wizards for spying & tasks, difficult to catch, bite 1d3+poison save vs poison or sleep 5d6 rnds, saves as","creator, if killed creator suffers 2d10 dmg, if creator dies it dies & melts, to create see MM 192, INT & align as creator,","VR","requires 1d4 wks to make & costs 500-2000 gp, need 1 pint of own blood & various spells","Solitary","Omnivore","13-14","General","Prime Material","OMI 53",
"Hook Horror","3","5","15","Subterranean","Any","3","1d8/1d8/2d6","2-12",0,0,"0","L","9","175","Any","N","P","5-7","MM 193","Monster","insect-vulture w/hook hands, surprised on 1, ambush, attacks: hook/hook/bite if both hooks hit bite auto until one","hook breaks free, poor eyesight, great climbers, retreat if outmatched, prefer meat","R",,"Clan","Omnivore","11-12","General","Prime Material","GHMC, FF 51",
"Horse, Draft","7","3","17","Any","Any","1","1d3","1",0,0,"0","L","6/12/18/24","65","Day","N","nil","1","MM 194","Animal","unless specially trained they are paniced by loud noises, fire & sudden movement 90% trained 10%, haul very heavy","loads, muscular but slow, used by traders, see PHB 67, 68 & 71","C",,"Herd","Herbivore","5-7","General","Prime Material","OMI 53, DRC 185",
"Horse, War, Heavy","7","4+4","17","Any","Any","2","1d8/1d8","1",0,0,"0","L","6/15/21/27","120","Day","N","nil","1","MM 194","Animal","paniced by loud noises, fire & sudden movement 10%, fight independant of rider, starting 2nd rnd kick/kick, trained","for lance, spear & sword, large & muscular, relativaly slow, can be armored in plate, costs 400+ gp, see PHB 67, 68 &","UC","71","Herd","Herbivore","5-7","General","Prime Material","OMI 53, DRC 185",
"Horse, War, Medium","7","3+3","19","Any","Any","2","1d6/1d6","1",0,0,"0","L","9/18/27/36","65","Day","N","nil","1","MM 194","Animal","paniced by loud noises, fire & sudden movement 10%, fight independant of rider, starting 2nd rnd kick/kick, trained","for lance, spear & sword, use leather or light plate armor, costs 200+ gp, see PHB 67, 68 & 71","UC",,"Herd","Herbivore","5-7","General","Prime Material","OMI 53, DRC 185",
"Horse, War, Light","7","2+2","19","Any","Any","2","1d4/1d4","1",0,0,"0","L","12/24/36/48","35","Day","N","nil","1","MM 194","Animal","paniced by loud noises, fire & sudden movement 10%, fight independant of rider, starting 2nd rnd kick/kick, trained","for lance, spear & sword, fastest war horse, can wear leather but usually unarmored, costs 150+ gp, see PHB 67, 68","UC","& 71","Herd","Herbivore","5-7","General","Prime Material","OMI 53, DRC 185",
"Horse, Pony","7","1+1","19","Any","Any","1","1d2","1",0,0,"0","M","6/12/18/24","35","Day","N","nil","1","MM 194","Animal","unless specially trained they are paniced by loud noises, fire & sudden movement 90% trained 10%, used for"," transportation & occationally farm work, gentle, trained as warhorse for smaller races, cost 500+ gp, see PHB 67, 68","UC","& 71","Herd","Herbivore","5-7","General","Prime Material","OMI 53, DRC 185",
"Horse, Wild","7","2","19","Any","Any","1","1d3","5-30",0,0,"0","L","12/24/36/48","35","Day","N","nil","1","MM 194","Animal","paniced by loud noises, fire & sudden movement 90%, 10% can be trained as warhorses (takes twice as long as","domestic horse","UC",,"Herd","Herbivore","5-7","General","Prime Material","OMI 53",
"Horse, Riding","7","3","17","Any","Any","2","1d2/1d2","5-50",0,0,"0","L","12/24/36/48","65","Day","N","nil","1","MM 194","Animal","unless specially trained they are paniced by loud noises, fire & sudden movement 90% trained 10%, used for","transportation & general use, cost varies per blood line, training & appearance, fast & agile, see PHB 67, 68 & 71","C",,"Herd","Herbivore","5-7","General","Prime Material","DRC 185",
"Horse, Mule","7","3","17","Any","Any","1 or 2","1d2/1d6","1",0,0,"0","M","6/12/18/24","65","Day","N","nil","1","MM 194","Animal","unless specially trained they are paniced by loud noises, fire & sudden movement 90% trained 10%, hybrid of horse &","donkey, used in difficult terrain, can be taken into subterranean areas, cost varies","C",,"Herd","Herbivore","5-7","General","Prime Material","OMI 72, DRC 195",
"Horse, Pony, Steppe","6","2+2","19","Any","Any","3","1d4/1d4/1d3","1",0,0,"0","M","6/12/18/24","35","Day","N","nil","1","MM 195","Animal","paniced by loud noises, fire & sudden movement 5%, not attractive, tough & aggressive in battle, carry as much as a","medium warhorse, remarkable endurance, not considered valuable, commonly used by nomadic tribes, only breeders","UC","who seek strength & stamina consider them valuable","Herd","Herbivore","8-10","General","Prime Material",,
"Human, Caveman","8","1","20","Any","Any","1","weapon","10-100",1,0,"0","M","12","15","Day","N","nil","varies","MM 196","Humanoid","found in otherwise uninhabited areas, use stone axe, spear & club, 1 in 10 3rd lvl, lead by 5th lvl chief, may have a","3rd lvl priest, lair in caves or forest groves","R",,"Tribe","Omnivore","9","General","Prime Material","OMI 67, DRC 196","aborgine"
"Human, Adventurer","by armor","varies",,"Any","Any","by class","by class","1-8",1,0,"0","M","12","varies","Any","any","varies","varies","MM 196","Humanoid","any group of individuals who search for fame, fortune or power, to determine class, level, equipment & treasure see","MM 196-197, also see PHB for specific class info","VR",,"Band","Omnivore","varies","General","Prime Material","PHB 26-45, OMI 66",
"Human, Bandit","6 (10)","1","20","Rural","Any","1","weapon","20-200",1,0,"0","M","12","15","Any","CE","J, N, Q","varies","MM 196","Humanoid","rural thieves who prey on travelers, usually lead by high level figher, rogue, wizard or priest, group contains mid-lvl","fighers & leader of 8th lvl (1 per 100), use various weapon & armor preferring swords, spears & leather","C",,"Band","Omnivore","9","General","Prime Material","OMI 66, DRC 158, 193","brigand"
"Human, Barbarian","6 (10)","1","20","Any","Any","1","weapon","30-300",0,0,"0","M","12","15","Any","any","L, M","low","MM 196","Humanoid","primative culture, live in villages of simple building or portable structures (tent, wagon, etc), use swords, bow, knife,","spear & clubs, armor: shield, helmet & chestplate, hostile toward unfamiliar wizards, opp -5 to surprise","R",,"Band","Omnivore","9","General","Prime Material",,"nomad"
"Human, Berserker","7 (10)","1","20","Any","Any","2 or 1","weapon","10-100",1,0,"0","M","12","15","Any","NG","nil","varies","MM 196","Humanoid","violent war parties, drive themselves berserk during battle, may attack 1 @ +2 or 2 @ normal, use leather armor &","shields, any weapon, when not in combat they may be mistaken for normal warrior bands","R",,"Band","Omnivore","20","General","Prime Material","OMI 67, DRC 161",
"Human, Dervish","7 (10)","1","19","Any","Any","1","weapon+1","10-100",0,0,"0","M","12","15","Any","NG","nil","varies","MM 196","Humanoid","religious nomads, use leather armor & shields, any weapon, may be mistaken for armed pilgrims",,"R",,"Band","Omnivore","20","General","Prime Material","OMI 68, DRC 193",
"Human, Farmer","10","1","20","Rural","Any","1","weapon","1-20",0,0,"0","M","12","15","Any","NG","nil","varies","MM 196","Humanoid","simple people involved in agriculture, 65% farmers in fields others w/ herds or in market",,"C",,"Family","Omnivore","9","General","Prime Material",,"herder"
"Human, Gentry","10","1","20","Urban","Any","1","weapon","1-20",0,0,"0","M","12","15","Any","any","J, K, L, M, N, Q","varies","MM 196","Humanoid","upper class but not royalty, wealth & connections give them power, usually accumpanied by servants and guards","(1st - 6th lvl fighters), usually armed w/ daggers & short swords","C",,"Group","Omnivore","9","General","Prime Material",,
"Human, Knight","4 or 2","2+","19","Any","Any","1","weapon","1-4",0,0,"0","M","12","varies","Any","any","L, M","varies","MM 196","Humanoid","armored, mounted fighters, serve their lord, may be accumpanied by followers (50%), armed w/ sword, lance, mace &","dagger, armor: shield & plate or chain mail, rides medium or heavy warhorse, 5% encountered will be vanquished","VR","knight","Group","Omnivore","14","General","Prime Material",,
"Human, Mercenary","4 to 7","1","20","Any","Any","1","weapon","10-100",0,0,"0","M","12","15","Any","any","L, M","varies","MM 196","Humanoid","group of low level fighters who work for highest bidder, see adventurer (MM 196-197) & PHB for level and","possessions","R",,"Group","Omnivore","11-12","General","Prime Material",,
"Human, Fisherman","8 (10)","1","20","Any","Any","1","weapon","4-80",0,0,"0","M","12","15","Any","any","10-60 sp","varies","MM 196","Humanoid","men of sea, found on open waters or rivers, armed with knives, short swords, cutlasses or belaying pins",,"C",,"Group","Omnivore","9","General","Prime Material",,"merchant sailor"
"Human, Merchant","5 (10)","1","20","Urban","Any","1","weapon","30-300",0,0,"0","M","12","15","Any","any","10-1000 gp","varies","MM 196","Humanoid","deal in goods & services, travel in caravans, only 10% of people in caravan are traders, caravan has guards, leader","of guards (6th -11th lvl), wizard (10% chance), priest (5% chance) & thief (15% chance), travel in wagon (5000 gp) or","C","10 pack animals","Group","Omnivore","9","General","Prime Material","OMI 69","trader"
"Human, Middle Class","10","1","20","Any","Any","1","weapon","2-40",0,0,"0","M","12","15","Any","any","J, M, N","varies","MM 196","Humanoid","travelers of personal business, usually in civilized regions, armed w/ knives, daggers or short swords",,"C",,"Group","Omnivore","9","General","Prime Material","DRC 193",
"Human, Peasant","10","1","20","Any","Any","1","weapon","1-100",0,0,"0","M","12","15","Any","any","nil","varies","MM 196","Humanoid","usually farmers, herders & simple tradesman of low social class, subject to local lord, serve as little more than slaves,","armed w/ daggers, clubs, quarterstaffs & farming tools","C",,"Group","Omnivore","9","General","Prime Material",,"serf"
"Human, Pilgrim","8 (10)","1","20","Any","Any","1","weapon","10-100",0,0,"0","M","12","15","Any","any","I","varies","MM 196","Humanoid","religious groups on a holy journey, accompanied by priests & other character classed, see MM 198, 75%","encountered on foot, 5% chance high lvl priest will be carrying religious artifact (hidden & protected by trap)","UC",,"Group","Omnivore","9","General","Prime Material","OMI 69, DRC 193",
"Human, Pirate","6 (10)","1","20","Coast","Any","1","weapon","30-300",0,0,"0","M","12","15","Any","E","J, M, N, Q","varies","MM 196","Humanoid","sea going thieves & fighters, lead by captain (8th-10th lvl, will be accumpanied by various lvl fighters, thieves,","wizards & priests, wear leather (leaders chain mail), use crossbows, knives, swords & polearmes, ships may be","C","equipped w/ ballistae or catapults","Group","Omnivore","9","General","Prime Material","OMI 67, DRC 193","buccaneer"
"Human, Police","7 to 4","1","20","Any","Any","1","weapon","2-20",0,0,"0","M","12","15","Any","L","10-60 sp","varies","MM 196","Humanoid","uphold laws of local communities & governments, maintain peace, fighters 1-4th lvl",,"UC",,"Group","Omnivore","10","General","Prime Material",,
"Human, Priest","varies","1","20","Any","Any","1","weapon or special","1-8",1,0,"0","M","12","varies","Any","any","J, K, M","varies","MM 196","Humanoid","typ travel on mission or business, if high lvl will be accompanied by lower followers, see adventures MM 196",,"VR",,"Group","Omnivore","varies","General","Prime Material",,
"Human, Sailor","10 to 8","1","20","Coast","Any","1","weapon","4-80",0,0,"0","M","12","15","Any","any","L, M","varies","MM 196","Humanoid","armed forces of local government acting as police, patroll home waters, commanded by captain (6th lvl) & 1st","officer (5th lvl), armed w/ swords, knives, bows & polearms","C",,"Group","Omnivore","9","General","Prime Material",,
"Human, Slaver","10","1","20","Any","Any","1","weapon","1-100",0,0,"0","M","12","15","Any","any","nil","varies","MM 196","Humanoid","control a band of slaves, mistaken for mercinaries, leader assisted by lieutenant & guards, slaves on foot & chained","together looking for help (1% of captives are of a character class)","C",,"Group","Omnivore","9","General","Prime Material",,
"Human, Soldier","10","1","20","Any","Any","1","weapon","1-100",0,0,"0","M","12","15","Any","any","nil","varies","MM 196","Humanoid","organized militia who defend their home region, captain (6th lvl), lieutenant (2nd-5th lvl) & soldier (1st or 2nd), 5%","chance per 50 soldiers of having a cleric 5th-7th lvl","C",,"Group","Omnivore","9","General","Prime Material",,
"Human, Thug","10 to 8","1+","20","Any","Any","1","weapon","1-8",0,0,"0","M","12","varies","Any","E","J, M, N, Q","varies","MM 196","Humanoid","low lvl rogues, rob wealthy or weak travelers, use daggers, darts, knives, blackjacks & short swords",,"C",,"Group","Omnivore","varies","General","Prime Material","DRC 184","thief"
"Human, Tradesman","10","1","20","Urban","Any","1","weapon","2-12",0,0,"0","M","12","15","Any","any","1-100 gp","varies","MM 196","Humanoid","people engaged in the trades & crafts, may operate a shop, do business w/ adventurers, armed w/ knives,","quarterstaff or tools but will only defend self, 90% treasure is merchandise or equipment","C",,"Group","Omnivore","8-9","General","Prime Material","DRC 193","craftspeople"
"Human, Tribesman","8","1","20","Any","Any","1","weapon","10-100",0,0,"0","M","12","15","Any","any","nil","varies","MM 196","Humanoid","primative culture, hunt, fish, etc, group contains higher lvl fighters, guards, subchiefs, priest & shaman, 75% chance","of 20-50 slaves, use clubs, knives, spears & bows, armor is only shields","R",,"Tribe","Omnivore","9","General","Prime Material",,
"Human, Wizard","10","1",,"Any","Any","varies","varies","1-8",1,1,"0","M","12","varies","Any","any","L, N, Q","varies","MM 196","Humanoid","may be engaged in personal buisness, gathering materials or traveling, may be accompanied by servants or","apprentaces, see adventurers MM 196-197 & PHB 30-32","VR",,"Group","Omnivore","varies","General","Prime Material",,
"Hydra","5","5 to 12","15","Subterranean","Any","5-12","1d6 or 1d8 or 1d10","1",0,0,"0","G","9","2000","Any","N","nil","2-4","MM 200","Monster","reptilian monster w/ multiple heads, dmg & THACO vary by # of heads (5-12), always have 8 hp per HD, all heads","must be severed to kill it, can attack 1 foe w/ up to 4 heads, each head has 8 hp & is severed upon 8 hp dmg,","UC","continues to fight as same HD after heads removed","Solitary","Carnivore","8-10","General","Prime Material","OMI 53, DRC 186",
"Hydra, Lernaean","5","5 to 12","15","Subterranean","Any","5-12","1d6 or 1d8 or 1d10","1",1,1,"0","G","9","3000","Any","N","nil","2-4","MM 200","Monster","reptilian monster w/ multiple heads, dmg & THACO vary by # of heads (5-12), always have 8 hp per HD, all heads","must be severed, body immune, attack 1 foe w/ up to 4 heads, each head has 8 hp & is severed upon 8 hp dmg,","VR","continues to fight as same HD, regen 2 heads for 1 lost(max 12) in 1d4 rnds stopped by fire to neck","Solitary","Carnivore","8-10","General","Prime Material",,
"Hydra, Pyrohydra","5","7 to 8","13","Subterranean","Any","7-8","1d8 each","1",1,0,"0","G","9","3000","Any","N","nil","2-4","MM 200","Monster","reptilian monster w/ multiple heads, THACO varies by # of heads (7-8), always have 8 hp per HD, all heads must be","severed to kill it, can attack 1 foe w/ up to 4 heads, each head has 8 hp & is severed upon 8 hp dmg, continues to","R","fight as same HD after heads removed, breath fire (5' wd x 2' lg) 2/day per head 8 dmg save 1/2","Solitary","Carnivore","8-10","General","Prime Material",,
"Hydra, Cryohydra","5","5 to 8","15","Any","Arctic","5-8","1d6 or 1d8","1",1,0,"0","G","9","3000","Any","N","nil","2-4","MM 200","Monster","reptilian monster w/ multiple heads, dmg & THACO vary by # of heads (5-8), always have 8 hp per HD, all heads","must be severed to kill it, can attack 1 foe w/ up to 4 heads, each head has 8 hp & is severed upon 8 hp dmg,","VR","continues to fight as same HD, breathe frost (10' wd x 20' lg) 2/day per head 8 dmg save 1/2","Solitary","Carnivore","8-10","General","Prime Material",,
"Imp","2","2+2","19","Any","Any","1","1d4","1",1,1,"25%","T","6, Fl 18 (A)","1400","Any","LE","O","8-10","PS 56","Monster","act as familiars for LE wizards & priests, poly self into any 2 animal forms (spider, raven, etc), attack w/tail stinger","save vs poison or die, if polymoph att w/ natrual weapons, can: detect good, detect magic & invisible at will &","VR","suggestion 1/day, immune: cold, fire & elect, save as 7 HD, silver or +1 weap, regen 1/rnd, errand runners","Solitary","Carnivore","8-10","Planescape","Abyss","MM 201, OMI 54",
"Quasit","2","3","17","Any","Any","3","1d2/1d2/1d4 (bite)","1",1,1,"25%","T","15","2000","Any","CE","Qx3","5-7","PS 56","Monster","act as familiars for CE wizards & priests, poly self into 2 forms (bat, frog, wolf, etc), att w/claws save vs poison or -1","Dex for 2d6 rnds effects cumm, if polymoph att w/ natrual weapons, can: detect good, detect magic & invisible at will,","VR","can cause fear 30'-rad 1/day, imm: cold, fire & elect, save as 7 HD, iron or +1 weap to hit, regen 1/rnd","Solitary","Carnivore","8-10","Planescape","Abyss","MM 201, OMI 80",
"Mephit, Fire","5","3+1","17","Any","Any","2","1d3+1/1d3+1","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","N","N","8-10","PS 73","Monster","pranks on other mephits, most mischievous of mephits, touching causes 1 hp heat dmg, attack: claw/claw 1d3 +","(1 heat dmg), BW-(3/day) flame jet: 1' wd x 15' lg, auto hit, 1d8+1 save 1/2 or fan flame: 120 degree arc x 5', all in","C","area 4 dmg no save, can (1/day) heat metal & magic miss (2), gate (1/hr) 1 (fire, magma, smoke or steam)","Solitary","Special","8-10","Planescape","Elem, Fire","MM 202, FFMC, FF 64",
"Mephit, Ice","5","3","17","Any","Any","2","1d2/1d2","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","N","N","8-10","PS 74","Monster","cruel, torcher & destruction specialtists, attack: claw/claw, in addition: chilling touch causes -1 to attack rolls per hit","(cumm, last 3 turns or victim healed to full hp), BW-(every other rnd, 3/day): ice shards 15' auto hit, 1 victim for 1d6","C","dmg save 1/2, gate (1/hr) one mist or ice mephit, immune to cold, confined they chill small rooms","Solitary","Nil","8-10","Planescape","Elem, Water","MM 202, FFMC",
"Mephit, Magma (Lava)","6","3","17","Any","Any","2","1d8+1/1d8+1","1",1,1,"0","M","12, Fl 24 (C)","420","Any","N","N","5-7","PS 77","Monster","least INT of all mephits, sensitive to insults, generate extreme heat 30', claws cause 1 hp+1d8 heat melts or burns","most material, BW-(1/3 rnds (8 max)- lava blob 10' (1 victim) 1d6 no save, regen 2/rnd in lava, can shapeshift into a","C","3' dia x 6"" dp lava pool, gate (1/hr) 1d2 mephits (fire, lava, smoke or steam), water (large) can slow","Solitary","Special","8-10","Planescape","Paraelem, Magma","MM 202, FFMC, FF 64, OMII 98",
"Mephit, Mist","7","3+3","17","Any","Any","2","1/1","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","N","N","8-10","PS 78","Monster","spies, see in fog or mist, only fight if trapped, attack: claw/claw, BW-(3x's every other rnd/1 hr) ball of mist: envelopes","1 victim within 10' save vs poison or 1d4+1dmg & blinded 1d4 rnds, can wall of fog (1/day @ 3rd), can assume","C","gaseous form 1/day, gate (1/hr) 1d2 mephit (ice or mist), powerful winds (gust of wind, etc) flee in confusion","Solitary","Special","8-10","Planescape","Quasielem, Steam","MM 202, FFMC",
"Mephit, Smoke","4","3","17","Any","Any","2","1d2/1d2","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","N","nil","8-10","PS 71","Monster","sit around telling jokes, creators give as gift to enemies (gesture of insolence), crude, lazy, BW (every other rnd, auto","hit)-sooty ball (20') 1d4 & blind 1d2 rnds no save, cast invis & dance light 1/day, 1/hr gate 1d2 (20%) fire, magma,","C","smoke or steam, regen 1/rnd in smoke, dies in a flash of flame all w/ 10' 1 hp dmg no save","Solitary","Special","8-10","Planescape","Paraelem, Smoke","MM 202, FFMC, FF 64, OMII 98",
"Mephit, Steam","7","3+3","17","Any","Any","2","1d4+1/1d4+1","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","N","Nx2","8-10","PS 78","Monster","self-appointed overlords of all mephits, oversized ego, ambush, attack: claw/claw (50% stunning 1 rnd, cumm), BW:","(every other rnd) hot jet of water 20' (1 victim) 1d3 no save + 50% stun 1/rnd, can (1/day) rain boiling water 20'x20'","C","2d6 no save to all in area, gate (1/hr) 1d2 mephite (fire, magma, smoke or steam), immune: fire & heat","Solitary","Special","8-10","Planescape","Quasielem, Steam","MM 202, FFMC, FF 64",
"Ant, Giant","3","2 or 3","16","Any","Any","1","1d6 or 2d4","1-100",1,0,"0","M","18","35 or 175","Any","N","nil","1","MM 204","Monster","worker or warrior, if warrior hits with bite it also tries to sting 3d4 dmg, queen has 10 HD but does not move or fight",,"R",,"Colony","Carnivore","9","General","Prime Material","OMI 7, DRC 157",
"Ant Lion, Giant","2","8","12","Any","Any","1","5d4","1",0,0,"0","M","9, Br 1","1400","Any","N","nil","1","MM 204","Monster","builds tapering pits in loose sand & waits for prey to fall in",,"R",,"Solitary","Carnivore","8","General","Prime Material","OMII 10",
"Aratha","3","9","11","Any","Any","4","1d10","1",1,0,"0","M","11","6000","Any","N","nil","1","MM 204","Monster","insect, attacks w/ 8' tentacles that lash out 20', psionic attacks",,"R",,"Solitary","Carnivore","16","General","Prime Material",,
"Aspis, Cow","7","10","11","Any","Any","1","3d6","1",1,0,"0","M","3","2000","Any","N","nil","1","MM 204","Monster","exude a dangerous corrosive that coats body, walls & floor of chambers, this causes damage every round in lair,","creature is an insect","R",,"Solitary","Carnivore","13-14","General","Prime Material","GHMC, OMII 10",
"Aspis, Drone","2","6","15","Any","Any","2","1d4 or weapon","2-20",0,1,"0","M","15","650","Any","N","nil","1","MM 204","Monster","insect, immune to cold & electric, fire 1/2 dmg",,"R",,"Colony","Carnivore","13-14","General","Prime Material","GHMC, OMII 10",
"Aspis, Larva","6","2 to 5","19","Any","Any","1","1d6+1","6-60",0,0,"0","M","1, Sw 6","65","Any","N","nil","1","MM 204","Monster","2/3/4/5 HD: THACO 19/17/17/15, XP 65/120/175/270, attack w/ jaws",,"VR",,"Colony","Carnivore","12-14","General","Prime Material","GHMC, OMII 10",
"Assassin Bug","5","1+1","20","Any","Any","1","1d4","2",1,0,"0","M","6, Fl 18 (C)","120","Any","N","nil","1","MM 204","Monster","male bites save vs poison or be paralyzed in area bit, female attacks same area & injects 1d6+6 eggs, in","1d12+12 hrs, each larva causes 1 hp / hr, in 2 weeks they emerge as adults killing victim, only wish or limited","R","wish cure infestation","Solitary","Carnivore","5-7","General","Prime Material","FF 12",
"Bee, Worker","6","3+1","17","Any","Any","1","1d3+special","1-10",1,0,"0","M","9, Fl 30 (D)","175","Any","N","nil","1","MM 204","Monster","sting causes 1d3 + save vs poison or 1d4, loss of stinger causes death to bee in 1 hour, 20x normal number of bees","in lair","R",,"Colony","Herbivore","11-12","General","Prime Material","OMII 17",
"Bee, Soldier","5","4+2","15","Any","Any","1","1d4+special","1",1,0,"0","M","12, Fl 30 (C)","270","Any","N","nil","1","MM 207","Monster","sting causes 1d4 + save -1 vs poison or 1d4, loss of stinger causes death to bee in 1 hour",,"R",,"Solitary","Herbivore","15-16","General","Prime Material","OMII 17",
"Bumblebee","5","6+4","13","Any","Any","1","1d6+special","1 (1d6+6)",1,0,"0","M","6, Fl 24 (E)","650","Day","N","nil","1","MM 204","Monster","stint 1d6 + poison save vs poison -1 or 1d6, queen has 8d4 HD & sting 1d8 + poison save -2 or 2d4",,"R",,"Solitary","Carnivore","13-14","General","Prime Material","OMII 17",
"Cave Cricket","4","1+3","20","Any","Any","0","0","1-8",0,0,"0","M","6, Hop 3","15","Any","N","nil","1","MM 204","Monster","if group is within 20' of chirping crickets noise drowns out all speech, vocal spell casting & approaching","enemies","R",,"Group","Herbivore","2-4","General","Prime Material","OMII 23",
"Dragonfly, Giant","3","7","13","Any","Any","1","3d4","1-6",0,1,"0","H","3, Fl 36 (B)","1400","Day","N","nil","1","MM 204","Monster","-3 to initiative & +4 AC bonuses vs missile weapons, picks up T & S creatures & devoures them in mid-air",,"R",,"Group","Carnivore","11-12","General","Prime Material","GHMC, OMII 59",
"Dragonfly, Larva","3","6+1","15","Any","Any","1","3d6","1",0,0,"0","M","9, Sw 3, jet 24","650","Day","N","nil","1","MM 204","Monster","surprise prey 50%",,"VR",,"Group","Carnivore","11-12","General","Prime Material","GHMC",
"Ear Seeker","9","1 hp",,"Urban","Any","0","0","1-4",1,0,"0","T","1","15","Any","N","nil","0","MM 204","Monster","seeks ears to lay 1d8+8 eggs that hatch in 4d6 hrs, larva eat tissue deafening victim, 90% of killing victim in 1d4 days","after which adults appear, cure disease removes infestation but not deafness, also see MAI parasite for variation:","VR","no deafness, 1d4/rnd dmg after hatching, cure disease kills eggs/larve but no healing hp","Group","Carnivore","5-7","General","Prime Material","OMI 36, MAI",
"Firefriend","4","1+4","20","Any","Any","1","1d2","1-4",1,0,"0","M","3, Fl 18 (B)","35","Night","N","nil","1","MM 204","Monster","attacks w/ mandibles, 1 per turn emits green light causes 5d4 dmg savs vs wand 1/2",,"VR",,"Group","Omnivore","5-7","General","Prime Material","OMII 65","giant firefly"
"Fly, Bluebottle","6","3","19","Any","Any","1","1d8","1-10",0,0,"0","M","9, Fl 30 (D)","65","Day","N","nil","1","MM 204","Monster","prefer carrion, offal, etc, also sweet odors & open wounds",,"VR",,"Swarm","Scavenger","5-7","General","Prime Material","OMII 65",
"Fly, Horsefly","5","6","17","Any","Any","1","2d8","1-4",0,0,"0","S","6, Fl 27 (D)","270","Any","N","nil","1","MM 204","Monster","seeks creatures to suck blood, sucks blood until driven off",,"C",,"Swarm","Blood","5-7","General","Prime Material","OMII 65",
"Fyrefly","5","1 hp","15","Any","Any","1","1","1",0,0,"0","M","Fl 18 (A)","175","Night","N","nil","1","MM 204","Monster","contact with flammable objects save vs normal fire or be consumed",,"VR",,"Solitary","Omnivore","11","General","Prime Material","FFMC",
"Horax","3","4","17","Any","Any","1","2d8","3-30",0,0,"0","M","15","270","Day","N","nil","1","MM 204","Monster","-1 to initiative roll, a successful hit indicates victim is held causing damage every round",,"R",,"Pack","Carnivore","10","General","Prime Material","DLMC",
"Hornet, Giant","2","5","15","Any","Any","1","1d4 + special","1",1,0,"0","M","6, Fl 24 (B)","650","Day","N","nil","1","MM 204","Monster","swoops down on prey, sting causes 1d4 + poison save or 5d6 & 2d6 hrs of paralyzation",,"R",,"Solitary","Carnivore","8-10","General","Prime Material","FF 51",
"Pernicon","3","1 hp","20","Any","Any","1","1d10","4-200",1,0,"0","M","12","15","Day","N","nil","1","MM 204","Monster","attack in swarms, attack causes damage + -1 CON, if CON reaches 3 victim falls unconscious & below 1 he dies,","recover 1 CON/day","VR",,"Swarm","Carnivore","4","General","Prime Material","FFMC, FF 72",
"Praying Mantis","5","2 to 12",,"Any","Any","3","varies","1-2",0,0,"0","M","15","35+","Any","N","nil","1","MM 204","Monster","attacks w/ claw/claw/bite, 2/4/6/8/10/12 HD: THACO 19/17/15/13/11/9, dmg 2-4: 1d2/1d2/1d4,","6-8: 1d4/1d4/1d8, 10: 1d6/1d6/1d10, 12: 1d8/1d8/1d12, XP 35/120/270/650/1400/2000","R",,"Solitary","Herbivore","19-20","General","Prime Material",,
"Termite, King","5","6+6","15","Any","Any","1","3d6","1",1,0,"0","M","6","975","Any","N","nil","1","MM 204","Monster","every other round flammable liquid 20' save vs poison or blinded 5d4 rounds, if ignited 4d4 dmg, guarded by","soldiers & workers","VR",,"Colony","Herbivore","2-4","General","Prime Material",,
"Termite, Queen","4","8+8","13","Any","Any","1","5d6","1",0,0,"0","M","3","1400","Any","N","nil","1","MM 204","Monster","guarded by soldiers & workers",,"VR",,"Colony","Herbivore","5-7","General","Prime Material",,
"Termite, Soldier","2/8","2+2","19","Any","Any","1","1d4","3-18",1,0,"0","M","9","120","Any","N","nil","1","MM 204","Monster","1 per turn shoots flammable liquid 10' save vs poison or blinded 5d4 rounds, if ignited 4d4 dmg, attacks +1 &","+5 morale bonus while protecting king & queen","R",,"Colony","Herbivore","13-14","General","Prime Material","OMII 118",
"Termite, Worker","2/10","1+2","20","Any","Any","1","1d2","6-60",0,0,"0","M","9","35","Any","N","nil","1","MM 204","Monster","attacks +1 & +5 morale bonus while protecting king & queen",,"R",,"Colony","Herbivore","8-10","General","Prime Material","OMII 118",
"Tick, Giant","3","2 to 4","19","Any","Any","1","1d6","3-12",1,0,"0","M","3","35/120","Night","N","nil","1","MM 204","Monster","drop on victims from trees, rocks, etc, hit drains 1d6 points of blood/round once attatched, 50% of contracting","fatal disease that kills host in 2d4 days unless cure disease","VR",,"Colony","Blood","8-10","General","Prime Material","OMI 94",
"Wasp, Giant","4","4","17","Any","Any","2","2d4/1d4+special","1-20",1,0,"0","M","6, Fl 21 (B)","420","Day","N","nil","1","MM 204","Monster","attacks: bite/sting+poison save vs poison or 5d6 dmg & 2d6 hrs paralysis",,"R",,"Swarm","Omnivore","8-10","General","Prime Material","OMI 99",
"Insect Swarm, Ants","8","special",,"Any","Temp/Trop","1","1d4 + special","special",1,0,"0",,"6","975","Day","N","nil","1","MM 206","Monster","eat anything in its path, size: 1d100 x 1000 (100 ants / sq ft), swarm turns 90 deg if contact w/ obstacle, 80%/rnd of","being biten 1d4 save vs poison or suffer intense pain -2 att & dmg, 1 point of dmg kills 1d20 insects, scattered by","VR","smoke or fire, immersion in water washes them off","Swarm","Omnivore","6","General","Prime Material","DLMC, DRC 187",
"Insect Swarm, Locusts","8","special",,"Any","Temp/Trop","1","1d4 + special","special",1,0,"0",,"6, Fl 18 (C)","2000","Day","N","nil","1","MM 206","Monster","eats plush fields, size: 1d100 x 10,000 x 2 (20 locusts/cu ft), 90% rnd of biten 1 hp dmg, vision in swarm 2d4 feet,","1 hp kills 1d20 locusts, scattered with smoke or fire","VR",,"Swarm","Herbivore","6","General","Prime Material","DLMC, DRC 187",
"Intellect Devourer","4","6+6","13","Subterranean","Any","4","1d4(x4)","1-2",1,1,"0","T","15","6000","Any","CE","D","11-12","MM 207","Monster","brain-on-legs, psionics, attacks w/ psionics (preferred) or claws, +3 weapon to hit & only 1 hp per hit, death spell 25%,","power word kill is effective, protect from evil keeps it at bay, feeds on mental energy, creatures body used in potions","VR","ESP & mind control","Solitary","Special","17-18","General","Prime Material","OMI 54",
"Intellect Devourer, Larva","5","3+3","17","Subterranean","Any","1","1d4+1 + special","1-3",1,1,"0","T","9","650","Any","NE","Qx1d20","special","MM 207","Monster","brain-on-legs, psionics, each success att save vs poison or suffer 1d4+1 next rnd, immune to mental attacks protect","from evil keeps it at bay, feeds on emotions creatures body used in potions of ESP & mind control","R",,"Solitary","Special","5-7","General","Prime Material","OMII 122","ustilagor"
"Stalker, Invisible","3","8","13","Any","Any","1","4d4","1",1,1,"30%","L","12, Fl 12 (A)","3000","Any","N","nil","13-14","MM 208","Monster","from elemental plane of Air, summoned by wizard for special task, use air to attack, opp -6 surprise, unless true see or","detect invisible all attack -2, dimly perceived on Astral & Ethereal planes, only killed in plane of Air, return to home if","VR","reduced to 0 hp, unwilling servent, 1% cumm /day of perverting commands to free itself of servitude","Solitary","Special","13-14","General","Elem, Air","OMI 55, DRC 187",
"Ixitxachitl","6","1+1 to 4+4",,"Water","Tropical","1","3d4","5-12",1,1,"0","M","Sw 12","35-420","Day","CE","P, R (S) & U (high priest)","8-14","MM 209","Monster","INT manta rays who hunt marine humanoids, hide in sand to attack prey, cast priest spells from: charm, divin, elem","(water), necro, heal, protect & sun (dark), 1+1 HD cast at 1st-3rd, 2+2 HD at 5th, 4+4 HD high priest at 8th guarded","VR","by (2) 3+3 HD at 6th lvl guards, lair in underwater caves w/20-200 slaves, sometimes lead by vampiric","Tribe","Carnivore","13","General","Prime Material","MM 117, OMI 55",
"Ixitxachitl, Vampiric","6","2+2","19","Water","Tropical","1","3d4+special","1",1,1,"0","M","Sw 12","420","Day","CE","P, R, U","8-14","MM 209","Monster","serve as guards for leaders, cast priest spells from: charm, divin, elem (water), necro, heal, protect & sun (dark), cast","at 5th lvl, regen 3 hp per round, bite drains 1 level","VR",,"Tribe","Carnivore","13","General","Prime Material","MM 117",
"Ixitxachitl, Vampiric, Greater","6","8+8","11","Water","Tropical","1","3d4+special","1",1,1,"0","M","Sw 12","4000","Day","CE","P, R, U","8-14","MM 209","Monster","serve as rulers of communities, cast priest spells from: charm, divin, elem (water), necro, heal, protect & sun (dark),","cast at 8th lvl, regen 3 hp per round, bite drains 2 levels (unless another member of vampiric race)","VR",,"Tribe","Carnivore","13","General","Prime Material",,
"Jackalwere","4","4","17","Any","Temperate","1","2d4 or weapon","1-4",1,1,"0","M","12","270","Any","CE","C","11-12","MM 210","Monster","change into 3 forms: jackal (normal), 1/2 human & 1/2 jackal hybrid or normal human, hybrid attacks w/bite or weap,","gaze: save vs spell or fall asleep as spell, +1 or cold iron weapons to hit, revert to jackal form if killed, will use human","R","form to trick victims, love to hunt & kill humans & demihumans, will travel w/ jackals","Pack","Carnivore","11-12","General","Prime Material","OMI 56",
"Kenku","5","2 to 5","19","Land","Any","1 or 3","weapon or 1d4/1d4/1d6","2-8",0,1,"30%","M","6, Fl 18 (D)","175-975","Any","N","F","8-10","MM 211","Humanoid","humanoid birds, try to annoy & inconvenience (demi)humans, skills of 4th lvl thieves, attack w/ scimitar or staff or","claw/claw/beak, 3 & 4 HD: THACO 17 & 1-1st lvl magic missile & shock grasp (4 HD), 5 HD: THACO 15 & add spells","UC","1 mirror image & call lightning (3rd), invisible (no limit), shape change 1/mo (retain 7 days), do not speak","Clan","Omnivore","13","General","Prime Material","FF 56",
"Ki-rin","-5","12","9","Special","Any","3","2d4/2d4/3d6","1",1,1,"90%","H","24, Fl 48 (B)","11,000","Any","LG","I, S, T","19-20","MM 212","Monster","roam the sky in search of good deeds, telepathic, speak own lang, attacks: claw/claw/horn, horn att +3, use spells","at18th lvl: (9) 1st, (8) 2nd, (7) 3rd,etc to 9th, powers 1/day: create illusions, assume gaseous form, wind walk, summ","VR","weather & call lightning, aid humanoids if asked properly, intact skin worth 25,000 gp (retribution on possessor if seen)","Solitary","Herbivore","18","General","Prime Material","OMI 57",
"Kirre","7","6+6","13","Forests","Any","7","1d4/1d4/1d6/1d8/1d4/1d4/1d6","1",1,0,"0","L","15","4000","Day","N","A in lair","5-7","MM 213","Monster","catlike w/ 8 legs & 2 horns, -1 to initiative rolls, attacks: claw/claw/bite/horn/claw/claw/tail, psionic powers, hunts","humanoids as a favorite game, its meat is considered finest in Athas & horns can be used to make a spear or carved","R","into a daggers","Pack","Carnivore","13-14","General","Prime Material",,
"Kobold","7 (10)","1d4 hp","20","Land","Any","1","weapon","5-20",0,0,"0","S","6","7","Night","LE","J, O (Qx5)","8-10","MM 214","Humanoid","cowardly & sadistic humanoid race, hate most other humanoids especially gnomes, speak own & (75%) orc & goblin,","attack if they outnumber opponents, dislike spellcasters, trap using pits or mechanical devises, use spear, javelin,","UC","club or axe, chiefs & guards have best weapons, infravision 60', attack -1 in sunlight, tribes have 40-400 males","Tribe","Omnivore","8-10","General","Prime Material","OMI 57, DRC 187",
"Urd","8","2 to 5","19","Hills/Rough","Temp/Trop","1","weapon","3-300",1,0,"0","S","6, Fl 15 (C)","35-175","Night","NE","J (Qx5)","5-7","MM 214","Humanoid","relative of kobold, bat-like wings, infravision 60', hunt at night dropping rocks from air victims are considered AC 10","(adj for Dex) unless actively dodging AC 2, rocks cause 2d4 dmg, every 20 led by subchief (AC 7, 7 hp), if 100+ led by","R"," a chief (50% magic leather armor, 10 hp) & 1d6 shamans able to speak w/ bats, live up to 100 yrs (avg 50 yrs)","Tribe","Omnivore","7","General","Prime Material",,
"Kuo-Toa","4","2 +","19","Water","Any","2","1d4+1 (bite) & weapon","2-24",1,1,"0","M","9, Sw 18","175+","Night","NE","L, M, N (Z)","13+","MM 215","Monster","fish-men who hate surface dwellers, live mainly in waters of subterran, groups contain fighters, cleric & thieves, weap:","pincer staff (traps victims arm 10% both), harpoon (high lvl fighters) 30 yrd 2d6 dmg, +1 att & dmg (Str), infravis 60',","VR","imm: illus, poison, paralysis, 1/2: elect save none, mag miss 1 hp dmg, att -1 brite light, save -2 vs fire, lair in caverns","Tribe","Carnivore","13","General","Prime Material","FF 57",
"Lamia","3","9","11","Desert","Any","1","1d4 (weapon)","1",1,0,"0","M","24","3000","Any","CE","D","13-14","MM 217","Monster","cruel race of flesh eating 1/2-human & 1/2-4-legged beast, spells 1/day: charm pers, mirror image, suggest & illusion","cast at 9th lvl, touch drains 1 WIS perm, if WIS fall below 3 it follows lamia, casts illusion on self to appear as a","VR","maiden in distress, dwell in ruined cities or caves","Solitary","Carnivore","14","General","Prime Material","OMI 59",
"Lamia, Noble","3","10+1","11","Desert","Any","1","1d6 (short sword)","1",1,0,"30%","M","9","4000","Any","CE","D","13-14","MM 217","Monster","cruel rulers of lamia are 1/2-human & 1/2-serpent, spells 1/day: charm pers, mirror image, suggest & illusion all cast at","9th + 1d6 lvl wiz spells (females 2d4 lvls), touch drains 1 WIS perm, if WIS fall below 3 it follows lamia, able to assume","VR","human form detectable 5% cumm/lvl above 6th (priest & paladins +15%), outbursts of violence","Solitary","Carnivore","14","General","Prime Material","FF 59",
"Lammasu","6","7+7","13","Any","Temp/Trop","2","1d6/1d6","2-8",1,1,"30%","L","12, Fl 24 (C)","4000","Day","LG","R, S, T","17-18","MM 218","Monster","winged lion w/ human face, concerned for wealfare & safety of others, dim door & invisible at will, radiate 10' radius of","protect from evil, cast priest spells (4) 1st, (3) 2nd, (2) 3rd & (1) 4th @ 7th, cure serious (4d8+2) & cure critical (6d8+6),","R","10% holy word, also attack claw/claw or swoop causing double dmg","Pride","Herbivore","14","General","Prime Material","OMI 59",
"Lammasu, Greater","3","12+7","7","Any","Temp/Trop","2","2d6/2d6","1-2",1,1,"40%","L","15, Fl 30 (B)","8000","Day","LG","nil","19-20","MM 218","Monster","winged lion w/ human face, dwell w/ 6 or more lesser, teleport, dim door & invisible at will, radiate 20'-radius of protect","from evil, cast priest spells (5) 1st, (4) 2nd, (3) 3rd, (2) 4th & (1) 5th at 12th, cure serious (4d8+2) & cure critical (6d8+6),","VR","50% holy word, also attack claw/claw or swoop causing double dmg","Solitary","Herbivore","16","General","Prime Material","OMII 79",
"Leech, Giant","9","1 to 4","19","Swamp","Temperate","1","1d4 + special","4-16",1,0,"0","M","3, Sw 3","65-270","Any","N","nil","0","MM 219","Monster","slug-like, initial att attaches to victim & drains 1 hp/HD of blood/rnd, if attacked in water 1% victim detects, once 50%","hp lost victim realizes something, salt harms their bodies, 50% causing fatal disease (1d4+1 weeks)","UC",,"Group","Carnivore","7","General","Prime Material","OMI 60, DRC 188",
"Leech, Throat","10","1 hp","20","Swamp","Temperate","1","1d3 + special","1-6",1,0,"0","T","1, Sw 1","35","Any","N","nil","0","MM 219","Monster","1"" long resembles twig, anyone drinking water containing them has 10% of entering throat, drains 1d3 hp of blood/rnd","for 10 rnds (full), victim has 50%/rnd of choking 1d4 dmg, 3 successive failed rolls causes death, removal by magic or","C","heated metal object (wire) piercing bloated leech","Group","Carnivore","6","General","Prime Material","FF 88",
"Leech, Swarm","10","special",,"Swamp","Temperate","1","1d10","200-500",1,0,"0","L","Sw 1","15","Any","N","nil","0","MM 219","Monster","swarm of small leeches in water, move in a 10' dia cloud, anyone caught in swarm receives 1d10 hp of blood lost/rnd,","area effect attacks that cause 10+ dmg disperse swarm","UC",,"Swarm","Carnivore","5","General","Prime Material",,
"Leprechaun","8","1d4+1 hp","20","Land","Temperate","0","nil","1-20",1,1,"80%","T","15","270","Any","N","F","15-16","MM 220","Humanoid","enjoy frolicking, working magic & causing harmless mischief, non-combative, invisible, polymoph nonliving objects,","illusions & ventriloquism at will, never surprised, 75% chance of snatching object from adventurers, if pursued 25%/","UC","turn of dropping object, never leads to lair, if intruder secures treasure beg & grants 3 wishes","Clan","Omnivore","11","General","Prime Material","OMI 60",
"Leucrotta","4","6+1","15","Desert","Temperate","1","3d6","1-4",1,1,"0","L","18","975","Any","CE","D","8-10","MM 221","Monster","haunts deserted & wastelands, bad breath, sly, immitate voices & noises, powerful jaws cause shield & armor to save","vs crushing blow or be damaged, will chase enemy, when it retreats it kicks w/ rear legs 1d6 each, almost impossible","R","to identify tracks (looks like stag), lairs are in caves or old towers (save vs pois -1 or gag 1d4 rnd)","Pack","Carnivore","14","General","Prime Material","OMI 60",
"Lich","0","11+","9","Any","Any","1","1d10 (touch)","1",1,1,"0","M","6","8000","Night","E","A","19-20","MM 222","Undead","resembles mummy or wight, originally 18+lvl wiz, seldom engage in melee, below 5th lvl save vs spell or flee 5d4 rnds,","touch dmg + save vs paral or held untill dispelled, +1 weapon to hit, immune: charm, sleep, poly, cold, elect, insanity","VR","or death, spells as in life, difficult to utterly destroy, lair is crypt or fortified area","Solitary","Nil","17-18","General","Prime Material","OMI 61, DRC 188",
"Lich, Demi-","special","9",,"Any","Any","special","special","1",1,1,"0","M","special","10,000","Special","E","Z","19-20","MM 222","Undead","once lich has learned all it can in leaves body & travels to other planes, remains turn to dust, if area is entered will rise","up advance & threaten dissipating in 3 rnds unless attacked (25%) or form w/ powers of wraith & att (can't be turned)","VR","all dmg received (none inflicted) are convered to energy points @ 50 it assumes true form","Solitary","Nil","17-18","General","Prime Material","OMII 32",
"Lich, Arch-","0","11+","9","Any","Any","1","1d10 (touch)","1",1,1,"0","M","6","8000","Night",,"A","19-20","MM 223","Undead","lich having alignments other than evil (even LG), very very very rare",,"VR",,"Solitary","Nil","17-18","General","Prime Material",,
"Living Wall","8 (base)","8 (base)",,"Any","Any","varies","varies","1",1,1,"20%","H","nil","2000+","Any","CE","special","3-18","MM 224","Monster","appears like normal wall (radiates evil & magic), true seeing, etc can see past illusion, those within 5 yrds can hear","moans of pain & sorrow, those killed are added to wall, powers & abilities per those absorbed into wall, will not initiate","VR","attack, those within 2' will be grabbed, absorbed characters are lost forever (wish)","Solitary","Special","20","General","Prime Material",,
"Lizard, Fire","3","10","11","Land","Temp/Trop","3","1d8/1d8/2d8","1-4",1,1,"0","G","9","3000","Day","N","B, Qx10, S, T","1","MM 226","Monster","resemble wingless red dragon, attack: claw/claw/bite, BW-10' w x 15' lg fire 2d6 save vs BW 1/2, immune to all fire","based attacks, lairs are underground containing 1d4 eggs (5000 gp each), hatchlings 7500 gp each","VR",,"Solitary","Carnivore","11-12","General","Prime Material","OMI 61","false dragon"
"Lizard, Giant","5","3+1","17","Land","Temp/Trop","1","1d8","2-12",1,0,"0","H","15","175","Day","N","nil","0","MM 226","Monster","on 20 victim is trapped in mouth suffering 2d8/rnd",,"UC",,"Solitary","Carnivore","8-10","General","Prime Material","OMI 61",
"Lizard, Minotaur","5","8","13","Hills/Rough","Tropical","3","2d6/2d6/3d6","1-8",1,0,"0","G","6","975","Day","N","J-N, Q, C (magic)","0","MM 226","Monster","horned lizard, attacks: claw/claw/bite, on 20 victim is trapped in mouth suffering 3d6/rnd, -5 on opp surprise, found","in hills & mountains","R",,"Solitary","Carnivore","8-10","General","Prime Material","OMI 61",
"Lizard, Subterranean","5","6","15","Subterranean","Any","1","2d6","1-6",1,0,"0","H","12","650","Day","N","O, P, Qx5","0","MM 226","Monster","run across walls & ceilings, on 20 victim is trapped in mouth suffering 4d6/rnd, some species are albino who suffer -1","to attacks in bright light, others have 20' long tongue which draws victim into mouth unless BB/LG is made","UC",,"Solitary","Carnivore","8-10","General","Prime Material","OMI 61",
"Lizard Man","5","2+1","19","Swamp","Temp/Trop","3","1d2/1d2/1d6","8-15",0,0,"0","M","6, Sw 12","65-975","Any","N","D","5-7","MM 227","Humanoid","reptilian humanoids, speak own, fight unorganized, defend lairs ferociously, groups have patrol leaders, sub-leaders,","war leaders & shaman (3rd, 5th & 7th), some tribes led by lizard king (10%), prefer human flesh","R",,"Tribe","Special","14","General","Prime Material","OMI 62, DRC 189",
"Lizard Man, Advanced","4","2+1","19","Swamp","Temp/Trop","3","1d2/1d2/1d6 or weapon","8-15",0,0,"0","M","6, Sw 12","75-1000","Any","N","D","8-10","MM 227","Humanoid","1 in 10 lizard man tribes are advanced, use shields & weapons (darts, javelins & clubs), groups have patrol leaders,","subleaders, war leaders & shaman (3rd, 5th & 7th), some tribes led by lizard king (20%)","VR",,"Tribe","Special","14","General","Prime Material",,
"Lizard King","3","8","13","Swamp","Temp/Trop","1","3d6+2","1",1,0,"0","L","9, Sw 15","975","Any","CE","E","8-10","MM 227","Humanoid","leads 1 or more tribes of lizard men, armed w/ great trident, if hit is 5 or more than needed weapon inflicts double dmg","(min 15 hp), demands 2 humans a week to eat","VR",,"Tribe","Special","16","General","Prime Material","FF 61",
"Locathah","6","2","19","Water","Sub-Trop/Trop","1","weapon","20-200",0,0,"0","M","1, Sw 12","35","Any","N","A","11-12","MM 228","Humanoid","aquadic humanoids, roam coastal waters, ride giant eels as mounts & allies, use lance, crossbow, trident or short swd,","only fight to death for home, clans have leaders (18 hp, att +2), assistants (14 hp, att +1), guards (12-14 hp, att +1),","R","chieftain (female, 22 hp) & shaman (3rd), never voluntarily leave water, suffocate- after 10 turns they lose 1 hp/rnd","Clan","Omnivore","9","General","Prime Material","OMI 62",
"Lurker","6","10","11","Subterranean","Any","1","1d6","1-4",1,0,"0","H","1, Fl 9 (B)","2000","Any","N","C, Y","0","MM 229","Monster","scavenger resembling manta ray, attaches self to ceiling (10% detect), drop on victims & wrap around them, -4 opp","surprise, constriction 1d6 dmg & suffocation in 1d4+1 rnds, gas sacs used in potion of levitation, eggs sold for 900 gp,","UC","hatchlings 1100 gp","Solitary","Omnivore","11","General","Prime Material","OMI 62",
"Trapper","3","12","9","Subterranean","Any","1","4 + opp AC","1",1,1,"0","H","3","3000","Any","N","G","13-14","MM 229","Monster","scavenger resembling manta ray, hides on floor (5% detect), victims wanders into center & it rises up to wrap around","victim, constriction 4+opp AC dmg & suffocation in 6 rnds, immune: heat & cold based attacks, eggs sold for 900 gp,","R","hatchlings 1100 gp, skin used to make non-magical +1 leather armor","Solitary","Carnivore","11","General","Prime Material","OMI 95",
"Trapper, Forest","4","10","11","Forests","Any","special","special","1",1,0,"0","H","3, Br 6","3000","Any","N","G","13-14","MM 229","Monster","waits under paths & roads, extends 1d20+5 poisonous barbs thru the surface, 25% (75% if surprised) of stepping on","one, 5%/lvl of spotting barbs, save vs poison or paralsis 2d20 turns, surface after movement stops, then constricts","R","victim, eggs sold for 900 gp, hatchlings 1100 gp","Solitary","Carnivore","11","General","Prime Material","OMII 85","miner"
"Lycanthrope, General",,,,"Any","Any",,,,0,0,,,,,,,,,"MM 230",,"describes: condition, contracting, habitat, ecology, designing new types, appearance, vulnerability & special","abilities",,,,,,"General",,,
"Lycanthrope, Seawolf","6 (7)","2+2","19","Water, Salt","Any","1 (3)","2d4 (1d2/1d2/1d4)","3-18",0,0,"0","M","30, Sw 12","120","Any","NE","nil","8-10","MM 232","Monster","see general, humans who can assume 2 forms: 1-combining part seal & wolf (2) humanoid retaining claws, teeth & fur,","climb aboard ships & kill or infect crew or chew holes in hull sinking ship, those infected change in 1d4+1 days, breath","VR","air & submerged 1d8+16 rnds, hate any humanoid making living from sea","Pack","Carnivore","11-12","General","Prime Material","OMII 81",
"Lycanthrope, Seawolf, Greater","5","9+2","11","Water, Salt","Any","1 or 2","3d4 or 1d2 & weapon","4-16",0,1,"0","M","9, Sw 27","1400","Any","CE","nil","5-14","MM 232","Monster","see general, humans who can assume a forms combining part seal & wolf, use human form to get close to victims &","bite them & take their weapons, silver, cold iron or +1 weapons to hit, those infected change in 1d4+1 days, breath","VR","air & submerged 1d8+16 rnds, hate any humanoid making living from sea","Pack","Carnivore","13-14","General","Prime Material","OMII 81",
"Lycanthrope, Werebat","5","4+2","17","Forests","Temperate","2 or 3","1d4/1d4/2d4","1-4",1,1,"0","M","9, Fl 15 (D)","420","Night","NE","B","8-10","MM 233","Monster","see general, natural can assume 3 forms: human, vampire bat & hybrid, infected 2 forms: human & hybrid, attacks:","human 1d2, bat 1d2 or hybrid claw/claw if both hit bite, 2%/point dmg to be infected, silver or +1 weapon to hit","R",,"Flock","Blood","11-12","General","Prime Material","FR2MC, RV 34, DRC 190",
"Lycanthrope, Werebear","2","7+3","13","Any","Temp/SubArc","3","1d3/1d3/2d4","1-4",1,1,"0","L","9","1400","Night","CG","R, T, X","11-12","MM 234","Monster","general info MM 230, can assume 2 forms: human, brown bear, in bear form attacks claw/claw/bite if both","claws hit it hugs for 2d8 dmg/rnd until released, in this form a silver or +1 weapon to hit, can summon 1d6","R","brown bears in 2d6 turns, can cure disease 1/mo & heals at 3x human rate","Solitary","Omnivore","13-14","General","Prime Material","OMI 63, DRC 190",
"Lycanthrope, Wereboar","4","5+2","15","Land","Any","1","2d6 or weapon","2-8",0,1,"0","M","12","650","Any","N","B, S","8-10","MM 235","Monster","see general, can assume 2 forms: human & hybrid, human attacks w/ weapons & hybrid attacks w/tusks, silver or +1","weapons to hit both forms, easily angered, rude & vulgar","R",,"Tribe","Omnivore","13","General","Prime Material","OMI 63, DRC 190",
"Lycanthrope, Werefox","2, 4, 6","8+1","13","Any","Any","1","1d2/2d6/weapon","1",1,1,"0","M","24, 18, 12","2000","Night","CE","E, Qx5, S","8-16","MM 236","Monster","see general, can assume 3 forms: fox, hybrid & elf-woman, if human or elven women is bitten for 50% of hp will","transform into werefox in 3 days (cure disease & remove curse by 12th lvl), silver or +1 weapon to hit, infravision 60',","VR","in elf form +1 to hit w/bow & sword, WIS<14 charmed, 90% resist sleep & charm, 1d4 lvl wizard","Solitary","Carnivore","13","General","Prime Material","OMII 80, DRC 190","foxwoman"
"Lycanthrope, Wererat","6","3+1","17","Any","Any","1","weapon","4-24",1,1,"0","M","12","270","Night","LE","C","11-12","MM 237","Monster","see general, can assume 3 forms: human, giant rat & hybrid, all forms use weapons preferring short swords & daggers,","1%/point of dmg of becoming infected, in rat & hybrid forms silver & +1 weapons to hit, ambush, summon & control","UC","2d6 giant rats, prefer lairs beneath cities, greedy","Pack","Scavenger","11-12","General","Prime Material","OMI 63, DRC 190","ratmen"
"Lycanthrope, Wereraven","6","4+2","17","Forests","Temperate","1","2d6","2-8",1,1,"0","M","1, Fl 27 (C)","420","Day","NG","Qx10","17-18","MM 238","Monster","see general, can assume 3 forms: human, large raven & hybrid, silver & +2 weapons to hit, human uses weapons,","raven pecks 1d2 & 1 in 10 of eye peck (att -2 until heal or regeneration), hybrid bites, bite or peck 2%/point dmg of","UC","infection, dense forest, lair hollowed giant tree, 10-100 ravens in area of lair","Flock","Omnivore","13-14","General","Prime Material","RV 35",
"Lycanthrope, Weretiger","3","6+2","15","Forests","Any","3 or 2","1d4+1/1d4+1/1d12","1-6",1,1,"0","M","12","975","Night","N","D, Qx5","8-10","MM 239","Monster","see general, can assume 3 forms: human (female), tiger & hybrid, silver & +1 weapons to hit, human uses weapons,","tiger attacks claw/claw/bite, hybrid punches 1d4/1d4, do not attack unless provoked, settle near human towns,","VR","lairs are well kept cabins w/ gardens, cats & some poultry, prefer gems","Solitary","Carnivore","13-14","General","Prime Material","DRC 190",
"Lycanthrope, Werewolf","5","4+3","15","Any","Any","1","2d4","3-16",1,1,"0","M","15","420","Night","CE","B","8-10","MM 240","Monster","see general, can assume 2 forms: human & hybrid, silver & +1 weapons to hit hybid form, human att w/weapons,","hybrid bites 2d4, attack in packs w/ females & young - males attack +2 & full dmg, females att +3 & full dmg, young","C","AC 1 & inflict 1d4+1, lairs are existing houses &  caves in wild","Pack","Carnivore","12","General","Prime Material","OMI 63, DRC 190",
"Ape","6","5","15","Jungle","Tropical","3","1d4/1d4/1d8","2-8",1,0,"0","M","12, 9 (trees)","175","Day","N","nil","1","MM 241","Animal","attack: punch/punch/bite, -2 opp surprise",,"C",,"Group","Carnivore","11-12","General","Prime Material","OMI 7",
"Baboon","7","1+1","18","Jungle","Tropical","1","1d4","10-40",0,0,"0","L","12, 12 (trees)","35","Day","N","nil","1","MM 241","Animal","bites victims",,"C",,"Group","Herbivore","5-7","General","Prime Material","OMI 8",
"Badger","4","1+2","19","Any","Temperate","3","1d2/1d2/1d3","2-5",0,0,"0","S","6, Br 3","35","Day","N","nil","1","MM 241","Animal","prefer to run from danger, attacks throat",,"C",,"Group","Carnivore","8-10","General","Prime Material","OMI 8",
"Banderlog","6","4","15","Jungle","Tropical","1","1d4+1","4-24",1,0,"0","M","6, 12 (trees)","120","Day","N","nil","1","MM 241","Animal","resemble baboons, throw retch plant fruit or coconuts at victims, retch plant splash 5'-radius w/nauseating fluids","causing retching (unable to attack) for 3 rnds & STR 1/2 for 1 hour no save","C",,"Group","Carnivore","8-10","General","Prime Material","OMII 13",
"Bhaergala","6","4+4","15","Mountains","Any","3","1d6/1d6/1d8","1",1,1,"0","M","15","650","Any","N","nil","1","MM 241","Monster","attacks: claw/claw/bite, drops on victims from up to 60' causing max dmg + 1d6/10', heals 2 hp/day, +3 to saves vs","poison, 4/day turn spells as ring of spell turning","UC",,"Solitary","Carnivore","13-14","General","Prime Material","FR1MC",
"Boar, Wild","7","3+3","17","Any","Temp/Trop","1","3d4","1-12",1,0,"0","M","15","175","Day","N","nil","1","MM 241","Animal","attacks until reduced to 3 hp",,"C",,"Herd","Carnivore","8-12","General","Prime Material","OMI 11, DRC 162",
"Chattur","7","1-1","20","Any","Temp/Trop","1","1d4","2-24",0,0,"0","S","12","15","Day","N","nil","1","MM 241","Animal","not combative, only defend their nests, kin or friends",,"R",,"Group","Carnivore","8-10","General","Prime Material",,"space bandits"
"Cooshee","5","3+3","17","Any","Any","3","1d4/1d4/2d4","1-8",0,0,"0","M","15, 24 (run)","270","Any","N","nil","1","MM 241","Animal","elven dog, barks to warn master",,"R",,"Pack","Carnivore","11-12","General","Prime Material","OMII 26","elven dog"
"Dakon","5","1+1","18","Jungle","Tropical","2","1d10/1d10","6-60",0,0,"0","M","6","65","Day","N","nil","3-5","MM 241","Animal","intelligent apes who speak common",,"VR",,"Group","Omnivore","15-16","General","Prime Material","FF 22",
"Debbi","7","1+1","19","Desert","Any","1","1d4","1-8",1,0,"0","M","15, 6 (climb)","65","Any","N","nil","1","MM 241","Animal","can cause fear by stamping feet in a slow rhythm save vs spell or flee in fear for 2 rounds",,"UC",,"Group","Scavenger","5-7","General","Prime Material",,
"Goat","7","1+2","19","Hills/Rough","Any","1","1d3","5-20",1,0,"0","M","15","35","Day","N","nil","1","MM 241","Animal","charges +2 to att additional 1d2 dmg",,"C",,"Herd","Herbivore","8-10","General","Prime Material","OMII 70",
"Gorilla","6","4+1","17","Jungle","Tropical","3","1d3/1d3/1d6","1-4",0,0,"0","M","12","175","Day","N","nil","1","MM 241","Animal","non-aggressive, fights fiercely when threatened",,"C",,"Group","Herbivore","8-10","General","Prime Material",,
"Hsing-sing","6","2+1","19","Forests","Temp/Trop","1","1d6 or weapon","2-20",0,0,"0","M","6, Sw 9","65","Day","N","nil","5-7","MM 241","Humanoid","ape-like race, reclusive, at harmony with nature, however 1/yr for 2d6+4 days males gather for a war-session","attacking humanoid settlements on edge of their territory killing G & E creatures alike, rarely attack same","R","village 2 yrs in a row","Tribe","Carnivore","8-10","General","Prime Material","KTMC",
"Hyena","7","3","17","Plains","Temp/Trop","1","2d4","2-12",0,0,"0","S","12","65","Any","N","nil","1","MM 241","Animal","taunt victims with a high-pitched howl",,"C",,"Pack","Carnivore","5-7","General","Prime Material","OMI 54",
"Jackal","7","1 hp","20","Plains","Temp/Trop","1","1d2","1-6",0,0,"0","M","12","7","Day","N","nil","1","MM 241","Animal","run from other predators",,"C",,"Group","Scavenger","2-4","General","Prime Material","OMI 56",
"Losel","7","2","19","Jungle","Tropical","3","1d3/1d3/1d4","3-30",1,0,"0","M","6, 9 (trees)","120","Day","N","nil","1","MM 241","Animal","throw rocks 20 yards for 1d4 dmg",,"R",,"Group","Omnivore","5-7","General","Prime Material",,
"Monkey Spider","6","1 hp","18","Any","Temp/Trop","1","1","20-60",0,0,"0","T","18, 18 (climb)","1","Any","N","nil","1","MM 241","Monster","avoids combat, if forced to battle it will attack eyes allowing it to escape, can jump 10' high",,"VR",,"Group","Omnivore","17-18","General","Prime Material","FR2MC",
"Porcupine, Black","6","1 hp","20","Forests","Any","1","1d3","1-2",0,0,"0","S","9, 2 (climb)","15","Day","N","nil","1","MM 241","Animal","quills cause damage, cannot throw quills",,"C",,"Group","Omnivore","2-4","General","Prime Material",,
"Porcupine, Brown","6","1 hp","20","Forests","Any","1","1d3","1-2",0,0,"0","S","9, 2 (climb)","15","Day","N","nil","1","MM 241","Animal","quills cause damage, cannot throw quills",,"C",,"Group","Omnivore","2-4","General","Prime Material",,
"Rothe","7","2","19","Subterranean","Any","3","1d3/1d3/1d8","2-20",0,0,"0","S","9","35","Day","N","nil","1","MM 241","Monster","hates bright light attacking -2",,"R",,"Herd","Omnivore","13-14","General","Prime Material","FF 76",
"Skunk","8","1 hp","20","Any","Any","1","1","1-6",0,1,"0","S","12","35","Any","N","nil","1","MM 241","Animal","stinking cloud 10' x 10' x 10' save vs poison or be nauseated for 1d4 rnds causing 50% loss or STR & DEX",,"C",,"Solitary","Scavenger","5-7","General","Prime Material","OMII 110",
"Sleek","3","2+1","19","Any","Any","3","1d4/1d4/2d6","1-10",1,0,"0","M","36","65","Day","N","nil","1","MM 241","Animal","surprise opp on 1-5 on 1d6, on 19 or 20 it opens opponents vein causing additional 2d6 & continues to bleed","1d6/rnd until bound or magically healed","R",,"Group","Carnivore","11-12","General","Prime Material",,
"Stag","7","3","17","Forests","Temp/Trop","1 or 2","1d3/1d3 or 2d4","1-4",0,0,"0","M","24","65","Day","N","nil","1","MM 241","Animal","deer, normally passive but will defend herd",,"C",,"Herd","Herbivore","5-7","General","Prime Material","OMI 92",
"Stench Kow","2","3+3","17","Plains","Temp/Trop","1","2d4","15-60",1,1,"0","M","15","175","Day","N","nil","1","MM 241","Monster","cattle of lower planes, immune: cold, fire & poison, in melee must save vs poison or be affected by foul breath as","stinking cloud & must save every 3 rounds","VR",,"Herd","Herbivore","8-10","General","Lower","OMII 115",
"Taer","4","3+6","17","Subterranean","Arctic","3 or 1","1d6/1d4/1d4 or 1d6 (spear)","10-40",0,0,"0","M","18","270","Day","N","nil","1","MM 241","Animal","vile primates who throw spears before attacking melee",,"VR",,"Group","Carnivore","11-12","General","Prime Material","GHMC, OMII 117",
"Tyrg","5","5 to 8","15","Any","Any","1","1d12","1-10",1,0,"0","S","18","270-975","Day","N","nil","1","MM 241","Animal","emits howl that mildly stuns victims (+2 initiative & -2 attack) for 3 rounds no save, 5/6/7/8 HD: THACO 15/","15/13/13, XP 270/420/650/975","VR",,"Group","Carnivore","13-14","General","Prime Material","GHMC",
"Warthog","7","3","17","Forests","Temp/Trop","2","2d4/1d8","1-6",0,0,"0","M","12","120","Day","N","nil","1","MM 241","Animal","attacks to death (-7 hp)",,"C",,"Herd","Carnivore","8-10","General","Prime Material","OMI 11",
"Weasel","6","1 hp","20","Any","Temp/Trop","1","1","1-2",0,0,"0","S","15","7","Day","N","nil","1","MM 241","Animal","hunted for fur or pets",,"C",,"Solitary","Herbivore","11-12","General","Prime Material","OMII 125",
"Wolverine","5","3","17","Forests","Temp/Trop","3","1d4/1d4/1d4+1","1",0,0,"0","M","12","120","Any","N","nil","1","MM 241","Animal","vicious fighter",,"UC",,"Solitary","Carnivore","11-12","General","Prime Material","OMI 101",
"Camel","7","3","17","Land","Any","1","1d4","1-12",1,0,"0","L","21","65","Day","N","nil","1-4","MM 243","Animal","spits at victims 25% chance of blinding 1d3 rnds",,"C",,"Herd","Herbivore","3","General","Prime Material","OMI 13, DRC 163",
"Cattle","7","1 to 4","17","Land","Any","1","1d4","20-200",1,0,"0","L","15","15-120","Day","N","nil","2-4","MM 243","Animal","generally flee from danger, 25% to stampede if frightened, roll 2d4 for each creature in path (# animals), roll","1d4 dmg for each animal","C",,"Herd","Herbivore","4","General","Prime Material","OMI 13",
"Buffalo","7","5","15","Plains","Temp/Trop","2","1d8/1d8","4-24",1,1,"0","L","15","175","Day","N","nil","2-4","MM 243","Animal","generally flee from danger, 25% to stampede if frightened, roll 2d4 for each creature in path (# animals), roll","1d6 dmg for each animal, head has AC 3, charge opponent at least 40' causing 3d6 dmg & 1d4 trampling dmg","UC",,"Herd","Herbivore","10","General","Prime Material","OMI 11",
"Antelope","7","2","19","Plains","Temp/Trop","1","1d4","4-24",1,0,"0","M","24","35","Day","N","nil","1","MM 243","Animal","generally flee from danger, 25% to stampede if frightened, roll 2d4 for each creature in path (# animals), roll","1d4 dmg for each animal, male will charge causing 1d4 dmg + 1d4 trampling dmg","C",,"Herd","Herbivore","3","General","Prime Material",,
"Sheep","7","2","19","Land","Any","1","1d4","10-100",1,0,"0","M","12","35","Day","N","nil","1","MM 243","Animal","generally flee from danger, 25% to stampede if frightened, roll 2d4 for each creature in path (# animals), roll","1d4 dmg for each animal","C",,"Herd","Herbivore","3","General","Prime Material",,
"Beaver","9","1d4 hp","20","Water","Any","1","1","10-40",0,0,"0","S","4, Sw 12","7","Day","N","special","1","MM 244","Animal","chew trees, homes in ponds, pelts worth 2 gp",,"C",,"Group","Herbivore","2-9","General","Prime Material",,
"Chipmunk","7","1 hp","20","Any","Any","1","1","1-6",0,0,"0","S","12, Br 1","0","Day","N","nil","1","MM 244","Animal","exellent hearing & eyesight",,"C",,"Group","Herbivore","2-9","General","Prime Material",,
"Ermine","6","1","20","Any","Any","1","1","1-2",0,0,"0","S","15","15","Day","N","nil","1","MM 244","Animal",,,"C",,"Solitary","Herbivore","2-9","General","Prime Material",,
"Ferret","6","1","20","Any","Any","1","1","1-2",0,0,"0","S","15","15","Day","N","nil","1","MM 244","Animal","can be trained to do tricks if captured young",,"C",,"Solitary","Herbivore","2-9","General","Prime Material","DRC 177",
"Fox","7","1","20","Forests","Any","1","1d3","1-2",0,0,"0","S","15","15","Day","N","nil","1","MM 244","Animal","superb vision & hearing, pelts worth 5 gp",,"C",,"Solitary","Herbivore","2-9","General","Prime Material",,
"Gopher","8","1d3 hp","20","Plains","Any","1","1","1-20",0,0,"0","S","12, Br 2","7","Day","N","nil","1","MM 244","Animal","live in large colonies under soil, for each encountered 1d10 more hiding nearby",,"C",,"Group","Herbivore","2-9","General","Prime Material",,
"Hedgehog","8","1d2 hp","20","Land","Any","0","0","1-2",0,0,"0","S","4","7","Day","N","nil","1","MM 244","Animal","covered w/ harmless quills",,"C",,"Solitary","Herbivore","2-9","General","Prime Material",,
"Mink","6","1","20","Land","Any","1","1","1-2",0,0,"0","S","15, Br 1","15","Day","N","nil","1","MM 244","Animal","pelts worth 3 gp",,"C",,"Solitary","Herbivore","2-9","General","Prime Material",,
"Mole","10","1 hp","20","Land","Any","0","0","1",0,0,"0","S","1, Br 1/2","0","Night","N","nil","1","MM 244","Animal","poor vision",,"C",,"Solitary","Herbivore","2-9","General","Prime Material",,
"Monkey","8","1+1","19","Jungle","Tropical","1","1","1-50",0,0,"0","S","9","35","Day","N","nil","1","MM 244","Animal","non-hostile",,"C",,"Group","Herbivore","2-9","General","Prime Material",,
"Mouse","7","1 hp","20","Any","Any","0","0","1-100",0,0,"0","S","15, Br 1/2","0","Any","N","nil","1","MM 244","Animal","infest human structures",,"C",,"Group","Scavenger","2-9","General","Prime Material",,
"Muskrat","10","1d3 hp","20","Land","Any","1","1","1-2",0,0,"0","S","4","7","Day","N","nil","1","MM 244","Animal","pelts worth 5 gp",,"C",,"Solitary","Herbivore","2-9","General","Prime Material",,
"Opossum","10","1d3 hp","20","Forests","Any","1","1","1-8",0,0,"0","S","4","7","Night","N","nil","1","MM 244","Animal","good hearing",,"C",,"Group","Herbivore","2-9","General","Prime Material",,
"Otter","5","1-1","20","Water","Any","1","1d2","1-4",0,0,"0","S","12, Sw 18","7","Day","N","nil","1","MM 244","Animal","pelts worth 2-3 gp",,"C",,"Group","Herbivore","2-9","General","Prime Material","OMII 97",
"Otter, Sea","5","1+1","19","Water, Ocean","Any","1","1d3","1-4",0,0,"0","S","12, Sw 18","35","Day","N","nil","1","MM 244","Animal","pelts worth 2-3 gp",,"C",,"Group","Herbivore","2-9","General","Prime Material",,
"Pig","10","2","20","Land","Any","1","1d4","1-20",0,0,"0","S","12","35","Day","N","nil","1","MM 244","Animal","non-aggressive",,"C",,"Group","Herbivore","2-9","General","Prime Material",,
"Pig, Wild","9","2","19","Land","Any","1","1d4","1-8",0,0,"0","S","12","35","Day","N","nil","1","MM 244","Animal","non-aggressive",,"C",,"Group","Herbivore","2-9","General","Prime Material",,
"Rabbit","6","1d3 hp","20","Land","Any","1","1","1-12",0,0,"0","S","18","7","Day","N","nil","1","MM 244","Animal","difficult to surprise, good eyesight, hearing, smell & natural paranoia",,"C",,"Group","Herbivore","2-9","General","Prime Material",,
"Squirrel","8","1 hp","20","Forests","Any","1","1","1-6",0,0,"0","S","12","0","Day","N","nil","1","MM 244","Animal","good hearing & vision",,"C",,"Solitary","Herbivore","2-9","General","Prime Material","OMII 114",
"Squirrel, Flying","8","1 hp","20","Forests","Any","1","1","1-6",0,0,"0","S","12, Fl 15 (E)","0","Day","N","nil","1","MM 244","Animal","good hearing & vision, glide 5' for every 1' drop",,"C",,"Solitary","Herbivore","2-9","General","Prime Material","OMII 114",
"Squirrel, Giant Black","6","1+1","19","Forests","Any","1","1+3","1-12",0,0,"0","S","12","35","Day","NE","nil","1","MM 244","Monster","good hearing & vision, 2' long, steal loose, small valuables (rings, gems, etc) to decorate their nests",,"C",,"Group","Herbivore","2-9","General","Prime Material","OMII 114",
"Woodchuck","9","1d6 hp","20","Forests","Any","1","1","1-2",0,0,"0","S","5, Br 2","7","Day","N","nil","1","MM 244","Animal","gnaw through trees & wood, pelts worth 1 gp",,"C",,"Solitary","Herbivore","2-9","General","Prime Material",,
"Manscorpion","5","8 to 12","13","Desert","Sub-Trop/Trop","3","1d4+1 or weapon/1d4+/1d4","8 or more",1,0,"20%","L","12","4000+","Any","NE","J, K, M, Q (F, Ux10)","5-18","MM 245","Monster","human torso & scorpion body & legs, speak own & 20% another, 6 ave patrol w/leader & spellcast (9 HD min),","spellcaster 4th lvl wiz or prst, attack: claw or weapon/claw/tail, tail save vs posn or die in 2d4 rnds-weak 1st rnd att","R","-2, next -3 & no DEX adj  & rest no att (AC 10), lairs have wiz (9th) & prst (11th), king & queen (12 HD)","Squad","Carnivore","15-18","General","Prime Material","FR2MC, DRC 191","Tlincallis"
"Manticore","4","6+3","13","Any","Any","3","1d3/1d3/1d8","1-4",1,0,"0","H","12, Fl 18 (E)","975","Any","LE","E","5-7","MM 246","Monster","lion torso & legs, bat wings, man head & spiked tail, loves human flesh, SA- tail fires 1-6 spikes (180 yrds) dmg 1d6","each (4x day), attacks: claw/claw/bite, no bite in air, prefer warm, not used as mounts, may work w/evil humanoids","UC","(for food supply), pelt is mark of powerful hunter & worth 10,000 (intact, cured hide w/ wings)","Solitary","Carnivore","13-14","General","Prime Material","OMI 65, DRC 192",
"Medusa","5","6","15","Any","Any","1","1d4","1-3",1,0,"0","M","9","2000","Any","LE","P, Qx10, X, Y","11-12","MM 247","Humanoid","female w/hair of swarming snakes, 20' & closer true nature seen, use dagger, stay in shadows drawing victims closer,","gaze-(30') save vs petr or turn to stone, if within 1' snakes attack save vs pos or die, gaze effective if dead (save +1/","R","day dead), dwell in caves or empty builing, most victims are broken up, immune to other medusa","Solitary","Omnivore","13-14","General","Prime Material","OMI 66, DRC 192",
"Medusa, Greater","3","8","13","Any","Any","1","1d4","1-3",1,1,"20%","M","12","4000","Any","LE","P, Qx10, X, Y","11-12","MM 247","Monster","female w/hair of swarming snakes, lower body of serpent, use poison arrows, stay in lairs, easily recognized, gaze:","(30') save vs petr or turn to stone, if within 1' snakes attack save vs pos -1 or die, gaze effective if dead (save +1/","VR","day dead), dwell in caves, most victims are broken up, if touched save vs poison -1 or die","Solitary","Omnivore","14-15","General","Prime Material",,
"Medusa, Maedar","5","6","15","Subterranean","Any","2","2d4/2d4","1",1,1,"0","M","9","975","Any","LE","P, Qx10, X, Y","11-12","MM 248","Humanoid","male medusa, no gaze, hairless, attack: fist/fist, immune: petrification, paralysis (include spells: hold, slow etc) &","poison of medusa, can turn stone to flesh 1 per 3 turns, pass thru stone (req 1 rnd concentration), if hit by phase door","VR","spell while in stone it is killed instantly, mate w/ medusa for life (will avenge death)","Solitary","Carnivore","13-14","General","Prime Material","FR1MC",
"Medusa, Glyptar","5","1d4 hp",,"Any","Any","1","special","1",1,1,"0","T","Fl 9 (A)","65","Any","LE","special","11-12","MM 248","Monster","rock crystals animated by spirit of maedar, rare case of transfering life force to gemstone at death, if gem is placed in","a statue it animates as a golem or if placed in sword in animates & fights as 6th lvl fighter +1 to att & +2 to dmg, retains","VR","powers: pass thru stone, immune to phase door, stone to flesh & all petrification/paralsis","Solitary","Nil","13-14","General","Prime Material","FR1MC",
"Merman","7","1+1","19","Water, Ocean","Temperate","1","weapon","20-200",1,0,"0","M","1, Sw 18","65","Any","N","C, R","8-12","MM 249","Humanoid","amphibious humanoid, live underwater but surface to sun themselves on rocks, use tridents, daggers, javelin & cross","bows, attack ships w/grapples, grapple held by 10 reduce MV 1, when stopped hull is attacked & hole in 4d4 rnds,","UC","suffer double dmg from fire, tribes have leaders, chief, etc, lair has 100-600 males w/equal # of females & young each","Tribe","Omnivore","10","General","Prime Material","OMI 70, DRC 194",
"Mimic","7","7 to 8","13","Subterranean","Any","1","3d4","1",1,1,"0","L","3","975-1400","Any","N","special","8-10","MM 250","Monster","alter form & color to lure victim (usually treasure chest, stone, wood or metal), 150 cu ft, speak language of creator,","-4 opp surprise, attacks w/arm covered w/glue-like substance, alcohol weakens in 3 rnds or open doors roll, glue","R","dissolves 5 rnds after mimics death, immune: acid, mold, green slime & puddings, avoid sun, sense heat 90'","Solitary","Carnivore","15","General","Prime Material","OMI 70",
"Mimic, Killer","7","9 to 10","11","Subterranean","Any","1","3d4","1",1,1,"0","L","3","2000-3000","Any","NE","special","2-4","MM 250","Monster","alter form & color to lure victim (usually treasure chest, stone, wood or metal), 200 cu ft, speak no language, -4 to opp","surprise, attacks w/arm covered w/glue-like substance, alcohol weakens in 3 rnds or open doors roll, glue dissolves","R","5 rnds after mimics death, immune: acid, mold, green slime & puddings, avoid sun, sense heat 90'","Solitary","Carnivore","13","General","Prime Material",,
"Mind Flayer","5","8+4","11","Subterranean","Any","4","2","1-4",1,1,"90%","M","12","9000","Any","LE","S, T (B)","17-18","MM 251","Humanoid","ugly humanoid w/octopus-like head, infravision 60', use telepathy no lang, SA-mind blast-60' lg x 5' x 20' cone save","vs wand or stunned 3d4 rnds, grabs held victim & escapes, keep some as slaves & eats others brains, tent causes","C","2 hp dmg & hold (BB/LG) if all 4 grab it kills victim, will flee if losing, for spells see MM, hate sun","Group","Carnivore","15","General","Prime Material","OMI 70","Illithid"
"Illithid","5","8+4","11","Subterranean","Any","4","2","1-4",1,1,"90%","M","12","7000","Any","LE","S, T (B)","17-18","MM 251","Humanoid","ugly humanoid w/octopus-like head, infravision 60', use telepathy no lang, SA-mind blast-60' lg x 5' x 20' cone","save vs wand or stunned 3d4 rnds, grabs held victim & escapes, keep some as slaves & eats others brains,","C","tent cause 2 hp dmg & hold (BB/LG) if all 4 grab it kills victim, will flee if losing, for psionics see MM, hate sun","Group","Carnivore","15","General","Prime Material",,
"Minotaur","6","6+3","13","Any","Sub-Trop/Trop","2","2d4/2d4 or 1d4/weapon","1-8",1,1,"0","L","12","1400","Night","CE","(C)","5-7","MM 252","Monster","head of bull & human body, attack: butt/butt or bite/weapon, SA-charge 30' inflicting double damage, use huge axe","1d8+2 dmg, +2 bonus on their surprise, infravision 60', 50% tracking, immune to maze spell, clans have an elder with","R","18/50 Str & 8+4 HD, speak own & 25% common, prefer human flesh, hate gnolls","Clan","Carnivore","13","General","Prime Material","OMI 71, DRC 195",
"Mist, Crimson Death","0 (4)","13","7","Swamp","Any","1","3d10","1",1,1,"95%","M","Fl 12 (B), 6","9000","Night","NE","Z","17-18","MM 253","Monster","vaporous creature, feeds on bodily fluids, connot distinguish between fog & invisible to infravision, -4 initiative, attacks","to feed or defend, +2 weapon to hit, after it feeds +1 weapon & MV 6 for 6 turns, if it dies all liquids fall to ground,","VR","able to carry away victims, feeds on humanoids 1/wk","Solitary","Carnivore","15-16","General","Prime Material","FR1MC, OMII 32",
"Mist, Vampiric","4 (8)","3",,"Swamp","Temp/Trop","1","1d8","1-3",1,1,"0","M","12 (6)","270","Night","NE","(D)","8-10","MM 254","Monster","gaseous monster, sense creatures within 50', if full max HP, loses 1 HP/12 hrs, regains 1 HP/2 HP drained, victims","treated as AC 10 mod for DEX & magic (not shield), if hit w/4 higher it engulfs victim & trapped until mist killed, hit by","R","+1 weapon, magic miss, lightning & spell that effect air, if full AC & MV reduced & normal weapons","Solitary","Blood","13-14","General","Prime Material","GHMC",
"Mold, Brown","9","nil",,"Subterranean","Any","0","nil","1",1,1,"0","M","0","15","Any","N","nil","0","MM 255","Plant","spore producing fungi, woolly texture, damp areas, sunlight kills it, absorbs heat of victim within 5' causing 4d8 dmg/","rnd, ring of warmth protects, it grows instantly, if torch is used in area it doubles in size, burn oil 4x & fireball x8,","VR","destroyed by disintegrate, cold wand or cone of cold, dmg by plant magic & cold spells, ice causes dormant 5d6 turns","Cluster","Special","nil","General","Prime Material","OMI 71",
"Mold, Russet","9","nil",,"Subterranean","Any","0","nil","1",1,1,"0","M","0","35","Any","N","nil","0","MM 255","Plant","spore producing fungi, lumpy texture covered w/short hair, resembles rust beyond 30' (70%), affected only by: alcohol,","acid, salt, cure disease or cont light, it emits a cloud of spores 3'radius all suffer 5d4 dmg/rnd in cloud & save vs","VR","poison or instant paral & die in 5d4 min (cure disease), transforms victim into mold upon death","Cluster","Special","nil","General","Prime Material",,
"Mold, Yellow","9","nil",,"Subterranean","Any","0","nil","1",1,1,"0","M","0","15","Any","N","nil","0","MM 255","Plant","spore producing fungi, woolly texture, if touched it may (50%) emit a cloud of spores 10'-radius save vs poison or die","(cure disease & resurrect w/24 hrs), any fire destroys it & cont light renders it dormate 2d6 turns, live in colonies, if","VR","over 300 sq ft 1 in 6 are sentient","Cluster","Special","nil","General","Prime Material","OMI 71, DRC 213",
"Mold, Yellow (sentient)","9","nil",,"Subterranean","Any","0","nil","1",1,1,"0","L","0","15","Any","N","nil","0","MM 255","Plant","in addition to normal yellow mold abilities, can sense creatures within 60' & can project spores that distance, 2/day","can suggestion 60' in addition to save victim must make Int check or lose 1 point perm, have psionic powers see MM,","VR","immune to psionic attack unless aided by someone who can communicate with plants","Cluster","Special","nil","General","Prime Material",,
"Mold Man","4","1 to 5","19","Forests","Sub-Trop/Trop","1","1d6 or weapon","6-24",1,1,"0","S","12","120-650","Any","N","O, P","5-7","MM 256","Humanoid","bipedal fungus w/ claws, 1.5' tall + 6""/HD, no spoken lang, -2 opp surp, ambush, att for food, train Thornies, avg","1-4 HD, subchief (5 HD) w/1d4+1 bodyguards (3 HD) & tribe lead by chief, use spears, clubs or claw, immune: elect &","VR","charm, pierce weap 1 hp max, always get a save vs magic (even if not normally allowed), 50% have pack of thornies","Tribe","Carnivore","8-10","General","Prime Material","OMII 124","Vegepygmy, Moldies"
"Mongrelman","5","1 to 4","19","Any","Any","1","1d4 or 1d6 or 1d8 or 1d10 or weapon","1-100",0,1,"0","M","9","35-270","Night","LN","(C)","5-10","MM 257","Monster","mixture of many species, imitate sounds made by creatures & monsters, pick pockes 70%, can hide 80% if one turn","preparing increased 1%/turn (max 95%), use clubs, swords, claw & 5% poison blowguns or darts, has leader, avoid","R","contact w/others most of the time, usually serve as slaves or serfs, speak debased common","Tribe","Omnivore","12","General","Prime Material","OMII 92",
"Morkoth","3","7","13","Water","Any","1","1d10","1",1,1,"0","M","Sw 18","1400","Night","CE","(G)","15-16","MM 258","Monster","infravision 90', attacks w/beak 1d10 dmg, live at center of 6 tunnels (only 1 M creature wide), victim is drawn toward","center, once in center save vs spell -4 or be charmed, if save is successful it sees morkoth, reflects all spells including","VR","area effect, if dispell magic is cast simultaneously cast 50% of not reflecting + save vs dispell","Solitary","Carnivore","14","General","Prime Material","OMI 71","wraith of the deep"
"Muckdweller","6","1/2","20","Swamp","Temp/Trop","1","1d2","5-20",1,0,"0","T","3, Sw 12","15","Day","LE","Q (J, K, L, M, N)","7-10","MM 259","Monster","small amphibian, ambush in packs, can shoot water 10 yrd save vs wand or be blinded 1 rnd (no save if surp) can't","att, loses DEX bonus & are attacked +2, in knee deep muddy water no DEX & -1 att, waist -2 att, chest -3 att (ring of","R","free action negates), only fight if cornered or easy kill, lair underwater & above water resting area","Tribe","Omnivore","10","General","Prime Material","OMII 93",
"Mudman","10","2","19","Water","Any","1","special","2-12",1,1,"0","S","3","260","Any","N","nil","0","MM 260","Monster","formed in pools of mud near enchanted rivers, no comm, under surface are immune to all weap & spell dmg is divided","among all in pool, 1 rnd to form (+1 weapon), immune: poison & mind spells, mud to rock kills it no save, dispel magic &","VR","dig act as fireball to dmg them, hurl mud (victim AC 10) reduce MV -1, if MV 0 suffocate 5 rnd & 1d8 dmg/rnd","Pack","Special","special","General","Prime Material","OMII 93","dweomerlings"
"Mummy","3","6+3","13","Desert","Any","1","1d12","2-8",1,1,"0","M","6","3000","Night","LE","P (D)","5-7","MM 261","Undead","hate living things, strong, touch inflicts disease fatal in 1d6 months (-2 CHR/mo perm), cure disease, wounds heal at","10% of normal, fear-save vs spell or paralsis 1d4 rnds (humans save +2 & for every 6 save +1), immune: poison, cold","R","& mind spells, +1 weapon 1/2 dmg, fire: torch 1d3, oil 1d8/2d8, magic +1/die & holy water 2d4","Pack","Nil","15","General","Prime Material","OMI 72, DRC 195",
"Mummy, Greater, General","2","8+3 to 13+3",,"Desert","Any","1","3d6","1",1,1,"0","M","9","8000+","Night","LE","V (Ax2)","17-18","MM 262","Undead","mummified high level priest, powers vary by age, radiate fear, cast spells from former god, fatal rotting disease no","normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, older are more difficult to turn, magic","VR","weapons to hit & 1/2 dmg, electric 1/2 dmg, immune:cold & non-magic fire, normal mummies serve them","Solitary","Nil","17-18","General","Prime Material","RV 40","Anhktepot's Children"
"Mummy, Greater (1)","2","8+3","11","Desert","Any","1","3d6","1",1,1,"0","M","9","8000","Night","LE","V (Ax2)","17-18","MM 262","Undead","age < 99, radiate fear save -1 or paralsis 2d4 rnds, WIS 18, cast 16th lvl, fatal rotting disease 1d12 days, no normal","healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as 9 HD, +1 weapons to hit & 1/2 dmg,","VR","electric 1/2 dmg, immune:cold & non-magic fire, 1d4 normal mummies","Solitary","Nil","17-18","General","Prime Material","RV 40","Anhktepot's Children"
"Mummy, Greater (2)","1","9+3","11","Desert","Any","1","3d6","1",1,1,"5%","M","9","10,000","Night","LE","V (Ax2)","17-18","MM 262","Undead","age 100-199, radiate fear save -2 or paralsis 2d4 rnds, WIS 19, cast 17th lvl, fatal rotting disease 1d10 days, no","normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as 10 HD, +1 weapons to hit & 1/2","VR","dmg, electric 1/2 dmg, immune:cold & non-magic fire, 2d4 normal mummies","Solitary","Nil","17-18","General","Prime Material","RV 40","Anhktepot's Children"
"Mummy, Greater (3)","0","10+3","9","Desert","Any","1","3d6","1",1,1,"10%","M","9","12,000","Night","LE","V (Ax2)","17-18","MM 262","Undead","age 200-299, radiate fear save -2 or paralsis 2d4 rnds, WIS 20, cast 18th lvl, fatal rotting disease 1d8 days, no","normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as 11 HD, +2 weapons to hit & 1/2","VR","dmg, electric 1/2 dmg, immune:cold & non-magic fire, 3d4 normal mummies","Solitary","Nil","17-18","General","Prime Material","RV 40","Anhktepot's Children"
"Mummy, Greater (4)","-1","11+3","9","Desert","Any","1","3d6","1",1,1,"15%","M","9","14,000","Night","CE","V (Ax2)","17-18","MM 262","Undead","age 300-399, radiate fear save -3 or paralsis 2d4 rnds, WIS 21, cast 19th lvl, fatal rotting disease 1d6 days, no","normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as 12 HD, +2 weapons to hit & 1/2","VR","dmg, electric 1/2 dmg, immune:cold & non-magic fire, 5d4 normal mummies","Solitary","Nil","17-18","General","Prime Material","RV 40","Anhktepot's Children"
"Mummy, Greater (5)","-2","12+3","7","Desert","Any","1","3d6","1",1,1,"20%","M","9","16,000","Night","CE","V (Ax2)","17-18","MM 262","Undead","age 400-499, radiate fear save -3 or paralsis 2d4 rnds, WIS 22, cast 20th lvl, fatal rotting disease 1d4 days, no","normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as 13 HD, +3 weapons to hit & 1/2","VR","dmg, electric 1/2 dmg, immune:cold & non-magic fire, 6d4 normal mummies","Solitary","Nil","17-18","General","Prime Material","RV 40","Anhktepot's Children"
"Mummy, Greater (6)","-3","13+3","7","Desert","Any","1","3d6","1",1,1,"25%","M","9","18,000","Night","CE","V (Ax2)","17-18","MM 262","Undead","age 500+, radiate fear save -4 or paralsis 2d4 rnds, WIS 23, cast 20th lvl, fatal rotting disease 1d3 days, no normal","healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as special, +4 weapons to hit & 1/2 dmg,","VR","electric 1/2 dmg, immune:cold & non-magic fire, 7d4 normal mummies","Solitary","Nil","17-18","General","Prime Material","RV 40","Anhktepot's Children"
"Myconid","10","1 to 6","19","Subterranean","Any","1","HD d4","1-12",1,1,"0",,"9","65-650","Day","LN","Sx2","8-10","MM 264","Monster","dislike violence, 2' tall per HD, no spoken language, can emit spores HD/day, type varies by HD, see MM, fear","sunlight, king has 6 HD, increase 1 HD per 4 years, only special myconids reach 6 HD, king can brew magic potions","R","from fungi see MM 265","Tribe","Herbivore","12-13","General","Prime Material","OMII 93","fungus men"
"Naga, Guardian","3","11 to 12","9","Land","Any","2","1d6/2d4","1-2",1,0,"0","H","15","7000","Day","LG","X (H)","16","MM 266","Monster","snake-like w/human head, traps, hide used for scale mail +2, guardian of treasure, spit poison 30' save or die, can","constrict victims, use priest spells at 6th level, warns off trespassers, speak 4 languages","VR",,"Solitary","Omnivore","15","General","Prime Material","OMI 72",
"Naga, Spirit","4","9 to 10","11","Subterranean","Any","1","1d3","1-3",1,0,"0","H","12","5000","Night","CE","X (B, T)","13","MM 266","Monster","snake-like w/human head, traps, hide used for scale mail +2, seek to harm all creatures in their domain, bite has","poison, gaze-charms save vs paralysis, use priest spells at 4th level & wizard spells at 5th level, speak 4 languages","R",,"Solitary","Carnivore","14","General","Prime Material","OMI 72",
"Naga, Water","5","7 to 8","13","Water, Fresh","Any","1","1d4","1-4",1,0,"0","L","9, Sw 18","3000","Any","N","X (D)","11","MM 266","Monster","snake-like w/human head, traps, hide used for scale mail +2, only attack if threatened, poison bite, can never know","fire spells, use wizard spells at 5th level, curious, speak 4 languages","UC",,"Solitary","Omnivore","11","General","Prime Material","OMI 72",
"Naga, Dark","6","9","11","Land","Temp/Trop","2","1d4 or spell/2d4","1-3",1,0,"0","L","13","4000","Any","LE","S, T, W","16","MM 267","Monster","snake-like w/human head, traps, hide used for scale mail +2, guardian of treasure, attack: bite/sting, sting has poison","save or 1d2 dmg & sleep 2d4 rnds, spells 6th lvl wizard, immune: poison, acid & ESP, can swallow poison & spit it 10'","VR","or inject with bite, ESP 80', save +2 vs charm/enchant, may work with evil creatures","Solitary","Carnivore","15","General","Prime Material","FR2MC",
"Neogi","3","5","15","Any","Any","3","1d3/1d3/1d6","1-8",1,1,"0","S","6","650","Any","LE","Q","13-14","MM 268","Monster","cross of spider & eel, ruthless slayers, hateful, speak common & 1d4 others, umber hulk slaves, attack: punch/punch/","bite, bite poison save or slow 1d8 rnds (cumm), 10% spellcaster 1-8 level, when old it can develop into Great Old","R","Master","Tribe","Carnivore","12","General","Prime Material",,
"Neogi, Reaver","3","5","15","Any","Any","3","1d3/1d3/1d6","1-8",1,1,"0","S","6","650","Any","NE","Q","13-14","MM 268","Monster","cross of spider & eel, ruthless slayers, hateful, speak common & 1d4 others, umber hulk slaves, attack: punch/punch/","bite, bite poison save or slow 1d8 rnds (cumm), 10% spellcaster 1-8 level, rogue neogi seek to escape transformation","VR","into Great Old Master","Solitary","Carnivore","12","General","Prime Material",,
"Neogi, Great Old Master","5","20",,"Any","Any","0","0","1",1,1,"10%","H","3","14,000","Any","LE","nil","5-7","MM 268","Monster","transformed neogi, 20' tall, lives 2 months, fed live flesh 1d12 dmg/rnd, after 2 months 20-40 mature neogi spring out","who compete until 3-6 survive, if attacked & pierced 2d4 neogi defend it, only blunt weapon do not cause this: all","VR","edged, piercing or spells that pierce or burn do cause this release of neogi","Solitary","Carnivore","6","General","Prime Material",,
"Orog","4 (10)","3","17","Land","Any","1","weapon +1","20-80",0,0,"0","M","6 (12)","65-175","Night","LE","L (C, O, Qx10, S)","10-12","MM 281","Humanoid","great orcs, warriors, enemies: humans, elves, dwarves, goblins & other orcs, weapons: sword, spear, axe, flail,","polearm, crossbow & bow, sometimes found with orcs (10%), elite orogs (AC 3, +3 dmg), leader (4 HD), chief (5 HD,","UC","THAC0 15)","Tribe","Carnivore","13-14","General","Prime Material",,
"Orc, Half-","by armor","varies",,"Any","Any","1","weapon","varies",0,0,"0","M","12","varies","Any",,"varies",,"MM 282","Humanoid","crossbreed of orc with other race, treated as humans with levels, can be fighter, priest or thief, are distrusted by orcs","& other racial stock, some have split from both races to form own community, align usually NE or LE but can be any,","C","worship own gods & suspicious of strangers","Group","Carnivore","varies","General","Prime Material","OMI 76",
"Otyugh","3","6 to 8","15","Subterranean","Any","3","1d8/1d8/1d4+1","1",1,1,"0","M","6","650-1400","Any","N","guard treasure","5-10","MM 283","Monster","dung eater, attack: tentacle/tentacle/bite, if tentacle hits it grapples causing 1d3+1/rnd, bite +2 if grappled, can use","victim as shield (-1 AC), STR 18 can break free 1/rnd & others open doors roll, bite infects with disease (20% fatal),","UC","infravision 90', never surprised","Solitary","Omnivore","14","General","Prime Material","OMI 77","gulguthra"
"Otyugh, Neo-","0","9 to 12","11","Subterranean","Any","3","2d6/2d6/1d3","1",1,1,"0","L","6","2000-5000","Any","N","guard treasure","8-12","MM 283","Monster","dung eater, attack: tentacle/tentacle/bite, if tentacle hits it grapples causing 1d3+1/rnd, bite +2 if grappled, can use","victim as shield (-1 AC), force attacker to hit grappled victim (victims AC) forgoing squeeze dmg, Str 18 break free","R","1/rnd & others open doors , bite infects with disease (20% fatal), infravision 90', never surprised","Solitary","Omnivore","17","General","Prime Material","OMI 73","gulguthra"
"Owlbear","5","5+2","15","Forests","Temperate","3","1d6/1d6/2d6","2-8",1,0,"0","L","12","420","Sunset","N","(C)","5-7","MM 284","Monster","vicious & aggressive, attacks prey on sight, fight to death, attacks: claw/claw/beak, if att 18+ it hugs victim 2d8/rnd","(BB/LG) & can only beak, live in caves, hibernate, rumor of white arctic owlbear, eggs 2000 sp & hatchling 5000 sp","R","usually bought by wizards","Pack","Carnivore","11-12","General","Prime Material","OMI 77, DRC 199",
"Pegasus","6","4","17","Forests","Temp/SubTrop","3","1d8/1d8/1d3","1-10",1,0,"0","L","24, Fl 48 (C or D)","175","Day","CG","nil","8-10","MM 285","Monster","winged horse, shy & wild, attack: hooves/hooves/teeth, SA-rear kick 2d6 dmg & dive-50' hooves attack +2 & double","dmg, egg 3000 sp & young 5000 sp, carry 220/330/440, detect good & evil (60 yrd)","VR",,"Herd","Herbivore","11","General","Prime Material","OMI 78, DRC 199",
"Pegasus, Greater","6","4","17","Forests","Temp/SubTrop","3","1d8/1d8/1d3","1-10",1,0,"20%","L","24, Fl 48 (C or D)","650","Day","CG","nil","8-10","MM 285","Monster","winged horse, shy & wild, attack: hooves/hooves/teeth, SA-rear kick 2d6 dmg & dive-50' hooves attack +2 & double","dmg, egg 3000 sp & young 5000 sp, carry 220/330/440, detect good & evil (60 yrd), created when a medusa is slain","VR","& beheaded there is a 5% of greater pegasus being born","Herd","Herbivore","11","General","Prime Material",,
"Peryton","7","4","17","Mountains","Any","1","4d4","2-8",1,1,"0","M","12, Fl 21 (C)","270","Day","CE","B","10","MM 286","Monster","giant green eagle w/ stag head, kills humans for their heart, attack +2, attack w/horns, attacks same target, +1 weap","to hit, SA-swoop from 100' +4 to hit & double dmg (used rarely), can lift target off ground (1d6/10' if dropped), live in","R","nests, humanoids selected prey, require beating heart to reproduce, eggs worth 100 gp","Group","Omnivore","16","General","Prime Material","FR2MC, OMI 78",
"Phantom","nil","nil","nil","Land","Any","0","0","1",1,1,"0","M","9","nil","Any","N","nil","nil","MM 287","Undead","images left from death trauma, cannot directly harm or be harmed, mistaken for ghost, haunt or spirit, remove curse at","12th lvl will dispell, those witnessing it save vs death magic -2 or panic as fear spell, a vivid phantom may require","VR","system shock +10% or death, may warn characters of danger or give info, evil align 35%","Solitary","Nil","nil","General","Prime Material","FR2MC, OMII 100, DRC 199",
"Phoenix","-3","20","5","Special","Special","1 or 2","2d6 or 1d8/1d8","1-3",1,1,"50%","L","6, Fl 39 (D)","19,000","Any","NG","O","17-18","MM 288","Monster","large (40' wingspan) from Elysium or secluded place, speaks own, with all avians & telepathy, shriek all < 12 HD w/30'","+3 initative, spell powers 1/day at 20th lvl see MM, ritual dance can (40th lvl) dismissal, dispel evil & dispel magic,","VR","cure light 2/pers/day, cure disease 1/pers/day, +3 weapons, feathers have many uses","Solitary","Omnivore","15-16","General","Prime Material","OMII 100, DRC 200",
"Piercer","3","1 to 4","19","Subterranean","Any","1","1d6 or 2d6 or 3d6 or 4d6","3-18",1,0,"0","S","1","35-420","Any","N","nil","0","MM 290","Monster","found on cave roofs resembling stalactites, hear noise & detect heat 120 yrds, -7 on opp surprise, one chance to hit,","only defense is acid 1 dmg with contact with flesh, dmg varies by HD, 3-4 HD THAC0 17","UC",,"Cluster","Carnivore","8-10","General","Prime Material","OMI 78",
"Choke Creeper","6/5","25","7","Forests","Temperate","8 or more","1d4","1",1,1,"0","G","1/2","18,000","Day","N","nil","0","MM 291","Plant","main vine AC 6 & branches AC 5, 4 branches per target, if grabbed one BB/LG to break free, 1d4 dmg/rnd & 10%","stranges (dies 1/rnd), 1 dmg/die of cold & stuns area struck 1d4+1 rnds, immune to electric & doubles MV 1d4+1 rnds","R",,"Solitary","Carnivore","14","General","Prime Material","OMII 25","strangler vine"
"Mantrap","6","4 to 9",,"Forests","Tropical","0","0","1-2",1,0,"0","H","0","650-4000","Day","N","J - N (x5), Q","0","MM 291","Plant","traps & dissolves victims, releases pollen all within 60' save vs poison or be attracted & climb into plant, only escape is","killing plant, victim takes dmg = unadjusted AC (min 1), exposed items save vs acid (metal +2), charm lasts 24 hrs,","VR","nectar used for philter of love","Solitary","Carnivore","12","General","Prime Material","OMII 83",
"Retch Plant","8","5 to 8","15","Land","Temp/Trop","1 or 1d4+1","0","2-20",1,1,"0","H","0","270-975","Any","N","nil","0","MM 291","Plant","palm tree, 1d4+4 coconut sized fruit (blue, violet or lilac), 20% of falling on victim, if tree has solid contact 1d4+1 fall on","random targets, if globe strikes foul fluid splashes over 5'-radius & 25% 5-9' away, nausiated 3 rnds & 1/2 Str 1 hr,","R","odor persists for 1d4 hrs unless washed w/alcohol, odor smelled for 50' double random encont","Cluster","Soil","8-10","General","Prime Material","FR2MC, OMII 106","Globe Palm"
"Snapper-Saw","4/7/9","5","15","Land","Any","1d4+2 stalks","1d4+1/stalk","1-2",1,0,"0","H","0","270-975","Any","N","nil","0","MM 291","Plant","bush w/green-white berries (edible), leaves hide thorny projections, creatures stepping into area are grabbed","(AC 10 -DEX & magic) by leaves, STR roll to break free, victim is then attacked by stalk (no DEX), stalk 1d8+16 to","VR","sever (AC 4), leaf 1d8+8 to sever (AC 7), bush (AC 9) fully protect if leaves retract & held w/P weap, regrow 2d4 wk","Solitary","Carnivore","11-12","General","Prime Material","FR2MC, OMII 66","Forester's Bane"
"Thorn Slinger","8","4",,"Land","Any","1","2d4","3-12",1,0,"0","M","0","270","Any","N","nil","0","MM 291","Plant","spidery white plant with pale yellow blossom, fire 2d4 thorns 30' 1 dmg each (auto), stem has adhesive sap, those","< STR 14 are stuck if touched, other break free in 1d4 rnds, all stuck 1d3 dmg/rnd from acid, not very flammable","R",,"Cluster","Carnivore","8-10","General","Prime Material","FR2MC",
"Tri-flower Frond","9","2+8","17","Forests","Tropical","1","0","1-10",1,0,"0","M","0","420","Day","N","nil","0","MM 291","Plant","green stalk topped by trumpet-shaped orange flower, flower shoots 2d4 3' lg pollen covered tendrils, those struck","save vs poison or coma 1d4 hrs, plant senses victim & bends over & releases enzymes 2d4/rnd until washed off","VR","(immersion removes in 1 rnd), it extends tendril into victim draining fluid 1d6/rnd","Solitary","Carnivore","10","General","Prime Material","OMII 121",
"Yellow Musk Creeper","7","3","17","Subterranean","Temperate","2-12","0","1",1,1,"0","L","0","650","Any","N","B","0","MM 291","Plant","light green climbing plant w/leaves, green buds & yellow flowers, drain INT turning into zombies, only attacking roots","causes perm dmg, dormant until victim 10' & flower shoots pollen save vs spell or entranced & walk to plant (resist","R","others), enters victims brain 2 rnds & drains 1d4 INT/rnd, if INT 0 death or INT 1-2 zombie","Solitary","Carnivore","20","General","Prime Material","FF 97",
"Yellow Musk Zombie","10","2","19","Subterranean","Temperate","1","1d8 or weapon","1",0,1,"0","M","6","120","Any","N","nil","1","MM 291","Monster","controled by yellow musk plant, yellow skin & glazed look, retains hp of victim, cannot cast spells or receive bonuses,","stay w/ 100' of controlling plant or death & sprouts new flowers, cannot be turned, to restore mother plant must be","R","destroyed & neutral poison, heal & 4 wks rest, INT returns 1/day","Squad","Nil","20","General","Prime Material","FF 97",
"Tree, Hangman","3/5","6","7","Forests","Temp/SubTrop","3","1d3/1d3/1d3","1",1,1,"0","H","special","1400","Day","N","incidental","5-7","MM 293","Monster","thick oak-like w/noose-like vines, evil tendencies, MV sapling 6'/hr & older 2'/hr, release perfume 30-80' those","inhaling see normal tree, speak common, MR 5%/10 yrs1d4+5 vines (AC 5, 1d8+12 to sever), caught victims in","VR","stomach 4 rnds (BB/LG), 3d4 acid/rnd no escape, lightning double dmg (no MR), dark slows 3/2, cold dormant","Solitary","Carnivore","15","General","Prime Material","OMII 74",
"Kelpie","3","5",,"Water, Salt","Temp/Trop","0","0","1-4",1,1,"0","M","9, Sw 12","420","Any","NE","D","5-10","MM 293","Monster","animated seaweed, alter form: woman, hippocampus or horse (poor), charm male 1/day save -2 sees pretty woman","(jump into water) 2d10/rnd underwater, other forms horse & hippocamus, travel on land 1-3 hrs, charm victim protects","VR","until killed, charm ends if kelpie dies, 1/2 dmg fire save none,","Solitary","Carnivore","13","General","Prime Material","FF 55",
"Obliviax","10","1d2 hp","20","Land","Temp/Trop","0","0","2-12",1,1,"0","T","0","35","Any","NE","nil","8","MM 293","Plant","black moss, steals memories & spells, sense INT creatures 60', chooses wiz then other spellcasters, victim save vs","spell or lose last 24 hrs of memory including memorized spells, if attacked w/stollen memories it will animate & cast","R","stolen spells, to regain must eat moss & save vs poison or ill 3d6 turns, spells fade in 1 day","Group","Special","9","General","Prime Material","OMII 96","memory loss"
"Tree, Quickwood","5","5 to 10","15","Forests","Any","1","3d4","1 or 2-4",1,1,"0","L","1 (roots 3)","2000+","Any","N","special","11-12","MM 293","Plant","oak-like tree, close inspection (10') reveals sensory organs, infravision 120', roots can grab victim up to 90', severed","after 10 points (no dmg B, 1 pnt P), if pulled to mouth 3d4 dmg, immune: fire, lightning, mind, poison & gas, it obsorbes","VR","spell energy & radiates fear 10'/spell lvl, controls 2d4 oaks to gather info, charmed to guard treasure","Solitary","Water","15-16","General","Prime Material","RV 43, OMII 104","Spy Tree"
"Shambling Mound","0","8 to 11","13","Swamp","Any","2","2d8/2d8","1-3",1,1,"0","L","6","6000+","Any","N","B, T, X","5-7","MM 293","Plant","heap of rotting vegetation with a roughly humanoid shape, -3 opp surprise, exellent swimmer, if both arm attacks hit it","entangles victim suffocates in 2d4 rnds unless BB/LG, immune: fire, blunt weapons, 1/2 dmg P & S & cold save no","R","dmg, lightning causes growth (1 HD w/ hp), severing limbs & head doesn't kill it, fully healed in 12 hrs","Solitary","Omnivore","17-18","General","Prime Material","OMI 87","shamblers"
"Strangleweed","6","2 to 4","19","Water, Ocean","Sub-Trop/Trop","1","special","3-12",1,0,"0","L","0","120-270","Any","N","J-N, Q, C","1","MM 293","Plant","Int seaweed, covers 3d4 sq ft, a hit indicates entwined victim & suffers -2 on att, to break free compare Str (weed","Str 4d4) 10%/point difference (>18/51=19), those entangled who are weaker cannot escape & are crushed 1/point","C","difference in Str/rnd, if equal STR no dmg & no escape","Cluster","Carnivore","9","General","Prime Material","OMI 93",
"Sundew, Giant","7","8","13","Forests","Temp/Trop","6 per target","1d3","1-4",1,1,"0","M","1","2000","Day","N","nil","2-4","MM 293","Plant","3-4' mound of grayish-green rope or rags, fly-infested, sticky exterior, fire & missiles 1/2 dmg, those w/ 5' it lashes at","w/ tendrils, for ever 3 that attatch -1 to att, those attatched 1 dmg/tendril, open doors roll breaks a tendril (1 attempt/","UC","tendril/rnd), on 20 mouth & nose clogged w/sap suff in 1d3+1 rnds unless dissolved by vinegar or alcohol","Solitary","Carnivore","11","General","Prime Material","OMII 116",
"Thorny","3","4","17","Forests","Temp/Trop","1","1d4+1","2-20",1,0,"0","M","15","175","Any","N","nil","1","MM 293","Plant","dog-like plant creatures trained by Mold Men, attacks w/ bite if successful it tries to roll on victim 3d4 w/ hit, lay eggs","like seeds","VR",,"Pack","Carnivore","11-12","General","Prime Material",,
"Poltergeist","10","1/2","15","Subterranean","Any","1","nil","1-8",1,1,"0","M","6","120","Night","LE","nil","5-7","MM 296","Undead","spirit of restless dead, hate living things, always invisible, throws large object at victim if successful (no dmg) save vs","spell or flee in fear 2d12 rnds, 50% of dropping items held, if successful save immune to fear, opp -4 to hit, hit by","R","silver or magic weapons, not harmed by holy symbol or water, turn as ghoul if bound to area","Group","Nil","10","General","Prime Material","FF 73, DRC 182",
"Pudding, Black","6","10","11","Subterranean","Any","1","3d8","1 or 1-4",1,1,"0","M","6","2000","Any","N","nil","0","MM 297","Monster","cell colonies, sense heat 90', attack anything, immune: acid, cold & poison, lightning divides into 2 smaller who attack","as original, ooze thru 1"" crack & move on ceilings, acid dmg, dissolve 2"" wood/rnd, chain mail 1 rnd, plate 2 rnds &","UC","removes 1 magical plus/rnd","Solitary","Scavenger","special","General","Prime Material","OMI 10, DRC 161",
"Pudding, White","8","9","11","Plains","Arctic","1","7d4","1 or 1-4",1,1,"0","M","9","1400","Any","N","nil","0","MM 297","Monster","cell colonies, sense heat 90', attack anything, immune: acid, cold & poison, lightning divides into 2 smaller who attack","as original, ooze thru 1"" crack & move on ceilings, 50% mistaken as ice, cannot dissolve metal","R",,"Solitary","Scavenger","special","General","Prime Material","OMII 102",
"Pudding, Dun","7","8+1","13","Desert","Any","1","4d6","1 or 1-4",1,1,"0","M","12","1400","Any","N","nil","0","MM 297","Monster","cell colonies, sense heat 90', attack anything, immune: acid, cold & poison, lightning divides into 2 smaller who attack","as original, ooze thru 1"" crack & move on ceilings, dissolve leather in a rnd, chain mail 2 rnds, plate 4 rnds & magical","R","+1 in 2 rnds,","Solitary","Scavenger","special","General","Prime Material","OMII 102",
"Pudding, Brown","5","11","9","Swamp","Any","1","5d4","1 or 1-4",1,1,"0","M","6","2000","Any","N","nil","0","MM 297","Monster","cell colonies, sense heat 90', attack anything, immune: acid, cold & poison, lightning divides into 2 smaller who attack","as original, ooze thru 1"" crack & move on ceilings, dissolve leather & wood in 1 rnd, cannot dissolve metal","UC",,"Solitary","Scavenger","special","General","Prime Material","OMII 102",
"Quaggoth","6","2+2","19","Subterranean","Any","2 or 1","1d4/1d4 or weapon","2-24",1,1,"0","L","12","175","Any","N","(O, R)","5-7","MM 298","Humanoid","long shaggy white hair, warlike, infravision 120', 70% do not use weapons, 2-handed sword, club or axe, if reduced to","25% hp it enters a fury +2 att & dmg, tribes have leader (jald) & shaman (thonot), devour all bodies (including own) if","R","they win, hunters, nomadic, roam Underdark, female numbers equal males in tribe, young (1+1 HD) equal total adults","Tribe","Carnivore","15-16","General","Prime Material","FFMC, FF 74",
"Rakshasa","-4","7","13","Forests","Sub-Trop/Trop","3","1d3/1d3/1d4+1","1-4",1,1,"0","M","15","3000","Night","LE","F","11-12","MM 299","Humanoid","spirits encased in flesh, savor human meat, limited ESP & illusion to disguise as someone victim trusts, drop illusion","when attacking, magic abilities cast at 7th: (wiz) 4-1st, 3-2nd, 2-3rd & (priest) 4-1st, immune: spells < 8th +1 weapon &","R","< +3 = 1/2 dmg, hit by blessed crossbow instantly kills, bound by class, gain honor by battle","Solitary","Carnivore","15-16","General","Prime Material","OMI 81",
"Rakshasa Ruhks","-5","8+16","11","Forests","Sub-Trop/Trop","3","1d6/1d6/1d8+1","1",1,1,"0","M","18","7000","Night","LE","B, F","13-14","MM 299","Humanoid","guardian of community, knight, limited ESP & illusion to disguise as someone victim trusts, drop illusion when attacking,","magic abilities cast at 9th: (wiz) 4- 1st, 3- 2nd, 2- 3rd & (priest) 4- 1st, immune: spells < 8th lvl, +2 weapon & < +4 =","VR","1/2 dmg, hit by blessed crossbow instantly kills","Solitary","Carnivore","17-18","General","Prime Material",,
"Rakshasa Rajahs","-5","8+16","11","Forests","Sub-Trop/Trop","3","1d6/1d6/1d8+1","1",1,1,"0","M","18","7000","Night","LE","B, F","13-14","MM 299","Humanoid","leader of local clan, lord, limited ESP & illusion to disguise as someone victim trusts, drop illusion when attacking,","magic abilities wizard of 8th & priest of 6th both cast at 11th lvl, immune: spells < 8th lvl, +2 weapon to hit & < +4 =","VR","1/2 dmg, hit by blessed crossbow instantly kills","Solitary","Carnivore","17-18","General","Prime Material",,
"Rakshasa Maharajahs","-5","13+39","11","Forests","Sub-Trop/Trop","3","1d6/1d6/1d8+1","1",1,1,"0","M","18","7000","Night","LE","B, F","13-14","MM 299","Humanoid","leader of several small clans, duke, limited ESP & illusion to disguise as someone victim trusts, drop illusion when","attacking, magic abilities wizard of 13th & priest of 9th, immune: spells < 8th lvl, +2 weapon to hit & +4 = 1/2 dmg, if hit","VR","by blessed crossbow it instantly kills","Solitary","Carnivore","17-18","General","Prime Material",,
"Rat, Giant","7","1/2","20","Any","Any","1","1d3","5-50",1,0,"0","T","12, Sw 6","15","Night","NE","C","2-4","MM 300","Monster","plague underground areas, bite has 5% chance of infecting with disease save vs poison, fear fire, avoid attacking","strong parties unless hungery or commanded by vampire or wererat, can attack in water","C",,"Pack","Scavenger","5-7","General","Prime Material","OMI 81, DRC 201",
"Osquip","7","3+1","16","Subterranean","Any","1","2d6","2-24",0,0,"0","S","12, Br 1/2","120","Night","N","(D)","1","MM 300","Monster","6, 8 or 10 legged rodent, build tunnels, opponents -5 to surprise, territorial, poor swimmers, live in caves",,"UC",,"Pack","Carnivore","5-7","General","Prime Material","MM 241, FF 70",
"Remorhaz","0/2/4","7 to 14","13","Plains","Arctic","1","4d6 or 5d6 or 6d6","1",1,1,"75%","G","12","5000+","Day","N","D","1","MM 301","Monster","on 20 swallow victim & killed instant, can secrete creating intense heat on back, any non-magic weapon melts & if","touched 10d10 dmg, head AC 2 & underbelly AC 4, infravision 40', eggs worth 500 gp, damage varies by HD, XP","VR","+1000/HD over 9","Solitary","Carnivore","13-14","General","Prime Material","OMI 82","polar worm"
"Revenant","10","8","13","Any","Any","1","2d8","1",1,1,"0","M","9","3000","Night","N","nil","special","MM 302","Undead","vengeful spirit risen to destroy killer, never uses weapons, strangles victim until killed, gaze vs killer save vs spell or","paralyzed 2d4 rnds, regen 3 hp/rnd except fire, immune: acid & gas, permenant destruction by fire, cannot be raised,","VR","turned or effected by holy symbol/water, retains ability w/ min scores above","Solitary","Nil","special","General","Prime Material","FR1MC, FF 75, DRC 207",
"Roc","4","18","5","Mountains","Sub-Tropical","2 or 1","3d6/3d6 or 4d6","1-2",1,0,"0","G","3, Fl 30","10,000","Day","N","C","1","MM 303","Monster","huge bird of prey (120' wingspan), attacks: claw/claw or bite, 95% carries prey to lair, if humanoid caught 65% both","arms pinned, can pick up 2 victims, will drop prey if 1/4 total hp lost, -5 opp surprise, eggs 2d6x100 gp, +1 attack if","R","protecting nest, feathers used in magic items","Solitary","Omnivore","11","General","Prime Material","OMI 82, DRC 202",
"Roper","0","10 to 12","11","Subterranean","Any","1","5d4","1-3",1,1,"80%","L","3","10,000+","Night","CE","3d6 PP, 35%-5d4 gems","15-16","MM 304","Monster","resembles stalagmite, boulder or lump on cavern floor, -2 opp surprise, shoots 1 of 6 sticky strands/rnd 20-50' & carry","750 lbs, hit save vs poison or lose 1/2 STR (cumm) in 1d3 rnds for 2d4 turns, pulled 10'/rnd, bite auto, open doors","R","breaks strand or severed (AC 0, 6 hp single hit edged), immune lightning, 1/2 cold, save -4 vs fire","Solitary","Carnivore","15","General","Prime Material","OMI 83",
"Storoper","0","6","11","Subterranean","Any","6 or 1","special or 5d4","1-3",1,1,"80%","L","3","10,000","Night","CE","3d6 PP, 35%-5d4 gems","15-16","MM 304","Monster","stoney, resembles statue of roper, -2 opp surprise, shoots 6 sticky strands/rnd 20-50' & pull 750 lbs, hit save vs poison","or lose 1/2 STR (cumm) in 1d3 rnds for 2d4 turns, pulled 10'/rnd, bite auto, open doors breaks strand or severed","R","(AC 0, 6 hp single hit edged), immune lightning, 1/2 cold, save -4 vs fire, 2/day save or paralyzed 1 rnd","Solitary","Carnivore","15","General","Prime Material","OMII 115","stone ropper"
"Rust Monster","2","5","15","Subterranean","Any","2","0","1-2",1,0,"0","M","18","270","Night","N","Q","1","MM 305","Monster","eat metal, immediately move toward metal (90'), hit indicates rusted metal (magic has 10%/plus of magic to not be","affected), hit from weapon is treated same, will break of attack if metal is left, prefers forged metal, dwarf & gnomes","UC","hate these creatures","Solitary","Special","9","General","Prime Material","OMI 83, DRC 202",
"Sahuagin","5","2+2","19","Water, Salt","Temperate","1 or 3+2","weapon or 1d2/1d2/1d4","20-80",1,1,"0","M","12, Sw 24","175","Night","LE","N (I, O, P, Qx10, X, Y)","13-14","MM 306","Monster","vicious, predatory fish-men, speak own, weapons: crossbow, spear, trident, net or dagger, unarmed: claw/claw/bite","& (if both claws hit) rake rear claw/claw, good vision, has chieftain, guard, king, etc, hate spellcasters, save vs fire -2","UC","& +1/die, see 300' underwater, can hear clinking metal 1 mile & boat oar splashing 2 miles, raid villages","Tribe","Carnivore","12","General","Prime Material","OMI 84","sea devil, devil men of the deep"
"Satyr","5","5","15","Forests","Temperate","1","2d4  or weapon","2-8",1,1,"50%","M","18","975","Any","N","I, S, X","11-12","MM 308","Humanoid","half-human & half-goat, speak own, elf & common, +2 on their surprise, hide in forest 90%, -2 opp surprise in woods,","infravision 60', 20% use +1 weapons, use sword, dagger or bow, playing tunes can: charm, sleep or fear within 60'","UC","lasts 1d6 hrs save vs spell, 1/group has pipe, bard singing prevents effects, inoffensive","Band","Omnivore","13","General","Prime Material","OMI 85","fauns"
"Korred","5","6+1","15","Forests","Temperate","1","1d2+4 or weapon +4","1-4",1,1,"25%","S","9","1400","Any","CN","E","11-12","MM 308","Humanoid","half-goat & half-human lacking horns, speak: own, satyr, dryad, centaur & elf, 18/76 STR, hurl boulder 100' 2d8 dmg,","fist or weapon, music laugh 3/day (60') roll above CHR or stun 1d4 rnds, abilities: stone shape, animate rock, teleport","VR","30', shatter rock, rock to mud & stone tell, weave hair into snare or rope save vs spell","Clan","Omnivore","13-14","General","Prime Material","OMII 78",
"Scorpion, Large","5","2+2","19","Subterranean","Temp/Trop","3","1d4/1d4/1","1-6",1,0,"0","S","9","175","Any","N","D","0","MM 309","Monster","attack: pincer/pincer/tail, tail save +2 vs poison or 15 dmg, live underground, treasure from dead bodies, venom","prized by alchemists","UC",,"Swarm","Carnivore","8","General","Prime Material","OMII 107",
"Scorpion, Huge","4","4+4","15","Subterranean","Temp/Trop","3","1d8/1d8/1d3","1-4",1,0,"0","M","12","420","Any","N","D","0","MM 309","Monster","attack: pincer/pincer/tail, tail save vs poison or die next rnd, pin victim in pincer & auto dmg, only escape is a BB/LG,","if reduced to < 5 hp stinging frenzy 2 attacks/rnd, live underground, treasure from dead bodies, venom prized by","C","alchemists","Swarm","Carnivore","10","General","Prime Material","OMII 107",
"Scorpion, Giant","3","5+5","15","Subterranean","Temp/Trop","3","1d10/1d10/1d4","1-4",1,0,"0","M","15","650","Any","N","D","0","MM 309","Monster","attack: pincer/pincer/tail, tail save vs poison or die next rnd, pin victim in pincer & auto dmg, only escape is a BB/LG,","if reduced to < 5 hp stinging frenzy 2 attacks/rnd, live underground, treasure from dead bodies, venom prized by","UC","alchemists","Swarm","Carnivore","11","General","Prime Material","OMI 85",
"Sea Lion","5/3","6","15","Coast","Any","3","1d6/1d6/2d6","3-12",1,0,"0","L","Sw 18","420","Day","N","B","2-4","MM 310","Monster","head & forepaws of lion & body & tail of fish, territorial, hate sharks, attack: claw/claw/bite if both claws hit it mauls","victim (cannot attack until open doors roll) & following rnd bite attack +4 & double dmg, head AC 5 & body AC 3,","UC","difficult to raise in captivity, packs have strong leaders (max hp), out of water 24 hrs","Pack","Carnivore","12","General","Prime Material","OMI 86",
"Selkie","5/10","3+3","17","Water","Arctic/Sub-Arctic","1","1d6 or weapon","1 or 12-30",0,1,"0","M","12, Sw 36","175","Any","NG","A (magic only), R","8-16","MM 311","Monster","seal-like, change form into human 1/month for 1 week, only true seeing can detect, attack w/weapons in human form","& teeth underwater, non-combative, visit men out of curiosity or purchase items or info, explore sunk ships, community","VR","oriented","Tribe","Omnivore","11-12","General","Prime Material","OMII 107",
"Nightmare","-4","6+6","15","Any","Any","3","2d4+2/2d4+2/2d4","1",1,1,"0","L","15, Fl 36 (C)","2000","Any","NE","nil","11-12","PS 82","Monster","evil steed of lower planes who serve as mount, hate life, attack: hoof/hoof/bite, hooves ignite combustables, during","combat smokey cloud is emitted & all w/ 10' save vs paralysis or -2 att & dmg, move thru astral & ethereal planes at","VR","will, communicate thru empathy, understand commands, can be summoned to Prime, own will (ego)","Solitary","Carnivore","13-14","Planescape","Lower","MM 269, OMI 74",
"Nymph","9","3","17","Any","Any","0","nil","1-4",1,1,"50%","M","12","1400","Day","N","Q (Qx10, X)","16","MM 270","Humanoid","beautyful young woman, speak own & common, will flee rather than fight, dim door 1/day, cast druid spells at 7th lvl,","viewing causes blindness (death if nude) save vs spell, hate evilness & ugliness, will heal injured plants & animals","VR",,"Solitary","Nil","7","General","Prime Material","OMI 74",
"Octopus, Giant","7","8","13","Water, Salt","Any","7","1d4(6)/2d6","1-3",1,1,"0","L","3, Sw 12","2000","Night","NE","(R)","1","MM 271","Monster","10% to detect if camouflaged, will work in groups to attack small ships, can stop ship in 3 turns, attacks w/tentacles","1d4 & contstricts 2d4 dmg/rnd, arms pinned: 50% one (att -3), 25% both, 25% none (att -1), 8 hp per tent to sever","R","(additional hp), retreat after 3+ tent severed ejecting ink 40' x 60' x 60' & hiding in lair","Solitary","Carnivore","13","General","Prime Material","OMI 75","cuttlefish"
"Ogre","5","4+1","17","Land","Any","1","1d10 or weapon +6","2-20",1,0,"0","L","9","270","Any","CE","M (Q, B, S)","8","MM 272","Humanoid","ugly & greedy, speak: orc, troll, stone giant, gnoll & own, +2 to hit with weapons, tribes have a leaders, chieftain &","shaman, females score 2d4 dmg & max 6 hp/HD, tribes also have slaves (30%) , raid & scavenge, lust for treasure &","C","human flesh, prey on weak, tribes have 16-20 males, 2d6 females & 2d4 young, young fight as goblins","Tribe","Carnivore","11-12","General","Prime Material","OMI 75, DRC 198",
"Ogre, Leader","3","7","17","Land","Any","1","2d6+3 or weapon +6","1 or 2",1,0,"0","L","9","650","Any","CE","M (Q, B, S)","8","MM 272","Humanoid","if 11+ ogres are encountered a leader is present, 30-33 HP, +3 to hit with weapon",,"C",,"Tribe","Carnivore","11-12","General","Prime Material",,
"Ogre Mage","4","5+2","15","Land","Any","1","1d12","1-6",1,0,"0","L","9, Fl 15 (B)","650","Any","LE","G (R, S)","6-16","MM 272","Humanoid","found in oriental areas, can fly (as spell) 12 turns, invisible, cause darkness 10'-radius, polymorph into bipedal","creature & regen 1 hp/rnd, can perform 1/day: charm person, sleep, assume gaseous form & create cold cone 60' lg","VR","x 20' wd 8d8 dmg save vs spell 1/2, +1 morale bonus, lair will have chief (+2/HD, save as 9HD, XP 975)","Tribe","Carnivore","13-14","General","Prime Material","OMI 76",
"Ogre, Aquatic","4","4+4","15","Water","Any","1 or 3","weapon or 1d6/1d6/2d4","2-24",1,1,"0","L","6, Sw 12","420","Any","CE","M (A)","8-10","MM 272","Humanoid","aquatic ogre, can hide becoming 10-80% invisible, attack from cover (-5 to surprise), attack with spear 2d6 or claw/","claw/bite, +1 to hit in a swimming charge, dwell in shallow caves, tribe has chief, leaders & shaman (3rd lvl), live out","UC","of water 2 hours","Tribe","Carnivore","11-12","General","Prime Material","OMII 96","Merrow"
"Ogre, Half-","5 (9)","2+6","17","Land","Any","1","2d4+2","1-4",0,0,"0","L","12","270","Any","CE","B, M (Q, B, S)","3-14","MM 274","Humanoid","ogre/human, infravision 60', att -2 vs dwarf, att -4 vs gnome, found with ogres, ambush, use sword or spear, groups","have veterans (5+3 HD), kader (6 HD), shaman (5+3 HD, fighter/priest, 5/4) w/2 acolyte shamans (4+6 HD 2nd lvl","VR","priest), no society of own, may be NPC or PC","Tribe","Omnivore","12","General","Prime Material",,
"Ogrillon","6","2+4","17","Land","Any","2","1d6+1/1d6+1","1-4",0,0,"0","M","12","175","Any","CE","M (B, S)","5-7","MM 274","Humanoid","ogre/orc, more voilent than ogres, love combat, hate weapons & use fists, 10% to distinguish between orcs in combat,","sterile union of male orc & female ogre","R",,"Tribe","Carnivore","10","General","Prime Material","FF 70",
"Ogre, Aquatic, Chief","3","6+6","13","Water","Any","1 or 3","weapon or 1d6/1d6/2d4","1",1,1,"0","L","6, Sw 12","975","Any","CE","M (A)","8-10","MM 272","Humanoid","same as normal aquatic ogre except as follows, leads tribe, dmg +2",,"UC",,"Tribe","Carnivore","11-12","General","Prime Material","OMII 96","Merrow"
"Slime, Olive","9","2+2","19","Subterranean","Any","0","0","1-4",1,1,"0","S","0","420","Any","N","nil","0","MM 276","Monster","monster plant life, grows on ceilings, drops on victims (AC 10), slime has numbing poison, 50% others notice attatched","slime, 2d4 hrs slime possesses host, if others try to kill slime host will flee, host must feed or lose hp, in 1d6+6 days it","VR","changes into Olive Slime Creature, slime is harmed by acid, cold, fire or cure disease","Cluster","Scavenger","10","General","Prime Material","OMII 110",
"Slime, Olive, Creature","9","varies",,"Subterranean","Any","1","special","1-20",1,0,"0",,"6","420-2500","Any","N","nil","1","MM 276","Monster","transformed host of olive slime, if slain it dissolves into a patch of olive slime, telepathic bond w/slime that created it","(200 miles), will obey it, can infect victim with slime (10%/hit), harmed by acid, cold, fire, magic missile, plant effecting","R","spells & green slime (2d4 dmg/rnd), HD & dmg vary by former size","Group","Carnivore","9","General","Prime Material",,"slime zombie"
"Jelly, Mustard","4","7+14","13","Subterranean","Any","1 or 2","5d4","1",1,1,"10%","L","9","4000","Night","N","special","8-10","MM 276","Monster","originated from failed experiment, hard to see, faint odor, grenerates vapor 10'-radius save vs poison each rnd or","move 1/2 (cumm), can divide into 2 (1/2 hp each MV 18) & join together again, contact causes 5d4 dmg, uses","R","treasure to lure victims, immune: normal weapons & electric, magic missile heals it, cold 1/2 dmg","Solitary","Scavenger","13-14","General","Prime Material","OMII 77",
"Jelly, Stun-","8","17","17","Subterranean","Any","1","2d4","1",1,0,"0","L","4","420","Night","N","special","1","MM 276","Monster","relative of gelatinous cube, 10' sq x 2 1/2 - 5' thick, resembles a section of stone wall, light can pass thru, continuous","light will reveal treasure inside, make no noise, faint odor of vinegar, attack with pseudopod save vs paralysis or","R","paralyzed 5d4 rnds, immune: electric, mind affect, paralysis & polymoph, carry undigested metal","Solitary","Scavenger","9","General","Prime Material","FF 84",
"Jelly, Ochre","8","6","15","Subterranean","Any","1","3d4","1-3",0,1,"0","M","3","270","Any","N","nil","0","MM 278","Monster","resembles giant amoeba, moves thru cracks & under doors, drop on prey, try to envelop victim 1d10+2 dmg, lightning","bolt divides into 2 creatures (1/2 dmg), fire & cold normal, asexual","UC",,"Solitary","Omnivore","10","General","Prime Material","OMI 75, DRC 198",
"Ooze, Gray","8","3+3","17","Subterranean","Any","1","2d8","1-3",1,1,"0","M","1","270","Any","N","nil","1","MM 278","Monster","wet stone, 6-8"" thick x up to 12', cannot climb walls or ceiling, dissolves metal (chain mail 1 rnd, plate 2 rnds, magic","-1/rnd), immune: fire, cold & all spells except lightning & blows form weapons, weapons may corrode & break, has","R","psionics (see MM)","Solitary","Omnivore","10","General","Prime Material","OMI 49, DRC 181",
"Ooze, Crystal","8","4","17","Water","Any","1","4d4","1-2",1,1,"0","M","1, Sw 3","420","Any","N","nil","1","MM 278","Monster","gray ooze that adapted to water living, 75% invisible in water, attack save vs poison or paralyzed & consumed in a","short time (at -20 hp it is consumed), immune: acid, cold, heat or fire, weapons 1 hp, wood weapons save vs acid or","R","break, magic missiles & electricity full dmg, live in dark water, leave metal & stone laying","Solitary","Omnivore","10","General","Prime Material","OMII 27",
"Gelatinous Cube","8","4","17","Subterranean","Any","1","2d4","1",1,1,"0","L","6","650","Any","N","nil","0","MM 278","Monster","transparent 10' cube, slide along floor, attacks with anesthetic slime save vs paralysis or paralyzed for 5d4 rnd, dmg","caused by digestive acid, -3 on surprise roll, immune: electric, fear, hold, paralysis, polymorph & sleep, cold slows 50%","UC","& 1d4 dmg, fire & weapons full dmg, treasure may be found inside cube","Solitary","Omnivore","10","General","Prime Material","OMI 43, DRC 178",
"Slime, Green","9","2","19","Subterranean","Any","0","nil","1-6",1,1,"0","S","0","65","Any","N","nil","0","MM 278","Monster","sticky, wet, bright green, drops from ceiling, attatches & in 1d4 rnds turns victim into slime, eats thru wood & metal,","can be scraped off, cut away, frozen or burned, only cure disease kills it, hates light & eventually kills it, all creatures","R","avoid this infestation","Cluster","Omnivore","10","General","Prime Material","OMI 49, DRC 181",
"Jelly, Slithering Tracker","5","5","15","Subterranean","Any","0","nil","1",1,1,"0","S","12","975","Any","N","C","8-10","MM 280","Monster","slithering trackers are transparent plasma-draining jellies. 5% chance of noticing, move thru cracks & under doors,","move silent, attack sleeping, solitary or unconscious, secrete paralyzing (12 hrs) liquid save vs paralsis, cover entire","R","victim & drains plasma (kills man-sized 1 hr), hide in lairs of larger monsters","Solitary","Special","15","General","Prime Material","OMI 88",
"Orc","6 (10)","1","19","Land","Any","1","weapon","30-300",0,0,"0","M","9 (12)","15","Night","LE","L (C, O, Qx10, S)","8-9","MM 281","Humanoid","aggressive, love war, enemies: humans, elves, dwarves, goblins & other orcs, weapons: sword, spear, axe, flail, bow,","polearm & crossbow, studded leather armor, hate sunlight (att -1), ambush, tribes include: leaders, assistants, subchief,","C","guards, shaman (5th), witchdoctor (4th mage) & chief, lair underground, tribes have up to 2000 members","Tribe","Carnivore","11-12","General","Prime Material","OMI 76, DRC 199",
"Selkie, Leader","5/10","3+3","17","Water","Sub-Arctic","1","1d6 or weapon","1",0,1,"0","M","12, Sw 36","420","Any","NG","A (magic only), R","8-16","MM 311","Monster","seal-like, change form into human 1/month for 1 week, only true seeing can detect, attack w/weapons in human form","& teeth underwater, leader of tribe, cast 1/day: augury, cure light & cure disease, 1/week: control weather & weather","VR","summoning, fear wrath of sea if powers used for evil","Tribe","Omnivore","11-12","General","Prime Material",,
"Shadow","7","3+3","17","Subterranean","Any","1","1d4+1 + special","2-20",1,1,"0","M","12","420","Night","CE","F","5-7","MM 312","Undead","90% undetectable in all but brightest light, touch inflicts dmg + 1 STR drain (returns in 2d4 turns) if reduced to 0 Str or","HP it becomes a shadow, immune: sleep, charm & hold, can be turned, no leaders, only possible way to remove","R","curse is a wish followed by heal","Band","Special","special","General","Prime Material","OMI 86, DRC 203",
"Shedu","4","9+9","11","Plains","Any","2","1d6/1d6","2-8",1,1,"25%","L","12, Fl 24 (C)","8000","Day","LG","G","15-16","MM 313","Monster","prefer hot, horse-body w/wings & humanoid head w/beard, combat evil, attack w/hooves & psionics, speak: shedu,","lamia, lammasu & human","R",,"Herd","Herbivore","15-16","General","Prime Material","OMI 87",
"Shedu, Greater","2","14+14","5","Plains","Any","2","3d6/3d6","1-2",1,1,"50%","L","15, Fl 30 (B)","15,000","Day","LG","nil","17-18","MM 313","Monster","prefer hot, horse-body w/wings & humanoid head w/beard, combat evil, attack w/hooves & psionics, speak: shedu,","lamia, lammasu, common & human, radiate protection from evil 10'-radius","R",,"Herd","Herbivore","19-20","General","Prime Material","OMII 109",
"Sirine","3","4 to 7","17","Water","Temp/Trop","1","weapon","1 (2-8)",1,1,"20%","M","12, Sw 24","2000+","Any","any","L, M, N, Q (X)","13-18","MM 314","Humanoid","beautyful human-like females, speak own & local, infravision 120', DEX 18, use: short sword, dagger or missile each","has 10% chance of magic, abilities 1/day at 11th: charm person, fog cloud, poly self & improved invisible touch save","VR","vs poison or lose 2 INT (dispel magic), save as 11th wiz w/ +2 vs poison, immune gas","Solitary","Omnivore","11-12","General","Prime Material","OMII 109",
"Skeleton, Giant","4","4+4","15","Any","Any","1","1d12","2-8",0,1,"0","L","12","975","Any","N","nil","0","MM 316","Undead","magically created, can not communicate, obey verbal commands, attack w/ sword or spear (1d12 each), 1/hr draw","fire from chest (as fireball) 8d6 dmg, immune: fire, sleep, charm, hold & mind spells, cold 1/2, E or P 1/2, missiles 1","R","point, turn as mummy, holy water 2d4, usually guards or sentinel, for creation see MM","Solitary","Nil","20","General","Prime Material","RV 48",
"Skeleton, Warrior","2","9+2 to 9+12","11","Any","Any","1","weapon","1",1,1,"90%","M","6","4000","Any","NE","A","15-16","MM 317","Undead","former fighter enslaved by power wizard, anyone possessing skeletons circlet can control it passively or active,","active-sees thru its eyes & controls fully, passive-skeleton is inactive, can change control at will, if circlet lost","VR","skeleton attack controller, use 2-handed sword +3 to attack, all < 5 HD flee, +1 weapon, cannot be turned","Solitary","Nil","15","General","Prime Material","DLMC, FF 79",
"Slaad, Red","4","7+3","13","Any","Any","3","1d4/1d4/2d8","3-18",1,1,"30%","L","6","2000","Any","CN","K, Q","5-7","PS 88","Monster","vicious, quick to attack, bullies, attack: claw/claw/bite, each claw hit has 25% of planting egg pellet, it moves to","victims chest & grows for 3 mo & emerges killing victim, detect evil finds & remove curse kills, regen 2/rnd, gate","UC","(2/day) 1d2 red slaad w/40% success, emit loud croak (1/day) all 20' save vs petrif or stunned 2 rnds","Group","Carnivore","8-10","Planescape","Limbo","MM 318, FF 82",
"Slaad, Blue","2","8+4","13","Any","Any","5","2d6/2d6/2d6/2d6/2d8","2-12",1,1,"40%","L","6","9000","Any","CN","K, Q","5-7","PS 88","Monster","ruthless warrior, attack: claw/claw/claw/claw/bite, bite has 10% inflicting rotting disease, can: hold person","(one person), passwall & telekinesis, gate (2/day) 1 green or 1d2 blue slaad 40% of success, can inflict wounded or","R","unconscious victims w/disease sim to lycanthropy (in 3 months transforms into red slaad unless cure dis)","Group","Carnivore","11-12","Planescape","Limbo","MM 318, FF 80",
"Slaad, Green","0","9+5","11","Any","Any","3","1d6+2/1d6+2/2d8","1-6",1,1,"50%","L","9","11,000","Any","CN","R","8-10","PS 88","Monster","braggarts (gloat over victims), attack: claw/claw/bite, prefer to gate (2/day) 1d6 red, 1d4 blue, 1d2 green or 1 gray","w/50% success, +1 weapon to hit, can (as a group but none possess all): darkness 15' rad, delayed blast fireball","VR","(1/day), detect invisiblity, detect magic, ESP, fear, locate object, produce flame & telekinesis, poly (spec)","Group","Carnivore","13-14","Planescape","Limbo","MM 318, FF 81",
"Slaad, Grey","-2","10+6","11","Any","Any","3 or 2","2d4+2 (3x) or sword +6","1-4",1,1,"60%","M","12","15,000","Any","CN","Rx2","13-14","PS 88","Monster","transformed old green slaad, interested in power & magic, attack: claw/claw/bite, +1 weapon to hit, can (as group","but none possess all): adv illusion, darkness 15' rad, fear, flame strike, infravision, invisible, know align, lightning bolt,","VR","power word blind (1day), symbol (pain, 1/day) & wind walk, gate (2/day) 1d4 gray slaad 60% success","Group","Carnivore","15-16","Planescape","Limbo","MM 318, FF 81",
"Slaad, Death","-4","15+7","5","Any","Any","3 or 2","3d6/3d6/2d10","1-2",1,1,"70%","L","12","22,000","Any","CN","Z","17-18","PS 88","Monster","greatest slaad, nearly immortal, commun thru telep, attack: claw/claw/bite, +2 weap to hit, shapechange (special),","can (as group but none possess all): adv illus, astral, cloudkill, dark 15' rad, det mag, det invis, ESP, fear, fireball (1),","VR","flam strik, invis, loc obj, phant kill (1), symbol (1), unholy word (1) & wind walk, gate (1/trn) 1d8 any type","Group","Carnivore","17-18","Planescape","Limbo","MM 318, FF 81",
"Slug, Giant","8","12","9","Subterranean","Any","1","1d12","1",1,1,"0","H","6","5000","Any","N","nil","0","MM 319","Monster","bite opponents 1d12 dmg, SA-spit acid 4d8 save vs BW 1/2 (item save for exposed items), 10% to hit 1st rnd next rnd","90% -10%/10 yrds above 10 yrds, miss hits 10' away, can squeeze thru small openings, burrow thru 1' earth or 6"" of","UC","wood/rnd, immune: acid, salt, blunt & spells causing crushing dmg, eat anything","Solitary","Omnivore","12","General","Prime Material","OMI 88, DRC 204",
"Snake, Amphisbaena","3","6","15","Any","Temperate","2","1d3/1d3","1-3",1,1,"0","M","12","650","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), head at both ends, poison fangs save or die, immune to cold attacks,","moves by rolling like a hoop, attacks 2 targets","VR",,"Solitary","Carnivore","9","General","Prime Material","OMI 88",
"Snake, Boalisk","5","5+1","17","Any","Tropical","2","1d3/1d6+1","1-3",1,0,"0","L","12","975","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), constrictor snake, attacks: bite/squeeze & gaze-save vs petrif or","inflicted w/rotting disease, not looking suffer -2 attack & -4 AC, surprised victims affected auto (no save)","R",,"Solitary","Carnivore","10","General","Prime Material","OMII 19",
"Snake, Const.","6","3+2","17","Any","Temp/Trop","2","1/1d3","1-2",1,0,"0","M","9","175","Day","N","nil","1","MM 320","Animal","fear fire & retreat from open flames (-6 morale), hide & drop or lower self on victims, once constricted dmg auto escape","by open doors -1, attacking 20% to hit victim, area affect spell harm both, skin worth up to 100 gp","UC",,"Solitary","Carnivore","8","General","Prime Material","OMI 88, OMII 111",
"Snake, Const., Giant","5","6+1","15","Any","Temp/Trop","2","1d4/2d4","1-2",1,0,"0","L","9","650","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), requires 60 total points of STR to break free, pelt only good for armor","worth up to 20 gp","UC",,"Solitary","Carnivore","9","General","Prime Material",,
"Snake, Heway","7","1+3","19","Desert","Any","1","1d3","1-2",1,1,"0","M","12, Sw 6","175","Day","N","nil","5-7","MM 320","Monster","fear fire & retreat from open flames (-6 morale), desert oasis, poisonous skin, releases poison in water & waits until","victims drinks water save vs poison +2 or 30 dmg (15 success)  in 3d6 min & paralyzed in 1d6 hrs, gaze: save vs","UC","paralysis or hypnotized 1d6 turns","Solitary","Carnivore","6","General","Prime Material",,
"Snake, Poison","6","2+1","19","Land","Any","1","1","1-6",1,0,"0","S","15","175","Day","N","nil","1","MM 320","Animal","fear fire & retreat from open flames (-6 morale), different varieties of snakes all inflicting poisonous bite see MM 321","for table of strength, some hunt at night w/ infravision 30' & others reach high speeds","UC",,"Solitary","Carnivore","8","General","Prime Material","OMI 88, OMII 111, DRC 204",
"Snake, Poison, Giant","5","4+2","17","Land","Any","1","1d3","1-6",1,0,"0","M","15","420","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), save vs poison or die in 1 round (some 3d6 dmg if successful), onset","time, save modifier & dmg may vary by snake type, some can mesmerized as a birdcharmer","UC",,"Solitary","Carnivore","9","General","Prime Material",,
"Snake, Sea, Giant","5","10","11","Water","Tropical","2","1d6/3d6","1-8",1,0,"0","G","12, Sw 12","3000","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), attack (20%) & crush small ships in 10 rnds, poison save or die in 1d4","rnds, can constrict victim, sometimes 100's gather possibly mating ritual","UC",,"Solitary","Carnivore","11","General","Prime Material","OMI 88, DRC 204",
"Snake, Spitting","5","4+2","17","Land","Tropical","2","1d3/1d3","1-4",1,0,"0","M","12","650","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), can bite & shoot poison (30') at victim, see table MM 321 for poison","type, an additional save vs poison avoids 2d6 hrs of blindness","R",,"Solitary","Carnivore","9","General","Prime Material","OMI 88, DRC 204",
"Snake, Const., Birdcharmer","6","3+2","17","Any","Temp/Trop","2","1/1d3","1-2",1,0,"0","M","9","175","Day","N","nil","1","MM 320","Animal","fear fire & retreat from open flames (-6 morale), hide & drop or lower self on victims, once constricted dmg auto escape","by open doors -1, attacking 20% to hit victim, area affect spell harm both, skin worth up to 100 gp, can charm by","UC","swaying affecting low INT creatures save vs paralysis or paralyzed 2d6 rnds after swaying stops","Solitary","Carnivore","8","General","Prime Material",,
"Snake, Amphisbaena, Jaculi","3","6","15","Any","Temperate","2","1d3/1d3","1-3",1,1,"0","M","12","975","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), head at both ends, poison fangs save or die, immune to cold attack,","moves by rolling like a hoop, attacks 2 targets, drop on prey from 50' (opp surprise -4) inflicting double damage","VR",,"Solitary","Carnivore","9","General","Prime Material",,
"Snake, Serpent, Snow","6","10","11","Any","Sub-Arctic","1","2d10","1-2",1,0,"0","G","9","2000","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), requires 60 total points of STR to break free, pelt worth 2000 gp","contricts victim & bites automatic","UC",,"Solitary","Carnivore","8-10","General","Prime Material",,
"Snake, Boalisk, Jaculi","5","5+1","17","Any","Tropical","2","1d3/1d6+1","1-3",1,0,"0","L","12","1400","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), constrictor snake, attacks: bite/squeeze & gaze-save vs petrif or","inflicted w/rotting disease, not looking suffer -2 attack & -4 AC, surprised victims affected auto (no save), drop 50'","VR","inflicting double damage, opp -4 surprise","Solitary","Carnivore","10","General","Prime Material",,
"Snake, Const., Jaculi","6","3+2","17","Any","Temp/Trop","2","1/1d3","1-2",1,0,"0","M","9","270","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), hide & drop or lower self on victims, once constricted dmg auto escape","by open doors -1, attacking 20% to hit victim, area affect spell harm both, skin worth up to 100 gp, drop 50' inflicting","R","double damage, opp -4 surprise","Solitary","Carnivore","8","General","Prime Material",,
"Snake, Const., Giant, Jaculi","5","6+1","15","Any","Temp/Trop","2","1d4/2d4","1-2",1,0,"0","L","9","975","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), requires 60 total points of STR to break free, pelt only good for armor","worth up to 20 gp, drop 50' inflicting double damage, opp -4 to surpise","UC",,"Solitary","Carnivore","9","General","Prime Material",,
"Snake, Poison, Jaculi","6","2+1","19","Land","Any","1","1","1-6",1,0,"0","S","15","270","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), different varieties of snakes all inflicting poisonous bite see MM 321","for table of strength, some hunt at night w/ infravision 30' & others reach high speeds, drop 50' inflicting double dmg,","R","opp -4 to surprise","Solitary","Carnivore","8","General","Prime Material",,
"Snake, Poison, Giant, Jaculi","5","4+2","17","Land","Any","1","1d3","1-6",1,0,"0","M","15","650","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), save vs poison or die in 1 round (some 3d6 dmg if successful), onset","time, save modifier & dmg may vary by snake type, some can mesmerized as a birdcharmer, drop 50' inflicting double","R","damage, opp -4 surprise","Solitary","Carnivore","9","General","Prime Material",,
"Snake, Spitting, Jaculi","5","4+2","17","Land","Tropical","2","1d3/1d3","1-4",1,0,"0","M","12","975","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), can bite & shoot poison (30') at victim, see table MM 321 for poison","type, an additional save vs poison avoids 2d6 hrs of blindness, drop 50' inflicting double damage, -4 opp surprise","VR",,"Solitary","Carnivore","9","General","Prime Material",,
"Snake, Amphisbaena, Elder","3","7","15","Any","Temperate","2","1d3/1d3","1-3",1,1,"0","M","12","1400","Day","N","W","2-7","MM 321","Monster","head at both ends, speak with a lisp, paralyze as birdcharmer, poison fangs save -4 or die, immune to cold attack,","moves by rolling like a hoop, attacks 2 targets","VR",,"Solitary","Carnivore","9","General","Prime Material",,
"Snake, Boalisk, Elder","5","6+1","17","Any","Tropical","2","1d3/1d6+1","1-3",1,0,"0","L","12","2000","Day","N","W","2-7","MM 321","Monster","constrictor snake, speak w/ lisp, charm as birdcharmer, attacks: bite/squeeze & gaze-save vs petrif or inflicted w/","rotting disease, not looking suffer -2 attack & -4 AC, surprised victims affected auto (no save)","VR",,"Solitary","Carnivore","10","General","Prime Material",,
"Snake, Const., Elder","6","4+2","17","Any","Temp/Trop","2","1/1d3","1-2",1,0,"0","M","9","420","Day","N","W","2-7","MM 321","Animal","speak w/ lisp, charm as birdcharmer, hide & drop or lower self on victims, once constricted dmg auto escape by open","doors -1, attacking 20% to hit victim, area affect spell harm both, skin worth up to 100 gp","VR",,"Solitary","Carnivore","8","General","Prime Material",,
"Snake, Const., Giant, Elder","5","7+1","15","Any","Temp/Trop","2","1d4/2d4","1-2",1,0,"0","L","9","1400","Day","N","W","2-7","MM 321","Monster","speak w/ lisp, charm as birdcharmer, requires 60 total points of STR to break free, pelt only good for armor worth up","to 20 gp","VR",,"Solitary","Carnivore","9","General","Prime Material",,
"Snake, Poison, Elder","6","3+1","19","Land","Any","1","1","1-6",1,0,"0","S","15","420","Day","N","W","2-7","MM 321","Monster","speak w/ lisp, charm as birdcharmer, different varieties of snakes all inflicting poisonous bite see MM 321 for table of","strength all additional -4 to save, some hunt at night w/ infravision 30' & others reach high speeds","VR",,"Solitary","Carnivore","8","General","Prime Material",,
"Snake, Poison, Giant, Elder","5","5+2","17","Land","Any","1","1d3","1-6",1,0,"0","M","15","975","Day","N","W","2-7","MM 321","Monster","speak w/ lisp, charm as birdcharmer, save vs poison -4 or die in 1 round (some 3d6 dmg if successful), onset time,","save modifier (always additional -4) & dmg may vary by snake type
Snake, Sea, Giant	5	10	2	1d6/3d6	12, Sw 12	3000	nil	1	MM 320	1-8	0	N	G	11	Monster	-1	0	Day	Tropical	Water	UC	fear fire & retreat from open flames (-6 morale), attack (20%) & crush small ships in 10 rnds, poison save or die	in 1d4 rnds, can constrict victim, sometimes 100's gather possibly mating ritual","VR",,"Solitary","Carnivore","9","General","Prime Material",,
"Snake, Spitting, Elder","5","5+2","17","Land","Tropical","2","1d3/1d3","1-4",1,0,"0","M","12","1400","Day","N","W","2-7","MM 321","Monster","speak w/ lisp, charm as birdcharmer, can bite & shoot poison (30') at victim, see table MM 321 for poison type modify","save -4, an additional save vs poison avoids 2d6 hrs of blindness","VR",,"Solitary","Carnivore","9","General","Prime Material",,
"Snake, Sea, Giant, Elder","5","11","11","Water","Tropical","2","1d6/3d6","1-8",1,0,"0","G","12, Sw 12","5000","Day","N","W","2-7","MM 321","Monster","speak w/ lisp, charm as birdcharmer, attack (20%) & crush small ships in 10 rnds, poison save -4 or die in 1d4 rnds,","can constrict victim","VR",,"Solitary","Carnivore","11","General","Prime Material",,
"Snake, Grand Snakemaster","varies","varies",,"Any","Any","varies","varies","1",1,1,"0",,"varies","varies","Day","N","W","10-12","MM 321","Monster","largest elder giant cobra, said to be immortal, skin has healing powers if eaten, never been seen",,"VR",,"Solitary","Carnivore","varies","General","Prime Material",,
"Snake, Winged","5","4+4","15","Forests","Tropical","1","1d4","2-8",1,1,"0","L","12, Fl 18 (B)","1400","Any","N","nil","2-4","MM 322","Monster","colorful, spider climb at will, -3 to initiative, bite dmg + poison onset 1 rnd & 2d8 dmg 2 rnds save 1/2, BW- 10' dia","spark shower 2d8 dmg save vs BW 1/2 (ignites flammable objects) 1/turn, immune electricity, save -2 vs fire & if save","R","fails wings are incinerated (no BW), wings used for protection from lightning scroll","Flock","Herbivore","9","General","Prime Material",,"spark snake"
"Spectre","2","7+3","13","Subterranean","Any","1","1d8","1-6",1,1,"0","M","15, Fl 30 (B)","3000","Night","LE","Qx3, X, Y","13-14","MM 323","Undead","haunt desolate & deserted places, +1 weapon to hit, daylight weakens them, hit does dmg & drains 2 levels, if","reduced to 0 lvl victim becomes a spectre, immune: sleep, charm, cold, poison & mind, holy water 2d4 dmg, raise","R","dead destroys spectre save negates, lead spectre has minions under his control","Solitary","Nil","15","General","Prime Material","OMI 89, DRC 205",
"Sphinx, Andro-","-2","12","9","Land","Temp/Trop","2","2d6/2d6","1",1,0,"0","L","18, Fl 30 (D)","7000","Day","CG","U","15-16","MM 324","Monster","winged lion-bodied w/human face, speak common & own, attacks claw/claw or spell (6th priest), roar 3/day: 1st)","360 yrd save vs wand or flee 3 turn, 2nd) 200 yrd save vs petrif or paraly 1d4 rnd (30 yrds deaf 2d6 rnd), 3rd) 240 yrd","VR","save vs spell or lose 2d4 STR for 2d4 rnd & 30 yrd knock over 2d8 dmg save vs BW or stun 2d6 rnd","Solitary","Carnivore","17","General","Prime Material","OMI 89, DRC 205",
"Sphinx, Crio-","0","10","11","Forests","Temp/Trop","3","2d4/2d4/3d6","1",0,0,"0","L","12, Fl 24 (D)","5000","Day","N","F","9-10","MM 324","Monster","winged lion-bodied w/goat head, speak own & animal, attack: claw/claw/horn, love treasure, lust after Gynosphinx",,"R",,"Solitary","Carnivore","16","General","Prime Material","OMI 89",
"Sphinx, Gyno-","-1","8","13","Land","Temp/Trop","2","2d4/2d4","1-4",1,0,"0","L","15, Fl 24 (D)","3000","Day","N","R, X","17-18","MM 324","Monster","winged lion-bodied w/female face, speak all sphinx & common, attack: claw/claw, bargin w/ opponents, take","payment for knowledge & services, will attack anyone breaking deal, spells 1/wk: symbol & 1/day: det magic, read","R","magic, read lang, det invis, locate object, dispel magic, clairaud, clairvoy, remove curse & legend lore","Solitary","Carnivore","17","General","Prime Material","OMI 89",
"Sphinx, Hieraco-","1","9","11","Hills/Rough","Temp/Trop","3","2d4/2d4/1d10","1-6",0,0,"0","L","9, Fl 36","1400","Day","CE","E","5-7","MM 324","Monster","winged lion-bodied w/hawk head, speak own & common (20%) attack: claw/claw/beak, swoop on victims, vicious &","evil, live in caves near deserts","R",,"Solitary","Carnivore","13","General","Prime Material","OMI 89",
"Spider, Hairy","8","1-1","20","Land","Temp/Trop","1","1+poison","1-20",1,0,"0","T","12, Wb 9","65","Any","NE","nil","5-7","MM 326","Monster","vicious black roam jungles, tombs & underdark, do not make webs, +5 to attack once attatched to victim, must be","individually removed, may be used as familiar-60' infravision, not afraid of fire, 40% can detect invisible 4 in 6 times,","C","poison save +2 or victims AC & attack -1 & DEX -3 onset 1 rnd lasting 1d4+1 rnds","Swarm","Omnivore","10","General","Prime Material",,
"Spider, Large","8","1+1","19","Land","Temp/Trop","1","1","2-20",1,0,"0","S","6, Wb 15","175","Any","N","J-N","0","MM 326","Monster","web-spinners, strong & sticky, 1 rnd per point under 19 STR to break free from web, entangled victims +4 to hit &","looses Dex bonus to AC, poison save +2 or 15 points in 15 min","C",,"Swarm","Carnivore","7","General","Prime Material","OMI 90",
"Spider, Huge, Watch","6","2+2","19","Land","Temp/Trop","1","1d6","1-2",1,0,"0","M","18","270","Any","N","J-N, Q","5-7","MM 326","Monster","hide & leap onto victims (30'), opp -6 to surprise, poison save +1 or paralysis for 2d4 turns in 1d2 rnds, trained to guard","cellars, warehouse, etc","R",,"Solitary","Carnivore","8","General","Prime Material",,
"Spider, Huge","6","2+2","19","Land","Temp/Trop","1","1d6","1-12",1,0,"0","M","18","270","Any","N","J-N, Q","1","MM 326","Monster","hide & leap onto victims (30'), opp -6 to surprise, poison save +1 or 15 points dmg in 15 min",,"C",,"Pack","Carnivore","8","General","Prime Material","OMI 90",
"Spider, Giant","4","3+3 to 4+4","17","Land","Temp/Trop","1","1d8","1-8",1,0,"0","L","3, Wb 12","420-650","Any","CE","C","5-7","MM 326","Monster","web-spinners, strong & sticky, 1 rnd per point under 19 STR to break free from web, entangled victims +4 to hit &","looses Dex bonuse to AC, poison save or die immediately, 4+4 HD: THACO 15","UC",,"Group","Carnivore","13","General","Prime Material","OMI 90, DRC 206",
"Spider, Giant, Water","4","3+3","17","Water, Fresh","Temp/Trop","1","1d4","1-8",1,0,"0","L","15","420","Any","CE","J-N, Q","2-4","MM 326","Monster","lives in burrow in fresh water, poison save or die immediately",,"UC",,"Group","Carnivore","13","General","Prime Material","OMI 90",
"Spider, Giant, Flying","4","3+3","17","Land","Temp/Trop","1","1d8","1-8",1,0,"0","L","9, Fl 9 (D)","650","Any","CE","C","5-7","MM 326","Monster","can fly & leap 70', poison save +2 or 15 points dmg in 15 min",,"UC",,"Group","Carnivore","13","General","Prime Material",,"hunting spider"
"Spider, Giant, Trap Door","4","4+4","15","Land","Temp/Trop","1","2d4","1-8",1,0,"0","L","6, Wb 12","975","Any","CE","C","5-7","MM 326","Monster","lives in tunnels, spin no webs, grabs victim (cannot attack) & drags to lair, Str check -2 to break free or by 20 total","Str points, poison save or 1d6 dmg, shoot strands 3' entangle 1d4 rnds","UC",,"Group","Carnivore","13","General","Prime Material","DLMC",
"Spider, Giant, Steeder","4","4+4","15","Land","Temp/Trop","1","2d4","1-8",1,0,"0","L","12","975","Any","CE","C","5-7","MM 326","Monster","spin no webs, feet secrets sticky substance, attaches to victim (roll to hit vs AC 10 adjust DEX & magic) suffers -2 to","attack & dmg, STR or DEX check -10 to escape, bite auto, poison save or die immediately, leap 240', can be used","UC","as steed, move 1/2 on ceilings & walls","Group","Carnivore","13","General","Prime Material",,
"Spider, Phase","7","5+5","15","Any","Any","1","1d6","1-4",1,1,"0","H","6, Wb 15","1400","Any","N","E","5-7","MM 326","Monster","web-spinners w/human-like head, confused w/ neogi or drider, phase: -3 initiative & if it wins by more than 4 it phases","out before return attack, can phase behind opponent +4 to hit, in Ethereal Plane -1 to initiative & can be attacked","R","every rnd, poison bite save -2 or die immediately","Solitary","Carnivore","15","General","Prime Material","OMI 90",
"Spider, Sword","3","5+5","15","Jungle","Any","1","2d4 (bite) or 2d6 per leg","1",1,0,"0","H","6, Wb 8, Cl 8","2000","Any","CE","nil","8-10","MM 326","Monster","also found in Underdark, legs have bony plates w/ sharp ridges, leap 30' & does dmg per # of legs which vary by size:","S-3, M-4, L-5, H-6 & G-8, if leap greater than 20' +1 dmg/leg, any attack vs leaping spider -4","VR",,"Solitary","Carnivore","13","General","Prime Material",,
"Spider, Gargantuan","4","8+8","11","Land","Temp/Trop","1","2d6","1-6",1,1,"0","G","9, Wb 12","3000","Any","CE","C","5-7","MM 326","Monster","hunting spider, can flatten self (80% undetectable) & -5 opp surprise, can make false spider in web, can trap victim in","web (treat as web spell) or shoot web 2' to bind opponent (treat as AC 10 adj for DEX & magic) 1 rnd, poison bite","VR","save -2 or coma 2d4 turns","Group","Carnivore","14","General","Prime Material","DLMC","whisper spider"
"Spider, Gargantuan, Marine","4","7+7","13","Water, Salt","Temp/Trop","1","2d6","1-6",1,0,"0","G","9","1400","Any","CE","nil","5-7","MM 326","Monster","live in burrows near saltwater, carry prey to lair, collect no treasure but may have incidental items, poison bite save or","die immediately","VR",,"Group","Carnivore","14","General","Prime Material","OMII 113","whisper spider"
"Sprite","6","1","19","Forests","Any","1","weapon","10-100",1,1,"0","S","9, Fl 18 (B)","270","Day","NG","C","11-12","MM 328","Humanoid","shy & reclusive faerie people, speak own, elf & common, use slim sword 1d4 or bow (1/2 human range & dmg), arrows","coated with ointment save vs poison or sleep 1d6 hrs (affects all creatures), can at will: invisible & detect good/evil","R","(50 yrds), when invisible attack +2 & opponents -4 to hit, get along with druids, loose tribe","Tribe","Omnivore","11-12","General","Prime Material","OMI 92, DRC 208",
"Sprite, Sea","6","1","19","Water","Tropical","1","weapon","5-40",1,1,"0","T","6, Sw 24","270","Day","CN","(D)","11-12","MM 328","Humanoid","no wings, use special crossbow (function above & below water), arrows coated with ointment save vs poison or sleep","1d6 hrs (affects all creatures), can at will: invisible & detect good/evil (50 yrds), 3/day cast slow at 5th 1/day cast airy","R","water at 10th, 45% chance to be with 1d6 barracudas, live in coral reefs, enemy- sahuagin","Tribe","Omnivore","13-14","General","Prime Material","GHMC",
"Pixie","5","1/2","20","Forests","Temperate","1","weapon","5-20",1,1,"25%","S","6, Fl 12 (B)","650","Night","N","R, S, T, X","15-16","MM 328","Humanoid","normal invis, dispel magic vs 8th visible 1 rnd, swords & bows, 3 types of arrows +4: save vs pois or sleep 1d6 hrs","(affects all creatures), war 1d4+1 & save vs spell or loss memory until heal or limited wish, 1/day (8th): poly self, know","VR","align, disp magic, dance light, ESP, create illus & confusion (touch) save vs spell until remove curse","Tribe","Herbivore","11","General","Prime Material","OMI 79, DRC 200",
"Nixie","7","1/2","20","Water","Temperate","1","weapon","20-80",1,1,"25%","S","6, Sw 12","270","Day","N","Q (C)","12","MM 328","Humanoid","live in lakes, breath air & water, speak own & common, fear fire & brite light, use dagger & javelin or a group can use a","net (up to 5 men AC 10 -2/man), will charm men entering 30' of group (1 sp/10 pixies) save vs spell or enter water &","R","slave 1 yr 75% to dispel before entering water or 10% after, cast or dispel water breath 1/day","Tribe","Carnivore","8-10","General","Prime Material","OMI 74, DRC 197",
"Atomie","4","1/2","18","Forests","Temperate","2","weapon","30-120",1,1,"20%","T","12, Fl 24 (A)","270","Night","CN","M (X)","8-12","MM 328","Humanoid","mix w/ Grigs, infravision 90', good hearing, speak own, sprite, pixie & common, crossbow (3') 1d3, spear 1d4, dive","attack double dmg, cast at will (5th): blink, invisible, pass plant, speak w/animal & summon insects, surprise on 1, opp","R","-6 to surprise, avoid contact, hate orcs, live in branches of trees, collect magical items & display them","Tribe","Herbivore","11-12","General","Prime Material","GHMC, OMII 11",
"Grig","2","1/2+1","20","Forests","Temperate","3 or 2","darts (1d3) or sword (1d6)","2-12",1,1,"30%","T","6, leap 12","270","Night","NG","M (X, Y)","5-10","MM 328","Humanoid","mischievous, play tricks on big people, good hearing, infravision 180', +2 bonus w/darts, cast at will (6th): change","self, entangle, invisible, pyrotechnics, trip & ventriloquism, surprised on 1, opp -6 to surprise, move silent in woods,","VR","play fiddle all non-sprite 30' save vs spell or dance until music stops, unicorns protect them","Band","Herbivore","11-12","General","Prime Material","GHMC, OMII 71",
"Squid, Giant","7/3","12","9","Water","Any","9","1d6 (8)/5d4","1",1,1,"0","G","Sw 3, Jet 18","5000","Any","N","A","0","MM 331","Monster","grab & constrict, 12 points from edged to sever, 2d6/rnd after initial strike, if caught: 25% 1 arm free, 50% no arms free","& 25% both free, attack -3/none/-1, if 4 tenticles severed 80% chance to shoot 60' x 60' x 80' ink cloud obscures","R","vision of all (escapes to lair), drag small ships to bottom, 1/2 MV of large & causes dmg","Solitary","Carnivore","13","General","Prime Material","OMI 92",
"Squid, Kraken","5/0","20","5","Water","Any","9","3d6 (2)/2d6 (6)/7d4","1",1,1,"0","G","Sw 3, Jet 21","14,000","Any","NE","G, R, S (A)","19-20+","MM 331","Monster","gargantuan squid, 2 tenticles have barbs, others 3d6 constricting dmg, sever after 18 points from edged, if 3 tenticles","severed 80% retreat leaving ink cloud 80' x 80' x 120' (2d4 dmg/rnd lasts 1d4+1 rnd), drag 60' ships to bottom, cause","VR","airy water 120' sphere, faerie fire (8 hrs), cntrl temp (40' yrd), cntrl wind (1/day) & weather sum (1/day)","Solitary","Carnivore","18","General","Prime Material","OMII 79",
"Stirge","8","1+1","17","Forests","Any","1","1d3","3-30",1,0,"0","S","3, Fl 18 (C)","175","Night","N","D","1","MM 332","Monster","bird-like, drains 1d4/rnd after initial hit, after 12 points drained it flies away, must be killed to be removed, if attack","misses another vs victims AC to see if victim is hit, also found in dungeons, sense heat 200'","UC",,"Cluster","Blood","8","General","Prime Material","OMI 92, DRC 208",
"Stirge, Jungle","8","2+2","13","Jungle","Any","1","1d3","3-30",1,0,"0","S","3, Fl 18 (C)","400","Night","N","D","1","MM 332","Monster","bird-like, bite has paralyzing poison save or paralysed 1d4 rnds, drains 1d4/rnd after initial hit, after 12 points drained","it flies away, must be killed to be removed, if attack misses another vs victims AC to see if victim is hit, also found in","UC","dungeons, sense heat 200', mingle w/ large vampire bats","Cluster","Blood","8","General","Prime Material",,
"Su-Monster","6","5+5","15","Forests","Any","3 or 5","claw (2)/bite or claw (4)/bite","1-12",1,1,"0","M","9","650","Dawn & Sunset","CE","C, Y","8-10","MM 333","Monster","grey monkey, hunt in families, drop from trees on victims (5 attacks) & -4 opp surprise, if young attacked the woman","fight under haste (double attacks & MV) & if women attacked males under haste, psionic powers see MM, territorial,","UC","keep valuables well hidden in high trees, their meat is poison","Family","Omnivore","8-10","General","Prime Material","OMI 93",
"Swanmay","7","2 to 12",,"Land","Temperate","3 or as ranger","1/1/1d2 or weapon","1 or 2-5",1,1,"2%/HD","M","15 or 3, Fl 19 (D)","120-3000","Any",,"special","13-18","MM 334","Humanoid","human female who can assume swan form, function as ranger, shapeshifting gained voluntarily thru token, secret","ranger society (women only), hate evil, determine lvl by rolling 2d6, attacks w/ weapon or wing/flying leap/bite, +1","VR","weapon to hit, protect forest, usually live near lakes & wetlands, equipment does not change","Flock","Omnivore","15","General","Prime Material","OMII 116",
"Bird Maiden","7","2 to 8",,"Mountains","Tropical","2 or 1","1/1d3 (peck/claw) or weapon","1",1,1,"5%/HD","M","12 or 3, Fl 36 (C)","420-3000","Day","any","special","8-18","MM 334","Humanoid","women who can assume bird form (falcon, swallow, eagle, etc) by use of tokens, loosely united groups, in human","form called kahina (priestess of nature), traveling teachers, for spheres see MM, use spear, dart or sling shields but no","VR","armor, cannot turn undead, equipment does not change, +2 weapon to hit, related to Swanmays","Solitary","Omnivore","13","General","Prime Material",,
"Tabaxi","6","2","19","Jungle","Sub-Trop/Trop","3","1d3/1d3/1d3 or weapon","2-8",1,1,"0","M","15","420-3000","Any","CN","U","8-14","MM 335","Humanoid","spotted feline humanoids, great hunter, -2 opp surprise, climb & swim, impossible to trap, weapons: bone, stone sling,","clubs (treat as battle axe), if both claws hit rear claws rake 1d4+1/1d4+1, clans have leader (elder, 4 HD, XP 975) &","R","up to 5th lvl shaman","Clan","Carnivore","11-12","General","Prime Material","FF 86","leopard men, jaguar men"
"Tabaxi Lord","3","8","19","Jungle","Sub-Trop/Trop","3","1d3/1d3/1d10","1",1,1,"0","L","15","5000","Night","CE","U","13-18","MM 335","Humanoid","huge jaguar or leopard, speak local languages, hate couatls (attack on sight), use trickery, ambush, spells, etc before","melee, surprised on 1, both claws hit rear claws rake 1d4+1/1d4+1, 55% wizard 40% priest 5% both, all 7th, school","VR","(V only): illus, ench/charm & necrom, god Zaltec, can (at will): det good/evil, det invis, bind, hypnot & dim dr (3/day)","Solitary","Carnivore","8-10","General","Prime Material",,
"Tako, Male","3","4","17","Water, Ocean","Temp/Trop","8","1d2 each or weapon/1d4+2 (bite)","3-12",1,1,"0","M","3, Sw 9","270","Any","LN","J, Q","8-10","MM 336","Monster","INT octopi, docile unless any creature enters its territory, change color to blend w/ area (90% undetectable & -3 opp","surprise), anchor selves w/ 1 tent. & attack w/ others, use spears & axes, constriction 1d4/rnd broken by 4 points","R","dmg, arms pinned 1-10%, both-10% & none-80%, att: -3/none/-1, limited ink defense","Tribe","Carnivore","12","General","Prime Material","KTMC",
"Tako, Female","2","6","15","Water, Ocean","Temp/Trop","8","1d3 each or weapon/2d4 (bite)","1-2",1,1,"0","L","3, Sw 9","650","Any","LN","J, Q","8-10","MM 336","Monster","INT octopi, docile unless any creature enters its territory, change color to blend w/ area (90% undetectable & -3 opp","surprise), anchor selves w/ 1 tent. & attack w/ others, use spears & axes, constriction 2d4/rnd broken by 4 points","VR","dmg, arms pinned 1-15%, both-15% & none-70%, att: -3/none/-1, limited ink defense","Tribe","Carnivore","12","General","Prime Material","KTMC",
"Tako, Young","7","1","20","Water, Ocean","Temp/Trop","8","1 each/1d3 (bite)","1-6",1,1,"0","M","1, Sw 3","35","Any","LN","nil","8-10","MM 336","Monster","small feisty version of parents, change color to blend w/ area (90% undetectable & -3 opp surprise), anchor selves","w/ 1 tent. & attack w/ others, no constriction","R",,"Tribe","Carnivore","12","General","Prime Material","KTMC",
"Tanar'ri, True, Balor","-8","13","7","Any","Any","2","1d12/1d4+special or 2d6/2d6","1",1,1,"70%","L","15, Fl 36 (B)","26,000","Any","CE","Hx3","19-20","PS 96","Monster","most terrible of tanar'ri, attack: sword/whip or fists (fist, save vs spell -6 or flee 1d6 turns), sword (vorpal & detect","good/evil 30', others touching, 10d6 dmg save vs spell or die), whip (mag) pulls victim into body (4d6/rnd fire),","VR","escape STR check (vs. 50%), +3 weapon to hit, gate other tanar'ri & use spells (see PS), if killed in Abyss (special)","Solitary","Carnivore","17-18","Planescape","Abyss","MM 337",
"Tanar'ri, True, Marilith","-9","12","9","Any","Any","7","4d6/weapon (x6)","1-2",1,1,"70%","L","15","23,000","Any","CE","C, F","17-18","PS 104","Monster","bold, cunning, tactician, attack: tail (constr)/6 arms w/weapon, if constr: roll CON check every rnd or unconscious,","10%/point over 14 STR/rnd to escape, 90% magic weap (15% special) gate other tanar'ri, +2 weapons to hit, never","VR","imm: illus & mind spells, can: anim dead, cause serious wnds, cloudkill, comp lang, curse, others","Solitary","Carnivore","17-18","Planescape","Abyss","MM 337",
"Tarrasque","-3","300 hp (70)","-5","Land","Any","6","1d12/1d12/2d12/5d10/1d10/1d10","1",1,1,"0","G","9, Rush 15","107,000","Special","N","special","1","MM 339","Monster","only one exists, only active 1/10 yrs for 5d4 mo, eats everything, attacks: claw/claw/tail/bite/horn/horn, bite of 18+","severs limb, 1/turn rush causing double dmg w/horns & 4d10 trampling, 3 HD freeze, <7 flee, 7+ save vs paraly, +1","VR","weapons, immune: fire, bolts & rays (lightning bolt, magic missiles, cold cone, etc), regen 1 hp/rnd","Solitary","Omnivore","15","General","Prime Material","OMII 117",
"Tasloi","5 (6)","1","19","Jungle","Tropical","1 or 2","1d3/1d3 or weapon","10-100",1,0,"0","S","9, Cl 15","35-420","Night","CE","Qx5","5-10","MM 340","Humanoid","long-legged & flat-headed, speak own, monkey & 5% common, hide in tree tops & drop on victims -4 opp surp, hide in","shadows 75%, infravision 90', -1 to attack in daylight, use javelin, club, short sword & net, AC 5 w/small shield, nets","R","trap victim STR > 14 open doors roll, try to steal enemy dead, chief (5 HD), shaman (up to 5th)","Tribe","Omnivore","10","General","Prime Material","OMII 118",
"Thought-Eater","9","3","nil","Special","Any","0","0","1-3",1,1,"0","S","6","1400","Any","N","nil","0","MM 341","Monster","only exist in Ethereal Plane, feed on mental energy, psionic extends to prime material, immune to telepathic attack &","control, order in which it feeds: 1) psionic points 2) magical energy (causes spell failure) 3) PSP's 4) memorized spells","R","5) INT (loss is perm. unless restore), invisible to those in prime material plane","Solitary","Special","5-7","General","Ethereal","OMI 94",
"Thri-Kreen","5","6+3","13","Land","Temp/Trop","5 or 2","1d4(4)/1d4+1 or 1d4+1/weapon","2-24",1,1,"0","L","18","1400","Any","CN","magic items they use","8-14","MM 342","Monster","attacks: claw (4)/bite or bite/weapon, use gythka (1d6/1d10 melee or 1d6+2 thrown), special abilities: Leap-20' up or","50' forward, Chatkcha- throwing wedge (2) 90 yrds 1d6+2, Venom- bite save vs paral or paraly 2d8 rnds, Dodge- 9+","UC","on d20 avoids missiles, Psionics (50% chance), Magical items (use most), stats for mature adult (other ages see MM)","Pack","Carnivore","17-18","General","Prime Material","FR1MC, OMII 119","mantis warriors"
"Tohr-Kreen","5","8+3","11","Land","Temp/Trop","5 or 2","1d6(4)/1d6+1 or 1d6+1/weapon","2-24",1,1,"0","L","18","2700","Any","CN","magic items they use","8-14","MM 342","Monster","attacks: claw (4)/bite or bite/weapon, use gythka (1d6/1d10 melee or 1d6+2 thrown), special abilities: Leap- 20' up or","50' forward, Chatkcha- throwing wedge (2) 90 yrds 1d6+2, Venom- bite save vs paral or paraly 2d8 rnds, Dodge- 8+","UC","on d20 avoids missiles, Psionics (50% chance), Magical items (use most), stats for mature adult (other ages see MM)","Pack","Carnivore","17-18","General","Prime Material",,"mantis nobles"
"Xixchil","5","6+3","13","Land","Temp/Trop","5 or 2","1d4(4)/1d4+1 or 1d4+1/weapon","2-24",1,1,"0","L","18","1400","Any","CN","magic items they use","8-14","MM 342","Monster","spacefaring mantis, skilled surgeons, attacks: claw (4)/bite or bite/weapon, use gythka (1d6/1d10 melee or 1d6+2","thrown), special abilities: Leap- 20' up or 50' forward, Chatkcha- throwing wedge (2) 90 yrds 1d6+2, Venom- bite save","UC","vs paral or paraly 2d8 rnds, Dodge-9+ on d20 avoids missiles, Psionics (50% chance), Magical items (use most)","Pack","Carnivore","17-18","General","Prime Material",,
"Titan, Algorn","0","20","5","Special","Any","2","7d6+14/7d6+14","1-10",1,1,"50%","G","36","21,000","Any","CG","E, Qx10, R","19-21+","MM 343","Monster","almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2 rnds), ethereal 2/day, powers","(20th lvl) see MM, +1 weapon to hit, influence over sea, can create water up to medium lake, can cause a jet or","UC","water to be frozen","Group","Omnivore","17-18","General","Prime Material","OMI 94",
"Titan, Mane","0","20","5","Special","Any","2","7d6+14/7d6+14","1-10",1,1,"50%","G","36","21,000","Any","CG","E, Qx10, R","19-21+","MM 343","Monster","almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2 rnds), ethereal 2/day, powers","(20th lvl) see MM, +1 weapon to hit, dominion over felines, change into any form of cat, when he is transformed all","UC","wounds, poisons & diseases are cured, change back & forth 5/day","Group","Omnivore","17-18","General","Prime Material","OMI 94",
"Titan, Porphyl","0","20","5","Special","Any","2","7d6+14/7d6+14","1-10",1,1,"50%","G","36","21,000","Any","CG","E, Qx10, R","19-21+","MM 343","Monster","almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2 rnds), ethereal 2/day, powers","(20th lvl) see MM, +1 weapon to hit, power of growth, cause anything to grow to maturaty, wise & never abuses his","UC","ability","Group","Omnivore","17-18","General","Prime Material","OMI 94",
"Titan, Malephus","0","20","5","Special","Any","2","7d6+14/7d6+14","1-10",1,1,"50%","G","36","21,000","Any","CG","E, Qx10, R","19-21+","MM 343","Monster","almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2 rnds), ethereal 2/day, powers","(20th lvl) see MM, +1 weapon to hit, influence over law & justice, detect lies & bad intentions, totally honest, incapable","UC","of lies or deception","Group","Omnivore","17-18","General","Prime Material","OMI 94",
"Titan, Syllia","0","20","5","Special","Any","2","7d6+14/7d6+14","1-10",1,1,"50%","G","36","21,000","Any","CG","E, Qx10, R","19-21+","MM 343","Monster","almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2 rnds), ethereal 2/day, powers","(20th lvl) see MM, +1 weapon to hit, power over love, remove negative feelings, used to stop wars","UC",,"Group","Omnivore","17-18","General","Prime Material","OMI 94",
"Titan, Girzon","0","20","5","Special","Any","2","7d6+14/7d6+14","1-10",1,1,"50%","G","36","21,000","Any","CG","E, Qx10, R","19-21+","MM 343","Monster","almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2 rnds), ethereal 2/day, powers","(20th lvl) see MM, +1 weapon to hit, dominion over death, can take life from any being but only if a god commands it","UC",,"Group","Omnivore","17-18","General","Prime Material","OMI 94",
"Titan, Greater","special","special","1","Special","Any","2","special","1-10",1,1,"90%","G","36","special","Any","CG","E, Qx10, R","22+","MM 344","Monster","very close to gods & always with one, not subject to aggression from nondivine beings, never harmed by such attacks",,"VR",,"Group","Omnivore","17-18","General","Prime Material","OMI 94",
"Toad, Giant","6","2+4","17","Subterranean","Temp/Trop","1","2d4","1-12",1,0,"0","M","6, Hop 6","120","Any","N","nil","1","MM 345","Monster","devour any creature, jump 6', leap to attack (-3 opponents surprise roll), prey on livestock, cities have sewer toads",,"C",,"Group","Carnivore","7","General","Prime Material","OMI 95, DRC 209",
"Toad, Fire","10","4+1","17","Subterranean","Temp/Trop","1","2d8","1-6",1,0,"0","S","6, Hop 6","270","Any","CN","C","5-7","MM 345","Monster","hate water, only attack is a single fireball 30' long & 5' radius, save vs spell for 1/2 dmg, rarely attack unless","threatened, -1 point/die from fire, +1/die for cold or water attacks, throwing water on them causes them to retreat but","R","they breathe 2 fireballs immediately before they flee","Group","Carnivore","8-10","General","Prime Material","FF 38",
"Toad, Ice","4","5","15","Subterranean","Arctic","1","3d4","1-4",1,0,"0","L","9, Hop 9","270","Day","N","Q (C)","8-10","MM 345","Monster","dwell in cold climates far below the surface, can radiate cold 10'-radius (every other rnd) all in area suffer 3d6 dmg","save vs spell 1/2","R",,"Group","Carnivore","11-12","General","Prime Material","OMI 95",
"Toad, Poisonous","7","2","19","Subterranean","Temp/Trop","1","1d4+1","1-8",1,0,"0","M","6, Hop 6","175","Any","N","nil","1","MM 345","Monster","devour any creature, jump 6', leap to attack (-3 opponents surprise roll), prey on livestock, cities have sewer toads,","if bitten save vs poison +2 or fall unconscious & die in 24 hrs","UC",,"Group","Carnivore","7","General","Prime Material","OMI 95",
"Treant","0","7 to 12","13","Forests","Any","2","2d8 or 3d6 or 4d6","1-20",1,1,"0","H","12","2000+","Any","CG","Qx5, X","11-12","MM 346","Monster","related to humans & trees, hate evil, dmg varies by age, 7-8/9-10/11-12 HD: thaco 13/11/9 & XP +1000/HD, fire has","+4 to hit & +1 dmg & save -4, can animate 2 normal trees (MV 3/turn, thaco 9, 12 HD, 4d6 dmg), lose control if killed","R","or 60 yrds away, can inflict structural dmg if attacking building or fortification","Cluster","Photosynthesis","15-16","General","Prime Material","OMI 96, DRC 209",
"Triton","4 (5)","3","17","Water, Ocean","Any","1","weapon","6-60",1,1,"90%","M","Sw 15","270","Day","NG","M, Q (C, S, T)","13+","MM 347","Humanoid","use tridents, spears, heavy crossbow, wear armor (AC 4), mounts (90%): hippocampi or sea horse, have leaders,","exceptional warriors, mages & priests, reclusive & non-violent, normally attack to capture, if one is killed they will","R","seek retribution, will retreat to get reinforcements, live in undersea castles, 75% of 2d6 sealions in lair as guard/pet","Tribe","Omnivore","13","General","Prime Material","OMI 96",
"Troglodyte","5","2","19","Subterranean","Any","3 or 1","1d2/1d2/1d4+1 or weapon","10-100",1,1,"0","M","12","120","Any","CE","A","5-7","MM 348","Humanoid","war-like, reptilian, hate men, infravis 90', 1/2 use claw/claw/bite rest use: axe, morning star, javelin (+3 to hit, 2d4","dmg), prefer ambush (-4 opp surprise), in melee they secrete a smelly oil save vs poison or lose 1d6 Str for 10 rnds,","C","groups have leaders, chief, etc, females have 1+1 HD (# equals males in lair), lair large cave or cavern, speak own","Clan","Carnivore","11","General","Prime Material","OMI 97, DRC 210",
"Troll","4","6+6","13","Land","Any","3 or 1","1d4+4/1d4+4/1d8+4 or weapon+8","1-12",1,1,"0","L","12","1400","Night","CE","Q (D)","5-7","MM 349","Monster","ugly, fearless, attack if hungry, infravision 90', regen 3/rnd, attack: claw/claw/bite or rarely weapon +8, limbs","severed on 20 (unadjust) from E, limbs cont to fight, reattach after battle, fire & acid cause permenant dmg, throw","UC","stones 20 yrds 1d8 dmg, will break off attack if food is left, led by female chief/shaman 7th lvl","Group","Carnivore","14","General","Prime Material","OMI 97, DRC 210",
"Troll, Two-Headed","4","10","11","Land","Any","4 or 1","1d4+4/1d4+4/1d12/1d12 or weapon+8","1-3",1,1,"0","L","12","3000","Any","CE","Q (D)","8-10","MM 349","Monster","ettin/troll crossbreed, attack if hungry, infravision 90', regen 1/rnd, attack:claw/claw/bite/bite or rarely weapon +6","thinner limbs severed on 20 (unadjust) from E, limbs cont to fight, fire & acid cause permenant dmg, surp on 1, throw","VR","stones 20 yrds 1d8 dmg, will break off attack if food is left, lead groups of smaller trolls","Group","Carnivore","15-16","General","Prime Material","FF 90",
"Troll, Freshwater","3","5+5","15","Water, Fresh","Any","3 or 1","1d4+1/1d4+1/3d4 or weapon +8","1-6",1,1,"0","L","3, Sw 12","650","Day","CE","Qx4 (C)","5-7","MM 349","Monster","attack if hungry, infravision 90', regen 3/rnd if immersed in water, attack: claw/claw/bite or rarely weapon +8, limbs","severed on 20 (unadjust) from E, limbs cont to fight, reattach after battle, fire & acid cause perm dmg, throw stones 20","R","yrds 1d8 dmg, ambush, trick & trap victims, led by female chief/shaman 7th lvl","Group","Carnivore","14","General","Prime Material","OMII 121","scrag, river troll"
"Troll, Saltwater","2","6+12","13","Water, Salt","Any","3 or 1","1d4/1d4/1d8+8 or weapon +8","1-8",1,1,"0","L","3, Sw 12","1400","Night","CE","(D)","5-7","MM 349","Monster","attack if hungry, infravision 90', regen 3/rnd if immersed in water, attack: claw/claw/bite or rare weapon +8, limbs","severed on 20 (unadjust) from E, limbs cont to fight, reattach after battle, fire & acid cause perm dmg, throw stones 20","UC","yrds 1d8 dmg, attack ships quick & stealth, led by female chief/shaman 7th lvl","Group","Carnivore","16","General","Prime Material","OMII 121","marine scrag"
"Troll, Desert","4","7+7","13","Desert","Any","3 or 1","1d4+2/1d4+2/1d8+2 or weapon+8","1 or 1-6,10%",1,1,"0","L","12","1400","Any","CE","C","8-10","MM 349","Monster","ugly,attack if hungry, infravision 90', change color (-2 opp surprise), surprised on 1, regen 3/rnd, attack: claw/claw/","bite or rarely weapon +8, immune: normal fire, heat & cold, magic fire, acid & water cause perm dmg, vial 1d4, flask","R","2d4, skin 4d4, holy water double dmg, potion of sweet water 6d6 save vs pos or die, throw stones 20 yrds 1d8","Solitary","Carnivore","17-18","General","Prime Material",,
"Troll, Spectral","0","8","13","Forests","Any","3","1d4+2/1d4+2/1d8+2","1",0,1,"0","L","12","1400","Night","CE","C","11-12","MM 349","Undead","material form only in dark, slay all living creatures, infravision 90', attack: claw/claw/bite, silver or magic weap, turn as","spector, if killed by troll turn to 1 in 3 days unless proper burial, vanish in direct sunlight & reapear at nightfall, those","VR","captured escape in this manner","Solitary","Carnivore","15","General","Prime Material",,"troll wraith"
"Troll, Giant","4","8","13","Land","Any","1 or 2","2d6+7 (spiked club) or 1d6+1/1d6+1","1-12",0,1,"0","L","12","1400","Any","CE","C","5-7","MM 349","Monster","ugly, troll/hill giant crossbreed, infravision 90', regen 2/rnd, attack: club or claw/claw (rare), limbs severed on 20","(unadjust) from E, limbs cont to fight, fire causes perm dmg, must take 10 dmg from fire to be killed, hurl rocks 200 yrds","R","2d8 dmg, catch missiles 25%, can pick up victim & use as club, throw victims, accomp by 2d6 trolls","Tribe","Carnivore","17-18","General","Prime Material","FF 90",
"Troll, Ice","8","2","19","Any","Arctic","2","1d8/1d8 or weapon +4","2-12",0,1,"0","L","9","175","Any","CE","Q (D)","8-10","MM 349","Monster","cunning, keep (demi)humans as livestock, infravision 90', regen 2/rnd in water, attack: claw/claw or rarely weapon","+4, limbs severed on 20 (unadjust) from E, limbs cont to fight, fire & acid cause perm dmg, immune: cold, fire double","R","dmg, magic weapons to hit, their blood used in magic item creation","Tribe","Carnivore","11","General","Prime Material","FFMC, FF 90",
"Troll, Spirit","0","8","13","Any","Any","3","1d4+2/1d4+2/2d4+2","1",1,1,"0","L","12","5000","Any","CE","C","11-12","MM 351","Monster","troll/invisible stalker crossbreed, it is invisible, infravision 120', regen 3/rnd, attack: claw/claw/bite, magic weapons to"," hit, immune: cold, fire & acid perm dmg, bite causes dmg & heals troll equal amount, claws cause dmg & drains Str","VR","equal to that amount, recovered in 2d4 turns, if Str 0 death, if 1 or 2 uncounscious","Solitary","Carnivore","15","General","Prime Material","FF 91",
"Umber Hulk","2","8+8","11","Subterranean","Any","3","3d4/3d4/1d10","1-4",1,0,"0","L","6, Br 1-6","4000","Any","CE","G","8-10","MM 352","Monster","iron-like claws, strong, dig to corridor & peak thru crack waiting for victim (-5 opp surp), attack: claw/claw/bite,","infravison 90', if you look into its eyes save vs spell or confusion, will not fight to death, raid dungeouns for food,","R","prefer human prey","Solitary","Carnivore","13","General","Prime Material","OMI 98",
"Vodyanoi","2","8","13","Water, Fresh","Any","3","3d4/3d4/1d10","1-3",0,1,"0","L","3, Sw 6","2000","Any","CE","G","8-10","MM 352","Monster","attack: claw/claw/bite, infravison 90', will not fight to death, smash hulls of ships to sink or overturn ships, 1/day","summon 1d20 electric eels (50% success), prefer human prey, aquatic relative of umber hulk","R",,"Solitary","Carnivore","13","General","Prime Material","FF 93",
"Unicorn","2","4+4","15","Forests","Temperate","3","1d6/1d6/1d12","1-6",1,1,"0","L","24","650","Day","CG","X","8-10","MM 353","Monster","live away from humans, shun other sylvan creatures (dryads, pixies, etc), sense enemy 240 yrds, move silent, -6 opp","surp, attack hoof/hoof/horn, horn is +2 to hit, charge (30') 3d12 dmg from horn, immune: charm, hold, death spells &","R","poison, save as 11th wizard, 1/day it can teleport (w/rider) up to 360 yds normally used last, horns worth 1500 gp","Family","Herbivore","14","General","Prime Material","OMI 98, DRC 211",
"Urchin, Black","4","1+1","19","Water, Ocean","Any","2","1d4","1-6",1,0,"0","S","6, Sw 6","65","Any","N","gem - 10 x 1d10 gp","2-4","MM 354","Monster","3' ball covered w/ needles, hunted for gem inside, fire needles as light crossbow, no eyes, innate clairvoyance","allows them to ""see"", +2 to attacks, some have lethal or paralytic poison, never attack humanoids unless approached","UC","within 10', live in shallows, gem has some connection to their clairvoyance","Cluster","Scavenger","11","General","Prime Material","FF 92",
"Urchin, Green","3","2+1","19","Water, Ocean","Any","2","1d6+1","1-6",1,0,"0","S","6, Sw 6","120","Any","N","gem - 40 x 1d10 gp","2-4","MM 354","Monster","3' ball covered w/ needles, hunted for gem inside, fire needles as light crossbow, no eyes, innate clairvoyance","allows them to ""see"", +2 to attacks, some have lethal or paralytic poison, never attack humanoids unless approached","R","within 10', live in shallows, gem has some connection to their clairvoyance","Cluster","Scavenger","11","General","Prime Material","FF 92",
"Urchin, Red","2","3+1","17","Water, Ocean","Any","2","1d4+1","1-4",1,0,"0","S","6, Sw 6","420","Any","N","gem - 90 x 1d10 gp","2-4","MM 354","Monster","3' ball covered w/ needles, hunted for gem inside, fire needles as light crossbow, no eyes, innate clairvoyance allows","them to ""see"", +2 to attacks, some have lethal or paralytic poison, never attack humanoids unless approached","R","within 10', live in shallows, gem has some connection to their clairvoyance","Cluster","Scavenger","11","General","Prime Material","FF 92",
"Urchin, Silver","0","5+3","15","Water, Ocean","Any","2","1d4+1","1-2",1,0,"0","S","6, Sw 6","975","Any","N","gem - 250 x 1d10 gp","2-4","MM 354","Monster","3' ball covered w/ needles, hunted for gem inside, fire needles as light crossbow, no eyes, innate clairvoyance allows","them to ""see"", +2 to attacks, some have lethal or paralytic poison, never attack humanoids unless approached","VR","within 10', live in shallows, gem has some connection to their clairvoyance","Solitary","Scavenger","11","General","Prime Material","FF 92",
"Urchin, Yellow","1","4+2","17","Water, Ocean","Any","4","1d6","1-3",1,0,"0","S","6, Sw 6","650","Any","N","gem - 160 x 1d10 gp","2-4","MM 354","Monster","3' ball covered w/ needles, hunted for gem inside, fire needles as light crossbow, no eyes, innate clairvoyance allows","them to ""see"", +2 to attacks, some have lethal or paralytic poison, never attack humanoids unless approached","VR","within 10', live in shallows, gem has some connection to their clairvoyance","Cluster","Scavenger","11","General","Prime Material","FF 92",
"Urchin, Land","3","3+3","17","Land","Temp/Trop","6","1d2","1-2",1,0,"0","S","12","420","Day","N","pearls","1","MM 354","Monster","3' ball covered w/ needles, walks on 5 spindly legs, fire needles as light crossbow, no eyes, innate clairvoyance","allows them to ""see"", +2 to attacks, paralytic poison save vs poison or paralyzed 6 turns, never attack unless","R","approached within 10', pearls have some connection to their clairvoyance, 2d6 pearls 1d6 x 100 gp each","Solitary","Scavenger","11","General","Prime Material","OMII 122",
"Vampire, Common (West)","1","8+3","11","Land","Any","1","1d6+4","1-4",1,1,"0","M","12, Fl 18 (C)","8000","Night","CE","F","15-16","MM 355","Undead","cast no refl or shadow, move in silence, STR 18/76, +2 to hit & +4 dmg, gaze-save vs spell -2 or charm, touch drains","2 lvls/hit, +1 weapons to hit, regen 3/rnd, if reduced to 0 it assumes gas form, killed by sunlight, immune: sleep,","R","charm, hold & poison, cold & elect 1/2, assume gaseous form or shapechange (bat), spiderclimb","Solitary","Special","16","General","Prime Material","RV 53, OMI 99, DRC 211",
"Vampire, Eastern","1","8+3","11","Land","Any","1","1d6+4","1-4",1,1,"0","M","12, Fl 18 (C)","9000","Night","CE","F","15-16","MM 355","Undead","cast no refl or shadow, move in silence, STR 18/76, +2 to hit & +4 dmg, fade from sight (attacked -4), touch drains","2 lvls/hit, +1 weapons to hit, regen 3/rnd, if reduced to 0 it assumes gas form, killed by sunlight, immune: sleep,","VR","charm, hold & poison, cold & elect 1/2, holy water 1d6+1 dmg, can shapechange (bat), spiderclimb","Solitary","Special","16","General","Prime Material",,
"Wemic","5 (6) or 7","5+8","15","Plains","Temperate","3","1d4/1d4/weapon","2-16",0,1,"0","L","12","270","Day","N","B","8-10","MM 357","Monster","lion body w/ humanoid torso, attack: claw/claw/weapon, use javelin, club or short sword, females AC 7 & no weap","but +2 to hit, males carry leather shields (AC 5), ambush & hunt, leap 10' up or 30' forward, groups have 4d4 males,","VR","2d12 female & 1d12 cub (1 HD at 1 year, gain 2 HD/yr, mature at 3 yrs, worth 500 gp), may have chief, king, etc","Pride","Carnivore","11-12","General","Prime Material","FR1MC, OMII 126",
"Whale, Common","4","12 to 36","9","Water, Ocean","Any","1","varies","1-8",1,0,"0","G","Sw 18","2000+","Any","N","nil","5-7","MM 358","Animal","largest sea mammel, attack: tail, fin or bite, dmg varies, tail: dmg = 1/2 its HD; fin: 1d8, 3d8 or 5d8; bite: 5d4, 1d4x10","or 3d4x5; 10 to 110' long, carcass worth 100 gp/HD, possess a yellow substance used to make perfume raw material","C","worth 1d20 x 1000 gp","Group","Carnivore","15","General","Prime Material","OMI 100",
"Whale, Giant","3","18 to 54","5","Water, Ocean","Any","1","varies","1-2",1,0,"0","G","Sw 18","8000+","Any","N","nil","8-10","MM 358","Monster","attack: bite or tail, dmg varies, bite: 1d4x10, 2d4x10 or 3d4x10; tail: dmg = 1/2 its HD; accompanied by 2d4 common","whales, 100 to 400' long, leap out of water & land on ship (50%), if hit is >3 needed victim swallowed victims 2/rnd","VR","dmg save +1 for 1, stomach has undigested treasure, carcass 100 gp/HD, perfume 2d20x1000 gp","Solitary","Omnivore","15","General","Prime Material","DRC 212",
"Whale, Leviathan","1","36 to 72","5","Water, Ocean","Any","1","varies","1",1,0,"0","G","Sw 18","26,000+","Any","N","nil","15-16","MM 358","Monster","attack: bite or tail, dmg varies, tail: dmg = 1/2 its HD; bite: 3d4x10 or 3d4x15; lord of all whales, if hit w/ >3 needed","the victim (up to 80') is swallowed, 500' to 1000' long, jump out of water all w/500' save vs crush blow & 2000 save","VR","vs normal blow or sink, found w/2d10 giant whales & 10d10 normal, carcass 100 gp/HD, stomach may have treasure","Solitary","Omnivore","15","General","Prime Material",,
"Whale, Killer","4","9 to 12","9","Water, Ocean","Arctic","1","4d6 or 6d4","5-40",1,0,"0","H","Sw 30","975+","Any","N","nil","8-12","MM 358","Animal","attack: bite, only attack if hungry, 15' to 30' long, breaks thru ice, save vs paraly or fall into icy water, if hit victim is","held in jaws (drown 2d4 rnds) -1 Str & Dex/rnd (icy water) if 0 death, carcass 100 gp/HD, yellow substance for","C","perfume 1d20 x 1000 gp, 25% have 1d8 calves (2 to 5 HD, bite: 2d4, Sw 15), calves defended to death","Group","Carnivore","14","General","Prime Material","DRC 212","Orca"
"Whale, Narwhal","6","4+4 to 6+6","15","Water, Ocean","Arctic/Sub-Arctic","1","varies by size","1-6",0,0,"0","H","Sw 21","175+","Any","N","nil","1","MM 358","Monster","attack: horn, dmg varies by size, horn: 2d12, 6d4 or 7d4, only males have horns, females ram head for 2d4 dmg, 6' to","12' long, carcass worth 100 gp/HD,  yellow substance for perfume 1d4 x 10 gp","R",,"Group","Carnivore","12","General","Prime Material","OMII 95, DRC 212","unicorn of the sea"
"Wight","5","4+3","15","Land","Any","1","1d4","2-16",1,1,"0","M","12","1400","Night","LE","B","8-10","MM 360","Undead","enhabit barrows & catacombs, silver & magic weapons, touch causes dmg & drains 1 level, if killed by wight the victim","turns into one of 1/2 normal HD, recovery is nearly impossible, immune: cold, sleep, hold, cold, poison & paralyzation,","UC","holy water 2d4, raise dead kills it, hate but undamaged by bright light","Solitary","Special","14","General","Prime Material","OMI 100, DRC 212",
"Will o'wisp","-8","9","11","Swamp","Any","1","2d8","1 or 1-3,10%",1,1,"0","S","Fl 18 (A)","3000","Night","CE","Z","15-16","MM 361","Monster","glowing balls of light, mistaken as lanterns or light spells, blank out light 2d4 rnds (non-melee), prefer leading victims to","death than physical combat, electrical dmg, only spells affecting them: protect from evil, mag miss & maze, if <5 hp it","UC","retreats, will buy saftey","Solitary","Special","17","General","Prime Material","OMI 101",
"Wolf","7","3","18","Any","Temp/SubArc","1","1d4+1","2-12",0,1,"0","S","18","120","Any","N","nil","5-7","MM 362","Animal","cunning, hunt in packs, prefer small prey, run from human attacks, save vs charm +1, packs led by dominant male",,"UC",,"Family","Carnivore","10","General","Prime Material","OMI 101, DRC 212",
"Wolf, Dire","6","4+4","15","Forests","Any","1","2d4","3-12",0,0,"0","L","18","175","Any","N","nil","2-4","MM 362","Animal","larger ancestor of the modern species, cunning, hunt in packs, prefer small prey, run from human attacks, packs led","by dominant male","R",,"Pack","Carnivore","10","General","Prime Material","OMI 101, DRC 212",
"Worg","6","3+3","17","Forests","Any","1","2d4","3-12",0,0,"0","M","18","120","Any","NE","nil","5-7","MM 362","Monster","offshoot of dire wolves, tend to be evil, primative language, serve as mounts for goblins, packs led by dominant male",,"R",,"Pack","Carnivore","11","General","Prime Material",,
"Wolf, Winter","5","6","15","Any","Arctic","1","2d4","2-8",1,0,"0","L","18","975","Any","NE","I","8-10","MM 362","Monster","most dangerous wolf, breath a stream of frost 1/turn, 6d4 dmg all within 10' save vs BW for 1/2, immune to cold, fire","dmg +1/die, can communicate with worgs & have own language, pelt is worth 5000 gp if in good condition, pelt is","VR","worth 5000 gp","Pack","Carnivore","13","General","Prime Material","OMI 101",
"Wolfwere","3","5+1","15","Forests","Any","1 or 2","2d6 & weapon","1-3",1,1,"10%","M","15","1400","Any","CE","B & 50% of S & T","13-16","MM 363","Monster","loves killing (demi)humans, shapechange into humanoid, dire wolf or wolf-monster, in humanoid form it carries an","instrument playing song save vs spell or slow for 1d4+4 rnds, in monster form can bite & use weapon usually edged,","R","harmed by iron or +1 weapons, avoid wolfsbane, 75% with wild wolves or worgs, hate werewolves","Solitary","Carnivore","14","General","Prime Material","OMII 127",
"Worm, Purple","6","15","5","Subterranean","Any","2","2d12/2d4 (bite/stinger)","1",1,0,"0","G","9, Br 9","13,000","Any","N","(B, Qx5, X)","0","MM 364","Monster","sensitive to small vibrations, sense prey 60', if bite is 4 > needed victim is swallowed, dies in 6 rnds & is digested in 2","hrs & cannot be raised, interior AC 9 but digest acid -1 cumm to dmg, stinger on tail save vs poison or die, treasure in","R","the dung of its lair","Solitary","Carnivore","12","General","Prime Material","OMI 80, DRC 201",
"Worm, Mottled","6","15","5","Water","Any","2","2d12/2d4 (bite/stinger)","1",1,0,"0","G","9, Sw 9","13,000","Any","N","(B, Qx5, X)","0","MM 364","Monster","sensitive to small vibrations, sense prey 60', if bite is 4 > needed victim is swallowed, dies in 6 rnds & is digested in 2","hrs & cannot be raised, interior AC 9 but digest acid -1 cumm to dmg, stinger on tail save vs poison or die, treasure in","VR","the dung of its lair, aquatic purple worm, lives in shallow bottom muck","Solitary","Carnivore","12","General","Prime Material",,
"Worm, Thunderherder","6","7","12","Desert","Any","2","0/2d4","10-100",1,0,"0","L","9, Br 9","5000","Any","N","(B, Qx5, X)","0","MM 364","Monster","prey on small creatures in the sand, if bite (no dmg) is 4 > needed victim is swallowed, dies in 6 rnds & is digested in 2","hrs & cannot be raised, interior AC 9 but digest acid -1 cumm to dmg, stinger on tail save vs poison or die, treasure in","VR","the dung of its lair, desert purple worm, passage beneath earth causes earthquake-like effect","Group","Carnivore","12","General","Prime Material","OMII 120",
"Worm, Blood-, Giant","4","6","15","Subterranean","Any","1","1d8","1-4",1,0,"0","H","6, Br 1","420","Any","N","Q","0","MM 364","Monster","attack if hungry or stepped on, it fastens mouth & causes 1d8 blood drain dmg per rnd until killed or removed by","success open doors, takes double dmg from fire save -2 for full","R",,"Solitary","Blood","17-18","General","Prime Material","FF 15",
"Worm, Book-","2","1/4",,"Land","Any","0","0","1-2",0,1,"0","T","12, Br 3","15","Any","N","nil","0","MM 364","Monster","inhabits libraries, eats pages from books, 1"" long, change color to match surroundings, opp -6 surprise, can not eat","living matter, seek to avoid capture & combat if discovered","R",,"Solitary","Special","2-4","General","Prime Material","OMII 21",
"Worm, Rot Grub","9","1 hp",,"Land","Any","0","0","5-20",1,0,"0","T","1, Br 0","15","Any","N","nil","0","MM 364","Monster","maggot-like, live in refuse, if they touch victims skin it does damage equal to victims AC (not shield), they burrow into","flesh secreting mild poison numbing area, WIS check to notice 1/rnd, fire kills 2d10 grubs per application, in 1d6 rnds","UC","to deep to be burned, they reach heart in 1d3 turns killing victim, cure disease kills them","Swarm","Scavenger","5","General","Prime Material","OMI 83",
"Wraith","4","5+3","15","Any","Any","1","1d6","2-12",1,1,"0","M","12, Fl 24 (B)","2000","Night","LE","E","11-12","MM 365","Undead","black man-shaped clouds, touch has chilling effect & drains 1 lvl, silver or +1 weapons, holy water 2d4, raise dead","kills it unless save vs spell, immune: sleep, charm, hold, death, poison & cold, animal refuse to enter 30' of them, if","UC","killed victim becomes wraith under its control, flee from direct sunlight, shuns bright light but can attack","Pack","Special","15","General","Prime Material","GHMC, OMI 102, DRC 212",
"Wyvern","3","7+7","13","Mountains","Temperate","2","2d8/1d6 or 1d6/1d6","1-6",1,0,"0","G","6, Fl 24 (E)","1400","Dawn & Sunset","NE","E","5-7","MM 366","Monster","flying lizard, aggressive, attack: bite/sting, sting poison save 1d6/die, in flight snatches victim if 1 tallon hits victim","caught, once airborne it stings & bites +4, first dive -2 opp surprise, some work with evil dragons, certain bocy parts","UC","are used in spellcasting & can be sold","Solitary","Carnivore","14","General","Prime Material","OMI 102, DRC 213",
"Xorn","-2","7+7","13","Subterranean","Any","4","1d3/1d3/1d3/4d6","1-4",1,1,"0","M","9, Br 9","4000","Any","N","O, P, Qx5, X, Y","8-10","MM 367","Monster","feeds on minerals (smells 20'), attack flesh creatures only in defence, aggresv after food, blend w/surroundings -5 opp","surp, burrows underground & emerges at victims feet, phase door kills it, immune: fire & cold, elect 1/2 save none,","VR","E weap 1/2 dmg, move earth throws 30', stone to flesh AC 8 (1 rnd)","Solitary","Special","16","General","Elem, Earth","OMI 102",
"Xaren","1","5+5","15","Subterranean","Any","4","1d3/1d3/1d3/4d4","1",1,1,"0","M","9, Br 3","3000","Any","N","O, P,  X, Y","8-10","MM 367","Monster","feeds on minerals especially magic metals (smells 40'), expect creatures to give them magic items, blend w/surroud -5","opp surp, if att by magic weap it bites weap (AC -2) if hit save vs crush blow or destroyed, phase door kills it, imm: fire","VR","& cold, elect 1/2 save none, E weap 1/2, move earth throws 30', stone to flesh AC 8 (1 rnd)","Solitary","Special","15","General","Elem, Earth","OMII 129",
"Yeti","6","4+4","15","Mountains","Arctic","2","1d6/1d6","1-6",1,1,"0","L","15","420","Day","N","D","8-10","MM 368","Monster","ape-like, fierce hunter, ambush detected 25% by native of arctic regions, invisible until 10 yrds away, if suprised save","vs paral or freeze in fright 3 rnds, fangs cause 1d4 dmg, on 20 victim squeezed 2d8 heat drain dmg, dmg from heat is","VR","increased 50%, any creature not of family is considered food","Clan","Carnivore","13","General","Prime Material","OMI 103, DRC 203","Sasquatch"
"Yuan-ti, Purebloods","4","6","15","Jungle","Tropical","2 or 1","weapon or spell","1-4",1,0,"20%","L","12",,"Any","CE","C","17-18","MM 369","Monster","80% pass for human, has snake-like features, use weapon, speak own lang, plan elaberate traps, in mixed groups","always first, use slow acting poison in traps, cast 1/day: cause fear, darkness (15'), snake charm, sticks to snakes,","VR","neutralize poison, suggestion & poly other, do all outside negotiations pretending to be human","Tribe","Carnivore","14","General","Prime Material","OMII 130",
"Yuan-ti, Half-breed","4/0","7 to 8","13","Jungle","Tropical","2 or 1","weapon or spell","1-4",1,0,"20%","L","12, slither 9",,"Any","CE","C","17-18","MM 369","Monster","half human & half snake, see table in MM, use weapons, speak own lang, plan elaberate traps, in mixed groups","always second, use slow acting poison in traps, those w/human head cast 1/day: cause fear, darkness (15'), snake","VR","charm, sticks to snakes, neutralize poison, suggestion & poly other, bite 1d6, constrict 1d4","Tribe","Carnivore","14","General","Prime Material","OMII 130",
"Yuan-ti, Abomination","0","9","11","Jungle","Tropical","2 or 1","bite/constrict or weapon or spell","1-4",1,0,"20%","L","12, slither 9",,"Any","CE","C","17-18","MM 369","Monster","50% all snake or single human feature, use weapons, speak own lang, plan elaberate traps, in mixed groups always","last, use slow acting poison in traps, those w/human head cast 1/day: cause fear, darkness (15'), snake charm,","VR","sticks to snakes, neutralize poison, suggestion & poly other, constrict 1d4, bite 1d6, leader","Tribe","Carnivore","15","General","Prime Material","OMII 130",
"Yuan-ti, Histachii","8","2+2","19","Jungle","Tropical","3","1d2/1d2/1d3","2-20",1,1,"0","M","12","120","Any","CE","nil","5-7","MM 370","Monster","near mindless abominations transformed into reptilian humanoids who serve yuan-ti masters, attack on sight, attack:","claw/claw/teeth, fight to death, 1/day berserk (+2 att) 2d6 rnds, immune: hold & charm based spells, humans change","VR","from mixture save vs poison -4 if fail change in 1d6+6 days if success coma & death in 1 hr","Tribe","Carnivore","10","General","Prime Material","KTMC, OMII 130",
"Yugoloth, Guardian, Least","3","6","15","Any","Any","3","1d4/1d10/1d10","1",1,1,"0","M","9","2000","Any","N","special","8-10","MM 371","Monster","summoned by evil wizards to guard something of value, speak all lang, breath fire 3/day 30' lg x 10' dia 3d6 dmg save","vs BW 1/2, won't use if it could dmg what it is guarding, immune: charm, hold, sleep, poly & fear, 50% immune to 1 of","R","the following: sword, cold, fire or elect, protect treasures valued less than 25,000 gp","Solitary","Nil","14","Planescape","Lower",,
"Yugoloth, Guardian, Lesser","1","8","13","Any","Any","3","1d6/1d12/1d12","1",1,1,"0","M","9","4000","Any","NE","special","11-12","MM 371","Monster","summoned by evil wizards to guard something of value, speak all lang, breath fire 3/day 30' lg x 10' dia 5d6 dmg save","vs BW 1/2, won't use if it could dmg what it is guarding, immune: charm, hold, sleep, poly & fear, +2 weapon to hit,","VR","80% immune to 1 to the following: cold, fire or elect, protect treasures valued more than 25,000 gp","Solitary","Nil","16","Planescape","Lower",,
"Yugoloth, Guardian, Greater","-1","10","11","Any","Any","3","1d10/1d12/1d12","1",1,1,"25%","L","9, Fl 9 (D)","11,000","Any","NE","special","13-14","MM 371","Monster","summoned by evil wizards to guard something of value, speak all lang, breath fire 3/day 30' lg x 10' dia 7d6 dmg save","vs BW 1/2, won't use if it could dmg what it is guarding, immune: charm, hold, sleep, poly & fear, +2 weapon to hit,","VR","immune to 2 of the following: cold, fire or elect, suggestion 1/rnd, protect treasures of great value","Solitary","Nil","18","Planescape","Lower",,
"Zaratan","-6/0","51 to 70","5","Water, Ocean","Tropical","1","10d10","1",1,1,"0","G","1, Sw 2","46,000+","Any","N","Z in stomach","8-10","MM 372","Monster","200'-350' dia passive turtle, shell has rocky mound, head & flippers AC 0, immune: non-magic weapons & poison,","dormant 1-10 yrs unless provoked, if wounded 5% of hp it awakes & attacks, bite will swallow on hit of 4 > needed,","VR","2 hp/day dmg, stomach AC 5, dmg 5% of hp it will throw up, after battle sleep 1-100 yrs","Solitary","Omnivore","19","Al-Qadim","Prime Material",,
"Zombie","8","2","19","Any","Any","1","1d8","3-24",0,1,"0","M","6","65","Night","N","nil","0","MM 373","Undead","mindless animated corpses, move slowly strike last in combat, pummel victims, immune: sleep, charm, hold, death,","poison & cold, holy water 2d4 dmg, found near graveyards or dungeouns, follow simple commands of creator","R",,"None","Nil","special","General","Prime Material","OMI 103, DRC 213",
"Zombie, Monster","6","6","15","Any","Any","1","4d4","1-6",0,1,"0","L","9","650","Night","N","nil","0","MM 373","Undead","mindless animated corpses, move slowly strike last in combat, pummel victims, immune: sleep, charm, hold, death,","poison & cold, holy water 2d4 dmg, found near graveyards or dungeouns, follow simple commands of creator","VR",,"None","Nil","special","General","Prime Material","OMII 131",
"Zombie, Ju-ju","6","3+12","15","Any","Any","1","3d4","1-4",1,1,"0","M","9","975","Night","N","nil","5-7","MM 373","Undead","created if life force drained by energy drain spell, hate all living, use normal weapons sometimes, climb walls 92%, +1","weapons to hit, blunt & pierce 1/2 dmg, immune: psionics, illusions, electric, magic missiles, sleep, charm, hold,","VR","poison, death & cold spells, fire 1/2 dmg","None","Nil","special","General","Prime Material","OMII 131",
"Zombie, Lord","6","6","15","Any","Any","2","1d4/1d4","1",1,1,"0","M","6","650","Night","NE","A","8-10","MM 373","Undead","created by raise dead gone awry, speak lang known in life & undead, speak w/dead at will, turn as vampires, odor","causes all 30 yrds save vs poison or affected see table MM 374, instructs (mentally) other zombies, 1/day animate","VR","dead which can be used against the living","Solitary","Nil","8-10","General","Prime Material","RV 67",
"Zombie, Sea","7","5","15","Water","Any","1","1d10","2-24",1,1,"0","M","6, Sw 12","420","Night","CE","M","5-7","MM 373","Undead","animated corpes of those who died at sea, odor all 20' save vs poison or -1 to att & +1 AC for 2d4 rnds, attack living","on sight, climb aboard ships, use weapons all causing 1d10, any successful hit has 10% of causing a disease, fire","R","1/2, elect & cold double dmg, immune: sleep, charm, illusion & mind affecting spells","Pack","Scavenger","19-20","General","Prime Material","GHMC","drowned ones"
"Elemental, Kin, Fire, Tome Guardian","2","4+4","17","Any","Any","1","1d4","1",1,1,"0","T","12","3000","Any","N","guarded object","8-10","MAIII 39","Monster","summ from plane of fire, bound to tome, if object touched it attacks, fireburst (never misses) 3/day: 6d4 dmg","save -3 vs pois or unconsc 1d4+1 turns, normal att ignites combust save vs mag fire, heals from fire & elect,","VR","increased hp for 24 hr, cold double dmg, immune: maze, sleep, suggest, door & ESP, dispell mag removes it","Solitary","Special","20","General","Elem, Fire","PM 64",
"Scalamagdrion","6","6+6","15","Subterranean","Sub-Arctic","4 or 6","1d6/1d6/2d6/3d4 or +1d6/1d6","1",1,1,"0","H","15, Fl 9 (C)","5000","Any","N","(S, Q, Vx3)","8-10","MAIII 93","Monster","dragon-like, swoop on opp (4 att) claw/claw/bite/tail, pin victim (AC 10 adj for mag & dex) 2d6 dmg, BB/LG to","break free, if pinned -4 att & no dex bonus (6 att claw(4)/bite/tail), immune: gas, heat & cold, radiates 15' rad","VR","silent, spell turning (as ring gaining save), enjoys human flesh, useful for magic item creation","Solitary","Carnivore","19-20","Forgotten Realms","Prime Material","PM 93",
"Disenchanter","5","5","15","Any","Any","1","0","1-2",1,1,"0","L","12","650","Any","N","nil","8-10","MAIII 24","Monster","camel-like w/long snout, speak own lang & rare other, feeds on magic, detect magic 120'-rad, will go for strong","magic but easy target, items AC 10 adj for magical ""+"", dex & cover, stationary spell absorbed, if visible can","VR","intercept AC 5, area affect not intercepted unless directed at creature, magic weapon to hit (does not drain)","Solitary","Special","15-16","Forgotten Realms","Prime Material","PM 118, FF 27",
"Adherer","3","4","17","Forests","Temperate","1","1d3","1-4",1,1,"0","M","9","650","Any","LE","nil","2-4","FFMC","Monster","resembles mummy, hides for surp (opp -4), fire torch 1d3, oil 1d8/2d8, magic +1/die, immune: 1st lvl spells & normal","missiles), exudes sticky fluid: weapons 1/2 dmg & stick, Str 22 breaks free, fire or boiling water (1d3 dmg) weaken","R","bond (Str 12 breaks free), not undead, magical fire causes DD (save for normal dmg)","Pack","Carnivore","12","General","Prime Material","FF 9",
"Al-mi'raj","6","1","19","Forests","Temperate","1","1d4","2-20",0,1,"25%","S","18","65","Day","CN","nil","1","FFMC","Animal","rabbit-like w/horn, roams pastures & woods, usually hop away if threatened by may become aggressive & vicious,","can 'blink' 3' from opp on 4+ on d6 (roll 1d8: 1 front, 2 left front, 3 left, 4 left rear, 5 rear, 6 rear right, 7 right, 8 right","VR","front), imm to poison, lair in nets, can be trained if found when young often by gnomes","Herd","Herbivore","17-18","General","Prime Material","FF 11",
"Blindheim","1 (3)","4+2","17","Subterranean","Any","1","1d8","1-4",1,0,"0","M","9","420","Night","CE","B","2-4","FF 15","Monster","yellow frog-like humanoid, eyes shine like searchlights, can turn this off w/extra eyelid, hearing indicates the","direction of target, those w/ 30' save vs wand or blinded (infravision -3) 1d10+10 turns, those whe save are","VR","unable to look at light, if immune to bright light its AC 3, bite 1d8 dg","Solitary","Carnivore","13-14","General","Prime Material",,
"Booka","7","1/2","20","Any","Temp/SubArc","0","0","1-4",1,1,"10%","T","12, Fl 18 (A)","35","Day","N","J","11-12","GHMC","Humanoid","sprite-like, speak own, elf (50%) & common (25%), avoids combat at all cost, can invisible at will, if angered it may","injure victims with traps, live near farming communities, if captured or harmed it's companions retaliate relative to","UC","crime (bribes for lesser crimes & lethal traps in extreme cases)","Family","Omnivore","8-10","Greyhawk","Prime Material","FF 16",
"Coffer Corpse","8","2","19","Any","Any","1","1d6 or weapon","1",1,1,"0","M","6","65","Any","CE","(B)","5-7","MAIII 23","Undead","found in tombs, funeral barges, etc, turn as wraith, resembles a zombie, weapons appear to do dmg & after 6 hp fall as","dead (no dmg is done) it rises next rnd save vs spell or flee 2d4 rnds, attacks w/weapon (25%) or claw (75%), if claw","VR","hits it locks on throat 1d6 dmg/rnd until dead (even if it 'appears' to die), +1 weap to hit (dmg varies), imm mind affect","Solitary","Nil","9","General","Prime Material","FFMC, FF 19",
"Denzelian","0","6","15","Subterranean","Any","1","5d4","1-2",1,0,"0","L","3, Br 12","420","Any","N","Q","2-4","FFMC","Monster","peaceful rock-eater, tunnels thru rock by secreting acid, rush toward victims & try to trip them & causing them to fall on","them for 5d4 dmg save vs BW 1/2 (equip & cloths may be affected), also burrow above victims dropping thru rock","VR","(4d6 crushing dmg save vs paraly to avoid, acid dmg next rnd), fall creates residue (all 10' save vs paral or att -2)","Solitary","Special","8-10","General","Prime Material","FF 25",
"Dog, Devil","6","6","15","Any","Arctic","1","2d4","4-16",1,0,"0","M","12 (30)","650","Any","CE","nil","8-10","FF 26","Monster","white hound, invisible beyond 30', attack human parties, if hit if 4 or more than needed or 20 it hit the throat","double dmg & coma 2d4 turns & cure light wounds or better to avoid death at end of coma, if attacking or","R","chasing intense baying those 3 or less lvl save -4 vs spell or paralyzed by fear 2d4 rnds, max MV 30/3 turns","Pack","Carnivore","11-12","General","Prime Material",,
"Bat, Doom-","4","6+3","15","Subterranean","Any","2","1d6/1d4","1-8",1,0,"0","M","Fl 18 (C)","975","Night","NE","nil","1","FF 27","Monster","25' wingspan, attacks bite/tail, shriek-1d4+1 rnds all 100' cannot concentrate att -1 & cast no spells (no save)","bright light wards off the bat, will attack any living thing","R",,"Group","Carnivore","13-14","General","Prime Material",,
"Eye Killer","5","4","17","Subterranean","Any","1","1d6","1-4",1,0,"0","M","9","325","Night","CE","nil","2-4","FF 35","Monster","bat-like upper torso, body of snake, cannot fly, large eyes, hates bright light, if approached by creatures using","infravision or natural low light it attacks w/coil wrap & crush (open doors to break free), if using torchs (etc) it","VR","uses death stare 50' (1/day) reflecting light at victim (AC 10) save vs death or die if save 3d6 dmg","Group","Carnivore","10-11","General","Prime Material",,
"Guardian Familiar","8","1 (9)","20","Any","Any","3","1d41d4/1d6","1",0,1,"varies","S","12","37,000","Any",,"special","2-4","FF 49","Monster","extra-planar summ to protect wizards treasure, align as summoner, attacks: claw/claw/bite, MR varies by wiz","10th lvl-50% & +/-5%/lvl, 9 lives-start w/1 HD & grows 1 HD, +2 MV, AC -1, +1 dmg, thaco +1 per time killed,","VR","stopped by: disintegrate, flesh to stone & temp stasis, holy word will banish it, reverts to normal if melee ends","Solitary","Nil","20","General","Outer",,
"Fox, Hoar","6","2","19","Land","Arctic","1","1d6","1-6",1,0,"0","S","15","175","Night","N","special","2-4","FF 50","Monster","silver-grey fox, aggressive 10%, bite, BW- 30' (1 victim) 2d6 dmg save 1/2, immune cold based, fire double","damage (renders pelt worthless), pelt worth 100 gp unless damaged","R",,"Pack","Carnivore","10-11","General","Prime Material",,
"Lizard, Ice","1","3+3","17","Any","Arctic","3","1d3/1d3/1d6","1-4",1,1,"80%","S","9, Fl 15 (C)","1400","Day","CE","G","7","FFMC","Monster","small lizard, poly self into white dragon 2/day (up to 2 hours, w/o special attacks, reversion heals 10-60% of dmg),","cast fear & sleep 2/day (in lizard form), not MR to fire (dmg +1/die), charm & hold (save -2), attack: claw/claw/bite,","VR","either form BW-cold breath (10' wd x 30' lg) 2d8 dmg save 1/2 (1 every 3 rnds, 3/day max), guard territory fiercely","Solitary","Carnivore","14","General","Prime Material","FF 52",
"Imorph","5","5","16","Subterranean","Any","2","1d4/1d4","1",0,1,"0","M","6","375","Any","N","nil","1","FF 52","Monster","mass of rubbery doughy substance w/tentacles, attack in defence, gradually alters form into creature at the","rate of 1 point per rnd (AC, THAC0, appearance), hp & dmg remain same, at 8 hp or melee ends reverts back","VR","at same rate, if creature coping is killed it copies another, organ used in potion of polymorph self","Solitary","Scavenger","10-11","General","Prime Material",,
"Kamadan","4","4+2","17","Jungle","Tropical","3 + 1d4+3","1d3/1d3/1d6 + 1d4 each","1",1,0,"0","L","18","650","Day","CE","C","5-7","FF 55","Monster","large leopard w/1d4+3 snakes, relative of displacer beast, attacks: claw/claw/bite/snake bites, BW-30' long","10' dia which puts those < 4 HD to sleep no save & other save vs BW, snake bites not poison","R",,"Solitary","Carnivore","13-14","General","Prime Material",,
"Meazel","8","4","17","Subterranean","Any","2","1d4/1d4","1",0,1,"0","M","12","120","Night","CE","M (B)","5-7","MAIII 80","Humanoid","rarely encountered outside lair, attack: claw/claw, strangle victim w/cord (hides & backstab) killing victim in 2 rnds,","can: PP 45%, OL 37%, F/RT 35%, MS 33%, HS 25%, DN 15%, CW 88%, RL 20%, like to PP strangers, prey on orcs &","UC","kobolds, gems tossed away w/bones (sees no value), hated by most creatures in underdark","Solitary","Carnivore","11-12","General","Prime Material","FR1MC, FF 63",
"Mite","8","1-1","20","Subterranean","Any","1","1d3","6-24",0,0,"0","T","3","35","Any","LE","K (C)","5-7","GHMC","Humanoid","snyad relative, rarely seen, snare lone adventurer w/snares & traps (pits: 1d6 dmg, nets: save vs paraly or caught,","wires: Dex chk or fall) , beat captives & take to lair, at lair they tease victims 1d4 days then rob & dump, entrance is","R","hidden $ difficult for humans to enter (size), lairs have women (4d6) have 1-2 HD & children (4d6), led by 1+1 HD king","Tribe","Omnivore","810","Greyhawk","Prime Material","FF 66",
"Needleman","6","3+4","17","Forests","Temperate","1","3d4","5-50",1,1,"0","M","9","120","Day","N","M (G)","5-7","MAIII 82","Humanoid","INT plant life, embedded in flesh is needles, attack: arm slap, fire 1d6 needles per rnd (20') 1d2 dmg each, attacks","from magic inflicts triple damage (magic weap 3x the '+'), hate elves (attack on sight), hide 75% in heavy growth opp","VR","-2 suprise (40% to rangers & elves, supr -2)","Group","Special","12","General","Prime Material","GHMC, FF 67",
"Norker","3","1+2","19","Any","Temp/Trop","2","1d6/1d3","3-30",0,0,"0","S","9","35","Any","CE","E","8-10","GHMC","Humanoid","relative of hobgoblins, war-like race, speak a dialect of hobgoblin (may also: orc, goblin, etc) attack: club/bite, if","disarmed no bite, use clubs, no claw or fist attack, lairs in underground ruins (80%), dislike sunlight (not harmed),","R","typical tribes have 3-30 males (150% more female & 3x young warriors), unreliable allies, may fight among other norkers","Tribe","Omnivore","11-12","Greyhawk","Prime Material","FF 68",
"Qullan","10","2","19","Jungle","Tropical","1","2d4+3","1-6",1,1,"0","L","12","120","Day","CE","A-10% (A, C, F)","5-7","FF 74","Humanoid","strong & insane humanoids wearing warpaint & no armor, use high quality broad sword +3 to hit (20% per hit of","losing sharpness losing +3 to hit & dmg), radiate confusion 5' save vs spell or stop, att quallan or att friend,","R","never befriend humans or near-humans attack on sight","Tribe","Carnivore","13-14","General","Prime Material",,
"Snyad (Pestie)","-4","1-1","20","Subterranean","Any","0","0","1-8",0,1,"0","S","21","35","Night","N","J","5-7","GHMC","Humanoid","cousin of mite, steal from adventurers, no known language but can communicate w/own & mites, surprise opp 90%,","save +3 vs dodgeable spells, steal from victims hands & hide in lair (small passages in dungeons), entrances difficult to","UC","detect (1 in 3 for elves, 1 in 4 for others), don't attack or engage in melee, may be captured by anyone w/Str 12+","Band","Carnivore","9-10","Greyhawk","Prime Material","FF 83",
"Son of Kyuss","10","4","17","Any","Any","1","1d8","1-3",1,1,"0","M","9","1400","Night","CE","Q (25%)","5-7","MAIII 69","Undead","animated putrid corpse, found in ruins or subterr, radiate fear 30' save vs spell or flee, regen 2 hp/rnd, perm dmg from","fire, lightning, acid or holy water (2d4 dmg), attack w/fists (25% of contracting mummy rot, fatal in 1d6 months), turn as","VR","mummy, 1 worm/rnd (roll to hit) tries to enter skin in 1d4 rnds reaches brain becomes kyuss (remove curse/disease)","Group","Special","15-16","General","Prime Material","GHMC, FF 83",
"Jelly, Symbiotic","8","2","19","Subterranean","Any","0","0","1",1,1,"0","T","1","270","Any","N","nil","2-4","FFMC","Monster","yellow 2 1/2"" dia blob, hides on cave ceiling & can charm monster & uses it against a carnivour to attack another","creature (can use illusions to make creature appear weak, save vs spell -7 to see illusion), feeds by draining energy","VR","from carnivorous creatures as they eat (from 10' away), if monster wins it drains as the creature eats","Solitary","Special","12-14","General","Prime Material","FF 85",
"Thork","3","3","18","Water","Sub-Trop/Trop","1","1d6","1-6",1,0,"0","L","6, Sw 6","175","Any","N","1d20 pp","2-4","FF 88","Monster","stork-like, metallic feathers (copper), WIS check reveals steam rising from beak, attack in self defense, squirt","jet of boiling water 10' dia x 40' long 4d8 dmg save vs BW 1/2, takes 1 rnd to heat & 3/day, will strike with","VR","beak after BW, collects pp under boulder etc, bird worth 200 gp in copper from feathers","Flock","Omnivore","9-10","General","Prime Material",,
"Whipweed","4 (6)","4","17","Forests","Temp/Trop","2","1d10/1d10","1-2",1,0,"0",,"3","175","Any","N","nil","2-4","FR2MC","Monster","found in dark areas, 2 stalks w/leaf-like appendages, 15' long fully grown, connected to spherical body w/8 small legs,","hates sun, stalks may strike different victims, if (stalk is killed) body is not, body must be destroyed to kill it, if body is","UC","killed stalks go into frenzy 1 rnd w/ 3 attacks each stalk inflicting double dmg, feeds mainly on animal remains","Solitary","Omnivore","8-10","General","Prime Material","FF 94",
"Witherstench","7","2+2","19","Subterranean","Any","1","1d6/1d6","3-12",0,1,"0","S","6","120","Any","N","B","2-4","FF 95","Monster","relative of skunk, attacks claw/claw, emits foul odor all 30' save vs poison or be nauseated unable to attack","until they or beast moves away","R",,"Pack","Scavenger","10-11","General","Prime Material",,
"Witherweed","8","3 to 6",,"Land","Temp/Trop","varies","special","1",1,0,"0",,"nil","270-975","Any","N","nil","0","FR2MC","Plant","found in old buildings & areas, can be over 20' square area (3 HD), attack drains 1d4 Dex (save vs pois 1/2), if max","drained then unconsc 2 rnd (att -2 & MV 75%, no Dex adj following 5 rnds), half recovered 1/day & rest after cure dis,","UC","if set on fire inhaling smoke save vs pois or die in 1d4 rnds, burns 1 sq ft/rnd, smoke 4 hrs+ to dissipate unless wind","Solitary","Special","n/a","General","Prime Material","FF 95",
"Eye, Floating","9","1d4 hp","20","Water, Salt","Any","0","0","1-12",1,0,"0","S","Sw 30","35","Any","N","nil","0","MAII 52","Monster","transparent body w/ single 3"" dia eye, gaze (30') save vs paralyzation or hypnotized & stationary 2d4 rnds,","predator fish who roam near eyes eat prey, eye eats scraps","R",,"School","Carnivore","5","General","Prime Material","OMI 40",
"Man-O-War, Portuguese","9","1 to 4","20","Water, Salt","Tropical","1","1d10","1-10",1,1,"0","M","Sw 1","65+","Any","N","nil","0","OMI 79","Monster","float in water, has 10-40 tentacles 10' long per HD, only hits on body do dmg, 1 point to sever tentacle, touch","of tentacle causes dmg & save vs poison or paralyzed 1d4 hrs, creature can devour prey in 3d4 turns, it is","UC","transparent & undetectable 90% unless detect invisible objects, XP 120/175/270","School","Carnivore","12-13","General","Prime Material",,
"Burr, Bark-","0 (8)","2 to 6","15","Forests","Any","1","1","1-5",1,1,"0","S","1","175-975","Any","N","nil","0","OMII 14","Plant","animated plant, will attack creatures destroying forest, leaps from tree inserting sharp tube, if it fails its helpless,","if success save vs poison each rnd attatched or begin to change into small tree (1 turn) gear changes in 1d6+","R","1 hrs, attacks can hit barkburr & victim, fire 15% cumm/rnd of removing it (1 dmg), immune: charm & sleep","Solitary","Water","12-13","General","Prime Material",,
"Burr, Dire-","0 (8)","2 to 6","15","Forests","Any","1","1","1-5",1,1,"0","S","1","175-975","Any","NE","nil","0","OMII 14","Plant","animated plant, will attack any creature within 20', leaps from tree inserting sharp tube, if it fails its helpless,","if success save vs poison each rnd attatched or begin to change into small tree (1 turn) gear changes in 1d6+","VR","1 hrs, attacks can hit barkburr & victim, fire 15% cumm/rnd of removing it (1 dmg), immune: charm & sleep","Solitary","Water","12-13","General","Prime Material",,
"Bloodthorn","4","10","15","Forests","Temperate","1","25% of victims max hp","1",1,1,"0","L","1/4","5000","Day","N","incidental","0","MAII 95","Plant","vampire vine, 10' trunk w/(4) 7' long tendrils, if hit the barbs on the tendril sticks in victim draining blood (STR check","to break free 1d2 dmg) this draining process is painful req sys shock or fall unconscious, tendrils 10 hp to sever, an","R","electric attack grows it 1 HD, cold stuns it 1d4+1 rnds, wizards use their thorns because they are hollow","Solitary","Carnivore","19","General","Prime Material","PSII 16, OMII 18",
"Bowler","4","1d4+1 hp","20","Subterranean","Any","1","1d4+1","2-12",1,0,"0","M","6 (1-15)","35","Any","N","special","2-4","OMII 21","Monster","boulder-like creature in caves, sensitive to sounds, vibrations & odors, cannot see, roll toward victims starting","at MV 1 gaining 1/rnd, 50% of noticing at 40', roll over victims, consumes victims upon its death, at its center","UC","is a gem worth 1d4+1 x 10 gp","Group","Carnivore","10-11","General","Prime Material",,
"Drelb","2","5+3","16","Any","Any","1","3d4","1",1,1,"0","M","6","1400","Special","NE","item or area guarded","8-12","OMII 60","Monster","summoned to guard wealth or place, always mistaken for wraith, cannot be turned, chill touch makes victim","fall 1 rnd dropping all (no save), can illus making prey think its retreating (90%), +1 weapon to hit, magic","VR","silver double dmg, reflect psionics 30',summoning magic normally only functions at night","Solitary","Nil","18-19","General","Negative",,
"Kampfult","4","2","19","Subterranean","Any","6","1","1",1,0,"0","S","3","175","Any","NE","incidental","5-7","GHMC","Monster","rope-like body w/central stump-like core, 6 appendages, can disguise self (-3 opp surp), one hit victim is wrapped up","until kampfult is killed or escape (Str chk, Str 16+ auto), only perm dmg to central section, tentacles 2 hp, hunted to","VR","near extinction & now found underground as ropes or nets","Solitary","Carnivore","11-12","Greyhawk","Prime Material","OMII 78",
"Kech","4","5","15","Forests","Sub-Arc/Trop","3","1d4+1/1d4+1/1d6","2-8",1,1,"0","M","15, Cl 6","650","Night","NE","B","8-10","GHMC","Humanoid","green w/leaf-like leathery skin, MS thru forest 50% (-5 opp surp), attack: claw/claw/bite, use snares & traps to catch","travelers or raid community, imitate calls of distress to ambush, camouflage & skill of hiding tracks (ranger have 50% to","R","detect, -25%/hr), speak: own, common & local, bands have 2d4 adults & 1d3 young, set up raids near villages","Band","Carnivore","11-12","Greyhawk","Prime Material","OMII 78",
"Zygom","6","3 (or host)","17","Land","Any","as host","as host","1-3",1,1,"0","T","1 (or host)","120","Any","NE","as host","0","GHMC","Plant","fungi consiting of 1-2 dozen small growths, prefer to infest living host, control hosts brain, leads to death in 1d8 wks,","typ hosts are giant rats or giant ants but occationally small humanoid, any contact causes 1 in 6 of ""glue"" sticking to","R","new host infecting creature, control host in 1d4+1 days, cure disease removes, immune mind spells","Solitary","Carnivore","special","General","Prime Material","OMII 132",
"Aballin","4","3","17","Subterranean","Temp/Trop","1",,"1-4",1,0,"0","L","6, Sw 15","270","Any","N","I","8-10","MAI","Monster","living water, no lang, indistinguishable from normal water, can change structure to gelatinous creature, if att is","success victim begins to drown, dmg by +1 blunt, edged no dmg & 25% hitting trapped victim, immune: cold,","UC","fire, elect, poison, illusion & paralysis, water to dust save vs death or die, lower water save or release victim","Solitary","Omnivore","13-14","General","Elem, Water","FFMC",
"Ant, Abyss","3","3","17","Plains","Temperate","2","1d6/1d6+2 +2 (acid)","50-300",1,1,"0","S","18","175","Any","NE","nil","5-7","MAI","Monster","giant ant, limited telepathy (w/own) 600', no lang, attack: bite/sting, spit acid 10' 3/day 2d4 dmg roll to hit","save vs wand for no dmg, group attacks 1 victim until dead, summoned to prime material by evil wizards,","VR","colony contains 1 queen (MV 1, 6 HD) bite & spit only, guarded by 2d10 guards, territorial, kill domestic herds","Colony","Carnivore","19-20","General","Abyss",,
"Afanc","6","15","5","Water, Ocean","Temp/Trop","1 or 2","5d4 (bite) or 3d4/3d4 (flipper)","1",1,0,"0","G","Sw 15","11,000","Any","N","nil","5-7","MAI","Monster","whale-like, feeds on those hunting it, create whirlpool 1d4+4 rnds with -2 to missile att/rnd (max -12) sinking","boats in 1 rnd/10' length, dispel magic on creature doubles or MR ship, 60' ships left alone, < 30' rammed (AC","VR","3-5) sinks in 1d10 rnds (save >13) & capsizes on 4 or > needed to hit, swallow on 4 or > killing in 6 rnds","Solitary","Carnivore","13-14","General","Prime Material","OMII 8",
"Dazzle (Al-Jahar)","8","5","15","Urban","Temp/Trop","2","1d6/1d6","1",1,1,"20%","M","12, Fl 12 (B)","3000","Any","NE","O, Q","11-12","MAI","Humanoid","hide in urban areas as attractive female, true form winged sex-less white humanoid, avoid direct combat, feed","on anger, greed, etc, trys to generate it by (3/day) charm person, friends, hypnotism, taunt, confuse or ventril,","VR","alter self, if discovered it flys away or can light & shock grasp 3/day, blind, domin & rain pattern (1/day)all 10th","Solitary","Special","5-7","General","Prime Material",,
"Baelnorn","0","9+6","11","Land","Temperate","1","1d10 or weapon","1",1,1,"50%","M","9","10,000","Any","LG","item guarded","17-20","MAI","Undead","undead elf dedicated to serve noble purpose, keep to secluded places, touch causes dmg + save vs paraly","or paral 2d4 rnds, use spells as in life (usually 15th wiz), employ special items & spells, immune: charm, cold,","VR","death, disinteg, elect, sleep & charm, turn as lich (not in area guarded), they turn undead 14th lvl, 3/day send","Solitary","Nil","20","General","Prime Material",,
"Baneguard","7","4+4","15","Land","Any","1","1d6 or weapon","1d10",1,1,"0","M","12","975","Any","NE","V","8-10","MAI","Undead","animated skeletons as guardians, can blink 1/turn for 4 rnds, cast magic missiles (2) 1 per 3 rnds (60'), most","use swords, employ non-verbal magic items, immune: sleep, charm, hold, fear spells, or cold based, edged","R","weapons 1/2 dmg, turn as wight, go & do as commanded, animated by spell see MAI","Solitary","Nil","11-12","General","Prime Material",,
"Banelar","6, 3, 1","7+7","13","Land","Temp/Trop","3 or 1","1d3/2d4/weapon or spell","1-4",1,1,"0","H","12","3000","Any","LE","any (Q, V)","15-18","MAI","Monster","snake-like w/humanoid head, serve god Bane, cast spells 6th cleric & 6th wiz (V comp only +3 to casting),","use any magic item, attack: bite/sting/weapon, bite & sting save vs poison or unconscious 1d4+1 turns & 2d6","R","additional dmg, head & tail AC 3, tentacles AC 1, speak orc & common, selfish, sometimes work with others","Solitary","Carnivore","15-16","General","Prime Material",,
"Bird, Talking","6","5","15","Land","Any","1","1d8","1",0,0,"50%","S","6, Fl 18 (C)","1400","Any","N","U","17-18","MAI","Animal","large billed, speak common & others, avoid combat, long life, knowledge of local history (as prof. see PHB),","give advice to those passing by, value of bird varies greatly but usually priceless","VR",,"Solitary","Omnivore","5-7","General","Prime Material",,
"Blazing Bones","5","5+5","15","Land","Any","2","1d4+2/1d4+2","1",1,1,"0","M","12","3000","Any","CE","nil","11-18","MAI","Undead","animated skeleton, attacks claw/claw each +2 fire dmg, or hurl ball of flames 20' 1d6+3 dmg+combustables","item save, or firestorm 30' radius 6d6 save vs spell 1/2 (grabbed victim no save, roll to hit), immune: fire (heal","VR","& gain perm), charm, hold & sleep, holy water 4d4, water 2d4, E & P weapons 1/2 dmg, turn as ghast (base)","Solitary","Nil","20","General","Prime Material",,
"Campestri","8","1","20","Swamp","Any","1","1","4-24",1,1,"0","S","12","65","Day","N","nil","2-4","MAI","Monster","mushroom-like, 1/day release spore cloud 10' radius which slows 1d4+4 rnds save vs spell 1/2, surprised on","1 or 2, butt creatures for 1 point dmg & swarm to spellcasters preventing spellcasting, sing & enjoy others","R","singing","Herd","Herbivore","5-7","General","Prime Material",,
"Carrionette","6","2","19","Urban","Any","1","1","1 or 2-8",1,1,"0","T","6","975","Any","CE","nil","8-10","MAI","Monster","animated puppets, use small sharp objests as weapons (needle, razor blade, etc), throw needles (10 silver) 15'","have magic cords attached save vs paralysis or limb hit paralyzed (1d4 rnds after remove) & cord invisible, can","VR","change places w/victim, climb walls 85%, ventriloq at will, imm: poison & cold, electic kills it, drive to get host","Solitary","Nil","20","General","Prime Material","RVIII 21",
"Cat, Winged, Greater","6","5+5","15","Hills/Rough","Temperate","3","1d4/1d4/1d10","1-4",1,1,"0","L","12, Fl 30 (B)","650","Night","CN","nil","8-10","MAI","Monster","speak own & 10% other cat, generally peaceful, in melee if both claws then rear rake 1d6+1/1d6+1, cat can","remember enemies & may hunt them for years, almost never attack humanoids, generally leave domesticated","VR","animals alone, can be trained but difficult & once achieved will be loyal & not accept other riders, -2 opp surp","Family","Carnivore","8-10","General","Prime Material",,
"Cat, Winged, Lesser","5","1+1","19","Land","Any","3","1/1/1d2","1-4",1,1,"0","T","9, Fl 18 A)","65","Any","N","nil","2-4","MAI","Monster","fight if threatened & mother will protect young, attack: claw/claw/bite & if both claws rear 1d2/1d2, great bird","hunter, sold as kitten 50 gp, affectionate toward loving master, prized as familiar, opp surprised -2","VR",,"Solitary","Carnivore","8-10","General","Prime Material",,
"Tressym","6","2","19","Land","Temperate","3","1d2/1d2/1d4","1",0,1,"40%","T","6, Fl 18 (A)","175","Any","CN","nil","11-12","MAI","Monster","winged cat, wings have feathers, stalk & pounce on prey, cunning, infravision 120', detect invisible 90', can","detect & are immune to poison, hate stirges & manticores, can be trained as familiar","VR",,"Solitary","Carnivore","13-14","General","Prime Material",,
"Chitine","6 (9)","2","19","Subterranean","Any","3","1d6/1d6/1d6","10-60",1,0,"0","S","12, Wb 9","120","Any","LE","D (K, Q)","11-12","MAI","Humanoid","human face w/4 arms & 2 legs, speak drow & sometimes other, trap & ambush, build web as false trap, spikes","in traps cause 1d6 dmg each, use javelins & short swords, wear web armor, -1 att in direct sunlight, fire burns","R","web in 2d4 rnds, live in caves, spin web 1'/rnd, hunted by drow & driders","Tribe","Carnivore","11-12","General","Prime Material","FR2MC",
"Crypt Servant","5","6","15","Any","Any","2","1d4/1d4 or weapon","1-20",0,1,"0","M","12","650","Any","LN","area guarded","5-7","MAI","Undead","undead servents who care for deceased master & guards possessions, found at tombs, speak lang of master,","1 is found at entrance will be challenged verbally, rest will attack if possessions touched, immune: charm,","R","hold & sleep, cannot be turned, destroyed by dispel magic or destroy crypt thing (see MAI)","Solitary","Nil","20","General","Prime Material",,
"Dog, Saluqi","7","2","19","Desert","Any","1","1d8","3-12",1,0,"0","S","18","120","Night","N","nil","2-4","MAI","Animal","greyhound-like, -2 on initiative rolls, infravision 120', overbear (min 4 dogs) 1 attack (+1 per dog) vs AC 10 adj","for magic & DEX, knocks opp down, disrupts spellcasting & unless save vs petrif stun 1 rnd, 1 rnd to get up, if","UC","down dogs att +4 & no DEX adj, track by heat faultless if passed within 3 turns","Pack","Carnivore","13-14","General","Prime Material",,
"Dog, Jungle Hound","7","2","19","Jungle","Tropical","1","1d8","3-12",1,0,"0","S","18","120","Any","N","nil","2-4","MAI","Animal","greyhound-like, -2 on initiative rolls, infravision 60', overbear (min 4 dogs) 1 attack (+1 per dog) vs AC 10 adj","for magic & DEX, knocks opp down, disrupts spellcasting & unless save vs petrif stun 1 rnd, 1 rnd to get up, if","UC","down dogs att +4 & no DEX adj, track by smell up to 1 week old","Pack","Carnivore","13-14","General","Prime Material",,
"Dragon, Fang","varies","varies","varies","Mountains","Any","4","2d4/2d4/2d8/3d6","1",1,1,"varies","varies","12, Fl 22 (D), Jp 9","varies","Any","CN","varies","8-12","MAI","Monster","see general (MM 63), greedy, cunning, attack: claw/claw/tail/bite, 80% to knock down w/tail unless STR check","(if down CON check or stun 1 rnd), 1d4 additional from claw unless DEX check, BW-bite drains hp perm & gains them","VR","unless save vs BW","Solitary","Carnivore","17","General","Prime Material",,
"Dragon, Electrum","varies","varies","varies","Mountains","Any","3 + special","1d4/1d4/3d8","1",1,1,"varies","varies","12, Fl 24 (C), Jp 2","varies","Any","NG","varies","15-16","MAI","Monster","see general (MM 63), peaceful & philosophical welcome visitors for trading, use spells & BW from dist, attack: claw/","claw/bite, can pounce-4 claws & tail 2d6, BW-40' lg x 30' dia causing enfeeble & confuse (1 save each)  9 rnd,","R","magic lvl 10+age cat., save vs spell +1","Solitary","Omnivore","19","General","Prime Material",,
"Dragon, Linnorm, Corpse Tearer","-10","28 (170 hp)","-3","Land","Any","3 + special","3d12/3d12/4d10","1",1,1,"50%","G","24, Fl 39 (C), Jp 18, Sw 18, Br 18","35,000","Any","NE","varies","17-18","MAI","Monster","see general (MM 63), feared, attack: claw/claw/bite, each claw drain 1 lvl, BW-300' lg x 50' wide-paralyzing gas, < 4","HD paraly 4d4 turns others save to avoid, BW-100' lg x 80' x 80' 8d12+12 dmg save 1/2 & all loose 1/2 STR in 1d6","VR","rnds & 1/2 /3 turns until cure dis (wish to restore), BW-2 then 2 rnd wait","Solitary","Special","19","General","Prime Material",,
"Dragon, Linnorm, Dread","varies","varies","varies","Land","Any","3 + special","5d10/5d10/6d10","1",1,1,"varies","varies","18, Sw 12","varies","Any","CE","varies","13-14","MAI","Monster","see general (MM 63), 2-headed, attack w/spells & twin BW, BW-right-120' lg x 60' wide-chilling wind knocks back 2'/","point, left-hot dust-80' lg x 50' wide save 1/2, immune: ench/charm, use: fly, telekin, move earth, power wd stun,","VR","energy drain, cast 8+ comb mod","Solitary","Special","17-18","General","Prime Material",,
"Dragon, Linnorm, Flame","varies","varies","varies","Land","Any","3 + special","3d6/3d6/3d10","1",1,1,"varies","varies","24, Fl 39 (B)","varies","Any","NE","varies","15-16","MAI","Monster","see general (MM 63), attack from air w/spells BW (2): hot ash 90' lg x 70' wd x 40' deep cloud, 110' lg x 5' wide flame,","cast @ 9th+comb mod, immune: fire, abilities: heat metal, pyrotechnics, produce fire, fireball,  fire charm, fire trap,","VR","flame strike, wall of fire, firestorm","Solitary","Special","17-18","General","Prime Material",,
"Dragon, Linnorm, Forest","varies","varies","varies","Forests","Temp/Trop","1 + special","2d8","1",1,1,"varies","varies","24, Sw 12","varies","Any","CE","varies","8-10","MAI","Monster","see general (MM 63), cunning & cruel, can mimic animal sounds, +2 surp roll, fight to death, BW-1' wide x 6'/age cat.","acid causing dmg & wither (no save) cast @ 5+comb mod (illus & phants only), invis to animal,  3/day: warp wood,","VR","plant grow, stick to snake, pass plant","Solitary","Special","15-16","General","Prime Material",,
"Dragon, Linnorm, Frost","varies","varies","varies","Land","Arctic","2 + special","3d10/4d10","1-8",1,1,"varies","varies","12, Sw 18","varies","Any","NE","varies","17-18","MAI","Monster","see general (MM 63), territorial, strategist, att: bite/tail, no penalty on ice, BW-80' lg x 60' wd x 40' high ice cloud, imm:","cast 7+comb mod, can (3/day): aud glam, melt into ice, phan force, ice shape, imp phan forc, cntrl temp 40', spect","VR","force, rock to ice, heal, more","Solitary","Special","17-18","General","Prime Material",,
"Dragon, Linnorm, Gray","varies","varies","varies","Land","Any","4 + special","4d6/4d6/4d10/2d6","1",1,1,"varies","varies","12, Fl 36 (C), Sw 12","varies","Any","CE","varies","11-12","MAI","Monster","see general (MM 63), ruthless, prefers melee, att: claw/claw/bite/tail, tail poison save or 20 , BW-60' lg x 3' wd black","slime corrodes metal 3d4 rnds (item save) cast 7+comb mod, prot frm miss, contag, shp chng, wraithfrm, dist distort,","VR","sink, spheres: all, chrm, ele, prot, weat","Solitary","Special","19-20","General","Prime Material",,
"Dragon, Linnorm, Land","varies","varies","varies","Land","Temp/Trop","4 + special","1d10/1d10/3d10/2d10","1",1,1,"varies","varies","12, Fl 36 (C), Sw 12","varies","Any","CE","varies","15-16","MAI","Monster","see general (MM 63), greedy, cautious, flee from strong, BW-120' lg x 40' wd heat dmg (save 1/2) & fatigue 1/2 STR","(no save), can 1/day: rock to mud & reverse, 3/day: invisible, dig, poly self, stone shape, conjure earth elemental &","VR","earthquake","Solitary","Omnivore","17-18","General","Prime Material",,
"Dragon, Linnorm, Midgard","-12","25 (200 hp)","2","Water, Ocean","Any","4 + special","3d10/3d10/2d12/4d10","1",1,1,"70%","G","18, Sw 39","31,000","Any","LE","S, T, U, V, W, X all x5","20","MAI","Monster","see general (MM 63), avoids battle, meddles with others w/magic, attack: claw/claw/bite/tail, BW (3): boiling water-","200' lg x 10' wd- <4 HD drown, 5-7 save all 20d20+12, dust- 200' lg x 80' wd 16d20+12, wind-200' lg x 50' wd-","VR","12d20+12 (all save -3), +2 weapon to hit","Solitary","Special","19","General","Prime Material",,
"Dragon, Linnorm, Rain","varies","varies","varies","Land","Any","3 + special","1d12/1d12/3d10","1",1,1,"varies","varies","18, Fl 39 (B), Sw 9","varies","Any","CE","varies","8-10","MAI","Monster","see general (MM 63), vain, desire treasure, rush to battle, BW-90' lg x 3' wd boiling water, cast @ 8+combat mod,","immune elect, cast 2/day: create fd/wt, call lightn, lightning bolt, weath summ, 3/day: plt grow, entangle & others,","VR","older immune edged & regen","Solitary","Special","17-18","General","Prime Material",,
"Dragon, Linnorm, Sea","varies","varies","varies","Water","Any","2 + special","3d10/3d10","1",1,1,"varies","varies","9, Sw 24","varies","Any","CE","varies","15-16","MAI","Monster","see general (MM 63), vicious, capsize ships, BW-60' lg x 60' wd x 30' high acid cloud (not underwater), cast @ 8+","combat mod from spheres: animal, elem & weather, 2/day: wall of fog, fog cloud, gust of wind, solid fog, airy wtr, death","VR","fog, raise wtr, part wtr, others","Solitary","Herbivore","17-18","General","Prime Material",,
"Dragon, Neutral, Jacinth","varies","varies","varies","Desert","Any","3 + special","1d6+1/1d6+1/4d6","1",1,1,"varies","varies","9, Fl 27 (B)","varies","Any","N","varies","17-18","MAI","Monster","see general (MM 63), attack: claw/claw/bite, BW-50' lg x 20' wd-hot air (cumbust item save), 10% cumm/rnd (save)","of charming thru speach (non-combat), cast wiz & priest spells @ 10th (opp save +4), if creature looks at dragon 2+","VR","rnds blind 5d6 rnds save vs spell","Solitary","Special","17-18","General","Prime Material",,
"Dragon, Neutral, Jade","varies","varies","varies","Forests","Temperate","3 + special","1d6/1d6/5d4","1-3",1,1,"varies","varies","9, Fl 24 (B)","varies","Any","N","varies","17-18","MAI","Monster","see general (MM 63), attack: claw/claw/bite, BW-sonic wail 90' radius-deaf 1d6x10 rnds save for 2d6 rnds & sys shk","check or unconscious 5d4 rnds, 10% cumm/rnd of charm thru talk as suggestion (save), cast wiz  & priest @ 10th","VR","(opp save +4), blink 6/day","Solitary","Omnivore","17-18","General","Prime Material","DRC 171",
"Dragon, Neutral, Pearl","varies","varies","varies","Mountains","Any","3 + special","1d4+1/1d4+1/3d6","1-3",1,1,"varies","varies","9, Fl 18 (C), Sw 12","varies","Any","N","varies","15-16","MAI","Monster","see general (MM 63), attack: claw/claw/bite, BW-hot steam 90' lg x 30' wd x 20' high save 1/2, 10% cumm/rnd of","charm thru talk as suggestion (save), cast wiz & priest @ 10th (opp save +4), blink 6/day, enemy of dragon turtle, hide","VR","worth up to 60,000 gp","Solitary","Carnivore","16-17","General","Prime Material","DRC 172",
"Dragon-kin","3","7","13","Land","Any","2","1d6/1d6 or weapon","2-16",0,0,"0","L","6, Fl 15 (B)","1400","Any","CE","magic items","8-10","MAI","Monster","humanoid/dragon, speak own & rough common, fight from air, target magic items (AC 10 adj magic & dex) &","flee with it, guard against rear attacks, never use magic items in combat for fear of loosing them, often found","VR","in service of dragons, only interested in magical treasure","Tribe","Omnivore","15-16","General","Prime Material",,
"Dread","6","3+3","17","Land","Any","1","1d4 or weapon","1-6",0,1,"0","S","6, Fl 15(B), Sw 9, Jp 3","975","Any","N","item guarded","0","MAI","Undead","animated skeleton arms, guardian, animate by conditions (as magic mouth), wield weapon (sometimes magic),","turn as shadow (enchant prevents most from being turned), immune: charm, hold, sleep, shatter, disintegrate,","R","any poly & cold, holy water 2d4, E & P 1/2 dmg, regen 2 hp/day","Group","Nil","20","General","Prime Material",,
"Dread, Vampiric","6","3+3","17","Land","Any","1","1d4 or weapon","1-6",0,1,"0","S","6, Fl 15(B), Sw 9, Jp 3","1400","Any","N","item guarded","0","MAI","Undead","animated skeleton arms, have broken boundary of area guarded, wield weapon (sometimes magic), turn as","shadow, immune: charm, hold, sleep, shatter, disintegrate, any poly & cold, holy water 2d4, E & P 1/2 dmg,","VR","regen 2 hp/day, dmg inflicted w/hands gains hp=1/2 dmg, must kill a living creature/yr w/bare hands to live","Group","Special","20","General","Prime Material",,
"Elemental, Earth Weird","0","8+3","13","Desert","Any","1","1d8","1",1,1,"0","L","9","5000","Any","CE","I, O, P, Y","11-12","MAI","Monster","from elem plane of earth, hostile on prime material, appear as dry dirt, if within 10' forms serpent-like, strikes up","to 15', normal E & B dmg 1, P none, enchanted full, water affects as slow, if immersed 1 trn it dissolves, wind","VR","wall or cntrl wind 1d10 dmg & lose initative, if 0 hp not dead (return 4 trns), passwall or move earth kills it","Solitary","Carnivore","13-14","General","Elem, Earth",,
"Elemental, Sandman","3","4","17","Desert","Sub-Trop/Trop","1","0","1-6",1,1,"20%","M","9","975","Night","NE","A, Q","8-10","MAI","Monster","made of sand, no lang, understands others, ambush, any creature within 20' save vs spell or fall asleep 3 trns","& 10% cumm/trn of waking (95% if disturbed), those saving must save each time touched, ability prot from","R","normal missiles, hate humans, dao use them to get human slaves, if killed powder can be used for magic items","Family","Special","13-14","General","Elem, Earth","FF 77",
"Elemental, Wind Walker","7","6+3","13","Mountains","Tropical","1","3d6","1-3",1,1,"0","L","Fl 30 (A)","2000","Day","CN","C, R","11-12","MAI","Monster","from plane of air, resembles writhing serpents, telepathic 100 yrds, dmg caused to all in 10', disperse cloud or","gas in 1 rnd, inflict 6d6 to creatures in gaseous form, +1 weapon to hit, cast ride wind 4/day @ 12th, affected","R","cntrl weath(save or die), slow(as fireball), ice storm(drives away 1d4), prot evil, wall force & prism wall stop them","Pack","Special","13-14","General","Elem, Water","OMI 101",
"Elemental, Kin, Earth, Crysmal","0","6+6","13","Land","Any","1","3d4 (2d4)","1-6",1,1,"0","S","6","4000","Day","NE","Qx2d4","13-16","MAI","Monster","pln of earth, psionics, E & P weapons att -4, wooden ineffective, if pressed can shoot appendage 60' 1d8+8,","immune: fire, cold, gas & poison, electric 1/4 save none, glassee blinds 1d4+1 rnd, stone to flesh AC 6 1 rnd,","VR","move thru solid rock by changing structure (if struck by phase door immed slain), 4d8 undigested rough gems","Solitary","Special","15-16","General","Elem, Earth","OMII 26",
"Elemental, Kin, Fire, Azer","2","2+1 to 5+4","19","Special","Any","1","weapon","2-16",1,1,"5-20%","M","12","420-1400","Any","LN","gems","11-12","MAI","Humanoid","plane of fire, found in fiery areas, uses spears, malletlike weapon (mace), great strength see MAI, immune to","fire, those not immune to fire suffer 1d4+1 if grasped & weapons cause add +1 from heat, THAC0 19-15,","VR","unfriendly, lack compassion, greedy","Band","Omnivore","13-14","General","Elem, Fire","OMII 12",
"Elemental, Kin, Fire, Azer, Amaimon","2","9+8","11","Special","Any","1","weapon","2-16",1,1,"35%","M","12","4000","Any","LN","gems","15-16","MAI","Humanoid","king of azer, uses spears, malletlike weapon (mace), STR 18/00: +3 att & +6 dmg, immune to fire, those not","immune to fire suffer 1d4+1 if grasped & weapons cause add +1 from heat, other unknown powers","VR",,"Band","Omnivore","13-14","General","Elem, Fire",,
"Elemental, Kin, Fire, Azer, Noble","2","7+6","13","Special","Any","1","weapon","8-32",1,1,"25%","M","12","2500","Any","LN","gems","13-14","MAI","Humanoid","kings nobles, uses spears, malletlike weapon (mace), STR 18/00: +2 att & +3 dmg, immune to fire, those not","immune to fire suffer 1d4+1 if grasped & weapons cause add +1 from heat, other unknown powers","VR",,"Band","Omnivore","13-14","General","Elem, Fire",,
"Elemental, Vermin, Air","4","2","19","Any","Any","1","1d4","1",1,1,"0","T","6, Fl 6 (A)","175","Any","N","nil","2-4","MAI","Monster","scavengers, no lang, driven to eat & any interrupt is offensive, travel to prime material thru gates, duster,","rather flee than fight, invisible at will, whirlwind obscures vision 10' (attack -4 after leaving cloud)","R",,"Solitary","Special","8-10","General","Elem, Air",,
"Elemental, Vermin, Earth","3","2","19","Any","Any","3","1d3/1d3/1d3","1-6",1,1,"0","T","6, Br 6","175","Any","N","feeds on gems","1","MAI","Monster","scavengers, no lang, driven to eat & any interrupt is offensive, travel to prime material thru gates, crawler,","blends with rocky areas opp -2 surprise, will defend food supplies fiercely, attack: claw/claw/bite if both claws","R","then rear claws 1d4/1d4","Pack","Special","15-16","General","Elem, Earth",,
"Elemental, Vermin, Fire","4","2","19","Any","Temp/Trop","2","1d3/1d2","2-4",1,1,"0","T","6, Fl 6 (A)","175","Any","N","nil","2-4","MAI","Monster","scavengers, no lang, driven to eat & any interrupt is offensive, travel to prime material thru gates, flameling,","immune to fire, attack bite/tail, throw mini-fireball 10' 2 per rnd inflict 1 point dmg but flammables save vs mag","R","fire or suffer 1d4 dmg /rnd until extinguished","Pack","Special","13-14","General","Elem, Fire",,
"Elemental, Vermin, Water","6","2","19","Any","Temp/SubArc","1","1d4","1",1,1,"0","T","6, Sw 6","175","Any","N","nil","1","MAI","Monster","scavengers, no lang, driven to eat & any interrupt is offensive, travel to prime material thru gates, spitter, will","avoid confrontations, feeds on any & all liquids, bites or spits pellet of water 20' (same dmg),","R",,"Solitary","Special","11-12","General","Elem, Water",,
"Faerie, Squeaker","10","1/2","20","Land","Any","1","1d4","2-40",0,0,"0","S","12","15","Any","C","nil","5-7","MAI","Humanoid","created by wizard spell gone bad, pixie-like, attack to annoy & aggravate, throw stones etc +2 att, always","hide behind cover, no strategy, no leader, terretory 1 mile & patrol it harassing those who enter it, do not eat,","C","reproduce rapidly","Tribe","Nil","8-10","General","Prime Material",,
"Faerie, Stwinger","7","3 hp","20","Any","Temperate","2","special","1 (2-4)",0,1,"0","T","6","15","Night","CN","nil","13-14","MAI","Humanoid","nauseatingly cute, speak pixie, brownie, elf, dwarf & gnome, do not fight, sole purpose is have fun, in combat","emits a pheromone that charms all 40'-radius save vs BW neg, will swing hard on charmed victims 1 dmg per","C","2 rnds, if 50% hp lost new save -4, mirror image 3/day, 1 every 3 yrs all stwingers gather 10 day ""great meet""","Solitary","Herbivore","11-12","General","Prime Material","FFMC",
"Feystag","7","2+4","19","Forests","Temp/SubArc","2 or 1","1d4/1d4 or weapon -1","1-2",1,0,"70%","M","14","975","Any","CN","Vx2, X","13-14","MAI","Monster","cat-like, sense magic items & often type, function etc, study item 1 rnd & with INT check can activate or cntrl,","study up to 60' & +1 if it handles items, victim must make a INT or WIS check to regain control, attack: claw/","VR","claw or weapon -1 att & dmg, immune: enchant/charm, divination & psionics duplicating these effects","Solitary","Omnivore","11-12","General","Prime Material",,
"Flameskull","3","4+4","15","Land","Any","2","2d4/2d4","1",1,1,"88%","S","Fl 21 (A)","2000","Any","LE","item guarded","8-16","MAI","Undead","flying skull, guardian, speak common & up to 14 others, use voice to lure intruders, attack: fire/fire 10' lg, can","cast 1 spell/rnd (every other rnd) usually magic missiles or flame strike & no mind control (3 diff spells), on odd","R","rnds spell reflect, immune: mind spells, cold, fire, elect & poison, turn as lich, regen 1/rnd, reassemble","Solitary","Nil","13-14","General","Prime Material",,
"Foulwing","3","6","15","Land","Any","5","1d4+1/1d4+1/1d4+1/1d4/1d4","1-4",1,0,"0","H","6, Fl 12 (C)","1400","Any","NE","nil","5-7","MAI","Monster","grotesque flying predator, used as steed for evil humans, infravision 90', fight in air or pounce on prey, attack:","bite/bite/bite/claw/claw if struck w/bite victim att -1 next rnd, attempts to pin victim & drain blood 25 points","R","per rnd & addit 2 pulling free (STR 16+ STR check, others need help)","Flock","Carnivore","13-14","General","Prime Material",,
"Foulvern","3","9+7","11","Land","Any","5","1d4+1/1d4+1/1d4+1/1d4/1d4","1-4",1,0,"0","H","6, Fl 12 (C)","3000","Any","NE","E","5-7","MAI","Monster","foulwing mated w/ wyvern, infravision 90', fight in air or pounce on prey, attack: bite/bite/bite/claw/claw if","struck w/bite victim att -1 next rnd, attempts to pin victim & drain blood 25 points per rnd & additional 2 dmg","VR","pulling free (STR 16+ STR check, others need help), enjoys blood & killing, favor wyvern heritage","Flock","Carnivore","13-14","General","Prime Material",,
"Gambado","6","4","17","Subterranean","Temp/SubTrop","3","1d8/1d4/1d4","1-8",0,0,"0","M","Lp 12","175","Day","CN","R","5-7","MAI","Monster","springing skull, ambush, selfish, moves by springing (14' vert), attack from pit dug in lair, only skull is seen,","attacks: bite/claw/claw, will flee rather than fight to death, treasure is in the pit","R",,"Solitary","Carnivore","11-12","General","Prime Material","FFMC, FF 41",
"Garbug, Black","5","2+2","19","Jungle","Any","7","1d4/1(x6)","2-5",1,0,"0","M","6, Fl 12 (C)","650","Night","N","nil","1","MAI","Monster","related to carrion crawler, attack: proboscis/tentacle (6), tentacle 2' lg secretes poison save vs paral or paral","2d6 rnds (not cumm) & acid will burn 1 dmg/turn, proboscis drains blood from paralyzed victim, attack to death","R","no perm lair, prey mainly on weak victims, incidental treasure may be found, tentacles used in magic items","Pack","Carnivore","15-16","General","Prime Material","FFMC, FF 41",
"Garbug, Violet","5","3+3","17","Swamp","Any","8","1d6/1d6/1(x6)","1",1,0,"0","L","6, Fl 9 (D)","650","Any","N","nil","1","MAI","Monster","related to carrion crawler, attack: claw/claw/tentacle (6), tentacle 2' lg secretes poison save vs paral or paral","2d6 rnds (not cumm) & acid will burn 1 dmg/turn, if both claws hit addition 1d4 dmg, lair in small cave or nest,","R","prey mainly on weak victims, incidental treasure may be found, tentacles used in magic items","Solitary","Carnivore","11-12","General","Prime Material","FFMC, FF 41",
"Genie, Tasked, General",,,,,,"1",,,0,0,,,,,,,,,"MAI","Humanoid","genies who performed task so long it now defines & rules them, grow weak & sick if taken away, free-willed,","live on elemental planes rarely come to prime unless summoned, disreguard class systems, must be paid or",,"enslaved to perform service for non-genie, not usually hosile toward humans, may be bound by spell (limited)",,,,"General","Prime Material",,
"Genie, Tasked, Administrator","6","6","15","Any","Any","1","2d8","1 or 1d4+1",1,1,"0","M","9, Sw 15 or Fl 15(A)","2000","Any","L","E, G","17-18","MAI","Humanoid","advisor, negotiator, noble, limited telepathy, cast 3/day: friends, tongues & ESP, 1/day suggestion, has perm","unseen servent, all cast @ 10th, prefer not to enter combat, if in combat they have magic item to use, also","VR","found in families working together, can fly or swim depending on they were djinn or marid","Solitary","Omnivore","8-10","General","Prime Material",,
"Genie, Tasked, Deceiver","0 (4)","9","11","Any","Any","1","2d10","1-2",1,1,"35%","M","12, Fl 18 (A)","10,000","Day","NE","F, U","13-14","MAI","Humanoid","serven of noble djinn or jann, cowards, perpetual displacement (first att always misses), AC 4 to those w/true","seeing, can: chng self, delude, false vis, tong, misdirect, undect lie & whisp wind, 2/day: dist distort, massmorp","VR","spect force & shad mag, other spells, save vs illusion -4, on 20 tear opp eye(s) sys shock or pass out 1d6 trn","Solitary","Omnivore","5-7","General","Prime Material",,
"Genie, Tasked, Harim Servant","4","7","13","Any","Any","2","1d10/1d10 or weapon","1",1,1,"10%","L","12","1400","Any","LN","W","13-14","MAI","Humanoid","guard women of harim & also entertain & minor tasks, male, can 3/day: cantrip, cntrl temp 10'-radius, mending,","minor & major creation, 1/day: alarm & create food/water, all @ 9th, carry 2 scimitars (use both at same time),","VR","or fists, they go insane if harim is taken away or harmed","Solitary","Omnivore","15-16","General","Prime Material",,
"Genie, Tasked, Messenger","5","3","17","Any","Any","1","1d8 or weapon","1-2",1,1,"0","S","15, Fl 42 (A)","420","Day","N","U","15-16","MAI","Humanoid","once djinn, serve all genies bearing messages, gifts, etc, rather flee than fight, move quickly -1 initiative, use","darts poisoned save vs pois -4 or paralyzed 1d6+4 rnds then sleep 1d6 hrs (affects undead save -2), can @ 9","R","1/day: aura of comfort, clear path, light load, dim fold, invisible, haste, dist distort & shad door, will help others","Solitary","Omnivore","5-7","General","Prime Material",,
"Genie, Tasked, Minor","0","6","15","Any","Any","2","3d6/3d6","1-6",1,1,"0","L","15","1400","Day","N","Qx10","15-16","MAI","Humanoid","once dao, created by evil wizards, tear thru stone w/claws, cannot use weapons, cast 1/day detect metal or","mineral, dig, faerie fire & water breathing, assume gaseous form 1/day, detect poison gas & unsafe mines 75%,","R","immune to stone weapons, collapse mine shaft they dug anyone in area 6d10 save vs death magic 1d10","Solitary","Special","13-14","General","Prime Material",,
"Genie, Tasked, Oathbinder","-1","12","9","Any","Any","2","4d6","1",1,1,"45%","L","15, Fl 30 (B)","12,000","Day","LN","C, H, T","8-10","MAI","Humanoid","reshaped efreet, maintain oaths between master & other beings, only seen while serving punishment for broken","oath, dispel magic vs 12th lvl negates binding magic (oath still binding & may attack), attack: hand/hand, can","VR","strike 2 opp, hand emit fire 8', use spells see MAI, immune to all attacks from oathbreaker (if killed ghost)","Solitary","Omnivore","15-16","General","Prime Material",,
"Gibbering Mouther","1","4+3","17","Swamp","Any","6+","1 each","1",1,1,"0","M","3, Sw 6","975","Day","N","Q","2-4","MAI","Monster","amoeboid composed of mouths  eyes, gelatin body, causes all 60'-radius save vs spell or confused, cause a","bright flash save vs petrif or blind 1d3 rnds (att +2, opp att -4), bites 6/rnd if hit by 2 or > needed add 1 dmg &","VR","attaches if 3 or more attached DEX check or fall then flows over & bite 12 mouth att +4, if killed absorbes vict","Solitary","Omnivore","13-14","General","Prime Material","OMII 69",
"Gnasher","6","3","15","Forests","Any","1","1d6","2-20",0,0,"0","M","15","120","Day","CE","nil","2-4","MAI","Monster","dog-like, circle prey & go for throat, all lunge at once overbearing prey reducing AC by 4 & +2 dmg per attack,","only escape is to climb, packs follow leader (4 HD, 175 XP), avoid populated areas, may kill livestock in small","UC","areas, elf dog is their enemy & will attack on sight","Pack","Carnivore","13-14","General","Prime Material",,
"Gnasher, Winged","5","4","15","Forests","Any","1","1d8","2-12",1,0,"0","L","12, Fl 6 (E)","270","Day","CE","nil","5-7","MAI","Monster","dog-like, bat-like wings, fly at prey dropping 20' gaining surprise & att +2 but AC -1 penalty, lair in caves, packs","leader (5 HD, 650  XP), incidental treasure left on other victims, enemies of aerial monsters like griffons &","R","hippogriffs","Pack","Carnivore","13-14","General","Prime Material",,
"Golem, Brain","3","12 (60 hp)","9","Subterranean","Any","1","2d12","1",1,1,"70%","L","6","10,000","Any","LE","nil","5-7","MAI","Monster","general info MM 164, creation of ancient mind flayers, guards for illithids, aim for wizards first, aim for weakest,","1/turn release mental blast 60' save vs spell or 2d8 dmg & stunned 1d10 rnds (save-lose init next rnd & 1d8),","VR","immune: poison, death magic, mind affecting, charm & illusion, their creation is unknown to humans","Solitary","Nil","20","General","Prime Material",,
"Golem, Hammer","0","14 (60 hp)","7","Subterranean","Any","2","2d10/2d12","1",1,1,"0","L","6, Br 6","13,000","Any","N","nil","0","MAI","Monster","general info MM 164, constructed by dwarves, 2000 lbs, attacks only if ordered by master, encounters orcs or","kept from task, without master attacks all, attacks: hammer/pick, 1/turn pounding force: repulsion & 4d6 dmg","VR","save 1/2 dmg, immune: poison, mind affecting & most spells but wish, stone to flesh as heal, +1 weapon to hit","Solitary","Nil","20","General","Prime Material",,
"Golem, Metagolem","varies","9 (40 hp)","11","Land","Any","1","varies","1",1,1,"0",,"varies","3000-4000","Any",,"nil","11-12","MAI","Monster","general info MM 164, hollow, metallic, made from variety of metal see MAI, never use weapons, use fists, can","cast 1/day @ 10th: fireball, flaming sphere, fly, magic missile, stink cloud & web, immune: illus/phant, ench/","VR","charm & alteration & poison, electricity charges them, STR 15 for purposes of carrying items","Solitary","Special","20","General","Prime Material",,
"Golem, Spiderstone","3","11 (55 hp)","9","Subterranean","Any","4","1d12/1d12/1d12/1d12","1",1,1,"50%","L","9","8000","Any","CE","nil","0","MAI","Monster","general info MM 164, servent of drow spellcasters, has spirit, when inactive no signs of animation apparent,","attack w/fists or web spit-90 yrds (roll to hit) all 20' of victim (no save) hit as web, +1 weapons to hit, spider","VR","climb at will, immune all spells but drow's & invoc/evoc, can go ""wild"" becomes more cunning & INT 2-4","Solitary","Nil","20","General","Prime Material",,
"Gorynych","4","9","11","Mountains","Temperate","5","1d8/1d8/1d12/1d12/1d12","1",1,1,"0","G","9, Fl 18 (E)","2000","Any","CE","H","8-10","MAI","Monster","3-wolf heads, wings & long tails, attack: claw/claw/bite/bite/bite, tails (up to 12) no dmg but gain +1 to attack","for each wrapped (severed after 2d6), if 2 of 3 heads hit they rip appart 2d6 additional dmg, +2 on surp rolls,","VR","cannot be attacked from behind","Solitary","Carnivore","11-12","General","Prime Material",,
"Greelox","1","6+12","13","Subterranean","Any","5","1d3/1d3/2d6/2d6/2d4","1",1,1,"0","L","15, Wb 21, Jp 3","4000","Night","NE","A","13-14","MAI","Monster","spider-like, attack: leg/leg/arm/arm/bite, arms may use shield or weapon, bite is poison save or die 1d4 rnds","if save nausea 3d4 rnds -2 att & +1 AC, if web makes contact w/skin 1 dmg/rnd, may spin web (as spell 6th)","VR","90' 1 turn, shadow magic (9th wiz), dim door at will, hide in shadow 90%, immune acid & poison, +2 weapons","Solitary","Carnivore","15-16","General","Prime Material",,
"Horror, Helmed","2","4+1","12","Any","Any","1","1d4 or weapon","1-20",0,1,"0","M","12, Fl 12 (E)","2000","Any","N","V","13-14","MAI","Monster","empty animated armor, guardian, use all weapons, see invisible & infravision 120', carry 100 lbs flying, immune:","mind affect, illus, enchant/charm, can be contacted by ESP but also senses creature probing, magic missiles","R","heal it (if full it reflects it), may avenge slain creator, may also be immune to fireball, heat metal & lightning","Special","Nil","20","General","Prime Material",,
"Horror, Battle","2","4+1","12","Any","Any","1","1d4 or weapon","1-20",0,1,"0","M","12, Fl 12 (E)","4000","Any","LE","V","13-14","MAI","Monster","empty animated armor, guardian, see invisible & infravision 120', carry 100 lbs flying, blink 1 trn/day  immune:","mind affect, illus, ench/charm, can contacted ESP also senses creature probing, magic miss heal it (if full it","R","reflects it), cast (2)magic missiles/3 rnds, dim door 180' 1/day, may also be immune: fireball, heat metal & lightning","Special","Nil","20","General","Prime Material",,
"Jarbo","7","1d4 hp","20","Desert","Any","1","1d3","1-20",0,0,"0","T","24","7","Any","N","nil","1","MAI","Animal","rat-like, sense water, flee from contact, speed is their best defense, loyal companion, rare cases they develop","rabies & attack on sight, victims CON check or infected as normal rat (see MM), usually move at night","C",,"Flock","Herbivore","2-4","General","Prime Material",,
"Laraken","6","15","5","Swamp","Any","1","1d4+1","1",1,1,"0","L","Fl 12 (A)","2000","Any","NE","nil","5-7","MAI","Monster","magic drainer, an attack from tentacle causes dmg & drains spell, charge or ""plus"" from weapon (perm), may","cast spell drained next rnd, steals highest lvls first, when drain (of spell) occurs victims save vs death or fall","VR","unconsc 1d10 trn, any item striking tent subject to draining, tent severed 10%/total hp, regen 1/drain spell lvl","Solitary","Special","15-16","General","Prime Material",,
"Lich, Psionic","0","9+18","11","Land","Any","1","1d8+2","1",1,1,"0","M","6","16,000","Night","E","A","19-20","MAI","Undead","retain abilities they had in life, psionic powers, surround themselves w/minions, those within 50' save vs spell or mind","struck (-2 att & dmg, double casting time & +2 opp save), touch causes dmg + drain PCP's (not perm), use magic items,","VR","turn as special, resist spells as 25 WIS, imm: cold, biological spells, +1 weap to hit, cast spells as in life, phylactery","Solitary","Special","17-18","General","Prime Material","RVIII 75",
"Living Steel","-2","10","11","Subterranean","Any","2","1d10/1d10","1",1,1,"20%","M","12, Sw 36 (metal)","5000","Any","N","nil","8-10","MAI","Monster","humanoid of pure shining steel, not usually aggressive, +2 weapons to hit, shape change at will (not color or","total size), AC 5 & normal weap while changing, immune: elect & fire (unless 55+ dmg), cold slows it (1 att & MV","VR","6) & causes mag weap double dmg & normal weap to hit for 2 rnds, feed on iron","Solitary","Special","19-20","General","Prime Material",,
"Lock Lurker","3","1+3","19","Land","Any","1","1 (bite) or 1d4+5 (sting)","1",1,1,"0","T","9","175","Any","N","nil","5-7","MAI","Monster","looks like a coin or silver/gold disk, stinger ethereal & invisible on prime mat, bite thru hide, hair or leather armor","not metal (stinger can), sting inflicts poison slow victim next rnd save if success slow 2nd rnd if fail paral 1d6 hr","R","infravision 60', regen lost body parts, usually found with coins or on doors, venom worth 10 gp/flask","Solitary","Carnivore","13-14","General","Prime Material",,
"Loxo","6","4+4","15","Plains","Temp/Trop","2","2d6/2d6 or weapon","10-60",1,1,"0","L","12","650","Day","N","U (Z)","5-16","MAI","Humanoid","humanoid elephant, peaceful, will defend territory, usually use mace, club or dirk, may charge 2d8 trample,","10%/rnd (not cumm) to enter berserk stage +2 att, extra att (3 total) & gain 10 temp hp, groups have, lieutenantks,","VR","chief & wizard, semi-nomadic, herds have 1d6 families, large herds split, live 200 yrs, trade fine artwork, tusks 250 gp","Herd","Herbivore","15-16","General","Prime Material","FR2MC",
"Lycanthrope, Loup du Noir","3","6+3","13","Forests","Any","1","2d6 or weapon","1-6",1,1,"0","M","15","1400","Any","CE","D","8-10","MAI","Monster","see general, skinchanger, 2 forms: human or wolf, in human form attacks as normal & wears armor, as wolf bite 2d6","dmg & on 20 seizes throat double dmg, immune: charm & hold & saves +4 vs other mind affecting, damaged by +1","VR","weapons 1/2 dmg, silver or weapons with bless cast on them, seduced by power of the wolfs strength","Pack","Carnivore","13-14","General","Prime Material",,
"Lycanthrope, Werebadger","4","5","15","Hills/Rough","Temperate","3 or 1","1d6/1d6/1d4 or weapon","1",1,1,"0","S","6, Br 3","650","Any","CE","M, Q, V","8-10","MAI","Monster","see general, dwarf transforms into badger or hybrid, attacks: claw/claw/bite, 25% of magic weapon (axe or war-","hammer), +1 or silver weapons to hit, 25%/rnd of entering berserk (att claw +1 & bite +3 & bites double chance of","VR","curse) dislike other lycnathropes, lycanthropy affects different creatures differently see MAI & MM","Solitary","Carnivore","13-14","General","Prime Material",,
"Lycanthrope, Werejaguar","4","5+2","15","Jungle","Sub-Trop/Trop","3 or 1","1d3/1d3/2d4 or weapon","1",1,1,"0","M","15","975","Night","NE","D","11-12","MAI","Monster","see general, 3 forms: human, jaguar & hybrid, human uses weapons, hybrid weapon or claw/claw/bite, if hybid or","animal bite success rear rake att +4 1d4/1d4 dmg, hit by magic or obsidian weapons, reverts to human form if killed,","UC","some live in small towns, prefer (demi)humans as food","Solitary","Carnivore","13-14","General","Prime Material",,
"Lythlyx","1","5+6","15","Land","Any","1","2d6 or 3d6 or 1d4","1 (3-18)",1,1,"0","H","6, Fl 12 (A), Sw 8","2000","Any","LN","nil","8-10","MAI","Monster","eel-like, remote areas near water, move in spirals, aggressive, attack: whip or constrict or blood drain, heals","self 1 per 4 point of blood drained, many mouths (20) may attack multiple victims, if killed will explode blood,","R","will flee, psionics, immune: charm, command, fear, hold & sleep, infravision 90', cannot speak","Solitary","Carnivore","13-14","General","Prime Material",,
"Magebane","1 (5)","2+4","17","Subterranean","Any","1","1d4+2","1",1,1,"75%","S","6, Fl 12 (A)","1400","Any","CN","nil","5-7","MAI","Monster","inhabit tombs caverns & ruins, bat-like, feed on magic, immune to psionics, detect magic 160', usually remains","invisible, shadows mage draining spell as cast (full 1 or 2 on d6 & part 3-6 on d6), 7th lvl imm to effect except","R","1 on d6, never att chosen mage(MR 100%), swoop & attack visible for only an instant (AC 1) true seeing AC 5","Solitary","Special","13-14","General","Prime Material",,
"Marrashi","5","7","13","Jungle","Any","3","1d2/1d2/1d6 or arrow type","1-3",1,1,"0","M","12, Fl 27 (B)","2000","Day","LE","B","8-10","MAI","Monster","winged archer, attack: claw/claw/beak or bow & arrow (barbed 1d8+2 or diseased 1d6+2 save vs petri), fatal","disease (spreadable) in 1d20 days unless cure disease, taklif arrows inflict disease which transforms victim","R","into marrashi, usually found on outer planes unless summoned to prime material plane","Solitary","Scavenger","8-10","General","Prime Material",,
"Metalmaster (Sword Slug)","6","4+4 to 6+6","15","Land","Any","1","3d4","1 or 1d4",1,1,"0","H","12","650-1400","Any","CN","nil","5-7","MAI","Monster","slug-like, mimic sounds, generates magnetic field 30' drawing or repeling metals at will, those w/ armor STR","check or force 10' away, metal weapons att -4, attracted objects orbit 10' inflicting 4d6 dmg (DEX check 2d6)","R","infravision 90', regen 1/turn","Solitary","Scavenger","13-14","General","Prime Material",,
"Mimic, House Hunter, Young","0, 6","10","11","Land","Any","3","2d6/2d6/2d6","1-4",1,1,"0","L","3","3000","Any","N","nil","2-4","MAI","Monster","appears as shed, outhouse, etc, rarely attack unless adult takes initiative, attack: tounge/limb/limb, success","attack indicates caught (DEX check or arms trapped) STR check to break free, dead & motionless victims","R","swallowed (AC 10 only sh sword & smaller), att -2 in daylight, reduce heat & cold 1/die","Pack","Carnivore","13-14","General","Prime Material",,
"Mimic, House Hunter, Adult","0, 6","15","5","Land","Any","3","3d6/3d6/3d6","1-6",1,1,"0","H","3","8000","Any","N","J, K, L, M","5-7","MAI","Monster","appears as small house, speak crude common, produce dim flickering light, attack: tounge/limb/limb, success","attack indicates caught (DEX check or arms trapped) STR check to break free, dead & motionless victims","R","swallowed (AC 10 only sh sword & smaller), att -2 in daylight, reduce heat & cold 1/die","Pack","Carnivore","15-16","General","Prime Material",,
"Mimic, House Hunter, Ancient","0, 6","20","1","Land","Any","1d4+2","4d6","1-4",1,1,"0","G","3","13,000","Any","N","(J, K, L, M, N, Q)x10, S","8-10","MAI","Monster","appear as temple or inn, speak crude common, produce dim flickering light, attack: tounge/limb/limb, success","attack indicates caught (DEX check or arms trapped) STR check to break free, dead & motionless victims","R","swallowed (AC 10 only sh sword & smaller), att -2 in daylight, reduce heat & cold 1/die","Pack","Carnivore","17-18","General","Prime Material",,
"Naga, Bone","6","7","13","Land","Any","2","1d4/3d4","1 or 1-12",1,1,"0","L","12","4000","Any","LE","area guarded","15-16","MAI","Undead","skeletal worm w/humanoid skull, may serve as guardian, created by mage or dark naga, attack: bite/tail, bite","inflicts poison save or 1d4 dmg & -1 STR (returns 1 hr), cast 1 spell/rnd as 6th (4/2/2) w/o V, S or M compon,","VR","spells set at creation, immune: charm, death, hold, sleep, cold, gas, acid & poison, holy water 2d4","Solitary","Nil","19-20","General","Prime Material",,
"Nautilus, Giant","-3, 3","14","7","Water, Ocean","Any","21","1d8(x20)/5d4","1",1,1,"20%","G","Sw 18","15,000","Any","N","nil","17-18","MAI","Monster","from plane of water, know align, 20 tentacles grab & constrict, general 3 tent per victim, if grabbed 50% 1 arm","free (att -3), 25% both & 25% neither (att -1), sever w/15 dmg, drag ship below water, powers: charm person/","VR","mammal, conj water elem (3/day), locate fish/plant, lower water, monst summ I, II, III, part water, wall of stone","Solitary","Carnivore","15-16","General","Elem, Water",,
"Nightshade","7","1+4","19","Forests","Any","1","1d4+1 or weapon","1-4 or 3-30",1,1,"0","M","9","270","Night","NE","B, X","8-10","MAI","Humanoid","resemble dwarf, spirit of poisonous plant, use spear or short sword, immune to wood weapons, cover weapons","w/poison save vs poison or -1 DEX (cumm), if DEX 0 victim dies & becomes nightshade at full moon, speak w/","UC","plants & pass w/o trace, entangle & plant door (all 1/day @ 5th), group can summom shambling mound","Tribe","Blood","13-14","General","Prime Material","DRC 196",
"Nishruu","10","9","11","Any","Any","1","0","1",0,1,"0","L","6","2000","Any","CN","nil","13-14","MAI","Monster","red mist, feed on magic energy, inflict no dmg, physical & nonmagic fire affect normal, hit auto if inside nishruu,","will move to greatest magic, magic cold & fire 1/2 dmg (cannot be cast inside), immune: mind control & illusion,","VR","other spells are absorbed by creature adding to hp, 1d4 charges drained, non-chargables neg 1d4 rnds","Solitary","Special","15-16","General","Alternate",,
"Noran","2","9+5","11","Subterranean","Any","2","1d8/1d8","1",1,0,"30%","L","3","2000","Any","N","nil","11-12","MAI","Monster","sickly petrified treant, arms strike 10', can fire fist size rocks 60' 2d8 dmg fire 1/rnd (stores 10 rocks), double","dmg from blunt weapons, incidental treasure may be found","VR",,"Solitary","Carnivore","15-16","General","Prime Material",,
"Ophidian","5","3 to 4","17","Jungle","Tropical","2","1d3 & weapon","3-12",1,1,"0","M","9, Sw 18","175-270","Day","CN","U","5-12","MAI","Monster","snakemen, snake w/arms & hands, change color to blend w/environment (-2 opp surprise), 1 in 4 has 4 HD,","use shields, swords, club, mace, axe & scourge, bite save vs poison or disease 1d4+1 days changing into","UC","ophidian in 2 weeks, enslaved by yuan-ti","Clan","Carnivore","5-7","General","Prime Material","OMII 97",
"Opinicus","-2","7+7","13","Land","Any","2","1d3/1d3","1-2",1,1,"35%","M","21, Fl 30 (B)","14,000","Any","CG","A","11-16","MAI","Monster","camel w/eagle wings & monkey face, avoid combat, opp of evil, hate undead, never surprised, opp -2 surprise","attacks: claw/claw if both hit or if in flight rear claws 1d6/1d6, cast spells @ 7th cleric (WIS 18), cast heal &","VR","holy word 3/day, ethereal at will, psionics, 1/turn gaze 20'lg x 10' wd undead 2d8 save vs spell 1/2","Solitary","Omnivore","11-12","General","Prime Material","OMII 97",
"Ormyrr","5","7+7","13","Land","Temp/Trop","5","1d4 (4) or weapon (2)/2d4","1-12",1,0,"0","M","11, Sw 15","975","Any","LN","R, V, (Z)","11-12","MAI","Monster","worm-like w/frog head & arms (4), throw stones 40' 2d6 dmg, if it hits victim 2x victim STR & DEX check or","constrict 2d6/rnd (att -1, dmg -2) STR check to break free, hate spellcasters (attack first), seize weapons & if","VR","magic will use, hibernate (bottom of lake), attack yuan-ti & harpie on sight, save +4 vs poison","Tribe","Omnivore","13-14","General","Prime Material",,
"Bloodring","10","1/2",,"Land","Any","0","0","1",1,1,"30%","T","1","65","Any","N","nil","0","MAI","Monster","see parasite, metallic skin w/ 4 eyes that look like gems, mistaken for ring, if worn drains 1 hp/hr (max 6/day),","host gains 1/2 its MR (15%), grows 1""/wk max 1'","VR",,"Solitary","Blood","20","General","Prime Material",,
"Goldbug","9","1","20","Land","Any","1","1d4 or 1d3","1-20",1,1,"0","T","1","120","Any","N","nil","0","MAI","Monster","parasite, 50% to be mistaken for gp, attacks while victim is asleep (hit auto & 10%/rnd of waking), drains 1d3","per rnd until dmg=own hp, if it attacks its bite inflicts 1d4 + poison save +3 or die","R",,"Group","Blood","8-10","General","Prime Material","FF 46",
"Wizard Lice","0","1 per nest",,"Urban","Any","0","0","1 nest",1,1,"10%","T","1/10","120","Any","N","nil","0","MAI","Monster","parasite, difficult to see, harmless in small numbers, can breed into a nest in 1 week, feed on spells, if they","infest a spellcaster they drain 1 spell/day (random), to be removed they must be washed w/strong soap or","R","cure disease","Group","Special","20","General","Prime Material",,
"Vilirij","5","1+1","19","Urban","Any","1","1d4","1",1,1,"0","T","3, Fl 6 (A)","270","Night","NE","nil","2-4","MAI","Monster","parasite, flat creature resembling skin, waits on ceilings or doors, lands on exposed skin (prefer seldom-seen","areas), injects poison that prevents victim from noticing, drains 1d4 points of blood/day, others may notice","R","it as a skin discoloration","Solitary","Blood","8-10","General","Prime Material",,
"Pasari-Niml, Warrior","4","1","20","Land","Any","2","1d2 or weapon","3-12",1,1,"0","T","12, Br 3","270","Any","LE","nil","8-10","MAI","Monster","ant-like w/humanoid head, contact thru telepathy (1 mile of calipha), upon first sight those < its HD save vs","spell or freeze until attacked (those save flee 1d3) others save or flee 1d2 rnds, travel w/nobles & are used as","UC","scouts, Br under victim causing pitfall 1 rnd (save vs paral or trapped 1d3' dirt), immune charm/enchant","Squad","Special","14","General","Prime Material",,
"Pasari-Niml, Noble","4","2","19","Land","Any","2","1d3 or weapon","1-2",1,1,"0","T","12, Br 3","420","Any","LE","nil","11-12","MAI","Monster","ant-like w/humanoid head, contact thru telepathy (1 mile of calipha), upon first sight those < its HD save vs","spell or freeze until attacked (those save flee 1d3) others save or flee 1d2 rnds, can call 1d4 addit squads in","R","1d4+1 rnds, Br under victim causing pitfall 1 rnd (save vs paral or trapped 1d3' dirt), immune charm/enchant","Squad","Special","18","General","Prime Material",,
"Pasari-Niml, Calipha","10","3 to 6","17","Land","Any","1","1","1",1,1,"25%","S","1","270-975","Any","LE","R, Qx2, S","11-12","MAI","Monster","worm-like w/female humanoid head, contact thru telepathy (1 mile of calipha), slow & weak fighter, cannot","use tools, queen grows 1' (1 HD) per year, 3-4/5-6 HD: THAC0 17/15, XP 270, 420, 650, 975","VR",,"Colony","Carnivore","5","General","Prime Material",,
"Moss, Vampire","9","1/2",,"Swamp","Sub-Trop/Trop","1","1","1-6",1,0,"0","S","0","7","Any","N","nil","0","MAI","Plant","lives on energy of others, anyone 10' can be attacked, when it attacks victim must make CON check, if succ","it cannot establish a link, if unsuccess link established, it feeds until victim leaves area, dies or it consumes 16","R","points, if victim looses 1/2 total hp CON check/rnd or unconscious, regen 2/wk, fire destroys it","Colony","Special","8-10","General","Prime Material",,
"Pteraman","4","4","17","Jungle","Any","3","1d4/1d4/1d6+1 or weapon","10-100",1,0,"0","L","12,Fl 12(C) or 21(B)","270","Day","NE","P (E)","8-10","MAI","Monster","3 forms: lizardman (no tail), w/wings or pteranodon 15'-wingspan (poly), swoop on opponents 100' dive inflict","double dmg & DEX check or fall down, hate goblins, circle opponents, live in huts high in trees, difficult to see","UC","from ground","Tribe","Omnivore","17-18","General","Prime Material",,
"Rautym","3","4+4","15","Subterranean","Any","3","1d6/1d6/1d8","4-40",1,1,"0","S","15","1400","Any","NE","nil","8-10","MAI","Monster","eyeless, hairless monkey, psionic (which it uses to ""see"" along w/good hearing), will flee if silence is cast on","them, can dance (5 hrs/lvl) & produce magic 1 lvl/2 rautym (max 6th), post guards while dancing, lead by","R","elder,","Pack","Omnivore","15-16","General","Prime Material",,
"Shadeling","0/duplicate","special/duplicate",,"Any","Any","1/duplicate","special/duplicate","1-10",1,1,"0",,"18/duplicate","1400","Dawn & Sunset","NE","nil","8-10","MAI","Monster","mimic other forms, power of duplication-engulfs victim (save vs BW) & immediately gains hp, AC, special att &","defenses, then attempts to kill being duplicated, retains new form 2d10 days, in natural form affected by: light","VR","& dark 5% to destroy (cont. 10%), dispel evil, prot from evil, [shadow walk & sunray destroy], not undead","Pack","Special","19-20","General","Prime Material",,
"Skum","7","2+2","17","Subterranean","Temp/Trop","5","2d8/1d6/1d6 + 1d8/1d8","2-8",0,0,"0","M","6, Sw 15","175","Night","LE","nil","1-10","MAI","Monster","bred by aboleth, beast of burden (fighting), attack up to 3 victims/rnd, -2 att penalty on land, attack: bite/arm/","arm/leg/leg, attack 3 land & 5 water, no emotion, communicate with masters 30 yards thru telepathy, save","VR","vs enchant/charm -4, 3d4 dmg/turn after out of water 1/2 hr, infravision 60'","Brood","Omnivore","11-12","General","Prime Material",,
"Snake, Cobra, Giant","8","3","17","Any","Tropical","1","1d8 + poison","1-6",1,0,"0","H","12","270","Day","N","nil","1","MAI","Monster","gain wisdom over years, bite inflicts poison kills 2d4 rnds save -2 for 10 points dmg, charm creatures of 1 INT, fear","fire (morale check -6), eggs 10-500 gp, live in burrows, flee combat in dark, poison degrades +1/turn to save until","C","harmless after 3 hrs","Solitary","Carnivore","15-16","General","Prime Material",,
"Snake, Cobra, Giant, Elder","8","6","14","Any","Tropical","1","1d8 + poison","1-6",1,0,"0","H","12","975","Day","N","(W)","2-7","MAI","Monster","gain wisdom over years, bite inflicts poison kills 1d4 rnds save -4 for 10 points dmg+paral 1d6 rnds, charm creatures","save vs paral for consentrate + 2d6 rnds, ), eggs 10-500 gp, live in burrows, poison degrades +1/turn to save until","C","harmless after 3 hrs, speak common","Solitary","Carnivore","15-16","General","Prime Material",,
"Snake, Stone","-2","8","13","Subterranean","Any","1","2d10 or 1d8","1-2",1,1,"0","H","9","2000","Any","N","Qx5","1","MAI","Monster","made of minerals, feeds on minerals, attacks w/blunt snout or bite save vs petrification -6 or slowly petrify","victim over 5 rnds, edged & piercing weapons 1/4 dmg, some gem are undigestable & may be found in lair","R","snake egg yolk is used in ink of stoneskin scroll","Solitary","Special","11-12","General","Prime Material",,
"Spectral Wizard","0 or 8","5","15","Any","Any","1","special","1-2",1,1,"0","M","12, Fl 15 (B)","4000-5000","Any","N","V","13-18","MAI","Undead","undead that retain spellcasting, hit by spells, silver or enchanted weapons, AC 8 on Ethereal Plane, attacks","w/paralysis touch causing numb limb (random) for 2d4 rnds w/ -1 att, must become solid to cast spells (1 rnd)","VR","immune: sleep, charm, hold, cold, fear, poly, paraly & death magic, turn as spectre, >5th lvl considered high","Solitary","Nil","15-16","General","Prime Material",,
"Spell Weaver","2","10","11","Land","Any","special","spell","1",1,1,"50%","M","12","10,000","Any","N","magic items","17-18","MAI","Monster","vaguely humanoid, total silent, telepathy 10 mile w/own (other attempting save vs spell or insane 1d6 days),","immune: pain, psionics & fear, invisible at will, auto detect magic/invisible 100', plane shift 1/day(there & back)","VR","organize & steal magic items, casts spells (no V or M comp) up to 6th lvl (cast 12th), cast simultaneous spells","Solitary","Herbivore","15-16","General","Prime Material",,
"Spider, Brain","2","8","13","Subterranean","Sub-Tropical","5","1d4/1d8/1d8/1d8/1d8","1-6",1,1,"0","M","9, Cl 15","4000","Any","LE","Z","2-4","MAI","Monster","lives off brain matter, psionic powers, speak own lang, ambush dropping on victims (-2 opp surp), bite save vs","poison -4 or paralyzed & 2d10 dmg/rnd, destroys 1 point DEX or INT/rnd (if save success paralyzed 1 rnd),","R","also attack with sharp legs, prefer to hunt psionic creatures","Pack","Special","8-10","General","Prime Material",,
"Suwyze","4","4+4","15","Subterranean","Any","8","1d6","1",1,1,"0","H","12, Cl 12","975","Any","N","I","15-16","MAI","Monster","group of feathery antennae, speak garbled common, never surprised, can 3/day: clairaud, clairvoy, detect","good, det evil, invisible, shout & wiz eye, save +2 vs illusion, 10' lg whiplike appendages, those attacking","VR","save vs spell or disorient -3 att & -1 dmg, can shout (as spell) for help, can use rings or bracers, symbiotic","Solitary","Omnivore","11-12","General","Prime Material",,
"Tatalla","4","2+2","19","Urban","Any","2","1d3/1d3 or weapon (2)","1-4",1,1,"0","S","12","270","Night","LE","K, C","8-10","MAI","Humanoid","assassin, 1 eye, speak common, imp, bat & rat, thieving: PP 50; OL 42; F/RT 40; MS 50; HS 51; HN 20, CW","90; backstab X3, if hired to kill it will sneak at night biting victim & returning next night (WIS check to wake)1st","R","sick, 2nd-loss DEX & att -2, 3rd-save vs pois or die & -2 cumm after, summon bat or rat 1d100 in 1d4 rnd","Band","Carnivore","5-7","General","Prime Material",,
"Tatalla, Guildmaster","4","3+3","17","Urban","Any","2","1d3/1d3 or weapon (2)","1-4",1,1,"0","S","12","650","Night","LE","K, C","8-10","MAI","Humanoid","leads guild of 4d20 members, approves & assigns all contracts, uses magic items, otherwise same as normal","tatalla","R",,"Band","Carnivore","5-7","General","Prime Material",,
"Tick, Heart","5","1","20","Subterranean","Temp/Trop","4 or 1","1d2/1d2/1d2/1d2 or 1","1-4",1,0,"0","T","6, Lp 21","65","Night","N","nil","0","MAI","Monster","6"" dia, blind, sensitive ears, leaps on victim (opp surp -3) attack +2 (+4 if surp), if 1 of 4 hit it attatches, once","all legs attatch it draws blood, drains 8 rnds & drops off causing 1d2 dmg, BB/LG to remove 1d2 dmg/leg if","VR","killed STR check, if victim is killed it lays eggs, attacking tick when attatched causes dmg to both","Solitary","Blood","8-10","General","Prime Material",,
"Tree, Dark","0","10","11","Jungle","Tropical","2 or 1","3d6/3d6 or 4d6","1-4",1,1,"0","H","3","4000","Night","NE","nil","5-7","MAI","Monster","2 eyes almost impossible to see, 1/2 dmg from fire, save -2 vs cold, attack arm/arm if both victim grabbed","then bite drains blood, cause confusion 50' save vs spell if cast on unsuspecting victim he becomes lost in","R","jungle, 90% of mistaken for cypress trees (75% for druid, ranger, etc), exist by photosyn but like blood","Group","Special","15-16","General","Prime Material",,
"Tree, Death's Head","10/7","10","11","Land","Temperate","1 per head","1 or 1d4 (2d4)","varies",1,1,"10%","H","0, Fl 6 (E) head","5000","Any","NE","nil","2-4","MAI","Monster","weeping willow-like, 4d4 heads ""fruits"", attack bite, AC 10 (trunk) 7 (head), head 6 hp (not from total), trunk","dmg from S only (branch 10 hp), spit seeds 30' w/1 dmg, immune fire, bite & spit inflicts seeds which grow &","R","cause dmg, fruit may detatch & fly (no fire immune & turn as zombie) seeking victims to implant seeds, bite 2d4","Special","Special","19-20","General","Prime Material","RVIII",
"Tree, Singing","7","12+4","7","Forests","Temp/Trop","leaves","1","1",1,1,"25%","L","0","10,000","Day","N","nil","1","MAI","Monster","appears as normal tree, singing (bassline) causes all w/ 100 yrds save vs spell or stop to rest in shade of tree,","1d6 leaves drop/victim those charmed do not notice draining 1 point/leaf then reattatches (drains until=its hp),","VR","leaves=10x total hp, area affect spell kill 1 leaf/1 dmg (save normal), if tree is attacked all leaves attack","Solitary","Blood","19-20","General","Prime Material",,
"Troll, Snow","4","7","13","Land","Arctic","2","1d8+2/1d8+2","1-2",1,1,"0","L","9","1400","Night","CE","nil","5-7","MAI","Monster","speaks little common & troll, attack claw/claw, regen 3 hp/rnd (starting 3 rnds from dmg), cold attacks: 1/2 dmg save","none, fire causes double dmg save normal, fight to death, lair is cave, surprise opp 6 in 10 & surp only on 1 in home","R","territory, hate all other races, rival with ice troll & hunted by white dragon","Solitary","Carnivore","13-14","General","Prime Material",,
"Tuyewera","8","6","15","Land","Tropical","1","1d4 or weapon","1-3",1,1,"0","M","6","975","Any","E","nil","8-10","MAI","Undead","animated corpse of DM spells, removed legs at knees, thieving skills: MS 50%; HS 90%; OL 50%, bodyguard/","assassin, attack: hand 25% of causing disease, SA-drain breath: sleeping victim save vs DM -4 or die if save","UC","coma 1d4 days, immune: mental, cold, sleep, fear & all weapons (dispel magic neg 1d4 rnd) turn as spectre","Band","Nil","special","General","Prime Material",,
"Illithid, Noble (Ulitharid)","3","11+8","9","Subterranean","Any","6","1d4 (6)","1",1,1,"95%","L","12","11,000","Any","LE","S, T, Z (D)","19-20","MAI","Humanoid","elite mind flayer, infravision 60', use telepathy no lang, SA-mind blast-60' lg x 5' x 20' cone save vs spell -4 or","feebleminded, successful hit grabs victim & if 3 hit may bore to brain 1d3 rnds, heal 25 points day, powers 10th","VR","ast proj, ch pers, ch monst, esp, eyebite, forget, leg lore, levit, plane shift, suggest, telek, true see; all save -4","Colony","Special","15-16","General","Prime Material",,
"Dwarf, Undead","6","3+12","17","Subterranean","Any","1","3d4","2-8",1,1,"25%","M","9","1400","Special","N","U","8-10","MAI","Undead","created by disturbed burial places, do not leave area laid to rest, attack w/fists, drive invaders from burial area","appear to defend burial area thru innate phase door & dissipate after driving them off, +2 weapons to hit, imm","VR","to sleep, charm, etc, if reduced to 0 it reforms in 1d4 rnds full hp, cannot be turned or permanently destroyed","Clan","Nil","13-14","General","Prime Material",,
"Lake Monster, Undead","-3","13","7","Water","Any","1","3d8","1",1,1,"20%","G","Sw 12","10,000","Any","CE","B","11-12","MAI","Undead","serpent found in deep lakes, 100' lg, attack w/bite & tries to pull it to lair (STR check/rnd or drown), BW-cloud","40' x 20' 3/day as cloudkill & lingers 4 rnds, invoke fear as spell (3/day) all 100' save vs spell or flee, turn as a","VR","10 HD, +1 weapons to hit, immune: charm, sleep, etc","Solitary","Carnivore","15-16","General","Prime Material",,
"Sting, Whip-","7","1+4","19","Subterranean","Any","3","1d2/1/1","1-6",1,0,"0","M","9","175","Any","N","nil","1-12","MAI","Monster","rocky areas, sphereical body w/2 tenticles, infravision 120', springs to attack (+4), stings inflict poison save","-2 or nausea stopping spellcasting or attacks dropping shields & weapons 1 rnd; next rnd att & dmg -3; next -2","UC","etc, 5' to 20' long tenticles","Solitary","Scavenger","11-12","General","Prime Material",,
"Stingwing","7","1+4","19","Subterranean","Any","3","1d2/1/1","1-6",1,0,"0","M","9, Fl 9 (D)","175","Any","N","nil","1-12","MAI","Monster","rocky areas, sphereical body w/2 tenticles, infravision 120', springs to attack (+4), stings inflict poison save","-2 or nausea stopping spellcasting or attacks dropping shields & weapons 1 rnd; next rnd att & dmg -3; next -2","UC","etc, 5' to 20' long tenticles, fragile wings regen 1d3 days, glide 60', 10% of whipstings have wings","Solitary","Scavenger","11-12","General","Prime Material",,
"Windghost","-2","9+9","11","Any","Any","1","1d4+1 or 3d4","1-12",1,1,"45%","H","Fl 18 (B)","12,000","Any","LN","nil","15-16","MAI","Monster","flying cone, 120' infravision, 2 tenticles, swoop on victims (19 or 20 swallows M creatures 2d6 dmg/rnd), if 2","windghosts emit windsong taking effect in 1d2 rnds lasting 1d8 rnds all speach, spellcasting etc impossible,","VR","immune: mind affect, & psionics, 1/2 dmg air magic, can magic shift (see MAI), regen 1/turn","Group","Omnivore","19-20","General","Prime Material",,
"Wolf, Dread","6","4+4","15","Land","Any","1","1d10","3-12",1,1,"0","S","18","650","Any","NE","nil","8-10","MAI","Undead","inflict rotting disease save vs poison in 1 hr or loose 1 hp/hr until dead (herbalist prof +2 to save), cure disease","removes, regen 3 hp/rnd after 3 rnds, immune: charm, hold & cold, electric 1/2 dmg, fights until -10 hp, may","VR","be under control of creator","Pack","Nil","17-18","General","Prime Material",,
"Wolf, Stone","0","5+4","15","Land","Any","1","2d4","1-4",1,1,"0","S","9","1400","Any","N","nil","1","MAI","Monster","animated stone, change from statue w/ +4 to initiative 1st rnd, on 20 pounce on victim causing additional 1d6","dmg & no DEX or shield bonus (att +4) BB/LG to free, P weap 1 point, E 1/2, B full, weakness is eyes, if eyes","VR","destroyed it is blind att -4, immune: sleep, hold, charm & cold, fire & elect 1/2 dmg save none","Special","Nil","19-20","General","Prime Material",,
"Wolf, Vampiric","2","6+4","13","Land","Any","1","3d4","3-18",1,1,"0","S","24","2000","Night","E","nil","5-7","MAI","Undead","created from normal wolf pups, glowing orange eyes, run down victims & bite, victims must save vs paralysis","or be knocked over; then wolf tries to grap weapon arm (att -4) w/STR check to break free, +2 to initiative,","VR","immune: sleep, charm, hold & paralysis, silver or magic weapons to hit, regen # hp=dmg inflicted, att -2 in day","Pack","Blood","13-14","General","Prime Material",,
"Wolf, Zombie","6","2+2","19","Land","Any","1","1d4+1","2-8",0,1,"0","S","9","65","Any","NE","nil","0","MAI","Undead","rise from death by freeze or starve near graveyard etc, stench 100', always attacks last, immune: charm, hold,","sleep, poison, cold & death, holy water 2d4 dmg, if fighting under evil priest or undead -2 penalty to turn, small","VR","packs or assembly of 1d10+10(x2) under a leader (lich, priest, etc) taking 1d6 hrs those witness save vs fear","None","Nil","special","General","Prime Material",,
"Wraith, Shimmering","4","4","17","Any","Any","1","1d6","special",1,1,"0","M","12","special","Any","N","nil","0","MAI","Undead","resemble shadow, no lang, attack by touch causing elect dmg, this dmg done lowers own hp, it attacked by","metal weapon attacker takes 1 dmg, if area well lit can cast shadow-1d4 cold dmg, immune: cold, elect, hold,","VR","sleep, charm & poison, cannot be turned or dispelled, banishment returns it, they are a result of a curse","Special","Nil","special","General","Prime Material",,
"Xantravar","6","3+3","17","Swamp","Any","2","1d4+poison/1d4+1d6+3","1 or 1-4",1,1,"0","L","Fl 15(A), Sw 12","975","Any","NE","nil","5-7","MAI","Monster","stinging horror, bulb-like, 90' infravision, attacks w/2 stinger only 1 has poison & only inject 1/rnd & 4/turn, sav","-3 or 15 additional points, other stinger causes dmg + sucks 1d6+3 blood, if attacked w/fire it jets flames back","R","10'-1d3 dmg & 1d2 to self, immune: heat, electric & magic energy(mag miss), if split-explodes 20'-Rad 4d6 dmg","Solitary","Blood","13-14","General","Prime Material",,
"Xaver","2","3","17","Land","Any","1","1d4+1","1-4",1,1,"45%","M","9, Jp 3","270","Any","LN","nil","8-14","MAI","Monster","looks like a sword, eats metal, infravision 90', metal passes thru its body, immune: heat & electric & conducts","dmg to those it contacts, cold does dmg +1/die, ferrous metals touching it fall to shards 1 rnd later, powdered","VR","xaver body can be used for spells involving resistance to heat & electic, rusting materials, sold for 1600 gp","Solitary","Special","13-14","General","Prime Material",,
"Afanc, Young","6","5","5","Water, Ocean","Temp/Trop","1 or 2","3d4 (bite) or1d4/1d4 (flipper)","3-18",1,0,"0","L","Sw 15","2000","Any","N","nil","5-7","MAI","Monster","6 or more can create whirlpool 1d4+4 rnds with -2 to missile att/rnd (max -12) sinking boats in 1 rnd/10' length,","dispel magic on creature doubles or MR ship, 60' ships left alone, < 30' rammed (AC 3-5) sinks in 1d10 rnds","VR","(save >13) & capsizes on 4 or > needed to hit, 15' long","Pack","Carnivore","13-14","General","Prime Material",,
"Aboleth, Savant","2","12+12","7","Subterranean","Any","4 or 1","1d6+special (x4) or spell","1",1,1,"0","H","3, Sw 18","13,000+","Any","LE","(F, U)","15-19","MAII 6","Monster","great spellcasters (P & W), WIS(1d5+14) & INT(1d4+14), 2% of aboleth are savant, detect invisible 75%(60'), fights","melee as norm. aboleth, domination 3/day 30 yrds save -2 removed by dispel magic, remove curse or 1 mile dist (new","VR","save), mucus cloud, at <12 hp frenzy tent 2d6 dmg & ram head (att -4) 4d6 dmg + DEX check or stun 1d3 rnds","Brood","Omnivore","16","General","Prime Material",,
"Addazahr","4","1 hp","20","Plains","Temp/Trop","1","1 + disease","6-60",1,0,"0","T","6, Fl 18 (B)","15","Day","N","nil","1","MAII 8","Animal","""backbiters"", winged insect, difficult to see resembling hay or straw, non-aggressive, must feed on blood to reproduce,","bite causes 1 hp dmg + injects saliva causing disease (save vs paralyze), disease also affects horses, camels, etc.,","UC","causes soreness & swelling of joints in animals they cannot carry riders or pull wagons, cure disease or in 2 weeks","Swarm","Omnivore","6","General","Prime Material",,
"Amiq Rasol","4","9","11","Coast","Any","3","1d4/1d4/1d6","1-10",1,1,"0","M","18, Sw 9","7000","Any","NE","(C)","13-14","MAII 9","Undead","corsairs lost, marooned, etc at sea, gem of seeing or true see sees rotting corpse otherwise resembles corair, attack:","claw/claw/bite, drains 1 level per hit (if 0 lvl does not become amiq rasol), cast charm save vs spell -2 (3/day), turn as","VR","vampire, immune: charm, hold, sleep & cold, +2 weap, holy water 2d4, if kill new body 24 hrs unless resurr or rais dead","Solitary","Special","14","General","Prime Material",,
"Shadow, Arch","6","8+","12","Any","Any","1","1d4+1","1",1,1,"0","M","9","4500+","Any","E","(C)","19","MAII 10","Undead","surviver or lich process but failed to become lich, resembles ghost or banshee (gazing 1d4 rnd reveals true appear),","successful hit causes dmg + drains 1 level (if it chooses this reveals its true form), retain spellcasting as in life (normally","VR","18+), life force stored in receptacle, +1 weapons to hit, immune: charm, enery drain, enfeeble & mind, turn as wraith","Solitary","Nil","19-20","General","Prime Material",,
"Shadow, Demi-","1","11+","9","Any","Any","1","2d4","1",1,1,"0","M","9","8000+","Any","E","(W)","20","MAII 10","Undead","arch-shadows able to drain enough life energy become demi-shadow, typically disappears for 4d10 years of solitude,","touch inflicts dmg + drains 1 level (magic items that prevent loss of life fail 25%), +2 weapons to hit, immune: charm,","VR","sleep, hold, energy drain, enfeeble & mental attacks, turn as lich, only destroyed by destroying receptacle","Solitary","Nil","17-18","General","Prime Material",,
"Automaton, Scaladar","2","7+7","13","Land","Temp/Trop","3","1d12/1d12/2d4+special","1-4",1,1,"35%","H","9","5000","Any","N","guardian","0","MAII 12","Monster","scopion-like, metal constructions, attacks: claw/claw/sting, if claws hit they hold victim, sting auto vs held victims, a","BB/LG to break free, sting can also deliver a electric charge 1d12 dmg 1/turn, absorbs electric dmg release energy","VR","in sting once 12 points absorbed, mag miss heal it, 1/2 dmg fire, heat, E & P weapons, immune:acid, cold, disint, maze","Special","Nil","special","General","Prime Material",,
"Automaton, Scaladar, Enhanced","2","7+7","13","Land","Temp/Trop","3","1d12/1d12/2d4+special","1-4",1,1,"50%","H","9","5000","Any","NE","guardian","16","MAII 13","Monster","especially created, called Squch, attacks: claw/claw/sting, if claws hit they hold victim, sting auto vs held victims, a","BB/LG to break free, sting can also deliver a electric charge 1d12 dmg 1/turn, absorbs electric dmg release energy","VR","in sting once 12 points absorbed, mag miss heal it, 1/2 dmg fire, heat, E & P weapons, immune:acid, cold, disint, maze","Special","Nil","special","General","Prime Material",,
"Automaton, Ferragam","4","5","15","Subterranean","Any","2 + special","1d3/1d4+1","1-6",1,1,"10%","M","6","1400","Any","N","incidental","2-3","MAII 14","Monster","crab-like, machanics, fix other automations, banished by Trobriand, attack: grab/batter, BB/LG to escape, if grabed","attack +2, every other round fire jet-used only agains held victims, 2d6 dmg (up to 6/day), immune to fire/heat & mind","VR","affecting attacks, 1/2 dmg from P & E weapons, emits fumes & smoke during combat (CON check or -2 attack rolls)","Special","Nil","18","General","Prime Material",,
"Automaton, Silversann","4","3","17","Subterranean","Any","1","1d4","1",0,0,"40%","S","18","640","Any","N","special","11-12","MAII 14","Monster","mechanical silverfish, curious, ascertain items functions, flee from combat, strike w/ tentacles, 20% to hit eyes & blind","opponent, mentally commant other automations (ferragam & thanatar) within 100', if any Trobriand automation attacks","VR","it they deactivate 1d12 rnds upon contact (only Squch is immune)","Special","Nil","19","General","Prime Material",,
"Automaton, Thanatar","0","12","10","Subterranean","Any","3","1d12/1d20/1d20","2-5",1,1,"25%","H","12","9000","Any","N","incidental","0","MAII 14","Monster","metal scorpion, carry out complex orders, attacks: tail/claw/claw, claw grab & hold, BB/LG to escape, if both hit it","can emit a sleep gas save vs poison of fall asleep 2d4 hrs, immune: nonmagic edged, acid, mind affect & illusions, 1/2","VR","dmg non-magic blunt, magical edged & fire/heat","Special","Nil","15","General","Prime Material",,
"Automaton, Minor","varies","1 to 8",,"Subterranean","Any","varies","varies","varies",0,1,"varies",,"varies","varies","Any","N","incidental","0-4","MAII 17","Monster","Trobriand's rejects & failures, vary in size 1-20', varied body type: scorpion, crab, spider, lobster, etc., 2-8 limbs, immu:","mind control, illusions, 1/2 fire, acid, edged & cold, heal 5-75% from magic missiles, they are the bottom of the social","VR","ladder of automations","Special","Nil","varies","General","Prime Material",,
"Automatons, General",,,,,,"1",,,0,0,,,,,,,,,"MAII 12-17","Monster","Trobriand (mage) attempted to create mechanical artificial guardians, most were abandoned after he created scaladar","these automations are controlled by the ""Rings of Trobriand"" thru mental contact (100'), Trobriand's ring will override",,"any other commands",,,,"General","Prime Material",,
"Bat, Sporebat","8","8","13","Hills/Rough","Temperate","3","2d6/2d6/2d6","1-4",1,1,"0","M","3, Fl 30 (B)","7000","Night","N","nil","8-12","MAII 18","Monster","""flying eye"", stealthy (moves silently), -6 opp surprise, opp attack -2 in dark, +3 to its surprise, project poison ray from","eye 50 yrds lg x 10' wd 4d6 dmg save vs BW 1/2, recharges 1d6/rnd (slow poison doubles time & neutralize poison","VR","destroys stored), immune: heat/fire, swoops on victims while weapon recharges","Group","Carnivore","14","General","Prime Material",,
"Beetle, Dragon","7","1","20","Subterranean","Any","1","1d4 or 1","2-16",1,0,"0","T","15","65","Any","N","(B)","0","MAII 19","Monster","1' long, do not see or hear well, attack bite or singer + poison which only affects dragons (kin), wyvern, etc, to others","like insect bite, will not attack if alone but if 2 or more very aggressive, +1 to att & dmg if near its nest, dragons must","UC","save vs poison or 2d10 if save 1d10, a 3 HD (AC 5, 1d6 dmg) leader at nest","Cluster","Carnivore","5-7","General","Prime Material",,
"Bi-Nou","1","5+5","15","Subterranean","Any","2","1d8/1d8","1 or 2-8",1,1,"20%","M","6","975","Any","CE","1d10x100 gp/egg (2-8)","11-12","MAII 20","Monster","stalagmite-like w/arms, 600-1000 lbs, communicate telepathy, 70% unnoticed, deaf & blind, sense heat & vibration get","image at 80', attack independent at 40', cast (10th): slow, dig, stone shape & wall of stone, if both limbs hit victim sqz","R","1d8 rnd until free (BB/LG), passwall stuns them 1d4 rnds, rock to mud kills, stone shape heals, immune: mind affecting","Solitary","Carnivore","13-14","General","Prime Material",,
"Rockworm","-2","7","13","Subterranean","Any","2","1d12/1d12","1-2",0,0,"20%","M","9","2000","Any","CE","special (eggs)","5-7","MAII 20","Monster","related to bi-nou, stone snake w/arms, attack as soon as potential meal is seen, hunt humans and demi-humans as","thieves of their eggs, leave eggs only for a short time, value of each egg 1d10x100, 2d4 eggs","VR",,"Solitary","Carnivore","15","General","Prime Material",,
"Bi-nou, Rocklord","-4","10","11","Subterranean","Any","2","3d6/3d6","1",0,0,"30%","L","6","5000","Any","N","special","2-4","MAII 20","Monster","larger bi-nou, ""lord or stone"", do not lay eggs or associate with other bi-nou, hunted by underground races for its hide","which is used to build special buildings, some weaponsmiths can create special maces with natural +1 to hit & +3 to","VR","dmg it takes 3x longer to create this weapon","Solitary","Carnivore","15","General","Prime Material",,
"Boggle","5","4+3","17","Subterranean","Any","3","1d4/1d4/1d4","1-3 (2-8)",1,1,"0","S","9","270","Night","CN","nil (25% M or Q)","5-7","MAII 22","Monster","monkey-like thieves, communicate thru grunts & whistles, detect invisible by scent, spider climb at will, leap on prey,","attack: claw/claw/bite, if both claws hit rear claws 1d4/1d4, can stretch or contract bodies 50%, resulting in -1 dmg","VR","per die, save vs fire +3 suffering 1/2 or 1/4 dmg, secrete oil - walking on it DEX check or fall, use frame as dim portal","Family","Omnivore","7","General","Prime Material","OMII 20",
"Brownie, Dobie","5 (9)","1d4 hp","20","Rural","Temperate","1","by weapon","2-8",1,1,"0","T","9","120","Night","NG","nil","8","MAII 23","Humanoid","peaceful cousins of brownies, ""country bumpkin"", prefer to sneak away rather than fight, will defend ""big-folk"" friends","AC 5 outdoors, cast: confuse lang, grease, forget, fumble & ray of enfeeblement (all 1/day @ min level to cast each)","R","use tool or hammer 1d2 dmg, dagger or short sword 1d3, save -3 vs illusion & charm, save as 9th lvl priest","Tribe","Herbivore","8-10","General","Prime Material",,
"Brownie, Quickling","-3","1 +1d4 hp","19","Forests","Temperate","3","dagger (S/M 1d3; L 1d2)","4-16",1,1,"0","T","96","2000","Night","CE","(O, P, Q, X)","13-18","MAII 24","Humanoid","mini-elf, dress in bright colors, speak fast, if not moving 100% invisible (90% moving), only visible as a blur, save as 9th","lvl priest, leaders 75% of using poison (save or paralysis), cast 1/day: ventriloquism, forget, levitate, shatter, dig & fire","VR","charm, once gentle race now cruel killers, leader (HD/THAC0/XP) 3/19/3000;  elder: 4/17/4000, dwell in dark evil","Clan","Omnivore","13-14","General","Prime Material","GHMC, OMII 103",
"Cath Shee","4","4+3","15","Forests","Any","3","1d6/1d6/1d8","1",1,1,"10%","M","18","975","Any","CN","nil","6","MAII 25","Monster","faerie cat, weigh up to 400 lbs, can teleport without error 100 yrds, attack: claw/claw/bite if both claws hit rear claw","rake auto 2d6 dmg, if mate or young is attacked it goes into frenzy +4 to hit & dmg never checking morale, sometimes","R","serve as companions (never pets) of wood or high elves, prey primarily on rabbits & small rodents","Solitary","Carnivore","15","General","Prime Material",,
"Cat, Crypt","7","1+1","19","Any","Any","3","1d2/1d2/1d2","1-12",1,1,"0","T","12","120","Night","CN","W","1","MAII 26","Undead","mummified cats found in tombs serving undead master, attack claw/claw/bite if both claws hit rear claws 1d2/1d2,","anyone hit save vs poison/hit or disease (1 hp/hit will not heal until cure disease or heal), immune: charm, hold, sleep,","VR","death magic & poison, turned as ghasts (cannot be turned until master killed/turned)","Group","Nil","special","General","Prime Material",,
"Cat, Crypt (Large)","7","4+1","17","Any","Any","3","1d4/1d4/1d8","1-8",1,1,"0","S","15","650","Night","CN","W","1","MAII 26","Undead","mummified cats found in tombs serving undead master, attack claw/claw/bite if both claws hit rear claws 1d2/1d2,","anyone hit save vs poison/hit or disease (2 hp/hit will not heal until cure disease or heal), immune: charm, hold, sleep,","VR","death magic & poison, turned as wraith (cannot be turned until master killed/turned), any species of great cat see MM","Group","Nil","special","General","Prime Material",,
"Centaur-Kin, Dorvesh","4 (7)","4","17","Hills/Rough","Temperate","2 or 1","1d6/1d6 or weapon","2-12 (80-120)",0,1,"0","L","12","270","Day","N","M, Q (B)","8-10","MAII 27","Monster","upper body of dwarf w/lower of donkey, distrust outsiders, not overly aggressive, speak own dwavish (75% to under-","stand), use no magic, detect slope 1-3 on 1d6 & tunnel construct 1-4 on 1d6, infravision 30', save +4 vs spell & poison","VR","well organized, attack: hoof/hoof or weapon (hammer, sword or light crossbow), chief: 5 HD/AC 4/XP 420","Clan","Omnivore","13-14","General","Prime Material",,
"Centaur-Kin, Gnoat","6","3+1","17","Mountains","Temp/Trop","1","by weapon (all 1d6 dmg)","3-12",1,1,"0","M","15","270","Day","N","M, Q (I)","8-10","MAII 28","Monster","upper body of gnome & lower of mountain goat, speak gnome & common, peaceful, distrust strangers, fight w/ spears,","clubs & short bows, rear kick attack 1d6 dmg, save +4 vs poison & spells, tribes lead by chief (5+1 HD, AC 5, THAC0","VR","15) with 1d4 illusionists level 1-3, tribes have 100-300 members, inhabit caves, excellent wood carvers","Clan","Omnivore","12","General","Prime Material",,
"Centaur-Kin, Ha'pony","7 or 6","2+2","19","Any","Temperate","1","1d3 (sling, short bow, short sword)","2-8 (80-150)",1,1,"0","M","12","175","Day","NG","M (I)","8-10","MAII 29","Monster","upper body of halfling & lower body of pony, speak halfling & common, peace-loving, +3 to hit w/ bow & sling, save +2","vs spells & poison, some wear armor (AC 6), leader (4+2 HD, AC 5, THAC0 17, XP 270), village ruled by elders known","VR","as ""The Circle of Oak"", live 120 years","Tribe","Omnivore","11-12","General","Prime Material",,
"Centaur-Kin, Zebranaur","7","3+4","17","Plains","Temperate","1 to 3","1d4/1d4/weapon","2-16 (50-80)",1,0,"0","L","18","175","Day","N","M, Q (I, Mx10)","8-10","MAII 30","Monster","upper body of human & lower of zebra, speak common & most know others, +1 to hit with bows (not crossbows), use","bows, spears & scimitars, attack hoof/hoof/weapon, nomads, well guarded camps, tribes have a chief (4+4 HD, AC 6,","VR","XP 270) & a shamen of 4th or 5th lvl w/quarterstaff, do not like wemics, live 50-60 years","Tribe","Omnivore","11-12","General","Prime Material",,
"Chronolily","10","3",,"Any","Any","0","0","1",1,1,"0","G","nil","65","Any","N","nil","2-4","MAII 31","Plant","sentient flower, 50' dia, nectar reveals images of future, present & past (color: yellow/violet/orange) randomly for 30","seconds, if reduced to 0 hp it decomposes in poison gas cloud 50' dia (touching 3d6 dmg save vs poison 1/2), can","VR","use know align at will, will deny image to evil creatures, on Prime Material tended by wizards, see MAII on using them","Solitary","Special","nil","General","Ethereal",,
"Curst","7 (base)","as level",,"Subterranean","Any","1 or as lvl","1d4 or weapon","2-11",1,1,"85%","M","12","varies","Night","CN","nil","varies","MAII 32","Undead","humans trapped by evil curse, infravision 90', do not age, retain abilities as in life except spellcasting, immune: mind","effecting, cold, fire, energy drain, holy water & poison, cannot be turned, if 0 hp not slain but paralyzed (regen 1 hp/","R","day), only remove curse kills it, rot grubs infest 15% of Cursts (seeking better host)","Solitary","Nil","10","General","Prime Material",,
"Darktentacles","3","9","11","Subterranean","Any","5 or special","1d6 or 1d2 or weapon","1",1,1,"60%","H","1","14,000","Any","CE","(B)","13-14","MAII 33","Monster","similar to deepspawn, 20' lg w/36 tentacles (w/eyes), infravision 140' (70' underwater), attack: squeeze or slap or","weapon, has 5 attacks per victim or 2 w/weapons, held victims suffer penalties see MAII, can charm 3/day save vs","VR","spell & hold 5/day save -3 vs spell or paraly 8 rnds, create sphere of force 1/wk see MAII, tenticle severed 20 hp","Solitary","Carnivore","13","General","Prime Material",,
"Dinosaur, Allosaurus","5","15","8","Land","Any","3","1d4/1d4/6d4","1-2",0,0,"0","G","15","9000","Day","N","nil","0","MAII 35","Animal","run with great speed, weighs 1 1/2 tons, fierce fighter",,"UC",,"Solitary","Carnivore","12","General","Alternate","FR1MC, OMI 24",
"Dinosaur, Brontosaurus","5","30","5","Swamp","Any","2","1d6/3d6","1-6",1,0,"0","G","6","22,000","Day","N","nil","0","MAII 35","Animal","also called apatosaurus ""thunder lizard"", 40 ton, 70' lg, step on small things 4d10 or attack by stepping 5d10 dmg, it","attacks:  tail/bite","C",,"Solitary","Herbivore","12","General","Alternate","FR1MC, OMI 24",
"Dinosaur, Ceratosaurus","5","8","13","Land","Any","3","1d6/1d6/4d4","1-4",0,0,"0","H","15","650","Day","N","nil","0","MAII 35","Animal","""horn lizard"", weighs 1 ton, does not use horn to attack & only males have horns, hunts in pack to take larger prey",,"UC",,"Pack","Carnivore","10","General","Alternate","FR1MC, OMI 24",
"Dinosaur, Compsognathus","5","1-1","20","Land","Any","1","1d3","1-12",1,0,"0","T","10","35","Night","N","nil","0","MAII 35","Animal","size of a chicken, hunt in small groups surprising prey (-3 to their suprise roll), attacks might occur while prey is","sleeping at night, mainly eat small lizards & insects","C",,"Pack","Carnivore","8","General","Alternate","FR1MC, OMII 51",
"Dinosaur, Dimetrodon","4","3 to 5","17","Land","Any","1","3d4+3","1-2",0,0,"0","L","12, Sw 6","65-175","Day","N","nil","0","MAII 37","Animal","fierce predator, alligator-like jaws have a powerful bite, no claw attacks, 5 HD have a THAC0 15",,"UC",,"Solitary","Carnivore","11","General","Alternate","FR1MC, OMII 52",
"Dinosaur, Euparkeria","5","1+1","19","Land","Any","1","1d4+1","2-8",0,0,"0","S","15","35","Day","N","nil","0","MAII 37","Animal","size of a dog, attack small size creatures or single man-sized creature if pack is threatened, if hungry it will attack","even large creatures, can run on 2 legs for a short time if threatened","C",,"Pack","Carnivore","8","General","Alternate","FR1MC, OMII 52",
"Dinosaur, Gorgosaurus","5","13","7","Land","Any","3","1d3/1d3/7d4","1-2",0,0,"0","G","15","5000","Day","N","nil","0","MAII 37","Animal","also known as albertosaurus, horrid creature, aggressive, weighs up to 2 tons, attack:  claw/claw/bite",,"UC",,"Solitary","Carnivore","11","General","Alternate","FR1MC, OMI 25",
"Dinosaur, Monoclonius","5 (3)","1+1","19","Land","Any","1","1d4+1","2-8",1,0,"0","S","15","35","Day","N","nil","0","MAII 38","Animal","single horned rhinoceros, head & neck AC 3, attack: horn, can stampeed causing 2d8 trampling dmg, triceratops","relative","C",,"Herd","Herbivore","8","General","Alternate","MM 55, FR1MC, OMI 26","centrosaurus"
"Dinosaur, Plateosaurus","5","3","12","Land","Any","0","0","5-20",1,0,"0","H","12","650","Day","N","nil","0","MAII 38","Animal","generally moves on all 4's, weighs 8 to 10 tons, migrate from feeding ground to feeding ground",,"C",,"Herd","Herbivore","10","General","Alternate","FR1MC, OMI 27",
"Dinosaur, Struthiomimus","6","6+3","13","Land","Any","3","1d2/1d2/2d4","1-6",0,0,"0","H","18","420","Day","N","nil","1","MAII 39","Animal","ostrich-like, has to be very hungry to attack M size humanoids but will attack smaller demihumans, prefer tall grass as","habitat","UC",,"Solitary","Omnivore","10","General","Alternate","FR1MC, OMII 54",
"Dinosaur, Tanystropheus","5","6+6","13","Swamp","Any","1","1d8+4","1",1,0,"0","G","6, Sw 18","650","Day","N","nil","0","MAII 39","Animal","snake-like w/thin legs, lurks along rivers, those ambushed -6 surpise roll & dino attacks +2, creatures under 500 lbs","will be dragged into water and devoured","R",,"Solitary","Carnivore","10","General","Alternate","FR1MC, OMII 55",
"Dinosaur, Teratosaurus","6","10","11","Land","Any","3","1d3/1d3/3d6","1-3",0,0,"0","H","18","1400","Day","N","nil","0","MAII 39","Animal","fierce preditor who runs after everything that is edible",,"UC",,"Solitary","Carnivore","11","General","Alternate","FR1MC, OMI 27",
"Dinosaur, Trachodon","5","12","9","Land","Any","1","1d4","2-12",0,0,"0","G","12","2000","Day","N","nil","0","MAII 39","Animal","duckbilled also called anatosaurus ""duck lizard"", peaceful plant eater, 30' lg, weighs 4 tons, attacks with tail, usually","found around watery areas","C",,"Herd","Herbivore","11","General","Alternate","FR1MC, OMI 23",
"Dinosaur, Archelon","3","7","13","Water, Ocean","Any","1","3d4","1-4",0,0,"0","L","3, Sw 15","420","Day","N","nil","0","MAII 40","Animal","large marine turtle (not truly dinosaur), fast swimmer, seldom ventures on dry land",,"UC",,"Solitary","Carnivore","11","General","Alternate","FR1MC, OMI 24",
"Dinosaur, Dinichthys","7","10","11","Water, Ocean","Any","1","5d4","1-4",1,0,"0","H","Sw 21","4000","Day","N","nil","0","MAII 40","Animal","""terrible fish"", primative fish (not true dinosaur), swallow man-sized prey on natrual 20",,"C",,"Solitary","Carnivore","11","General","Alternate","FR1MC, OMI 25",
"Dinosaur, Mosasaurus","7","12","9","Water","Any","1","4d8","1-3",0,0,"0","G","3, Sw 15","4000","Day","N","nil","0","MAII 40","Animal","marine lizard, breathes air, 50' long",,"UC",,"Solitary","Carnivore","11","General","Alternate","FR1MC, OMI 26",
"Dinosaur, Nothosaurus","6","6","15","Water","Any","1","5d4 (Bite)","1",1,0,"0","L","3, Sw 18","650","Day","N","nil","0","MAII 41","Animal","aggressive, dwells in tropical seas, in combat it can go into a frenzy lashing out with flippers 2d6/2d6",,"UC",,"Solitary","Carnivore","10","General","Alternate","FR1MC, OMII 53",
"Dinosaur, Plesiosaurus","7","20","5","Water, Ocean","Any","3","2d6/2d6/3d4","1-3",1,0,"0","H","Sw 15","12,000","Day","N","nil","0","MAII 41","Animal","snake-like with turtle body, very aggressive attacking anything, highly maneuverable, attack: flipper/flipper/bite",,"C",,"Solitary","Carnivore","10","General","Alternate","FR1MC, OMI 27, DRC 201",
"Dinosaur, Temnodontosaurus","4","10","11","Water, Ocean","Any","1","5d4","1",1,0,"0","G","Sw 24","2000","Day","N","nil","0","MAII 41","Animal","""fish-lizard"" (not true dinosaur), breaths air, in feeding frenzy it can strike with tail at creatures from behind",,"R",,"Solitary","Carnivore","12","General","Alternate","FR1MC",
"Dog, Bog Hound","5","2+2","19","Swamp","Any","3","1d4/1d4/1d4","2-20",0,0,"0","M","15","65","Night","NE","nil","3","MAII 42","Undead","large dogs, given life by wicked magic or a curse, pack led by moor hound & cannot be permanently destroyed until it","is destroyed, attack all sides at once, only natural sunlight or killing of moor hound destroys them, cannot be turned","VR",,"Pack","Nil","15","General","Prime Material",,
"Dog, Moor Hound","1","8","13","Swamp","Any","3","1d6/1d6/1d8","1",0,1,"15%","L","18","3000","Night","NE","nil","12","MAII 42","Undead","leads pack of bog hounds, need +1 weapon to hit, if reduced to 0 hp it goes to bog or pool of quicksand to regen,","only natural sunlight permanently kills them & immediately all bog hounds are destroyed, when killed they make","VR","ghostly howling noises","Pack","Nil","20","General","Prime Material",,
"Doppleganger, Greater","2","9","11","Any","Any","2","1d12/1d12","1-4",1,1,"0","M","12","4000","Any","NE","K, L, M (G, Ux3)","15-18","MAII 43","Monster","can assume seveal forms & idenities at once, have ESP & telepathy, if the brain of the victim is ingested the mind &","personality can be used later, can create unique face & body, immune: sleep, charm, hold & detect alignment, only","VR","true seeing determines identity, save as 18th lvl fighter, generally refuse to be controlled or led by others","Solitary","Omnivore","17-18","General","Prime Material",,
"Dragon, Brine","varies","varies",,"Water, Ocean","Any","1 + special","4d10","1 (2-5)",1,1,"varies",,"Sw 9","varies","Any","CN","varies","5-7","MAII 44","Monster","see general (MM 63), cannot breath air, fly or walk, can swim thru ocean without causing ripple (opp -1 surp roll),","dragon surprise only on 1, attacks without provocation, BW is acid cloud 90' lg 45' wd 45' high save 1/2  (used out of","VR","& in water) used 1 per 3 rnds, immune: acid & poison","Solitary","Omnivore","15","General","Prime Material",,
"Dragon, Half- (Gold)","6","varies",,"Any","Any","1 or special","weapon or special","1",1,1,"0","M","15","varies","Any","LG","O","10","MAII 45","Monster","see general (half), fixed abilities:  claw attack: 1d6/1d6, BW- spray fire 10' 3d6 dmg save 1/2 (2/day), abilities: water","breath (at will), speak w/animals (at will), bless (2/day), detect lie (2/day), sleep (2/day), dragon fear (3/day), immune","VR","to gas & infravision 90', live to be 350 years old","Solitary","Omnivore","11","General","Prime Material",,
"Dragon, Half- (General)","6","varies",,"Any","Any","1 or special","weapon or special","1",1,1,"0","M","15","varies","Any","LG","O","10","MAII 45","Monster","1/2 demihuman & 1/2 metallic dragon, polymorph into demihuman form, speak lang of demihuman parent & 20% the","draconic, use weapon as class, have all racial abilities of demihuman parent, gains other powers as they grow which","VR","replace demihuman ones, fixed abilites at 5th & 7th lvl, choose from discretionary abilites at 2nd, 4th & 6th","Solitary","Omnivore","11","General","Prime Material",,
"Dragon, Half- (Silver)","6","varies",,"Any","Any","1 or special","weapon or special","1",1,1,"0","M","15","varies","Any","LG","O","10","MAII 45","Monster","see general (half), fixed abilities: claw attack: 1d4/1d4, BW- spray cold 8' 4d4 dmg save 1/2 (2/day), abilities: feather","fall (1/day), wall of fog (1/day), cloud walk (1/hour/level/day), dragon fear (2/day), immune to cold & infravision 90',","VR","live to be 310 years old","Solitary","Omnivore","11","General","Prime Material",,
"Dragon, Half- (Bronze)","6","varies",,"Any","Any","1 or special","weapon or special","1",1,1,"0","M","15","varies","Any","LG","O","10","MAII 45","Monster","see general (half), fixed abilities:  claw attack: 1d4/1d4, BW- lightning 8' 3d4 dmg save 1/2 (2/day), abilities: water","breath (at will), speak w/animals (at will), create food & water (2/day). ESP (1/day) dragon fear (1/day), immune to","VR","electric, infravision 60', live to be 250 years old","Solitary","Omnivore","11","General","Prime Material",,
"Dragon-kin, Sea Wyrm","5","7 to 14",,"Water, Ocean","Sub-Trop/Trop","1","2d6 or 3d8","1-3",1,0,"0","L","9, Sw 18","1400-4000","Any","CN","(Rx2)","5-7","MAII 46","Monster","legless & wingless, lazy, attack ships who invade their area, attack: bite or constrict, every 10 points of constric dmg=","1 point hull dmg, if 5 or more needed to hit it swallows victim (2d6 dmg/rnd in stomach), BW-gas30' lg x 30' wd save or","R","sleep 3d8 rnds (1/day), can breath water or air, 2 mile territory (30 mile feeding area), skin worth 1d3x1000 gp","Solitary","Omnivore","15-16","General","Prime Material",,
"Dwarf, Wild","8 (10)","1+1","19","Jungle","Tropical","1","by weapon (1d6)","20-200",1,1,"0","S","9","270","Any","LN","K, L, M, Q or V","11-12","MAII 47","Humanoid","reclusive, speak: own, common & broken dwarf, weapons: blowgun (2/rnd, 10/30/50) w/barbed darts (1d3) coated","w/poison (save or slowed 2 rnds then sleep 1d4+1) +2 to hit at short range, spear, throwing club & hand axe, immune","R","to own pois, save vs pois & magic +4 (add +1 vs venom), -1/die vs heat dmg & insect swarms, led by higher lvl warriors","Band","Omnivore","13-14","General","Prime Material",,
"Ekimmu","-6 or host","8",,"Forests","Any","1 or as host","nil or as host","1 or 1-4",1,1,"0","L","12 or as host","48","Night","E","(F 25% chance)","2-4","MAII 48","Undead","angry spirit, bull-headed humanoid, may be invisible when it attacks (felt as a ghastly wind w/foul stench of death), it","seeks to possess a host (save vs spell once per encounter), once host is possessed it attacks anything (as creature","VR","possessed) takes 1 dmg/2 given to host, turn as vampire (out of host), immune: sleep, charm, hold, paraly, cold & pois","Solitary","Carnivore","20","General","Prime Material",,
"Elemental, Nature","0","18","5","Forests","Any","2","5d10/5d10","1",0,1,"0","G","12","15,000","Any","N","nil","8-10","MAII 49","Monster","composed of all elements, 35' or more tall, does not speak, summoned to prime material, to kill creature all dmg must","be given in 1 rnd because it regenerates all dmg (unless removed from contact w/air), attacks w/ giant fists, it destroys","VR","everything in its path, ALL magic weapons must save vs disintegration or destroyed, dissipates in 24 hrs","Solitary","Unknown","20","General","Unknown",,
"Elf, Winged (Avariel)","8 (10)","1+1","19","Mountains","Temp/SubTrop","1","by weapon","5-20",1,1,"0","M","9, Fl 18 (C)","50","Any","N","N (G, S, T)","14-20","MAII 50","Humanoid","reclusive, infravision 60', see 1 mile accurately, use lasso, bola & sword (+1 to hit w/these), if 50% hp lost cannot fly,","wings burn quickly, claustrophobic, can be fighter, mage & priest, communities have 2 parts: 1) bred for combat 2) are","R","bred for art & intellect; both live in harmony, have some contact w/other elves, wings are sought for creating potions","Band","Omnivore","15","General","Prime Material",,
"Hetfish","5","1 to 3","19","Water","Any","1","1","20-70",1,0,"0","S","Sw 12","35-120","Any","N","(Qx3)","5","MAII 52","Monster","""hotfish"", super-heated bodies turn water within several inches into steam, hetfish attack in groups ramming into its","victims, creatures within 20' of den suffer 2 dmg/rnd, like shiny things (gems) & may attack ships causing 1 point of","UC","hull dmg per 15 HD of hetfish/rnd, live in dens, underwater races hunt them for their environmental hazards","School","Omnivore","7","General","Prime Material",,
"Masher","7","8","13","Water","Tropical","1","5d4","2-8",0,1,"0","H","Sw 9","1400","Night","N","nil","0","MAII 52","Monster","worm-like fish, lives around coral reef, not aggressive but will attack in defence, has poison spines that have no","known antidote (except magical), 2-4 spines 4' lg any attacker must use a weapon at least 6' lg or save vs poison or","UC","death in 1 turn","School","Carnivore","10","General","Prime Material","OMI 65",
"Verme","8 (3)","18+18","5","Water","Any","1","7d4","1",1,1,"0","G","3, Sw 18","14,000","Any","N","incidental","1","MAII 52","Monster","found in large rivers, eats 2 ton of fish/day, head AC 3, any hit on a creature < 12' tall is swallowed 3d8+4 dmg & 2d8","acid dmg/rnd after (dies in 6 rnds reguardless of hp), AC 10 inside verme, edged weapons 1 point dmg, fire 1/2 dmg","VR","(unless inside in which +1/die), metallic items may be found in stomach, scales can be used by mages","Solitary","Carnivore","15","General","Prime Material","OMII 124",
"Wattley","8","1","19","Water","Any","1","1d2","10-40",1,0,"0","T","Sw 18","35","Any","N",,"2-4","MAII 55","Monster","found in subterranean waters, oval shaped, bite carries paralytic venom those 2 HD or less no save others save or","unconscious 3d6 rnds minus 1 rnd/lvl of victim (save for each bite), fish hunted for delicious meat & scales as well as","R","their venom (2d6 gp/each), eggs 1600 gp/lb (800), 1 in 20 has something of value inside (swallowed)","School","Omnivore","11","General","Prime Material",,
"Lemon Fish","6","4 to 9",,"Water","Any","2","varies","1-3",1,1,"40%","S","Sw 24","270-1400","Night","N","nil","0","MAII 55","Monster","found in subterranean waters, vicious, vary in size, attack: bite/tail, HD/THAC0/bite/tail/XP: 4/17/2d4/4/270; 5-6/","15/2d4/4-5/420; 7-8/13/2d6/7-8/975; 9/11/2d8/9/1400, those struck w/tail save vs poison or 1d6 dmg/rnd=HD of","UC","fish, if injured they emit a liquid 2x their size causing save vs poison or stunned 1d4 rnds, eggs 400 gp/lb (600)","Solitary","Carnivore","11","General","Prime Material",,
"Irridescent Plecoe","9","1-1","20","Water","Any","1","1","10-100",1,0,"0","T","Sw 12","35","Any","N","nil","1","MAII 55","Monster","barracuda-like, bite inflicts no dmg but barbs under chin inflict 1 dmg + save vs poison or suffer debilitating disease","that sets in 2 hrs later causing -1 to STR & CON per day until death, it can only be cured within 3 days, attack only in","VR","defence, their meat is inedible, their scales are shiny & gemlike but looses it properties after death, eggs can be sold","School","Omnivore","13","General","Prime Material",,
"Flareater","0","6 to 12","15","Subterranean","Any","1","3d4","1-4",1,1,"0","M","15","1400-2400","Any","N","nil","8-10","MAII 57","Monster","green & slimy, no lang, drop on victims (-3 surp roll) then follow them, adhere to flesh & dissolve it in 2d8 rnds +1 rnd/","magical armor bonus, dissolve thru 1"" metal in 4 rnds; wood in 6 rnds & leather in 8 rnds, will attack light source first","VR","gaining 1 HD (light spells make it grow), immune: light & fire, cold paralyzes 2d4 rnds, @ 12 HD split into 2 creatures","Solitary","Omnivore","13-14","General","Prime Material",,
"Flumph, Common","0 (8)","2","19","Subterranean","Any","1","1d8","2-16",1,1,"0","T","Fl 6 (D)","270","Night","LG","nil","8-10","MAII 58","Monster","aerial jellyfish, hunts small creatures, attacks using spikes on its underside & tenticles secrete acid into wounds","causing 1d4 dmg/rnd for 2d4 rnds, acid can be washed away (actively), underside AC 8, in defense it emits a foul","R","smelling liquid 20' lg @ 60 deg arc save vs poison or nauseated 1d4+1 rnds, oder detected 100' away lasting 1d4 hrs","Solitary","Carnivore","13-14","General","Prime Material","FF 39",
"Flumph, Monastic","0 (8)","2 to 5","19","Subterranean","Any","1","1d6","4-32",1,1,"0","T","Fl 6 (D)","650-3000","Night","LG","(U)","13-14","MAII 58","Monster","cast spells as = lvl cleric, led by abbot (HD 5), attacks using spikes on underside & tenticles secrete acid into wounds","causing 1d4 dmg/rnd for 2d4 rnds, acid can be washed away (actively), underside AC 8, in defense it emits a foul","VR","smelling liquid 20' lg @ 60 deg arc save vs poison or nauseated 1d4+1 rnds, oder detected 100' away lasting 1d4 hrs","Group","Carnivore","13-14","General","Prime Material",,
"Froghemoth","4/2/6","16","5","Swamp","Any","1 or 4","5d10 or 1d4+4 (4)","1",1,1,"0","H","4, Sw 8","21,000","Any","N","incidental","1","MAII 59","Monster","frog-like 18' lg x 10' wd, ambush prey, attack: bite or tentacles, tongue 10' lg if 19 or 20 man-sized victim swallowed","4d4 dmg/rnd & unconscious after 2 rnds & dissolved @ -10 hp, any other roll tongue draws victim into mouth (save","VR","STR chk,etc), tongue AC 6 severed on 12+1d4 hp (frog enters frenzy), tent AC 2 18+1d4 hp, other defenses","Solitary","Carnivore","19","General","Prime Material","OMII 67",
"Ghost, Casura","0","22","5","Any","Any","4","3d6","1",1,1,"75%","H","nil","15,000","Any","Any","A (25% chance)","0","MAII 60","Undead","created by a group suffering traumatic death, often will be invisible, cannot leave focus area, create sounds of foot-","steps & knocking, when active a graveyard stench, attacks by throwing stones, @ first encounter save vs paraly or","VR","flee 1 turn, turned by 9-13th lvl on 20 & 14th+ 19 or 20, +1 weap to hit, 1/2 dmg from silver, destroy @ 0 hp+prop bury","Group","Nil","20","General","Prime Material",,
"Ghost, Ker","1","9+9","11","Any","Any","3","1d8","1 or 3",1,1,"0","M","12, Fl 18","7000","Night","E","nil","13-14","MAII 61","Undead","spirits who seek revenge against the living, polymorph into gnat (fly 6 turns), attacks w/barbed whip each hit causes","additional effect: 1st) bad luck-save vs petrif or attacks & saves -1d4 for 3d10 turns; 2nd) aging-save vs death or age","VR","10d4 years; 3rd) disease-save vs spell or mummy rot, imm: sleep, charm, hold & cold, elect 1/2, turn as ghost, +1 weap","Solitary","Carnivore","20","General","Prime Material",,
"Ghul, Great","0","4","15","Desert","Any","3","1d6/1d6/2d6","1-3",1,1,"0","L","18, Br 3, Cl 12","1400+","Night","NE","C","13-14","MAII 62","Undead","undead elemental cousins of genies, female shapeshifters (feet always remain as donkey), attack: claw/claw/bite, +1","weapons to hit, cast: shock grasp, invisible, bestow curse & poly self, 1/2 dmg from falls, holy water 2d6, -1 to hit in","R","daylight, immune: sleep, charm, hold, cold, paraly & poison, turned as ghast (mage as wraith), 1 in 6 mage up to 7th lvl","Pack","Scavenger","8-10","General","Prime Material",,
"Ghul-kin, Soultaker","0","8","13","Land","Any","3 or 1","1d6/1d6/2d6","1-3",1,1,"0","M","18, Sw 12","6000","Night","NE","C","15-16","MAII 63","Undead","undead jann, live undetected w/mortals, shapechanger (attractive, seductive shapes), attack: claw/claw/bite or can","possess victim: attack -3 then victim save -2, see MAII 64 for details, may become a wizard or priest  of 7th lvl, immun:","R","non-wooden weapons, sleep, hold, charm, cold & poison, holy water 2d6, turn as spectre, can: invisible & poly self","Pack","Scavenger","15-16","General","Prime Material",,
"Ghul-kin, Witherer","0","9","11","Land","Any","3 or 1","1d6/1d6/2d6","1-3",1,1,"0","M","18, Sw 12","10,000","Night","NE","C","17-18","MAII 63","Undead","undead jann, live undetected w/mortals, shapechanger (attractive, seductive shapes), attack: claw/claw/bite or can","withering touch-1d10 dmg, -1 STR & age 1 yr, see MAII 64 for details, may become a wizard or priest  of 9th lvl, +2","R","weapons to hit, immune: sleep, hold, charm, cold & poison, holy water 2d6, turn as vampire, can: invisible & poly self","Pack","Scavenger","17","General","Prime Material",,
"Giant, Half- (Athansian)","6 (10)","3+12","17","Land","Any","1","1d6 or weapon","1",0,0,"0","H","15","420","Any",,"J, K or M","5-7","MAII 65","Monster","speak own & common, attack: fist or weapon, any attack w/weapon +4 dmg (STR), 25% have psionics (+2000 XP),","usually gurards or warriors, alignment changes rapidly & often, live up to 220 years","VR",,"Solitary","Omnivore","11-12","Dark Sun","Prime Material",,
"Golem, Burning Man","4","14 (60 hp)","7","Any","Any","2","2d8/2d8","1",1,1,"0","H","12","10,000","Any","NE","nil","2-4","MAII 66","Monster","glowing red humanoid figure sets flammable materials on fire w/touch, SA-keening (1/day): all 80' save vs BW or fear,","if hit with fist dmg + cinders burn 1 hp/rnd until put out (unless magically protected) + effected as symbol of pain 2d10","VR","rnds -4 att & DEX -2, +2 weapon to hit, stnd golem immunities + fire, lightning & illusions, regen 1/turn, also see MAII","Solitary","Nil","varies","General","Prime Material",,
"Golem, Phantom Flyer","6","11 (50 hp)","9","Any","Any","2","2d8/2d8","1",1,1,"0","H","3, Fl 24 (C)","8000","Night","N","nil","13-14","MAII 67","Monster","bat-like wings 20' wingspan, snake-like w/2 tenticles, controlled by magical silver whistle, hates daytime, in torchlight","or less 90% undetectable, only truesight reveals true form in daylight (apprears as shadow), attacks w/tenticles, +3","VR","weapon to hit, stnd golem immunities + fire & cold, light spell locates it, darkness heals 1d8 & contin dark 2d8+1","Solitary","Nil","19","General","Prime Material",,
"Gulguthhydra","0","15","5","Subterranean","Any","8","2d6/2d6/1d8+4 (6)","1",1,0,"0","H","6","10,000","Any","N","(B)","5-7","MAII 68","Monster","combination or (neo-)otyugh & hydrae, always searching for food, attack w/2 tenticles & 6 heads, if tenticle hits w/4 or","more than need victim is grabbed 1d6+1 constrict dmg/rnd (BB/LG to escape) & head bites +4 to hit 2 heads max per","VR","held victim, eats 50-100 lbs per day","Solitary","Omnivore","16","General","Prime Material",,
"Hakeashar","10","9","11","Any","Any","0","0","1",1,1,"0","L","3","2000","Any","CN","nil","13-14","MAII 69","Monster","red & misty sphere, no physical attack, cold 1/2 dmg, fire & cold cannot form within it, if attack is enveloped hits are","automatic, move toward sources of magic, diet of magic: mind control-no effect, damaging-absorbed (except fire & cold","VR","nondamage-heal hp=spell lvl, chargeable items-drain 1d4 charges/2 rnds, nonchargeable-neg, others see MAII 69","Solitary","Special","14","General","Outer",,
"Horse, Moon-horse","7","4","17","Plains","Any","2","1d8/1d8","5-20",1,1,"0","L","18","270","Day","CG","nil","9-12","MAII 70","Monster","INT, magic-using horses from elven lands, understand elf, cast 1 spell/day (see table), immune to attacks from undead","creatures (aging, charm, fear, level draining, paralysis, possession, poison, STR drain, etc), take normal dmg from","R","physical attacks (including chill touch) & spells cast by undead creatures, voluntarily serve as mounts for elves in need","Herd","Herbivore","15","General","Prime Material",,
"Human, Dragon Slayer","4+","2+",,"Any","Any","1","weapon","2-12",1,1,"0","M","12","270+","Any","Any","L, M, U","13","MAII 71","Humanoid","specially trained, usually on mission or part of an order, specially designed armor, can be fighter, knight (7 HD, 5000","XP) or mage (5 HD, 4000 XP), weapons used: sword, lance, awl pike & bardiche, magical weapons & armor at higher","R","lvls, immune dragon fear, attack +2 vs dragons (+4 vs one kind), bonus dmg=lvl, save vs BW 1/2 or none, others","Group","Omnivore","13","General","Prime Material",,
"Human, Vistana (General)","6 (10)","1","20","Land","Any","1","1d6 or weapon","5-50",1,1,"0","M","12","15","Any","N","J, K, M (A)","9-16","MAII 72","Humanoid","also see Ravenloft Boxed Set, nomadic gypsies, speak common & own secrete, skilled warriors & thieves, have a","gaze attack ""evil eye"" (2/day) it focuses negative emotions in 1 of 5 ways: 1) hold (person or monster) 2) curse 3) fear","VR","4) charm 5) suggestion; to avoid save vs paralysis effects 1d4+1 rnds (except curse must be spoken), live in caravans","Clan","Omnivore","11-12","Ravenloft","Demi-, Dread",,
"Human, Vistana, Kaldresh","6 (10)","1","20","Land","Any","1","1d6 or weapon","5-50",1,1,"0","M","12","15","Any","N","J, K, M (A)","9-16","MAII 72","Humanoid","see general description for abilities common to all vistana, camp followers who do one of the following tasks: tinkers,","smiths, animal trainers & healers, pride in their abilities, known to supply both sides in a conflict (they don't care about","VR","non-vistani)","Clan","Omnivore","11-12","Ravenloft","Demi-, Dread",,
"Human, Vistana, Boem","6 (10)","1","20","Land","Any","1","1d6 or weapon","5-50",1,1,"0","M","12","15","Any","N","J, K, M (A)","9-16","MAII 72","Humanoid","see general description for abilities common to all vistana, entertainers, made up of bards, dancers, musicians & con","men, can turn a hostile audience into an adoring crowd, also hire out as smugglers, kidnappers & assassins","VR",,"Clan","Omnivore","11-12","Ravenloft","Demi-, Dread",,
"Human, Vistana, Manusa","6 (10)","1","20","Land","Any","1","1d6 or weapon","5-50",1,1,"0","M","12","15","Any","N","J, K, M (A)","9-16","MAII 72","Humanoid","see general description for abilities common to all vistana, rarest of all major tribes, mysterious & reclusive, usually","found in family groups, tinker with amulet, charms, potions & lore, rumor says they have the power to bend time &","VR","space to their will, it is believed they guard against their age old enemy","Clan","Omnivore","11-12","Ravenloft","Demi-, Dread",,
"Human, Vistana, Darklings","6 (10)","1","20","Land","Any","1","1d6 or weapon","1 or 5-50",1,1,"0","M","12","15","Any","N","J, K, M (A)","9-16","MAII 72","Humanoid","see general description for abilities common to all vistana, solitary or tribe, have been cast out of fellowship for crimes","against other vistani which are unforgivable, live their lives filled with hatred & will take what they want without reguard","VR","for the consequences, no fortune telling abilities, death without proper burial causes it to reappear as an undead","Clan","Omnivore","11-12","Ravenloft","Demi-, Dread","RV 16",
"Human, Vistana, Dukkar","6 (10)","1","20","Land","Any","1","1d6 or weapon","1",1,1,"0","M","12","varies","Any","N","J, K, M (A)","9-16","MAII 72","Humanoid","see general description for abilities common to all vistana, product of cursed union & is fated to be an agent of their","shadowy enemy, always male, can see into the future & will commit atrocities in his lifetime, immune to evil eye,","VR","Zarovan tribe seeks to kill it before it reaches adulthood, otherwise its dark powers increase as he grows","Solitary","Omnivore","11-12","Ravenloft","Demi-, Dread",,
"Human, Vistana, Mortu","6 (10)","1","20","Land","Any","1","1d6 or weapon","varies",1,1,"0","M","12","15","Any","N","J, K, M (A)","9-16","MAII 72","Humanoid","see general description for abilities common to all vistana, solitary tribe, gave up nomadic life to become settled, they","soon loose their powers of foresight & become nervous & suspicious, some live by faking their fortuntelling, joining a","VR","thieves guild or becoming an adventurer, fight wildly & ruthlessly, driven by dispare","Solitary","Omnivore","11-12","Ravenloft","Demi-, Dread",,
"Human, Vistana, Fahtah","6 (10)","1","20","Land","Any","1","1d6 or weapon","1",1,1,"0","M","12","15","Any","N","J, K, M (A)","9-16","MAII 72","Humanoid","see general description for abilities common to all vistana, reclusive, often called a witch or hag, spends time","communicating with spirits, speaks long-dead languages of the dead, any attack on one will bring an attack from a","VR","swarm of undead spirits as well as curses in great number & power, retired from Vistani because of great tragedy","Solitary","Omnivore","11-12","Ravenloft","Demi-, Dread",,
"Jellyfish, Giant","9","1 to 4","19","Water, Ocean","Tropical","1","1d10","1-10",1,1,"0","M","1","65-270","Day","N","nil","0","MAII 74","Monster","Portugese Man-o-War, transparent (90% undetectable), drifting hazard seeks to avoid pain, any creature touching the","tenticles takes poison dmg and save vs paral or paralyzed several hours, paralyzed creatures are drawn to creature in","UC","3d4 turns & devoured, 10-40 tenticle (based on HD), single hit severs tenticle but only hit on body causes dmg","Solitary","Carnivore","8-12","General","Prime Material",,
"Jellyfish, Giant (Sea Swarm)","9","2",,"Water, Ocean","Tropical","1","1d4","50-100",1,1,"0","H","1","65-270","Day","N","nil","0","MAII 74","Monster","immature Portugese Man-o-War found in swarm, attracted to light & vibration, treated as single creature of 2 HD, any","one in swarm receives 1d4 dmg + save vs paralysis or paralyzed for several hours, unlikely that a creature will suffer","VR","more than one attack unless magically controlled, only tiny creatures can be devoured, eat scraps left from large pred","School","Carnivore","8-12","General","Prime Material",,
"Kalin","5","7","13","Subterranean","Any","3","1d10/1d10/2d6","1-6",1,0,"0","L","18, Cl 9","650","Any","LN","nil","2-4","MAII 75","Monster","insectoid (spider/ant), emit sticky strand to lower self on victims (-2 opp surp), attack: limb/limb/bite, if bite held & hit","1d6/rnd & both limbs auto hit (open doors to escape), will attack held victim until 1/2 hp lost then drop & defend self,","UC","live in tunnels & caves, compete with wall walkers for food & living space, live 5 years","Solitary","Carnivore","18","General","Prime Material",,
"Kalin Rider","5","7","13","Subterranean","Any","3","1d10/1d10/2d6","1-6",1,0,"0","L","18, Cl 9","650","Any","LN","nil","2-4","MAII 75","Monster","insectoid (spider/ant), same abilities as normal kalin, used as mount, trained & ""taimed"", must be kept separete from","other mounts, special saddle if it is to be ridden over walls & ceilings, trained to fight in cooperation with mount both","UC","can attack in 1 rnd, elite units may have special bonuses","Solitary","Carnivore","18","General","Prime Material",,
"Kholiathra","0","3+3","17","Forests","Any","1","1d6","1-6",1,1,"25%","M","Fl 24 (A)","650","Any","NG","nil","10","MAII 76","Undead","spirits (usually unseen) who watch elven lands, normally shun others (except own), speak elf & common, invisible at","will, fly without effort, can provide good or bad luck (+ or - 4 on any roll of 1 creature within 20' per rnd), generally do","VR","not fight, if forced fight invisible striking with invisible force 1d6 & opponents -4 to attack","Group","Herbivore","8","General","Prime Material",,
"Laerti","5","3+3","17","Desert","Temperate","3","1d2/1d2/1d6","6-48",0,0,"0","M","18, Br 8","120","Night","LE","O (D)","11-12","MAII 77","Humanoid","also asabis, reptilian, speak own, hunt as nomads or hired as mercenaries, ambush prey, attack: claw/claw/bite or","weapon may replace claw attack (any one handed), can burrow into sand at will, run on all 4's, can leap 20' horz or","R","15' up, immune to stingtail poison, only encounterd on surface at night, hate sun, live underground, has 2d8 stingtails","Tribe","Omnivore","15","General","Prime Material",,
"Laerti, Stingtail","3","7","13","Desert","Temperate","4","1d4/1d4/1d6+1/2d4","2-13",1,1,"0","L","14, Br 10","1400","Night","NE","O (Q, R, U)","5-7","MAII 77","Humanoid","rare laerti that live w/them, usually follow laerti orders, attack: claw/claw/bite/tail or weapon may replace claw attack","(any one handed), tail injects poison (6/day) victim confused 1 rnd then save vs poison or 20 dmg (5 if save) 1-4 min,","VR","can burrow into sand at will, run on all 4's, can leap 20' horz or 15' up, immune to enchant/charm spells","Tribe","Omnivore","18","General","Prime Material",,
"Leucrotta, Greater","4","8","13","Any","Any","1","3d6","1-3",1,1,"10%","L","18","2000","Any","NE","(D, Qx3)","11-12","MAII 78","Monster","""changesteed"", imitate noises & voices, speak common, own & 1 other, attack w/bite which can hold victim (STR","check -2 w/dmg), can shapechange into any 4-legged creature it has seen for 1 turn, becomes like creature in all","VR","ways except THAC0 & dmg, cats can sense them, true seeing, detect aling & psionics, hides useful for magic items","Solitary","Omnivore","15","General","Prime Material",,
"Lich, Suel","7","15+","16","Any","Any","1","1d10+paralysis","1",1,1,"1%/HD","M","12","10,000+","Any","NE","P, Q (A)","19-20","MAII 79","Undead","transfer from 1 human to next, black energy when not in host, gaze: < 3 HD save vs DM +3 or die in fright if save","paralyzed 1d4 rnds, attack by touch (black flame) save vs paraly or paralyzed 24 hrs or dispelled, attack ignors armor,","VR","+1 weapon, immune: 1st & 2nd lvl spells, mind affect & death, turn as special, cast spells, neg plane prot 5d10 dmg","Solitary","Nil","17-18","General","Prime Material",,
"Lurker, Shadow","4","5+3","15","Subterranean","Any","1-3","2d4","1",1,1,"0","H","3, Fl 9 (B)","1400","Night","CE","nil","5-7","MAII 80","Monster","appear similar to normal lurker, dark shadow, waits for prey, envelopes victims w/black ink, inflicts dmg + 1d2 STR","loss/rnd, victims can attack if BB/LG, other victims 75% chance to be hit & area effect spells 1/2 dmg save 1/4, if","R","reduced to 30% or less flee thru cracks, immune: sleep, charm, hold & cold, contin light paralyzes, color spray 2d6","Solitary","Special","15","General","Prime Material",,
"Lycanthrope, Werepanther","4","5+1","15","Mountains","Tropical","2 or 3","weapon x2 or 1d3/1d3/1d6","1-2 (2-8)",1,1,"0","M","12 or 15","420","Any","LE","(C)","11-12","MAII 81","Monster","3 forms: panther, human or hybrid, can speak w/slight snarl as human, attack w/weapon or claw/claw/bite if both","claws rear rake 1d4/1d4, silver (1/2 dmg) or +1 weapon to hit, weapons: black mace (1d8) or curved knife (1d4+1),","R","on 20 weapon strikes face (70% scar & 10% blind 1 eye), hybrid +1 to dmg, prefer hybrid form, doesn't transmit disease","Pride","Carnivore","14","General","Prime Material",,
"Lycanthrope, Werepanther, Lord","4","8+","15","Mountains","Tropical","2 or 3","weapon x2 or 1d3/1d3/1d6","1-2 (2-8)",1,1,"0","M","12 or 15","3000+","Any","LE","(C)","11-12","MAII 81","Monster","see gen, Panther Lord possessed all abilities of werepanther, bite transmites disease (on next full moon transforms into","a werepanther, human face & body change, takes 3 hours), has the powers of a witchdoctor or shaman, can","R","command cats of lion size or smaller, werepanthers serve Lord, if Lord killed all werepanthers perm. revert to human","Pride","Carnivore","14","General","Prime Material",,
"Lycanthrope, Wereshark","0","10+3","9","Water, Ocean","Any","1","5d4 or weapon","1",1,1,"0","L","12, Sw 18","4000","Any","NE","(W)","5-16","MAII 82","Monster","see general, 2 forms: human & shark, cruel & arrogant, human form has Str 18/00, on 20 rip victims arm off, shark form","if hit w/ 5 or more (also 20) victims swallowed, victim 15 dmg/rnd in stomach, silver or +1 weapons to hit (normal weap","VR","can hit inside stomach -1 cumm penalty/rnd), human form breath water 1 hour, humans form maimed in some way","Solitary","Carnivore","11","General","Prime Material","OMII 82, DRC 190",
"Badger, Giant","4","3","17","Any","Temperate","3","1d3/1d3/1d6","1 or 2-5",0,0,"0","M","6, Br 3","65","Day","N","nil","2-4","MAII 83","Monster","fierce fighter defending territory, sometimes found as guard in gnome lairs, if more than 1 encountered it is a mated","pair w/young, grow to M size","R",,"Solitary","Carnivore","11-12","General","Prime Material",,
"Beaver, Giant","6","4","17","Water","Temp/Trop","1","4d4","4-40",0,0,"0","M","6, Sw 12","120","Day","N","nil","5-7","MAII 83","Monster","grow to 6' long, flee any attack except if lair is attacked, live in a dammed lake, sometimes trade or can be","persuaded to undertake a building project if coins or other valubles are offered, they prize:  certain barks & twigs from","R","birch, aspen & willow trees","Group","Herbivore","8-10","General","Prime Material","OMI 9",
"Boar, Giant","6","7","13","Any","Temp/Trop","1","3d6","2-8",0,1,"0","M","12","650","Day","N","nil","1","MAII 83","Monster","if 3 or more is encountered 25% of 1d4 young (2 to 6 HD, dmg: 1d4, 1d4+1, 1d6+1, 2d4, 3d4), fight until -10 hp & die","immediately at -11","R",,"Herd","Carnivore","11-12","General","Prime Material","OMI 11, DRC 162",
"Hyenodon","7","5","15","Plains","Temp/Trop","1","3d4","2-8",0,0,"0","M","12","175","Any","N","nil","1","MAII 83","Monster","prehistoric hyena, hunter/scavengers, aggressive, gnolls sometimes use them as guard animals (20% of 2-12 in a","lair)","R",,"Pack","Carnivore","8-10","General","Prime Material",,
"Otter, Giant","5","5","15","Water","Any","1","3d6","2-5",0,0,"0","M","9, Sw 18","175","Day","N","nil","2-4","MAII 83","Monster","live in rivers & lakes, non-aggressive, fight fiercely if cornered, often found playing (sliding & tag playing) which may","panic horses, 10% chance of discovering lair where there is 5 otters; 2 adult & 3 young, adults attack & young will","R","try to defend self (40-70% grown)","Group","Herbivore","8-10","General","Prime Material","MM 244, OMI 77",
"Porcupine, Giant","5","6","15","Forests","Any","1","2d4","1-2",1,0,"0","M","6","650","Day","N","nil","1","MAII 83","Monster","generally stupid & non-aggressive, can defend self (view anyone approaching within 30') by shooting 1-8 quills up to","30' inflicting 1d4 dmg each, quills 3' long, anyone within 6' suffer dmg from 1d4 quills from defensive movements, can","R","bite (last resort 10% per rnd after losing 50% of its hp), no practical limit to number of quills","Group","Omnivore","5-7","General","Prime Material","OMI 79",
"Skunk, Giant","7","5","15","Forests","Any","1","1d6","1",0,1,"0","M","9","420","Any","N","nil","1","MAII 83","Monster","may raid human camps for food, will back toward danger & if creatures do not move quickly to 60' away it will spray a","20' wd x 20' high x 60' lg cloud, victims must save vs poison or blinded 1-8 hrs, even if save those who do not leave","R","cloud lose 50% DEX & STR for 2d4 turns, musk rots fabric (magical save vs acid) & non-cloth washed & aired for days","Solitary","Omnivore","8-10","General","Prime Material","OMI 88",
"Weasel, Giant","6","3+3","17","Any","Temp/Trop","1","2d6","1-8",1,0,"0","M","15","175","Day","N","nil","1","MAII 83","Monster","hunt prey aggressively & attack until killed, favor woods & sometimes subterranean, its bite keeps hold & drains blood,","if found before 1/2 grown they can be trained to hunt or guard, lairs have 4 or more weasels (2 parents & rest young),","R","young attack with dmg appropriate for their size","Solitary","Herbivore","13-14","General","Prime Material","OMI 100, DRC 212",
"Wolverine, Giant","4","4+4","15","Forests","Temp/SubArc","3","1d4+1/1d4+1/2d4","1",1,0,"0","M","15","975","Any","N","nil","2-4","MAII 83","Monster","vicious fighter, attack +4 because of their speed, can shoot a musk substance 20' wd x 20' high x 60' lg, victims must","save vs poison or blinded 1-8 hrs, even if save those who do not leave cloud lose 50% DEX & STR for 2d4 turns,","R","musk rots fabric (magical save vs acid) & non-cloth washed & aired for days, purposely destroy food & goods w/musk","Solitary","Carnivore","13-14","General","Prime Material","OMI 101",
"Bull","7","4","17","Any","Any","2","1d6/1d6","1-20",1,0,"0","L","15","175","Day","N","nil","2-4","MAII 84","Animal","includes: aurochs, oxen & yaks, dangerous, aggressive, if within 80 yrds 75% chance of charging for 3d4 dmg + 1d4","trampling dmg, in a herd several bulls will be present to defend it","C",,"Herd","Herbivore","8-10","General","Prime Material","OMI 12",
"Caribou","7","3+2","17","Hills/Rough","Sub-Arctic","1 or 2","2d6 or 1d3/1d3","2-16",0,0,"0","L","21","120","Day","N","nil","1","MAII 84","Animal","herd may have up to 100 animals, several of the stags will be more aggressive defending herd, attack w/front hooves","or antlers, hunted for their skins, fat, antlers & meat","C",,"Herd","Herbivore","5-7","General","Prime Material",,
"Goat, Giant","7","3+1","17","Hills/Rough","Any","1","2d8","1-12",1,0,"0","M","18","175","Day","N","nil","2-4","MAII 84","Monster","reclusive, defend self against any threat, attack with horns, charge from 30' adds +4 to dmg, if more than 7 are","encountered they will be young, rarely tamed as steeds","R",,"Herd","Herbivore","5-7","General","Prime Material","OMI 47",
"Hippopotamus","6","8","12","Water","Tropical","1","2d6 or 3d6","2-12",1,0,"0","M","9/12","975","Day","N","nil","1","MAII 84","Animal","aggressively defend territory, attack w/ bite: bulls 3d6 & cows 2d6, 1d4 bulls per group of 4 animals, if a boat or canoe","passes over 50% of it emerging & tipping it over, can travel under water (MV 12) and stay submerged 15 min.","C",,"Herd","Herbivore","8-10","General","Prime Material","OMI 52",
"Llama","7","2","19","Mountains","Any","1","1d3","1-12",1,0,"0","M","15","65","Day","N","nil","1","MAII 84","Animal","spit like a camel when annoyed:  no dmg & 50% blinding 1d3 rnds, pack animals are prone to bite & refuse loads of","50 lbs or more","UC",,"Herd","Herbivore","2-4","General","Prime Material",,
"Ram, Giant","6","4","17","Mountains","Temp/SubArc","1","2d6","2-8",1,0,"0","M","15","175","Any","N","nil","1","MAII 84","Monster","flock has 1 ram, 4 ewes & rest young, males charge for double dmg, defend flock to death",,"R",,"Herd","Herbivore","8-10","General","Prime Material","OMI 81",
"Rhinoceros, 1-horn","6","8","13","Plains","Tropical","1","2d4","1-6",1,0,"0","M","12","975","Day","N","nil","1","MAII 84","Animal","aggressive, charge enemies, poor eyesight, good hearing, charge inflicts double dmg + 2 trampling attacks 2d4/2d4",,"C",,"Herd","Herbivore","5-7","General","Prime Material","OMI 82",
"Rhinoceros, 2-horn","6","9","11","Plains","Tropical","1","2d6","1-6",1,0,"0","M","12","1400","Day","N","nil","1","MAII 84","Animal","aggressive, charge enemies, poor eyesight, good hearing, charge inflicts double dmg + 2 trampling attacks 2d4/2d4",,"C",,"Herd","Herbivore","5-7","General","Prime Material","OMI 82",
"Stag, Wild","7","3","17","Forests","Temperate","1 or 2","2d4 or 1d3/1d3","1-4",0,0,"0","L","24","65","Day","N","nil","1","MAII 84","Monster","stags are the aggressive males in a herd 4 to 8 time the number of stags, defend herd attack with horns or lashing","with hooves","C",,"Herd","Herbivore","5-7","General","Prime Material","DLMC",
"Stag, Giant","7","5","15","Forests","Temperate","1 or 2","4d4 or 1d4/1d4","1-2",0,0,"0","H","21","175","Day","N","nil","1","MAII 84","Monster","stags are the aggressive males in a herd 4 to 8 time the number of stags, defend herd attack with horns or lashing","with hooves","C",,"Herd","Herbivore","8-10","General","Prime Material","DLMC, OMI 92",
"Marl","6","10","11","Swamp","Temp/Trop","3 to 8","1d2+4 or weapon +4","1-4",1,1,"0","G","6, Sw 24","6000","Day","N","R","8-12","MAII 85","Monster","cobra-like, often serve as guardians, aggressive, attack with surprise except for birds (frenzy fight until killed), never","bite always use fist (1d6+2 arms) or weapons, never use missiles, +4 to dmg from STR, can constrict by grabbing &","R","wrap around (2 hits same rnd no other att.) 6d6 dmg/rnd (BB/LG -20%), immune: mental att, psionics, charm & ESP","Solitary","Carnivore","14","General","Prime Material",,
"Meenlock","7","4","17","Subterranean","Any","2","1d4/1d4","3-5",1,1,"0","T","9","650","Night","LE","nil","11-12","MAII 86","Monster","try to change (demi)humans into monsters, those < 5 HD paralyzed by fear 1d4+4 rnds save vs spell 1/2, flee light,","attack: claw/claw save vs paraly or paralyzed 1d6 turns, limited dim door 60' every other rnd, anyone entering their","VR","lair will be tracked (see MAII), once they capture victim it is taken to lair & becomes a meenlock, lair in rocky areas","Band","Omnivore","11-12","General","Prime Material","FF 63",
"Mimic, Greater","5 (2)","15 to 16","5","Subterranean","Any","1","6d4","1",1,1,"10%","H","1","7000-8000","Any","N","nil","12-14","MAII 87","Monster","mistaken for common mimic, alter shape, texture & color into rooms w/treasure, -6 victims surp, wait until entire group","inside, release adhesive then slam walls together, adhesive dissolved by alcohol in 3 rnds, can close openings, AC 5","VR","inside 2 outside, may trade treasure (undigestables) for food if bribed, 1 in 5 develop limited illusions of creatures","Solitary","Carnivore","17","General","Prime Material",,
"Mold, Deep","9","0",,"Subterranean","Any","1","special","1",1,1,"20%","M","0","35","Any","N","nil","0","MAII 88","Plant","spore producing fungi, fuzzy appearance, if touched spore cloud (3/day) 20'x20'x30' save vs paraly or 1d10 dmg & -1","STR for 1d10 rnds if save 1/2 dmg & no STR loss, immune: all weapons, cold stuns 3d6 rnds (no spores), heat stuns","UC","4d4 rnds, acid kills 10 sq ft/vial, cure disease kills it without triggering spores, if infected 1d10 dmg/day until cured","Cluster","Carnivore","n/a","General","Prime Material",,
"Mold, Gray","9","0",,"Subterranean","Any","1","1d6","1",1,1,"35%","M","0","65","Any","N","nil","0","MAII 88","Plant","spore producing fungi, fuzzy appearance, if touched spore cloud (every 6 rnds) 30'x15'x15' suffer 1d6 dmg + save vs","poison or inhale 1d6 spores causing 1 dmg each per rnd until cure disease, if killed by spores it becomes mold, immune","R","weapons & fire, cold stuns 1d8 turns & ice storm or 4th lvl + cold magic kill it outright","Cluster","Carnivore","n/a","General","Prime Material",,
"Mold, Death","9","0",,"Subterranean","Any","1","1d8","1-3",1,1,"0","M","3","175","Any","N","nil","1","MAII 88","Plant","spore producing fungi, fuzzy appearance usually confused as other mold, can move & drop spores on victims, spores","40'x60'x60' (6/day) those inside 2d8 dmg & save vs poison or fall down sneezing 1d4 rnds, mold causes 1d8 poison","VR","dmg/rnd in contact, immune to wizard spells, cure spells stuns, slow poison stuns 1 turn, neut pois or heal kills it","Cluster","Carnivore","n/a","General","Prime Material",,
"Mummy, Creature (General)",,,,"Any","Any",,,,0,0,,,,,,"NE",,,"MAII 89","Undead","preserved creature body, infravision 30', higher STR, avg INT+ can speak, sight causes fear save vs spell or paraly","1d4 rnds (adjustible), any physical attack save vs poison or mummy rot (or others), retain any special attacks, special","R","or magic weapon to hit (1/2 dmg), immune: sleep, charm, hold, poison & cold, fire +1/die, turned by HD, holy 2d4",,,,"General","Prime Material",,
"Mummy, Animal (General)","6+","varies",,"Any","Any","varies","varies","1-8",1,1,"0","M","varies","varies","Night","NE","(R)","5-7","MAII 89","Undead","for standard abilities see MAII, statistics determined by abilities in life, +1 HD & +3 hp, movement max 12 (Fl 24), AC 6","or better, retain natural abilities if non-skeletal body, otherwise lose hiding, flying, swimming & sighting but gain cunning,","R","all gain +1 to dmg (STR), typical:  baboon, bull, dog, eagle, hawk, giant lizard & giant constrictor snake","Pack","Nil","13","General","Prime Material",,
"Mummy, Monster (General)","3+","varies",,"Any","Any","varies","varies","1-4",1,1,"0","M","varies","varies","Night","NE","(I)","8-10","MAII 89","Undead","for standard abilities see MAII, statistics determined by abilities in life, +2 HD & +3 hp, movement min 9 (Fl 24), AC 3","or better, retain natural abilities if non-skeletal body, otherwise lose hiding, flying, swimming & sighting but gain cunning","VR","& ability to curse (blindness, insanity, phobias, etc), all gain +2 to dmg (STR), see MAII 90 for typical monster mummies","Solitary","Nil","15","General","Prime Material",,
"Nyth","1","7","13","Any","Any","1","1d4","1",1,1,"44%","S","Fl 18 (A)","4000","Any","LE","treasure guarded","13-14","MAII 91","Monster","mistaken for will o' wisp, fly by natural levitation, bite prey, can magic missile (1d4+1) every other rnd, will try to foil","spellcasters, will try to talk to victims to lead them to traps, can ""blank-out"" 2d4 rnds, fire, electric & other ""energy""","R","heals them (magic missiles reflect), immune to enchant/charm spells, wanderers w/no lair, split into 2 @ 60 hp","Solitary","Carnivore","17","General","Prime Material",,
"Ghaunadan","1","5","15","Subterranean","Any","2","3d4/3d4","1-4",1,1,"0","M","12","4000","Any","CE","J (B)","12-14","MAII 92","Monster","INT ooze w/full control of bodies, move thru small cracks @ 1/2 speed, can assume human form for 15 hrs, each hit","requires victim to save vs paralysis or paralyzed 2d6 turns, 1/2 dmg from blunt weapons, may forgo attack to trap an","R","attackers weapon (when an attack hits it) BB/LG to pull free, in human form CHR 15+ & gaze (as friends spell)","Solitary","Carnivore","17","General","Prime Material",,
"Palimpsest","10","1 to 10",,"Urban","Temperate","1","1d3","1",1,1,"10%","M","3","270-6000","Any","N","nil","2-4","MAII 93","Monster","magical paper that has become sentient, reveals true nature when it feeds, surprise 1-8 on 1d10, absorb victim into","paper (2 rnds) energy drain 1 HD/day (afterwhich only wish restores), electrical spells can help release partially trapped","VR","victims (see MAII), to absorb a hit of 4+ than needed is required, if attack misses it inflicts paper cuts that bleed hours","None","Special","5","General","Prime Material",,
"Peltast","7","1+6","19","Land","Any","1","special","1",1,1,"7%","T","4","65","Any","N","nil","8-10","MAII 94","Monster","resembles leather & can shapechange into a leather item in 2 rnds, infravision 60', attempts to find host for symbiotic","relationship, drain 1 hp/day (1%) of host noticing, immune: poison & crushing attacks, save +1 vs fire, will help keep","VR","host alive: neutralizes poisons, if host reduced to 2 or less hp in injects 1d4+2 hp (1/day), prefers human hosts","Solitary","Special","12","General","Prime Material",,
"Peltast, Greater","3","2+6","19","Land","Any","1","special","1",1,1,"33%","T","4","975","Any","N","nil","15-16","MAII 94","Monster","resembles crystal & can shapechange into a gem in 2 rnds, infravision 60', attempts to find host for symbiotic relation,","visibly grow when feeding if 3-12 hp drained (1/2 hp gained for day), immune: poison, save +1 vs fire, will help keep","VR","host alive: neutralizes poisons, if host reduced to 2 or less hp in injects 1d4+2 hp (1/day), other abilites see MAII","Solitary","Special","14","General","Prime Material",,
"Twilight Bloom","8","3","17","Swamp","Temperate","1","nil","1-10",1,0,"0","L","0","175","Day","N","incidental","0","MAII 95","Plant","purple blossom plant, tall stalked plant w/ 1d10 flowers, gives off pleasant scent, vibrations cause plant to drop a","small drop of poison, a successful roll to hit indicates poison landed on victim (save vs poison or die instantly),","R","insects are immune to the poison but are attracted by scent, if poison is harvested safely it is potent for 1 day","Solitary","Carnivore","20","General","Prime Material","OMII 122",
"Grass, Boring","8","4","17","Any","Temperate","1","5d4","1",1,1,"0","L","0","2000","Any","N","incidental","0","MAII 95","Plant","grass has corkscrew blades that dig into victim, the following delay penetration 1 rnd:  magical protect, leather soles &","thick cloth, after penetration victim has AC 10 & successful hit means grass burrows in for 5d4/rnd, also must save vs","R","pois or paraly if save victim slowed 1d4 days or neutralize poison, pull free STR check but 2d4 dmg, dmg by fire or dig","Cluster","Carnivore","20","General","Prime Material",,
"Firethorn","8","6","15","Coast","Any","1-10","1d2+special","20-200",1,1,"0","M","0","1400","Any","N","nil","0","MAII 96","Plant","sea rose, blooms have 1d10 thorns, no thorns on stem or main branches, anyone within 10' save vs poison or be","confused 2d4 rnds (1 save per 1/2 hr & +1 cumm bonus), immune to fire, anyone brushing or picking bloom will be","R","attacked by thorns, if hit 2 saves: 1st- vs paraly or 1d3/thorn fire dmg (if magic prot neg); 2nd- vs poison or death/20","Cluster","Water","8-10","General","Prime Material",,
"Axebeak","6","3","17","Plains","Any","3","1d3/1d3/2d4","1-6",0,0,"0","L","18","65","Day","N","nil","1","MAII 97","Animal","from prehistoric Pleistocene period, ostrich-like, loud honking voice, attack: kick/kick/bite, make nests in rocky &","hilly areas, 25% of eggs or chicks (10-80% grown bite 1d4)  in warm weather, eggs & chicks worth 50-80 gp, raised","UC","as guards, hunters & mounts, feathers worth 2 gp","Flock","Carnivore","5-7","General","Alternate","FR1MC, OMI 7",
"Balucitherium","5","14","7","Plains","Any","2","5d4/5d4","1-3",0,0,"0","H","12","8000","Day","N","nil","2-4","MAII 97","Animal","from prehistoric Pleistocene period, hornless rhino, weigh 15 tons, poor eyesight, keen hearing & smell, defensive,","attacks nearby animals, attacks by trampling with hooves, if 2 encountered they are mated pair & 3rd is calf, can be","R","trained as calf for beast of burden (carry 8000 lbs), hide worth 50-100 gp & can be used to make leather armor","Solitary","Herbivore","8-10","General","Alternate","FR1MC",
"Deer, Irish","7","4","17","Forests","Temperate","1 (2)","2d6 (2d6)","1-8",0,0,"0","L","18","120","Day","N","nil","1","MAII 97","Animal","from prehistoric Pleistocene period, moose-sized, 10' antler spread, attack with horns, only aggressive during the rut,","can attack 2 opponents if they are in front of it","R",,"Herd","Herbivore","8-10","General","Alternate","OMI 55",
"Megatherium","6","10","11","Forests","Any","2","2d6/2d6","1-6",0,0,"0","H","6","1400","Any","N","nil","1","MAII 97","Animal","from prehistoric Pleistocene period, grizzly bear-like, 20' tall & 6000 lbs, always strikes last in combat, generally","peaceful, attack w/claws, gives birth to 1d2 cubs every other year & take 4 years to mature, 33% of those","UC","encountered are immature","Solitary","Herbivore","8-10","General","Alternate","FR1MC",
"Phororhacos","6","7+7","13","Plains","Any","3","1d4/1d4/2d6","2-12",1,0,"0","L","15","1400","Day","N","nil","1","MAII 97","Animal","from prehistoric Pleistocene period, non-flying bird, emits a battle cry when fighting or protecting its territory, fearless","killer, jumps on victim inflicting double dmg then claw/claw/bite, if bite is successful victim picked up & thrown","UC","down for additional 1d6 dmg & unable to attack next rnd), eggs & chicks 70-100 gp, 10% of chicks w/parents","Flock","Carnivore","8-10","General","Alternate","FR1MC, OMII 54",
"Rhinoceros, Wooly","5","10","11","Plains","Temp/SubArc","1","2d6","1-4",1,0,"0","L","12","2000","Day","N","nil","1","MAII 97","Animal","from prehistoric Pleistocene period, rhino-like, aggressive, defensive w/territory, poor eyesight, good hearing & smell,","attack w/horns & double dmg if charging, also M size or smaller tossed 10-20' , can trample for 2d4 dmg, will charge","C","a wagon (mistaken for animal) & destroy it, +1 to hit if calf present, hide 20-30 gp used for armor, horn 10-20 gp","Herd","Herbivore","8-10","General","Alternate","OMII 54, OMI 82",
"Titanothere","6","12","9","Plains","Any","1","2d8","1-12",1,0,"0","H","12","2000","Day","N","nil","1","MAII 97","Animal","from prehistoric Pleistocene period, brontotherium, rhino-like, 8000 lbs, fearless, attacks by ramming, M size or smaller","are tossed 20' & trampled 2d4 dmg, charge if herd is threatened causing double dmg, if 6 or more 1d4 are calves","UC","10% to 80% grown who hide behind mothers, hide 20-70 gp used for armor","Herd","Herbivore","8-10","General","Alternate","FR1MC, OMI 95",
"Pudding, Stone","4","5","15","Subterranean","Any","1","3d6","1 or 1-3",1,1,"30%","L","3","1400","Any","NE","nil","5","MAII 99","Monster","subterranean pudding, altered black pudding, immune: edged weapons, acid, cold & poison, blunt weapons 1/4 dmg,","only divide (full size) if fireball, lightning & similar magic, apprears solid, hides on ceilings, secretions cause dmg, if","R","victim is killed pudding absorbs it in 1d10 rnds, cannot eat metal, wood, leather, etc, their remains used in potions","Solitary","Scavenger","11","General","Prime Material",,
"Pudding, Grey","9","10","11","Subterranean","Any","1","4d8","1",1,1,"20%","L","9","3000","Any","NE","nil","5","MAII 99","Monster","subterranean pudding, altered black pudding, immune: edged weapons, acid, cold & poison, blunt weapons 1/4 dmg,","only divide (full size) if fireball, lightning & similar magic, blends w/stones (-4 opp surp), acid eats thru wood, leather &","UC","chain in 1 rnd, metal in 2 (add 1 rnd/magic +), @ -10 hp victim absorbed, flesh to stone slows it, airy water kills 2d4 rds","Solitary","Scavenger","11","General","Prime Material",,
"Pudding, Dense","6","10 (80 hp)","11","Subterranean","Any","1","2d10","1 or 1-4",1,1,"20%","L","6","4000","Any","NE","nil","8-10","MAII 99","Monster","subterranean pudding, altered black pudding, immune: edged weapons, acid, cold & poison, blunt weapons 1/4 dmg,","only divide (full size) if fireball, lightning & similar magic, drops on victims (opp -2 surp), easy to see in open areas, its","R","acid is corrosive only to skin, if hit save vs poison or debilitating disease prevented by cure disease within 48 hrs","Solitary","Scavenger","15","General","Prime Material",,
"Raggamoffyn, Common","5","3","17","Urban","Temperate","1","1d6","1-4",1,1,"0","M","12, Fl 8 (E)","270","Night","CN","(Qx3)","8-10","MAII 100","Monster","cloth monster, try to possess victim (6 HD or 15 INT), a hit vs AC 10 (adj by DEX & magic) indicates it wrapped around","victim, it can control victim unless save vs spell (save every turn), if successful it flies to another host, if host tries to","UC","escape it will strangle (CON check/rnd -2 cumm) until dead, spell affect both, immune: mind affecting spells,","Colony","Carnivore","11","General","Prime Material",,
"Raggamoffyn, Tatterdemanimal","10","1","20","Urban","Temperate","1","1d2","1-6",1,1,"0","S","18, Fl 12 (E)","120","Night","N","(Qx3)","5-7","MAII 100","Monster","small dirty rag monster, possess victim (3 HD or 4 INT), a hit vs AC 10 indicates it wrapped around victim, it can","control victim unless save vs spell, if successful it flies to another host, usually dogs, cats, birds, etc, suffer double","UC","dmg from fire, immune: mind affecting spells & blunt weapons","Colony","Carnivore","6","General","Prime Material",,
"Raggamoffyn, Gutterspite","0","5","15","Urban","Temperate","1","2d8","1-3",1,1,"0","M","6, Fl 6 (E)","1400","Day","N","(Qx3)","11-12","MAII 100","Monster","rope & leather monster, try to possess victim (4 HD or 10 INT), a hit vs AC 10 (adj by DEX & magic) indicates it","wrapped around victim, it can control victim save vs spell -2 (save every turn), if successful flies to another host, 1 per","UC","day: sparkling light save vs paraly or blind (no DEX adj) 1d4 rnds & gains +2 to hit, immune: mind affect & visual spells","Colony","Carnivore","14","General","Prime Material",,
"Raggamoffyn, Shrapnyl","-5","7","13","Urban","Temperate","1 or 5","2d12 or 1d6 (5)","1-2",1,1,"0","L","6, Fl 4 (E)","3000","Any","CE","(Qx3)","13-14","MAII 100","Monster","metal shard monster, try to possess victim (9 HD or 18 INT), a hit vs AC 10 (adj by DEX & magic) indicates it wrapped","around victim save vs spell (save every turn -1 rnd/over 15 INT), immune to mind affecting, 1/day explode cloud of","VR","steel 4d10 dmg 10' radius save vs BW 1/2 (looses control), affected by: crystalbrittle no save, shatter 3d6, heat metal","Colony","Carnivore","16","General","Prime Material",,
"Snake, Serpent, Herald","5","4+4","15","Jungle","Tropical","2","1d4/1d4","1",1,1,"0","M","24, Cl 18","1400","Any","NG","nil","11-12","MAII 102","Monster","speak 6 languages, likely to talk way out of conflict, cast 1/day (4th lvl): friends, hypnotism, comprehend languages,","hypnotic pattern & invisibility, attacks: bite/bite, save vs poison (onset 1d3 rnds) or amnesia (forget identities, spells,","R","etc for 2d4 hours), enchanted messenger of serpent lords (dispel magic vs 16th lvl returns it to normal poison snake)","Solitary","Carnivore","8","General","Prime Material",,
"Snake, Serpent, Teak","3","8+8","11","Jungle","Tropical","2","1d6/2d6","1-2",1,1,"0","H","9, Cl 6","3000","Any","N","(B, Q-10, S, T)","1","MAII 102","Monster","constrictor 30', resemble tree branches (opp -2 surp), attacks: bite/squeeze, constriction dmg auto after initial hit","(80 points total STR to break free), constrict 3 victims at one time, feared creature will attack small group of humans","R","without hesitation, scales useful in casting barkskin (+2 AC for duration of spell)","Solitary","Carnivore","10","General","Prime Material",,
"Snake, Serpent, Vine","4","10","11","Forests","Any","1 or 2","1d12 (4d4)","1",1,1,"0","H","15","2000","Any","NE","nil","8-10","MAII 103","Monster","plant/snake cross, 5% chance to identify (25% if seen before), love attacking (demi)humans, hangs from trees & uses","spells, 3/day spectral force, 1/day: charm person, hold person, suggestion & mass suggestion (5 creatures), attacks:","UC","bite & constricion, if spells do not effect anyone it uses its camoflage to escape, will not attack if odds against them","Solitary","Carnivore","13-14","General","Prime Material",,
"Sphinx, Draco-","-1","11+11","9","Mountains","Any","3","3d4/3d4/5d4","1",1,0,"0","H","9, Fl 24 (D)","12,000","Day","CE","(F)","17-18","MAII 104","Monster","lion body w/dragon head & foreparts, speaks: common & red dragon, 9th lvl illusionists (cast @ 12th), fool prey then","strike, attack: claw/claw/bite, BW (1/turn): 100' lg x 20' wd inflicts 8d10+8 save 1/2, live in 5 mile area, greedy, will","VR","hord treasure, live 600 years","Solitary","Carnivore","17-18","General","Prime Material",,
"Faerie, Seelie","5","1-1","20","Forests","Any","1","weapon","10-100",1,1,"25%","T","6, Fl 18 (B)","270-650","Any","CN","(D)","10-12","MAII 105","Humanoid","sylvan woods, shy, mischievous & annoying, dislike combat, invisible at will, use tiny weapons: sword (1d2) or bow (1),","anyone hit save vs spell or fall asleep 2d4 hrs (must save each hit), may ride giant insects (dragonfly, bumblebee &","VR","hornet) carry lance (1d4 may have sleep poison), innate magical abilities (at least one) see MAII, society has classes","Colony","Omnivore","11-12","General","Prime Material",,
"Bat, Large, Vampire","6","2","19","Subterranean","Any","1","1d4","1-10",1,0,"0","M","3, Fl 18 (C)","120","Night","N","nil","2","DRC 159","Monster","bite causes dmg + poison (save vs paralysis) or unconscious for 1d10 rnds, feeds on victims, if victim is killed from","blood drain must save vs spell or become undead creature in 24 hrs (creature per DM decision)","R",,"Flock","Blood","13-14","General","Prime Material",,
"Bee, Giant","7","1d4 hp","15","Hills/Rough","Any","1","1d3+special","1-6 (5-30)",1,0,"0","S","Fl 15","65","Any","N","nil","0","DRC 160","Monster","1' long bees w/nasty temper, attack anyone within 30' of hives, if attack is successful bee dies but victim must save","vs poison or die, if save stinger is in victim causing 1 hp/rnd dmg until removed (1 rnd), hive are built in small caves or","UC","underground near the surface, bees make magical honey (entire hive has 2 pints & if eaten cures 1d4 hp)","Swarm","Herbivore","15-16","General","Prime Material",,
"Beetle, Oil","4","2","19","Land","Any","1","1d6","1-8 (2-12)",1,0,"0","M","12","65","Night","N","nil","0","DRC 160","Monster","3' long, burrow underground, attacks w/oily fluid (5' range), oil causes damage and painful blisters (-2 on attack until","24 hours or cure light wounds)","UC",,"Solitary","Omnivore","13-14","General","Prime Material",,
"Beetle, Tiger","3","3+1","18","Land","Any","1","2d6","1-6 (2-8)",0,0,"0","M","15","120","Night","N","U","0","DRC 160","Monster","4' long, striped color, prey on robber flies",,"UC",,"Solitary","Omnivore","15","General","Prime Material",,
"Blackball","9","special",,"Any","Any","1","disintegration","1",1,1,"0","M","3","special","Any","N","nil","0","DRC 162","Monster","""deadly sphere"", 5' dia globe, whatever it touches disintegrates (no save), if encountered it moves toward the nearest","INT creature within 60', no recognizable mind or INT, immune to all attacks & magic except ""god"" control, defeated","VR","by gate spell sending it to another plane or wish","Solitary","Nil","20","General","Prime Material",,
"Caecilia","6","6","15","Any","Temp/Trop","1","1d8","1-3",1,0,"0","H","6","650","Day","N","B","0","DRC 162","Monster","worm-like, 30' long, wait in loose soil then shoot up at victims, swallow victims whole on 19 or 20 (1d8 acid dmg/rnd)",,"R",,"Solitary","Carnivore","15","General","Prime Material",,
"Devilfish","6","1 to 6",,"Water, Ocean","Any","2 or 1","1/1 (1d4/1d6) or special","20 (20-180)",1,0,"0","L","12","varies","Any","CN","Ax2, F (every 20)","9","DRC 165","Monster","sim to manta ray, undersea clerics, found in groups of 20 outside lair (see table), in lair leaders see table, attack: tail/","bite or spells, @ 5 or more HD gain vampire abilities: increased dmg, energy drain, silver or +1 weapons to hit, turned","R","by clerics, charm & regen, matriarchs (6 HD) 10-16th lvl casting (no 7th lvl spells), cannot tell which is casting spells","Tribe","Carnivore","13-14","General","Prime Material",,
"Dragonet, Drake, Man-","0","3","18","Any","Any","3","1d2/1d2/1d6","1-4",0,1,"0","M","12, Fl 3","420","Day","C","Vx2, E","10","DRC 173","Monster","dragon-like, poly into human form (usually encountered), either good or evil, can speak, immune to all 1st-3rd lvl spells,","can negate for 1 rnd to cure wounds on self, attack: claw/claw/bite, in human form a 5th lvl thief with all abilities,","R","enjoy company of men, sometimes hold jobs in towns (sometimes stealing food & valuables)","Solitary","Carnivore","13-14","General","Prime Material",,
"Dragonet, Drake, Wood-","0","4","17","Any","Any","3","1d2/1d2/1d8","1-4",0,1,"0","M","12, Fl 3","650","Day","C","Vx2, E","10","DRC 173","Monster","dragon-like, poly into elf or halfling form (usually encountered), either good or evil, can speak, immune to all 1st-3rd lvl","spells, can negate for 1 rnd to cure wounds on self, attack: claw/claw/bite, in demihuman form a 5th lvl thief with all","R","abilities, sometimes found in elf or halfling towns holding small jobs (sometimes steal food & valuables)","Solitary","Carnivore","13-14","General","Prime Material",,
"Dragonet, Drake, Cold-","0","5","16","Subterranean","Arctic/Sub-Arctic","3","1d2/1d2/2d4","1-4",0,1,"0","M","12, Fl 3","975","Day","C","Vx2, E","10","DRC 173","Monster","dragon-like, poly into dwarf or gnome form (usually encountered), either good or evil, can speak, immune to all 1st-3rd","lvl spells, can negate for 1 rnd to cure wounds on self, attack: claw/claw/bite, in demihuman form a 5th lvl thief with","R","all abilities, hate light, live underground, sometimes found in dwarf or gnome communities","Solitary","Carnivore","13-14","General","Prime Material",,
"Faerie, Unseelie","5","1-1","20","Forests","Any","1","weapon","10-100",1,1,"25%","T","6, Fl 18 (B)","420","Night","CE","(D)","10","MAII 106","Humanoid","evil cousin of seelie, ugly dark-skinned, fight endless war against seelie, delight in killing, invisible at will, sight of them","has effect of fear, use swords (1d2) & bows (1) anyone hit save vs spell or fall asleep 2d4 hrs (must save each hit),","VR","ride bats or stirges using lances (1d4 sometimes sleep), innate magical abilities cast 1/day see MAII, live in dark places","Tribe","Omnivore","12","General","Prime Material",,
"Squealer","4","10","11","Forests","Temp/Trop","4","1d6+6/1d4+1 (3)","1-4",1,1,"0","L","9, Cl 15","8000","Day","N","(C)","5-7","MAII 107","Monster","grotesque, 2 legs & 3 arms, imitate sounds of wounded animals & humans & use it to lure prey (-2 opp surp), drops on","prey 5d4 dmg, attacks: bite/claw/claw/claw, if hanging from tree by 1 arm & other 2 arms hit then rear claws rake,","VR","if hit w/3rd arm victim hugged (2d4 dmg), if hugged no DEX adj & -2 attack (BB/LG to break), carry 500 lbs, leap 30'","Solitary","Carnivore","11-12","General","Prime Material","OMII 113",
"Turtle, Giant, Sea","2/5","15","5","Water, Ocean","Any","1","4d4","1-3",1,1,"0","H","1, Sw 15","5000","Any","N","nil","0","MAII 108","Monster","non-aggressive, fight if threatened, attack w/bite, 10% of overturning a longship & 90% for rowboat (adj for inbetween)","head & flippers AC 5 & shell 2, can withdraw head & flippers inside shell, live 30-150 years, meat is delicacy in most","UC","cultures, shells can be useful as well","Solitary","Omnivore","15-16","General","Prime Material","GHMC, OMI 97",
"Turtle, Giant, Snapping","0/5","10","11","Water","Any","1","6d4","1-4",1,1,"0","H","3, Sw 2","3000","Any","N","nil","0","MAII 108","Monster","aggressive, found in lakes & rivers, remain motionless (-3 opp surp) then shoot their neck (10'), if bitten only BB/LG","to escape (cannot attack or cast spells) & bite auto, head & flippers AC 5 & shell 0, can withdraw head & flippers inside","UC","shell, live 30-150 years, meat is delicacy in most cultures, shells can be useful as well","Solitary","Omnivore","13-14","General","Prime Material","GHMC, OMI 97",
"Umpleby","4","6","15","Forests","Temperate","1","1d4","1-3",1,1,"0","L","9","420","Day","N","it's hair","5-7","MAII 109","Monster","walking mound of brown hair, speak common (usually chooses not to), if encountered it will not attack or hide but","stands & looks stupid, will defend self if attacked, can make a net out of hair, stores static electricity in hair (50 hp","VR","max), normal attack required vs AC 10 (adj DEX & magic), may regulate dmg (usually 1d8+8), immune electric","Solitary","Herbivore","14","General","Prime Material","FFMC, FF 92",
"Vizier's Turban","varies","varies","0","Land","Any","0","nil","1",1,1,"0","S","3","2000","Any","Any","nil","17-18","MAII 110","Monster","symbiotic creature (w/wizard), looks like a turban, it bestows extra spells & magic resistance to host for HP perm lost","it (max 10), makes no attacks, it can give advice if asked, see MAII for table of abilities, dmg to it are taken from its","VR","host, area effect spells may affect it (see MAII), if wizard is nearly dead the turban can return hp to prevent death","Solitary","Special","13-14","General","Prime Material",,
"Wall-Walker","3","6","15","Subterranean","Any","3 or 1","2d12/1d12/2d8 or special","1-2 (4-16)",1,1,"0","M","9, Cl 12","1500","Any","LE","(B)","5-7","MAII 112","Monster","spider-like, psionics, stalk victims, climb walls & ceilings (-2 opp surp), attacks first w/stinger save vs poison or paraly","for 1d6 rnds, if successful victim can strike rear +2 bonus, after the initial attack it claw/claw/bites victim, if loosing in","UC","battle it will flee, will play with prey before killing it, hate kalin & will attack on sight, hide can be used to make armor","Brood","Carnivore","13-14","General","Prime Material",,
"Webbird","8","1/2","20","Forests","Temp/SubTrop","1","1","12-48",1,0,"0","S","3, Fl 18 (B)","65","Day","N","nil","2-4","MAII 113","Monster","insect-like w/wings, legs & tail, attack in large groups, fear fire, emit a strand of web from tail 1d6+6 ft long, a flock will","attack w/webbing save vs paralysis or be entangled (for every 3 webbirds -1 to save) for 1d4+4 rnds (18 STR 1 rnd),","VR","web immune to fire but alcohol disolves in 1 rnd, trapped victims cannot attack or cast spells, implant eggs in victim","Flock","Carnivore","5-7","General","Prime Material","OMII 125",
"Wraith-Spider","5","3+2","17","Any","Any","1","1d4","3-18",1,1,"15%","M","15, Wb 18","1400","Night","LE","incidental","8-10","MAII 114","Undead","dark spider shaped, appear insubstantial but leave visible wounds, do not communicate, attack w/bite 1d4 dmg &","drains 1 lvl also injects poison which is active 1d4+1 rnds save each rnd or lose 1 CON/rnd (regained 1/wk or neut","R","poison), immune: cold, raise dead sleep, charm & hold, silver or +1 weapons, holy water 2d4 dmg, turn as shadow","Pack","Special","15","General","Prime Material",,
"Yak-Man (Yikaria)","4","5","15","Mountains","Any","1","1d10 or weapon","1 or 1d4",1,1,"10%","L","9","1400+","Day","NE","P (D)","9-18","MAII 115","Humanoid","yak-like humanoids, can use magic items of any class (10% rod or staff), leaders are spellcasters 1st-10th priest (all","spheres except plant & summ) @ 9th high priest (gain wiz spells), summon dao genies 1/day (no dao can attack a","VR","yak-man), magic jar (see MAII 116), their cities are in high mountains w/several 1000 yakmen & 5-6 x's that in slaves","Solitary","Omnivore","13-14","General","Prime Material",,
"Zorbo","7 (base)","4+2","17","Land","Temp/Trop","3","1d4/1d4/1d2","1-4 (10-60)",1,1,"20%","S","15, Cl 9","420","Any","N","(P, Q, X)","2-4","MAII 117","Monster","koala bear-like, increases AC by ""absorption"" from objects (stone, wood, etc see table) for 1d4 hrs, attack: claw/","claw/bite, its attack drains defensive magic of a creature, if hit it gains (1 turn) 1 for each ""plus"" and item turns to dust","R","(no save), if no magic its adjustment is from AC 10 (ex. bracers AC 8, 10-8=2, zorbo gains 2), artifacts not destroyed","Solitary","Carnivore","11","General","Prime Material","OMII 131",
"Actaeon","3","11","10","Forests","Temp/Trop","3","1d6+6/1d6+6/2d8","1",1,0,"0","L","15","3000","Day","N","B","12","DRC 156","Monster","elk centaur, protector of woodland, camoflage in woods becoming ""invisible"", attacks viciously if woodland creatures","are needlessly killed, BW- 10' x 10' x 10' gas save vs BW or polymophed into normal forest creature (owl, deer, etc.),","UC","if save it lasts 24 hrs, 1/day summon 1d6 creatures arrive in 1d4 turns (see DRC), some cast priest spells (max 8th)","Solitary","Omnivore","16-17","General","Prime Material",,
"Adaptor","9","8","13","Any","Any","2","1d8+4/1d8+4","1-6",1,1,"0","M","12","2000","Any","Any","W","13","DRC 157","Monster","shapechangers, travelers go all planes and observe & exchange info with each other, adapt to any environment &","any magic attack (1st attack full dmg then immune 1d10 turns if not used), attack w/sword +4 to hit, cannot become","VR","specific people, change into any human or demihuman","Group","Omnivore","16-17","General","Prime Material",,
"Ape, Snow","6","3+1","18","Mountains","Arctic","2","1d6/2d6","2-20",0,0,"0","M","9","120","Day","CE","K","4","DRC 157","Animal","baboon-like, in snowy conditions suprise victims 1-5 on d10, attack: club/hug, BB/LG to break from hug, cruel and","clever, ambush victims, will not attack large animals or parties","UC",,"Group","Omnivore","11-12","General","Prime Material",,
"Ape, White","6","4","18","Hills/Rough","Any","2 or 1","1d4/1d4 or 1d6","1-6",0,0,"0","M","12","120","Night","N","nil","2","DRC 158","Animal","do not attack unless provoked, will flee combat unless cornered, attack: claw/claw or thrown rock, lair in caves",,"UC",,"Group","Herbivore","11-12","General","Prime Material",,
"Archon (Male)","-6","20","1","Any","Any","1","by weapon or special","1-2",1,1,"0","L","12, Fl 36","20,000","Day","LG","nil","16","DRC 158","Monster","giant eagle bodies with head, arms & torso of human, attacks with any weapon (usually magical), immune: fire, poison","and all 1st-4th lvl spells, teleport at will & cast cleric spells @ 12th lvl, 1/day can create bolt of purity (makes victims","VR","LG & peaceful for 2d6 turns no save) & flame sword (4d8 dmg, 3 turns), live in mated pairs, oppose all chaos & evil","Solitary","Omnivore","18-19","General","Prime Material",,
"Archon (Female)","-6","20","1","Any","Any","3 or 1","3d10 (3) or special","1-2",1,1,"0","L","12, Fl 36","24,000","Day","LG","nil","16","DRC 158","Monster","giant eagle bodies w/dragon-like neck & 3 bull heads, attacks with horns or BW-fire 10' 4d6 dmg, immune: fire, poison","and all 1st-4th lvl spells, teleport at will & cast cleric spells @ 12th lvl, 1/day can create bolt of purity (makes victims","VR","LG & peaceful for 2d6 turns no save) & flame sword (4d8 dmg, 3 turns), live in mated pairs, oppose all chaos & evil","Solitary","Omnivore","18-19","General","Prime Material",,
"Athach","0","14","7","Any","Any","4","2d12 (3)/2d10","1-3 (1-6)",1,0,"0","L","18","8000","Day","CN","I","8","DRC 158","Humanoid","18' tall, malformed body, 3 arms, illtempered, live in caves, love gems & jewelry & can be bribed into not attacking","travelers, attack:  club/club/club/bite, clubs are tree trunks or stones, bite inflicts dmg & poison save -4 or paralyzed","UC","1d6 turns","Family","Carnivore","11-12","General","Prime Material",,
"Baboon, Rock","6","2","18","Mountains","Temp/Trop","2","1d6/1d3","1-12 (5-30)",0,0,"0","L","12, 12 (trees)","35","Day","N","U","2","DRC 158","Animal","larger version of normal baboon, prefer meat, typically do not attack humans, use bones or branches for clubs, led by","dominant male, attack: club/bite, vicious tempers, will try to scare intruders & travelers out of their hunting grounds","C",,"Group","Omnivore","13-14","General","Prime Material",,
"Dragonet, Drake, Elemental","0","6","15","Any","Any","3 or 1","1d2/1d2/1d6 or 2d6","1-4",0,1,"0","M","12, Fl 3","2000","Day","CN","nil","10","DRC 173","Monster","dragon-like, poly into young giant form (usually encountered), either good or evil, can speak, immune to all 1st-3rd lvl","spells, can negate for 1 rnd to cure wounds on self, attack: claw/claw/bite, in giant form (any type) can cause 2d6","R","dmg w/fists, cannot throw rocks, +1 weapons to hit, 4 types (fire, earth, water, air), on home plane poly into elemental","Solitary","Carnivore","15","General","Prime Material",,
"Golem, Drolem","-3","20","1","Any","Any","3","2d6/2d6/1d20+10","1",1,1,"0","L","12, Fl 24","22,000","Any","N","treasure guarded","3","DRC 173","Monster","golem looks like a dragon of any color, guardian, see invisible 60', immune: charm, hold, sleep, mind effecting, fire,","cold, gas, poison & spells of 4th lvl or less, +3 weapons to hit, attack: claw/claw/bite, BW 3/day: 20'x20'x20' poison","VR","cloud save vs BW or die, general info MM 164","Solitary","Nil","20","General","Prime Material",,
"Golem, Mud","9","8","13","Any","Any","1","2d6","1",0,1,"0","M","9","2000","Any","N","nil","4","DRC 180","Monster","general info MM 164, immune:  hold, charm, fear & mind effecting, +1 weapons to hit,  looks like muscular human,","swim & walk thru water & quicksand without sinking, attacks by hugging victims, 1 hit required & dmg auto after (BB/","R","LG to escape)","Solitary","Nil","20","General","Prime Material",,
"Golem, Amber","6","10","11","Any","Any","3","2d6/2d6/2d10","1",0,1,"0","L","18","4000","Any","N","nil","4","DRC 180","Monster","general info MM 164, immune:  hold, charm, fear & mind effecting, +1 weapons to hit,  looks like giant cats usually","lion or tiger, faultless tracker, see invisible 60'","R",,"Solitary","Nil","20","General","Prime Material",,
"Golem, Bronze","0","20","1","Any","Any","1","3d10+1d10","1",1,1,"0","M","24","15,000","Any","N","nil","4","DRC 180","Monster","general info MM 164, immune:  hold, charm, fear, fire & mind effecting, +1 weapons to hit, 16' tall, bronze colored","giant attacks w/fist, hit causes 3d10 dmg + 1d10 heat dmg, any attack from edged weapon save vs death magic or","R","suffer 2d6 dmg from fiery blood spurting from wound","Solitary","Nil","20","General","Prime Material",,
"Grass, Grab","9","1 per 5'",,"Plains","Temp/Trop","1","special","n/a",1,0,"0","M","0","15/HD","Any","N","nil","0","DRC 181","Plant","looks like ordinary grass 3-5' tall, will attempt to hold anyone moving thru it, 5% per rnd of breaking free of 12 STR or","less increasing 5% per point above, 1 HD per 5 square feet","C",,"Cluster","Water","20","General","Prime Material",,
"Helion","1","9","12","Any","Any","1","2d8 or special","1-4 (2-40)",1,1,"0","L","9, Fl 24","6000","Any","LG","nil","14","DRC 184","Monster","giant fire creatures (20' dia ring), rarely encountered on Prime, shun violence, immune: poison, normal weapons, 1st &","2nd lvl spell & earth & fire based spells, detect invisible at will, can (3/day) cast detect magic, dispel magic, wall of fire","VR","& earth to fire, can control fire, attacks by forming ring around victim then shrinks & negotiates, fear water creatures","Group","Special","15","General","Elem, Fire",,
"Horde","3","3 to 21",,"Any","Any","1","varies","2d4 (100x10)",1,1,"0","M","15","varies","Any","LE","nil","13","DRC 185","Monster","single life made of 100's of insect-like bodies 3-21' long, dmg varies by HD see table, can control up to 10,000 bodies","in a 100 mile area, if it needs more room it takes it, can ESP & telekinesis at will, communicates by telepathy, immune:","VR","charm, hold, sleep & mind affecting, fail all saves, insect variety varies by horde, fear fire & fire creatures","Swarm","Special","20","General","Elem, Earth",,
"Owl, Guardian (Hsiao)","5","4 to 15",,"Forests","Any","3 or 1","1d6/1d6/1d4 or special","1-4 (5-20)",1,1,"0","L","9, Fl 21","varies","Day","LG","O","10","DRC 186","Monster","peaceful cleric-philosophers, live in trees, work with other woodland creatures, preserve forests as goal, usually use","spells for defence, attack: claw/claw/beak, will call on woodland creatures for help & protection","R",,"Colony","Herbivore","15","General","Prime Material",,
"Hydrax","2","5 to 12",,"Any","Any","2 or 1","1d10/1d10 or special","1",1,1,"0","L","6, Sw 18","varies","Any","LE","nil","9","DRC 187","Monster","crab-like, 6 legs & 3 claws, almost never found on Prime, immune: normal weapons, 1st-2nd lvl spells, fire & water","based spells, can detect invisible at will, cast 3/day @ 9th:  detect magic, web, dispel magic, ice storm & water to ice,","VR","use tools made of ice, fear air attacks & creatures","Solitary","Special","15","General","Elem, Water",,
"Kryst","2","9","12","Any","Any","3","1d12/1d12/1d12","1-6 (100x10)",0,0,"0","M","24","3000","Any","LG","nil","10","DRC 187","Monster","made of crystalline rock, immune: normal weapons, 1st-2nd lvl spells & air based attacks, detect invisible at will, cast","3/day @ 9th lvl:  detect magic, dispel magic, hast & air to earth, communicate telepathy, attacks by ramming with its","VR","spikes, +1 weapons to hit,  live with earth elementals, fear & wage war with hordes, fear water attacks & creatures","Group","Special","15","General","Elem, Earth",,
"Ooze, Lava","5","9","12","Mountains","Any","3","4d6","1-3 (2-8)",1,1,"0","L","9","4000","Any","CN","nil","0","DRC 188","Monster","shapeless puddle or stream of hot molten rock 10'x10', live near volcanos, sense vibrations 60', pass thru small holes","& cracks, strike opponents up to 15' away, each hit causes dmg & lava remains on vicitm 1d4 rnds causing 3d6 dmg","VR","per rnd (duration cumm), immune: fire & mind affecting, double dmg from cold, attacks until destroyed","Group","Special","20","General","Prime Material",,
"Malfera","3","9",,"Any","Any","3","1d10/1d10/1d6","1",1,1,"0","L","6","6000","Any","CE","E","10","DRC 191","Monster","elephant-like face, huge horns & fangs, arms, tentacles & pincers, summoned by powerful magic, attack: claw/claw/","bite, if both claws hit victim pulled to tentacles coated w/acid 2d6 dmg/rnd (no escape), bite has poison save +3 or","VR","die, +1 weapons to hit, can detect invisible & knock at will, save as 13th lvl fighter","Solitary","Special","18-19","General","Lower",,
"Mek","-4","11 to 16",,"Any","Any","2","1d6x10/1d6/10","1",1,0,"0","L","9","varies","Any","varies","treasure guarded","0","DRC 192","Monster","15-25' tall metallic creations, serve as guards, insect-like features resembling giants, lizards & other creatures, can","breath poison gas 20' dia save vs BW (each rnd) or paralyzed 1d3 turns, follow simple instructions, cold attacks","VR","slow it to 1/2 speed, immune all other spells except disintegrate,","Solitary","Nil","20","General","Prime Material",,
"Metamorph","5","3+1","17","Forests","Any","1","by weapon","1-6 (2-20)",1,1,"0","M","12","420","Day","Any","varies","14","DRC 194","Humanoid","look sim to humans, master of shapeshifting, shift up to 11x's/day, this nonmagical shifting gives it all the abilities of","new form (even special attacks), for creatures it can change into see table, each form can be used once/day & lasts","R","up to 1 hour, if 10 or more group has leader (5+2 HD), tend to be chaotic, abilites vary by form taken","Group","Omnivore","13-17","General","Prime Material",,
"Mujina","4","8","13","Any","Any","2","by weapon","1-4",0,1,"0","M","12","1400","Day","CN","E","10","DRC 195","Humanoid","human-like w/no face, where the face should be there is nothing, can create an illusionary face, anyone w/5 HD or","less seeing natural form (at will) flee 1d3 rnds & others save vs wand or flee 1d3 rnds, fights w/2 weapons, speaks","VR","own & common, physi & emot identical, hates humans, often joins party as fighter for a period & then robs it & flees","Solitary","Omnivore","15","General","Prime Material",,
"Nuckalavee","4","11","10","Any","Any","2","3d8/3d8","1",1,1,"0","L","12, Sw 36","10,000+","Any","CE","nil","9","DRC 198","Monster","relative of centaur, hideous head w/transparent skin, immune: fire & poison, regen 3 hp/rnd, cannot cross flowing","fresh water, radiates fear 50' rad save vs paralysis or flee 2d6 rnds (must save each rnd), attacks: claw/claw if hit","R","save vs DM or die, BW-cold-60' lg x 10' wd causes dmg = its current hp save vs BW 1/2, can be spell caster","Solitary","Carnivore","16-17","General","Prime Material",,
"Rhagodessa","5","4+2","16","Subterranean","Any","2","2d8/special","1-4",1,0,"0","L","15","270","Night","N","U","0","DRC 202","Monster","spiderlike, 10 legs, horse sized w/large jaws & front suckers, attacks: bite/leg, leg hit does no dmg but victims is","stuck & auto bite (BB/LG to break)","R",,"Solitary","Carnivore","15","General","Prime Material",,
"Fly, Robber","6","2","19","Any","Any","1","1d8","1-6 (2-12)",0,0,"0","S","9, Fl 18","65","Any","N","U","0","DRC 202","Monster","3' long fly, looks like giant bee from a distance, may attack adventurers, main food is giant bees (immune to their","poison), wait for prey silently (-3 opp surp), can leap 30' & bite","R",,"Swarm","Carnivore","13-14","General","Prime Material",,
"Shrew, Giant","4","1","20","Subterranean","Any","2","1d6/1d6","1-8",1,0,"0","S","18","35","Night","N","nil","2","DRC 203","Monster","large ratlike, blind, sees w/radar (like bats) 60', silence spells ""blind"" it (AC 8 & att -4), automatically wins first initiative","and -1 on initiative rolls each rnd after, its attack is ferocious & anyone 3 HD or less save vs death magic or flee in","UC","fear, eat insects & vegetable matter but very aggressive will attack anyone within 20'","Pack","Omnivore","16-17","General","Prime Material",,
"Thoul","6","3","18","Subterranean","Any","2 or 1","1d3/1d3 or weapon","1-6",1,1,"0","M","12","270+","Any","CE","C","6","DRC 209","Monster","magical combo of ghoul, hobgoblin & troll, not undead, appear as hobgoblin (unless close inspection), regen 1 hp/rnd","until killed, touch paralyzes 1d6+2 rnds save vs paralysis, can be spellcasters, may be found as a bodyguard of a","VR","hobgoblin king or evil ruler","Group","Carnivore","16-17","General","Prime Material",,
"Undine","4","8","13","Any","Any","1","2d8 (fist) or 1d10 (coil)","1",1,1,"0","L","9, Sw 24","5000","Any","CG","nil","10","DRC 210","Monster","plane of Water transparent snake, can Sw 48 for 10 rnds, on Prime (VVR) appears as water elem, in water invisible &","regen 3 hp/rnd, out of water 1 hp dmg/rnd, not blocked by prot from evil, not forced within 60' of water, in both places","VR","imm: pois, norm weap, 1st-2nd sp, wtr & fire, det invis at will, 3/day (9th): det mag, disp mag, web, ice storm, fire to ice","Solitary","Special","15","General","Elem, Water",,
"Raccoon","6","1d6 hp","20","Any","Any","1","1d2","1-12",0,0,"0","S","5","7","Any","N","nil","1","MM 244","Animal","attack only if cornered or rabid (10%), pelts worth 1 gp",,"C",,"Pack","Scavenger","2-9","General","Prime Material",,
"Aasimon, General",,,,"Any","Any",,,,1,1,"0","M",,,,,,,"PS 4","Monster","kind & compassionate, honorable, ""angels"", damaged by (unless noted otherwise):  acid, cold & electric 1/2; full dmg","fire (dragon, magic), magic missile, silver & iron weapons; immune: gas & poison, have spell-like powers, travel thru","VR","upper planes & summoned to others, has celestial reverence, can send out distress call, 7 varieties & 2 types",,,,"Planescape","Upper",,
"Aasimon, Agathinon","0","8","13","Any","Any","1","weapon or special","1 or 50-100",1,1,"20%","M","15","8000","Any","NG","incidental","15-16","PS 5","Monster","warrior, on upper plane natural form (elf-like), assume other forms (dragon) & gain all special attacks but maintain hp,","HD, INT,etc; human form: nonedged weapons & spells of 17th priest, never attack in natural form, ethereal at will, +1","VR","weap, save as 14th prst, imm: lvl drain, death, disintegrate & energy from positive energy plane, has spell abilities","Solitary","Omnivore","13-14","Planescape","Upper","MAII 9",
"Aasimon, Deva, General",,,,"Any","Any",,,,1,1,,"M",,,,"G",,,"PS 6","Monster","handsome males w/wings, serve good causes, can cure disease (3/day); 7/day: cure light, detect lie, detect snares &","pits; heal 1/day, can: infrav, invis 10', light, poly self, prot from evil, tongues, remove curse & curse, imm: cold, elect,","VR","mag miss, petrif, pois, norm fire & gas, 1/2 dmg from mag fire & dragon breath, 3 types w/ different tasks",,,,"Planescape","Upper",,
"Aasimon, Deva, Astral","-5","12","9","Any","Any","2","3d6/3d6","1 or 1-3",1,1,"70%","M","24, Fl 48 (B)","15,000","Any","G","nil","17-18","PS 6","Monster","gold skin, amber eyes, CHR 20, very quick, magical mace-like weapon (mace of disruption +3) + if struck 2x's in the","same rnd save vs. spell or paraly 1d12 rnds, can blade barrier (1/day) & detect invis, never surprised, immune: vacuum","VR","lvl drain & death spells,+2 weap to hit, souls cannot be trapped or imprisoned, pass into Lower & Astral Planes at will","Solitary","Omnivore","19-20","Planescape","Upper","OMII 43",
"Aasimon, Deva, Monadic","-3","10","11","Any","Any","2","3d4/3d4+8","1 or 1-3",1,1,"60%","M","15, Fl 36 (B)","13,000","Any","G","nil","17-18","PS 6","Monster","brown skin, green eyes, CHR 19, strong (STR 20), use great rod (rod of smiting, +3) never runs out of charges & only","owner can use abilities, solid creatures (stone or metal armor) addit 1d8 dmg, can shed light 3 to 30 ft, prot from evil","VR","is 1/2 power (15' rad), can hold monster, charm elem & mirror image, imm: death & lvl drain, +1 weapon to hit","Solitary","Omnivore","19-20","Planescape","Upper","OMII 43",
"Aasimon, Deva, Movanic","-1","8","13","Any","Any","2","by weapon","1 or 1-3",1,1,"40%","M","12, Fl 30 (B)","14,000","Any","G","nil","17-18","PS 6","Monster","white skin, silver eyes, CHR 18, agile, never surprised, use 2-handed sword (+1 flame tongue, 1d10; L 3d6), can","forfit 1 or both attacks to perry an opp's attack (always successful even vs. mag. miss., etc), can cast any wiz. spell","VR","invo/evoc each 1/day, prot frm evil, +2 weap to hit, regen 2/rnd, can spell turn, anti-mag shell & prot frm norm miss,","Solitary","Omnivore","19-20","Planescape","Upper","OMII 43",
"Aasimon, Light","-10","10","11","Any","Any","1","1d12","1",1,1,"50%","S","Fl 48 (A)","10,000","Any","G","nil","11-12","PS 8","Monster","energy creature, mists that change shape, +2 weapon to hit, never surprised, G or N creatures must save vs paraly","every rnd they att or miss, only magic +'s prot vict (+3 = AC 7), can prot frm evil (always act), disp evil (3/day), 7/day:","VR","cont light, light, bless & hld pers, imm: charm, geas, quest, sleep, mind affect, death & trapping, only killed on home pln","Solitary","Nil","19-20","Planescape","Upper",,
"Aasimon, Planetar","-7","14","7","Any","Any","3","1d10+10 (STR & magic)","1",1,1,"75%","L","15, Fl 48 (B)","20,000","Any","G","nil","17-18","PS 9","Monster","powerful spirits, commun w/ all telepathy 100', +3 weapons to hit, regen 4/rnd, wield 2-handed +3 vorpal sword, att","+6 w/STR (19) & magic bonus, casts spells as 7th priest from any sphere,many spell-like abilty, 1/2 dmg from fire, full","VR","dmg acid, imm: cold, elect, mag miss, petrif, pois, norm fire, gas, lvl drain, chrm, death & feeblmnd, killed on outer pln","Solitary","Omnivore","19-20","Planescape","Upper","OMII 101",
"Aasimon, Solar","-10","22 (177 hp)","5","Any","Any","4","2d20+16","1",1,1,"85%","L","18, Fl 48 (B)","32,000","Any","G","nil","19-20","PS 10","Monster","humanlike w/wings, never surprised, +4 weap to hit, imm: lvl drain, charm, confus, death, domin, feeble, hold, impris,","soul trap, cold, elect, mag miss, petrif, pois, gas & acid, regen 7/rnd, killed on home pln, uses +5 dancing (vorpal) swd,","VR","mag bow +2(arrw of slay), cast priest spells as 15th, cast special prot frm evil, many other spell-like powers see PS 11","Solitary","Omnivore","19-20","Planescape","Upper","OMII 111",
"Animal Lord, General",,,,"Any","Any",,,,0,0,"0","M",,,,,,,"PS 12","Monster","for every animal there is an animal lord, 2 forms - humanoid & animal, have natural telepathy or ESP always active (it is","impossible to surprise or decieve), 6th sense (90% bad feeling, 25% know exact), can (3/day): anti-magic shell, charm",,"person, plane shift, teleport & summon 2d6 animals (same type), immune to charm, care only about own affairs",,,,"Planescape","Beastlands",,
"Animal Lord, Cat Lord","3","15 (122 hp)","5","Any","Any","2 or 3","1d8+2 or 1d3+2 or 1d4/1d4/1d10","unique",1,1,"50%","M","21","18,000","Any","N","nil","15-16","PS 12","Monster","see general, female or black panther, human: uses long sword of wound (2/1), darts +2 (10 dart, att +3); cat attacks","claw/claw/bite & if both claws hit rear rake 1d4/1d4, tends to affairs of felines, CHR 22 to cat lovers, 18 to those","VR","indifferent & 10 if hate cats, doesn't bother with affairs of men","Solitary","Carnivore","15-16","Planescape","Beastlands","OMII 22",
"Animal Lord, Hawk Lord","4","15 (122 hp)","5","Any","Any","1 or 3","by weapon or 1d6/1d6/1d4","unique",1,1,"50%","M","12, Fl 24 (C)","18,000","Any","N","nil","15-16","PS 12","Monster","see general, female or large hawk, human: THAC0 20, no weapon proficiency, can cast charm person (7/day); hawk:","claw/claw/beak, SA- dive 100' claws +2 to hit and 2d6 dmg each (no beak attack), finds pleasure in dealing with","VR","humans, appears in Upper planes & Prime if hawks are endangered","Solitary","Carnivore","15-16","Planescape","Beastlands",,
"Animal Lord, Lizard Lord","3","15 (122 hp)","5","Any","Any","1","2d6 or special","unique",1,1,"50%","M","15","18,000","Any","N","nil","15-16","PS 12","Monster","see general, male or animal (gila monster or komodo dragon), human: rarely uses weapons, can hypnotism (gaze att)","save vs spell at -3 or susceptable to suggestion, animal: bite (natural 20, double dmg & trapped in jaws taking dmg","VR","until escape or killed), immune to blunt weapons in this form, rarely takes human form, infrequently roused, very angry","Solitary","Carnivore","15-16","Planescape","Beastlands",,
"Animal Lord, Wolf Lord","5","15 (122 hp)","5","Any","Any","1 or 2","1d4+poison or 2d6/2d6","unique",1,1,"50%","M","15","18,000","Any","N","nil","15-16","PS 12","Monster","see general, teenage boy or large gray wolf, human: weak fighter (changes to wolf), wields poison dagger (E, immed,","death/20), poison never dries; wolf: bites 2 per rnd and in this form immune to non-magic weapons, lord is cunning,","VR","wily and can be brutal","Solitary","Carnivore","15-16","Planescape","Beastlands",,
"Baatezu, General",,,,"Any","Any",,,,0,0,,,,,,,,,"PS 16","Monster","evil fiends, caste system, wish to destroy blood enemies (tanar'ri) & gather human followers which give them power,","long range goal of controling entire race, appear as grotesque gargoyles but are diverse, 3 divisions: greater, lesser &",,"least, lemures (4th variety) are so low they don't qualify in baatezu scheme, cannot travel to Prime unless summoned",,,,"Planescape","Baator",,
"Baatezu, General, Combat",,,,"Any","Any",,,,0,0,,,,,,,,,"PS 16","Monster","all except lemures, nupperibo & spinagons have powers: adv illus, animdead, chrm pers, infrav, know aling (alwy act),","suggest & telep w/o error, all can summ fellows, can commun w/ any creat thru telepathy, least & lesser dmg by non-",,"magic weap, all others magic or silver, defense (general) - immune: iron, fire & pois, 1/2 dmg: cold & gas",,,,"Planescape","Baator",,
"Baatezu, Greater, Amnizu","-1","9","11","Any","Any","1","2d4","1-2",1,1,"50%","M","6, Fl 15 (C)","11,000","Any","LE","V, Y","15-16","PS 19","Monster","4' tall, gruesome, leave combat to underlings, attack by channeling energy (2d4) that by passes armor (att vs. AC 10)","only magic +'s or bracers lower AC, also if hit save vs spell or forget 1 days memories, can: fireball (3/day), imprisonmnt","R","(1/day) & 1/day gate 2d10 abishai (50%) or 1d8 erinyes (30%), holy word drives it back to Stygia, +2 weapons to hit","Solitary","Carnivore","13-14","Planescape","Baator",,
"Baatezu, Lesser, Barbazu","3","6+6","13","Any","Any","1 or 3","2d6 or 1d2/1d2/1d8","20-100",1,1,"30%","M","15","6000","Any","LE","nil","5-7","PS 20","Monster","soldier, violent, attack w/glaive 2d6 & 2/rnd bleeding until bound or claw/claw/beard, if both claws hit max dmg &","beard 25% disease, can aff norm fire, comm, fear, prod flm & gate 2d6 abishai (50%) or 1d6 barbazu (35%), battle frnzy","C","10%/rnd cumm (+2 to att & dmg, no moral chk, penalty 3 on AC, lasts until combat end), +1 weapon to hit","Squad","Carnivore","11-12","Planescape","Baator",,
"Baatezu, Greater, Cornugon","-2","10","11","Any","Any","4 or 2","1d4(2)/1d4+1/1d3 or 1d6/weapon","1-4",1,1,"50%","L","9, Fl 18 (C)","10,000","Any","LE","D, S","15-16","PS 21","Monster","elite defense, 9' tall, +2 weap to hit, STR 18/00, attack: claw/claw/bite/tail (1d3, add 1/rnd bleed) or whip (save vs.","paraly or stun 1d4 rnd)/weap+6 (str), can det mag, ESP, lightn blt (3/day), prod flm, pyrotech, wall of fire & gate 1/day","VR","2d6 barbazu (50%) & 2d8 (35%) & 1d3 cornugon (20%), radiate fear 5', regen 2/rnd, lead by pit fiends, cunning","Solitary","Carnivore","13-14","Planescape","Baator",,
"Baatezu, Lesser, Erinyes","2","6+6","13","Any","Any","1","by weapon","1",1,1,"30%","M","12, Fl 21 (C)","7000","Any","LE","nil","13-14","PS 22","Monster","attractive female, can appear as male, communicate thru telepathy, speak any lang, wield any weapon, can cause","fear (save vs rod of flee 1d6 rnds), carries rope of entangle, charm (save vs spell at 1/2 lvl) failure-compl loyalty (1 vict","UC","per time), +1 weap to hit, can det invis, invis, loc obj, poly self, prod flm & gate 1d8 spinagon 50% or 1d8 barbazu 35%","Solitary","Carnivore","11-12","Planescape","Baator",,
"Baatezu, Greater, Gelugon","-3","11","9","Any","Any","4 or 1","1d4+4(2)/2d4+4/3d4+4","1-8",1,1,"50%","H","15","19,000","Any","LE","A, W","17-18","PS 23","Monster","12' insect-like, STR 18/76, +2 weap to hit, att: clw/clw/pincer/tail,  tail save vs paraly or stun 1d6 rnds from cold, can","att diff opp w/each, 1 in 4 has spear (2d6+4, save vs paraly or slow 2d4 rnd frm cold), can det invis (AA), det mag, fly,","R","poly self, wall of ice & 1/day gate 2d6 barbazu (50%), 2d4 osyluth (35%) & 1d2 gelugon (20%), 25% if loosing pit fiend","Solitary","Carnivore","15-16","Planescape","Baator",,
"Baatezu, Lesser, Hamatula","1","7","13","Any","Any","3","2d4/2d4/3d4","1 or 3-12",1,1,"30%","M","12","6000","Any","LE","nil","11-12","PS 24","Monster","patroller/guard, never surprised, +1 weap to hit, attack: claw/claw/bite, if both claws-hug (2d4/rnd no roll, release if","15 dmg in 1 rnd or if >15 str w/check), can aff norm fire, hold person, prod flm, pyrotech & 1/day gate 2d6 abishai","UC","(50%) or 1d4 hamatula (35%), radiate fear when vict hit 1st time (save vs rod or flee in panic 1d6 rnd), rarely use weap","Solitary","Carnivore","19-20","Planescape","Baator",,
"Baatezu, Lemure","7","2","19","Any","Any","1","1d3","10-100",1,1,"0","M","3","120","Any","LE","nil","2-4","PS 25","Monster","lowest of Baator, blobs of molten flesh, mindless, cannot communicate, attack anything except baatezu, att w/claw,","immune to all mind spells, no spell-like abilities as other baatezu, regen 1/rnd, only way to perm kill is w/holy water,","C","sword or item, can battle drive-1000+ move toward destination & attack +2, usually prevail w/70-90% losses","Group","Carnivore","special","Planescape","Baator",,
"Baatezu, Least, Nupperibo","9","1","19","Any","Any","1 or 2","weapon or 1d2/1d2","1-100",0,1,"0","M","6","120","Any","LE","nil","0","PS 26","Monster","slaves, blind, deaf, mute, respond to mental commands, attack any non-baatezu, attack: claw/claw, if army forms","they get club, regen 1/rnd, only holy water, sword or item perm kills it, immune to mind attacks & illusions, only spell","C","availible is cause fear and may only use it if ordered & 10 attack same creature, when destroyed it froms another","Squad","Nil","special","Planescape","Baator",,
"Baatezu, Lesser, Osyluth","3","5","15","Any","Any","4","1d4/1d4/1d8/3d4","2-8",1,1,"30%","L","12","7000","Any","LE","nil","11-12","PS 27","Monster","police officer, scorpion-like, attack ruthlessly, attack: claw/claw/bite/tail, tail poison save -3 or lose 1d4 STR for 1d10","rnds, can fly, imp phant force, inisib, wall of ice, generate fear 5' rad (save vs rod or flee 1d6 rnds) & 1/day gate 1d100","UC","nupperibo (50%) or 1d2 osyluth (35%), can see perfect in dark, +1 weapon to hit, observes other baatezu actions","Solitary","Carnivore","11-12","Planescape","Baator",,
"Baatezu, Least, Spinagon","4","3+3","17","Any","Any","2 or 1","1d4/1d4 or 1d6 or special","1 or 1-3",1,1,"15%","S","6, Fl 18 (C)","3000","Any","LE","nil","8-12","PS 29","Monster","smallest baatezu, avoid combat (flee & alert others), attack (in flight): claw/claw (ground) military fork, in flight it can","shoot spikes (12 @ 2/rnd as darts) burst into flame 1d3 dmg, can hurl self at victim (1d4 spikes hit for 1d3 dmg each),","C","no spells as other baatezu, can aff norm fire, chng slf, comm, prod flm, scare, stnk cld & gate 1d3 spinagons (35%)","Solitary","Carnivore","8-10","Planescape","Baator",,
"Baku","-2","12+12","7","Forests","Sub-Tropical","3","3d6/2d6/2d6","1 or 2-5",1,1,"20%","L","21","14,000","Day","N","special","15-18","PS 30","Monster","elephant-like, attack: butt/stomp/stomp, can use weapon or magic item w/trunk, has psionics, can invisible at will,","can be any N align (80% G, 15% E), SA: roar-effects opp align (NG effects NE, etc) those within 40' 1d8 dmg + save","VR","vs. paraly or flee (as fear 12th lvl), can roar 1 per 4 rnds, tusks worth 200 gp each, usually found invis among humans","Solitary","Herbivore","13-14","Planescape","Outlands","OMII 12",
"Bariaur","6","7","13","Any","Any","1","1d8 or weapon","15-60",1,1,"10%","L","15","2000","Day","CG","nil","13-14","PS 32","Monster","centaur-like, tough, attackes w/club or horn butt, club 1d10 (L 3d6), charge 30' (male) 3d8 dmg & 50% knock victim","down, good hearing & smell (+2 surp roll), save +1 vs spells, move from layer to layer in Ysgard at will, wanderers,","UC","follow single leader, flocks: 5-20 male, 10-30 female, 1d12-1 young; playful, honor-driven, great care for other bariaur","Flock","Herbivore","11-12","Planescape","Ysgard",,
"Bebilith","-5","12","9","Any","Any","3","2d4/2d4/2d6","1",1,1,"50%","H","9, Wb 18","13,000","Any","CE","nil","11-12","PS 34","Monster","spider-like ""barbed horror"", prey on tanar'ri, cruel, can communicate with own (telepath), never surprised, +3 weapon","to hit, surround by prot frm good, attack: claw/claw/bite, claws can ruin armor, bite poison save -2 or die in 1d4 rnd &","VR","if body not blessed w/1 turn it disintegr, 4/day shoot web 60' as perm web spell (25% ignited by fire), plane shift (astral)","Solitary","Carnivore","15-16","Planescape","Abyss",,
"Bodak","5","9+9","11","Any","Any","1","weapon","1",1,1,"0","M","6","5000","Any","CE","nil","5-7","PS 36","Undead","vaguely humanoid, speak tanar'ri & little common, SA: gaze (30')-save vs petrif or die (if die in abyss, trans into bodak","in 1 day), +1 or cold iron weap to hit, immune: charm, hold, sleep, slow, poison, elect, norm fire & silver, 1/2 dmg: cold,","VR","mag fire & gas, 1 dmg/rnd in sunlight, uses sword or mace, 5% creature remembers past and att -2 vs. that character","Solitary","Nil","11-12","Planescape","Abyss","OMII 19",
"Einheriar","varies","4 +",,"Any","Any","1","weapon","10-100",1,1,"5%","M","12","varies","Any","varies","nil","8-14","PS 38","Undead","spirits employed by powers of UP for guard, servent, etc, resemble former appearence & maintain class & lvl, has max","hp/HD, retain abilites (spells, weapon prof, etc), AC & alignment based on power served, 3%/lvl they have magic item,","C","organized in large unit, common among myriad servents of good, respect aasimon & archons but act independently","Army","Nil","13-14","Planescape","Upper",,
"Dog, Foo","0","7+7","13","Land","Any","3","1d4+1/1d4+1/1d12","2-8",1,1,"45%","M","27","6000","Any","CG","nil","11-12","PS 40","Monster","sometimes guard or serve good creatures, speak own & that of race served, attack: claw/claw/bite, if attacking any","evil creature their thaco is 11, if opponent is LE attack & dmg +1, evil opponents -1 to attack & dmg, can become","R","invisible & ethereal at will, if they bark 7 rnds 20% gate 1d6 foo dogs, can travel ethereal & astral at will, eats gem & mtl","Solitary","Special","13","Planescape","Varies","KTMC, OMII 65",
"Lion, Foo","-1","11+1","9","Any","Any","3","2d4/2d4/2d8","1-4",1,1,"55%","L","21","10,000","Any","CG","nil","15-16","PS 40","Monster","sometimes guard or serve good creatures, speak own & that of race served, attack: claw/claw/bite, if attacking any","evil creature their THAC0 is 5, if opponent is LE attack & dmg +1, evil opponents -1 to attack & dmg, can become","VR","invisible & ethereal at will, if they roars 4 rnds 20% gate 1d2 foo dogs, can travel ethereal & astral at will, eat gem & mtl","Solitary","Special","15","Planescape","Varies","KTMC, OMII 65",
"Gehreleth, Farastu","-1","11","9","Any","Any","3 or 1","1d6+1/1d6+1/3d4 or weapon+7","1",1,1,"50%","M","15, Fl 30 (C)","14,000","Any","CE","nil","8-10","PS 42","Monster","humanoid-like, STR 19, fight to death w/any non-gehreleth, attack: claw/claw/bite or weapon, after 6 rnds or 1/2 hp","lost-frenzy (+2 att & doubles att #), secrete tar-like subst (5% of sticking, if farastu sticks- opp gets an attack, if opp","VR","sticks farastu att +4 if init won), +1 weap to hit, imm: fear, illus, acid & pois, 1/2: cold & fire, infrav 120', spell-like powers","Solitary","Carnivore","15-16","Planescape","Carceri",,
"Gehreleth, Kelubar","-2","13","7","Any","Any","3 or 1","2d4/2d4/3d4 or weapon+9","1",1,1,"50%","M","12, Fl 24 (C)","17,000","Any","CE","nil","11-12","PS 42","Monster","slimy, fat, STR 20, skin excretes slime (all within 30' save vs pois or incapacitated 1d10 rnds), attack: claw/claw/bite,","each attack add 1d6 dmg (acid) save vs poison 1/2, imm: fire, acid, cold & poison, +2 weapons to hit, infravision 120',","VR","can (13th lvl): all of farastu, ray of enfeeble (1/day), spider climb, gate (1/day) 1d2 kelubar (40%) or 1d2 farastu (60%)","Solitary","Carnivore","15-16","Planescape","Carceri",,
"Gehreleth, Shator","-3","15","5","Any","Any","3 or 1","1d8+1/1d8+1/5d4 or weapon+9","1",1,1,"50%","M","9, Fl 18 (C)","22,000","Any","CE","nil","17-18","PS 42","Monster","big head & mouth, STR 2, +2 to surp roll, prefer spells, attack: claw/claw/bite or weapon (45% magical), +3 weapon","to hit, immune: non-magic attacks (poison, fire, acid, etc), mind effect & illusions, infravis 120', can (15th lvl): all of","VR","farastu, ray of enfeeble (3/day), beguile (1/day), cloudkill (1/day), gate (1/day): 1d6 far. or 1-4 kel. & (30%) 1d2 shator","Solitary","Carnivore","17-18","Planescape","Carceri",,
"Gehreleth, General",,,,"Any","Any","1",,,0,0,"0","M",,,,,,,"PS 42","Monster","class system: farastu (lowest), kelubar (middle) & shator (upper), fight without mercy, never attack own, a wizard or","priest who summons a lower plane creature usually gets a gehreleth, avenge deeds forced to do, never forget (plot",,"revenge), hate servitude, spawned from decaying bodies of beings who travel to & die in the lower planes",,,,"Planescape","Carceri",,
"Grue, Chaggrin","4","5+5","15","Any","Any","2","1d4+2/1d4+2","2-5",1,1,"0","S","12, Br 3","1400","Any","NE","(C, Qx5)","5-10","PS 50","Monster","underling, ""soil beast"", 3 forms: large mole, hedgehog or humanoid (natural), can merge into surfaces of soil & stone","(-5 suprise), attacks claw/claw, digs claws into victim & clings (1d6+6/rnd dmg), in hedgehog form 1d4 dmg/rnd in","UC","contact w/exposed skin, imm: earth spells (mere presence 40' dispels magic even if perm, magic items excluded)","Family","Special","8-10","Planescape","Elem, Earth",,
"Grue, Harginn","3","4+4","15","Any","Any","1","1d4+4 or weapon","2-8",1,1,"0","M","15","650","Day","NE","(Ix1/2)","8-12","PS 50","Monster","underling, ""flame horror"", forms: humanoid, bonfire, column 8' or bronze statue, attacks w/flame from fingertips (3' wd","6' lg), can blink as spell, can use weapons, crossbow shoots fiery missiles (1d4 dmg + 1d6 fire dmg), immune to fire,","UC","presence 20' dispels fire magic even if perm, magic items not effected, follow loose social order (guilds), serve efreet","Group","Omnivore","15-16","Planescape","Elem, Fire",,
"Grue, Ildriss","2","4","17","Any","Any","1","3d4","1 (2-8)",1,1,"0","S","3, Fl 24 (A)","420","Day","NE","Qx2, X","5-12","PS 52","Monster","underling, ""wind terror"", forms: invisible or fog-like cloud w/vaporous tentacles, opp -3 suprise, fog shoots particles","(sandblast), +2 weapons to hit, immune to air spells including lighting bolt, , presence 50' dispels such magic even","UC","perm exclude magic items, servants of yan-c-bin, outcasts on Elem Air, eat clouds, birds & small air elementals","Solitary","Omnivore","15-16","Planescape","Elem, Air",,
"Grue, Varrdig","5","6+6","13","Any","Any","2","1d4/1d4 or 4d4/4d4","1-3 (2-5)",1,1,"0","M","6, Sw 18","2000","Night","NE","Fx1/2","2-10","PS 52","Monster","underling, ""fluid brute"", forms: pool of water, fountain or part of larger water, attacks by squirting water 6' (1 in 6 blind","for 1d4 rnds) or in water jet & ram opponent, if opp is reduced to 0 hp by stun then varrdig can drown it in 1 rnd, imm:","UC","water spells, presence 30' dispels such magic even perm exclude magic items, 3 can form a triad, scavengers","Pack","Omnivore","13-14","Planescape","Elem, Water",,
"Grue, Varrdig, Triad","5","special","5","Any","Any","2","1d6/1d6 or 4d6/4d6","1",1,1,"0","M","6, Sw 18","6000","Night","NE","Fx1/2","2-10","PS 53","Monster","3 varrdigs fuse into a 3-lobed entity, takes 1d3 rnds to complete, hp equals sum of the indivdual, attacks by squirting","water 10' (1 in 6 blind for 1d4 rnds) or in water jet & ram opponent, has 3 to 6 tubes","R",,"Special","Omnivore","15-16","Planescape","Elem, Water",,
"Hordling","varies","varies",,"Any","Any","varies","varies","1-6",0,0,"varies",,"varies","varies","Any","NE","nil","2-10","PS 54","Monster","uncounted hords of wastes, vary widely, no 2 exactly alike, no standard communication, see tables to determine all","abilites, attributes & appearence, have no purpose or organization, petty & vile, sometimes serve evil leaders, evil","C","mages can summon to Prime by using Bringer of Doom (See PS 55), devour anything they destroy","Solitary","Carnivore","5-7","Planescape","Gray Waste","OMII 75",
"Incarnate, Major, General","0","10","11","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","5000","Any","G","nil","15-16","PS 58","Monster","see general, touch drains 2 CON/hit, if CON reaches 0 incarnate takes over (sys shock @ original to avoid) & CON","returns to normal, can control all hosts actions (or not to), host immune to magic jar (etc) & WIS 25, only driven out by","VR","abjure, (un)holy word or wish, once removed +1 weap to hit, immune: heat, cold & electric","Solitary","Special","15-16","Planescape","Outer",,
"Incarnate, General",,,,"Any","Any",,,,0,0,,,,,,,,,"PS 58","Monster","pure energy of abstract principles (courage, evil, etc), invisible (if viewed magically, appear as colored ball of light),","gravitate toward plane suitable to their alignment, divided into major & minor classes (good & evil), attracted to energy",,"similar to own, try to posses victim to feed, major cannot take over a creature with less than 10 HD without killing it",,,,"Planescape","Outer",,
"Incarnate, Minor, General","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","G","nil","15-16","PS 58","Monster","see general, touch drains 2 CON/hit, if CON reaches 0 incarnate takes over (sys shock @ original to avoid) & CON","returns to normal, can control all hosts actions (or not to), host immune to magic jar (etc) & WIS 25, only driven out by","VR","abjure, (un)holy word, dispel good/evil or (limited) wish, once removed +1 weap to hit, immune: heat, cold & electric","Solitary","Special","15-16","Planescape","Outer",,
"Incarnate, Major, Good","0","10","11","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","5000","Any","LG","nil","15-16","PS 59","Monster","see general good, sometimes found on Solania, Mertion or Jovar, prefer to take over LG hosts, synergistic relationship,","host gains: detect good & protect from evil 20' radius (both AA), turn undead @ 5th lvl (or 5 lvls higher), WIS & STR","VR","+1, CHR +3 (max 19), only has abilities if in control of host","Solitary","Special","15-16","Planescape","Mt. Celestia",,
"Incarnate, Major, Evil","0","10","11","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","5000","Any","CE","nil","15-16","PS 59","Monster","see general evil, prefer to take over positions of power, host gains: detect good & protection from good 10' rad (AA) &","control & turn paladins at 5th lvl (or 5 lvls higher), WIS -1, STR +2 (max 19), CHR -3 (min 3), only has abilities if in","VR","control of host","Solitary","Special","15-16","Planescape","Abyss",,
"Incarnate, Minor, Good","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","G","nil","15-16","PS 59","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, never force","host to behave a certain way or theaten its well being,","VR",,"Solitary","Special","15-16","Planescape","Outer",,
"Incarnate, Minor, Good, Charity","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","LG","nil","15-16","PS 59","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, never force","host to behave a certain way or theaten its well being, CHR +1, immune: greed, envy, berserk & rage, leaves if host","VR","fails to spare life of surrendering foe","Solitary","Special","15-16","Planescape","Mt. Celestia",,
"Incarnate, Minor, Good, Courage","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","NG","nil","15-16","PS 59","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, never force","host to behave a certain way or theaten its well being, CON & CHR +1, immune: magical fear & becomes fearless (not","VR","stupid or restless), leaves if host turns evil","Solitary","Special","15-16","Planescape","Upper",,
"Incarnate, Minor, Good, Hope","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","CG","nil","15-16","PS 59","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, never force","host to behave a certain way or theaten its well being, CHR +1, +1 to all saves, immune: despair & hopelessness","VR",,"Solitary","Special","15-16","Planescape","Upper",,
"Incarnate, Minor, Good, Faith","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","LG","nil","15-16","PS 59","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, never force","host to behave a certain way or theaten its well being, STR & WIS +2, CHR +1, immune: magical alignment change,","VR","prefers paladines or LG clerics","Solitary","Special","15-16","Planescape","Upper",,
"Incarnate, Minor, Good, Justice","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","LG","nil","15-16","PS 60","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, never force","host to behave a certain way or theaten its well being, WIS, INT & CHR +1, leaves host if unjust action (cheating,","VR","stealing or lack of fair play)","Solitary","Special","15-16","Planescape","Mt. Celestia",,
"Incarnate, Minor, Good, Temperance","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","NG","nil","15-16","PS 60","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, never force","host to behave a certain way or theaten its well being, +2 saves vs. charms, confusion, emotion, fear, spook symbol,","VR","& taunt spells, do not take over evil hosts","Solitary","Special","15-16","Planescape","Beastlands",,
"Incarnate, Minor, Good, Wisdom","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","NG","nil","15-16","PS 60","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, never force","host to behave a certain way or theaten its well being, WIS +1, only take over evil hosts except as last resort","VR",,"Solitary","Special","15-16","Planescape","Mt. Celestia",,
"Incarnate, Minor, Evil, Anger","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","NE","nil","15-16","PS 60","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, prefer hosts","of good alignment, like forcing host to do evil things, DEX -2, STR +1, INT & CHR -2, tame or timid creature suddenly","VR","rages & tries to kill anything near it","Solitary","Special","15-16","Planescape","Lower",,
"Incarnate, Minor, Evil, Covetousness","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","NE","nil","15-16","PS 60","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, prefer hosts","of good alignment, like forcing host to do evil things, DEX -2, WIS & CHR -2, host developes ""gold fever"" or turns","VR","into a miser","Solitary","Special","15-16","Planescape","Gehenna",,
"Incarnate, Minor, Evil, Envy","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","CE","nil","15-16","PS 60","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, prefer hosts","of good alignment, like forcing host to do evil things, DEX -2, WIS & CHR -2, begins campaign of rumor & back-","VR","stabbing of friends","Solitary","Special","15-16","Planescape","Lower",,
"Incarnate, Minor, Evil, Gluttony","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","NE","nil","15-16","PS 60","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, prefer hosts","of good alignment, like forcing host to do evil things, DEX -2, WIS & CHR -2, gains 1d4+4 lbs/week, DEX, STR &","VR","CON -2 per 100 lbs gained, will beg & borrow to get food","Solitary","Special","15-16","Planescape","Lower",,
"Incarnate, Minor, Evil, Lust","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","CE","nil","15-16","PS 60","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, prefer hosts","of good alignment, like forcing host to do evil things, DEX -2, CHR +1, INT & WIS -2, host vain & haughty, treats","VR","everyone as lowly servent, angry with anyone who fails to act servile","Solitary","Special","15-16","Planescape","Abyss",,
"Incarnate, Minor, Evil, Sloth","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","NE","nil","15-16","PS 60","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, prefer hosts","of good alignment, like forcing host to do evil things, DEX -4, STR & WIS -2, takes over any host available, host","VR","becomes lazy & sleeps on guard dutie (etc), stops memorizing spells & meditation","Solitary","Special","15-16","Planescape","Lower",,
"Larva","7","1-1","20","Any","Any","1","1d4+1","10-100",1,0,"0","M","3","35","Any","E","nil","2-4","PS 62","Monster","5' sticky worms w/distorted head, communicat w/own thru movements (none otherwise), no will of own (lay around),","when commanded by a greater power they will attack in mass, bite causes 1d4 dmg + 1 dmg/rnd bleeding until","C","bound, save vs poison or rotting disease (in 3 wks, -4 hp/day & die after 1 month unless cure disease)","Group","Nil","2-4","Planescape","Gray Waste","OMI 59",
"Maelephant","0","8+2","13","Any","Any","3","1d6/1d6/2d6","1",1,1,"30%","L","12","10,000","Any","LN","nil","13-14","PS 64","Monster","humanoid w/elephant head, +1 weapon to hit, never surprised, infravision 240', hear & smell double humans, regen 2","per rnd, fight to death, attack: claw/claw/trunk, if both claws opp held (1d3 dmg/rnd + auto hit) STR -5 to break free,","R","att +2 in 1st rnd, SA-cloud: 10' wd x 30' lg save vs poison or loose memory until neutral poison, spell-like abilities","Solitary","Carnivore","19-20","Planescape","Lower",,
"Marut","0","15","5","Any","Any","1","8d10","1-6",1,1,"10%","L","15","17,000","Any","LN","nil","13-14","PS 66","Monster","servants, giant-like, understand all lang, responed if directly questioned, attack w/fist, can: animate object, blink,","cause disease (against 1 creature w/60'), continual light, control minds (3/day), deafness, earthquake (1/day), hold","R","person, lightn bolt (8d6 dmg) & shades, imm: acid, soul trap & death, +3 weap to hit, regen 5/rnd, 1/2 dmg: cold & fire","Solitary","Nil","13-14","Planescape","Mechanus",,
"Mediator, Mechanus","5","3","17","Any","Any","1","2d12","1",1,1,"90%","M","Fl 9 (A)","special","Any","LN","nil","17-18","PS 68","Monster","balancing force, cluster of shapes, crystal-like, communicate thru empathy (not undead), rarely enter combat except","to balance battle, attack w/beam of light (ignites combust), hit anything seen, can create or do anything to maintain","VR","balance (unlimited wish spells), cannot be killed (no XP), amorally strive toward a perfect balance (good vs. evil, etc)","Solitary","Nil","8-10","Planescape","Mechanus",,
"Mediator, Translator","8","5","1","Any","Any","1","stun","1",1,1,"0","S","Fl 64 (A)","1400","Any","N","nil","13-14","PS 68","Monster","messenger, silver 3' sphere, speak or learn (30 seconds) any lang, fight only if directly prevented from delivering","message or unable to outrun, attack w/silver beam (miss only on 1) if struck stunned 1d12 -3 rnds no save, cannot","C","move or think for duration (also wipes spells from mind), deity sends aasimon to help or rarely itself appears","Solitary","Nil","19-20","Planescape","Upper",,
"Mephit, Air","4","3","17","Any","Any","2","1d3/1d3","1-10",1,1,"0","M","12, Fl 24 (A)","420","Any","N","N","8-10","PS 71","Monster","fickle & untrustworthy, empty-headed, messengers, attack in sudden ambush & quick escapes, attack: claw/claw,","BW-sand blow: 20' auto hit 1d6 dmg (1 every other rnd), blur @ 3rd lvl (1/hour), gust of wind (1/day), gate another","C","air mephit (1/hour, last resort), immune: air & gas, regen 1/turn, die & vanish into a vacuum","Solitary","Special","8-10","Planescape","Elem, Air",,
"Mephit, Earth","5","3+2","17","Any","Any","2","1d4/1d4","1-10",1,1,"0","M","12, Fl 24 (C)","420","Any","N","N","8-10","PS 72","Monster","humorless, stubborn, like taste of gems, wings do not affect flight (magical), attack: fist/fist, 1/day can grow 10' w/fists","d6/2d6, 3/day can spit a rock 15' (1 target) hit auto 1d6 dmg (if used more than 3, 2 hp lost each from current), 1/hr","C","gate 1d2 mephits (earth or magma), regen 1/rnd buried in earth (to waist), passwall & rock to mud instantly kill them","Solitary","Special","8-10","Planescape","Elem, Earth",,
"Mephit, Ooze","6","3","17","Any","Any","2","1d3/1d3","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","N","Nx2","8-10","PS 72","Monster","flatter strangers then ask for money, smell terrible 30' rad, contact stains clothing perm, attack: claw/claw, BW-(every","other rnd no limit) invisible cloud (stinking cloud, 10' rad, range 0, 3rd lvl, mephit is immune), 1/hour gate 1 ooze meph","C","immune: cutting & impaling dmg (unless magic), fire & water, mud to rock kill it instant, regen 1/rnd in stagnant water","Solitary","Special","5-7","Planescape","Paraelem, Ooze","OMII 99",
"Mephit, Radiant","4","3","17","Any","Any","2","1d3/1d3","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","N","nil","8-10","PS 73","Monster","glazed looks, dazed, attack: claw/claw, can (1/turn) color spray @ 6th lvl, unless directly attacked they become","distracted & forget opponents, gate (1/hr) 1 radiant, immune: all spells that affect vision (& illusions); no save vs mind","C","affecting spells, infravision 120', regen 1/turn in strong light, lack attention span to carry out missions","Solitary","Special","5-7","Planescape","Quasielem, Radiance",,
"Mephit, Water","5","3","17","Any","Any","2","1d3/1d3","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","N","N","8-10","PS 74","Monster","irritating, tactless, tag along w/adventuring parties (unasked), attack: claw/claw, BW-(every other rnd) acid stream:","auto hit 1 target 2d4 dmg/2 rnds one save 1/2 dmg both rnds, immune: cutting & impaling dmg (unless magic) & fire,","C","double dmg from cold, can breath water & drink any liquid, regen 1/rnd in water, gate (1/hr) 1 water or ice mephit","Solitary","Water","8-10","Planescape","Elem, Water",,
"Mephit, Dust","6","3","17","Any","Any","2","1d2/1d2","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","N","nil","8-10","PS 75","Monster","find death fascinating, wear black cloths, attack: claw/claw, BW (3/day) dust cloud 15' rad (range 0) save or -4 AC &","attack -2 for 3 rnds unless 1 rnd scratching self, all mephits & creatures w/thick skin immune, gate (1/hour) 1d2 dust","C","mephits, regen 1/turn in dusty & dry areas, 1/2 dmg: cutting & impaling weapons, immune: heat & fire","Solitary","Nil","8-10","Planescape","Quasielem, Dust",,
"Mephit, Salt","5","3","17","Any","Any","2","1d3/1d3","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","N","N","8-10","PS 75","Monster","odorless unless wet (causes them pain), sarcastic, attack: claw/claw, if claw penetrates armor (save vs petrif) stun","1d2 rnds (salt in wound), BW-salt shower 15' (1 victim) save vs petrif or 1d4 dmg + stun 1d2 rnds, can taunt (10 yrd)","C","1/day & contaminate water, gate (1/hr) 1 salt meph, imm: fire & heat, water 1 dmg/rnd, regen 1/turn as long as dry","Solitary","Nil","8-10","Planescape","Quasielem, Salt",,
"Mephit, Lightning","4","3","17","Any","Any","1","special","1-20",1,1,"0","M","12, Fl 36 (C)","420","Any","N","nil","8-10","PS 76","Monster","no wings, hyperactive, talk fast, dislike combat, cast lightning bolt 3/day (3d6 dmg 80') & cast additional bolts -2 from","current hp/casting, non-magic metal weapons no dmg (save vs paraly or 1d3 shock), immune: fire, heat & electric,","C","if doused w/1 gal of water destroys (3 dmg all 5' rad), regen all dmg if contact w/electric like anothers lightning bolt","Solitary","Nil","8-10","Planescape","Quasielem, Lightning","OMII 98",
"Mephit, Mineral","4","3+2","17","Any","Any","2","1d4/1d4","1-20",1,1,"0","M","12, Fl 24 (C)","420","Any","N","N","8-10","PS 76","Monster","thick w/metallic wings, no odor, greedy, suspicious, guard treasure, attack: claw/claw, BW (3/day @ 3rd lvl) 10' rad","range 0: glitterdust, move thru stone < 1' thick (as insubstant), gate (1/hr) 1d2 mephits (earth or mineral), do not breath","C","imm: gas, vacuum & nonmagic impaling weap, passwall or rock to mud destroy, regen 1/turn in stone, gems restore hp","Solitary","Nil","8-10","Planescape","Quasielem, Mineral",,
"Mephit, Ash","5","3","17","Any","Any","1","special","1",1,1,"0","M","12, Fl 24 (B)","420","Any","N","nil","8-10","PS 77","Monster","depressed, sentries & messengers, cannot claw or bite, BW (-1 from current hp/use) ash cloud 10' radius 1d6 dmg","save 1/2, 1/day leomund's lamentable belaborment (evil creatures immune), immune: non-magic impaling & cutting","C","weapons, fire, heat, cold & poison, DD from liquid attacks, do not breath, gate (1/hr) one ash mephit","Solitary","Special","8-10","Planescape","Quasielem, Ash",,
"Hag, Night","0","8","13","Any","Any","1","2d6","1",1,1,"65%","M","9","12,000","Any","NE","nil","15-16","PS 80","Humanoid","witch-like, speak multiple lang, attack any good creature w/o cause, attack: bite (save vs poison or disease), can","(each 1/turn): know align, mag miss (4 miss, 5/day), poly self, ray of enfeeble (3/day) & sleep (special, see PS), imm:","VR","charm, sleep, fear, fire & cold; silver, cold iron or +3 weapon to hit, can assume ethereal form at will, CON drain","Solitary","Carnivore","8-10","Planescape","Gray Waste","OMI 73, DRC 182",
"Per","-1","10","11","Any","Any","1","2d10 (+3 or +6)","1",1,1,"50%","M","12","12,000","Any","LN","nil","11-12","PS 84","Monster","guard gates of upper planes, speak common & lang. known in life,  truesight & never surprised, protect by perm shield","spell, regen 3/rnd, fight to death, carry 2-handed sword (magical, INT & other powers, see PS), +1 weapon to hit, can:","R","(10th) blade barrier, charm person or mammal (7/day), cure serious (3/day), ESP, light, mirror image & read magic","Solitary","Nil","special","Planescape","Upper",,
"Shadow Fiend","9, 5 or 1","7+3","13","Any","Any","3","1d6/1d6/1d8","1",1,1,"0","M","12","2000","Any","CE","nil","11-12","PS 86","Undead","no known language, not related to shadows, 10% of detecting in dim light or shadows, attack: claw/claw/bite, can","leap 30' & strike w/4 claws, power determined by light in area, bright: AC 9, takes DD from all attacks, will flee; dim:","VR","AC 5, attack +1; dark: AC 1, attack +2, 1/2 dmg from attacks; imm: fire, cold & elect, cast: dark 15', fear & magic jar","Solitary","Special","15-16","Planescape","Lower","RV 47",
"Tanar'ri, General",,,,"Any","Any",,,,0,0,,,,,,"CE",,,"PS 92","Monster","fiends, tempt morals w/pride, ambition, subversion & crimes of passion, roam Astral & Ethereal planes, 5 divisions,","all share abilities, can: dark 15' rad, infravision & teleport w/o error, gate other tanar'ri (varies by type), immune: fire,",,"electric & poison, 1/2: cold, fire (magic), gas & silver (greater), full: acid, iron, mag miss & silver, communicate telepathy",,,,"Planescape","Abyss",,
"Tanar'ri, Lesser, Alu-fiend","5 (base)","2","19","Any","Any","1","by weapon","1-2",1,1,"30%","M","12, Fl 15 (D)","4000","Any","CE","nil","8-18","PS 94","Monster","see general, attractive female, speak several lang, 6th sense (75% warning), 75% have magic weapon (15% special),","restore own hp (norm att, 1d8 dmg, gain 1/2), 75% have magic armor (5% special), can: dim door (1/day), charm pers,","VR","ESP, shape chng (humanoid) & suggestion, infravision 240', magic or iron weapons to hit, 1/2 human & succubus","Solitary","Carnivore","11-12","Planescape","Abyss",,
"Tanar'ri, Lesser, Alu-fiend (Genius)","5 (base)","2","19","Any","Any","1","by weapon","1-2",1,1,"30%","M","12, Fl 15 (D)","5000-6000","Any","CE","nil","8-18","PS 94","Monster","10% have genius INT, share all abilities & traits of normal alu-fiend, they are mages of 1st to 12th level, cast spells","from any school, cannot be specialists, level 1 to 4 have 5000 XP & level 5 to 12 have 6000","VR",,"Solitary","Carnivore","11-12","Planescape","Abyss",,
"Tanar'ri, Greater, Babau","-3","8+14","13","Any","Any","1 or 3","weapon +7 or 1d4+1/1d4+1/2d4","1 or 1-2",1,1,"50%","M","15","17,000","Any","CE","D","17-18","PS 95","Monster","see gen, SA- gaze (20'): save vs spell or ray of enfeeble (1 opp/rnd), immune to nonmagic weap, magic weap (20%),","STR 19, attack: claw/claw/horn, body coated w/ oil: 1/2 dmg S & P weapons & 20% of corroding metal (norm metal","UC","save vs acid or useless) & if contact w/skin 1d6 dmg, thieving skills & spell-like powers (see PS), can gate (see PS)","Solitary","Carnivore","15-16","Planescape","Abyss",,
"Tanar'ri, Lesser, Bar-lgura","0","6+6","15","Any","Any","3","1d6/1d6/2d6","2-12",1,1,"30%","M","9, Cl 15","8000","Any","CE","nil","5-10","PS 97","Monster","see general, scouts, brutish, ambush, camouflage (1 rnd to change, HS 95%), attack: claw/claw/bite, can (6th lvl):","change self (2/day), detect invisible, dispel magic, entangle, fear (touch), invisible (2/day), plant growth, spectral","UC","force (2/day) & telekinesis, gate (1/day) 1d6 bar-lgura (35% chance), dislike other tanar'ri, obey more powerful tanar'ri","Pack","Carnivore","13-14","Planescape","Abyss",,
"Tanar'ri, Lesser, Cambion, Major","6","4","17","Any","Any","2","by weapon","1",1,1,"30%","M","15","4000","Any","CE","R, C","9-16","PS 98","Monster","see general, union of tanar'ri (lesser or greater) w/human female, ability scores (see PS), never surprised, magic weap","75% (15% special), can (1d4): detect magic, fear (touch), lavitate (7/day), poly self (3/day), if 16 INT then wizard as","VR","lvl=HD, CW 95%, HS 80%, MS 80% all in bulky armor, can be assassins, treated as freaks & outcasts, hateful","Solitary","Carnivore","13-14","Planescape","Abyss",,
"Tanar'ri, Lesser, Cambion, Baron","2","6","15","Any","Any","2","by weapon","1",1,1,"30%","M","15","6000","Any","CE","Z, A","13-18","PS 98","Monster","see general, union of tanar'ri (true) w/human female, ability scores (see PS), never surprised, magic weapon 75%","(15% special), can (1d4): detect magic, fear (touch), lavitate (7/day), poly self (3/day), if 16 INT then wizard as","VR","lvl=HD, CW 95%, HS 80%, MS 80% all in bulky armor, can be assassins, treated as freaks & outcasts, hateful","Solitary","Carnivore","13-14","Planescape","Abyss",,
"Tanar'ri, Greater, Chasme","-5","8+2","13","Any","Any","3","2d4/2d4/1d4","1",1,1,"50%","M","6, Fl 24 (D)","14,000","Any","CE","nil","8-12","PS 99","Monster","wretched, human/fly cross, viewing them save vs spell or flee 1d4 hours, live to fight, attack: claw/claw/nose, claws","cause 2/rnd bleeding until magically healed, buzzing voice (1 save vs spell or coma until splashed w/water or shake),","C","can (8th): det good (AA), det invisible (AA), insect plague, ray of enfeeble & telekinesis, gate (3/day) various (40%)","Group","Carnivore","15-16","Planescape","Abyss",,
"Tanar'ri, Least, Dretch","4","2","19","Any","Any","3","1d4/1d4/1d4+1","4-40",1,1,"10%","S","9","1400","Any","CE","nil","5-7","PS 100","Monster","petty & wicked, large numbers allow them to survive, attack: claw/claw/bite, can: scare, stinking cloud (1/day) &","telekinesis, gate (1/day) 1d4 dretch (50% chance) then companions gate and so on until horde, lowest actual form of","C","tanar'ri, greater fiends eat them","Group","Carnivore","11-12","Planescape","Abyss",,
"Tanar'ri, True, Glabrezu","-7","10","11","Any","Any","5","2d6/2d6/1d3/1d3/1d4+1","1",1,1,"50%","H","15","12,000","Any","CE","H","15-16","PS 101","Monster","respond to summoning, avoid combat w/mortals prefer to trick & bargin, attack: pincer/pincer/claw/claw/bite, claw","can grab (DEX check to avoid, if caught att -4 & STR check to break), +2 weapon to hit, immune to nonmagic: fire,","R","gas & acid, plane shift at will, gate (1/day) 1 greater tanar'ri 50%, can: burn hand, chrm pers, confus, det mag, others","Solitary","Carnivore","17-18","Planescape","Abyss",,
"Tanar'ri, True, Hezrou","-6","9","11","Any","Any","3","1d6/1d6/4d4","1-6",1,1,"70%","L","12","14,000","Any","CE","C","8-14","PS 102","Monster","oversee formation of armies, never surprised, +2 weapons to hit, 1/2 dmg from nonmagic fire, poison & acid, double","human senses, infravision 120', attack: claw/claw/bite, if both claws, held- 2d4 dmg/rnd & auto bite (STR check vs.","C","1/2 STR or 20 hp dmg), skin emits odor save vs paraly or helpless if save att & init -2, spell-like powers & gate tanar'ri","Group","Carnivore","17-18","Planescape","Abyss",,
"Tanar'ri, Least, Manes","8","1","20","Any","Any","3","1d2/1d2/1d4 or weapon","50-500",1,1,"10%","S","6","975","Any","CE","nil","2-4","PS 103","Monster","pathetic, mindless & senseless, immune to mind affecting spells, attack all non-tanar'ri, attack: claw/claw/bite, may","attack w/mace (1d8) in legions, never check morale, if killed they dissipate into a noxious stinking vapor all within 10'","C","save vs poison or 1d6 dmg, it reforms after 24 hrs, attack in great numbers, viewed a non-tanar'ri by most in Abyss","Horde","Carnivore","special","Planescape","Abyss",,
"Tanar'ri, Guardian, Molydeus","-5","12","9","Any","Any","3","2d6/1d6/2d10+5","1",1,1,"90%","H","15","21,000","Any","CE","nil","15-16","PS 105","Monster","2-headed (snake/dog), police-like, ESP (read thoughts & comm w/others), never surprised, attack: bite (dog)/bite(sn)/","battle axe (+5, vorpal, dancing), snake bite poison save or turn into a mane in 1d6 turns (neut pois & remv curse, only","R","wish restores), only hit by iron weapon or spells, axe disappears if killed, gate other tanar'ri, many spell-like abilities","Solitary","Carnivore","19-20","Planescape","Abyss",,
"Tanar'ri, Greater, Nabassu, Fledgling","4 to -5","7+2 to 7+20","13","Any","Any","3","2d4/2d4/3d4 or weapon","1",1,1,"50%","M","12, Fl 15 (C)","8-11,000","Any","CE","Qx10","13-14","PS 106","Monster","spawned in Abyss & grow on Prime (or others), fiend, 2 phases, STR 19 (+7 to dmg), attack: claw/claw/bite, each","victim killed adds 1 hp & .5 AC, no spell-like abilities of other tanar'ri, can: darkness 15' rad & death gaze (1/day) save","VR","vs spell or transf into ghast or ghoul over 10 days (remove curse), +1 or iron weap, MS 40%, HS 50%, DN 55%, BS x2","Solitary","Carnivore","15-16","Planescape","Abyss",,
"Tanar'ri, Greater, Nabassu, Mature","-5","7+20","13","Any","Any","3","2d4/2d4/3d4 or weapon+7","1",1,1,"50%","M","12, Fl 15 (C)","16,000","Any","CE","Qx10","13-14","PS 106","Monster","spawned in Abyss & grow on Prime (or others), fiend,  attack: claw/claw/bite, lose fledgling abilities, gain spell abilities","of other tanar'ri, can: energy drain (touch), rengerate (1/hr), silence 15' rad & vampiric touch, STR & defnc of fledgling","VR","summ 1d4+1 ghasts (1/day), ethereal (2/day), all w/10' save vs paraly or paraly 1d10 rnds (1 save), gate other tanar'ri","Solitary","Carnivore","15-16","Planescape","Abyss",,
"Tanar'ri, True, Nalfeshnee","-8","11","9","Any","Any","3","1d4/1d4/2d4","1",1,1,"70%","H","12, Fl 15 (D)","17,000","Any","CE","Hx2","21+","PS 107","Monster","transform mortals, never surprised, iron or +2 weap to hit, attack: claw/claw/bite, SA-color spray (3/day), consentrate","1 rnd & all w/60' 15 dmg save vs spell 1/2 & 2nd save or striken dumb 1d10 rnds seeing greatest fear, can: alter self,","VR","bind, call lightn, chill tch, det invis (AA), dist distort, ESP (AA), feeblmnd, forget, giant image, others, gate other tanar'ri","Solitary","Carnivore","17-18","Planescape","Abyss",,
"Tanar'ri, Least, Rutterkin","0","4","17","Any","Any","1 or 2","weapon or 1d6+1/1d6+1","1",1,0,"10%","M","12","2000","Any","CE","nil","8-10","PS 108","Monster","pathetic, malformed, outcast, use strange weapons: crescent polearm (1d10/1d8), flatchet (2d4/1d6, +1 dmg vs un-","armored), snap-tong (2d4/1d4, does dmg until vict hits it vs AC 5) & 3-armed blade (rof: 3, range: 2/4/6, dmg: 1d6);","VR","attack: claw/claw, can: fear (touch), fly & telekiness (3/day), gate (1/day) 1d8 least tanar'ri (50%), attack non-tanar'ri","Solitary","Carnivore","11-12","Planescape","Abyss",,
"Tanar'ri, Lesser, Succubus","0","6","15","Any","Any","2","1d3/1d3","1",1,1,"30%","M","12, Fl 18 (C)","11,000","Any","CE","I, Q","15-16","PS 109","Monster","beautiful, seductive, tempt men of power, poly into a femail of any race, speak any lang, never surprised, flee when","possible, attack: fist/fist, +2 weapon to hit, immune to fire, kiss drains 1 level (WIS check -4 to detect), can: ethereal,","VR","charm person, clairaud, ESP, plane shift & suggestion, gate (1/day) 1 balor (40%), seduce mortals and drain their life","Solitary","Carnivore","13-14","Planescape","Abyss",,
"Tanar'ri, True, Vrock","-5","8","13","Any","Any","5","1d4/1d4/1d8/1d8/1d6 or weapon","2-8",1,1,"70%","L","12, Fl 18 (C)","19,000","Any","CE","nil","12-14","PS 110","Monster","elite fighter, infravision 120', never surprsd, attack first, STR 19 (att +3, dmg +7), +2 weap to hit, att: foot (2)/hand (2)/","beak, att 5 diff opp, SA-spores (1/3 rnds): spray 5', 1d8 dmg, 1d2 dmg/rnd (growth) 10 rnd, screech (1/battle) stun all","UC","30' (CON check), can (10th): det invis, det mag, dis mag, mass chrm, mirr imag & telekin, gate tanar'ri, dance of ruin","Group","Carnivore","17-18","Planescape","Abyss",,
"Tanar'ri, Greater, Wastrilith","-1","15","5","Water","Any","3","1d8/1d8/1d12","1",1,1,"25%","L","9, Sw 15","19,000","Any","CE","25-50,000 gp","13-14","PS 111","Monster","water lord, intimidate undersea creatures, send minions to combat: 2d6 sharks, 2d6 sahaugin, 1d4 ixitachitl or 1d3","water elememtal, BW-boiling water: 10' dia x 30' lg 3d10 dmg save 1/2, attack: claw/claw/bite, electric full dmg (50%","VR","reflect to caster), DD fire if out of water (imm otherwise), imm: water & cold attacks, 50% of controling summ wtr elem","Solitary","Nil","17-18","Planescape","Lower",,
"Tiefling","4 (10)","4+3","15","Any","Any","1","1d3 or weapon","1 (5-8)",1,1,"0","M","12","650","Any","N or E","C, Q, R","11-12","PS 112","Humanoid","offspring of various planes, half-breed, stubborn, infravision 60', can: create darkness 15' (1/day), can be mage, priest,","ranger, fighter, thief or bard, +1 to INT & CHR, -1 to STR & WIS, 1/2 dmg cold, save +2 vs fire, elect & poison, use","UC","light weapons (often poisoned), wear scale armor, can be multi-classed, no true society of own, outcasts, not trusted","Solitary","Carnivore","11-12","Planescape","Abyss",,
"Vargouille","8","1+1","19","Subterranean","Any","1","1d4","1-20",1,0,"0","S","Fl 12 (B)","650","Night","NE","nil","5-7","PS 114","Monster","horrid & hideous, do not speak, all who see & hear shriek save vs spell or paralyzed until attacked, infravision 120',","hate light (contin light & daylight blind it), bite has poison save or bite dmg perm (heal, regen, wish), kiss paralyzed","VR","victim (transformes into vargouille, 3-18 hrs, contin light stops, cure disease or higher heals), underground unless night","Pack","Carnivore","8-10","Planescape","Lower","OMII 123",
"Hound, Yeth","0","3+3","17","Land","Any","1","2d4","4-16",1,1,"10%","M","15, Fl 27 (B)","975","Night","NE","nil","5-7","PS 116","Monster","hunt (demi)humans & faerie folk, run w/evil creatures, all within 90' of baying pack save vs spell or flee, silver weapon","1 dmg/hit, magic weapon dmg=""+"", attack: bite, hunt in packs or as ordered by huntsman, unaffected by light spells,","VR","hate sunlight (fade into ethereal plane, if killed there perm dead), created by evil creatures in Lower planes as servents","Pack","Carnivore","19-20","Planescape","Lower","GHMC, OMII 129",
"Yugoloth, General",,,,"Any","Any",,,,1,1,,,,,,,,,"PS 118","Monster","fiend, mercenaries, loyal only to highest bidder, catagories: greater, lesser, least & guardian, poor group fighters, imm:","acid, fire, iron (unless hit by norm weap) & poison, 1/2 dmg gas, DD cold, full: electric, mag miss & silver, all can: alt",,"self, anim dead, cause dis, chrm pers, imp phant forc, prod flm & telp w/o error, gate others (25% turn on summoner)",,,,"Planescape","Lower",,
"Yugoloth, Greater, Arcanaloth","-8","12+24","9","Any","Any","3 or 1","1d4/1d4/2d6 or spells","1-3",1,1,"60%","M","12, Fl 18 (B)","20,000","Any","NE","H","19-20","PS 121","Monster","record keeper & execute contracts, speak & write all lang, never surprised on Lower pln, 12th lvl mage, can: adv ill (1/","dy), cont dark, cntrl temp (10' rad), fear (1/dy), fly (unlimit), heat mtl, invis, mag miss, shap chng (humanoid), telekin &","VR","warp wd, att: claw/claw/bite, claw pois save or -1 att (cumm, perm or cured), +3 weap, imm mind spells, gate others","Solitary","Carnivore","15-16","Planescape","Lower",,
"Yugoloth, Lesser, Dergholoth","-3","8+16","13","Any","Any","5","(1d4+8/1d8+8/1d6+8/1d8+8)","1-4",1,1,"40%","L","12","12,000","Any","NE","nil","5-7","PS 121","Monster","mercenaries, commun w/telepathy, also found on Carceri & Gehenna, never suprised in Gray Wst, attack: claw/swrd/","spear/battle axe, STR 20 (att +3, dmg +8), type of attack varies see PS, if 1st 2 claws vict grabbed (hit +2 att on rest),","UC","can parry w/weapons (AC -2/weap), +1 weap to hit, can: dark 15' rad, fear & sleep (2/day), chatter (feeblemind) 1/dy","Solitary","Carnivore","13-14","Planescape","Gray Waste",,
"Yugoloth, Lesser, Hydroloth","-2","7+14","13","Any","Any","3 or 5","1d8/1d8/1d10 or /1d4/1d4","1-6 or 10-30",1,1,"40%","L","6, Sw 24, Gl 12 (E)","14,000","Any","NE","I, Y","8-10","PS 122","Monster","elite fighters, ambush, swim in Styx river w/o loosing memory, commune telepathy, attack: claw/claw/bite or if gliding","foot claws, SA-spit liquid: 1d10 dmg save vs pois or sleep 1d8 rnds, can: teleport w/o error, dim door, conj elem (12","C","HD, wtr), create wtr, dark 15' rad & wtr walk, gate (2/day) 1 hydroloth (50%), +1 weap to hit, 1/2 dmg water save none","Solitary","Carnivore","13-14","Planescape","Lower",,
"Yugoloth, Lesser, Mezzoloth","-1","10+20","11","Any","Any","2 or 1","1d6+6/1d6+6 or weapon +6","2-5",1,1,"50%","M","15","21,000","Any","NE","nil","5-7","PS 123","Monster","most common, lowly, commun w/lim telep, att: claw/claw, STR 18/00 (att +3, dmg +6), use any magic item (10% cumm","/3 magic item), can (10th): burn hnds, cause ser wnds, cloudkill (1/day), dark 15' rad, det invis (AA), det mag, disp","C","mag (2/day), flm strk (1/day), hld pers, mirr img, sleep & trip, +2 weap to hit, imm: paraly & pois, gate, norm dmg cold","Group","Carnivore","13-14","Planescape","Lower",,
"Yugoloth, Greater, Nycaloth","-6","11+22","9","Any","Any","2 or 1","1d8+8/1d8+8 or 2d8+8","1 or (2)",1,1,"70%","L","12, Fl 36 (C)","25,000","Any","NE","Qx10, X","15-18","PS 124","Monster","observer & reporter, commun w/telepathy, STR 20 (att +3, dmg +8), attack: claw/claw or axe, axe 90% magic (20%","special), claw wounds bleed 1d6/rnd until magic healed, imm to enchant/chrm spells, +2 weap to hit, can: command","VR","(3), comp lang (aa), dim door (3), dsp mag, enlarge, fear (touch), invis, mirr img (3), poly slf, proj img & othes, gate","Solitary","Carnivore","15-16","Planescape","Lower",,
"Yugoloth, Lesser, Piscoloth","-5","9+18","11","Any","Any","2 or 1","2d8/2d8 or 1d10","2-8",1,1,"40%","M","6, Sw 18","19,000","Any","NE","E","11-12","PS 125","Monster","sergeant & overseer, commun w/telepathy, never surprised, attack: pincer/pincer, on nat 20 save vs paraly or loose","limb (arm 60% or leg 40%) metal armor save +2 (if mag +1/""+""), mouth tent save vs paraly -2 or die in 6 trns (if save","UC","slow 1d6 rnds), +1 weap to hit, water att -1/die, can (10th): bind, blink, emotion, jump, knw align & others, gate others","Group","Carnivore","13-14","Planescape","Lower",,
"Yugoloth, Greater, Ultroloth","-8","13+26","7","Any","Any","2","1d12/1d12 or weapon +9","1",1,1,"60%","M","15, Fl 15 (C), Sw 15","26,000","Any","NE","G, R","19-20","PS 126","Monster","strange rulers, commun w/telepathy, rarely enter combat, never surprised, attack: hand/hand or weapon, STR 21 (att","+4, dmg +9), use sword or polearm (+2 or better magic, 25% special), SA-gaze: save vs spell or held (if save it can","VR","alter self into loved one), +3 weap to hit, infravision 240', can (15th): airwalk, anim obj, bind, call lightn & others, gate","Solitary","Carnivore","15-16","Planescape","Lower",,
"Yugoloth, Lesser, Yagnoloth","-4","10+20","11","Any","Any","2","1d12/weapon","1",1,1,"40%","L","18","20,000","Any","NE","R, H","13-16","PS 127","Monster","nobles, unequal arms (1 huge & 1 human), STR 22 (att +4, dmg +10), human arm no STR adjust, weapon mace or","sword (30% common magic), BW-gas cloud: (3/day) 6d6 acid dmg save 1/2 & stun 1d6 rnds save vs paraly 1d3 rnds,","UC","can drain life force if victim unconscious, shock grasp (3/day) 1d8+10, +1 weap to hit, 1/2 dmg earth attacks","Solitary","Carnivore","13-14","Planescape","Lower",,
"Avatar, Great Spirit","-3","18","3","Any","Any","3","1d8/1d8/1d12+7","1",1,1,"55%","L","20, Sw 20, Fl 20","special","Any","LG","nil","15","LL 18","Special","see LL 6, ranger 14/druid 18, common form is white bear, can assume shape of any animal & has all abilities, STR 19,","DEX 18, CON 18, WIS 18, CHR 16, stats for bear, hug victim 2d4+7 additional dmg on to-hit 18+, can cast spells as","VR","a 18th lvl druid from: all, animal, elemental, plant & weather spheres","Solitary","Nil","special","General","Prime Material",,
"Avatar, Shakuru (Sun)","0","14","7","Any","Any","2","1d8/1d8+8","1",1,1,"35%","M","15, Fl 15","special","Any","CN","nil","18","LL 19","Special","see LL 6, fighter 14/illusionist 14, STR 20, DEX 20, CON 18, WIS 16, CHR 18, form: yellow skinned & haired warrior,","cast spells from illusion/enchant school, anyone viewing w/hostile intent save vs spell or perm blind, can throw a","VR","fireball (1/rnd no, limit) 500 yrds & 2d10 dmg for each 100 yrds traveled","Solitary","Nil","special","General","Prime Material",,
"Avatar, Pah (Moon)","1","12","7","Any","Any","1","1d4+1","1",1,1,"30%","M","14, Fl 14","special","Any","LG","nil","18","LL 20","Special","see LL 6, bard 10/priest 12, STR 16, DEX 18, CON 16, WIS 18, CHR 20, form: beautiful women & in danger has 25","3rd lvl warriors, any male viewing must save vs spell or fall under her control, cast spells as 12th lvl cleric from: charm,","VR","healing & protection spells 6th lvl & lower","Solitary","Nil","special","General","Prime Material",,
"Avatar, Nokomis (Earth)","0","18","3","Any","Any","1","1d6+7","1",1,1,"35%","M","15, Br 15","special","Any","NG","nil","18","LL 21","Special","see LL 6, druid 18, STR 18/00, DEX 16, CON 18, WIS 19, CHR 14, form: old woman, cast spells as 18th lvl druid","from plant & animal spheres, immune to weapons made of unworked natural materials (wood club, stone arrowhead,","VR","etc), can be harmed by forged metal","Solitary","Nil","special","General","Prime Material",,
"Avatar, Morning Star","0","13","9","Any","Any","2","1d3+8","1",1,1,"35%","M","15, Fl 15","special","Any","LG","nil","18","LL 22","Special","see LL 6, fighter 13/priest 12, STR 20, DEX 18, CON 18, WIS 18, CHR 18, form: young man, cast spells as 12th lvl","priest from creation & healing spheres of 6th lvl & lower, also cast raise dead, immune to all light, heat and fire attacks,","VR","animate and control any single object (tree, boulder, etc)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Hotoru (Wind)","-1","10","11","Any","Any","3/2","1d10+8","1",1,1,"35%","L","15, Fl 20","special","Any","CN","nil","16","LL 22","Special","see LL 6, fighter 10/wizard 10, STR 20, DEX 19, CON 18, WIS 15, CHR 18, form: huge chief of unknown tribe,","carries club & war lance (1d10 dmg each, 18/00 STR to weild), lance fires a lightning bolt 900 yrds never misses 2d10","VR","dmg, +1 weapons to hit, cast spells as 10th lvl wizard from invocation/evocation schools up to 5th lvl","Solitary","Nil","special","General","Prime Material",,
"Avatar, Hastsezini (Fire)","-1","12","9","Any","Any","3/2","1d10+8","1",1,1,"35%","L","15, Fl 15","special","Any","LE","nil","19","LL 23","Special","see LL 6, ranger 12/druid 12, STR 20, DEX 18, CON 17, WIS 19, CHR 12, form: dark skinned human (sometimes w/","hawk head), also human shaped flame, cannot be hit from behind, casy any fire spell, cast spells as 12th lvl druid (6th","VR","lvl or less), carries +3 shield, bow w/flame arrows, club & lance of fire (all 1d10 dmg), any mortal touching 1d10 dmg","Solitary","Nil","special","General","Prime Material",,
"Avatar, Heng (Thunder)","1","14","7","Any","Any","3","1d12/1d12/2d10","1",1,1,"40%","L","15, Fl 24","special","Any","CG","nil","18","LL 23","Special","see LL 6, fighter 14/priest 10, STR 21, DEX 17, CON 18, WIS 18, CHR 15, form: giant black eagle or giant carrying","a lance (1d12), every other rnd shoot lightning from eyes never misses 30 dmg, attack: claw/claw/beak or lance/","VR","lance, cast spells as 10th priest from: guardian, protection or weather of 5th lvl or lower","Solitary","Nil","special","General","Prime Material",,
"Avatar, Raven","2","10","11","Any","Any","3","2d6/2d6/3d8+6","1",1,1,"15%","M","8, Fl 20","special","Any","CG","nil","18","LL 24","Special","see LL 6, fighter 10/illusionist 8, STR 18/00, DEX 16, CON 18, WIS 14, CHR 6, form: giant raven & can poly self &","poly other (save -2) at will, cast spells as 8th illusionist from illusion/phantasm school of 4th lvl or less","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Coyote","2","14","11","Any","Any","1","2d10+7","1",1,1,"15%","L","15","special","Any","CN","nil","15","LL 25","Special","see LL 6, thief 14/illusionist 6, STR 19, DEX 20, CON 18, WIS 18, CHR 7, form: coyote, 14th lvl thieving skills,","cast spells as 6th illusionist from illusion/phantasm school of 3th lvl or less, on natural 20 victim must save vs DM or","VR","have neck snapped by powerful jaws","Solitary","Nil","special","General","Prime Material",,
"Avatar, Snake","1","10","11","Any","Any","1","1d6","1",1,1,"20%","M","15","special","Any","NG","nil","19","LL 25","Special","see LL 6, wizard 15/priest 8, STR 14, DEX 18, CON 18, WIS 18, CHR 18, form: man w/rainbow-hue skin or a","giant snake, cast spells as 15th lvl wizard (7th lvl or lower spells) & 8th lvl priest (4th lvl or less) from all, animal, charm","VR","& necromantic spheres, +1 weapon to hit, no reptile (including dragon) will attack him, can summon 5-500 snakes","Solitary","Nil","special","General","Prime Material",,
"Avatar, Spirit","4 to 0","8 to 11","11","Any","Any","1 to 3","1d4 to 2d10 + 1 to 6","1",1,1,"5-15%",,"10-15","special","Any","N","nil","13-18","LL 26","Special","see LL 6, can be any 1 or 2 classes (lvl 7 to 11) 8, STR 14-19, DEX 13-18, CON 13-18, WIS 18, CHR any, form: any","related to nature, limited spell ability, 1 or 2 powers appropriate to their nature","VR",,"Solitary","Nil","special","General","Prime Material",,
"Hero, Hiawatha","5","15","4","Any","Any","2","1d6+5","1",1,1,"10%","M","12","special","Any","LG","nil","18","LL 26","Humanoid","indian hero, ranger 15/druid 8, STR 18/95, DEX 17, CON 17, WIS 18, CHR 18, hp 195, feather headdress (AC +2),","uses club & bow, has self propelled canoe, can grapple (hug) foe 8 hp/rnd, great thinker, battles great monsters &","VR","gods for mankind, casts spells see LL 26","Solitary","Nil","special","General","Prime Material",,
"Hero, Stoneribs","6","10","11","Any","Any","3/2","1d6+3","1",1,1,"10%","M","12","special","Any","LG","nil","15","LL 26","Humanoid","indian hero, ranger 10, STR 18/25, DEX 18, CON 18, WIS 14, CHR 15, hp 140, aids tribes in dire peril, has a magic","skin that allows him to change into a large halibut (breath water & swim even in human form), can: invis to animals,","VR","pass w/o trace & barkskin, mother is Volcano Woman, slew the sea monster qaqwaai","Solitary","Nil","special","General","Prime Material",,
"Hero, Qagwaaz","6","15","7","Any","Any","3/2","1d6+3","1",1,1,"10%","M","12","special","Any","NG","nil","18","LL 27","Humanoid","indian hero, ranger 12/bard 5, STR 18/52, DEX 17, CON 17, WIS 18, CHR 17, hp 156, wanders plains & hunts for","the sport, welcome in all plain tribes, uses a club, impresses women w/stroies & song, can cast: invisible to animals,","VR","pass w/o trace, ventriloqu, produce flame, messenger & hold animal","Solitary","Nil","special","General","Prime Material",,
"Hero, Yanauluha","3","15","8","Any","Any","3/2","1d6 (weapon)","1",1,1,"15%","M","12","special","Any","NG","nil","18","LL 27","Humanoid","indian hero, priest 20/ranger 10, STR 14, DEX 16, CON 18, WIS 19, CHR 16, hp 170, first priest, summon any deity","to his aid at will, now considered a spirit, anyone sacrificing a magic item to him has 10% of aiding him, talks very slow,","VR","imm: cause fear, charm, command, friends & hypnotism, cast: any 1st, 2nd, 3rd, 4th & 5th lvl spells, others see LL 27","Solitary","Nil","special","General","Prime Material",,
"Big Head","3","14","7","Forests","Any","3","1d6/1d6/2d6","1-2",1,1,"25%","M","15, Fl 20","9000","Any","CE","special","13-14","LL 27","Monster","man-like heads w/2 paws w/sharp claws, fly searching for isolated victims, attack: claw/claw/bite, 75% of having a","magic item, BW-fire: 10' long from eyes 2d10 dmg save vs BW for 1/2 dmg","VR",,"Solitary","Carnivore","15","General","Prime Material",,
"Gahonga","5","6","15","Mountains","Any","1","1d6","1-10",1,1,"15%","S","12, Sw 15","2000","Any","CN","rarely","8-10","LL 27","Humanoid","tangible spirits, foul-tempered & reluctant to help strangers, beautiful women tempt men to commit acts of folly, can","become invisible at will, anyone hit by them must save vs paralysis or be held 1d6 rnds, can pass thru rock at its","VR","normal movement rate","Tribe","Omnivore","12","General","Prime Material",,
"Ohdowa","3","10","11","Subterranean","Any","1","1d6 (weapon)","1-6",1,1,"10%","S","12, Br 9","9000","Any","CE","nil","8-10","LL 27","Humanoid","short & scaly, raise snakes & have control over them, can summon & command 1d10 snakes or spiders, immune to","poison","VR",,"Group","Carnivore","12","General","Prime Material",,
"White Hart","0","6","17","Forests","Any","3","1d8/1d8/1d12","3",0,1,"25%","L","20","2000","Any","N","nil","13-14","LL 41","Monster","albino buck w/15 point antlers, lives on isle of Avalon, +1 weapons to hit, only tracked by sight (no visible trail),","immune to all spells from animal & enchant/charm, regen 5 hp/rnd, can run across water without penalty","VR",,"Solitary","Herbivore","16","General","Prime Material",,
"Questing Beast","-5","10","11","Any","Any","4","1d8/1d8/1d10/1d12","1",1,1,"30%","L","18","5000","Any","N","nil","13-14","LL 41","Monster","created by sorceress, 4 footed reptile w/spiked tail, loves to kill dogs (swallows whole), only killed by Sir Pellinore or","one of his descendants, BW (1/day): poison cloud- 5d8 dmg save 1/2 dmg, attack: claw/claw/bite/tail","VR",,"Solitary","Nil","18","General","Prime Material",,
"Hero, King Arthur","-1","16","3","Any","Any","2","1d8+5","1",1,1,"0","M","12","special","Any","LG","nil","17","LL 34","Humanoid","arthurian hero, STR 18/52, DEX 16, CON 18, WIS 18, CHR 18, ruler of Britain, compassionate, paladin 16/bard 5,","uses the Excalibur sword (see LL 32), wears plate male, has all powers of a paladin (but not bound by restrictions) &","VR","bard, married to Guinevere, presides over the Round Table","Entourage","Omnivore",,"General","Prime Material",,
"Hero, Merlin","2","17","12","Any","Any","1","1d6 (staff)","1",1,1,"15%","M","15","special","Any","NG","nil","19","LL 34","Humanoid","arthurian hero, wizard 17/druid 14, STR 12, DEX 15, CON 20, WIS 18, CHR 14, conceived by a women & super-","natural evil creature, saved by holy symbol, old man w/long beard, regen 1 hp/rnd, immune to 1st lvl illusions, magic","VR","staff (striking/magi), intrest in diviation magic, casts priest & wizard spells, intolerant of fools, evil & selfish people","Solitary","Omnivore",,"General","Prime Material",,
"Hero, Queen Guinevere","8","7","17","Any","Any","1","1d4 (dagger)","1",0,1,"0","M","12","special","Any","CG","nil","13","LL 35","Humanoid","arthurian hero, bard 7, STR 12, DEX 16, CON 16, WIS 8, CHR 19, married the king because he saved her father,","beautiful, had an affair with Launcelot that led to the downfall of the round table, untrusting of strangers until their","VR","motives are determined, very charming, casts: chrm pers, friends, prot from evil, det evil, ESP & non-detection","Family","Omnivore",,"General","Prime Material",,
"Hero, Sir Launcelot of the Lake","-3","18","0","Any","Any","2","1d8/1d8","1",0,1,"10%","M","12","special","Any","LG","nil","14","LL 35","Humanoid","arthurian hero, fighter 18, STR 18/00, DEX 18, CON 18, WIS 13, CHR 18, raised by lady under the water, greatest","of the round table, given magic ring by lady (MR 10% & AC -3), fearless in battle, fell in love w/ queen Guinevere,","VR","had affair w/ her that ended his paladin status, perfect gentleman, courteous","Army","Omnivore",,"General","Prime Material",,
"Hero, Lady of the Lake","2","16","16","Any","Any","1","1d4 (dagger)","1",1,1,"15%","M","12, Sw 10","special","Any","LG","nil","18","LL 36","Humanoid","arthurian hero, enchantress 16, STR 13, DEX 15, CON 16, WIS 16, CHR 18, mysterious origins, raised Sir Launcelot,","presented excalibur to Arthur, occationally helps knights of the round table, lives in a castle in the waters, wears","VR","bracers AC 2, casts many spell up to 8th lvl","Solitary","Omnivore",,"General","Prime Material",,
"Villian, Mordred","-1","14","5","Any","Any","2","1d8/1d8","1",0,0,"0","M","12","special","Any","LE","nil","15","LL 36","Humanoid","arthurian villian, fighter 14, STR 18/76, DEX 16, CON 18, WIS 11, CHR 15, seated on the round table, covets the","king's power, schemes to overthrow him, exposed Launcelot's affair with Guinevere, is Morgan le Fay's son","VR",,"Army","Omnivore",,"General","Prime Material",,
"Villian, Morgan le Fey","4","14","16","Any","Any","1","1d4 (dagger)","1",1,1,"0","M","12","special","Any","CE","nil","18","LL 36","Humanoid","arthurian villian, illusionist 14, STR 10, DEX 17, CON 17, WIS 7, CHR 18, king's half-sister, hates the king, mother of","Mordred, tries to sow discord in the round table, casts many spells","VR",,"Family","Omnivore",,"General","Prime Material",,
"Hero, Sir Gawaine","-3","16","4","Any","Any","2","1d8+2/1d8+2","1",1,1,"0","M","12","special","Any","N","nil","16","LL 36","Humanoid","arthurian hero, fighter 16, STR 18/30, DEX 18, CON 18, WIS 13, CHR 16, nephew of king, prideful, knight of the","round table, angry with Lancelot over an imagined insult, had an insident w/ the Green Knight, has a sword named","VR","Galatine (+3 weapon, from 9 to 10 in the morning STR 19, 10 to 11 it's 20 & 11 to 12 it's 21, after noon it's normal)","Army","Omnivore",,"General","Prime Material",,
"Hero, Sir Galahad","-3","15","3","Any","Any","2","1d8/1d8","1",0,1,"0","M","12","special","Any","LG","nil","15","LL 37","Humanoid","arthurian hero, paladin 15, STR 18/00, DEX 18, CON 18, WIS 18, CHR 18, parents are the king & Elaine (used a","potion to impersonate Guinevere), raised by monks after rejecting his mother, carries a magic shield that can cure","VR","critical wounds 1/day","Army","Omnivore",,"General","Prime Material",,
"Hero, The Green Knight","1","14","5","Any","Any","2","1d8+3/1d8+3","1",1,1,"0","M","12","special","Any","CG","nil","17","LL 37","Humanoid","arthurian hero, fighter 14, STR 18/77, DEX 13, CON 18, WIS 14, CHR 12, has not sought seat at the round table,","independant, had an incident with Sir Gawaine, real name is Sir Bernlad, wears green armor given to him by the Lady","VR","in the Lake that makes him immune to physical harm from a weapon, carries a battle axe +3","Army","Omnivore",,"General","Prime Material",,
"Hero, Sir Percivale","-1","14","6","Any","Any","2","1d8/1d8","1",0,0,"0","M","12","special","Any","CG","nil","9","LL 38","Humanoid","arthurian hero, fighter 14, STR 18/10, DEX 16, CON 17, WIS 7, CHR 16, father & brothers were killed in battle,","mother tried to keep him from battle but she failed, after performing a service for the king an old knight trained him &","VR","now is able to match any knight","Army","Omnivore",,"General","Prime Material",,
"Hero, Sir Tristram of Lyoness","-1","17","2","Any","Any","2","1d8/1d8","1",1,1,"0","M","12","special","Any","N","nil","16","LL 38","Humanoid","arthurian hero, fighter 17/bard 6, STR 18/99, DEX 16, CON 18, WIS 13, CHR 17, born from a dying woman, raised","by a tutor, sent to fetch his uncle's (King Mark of Cornwall) wife to be, on the way they accidently drank a potion that","VR","made them fall in love, even after their marrage Tristram continued to meet her, Mark & Tristram are bitter enemies","Army","Omnivore",,"General","Prime Material",,
"Hero, Sir Gareth of Orkney","0","15","4","Any","Any","2","1d8/1d8","1",0,0,"0","M","12","special","Any","NG","nil","12","LL 39","Humanoid","arthurian hero, fighter 15, STR 18/52, DEX 15, CON 18, WIS 11, CHR 12, youngest son of King Lot, trained by","Launcelot, protected ladies in distress, knight of the Round Table, modest","VR",,"Army","Omnivore",,"General","Prime Material",,
"Hero, Sir Kay","-3","13","7","Any","Any","2","1d8/1d8","1",1,1,"0","M","12","special","Any","CN","nil","15","LL 39","Humanoid","arthurian hero, fighter 13, STR 17, DEX 18, CON 17, WIS 8, CHR 17, foster brother of Arthur, serves as a seneschal,","loud-mouthed troublemaker, supported by Arthur, fights without mercy, has 2 magic rings: 1st- free action + breath","VR","underwater up to 9 days; 2nd- assume giant size & STR of hill giant","Army","Omnivore",,"General","Prime Material",,
"Hero, Bedevere","-1","12","7","Any","Any","3/2","1d6 (spear)","1",0,0,"0","M","12","special","Any","NG","nil","12","LL 39","Humanoid","arthurian hero, fighter 12, STR 18/76, DEX 16, CON 16, WIS 10, CHR 14, one handed, known for his skill with a","spear, close friend of Arthur & Kay, foretold that he would return the Excalibur to the Lady of the Lake","VR",,"Army","Omnivore",,"General","Prime Material",,
"Hero, Naciens","8","16",,"Any","Any","0","0","1",1,1,"20%","M","12","special","Any","LG","nil","15","LL 39","Humanoid","arthurian hero, priest 16, STR 14, DEX 16, CON 18, WIS 14, CHR 15, known as the Holy Hermit, 600 years old,","cursed by Joseph of Arimathea, doing penance for an offense, cannot die until atonement, casts spells, will never","VR","kill or harm any living creature, will use spells to defend self but never physically attack, if slain he will return in 1 day","Solitary","Omnivore","special","General","Prime Material",,
"Villian, Sir Garlon","0","13","4","Any","Any","2","1d8/1d8","1",1,1,"0","M","12","special","Any","CE","nil","15","LL 40","Humanoid","arthurian villian, fighter 13/thief 3, STR 15, DEX 15, CON 17, WIS 9, CHR 15, unscrupulous knight, uses thieving","skills to ambush his opponents, can turn invisible at will (granted by a witch in return for promising to use the gift for","VR","evil)","Army","Omnivore",,"General","Prime Material",,
"Villian, Sir Lamorak","-3","15","3","Any","Any","2","1d8/1d8","1",0,0,"0","M","12","special","Any","N","nil","13","LL 40","Humanoid","arthurian villian, fighter 15, STR 18/00, DEX 18, CON 18, WIS 8, CHR 17, champion at tournaments, son of King","Pellinore, will not show mercy in battle, once slew 12 knights of Morgan le Fay singlehandedly, slain several knights","VR","of the Round Table, enemy of Gawaine & Tristram, older brother of Percivale","Army","Omnivore",,"General","Prime Material",,
"Villian, Sir Palomides the Saracen","0","16","4","Any","Any","2","1d8/1d8","1",1,1,"0","M","12","special","Any","N","nil","15","LL 40","Humanoid","arthurian villian, fighter 16/bard 3, STR 17, DEX 18, CON 18, WIS 10, CHR 15, bitter rival of Tristram (in love with","Isolde), wears chain mail, uses a scimitar & composite bow, casts: charm person & color spray","VR",,"Army","Omnivore",,"General","Prime Material",,
"Hero, Average Knight of Renown","1 to -3","8 to 10",,"Any","Any","3/2","weapon","1",0,0,"0","M","12","special","Any","any","nil","9-18","LL 40","Humanoid","arthurian hero or villian, fighter 8 to 10, STR 12-18/00, DEX 12-18, CON 12-18, WIS 8-18, CHR 8-18, use lance,","morning star & swords, ride horses, squire assists them, rarely give mercy in combat","C",,"Army","Omnivore",,"General","Prime Material",,
"Hero, Knight of Quality","1 to -3","10 to 13",,"Any","Any","3/2","weapon","1",0,0,"0","M","12","special","Any","any","nil","9-18","LL 40","Humanoid","arthurian hero or villian, fighter 10 to 13, STR 13-18/00, DEX 13-18, CON 13-18, WIS 9-18, CHR 9-18, use lance,","morning star & swords, ride horses, squire assists them, acompanied by 1d10 men-at-arms, give mercy in combat 75%","C",,"Army","Omnivore",,"General","Prime Material",,
"Avatar, Ometeotl","-4","18","1","Any","Any","2","1d8/1d8","1",1,1,"40%","M","20","special","Any","N","nil","20","LL 48","Special","see LL 6, fighter 18/wizard 18, STR 20, DEX 18, CON 18, WIS 20, CHR 10, common form: invisible, carries sword of","pure obsidian (if unsheathed it can be seen), casts spells from all schools at 18th lvl, stays invisible even if it attacks,","VR","cannot be detected, can create 1 10th lvl warrior (see stats)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Ometeotl (Warrior)","2","10","8","Any","Any","3/2","1d8+6","1",0,0,"0","M","12","2000","Any","N","nil","8-10","LL 48","Special","warrior created by Ometeotl's avatar, fights at his side, 120 hp",,"VR",,"Solitary","Nil","special","General","Prime Material",,
"Sturgeon, Giant","0","10+2","16","Water, Salt","Any","1","2d10","2-20",1,0,"0","H","SW 18","2000","Any","N","nil","1","DRC 177","Monster","giant version of normal fish, 30' long, can swallow victim whole on 18 or higher attack roll, victims 2d6 dmg/rnd in","belly & save vs DM or paralyzed, if not paralyzed victim may attack from inside","R",,"School","Omnivore","15","General","Prime Material",,
"Gargantua, General","varies","varies",,"Any","Any","varies","varies","1",0,0,"0",,"varies","varies",,,"varies","varies","DRC 177","Monster","large variety of some other monster, extremely rare, products of a wizard, very noisy (cannot surprise anything),","suffer -4 to attack rolls vs man-size & smaller creatures, typically: 2x normal height, 8x HD, 2x MV, 4x dmg, if regen 4x,","VR","AC, align, att # & magic abilities remain the same, found in same terrain as normal",,"Varies","19","General","Prime Material",,
"Golem, Wood","7","2+2","19","Any","Any","1","1d8","1",0,1,"0","S","12","270","Any","N","nil","4","DRC 180","Monster","general info MM 164, crude man-like, 3' tall, -1 penalty to initiative, save -2 vs fire & +1 dmg/die, immune: cold & all","missiles (including magic missile)","R",,"Solitary","Nil","20","General","Prime Material",,
"Golem, Obsidian","3","6","19","Any","Any","2","2d4","1",0,1,"0","L","12","650","Any","N","nil","4","DRC 180","Monster","general info MM 164, sharp featured black glass, can speak & are controlled by simple commands, passwords or","riddles, at 0 hp they shatter into worthless trash","R",,"Solitary","Nil","20","General","Prime Material",,
"Lizard, Giant, Grecko","5","3+1","18","Land","Any","1","1d8","1-6",0,0,"0","M","12","120","Night","N","U","2","DRC 189","Monster","5' long w/orange-brown spotts, drop on prey from trees",,"UC",,"Group","Carnivore","11-12","General","Prime Material",,
"Lizard, Giant, Draco","5","4+2","18","Land","Temp/Trop","1","1d10","1-4",0,0,"0","M","12, Gl 15","175","Night","N","U","2","DRC 189","Monster","6' long w/wide flaps that allow them to glide, known to attack adventurers",,"UC",,"Group","Carnivore","11-12","General","Prime Material",,
"Lizard, Giant, Horned Chameleon","2","5","18","Land","Any","2 or 3","2d4/1d6","1-3",1,1,"0","L","12","420","Day","N","U","2","DRC 189","Monster","7' long, can change color, surprise on 1-8, shoot sticky tongue 5' (if hit pull victim to it's mouth for auto bite), may","attack humans, attacks: bite/horn & sometimes tail (no dmg, but knock victim down)","UC",,"Group","Carnivore","11-12","General","Prime Material",,
"Lizard, Giant, Tuatara","4","6","18","Land","Any","3","1d4/1d4/2d6","1-2",0,0,"0","L","9","270","Night","N","U","2","DRC 189","Monster","8' long, cross between iguana & toad, infravision 90', attacks: claw/claw/bite",,"UC",,"Group","Carnivore","9-10","General","Prime Material",,
"Locust, Giant","4","2","20","Subterranean","Any","1","1d2 or 1d4 or special","2-20",1,1,"0","S","6, Fl 18","120","Any","N","nil","0","DRC 189","Monster","2-3' lg, usually unnoticed, immune to poison, usually fly away if approached (50% of hitting adventurer), if attacked","they shriek (20% of attracting other monsters), can spit 10' (victim AC 9) if hit save vs poison or immoblized 1 turn from","UC","strench & other approaching must save also, smell lasts until washed off, attack: bite or bump or spit","Swarm","Herbivore","8","General","Prime Material",,
"Lycanthrope, Wereseal, Female","5 or 9","5+2","16","Coast","Arctic/Sub-Arctic","1","2d6","2-8",1,1,"0","M","6, Sw 18","975","Any","CE","(C)","10","DRC 190","Monster","see general, 2 forms: seal or human, normally not aggressive, only hit by magic or silver weapons in animal form, hit by","magic weapons in human form, contracts lycanthropy if victim loses 50% of hp & changes in 2d12 days, disease kills","VR","demihumans, accompanied by 1 male bull","Group","Carnivore","15","General","Prime Material",,
"Lycanthrope, Wereseal, Male","3 or 9","8","16","Coast","Arctic/Sub-Arctic","1","2d10","2-8",1,1,"0","M","6, Sw 18","3000","Any","CE","(C)","10","DRC 190","Monster","see general, 2 forms: seal or human, normally not aggressive, only hit by magic or silver weapons in animal form, hit by","magic weapons in human form, contracts lycanthropy if victim loses 50% of hp & changes in 2d12 days, disease kills","VR","demihumans, can be aggressive if threatened","Group","Carnivore","18-19","General","Prime Material",,
"Lycanthrope, Devil Swine","3 or 9","9","16","Swamp","Temp/Trop","1","2d6 or weapon","1-3",1,1,"0","L","18","2000","Any","CE","(C)","11","DRC 190","Monster","see general, 2 forms: fat human or hog, only hit by magic or silver weapons in animal form, hit by normal weapons in","human form, contracts lycanthropy if victim loses 50% of hp & changes in 2d12 days, disease kills demihumans, keep","VR","1 shape during day, ambushes humans, cast charm person 3/day (save -2), has 1d4-1 humans under it's control","Group","Carnivore","16-17","General","Prime Material",,
"Human, Mystic","6","4","18","Any","Any","1","1d6+1 or weapon","30-300",1,1,"0","M","15","270","Any","any","I, L, M, N, O (V)","12","DRC 195","Humanoid","follow a special discipline, live in cloisters or monasteries, usually lawful, suprised only on 1, never wear armor or","protective devices, do use potions & magic devices, good hand to hand skills, have thieving skills see DRC 196,","R","can cure self 4 (1/day), wear robes, if 7 or more are together they have a leader","Group","Omnivore","varies","General","Prime Material","DRC 29",
"Human, Mystic, Leader","3","7","18","Any","Any","1 or 2","1d10/1d10 or weapon","1",1,1,"0","M","18","1400","Any","any","I, L, M, N, O","12","DRC 195","Humanoid","improved thieving skills (DRC 196), can hit creatures only hit by +1 weapons with his hands, heal self 7 (1/day)",,"VR",,"Group","Omnivore","16-17","General","Prime Material","DRC 29",
"Plasm, Normal","0","6","15","Any","Any","2","2d6/2d6","1-10",1,1,"0","M","12","2000","Any","CN","nil","8","DRC 200","Monster","human-like skeleton made of elem matter (can be any elem), encountered in wormhole, lose 1 hp/rnd anywhere but","ethereal, regen 1/rnd when feeding on it's elem, if attack by it's elem it gains HD & hp, immune: poison & norm weap,","R","magic weap dmg only = ""+'s"", dmg by spells that oppose it's elem, can acid cloud 30' dia dmg 20 (cost 10 own hp)","Group","Special","15","General","Ethereal",,
"Plasm, Giant","-4","12","9","Any","Any","2","3d6/3d6","1-4",1,1,"0","L","12","8000","Any","CN","nil","8","DRC 200","Monster","human-like skeleton made of elem matter (can be any elem), encountered in wormhole, lose 1 hp/rnd anywhere but","ethereal, regen 1/rnd when feeding on it's elem, if attack by it's elem it gains HD & hp, immune: poison & norm weap,","R","magic weap dmg only = ""+'s"", dmg by spells that oppose it's elem, can acid cloud 30' dia dmg 20 (cost 10 own hp)","Group","Special","18-19","General","Ethereal",,
"Dinosaur, Pterosaurus","5","6+6","13","Any","Any","1","3d4","1-8",1,0,"0","G","3, Fl 12 (D)","420","Day","N","nil","0","FR1MC","Animal","60' wingspan, swoop on prey (opp surpise -3), if they attack w/surprise the swoop on victim for double dmg, can carry","prey 3 to 4 times it's own weight (74 lbs)","R",,"Solitary","Carnivore","10","Forgotten Realms","Alternate","OMII 54, DRC 201",
"Dinosaur, Pterodactyl","7","1","20","Hills/Rough","Any","1","1d3","2-8",0,0,"0","S","Fl 18","35","Any","N","nil","2","DRC 201","Animal","8-10' wingspan, hunt insects, birds & small animals, if hungry they may attack humans",,"VR",,"Solitary","Carnivore","11-12","General","Alternate",,
"Revener","-4","10","11","Subterranean","Any","1","special","1-3",1,1,"0","M","18","3000","Any","CE","nil","10","DRC 202","Undead","human-like w/skeletal hands & skull head w/white hair, prowls underdark & crypts, touch drains 1 of victims senses","perm (save vs spell the loss is only 2d6 rnds), restore will heal 1 sense, senses & effects: taste-cannot taste, smell-","VR","imm to vile odor & -1 surp roll, hearing-can't speak clear or cast spells, touch- dex -4, sight-blind, 6th-cannot esp, etc.","Solitary","Nil","18-19","General","Prime Material",,
"Salamander, Flame","2","8","13","Any","Tropical","3","1d4/1d4/1d8","2-5",1,1,"0","L","12","2000","Any","N","F","1","DRC 202","Monster","giant lizard, R on Prime, enemy of Frost, magic weap to hit, on Prime lives near volcanos, immune to fire, all within 20'","1d8 dmg/rnd from intense heat, attack: claw/claw/bite","VR",,"Solitary","Special","13-14","General","Elem, Fire",,
"Salamander, Frost","3","12","9","Remote","Arctic","5","1d6 (x4)/2d6","1-3",1,1,"0","L","12",,"Any","CN","E","1","DRC 202","Monster","giant lizard, R on Prime, enemy of Flame, magic weap to hit, immune to cold, all within 20' 1d8 dmg/rnd form extreme","cold, attacks: claw/claw/claw/claw/bite","VR",,"Solitary","Special","15","General","Elem, Air",,
"Dog, Spectral Hound","-2","5","16","Any","Any","1","2d6","1-6",1,1,"0","M","15","1400","Any","CE","nil","3","DRC 205","Monster","not undead, from dimensional vortex, trained by interplanar beings, never come to Prime unless summoned, if bit save","vs spells or begin to fade (in 24 hrs faded as hound, equip not affected), when finished victim can't hear, talk or hold","VR","items, dim door will restore, silver or magic weapons to hit, immune: fire & cold, used as trackers or hunters","Pack","Special","20","General","Prime Material",,
"Spider, Planar","6","5 to 10",,"Any","Any","1","2d6","2-12",1,1,"0",,"18","varies","Any","any","1d3 mis. magic items","12","DRC 206","Monster","plane-traveling arachnids, can travel planes at will, common 5 HD & leader 12 HD, speak common, in combat they","shift from ethereal plane attacks & returns (75% cannot be attacked, hasted opp attack normal), if bit save vs poison","VR","or die (can bite w/o poison), has varied magic items, some may have spellcasting (can't phase & cast spells)","Group","Carnivore","15","General","Prime Material",,
"Odic","-4","16","5","Any","Any","1","1d12+poison (save or die)","1",1,1,"0","M","special","19,000","Any","CE","I, O, V","12","DRC 207","Undead","host is a plant, travel 24 miles/day, enters plant at night, radiates purple light 20', anyone entering light save vs spell or","lose 1 lvl, cannot leave plant until daylight, animates longest branch to attack, plant killed when odic enters, can","VR","animate leaves (4 HD, if hit save -4 or charmed), imm: 4th lvl spells, +2 weap to hit, can cast various spells","Solitary","Nil","20","General","Prime Material",,
"Statue, Living, Crystal","4","3","18","Any","Any","2","1d6/1d6","1-6",0,1,"0","M","9","120","Any","LN","nil","7","DRC 208","Monster","enchanted by wizard, immune to sleep, made of crystal instead of flesh, appear as anything, usually human",,"R",,"Solitary","Nil","18-19","General","Prime Material",,
"Statue, Living, Iron","2","4","17","Any","Any","2","1d8/1d8","1-4",0,1,"0","L","3","270","Any","N","nil","7","DRC 208","Monster","enchanted by wizard, immune to sleep, can absorb iron & steel (if non-magic weapon, save vs spell or it gets stuck),","only removed if statue is killed","R",,"Solitary","Nil","18-19","General","Prime Material",,
"Statue, Living, Rock","4","5","16","Any","Any","2","2d6/2d6","1-3",0,1,"0","L","6","270","Any","CN","nil","7","DRC 208","Monster","enchanted by wizard, immune to sleep, outer crust of rock but filled with hot magma, when it attacks the magma","flies out from fingers doing 2d6 dmg","R",,"Solitary","Nil","18-19","General","Prime Material",,
"Termite, Water, Swamp","4","1+1","20","Swamp","Any","1","1d3","1-4",1,1,"0","S","9","35","Any","N","nil","0","DRC 209","Monster","appears a larger termite w/extra sac it uses for feeding & movement, only bites if cornered but shoots ink providing for","it's escape, above water roll to hit & victim save vs poison or paralyzed 1 turn, cling to hulls of ships doing dmg equal","UC","to it's bite (50%/rnd someone notices a leak)","Group","Carnivore","16-17","General","Prime Material",,
"Termite, Water, Fresh","6","2+1","20","Water, Fresh","Any","1","1d4","1-3",1,1,"0","S","12","65","Any","N","nil","0","DRC 209","Monster","appears a larger termite w/extra sac it uses for feeding & movement, only bites if cornered but shoots ink providing for","it's escape, above water roll to hit & victim save vs poison or paralyzed 1 turn, cling to hulls of ships doing dmg equal","UC","to it's bite (50%/rnd someone notices a leak)","Group","Carnivore","13-14","General","Prime Material",,
"Termite, Water, Salt","5","4","20","Water, Salt","Any","1","1d6","2-7",1,1,"0","M","18","175","Any","N","nil","0","DRC 209","Monster","appears a larger termite w/extra sac it uses for feeding & movement, only bites if cornered but shoots ink providing for","it's escape, above water roll to hit & victim save vs poison or paralyzed 1 turn, cling to hulls of ships doing dmg equal","UC","to it's bite (50%/rnd someone notices a leak)","Group","Carnivore","18-19","General","Prime Material",,
"Avatar, Huitzilopochtli","-6","18","1","Any","Any","2","1d8/1d8 (sword)","1",1,1,"25%","M","18","special","Any","NE","nil","18","LL 48","Special","see LL 6, fighter 18, STR 19, DEX 18, CON 18, WIS 17, CHR 16, common form: a warrior of great battles in the past,","when the avatar leaves the ""shell"" body lives rest of a normal man's life (all saves +3), imm to lightning, +1 weap to hit,","VR","attacks from rear rebound with DD to attacker, magic javelin (strikes as lightning bolt) 5d10 dmg & returns to his hand","Solitary","Nil","special","General","Prime Material",,
"Avatar, Quetzalcoatl","0","18","1","Any","Any","1","1d10","1",1,1,"30%","L","20, Fl 20","special","Any","CG","nil","20","LL 49","Special","see LL 6, priest 18, STR 18/00, DEX 18, CON 18, WIS 20, CHR 6, common form: talking feathered snake, casts","spells from any sphere, anyone hit must save vs paralysis or be entwined in avatar's body suffering dmg (+ STR) until","VR","broken","Solitary","Nil","special","General","Prime Material",,
"Avatar, Mictlantecuhtli","-2","16","5","Any","Any","2","1d8+5/1d8+5","1",1,1,"20%","M","20","special","Any","N","nil","18","LL 49","Special","see LL 6, priest 16/fighter 14, STR 18/93, DEX 18, CON 20, WIS 18, CHR 0, common form: emaciated human w/","skull-like head & bulging eyes, attacks w/ claws, casts spells from combat, divination, elemental & necromantic","VR","spheres, anyone seeing it for the 1st time must save vs. petrification or paralyzed for 1d10 rnds","Solitary","Nil","special","General","Prime Material",,
"Avatar, Tezcatlipoca","-2","15","5","Any","Any","3 or 2","1d10/1d10/2d20","1",1,1,"20%","L","20","special","Any","CE","nil","16","LL 50","Special","see LL 6, fighter 15/thief 15, STR 18/00, DEX 19, CON 17, WIS 14, CHR 10, common form: giant jaquar or thief,","attacks: claw/claw/bite or weapon x2, uses fang dagger +4 (dagger of venom, save after every hit), if hit by claws","VR","save vs pois or -1 CON (perm), +2 weap to hit, on 20 grapples 2d10/rnd until broken, MS 100%, invis in shadows","Solitary","Nil","special","General","Prime Material",,
"Avatar, Tlaloc","-2","14","7","Any","Any","2","1d8/1d8 (sword)","1",1,1,"20%","M","18, Fl 18","special","Any","LE","nil","18","LL 51","Special","see LL 6, fighter 14/druid 12, STR 18/51, DEX 18, CON 18, WIS 17, CHR 17, common form: man w/snake-like head,","carries sword of pure obsidian, casts spells from all, animal, elemental, healing, plant & weather spheres, can summ","VR","hailstorm 140 sq yrd area 14d4 dmg, bite for 2d12 dmg in melee","Solitary","Nil","special","General","Prime Material",,
"Avatar, Chalchihuitlicue","2","14","7","Any","Any","1","1d4+5","1",1,1,"20%","M","20","special","Any","CG","nil","19","LL 51","Special","see LL 6, wizard 14/bard 14, STR 14, DEX 18, CON 15, WIS 18, CHR 20, common form: beautiful woman in a green","skirt, casts spells from alteration, enchant/charm & illus/phant schools, looking at it or being hit by it's dagger causes","VR","the victim to save vs. paralysis or be unable to attack","Solitary","Nil","special","General","Prime Material",,
"Avatar, Tlazolteotl","0","16","5","Any","Any","1","1d4","1",1,1,"20%","M","18","special","Any","CE","nil","18","LL 52","Special","see LL 6, illusionist 16, STR 12, DEX 18, CON 16, WIS 10, CHR 19, common form: beautiful woman (scantly dressed)","casts spells from school of illusion, on evil being can strike it, if hit by it's dagger save vs. DM or die, can create an","VR","image of self as a foul monster w/dripping fangs, long claws & black skin covered w/warts","Solitary","Nil","special","General","Prime Material",,
"Avatar, Xochipilli","0","18","3","Any","Any","1","1d10","1",1,1,"25%","M","18","special","Any","CG","nil","16","LL 52","Special","see LL 6, bard 18, STR 20, DEX 18, CON 18, WIS 16, CHR 19, common form: young man w/a head of a corpse,","carries a large axe that never dulls or breaks, picks its bard spells from any school, gets a second attack after a miss,","VR","also gets 2 saving throws, to be hit 2 successful hits are required, victims must save twice to save against one spell","Solitary","Nil","special","General","Prime Material",,
"Avatar, Xochiquetzal","1","18","3","Any","Any","1","1d4","1",1,1,"20%","M","20","special","Any","NG","nil","18","LL 53","Special","see LL 6, bard 18, STR 12, DEX 17, CON 15, WIS 18, CHR 20, common form: beautiful woman, cast bard spells","from any school, upon viewing must save vs spell or determined to defend her from harm, silver dagger (if hit, save vs.","VR","paraly or stunned 1d4 rnds)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Metzli","-1","15","1","Any","Any","2","2d8/2d8","1",1,1,"20%","M","18","special","Any","NG","nil","19","LL 53","Special","see LL 6, fighter 15/illusionist 10, STR 18/00, DEX 18, CON 16, WIS 17, CHR 18, common form: albino female","warrior, magic sword of white metal (+5), cast spells from illus/phant school, can assume wraithform at will & control","VR","size of animals (animal growth 5th lvl), immune to fire","Solitary","Nil","special","General","Prime Material",,
"Avatar, Centeotl","0","15","5","Any","Any","1","2d10 (staff)","1",1,1,"20%","M","18","special","Any","CN","nil","16","LL 54","Special","see LL 6, druid 15, STR 14, DEX 16, CON 15, WIS 19, CHR 18, common form: beautiful woman golden-haired","woman w/ magic blue staff, cast spells from all, elemental & plant spheres, can use any spell from plant at will, if hit","VR","by staff save vs. poison or loose 1d6 CON (perm or cure disease)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Ixtlilton","-4","18","3","Any","Any","1","1d6 (staff)","1",1,1,"30%","S","25","special","Any","LG","nil","19","LL 54","Special","see LL 6, priest 14, STR 18/76, DEX 15, CON 18, WIS 19, CHR 10, common form: impish dark-skinned man, cast","spells from all, creation, healing, necromantic, plant & protection spheres, spend most time on Prime Material Plane","VR","healing people, immune to any poison or disease, if hit by staff save vs. spells or stunned 1d4 rnds","Solitary","Nil","special","General","Prime Material",,
"Hero, Nezahualcoytl","4","14","6","Any","Any","2","1d6/1d6 (sword)","1",1,1,"0","M","12","special","Any","NG","nil","17","LL 55","Humanoid","Aztec hero, fighter 14/priest 12, STR 17, DEX 18, CON 18, WIS 18, CHR 16, hp 96, greatest king, after early life as","an exile he returned and restored the fortunes of his family, casts many spells (see LL 55)","VR",,"Family","Nil","special","General","Prime Material",,
"Hero, Nezahualpilli","4","14","9","Any","Any","1","1d6 (sword)","1",1,1,"0","M","12","special","Any","LN","nil","18","LL 55","Humanoid","Aztec hero, fighter 10/priest 14, STR 18/99, DEX 18, CON 17, WIS 16, CHR 16, hp 64, son of Nezahualcoytl, was","one of the greatest kings, did not share his father's interest in just administration, casts spells see LL 55","VR",,"Family","Nil","special","General","Prime Material",,
"Hero, Axayacatl","6","12","14","Any","Any","3/2","1d8 (sword)","1",1,1,"0","M","12","special","Any","NE","nil","17","LL 55","Humanoid","Aztec hero, fighter 12/priest 12, STR 14, DEX 16, CON 15, WIS 17, CHR 16, hp 63, great king, won many victories","over neighboring tribes, suffered a great defeat trying to invade Tarascan territory, under his rule the great calender","VR","stone was made, worshiped Huitzilopochtli, see LL 55 for spells","Solitary","Nil","special","General","Prime Material",,
"Hero, Master of the Hunt","0","20","1","Any","Any","3","1d6+3","1",1,1,"25%","M","18","15,000","Night","CG","nil","17","LL 62","Monster","Celtic hero, STR 18/00, DEX 18, CON 18, WIS 17, CHR 9, hp 200, dark skinned man wearing an antlered black","helmet, doesn't speak, leads pack of hounds, attacks with frontal assault, cannot perm die, fights only after most of","VR","pack is killed, attacks w/+3 spear, rides a chariot (3d10 dmg from running over victim)","Pack","Nil","special","General","Prime Material",,
"Hero, Pack of the Wild Hunt","2","5","14","Any","Any","1","2d4","20",1,1,"15%","S","21","1400","Night","N","nil","1","LL 62","Monster","Celtic hero, hp 30, hound, pack causes fear in any mortal being persued. each has protection from evil (always","active), can swarm (all 20 can attack the same opponent reguardless of space), 1/turn can use it's green flame","VR","tongue to cause additional 5 hp on successful hit","Pack","Nil","special","General","Prime Material",,
"Hero, Cu Chulainn","-2","20","1","Any","Any","5/2","1d6+4","1",1,1,"10%","M","15","special","Day","CG","nil","17","LL 69","Humanoid","Celtic hero, fighter 20, STR 18/00, DEX 17, CON 18, WIS 15, CHR 17, hp 200, greatest hero of the celts, never","travels in disguise, hates giants, appears in the nick of time, +4 spear (called Gae Bolg, only mortal to use it, cannot","VR","be surprised while holding it) +4 dmg & att vs. giants, opp suffer -4 att (he glows bright light in battle)","Entourage","Omnivore","special","General","Prime Material",,
"Avatar, Lugh","0","20","3","Any","Any","2","1d4","1",1,1,"50%","M","18","special","Any","CN","nil","18","LL 63","Special","see LL 6, fighter 15/wizard 12, STR 18/00, DEX 18, CON 17, WIS 18, CHR 15, form: young beardless warrior w/ a","spear, sling & purse, cast spells from any school, in desperate situation he may attack with sling 5/rnd & auto hit w/","VR","each one for 1 rnd per encounter","Solitary","Nil","special","General","Prime Material",,
"Avatar, Oghma","2","15","5","Any","Any","1","1d6","1",1,1,"30%","M","12","special","Any","NG","nil","18","LL 63","Special","see LL 6, bard 12/fighter 10, STR 18/50, DEX 17, CON 17, WIS 18, CHR 17, form: old man, uses bow & club,","wears a lion's skin, cast spells from any school, can charm anyone who hears him (save vs. spells), charm lasts as","VR","long as he speaks","Solitary","Nil","special","General","Prime Material",,
"Avatar, Goibhniu","0","18","3","Any","Any","5/2","1d4+5","1",1,1,"30%","M","12","special","Any","NG","nil","15","LL 64","Special","see LL 6, fighter 18/priest 15, STR 18/00, DEX 15, CON 18, WIS 15, CHR 10, form: muscular black smith, despite","his THAC0 he never misses, uses a warhammer +5 or spear +5, 1/turn he may slay any living creature he hits with","VR","either of these weapons (no save)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Daghdha","2","15","6","Any","Any","5/2","1d6","1",1,1,"80%","M","15","special","Any","CG","nil","18","LL 64","Special","see LL 6, fighter 15/bard 10, STR 18/76, DEX 18, CON 17, WIS 18, CHR 15, form: tall man who dress comically,","uses a club, can slay any living creature w/heavy end (no save), if touched w/slim end it can raise dead, can charm","VR","any woman, mortal or otherwise at will","Solitary","Nil","special","General","Prime Material",,
"Avatar, Manannan mac Lir","0","17","4","Any","Any","5/2","1d8 (+14 STR)","1",1,1,"40%","M","15, Sw 21","special","Any","LN","nil","18","LL 65","Special","see LL 6, fighter 17, STR 25, DEX 20, CON 25, WIS 18, CHR 18, form: giant man in shell armor, uses a sword called","Retaliator (auto slay fire giants, no save), can call 100 HD of underwater creatures to fight with him","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Arawn","0","18","10","Any","Any","1","1d6","1",1,1,"50%","M","12","special","Any","NE","nil","15","LL 66","Special","see LL 6, priest 18/wizard 12, STR 17, DEX 15, CON 18, WIS 18, CHR 12, form: nomal man in black robe, MR is","increased to 100% if magical or clerical spell would otherwise inflict dmg on avatar's body, anyone hitting him with a","VR","magic weapon must save vs spell or die","Solitary","Nil","special","General","Prime Material",,
"Avatar, Morrigan","-2","20","3","Any","Any","5/2","1d6","1",1,1,"80%","M","15+","special","Any","CE","nil","15","LL 66","Special","see LL 6, fighter 20, STR 18/76, DEX 18, CON 18, WIS 12, CHR 5, form: hag or sometimes a crow or beautiful","woman, can cause fear every rnd in combat to any enemy seen, in a foot race she can raise her speed to keep up","VR","until victim runs out of energy, can become invisible at will & fight freely without becoming visible","Solitary","Nil","special","General","Prime Material",,
"Avatar, Diancecht","4","18","10","Any","Any","1","1d4","1",1,1,"25%","M","12","special","Any","LG","nil","18","LL 67","Special","see LL 6, priest 18/fighter 12, STR 18, DEX 15, CON 12, WIS 18, CHR 17, form: young man in simple cloths w/a bag","filled w/herbs & medicine, never involved in large battles, immune to any hit of less than 36 in a single blow, at will he","VR","can heal any individual seen","Solitary","Nil","special","General","Prime Material",,
"Avatar, Math Mathonwy","4","20","14","Any","Any","1","1d4","1",1,1,"40%","M","15","special","Any","NE","nil","18","LL 67","Special","see LL 6, wizard 20, STR 12, DEX 15, CON 15, WIS 17, CHR 12, form: old man in heavy robes, avoid comat when","possible, if hit w/his staff victim turns to pool of water (perm unless save vs wand), can poly enemies into animals","VR","leaving them that way for years as punishment","Solitary","Nil","special","General","Prime Material",,
"Avatar, Belenus","0","15","6","Any","Any","5/2","1d8","1",1,1,"30%","M","12","special","Any","NG","nil","15","LL 68","Special","see LL 6, fighter 15/bard 10, STR 18, DEX 17, CON 15, WIS 15, CHR 18, form: young man w/ black hair, can blind","any creature in sight by making his magical torc shin w/brightness of the sun, can focus that light 1 rnd 3d10 dmg,","VR","sword can turn to flame (1/turn) causing additional 2d10 fire dmg","Solitary","Nil","special","General","Prime Material",,
"Avatar, Brigantia","2","18","10","Any","Any","1","1d6","1",1,1,"30%","M","15, Sw 21","special","Any","NG","nil","18","LL 68","Special","see LL 6, priest 18, STR 15, DEX 15, CON 12, WIS 18, CHR 19, form: beautiful young woman tending animanls or","armed as the goddess herself, can call upon water to flood area up to 20' from banks, call nearby animal herd to","VR","swarm an enemy","Solitary","Nil","special","General","Prime Material",,
"Avatar, Shang-ti","-4","18","3","Any","Any","2","1d8+2/1d8+2","1",1,1,"50%","M","18","special","Any","LG","nil","19","LL 76","Special","see LL 6, fighter 16/priest 18, STR 18/95, DEX 18, CON 18, WIS 19, CHR 17, form: wise old man, cast spells from","any sphere, carries a staff of thunder & lightning, all missile attacks turn around & strike sender","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Kuan-ti","-4","18","3","Any","Any","2","1d10+3/1d10+3","1",1,1,"35%","M","18","special","Any","NG","nil","19","LL 76","Special","see LL 6, fighter 18, STR 20, DEX 18, CON 18, WIS 19, CHR 16, form: huge man w/red skin & green armor, armor is","magical (protects against magic attacks, attacker must make a successful roll to hit), fights w/ a 2-handed +3 sword","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Yen-Wang-Yeh","-1","17","5","Any","Any","2","1d8/1d8","1",1,1,"30%","M","16","special","Any","LN","nil","16","LL 77","Special","see LL 6, ranger 17, STR 18/00, DEX 18, CON 18, WIS 17, CHR 12, form: black robed man, casts spells as a ranger","of same level, MS 100%, turn invisible at will, track w/o error over any terrain up to 7 days old, anyone touching him","VR","save vs. paraly or held 1d4 rnds","Solitary","Nil","special","General","Prime Material",,
"Avatar, Fu Hsing","0","18","3","Any","Any","1","1d4","1",1,1,"30%","M","15","special","Any","CG","nil","18","LL 77","Special","see LL 6, bard 18, STR 13, DEX 16, CON 18, WIS 18, CHR 17, form: grimy old man (sings), cast spells from any","school, with a single strum of magic lute he can cast any wizard spell 1st to 4th lvl","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Chung Kuel","2","17","5","Any","Any","1","1d6+3","1",1,1,"20%","M","15","special","Any","LG","nil","20","LL 78","Special","see LL 6, priest 17, STR 18, DEX 16, CON 16, WIS 20, CHR 0, form: ugly man, cast spells from any sphere, may also","cast wizard spells, upon viewing must save vs petrif or forced to look away, always detect lie, +3 staff acts as a rod of","VR","cancellation","Solitary","Nil","special","General","Prime Material",,
"Avatar, Liu","0","16","5","Any","Any","1","1d8+3","1",1,1,"20%","M","15","special","Any","N","nil","17","LL 79","Special","see LL 6, druid 16, STR 18/94, DEX 17, CON 15, WIS 17, CHR 18, form: humble peasant, casts spells from spheres","of all, animal, divination, elemental, healing, plant & weather, carries a staff of command +3, can control plants 100'","VR","radius at will","Solitary","Nil","special","General","Prime Material",,
"Avatar, Lu Hsing","2","16","5","Any","Any","1","1d6+3","1",1,1,"20%","M","15","special","Any","LN","nil","18","LL 79","Special","see LL 6, priest 15, STR 18/09, DEX 16, CON 18, WIS 17, CHR 18, form: well dressed bureacrat riding a huge stag,","can cast spells from any sphere, +2 weapons to hit, carries a +3 flail","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Shou Hsing","2","16","5","Any","Any","1","1d6+5","1",1,1,"25%","M","15","special","Any","CN","nil","18","LL 80","Special","see LL 6, wizard 16, STR 18/52, DEX 16, CON 16, WIS 19, CHR 16, form: old bald man, cast spells from schools of","necromancy, invoc/evoc & enchant/charm, carries a +5 walking stick that acts as staff of withering (also causes any","VR","living creature to age 5d10 years, used 1/day, no save),","Solitary","Nil","special","General","Prime Material",,
"Avatar, Kuan Yin","5","17","5","Any","Any","1","3d10+9","1",1,1,"30%","M","18","special","Any","LG","nil","18","LL 80","Special","see LL 6, priest 17, STR 21, DEX 17, CON 17, WIS 19, CHR 19, form: beautiful slim young woman, cast spells from","spheres of all, animal, charm, healing & protection, cannot be hit by any physical weapons (including magical), carries","VR","quarterstaff +5, can negate 1 attack/person/rnd (she chooses which attack at the end of the rnd)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Chih-Nii","5","10","11","Any","Any","1","1d4","1",1,1,"15%","M","15","special","Any","CG","nil","16","LL 81","Special","see LL 6, bard 10/priest 10, STR 13, DEX 19, CON 16, WIS 12, CHR 18, form: shy beautiful woman, cast spells from","any school & the following spheres: all, charm, divin, elem, heal, prot & summ, any spell cast against her is lost perm,","VR","any magic weapon loses its magic perm, if hit by her dagger save vs spell or fall asleep until awakened by someone","Solitary","Nil","special","General","Prime Material",,
"Avatar, Lei Kung","0","15","5","Any","Any","2","2d8/2d8","1",1,1,"15%","M","18","special","Any","LE","nil","15","LL 81","Special","see LL 6, ranger 15/druid 10, STR 20, DEX 19, CON 18, WIS 14, CHR 17, form: ugly brute w/claws, wings & drums","hanging from belt, cast spells only from elemental & weather spheres, drums act as horn of blasting, immune to dmg","VR","from sound, electric & water attacks, attacks with a chisel","Solitary","Nil","special","General","Prime Material",,
"Avatar, Sung Chiang","-2","18","3","Any","Any","1","1d4","1",1,1,"15%","M","18","special","Any","NE","nil","18","LL 82","Special","see LL 6, thief 18, STR 18/00, DEX 20, CON 18, WIS 14, CHR 18, form: many forms (most vaguely human), uses","daggers (if thrown 1 reappears in hand), if hit by dagger save vs poison or 3d6 CON loss (if 0 CON slain, otherwise","VR","CON return in 1d6 days)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Lao Tzu","0","12","9","Any","Any","1","1d6","1",1,1,"15%","M","15","special","Any","LN","nil","18","LL 83","Special","see LL 6, druid 12, STR 12, DEX 15, CON 18, WIS 20, CHR 18, form: old hermit, cast spells from spheres of all,","animal, elemental, healing, plant & weather, carries a staff, if hit by staff save vs paraly or perm paralyzed (only a wish","VR","can restore)","Solitary","Nil","special","General","Prime Material",,
"Avatar, K'ung Fu-tzu","2","13","9","Any","Any","1","1d6","1",1,1,"10%","M","15","special","Any","LG","nil","19","LL 83","Special","see LL 6, priest 13, STR 14, DEX 14, CON 16, WIS 20, CHR 16, form: well dressed sage, cast spells from spheres of","all, charm, guardian, healing & protection, carries a staff, if hit by staff save vs paraly or stunned 1d10 rnds","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Ch'eng Huang","5 to 0","8 to 10",,"Any","Any","3/2","1d8","1",1,1,"5 to 15%","M","12 to 15","special","Any","LG","nil","9-18","LL 84","Special","see LL 6, priest 8-10/fighter 8-10, STR 9-19, DEX 9-18, CON 9-18, WIS 9-18, CHR 9-18, form: resembles former","mortal, casts spells from any sphere (max of 3 spheres each), assume wraithform at will, +1 weapons to hit","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, The Dragon Kings","-10","20","5","Any","Any","3","1d10/1d10/6d6","1",1,1,"50%","G","12, Fl 39, Jp 3, Sw 18","special","Any","varies","nil","19","LL 84","Special","see LL 6, have no avatar, must apear as selves, STR 24, DEX 20, CON 23, WIS 19, CHR 18, form: dragon, can cast","2 wizard & priest spells of each lvl per day from any sphere or school, BW-steam: 90' lg x 30' wd 24d12 dmg save 1/2,","VR","cast bless or detect lie 3/day & animal summ or quest 1/day, 4 Dragon Kings: Ao Ch'in, Ao Kuang, Ao Jun & Ao Shun","Solitary","Nil","special","General","Prime Material",,
"Hero, Han Chung-li","varies","12","13","Any","Any","varies","varies","1",1,1,"0","M","12","special","Any",,"nil",,"LL 85","Humanoid","chinese hero, 1 of 8 immortals, immortal thru practice of Taoist doctrine, priest 12/fighter 8, great teacher, free spirit,","enjoyed wild parties, skilled warrior","VR",,"Solitary","Omnivore",,"General","Prime Material",,
"Hero, Chang-kao Lao","varies","14","16","Any","Any","1","varies","1",1,1,"0","M","12","special","Any",,"nil",,"LL 85","Humanoid","chinese hero, 1 of 8 immortals, immortal thru practice of Taoist doctrine, conjurer 14, traveler, can fold up his riding","donkey into a piece of paper","VR",,"Solitary","Omnivore",,"General","Prime Material",,
"Hero, Lan Ts'si-ho","varies","8","16","Any","Any","1","varies","1",1,1,"0","M","12","special","Any",,"nil",,"LL 85","Humanoid","chinese hero, 1 of 8 immortals, immortal thru practice of Taoist doctrine, druid 8/bard 8, gardener, singer, rose to","heaven on the fumes of wine","VR",,"Solitary","Omnivore",,"General","Prime Material",,
"Hero, Li T'ieh-kuai","varies","14","12","Any","Any","1","varies","1",1,1,"0","M","12","special","Any",,"nil",,"LL 85","Humanoid","chinese hero, 1 of 8 immortals, immortal thru practice of Taoist doctrine, priest 14, while spirit was visiting Lao Tzu his","body was killed, he entered the body of a deceased begger, honored by pharmacists & exorcists","VR",,"Solitary","Omnivore",,"General","Prime Material",,
"Hero, Han Hsing-tzu","varies","15","13","Any","Any","1","varies","1",1,1,"0","M","12","special","Any",,"nil",,"LL 85","Humanoid","chinese hero, 1 of 8 immortals, immortal thru practice of Taoist doctrine, bard 15, loved flowers, music & poetry,","learned to grow plants with poems on their leaves","VR",,"Solitary","Omnivore",,"General","Prime Material",,
"Hero, Ts'ao Kuo-chiu","varies","10","16","Any","Any","1","varies","1",1,1,"0","M","12","special","Any",,"nil",,"LL 85","Humanoid","chinese hero, 1 of 8 immortals, immortal thru practice of Taoist doctrine, rogue 10, reformed murderer who was","admitted  to the Eight because there was a vacancy","VR",,"Solitary","Omnivore",,"General","Prime Material",,
"Hero, Lu Tung-pin","varies","14","16","Any","Any","1","varies","1",1,1,"0","L","12","special","Any",,"nil",,"LL 85","Humanoid","chinese hero, 1 of 8 immortals, immortal thru practice of Taoist doctrine, wizard 14, 8' tall, alchemist, fights evil spirits",,"VR",,"Solitary","Omnivore",,"General","Prime Material",,
"Hero, Ho-Hsien-Ko","varies","12","17","Any","Any",,"varies","1",1,1,"0","M","12","special","Any",,"nil",,"LL 85","Humanoid","chinese hero, 1 of 8 immortals, immortal thru practice of Taoist doctrine, Necromancer 12, only female member,","became immortal by eating mother-of-pearl given to her by a ghost","VR",,"Solitary","Omnivore",,"General","Prime Material",,
"Spirit, Neglected, Ancestral","-2","8","13","Plains","Any","3","1d8/1d8/1d12","1",1,1,"10%","M","Fl 18","9000","Any","CE","nil","13-14","LL 85","Undead","chinese monster, shriveled version of mortal selves, as long as descendants make sacrifices they do not attack, if no","sacrifices they attack those who ignored them (later anyone they cross), turned as spectres, assume wraithform at will,","VR","+1 weap to hit, att: claw/claw/bite, claws save vs pois or lose 1d6 CON (return 1/day), bite drains 1 lvl save vs DM","Solitary","Nil","18","General","Prime Material",,
"Spirit, Generals of the Animal","varies","varies",,"Any","Any","varies","varies","1",1,1,"0","M","varies","varies","Any","N","nil","13-18","LL 85","Undead","chinese monster, each animal is led by a powerful member of its species known as Generals, they are larger versions,","can turn invisible, astral or ethereal at will, can shapeshift or teleport 1/rnd at will, have ESP, comp lang, tongues, det","VR","mag & know align always active, +5 weap to hit, cast 2 wiz spells/day, regen 5/rnd, other abilites by animal type","Group","Nil","special","General","Prime Material",,
"Avatar, Ra","-3","20","3","Any","Any","2","1d10/1d10","1",1,1,"80%","M","24, Fl 24","special","Any","LN","nil","25","LL 92","Special","see LL 6, priest 20/wizard 19/fighter 15, STR 20, DEX 20, CON 25, WIS 25, CHR 25, form: warrior w/hawks head,","prefers to negotiate problems, casts spells from any school or sphere (prefers fire, heat & light), doesn't employ weap,","VR","uses fists, +3 weapons to hit, 1/rnd solar flame (from eye) 400' dmg 4d20 save vs BW 1/2, can destroy undead at will","Solitary","Nil","special","General","Prime Material",,
"Avatar, Geb","-3","18","1","Any","Any","2","1d6/1d6","1",1,1,"30%","L","12","special","Any","NG","nil","22","LL 93","Special","see LL 6, fighter 17/wizard 15, STR 25, DEX 23, CON 25, WIS 20, CHR 22, form: hulking man w/dark skin, carries","+3 quarterstaff (can duplicate function of any item or spell related to earth), can cast spells from any school, regen 25/","VR","turn if in contact with earth, 1/day summ 2d4 earth elem, 1/rnd imprisonment (+any other action), +3 weapons to hit","Solitary","Nil","special","General","Prime Material",,
"Avatar, Nut","-3","15","5","Any","Any","1","1d4","1",1,1,"30%","M","12, Fl 24","special","Any","NG","nil","25","LL 93","Special","see LL 6, priest 20/wizard 20, STR 20, DEX 25, CON 22, WIS 25, CHR 25, form: slender female, casts spells from","any school or sphere, wields black +3 dagger (save vs spells or lose 2 lvls), immune to all air & earth spells","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Shu","-3","15","1","Any","Any","2","1d6/1d6","1",1,1,"35%","M","12, Fl 24","special","Any","LG","nil","23","LL 94","Special","see LL 6, priest 20/fighter 20, STR 24, DEX 23, CON 25, WIS 23, CHR 20, form: handsome man w/tinted blue skin,","casts spells from any sphere (prefers air/wind), wields +5 short sword (save vs BW or caught in wind, 3d20 dmg & 1","VR","mile away/point of dmg), +3 weapons to hit","Solitary","Nil","special","General","Prime Material",,
"Avatar, Tefnut","-3","15","9","Any","Any","1","1d6","1",1,1,"30%","M","12, Fl 24","special","Any","LG","nil","23","LL 94","Special","see LL 6, priest 15/wizard 20, STR 19, DEX 23, CON 19, WIS 23, CHR 24, form: slender woman w/head of lioness,","accompanied by 1d6 lionesses, casts spells from any school & spheres: all, animal, astral, elemental, summoning, sun,","VR","& weather, wields +3 sword (command to lightning bolt save vs spell or 5d20 dmg), lightning bolt at will, +3 weap to hit","Solitary","Nil","special","General","Prime Material",,
"Avatar, Osiris","-3","15","1","Any","Any","1","1d6","1",1,1,"40%","M","15","special","Any","LG","nil","25","LL 95","Special","see LL 6, priest 18/fighter 20, STR 24, DEX 19, CON 25, WIS 25, CHR 24, form: warrior w/greenish skin or mummy,","cast spells from any sphere & from school of necromancy (as if priest's spells), wields +3 royal flail (acts as mace of","VR","disruption), +3 weapons to hit, immune to necromantic & death magic, can command & destroy any undead at will","Solitary","Nil","special","General","Prime Material",,
"Avatar, Isis","-3","15","8","Any","Any","1","1d10","1",1,1,"100%","M","15","special","Any","LG","nil","25","LL 95","Special","see LL 6, priest 20/wizard 20, STR 15, DEX 25, CON 15, WIS 25, CHR 25, form: lovely woman, words can charm","any creature (no save), cast spells from any school or sphere, inflicts dmg from magic touch, any magic item or weap","VR","is drained of power (artifacts save vs disint), those casting spells at her are stripped 1d20 days unless save vs spells","Solitary","Nil","special","General","Prime Material",,
"Avatar, Set","-4","20","11","Any","Any","1","2d20","1",1,1,"50%","M","15","special","Any","LE","nil","23","LL 97","Special","see LL 6, rogue 20/necromancer 20, STR 20, DEX 25, CON 20, WIS 23, CHR 23, form: man w/jackal's head, casts","spells from any school (except illus & enchant/charm), attacks w/spells & bite, if bit save vs poison or die, those who","VR","touch him save vs poison or die, +3 weap to hit, gaze (save vs spell to avoid) can turn victim to LE & be charmed","Solitary","Nil","special","General","Prime Material",,
"Avatar, Nephythys","-3","15","8","Any","Any","1","1d10","1",1,1,"100%","M","15","special","Any","CG","nil","25","LL 97","Special","see LL 6, wizard 18, STR 15, DEX 25, CON 15, WIS 25, CHR 25, form: tall beautiful woman, her touch can cause","any item held to increase in value 100x, casts spells from any school, does dmg by touch, +3 weapons to hit, gaze","VR","can slay any enemy (save vs spell -6)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Thoth","-3","20","14","Any","Any","1","1d6","1",1,1,"100%","M","15","special","Any","N","nil","25","LL 99","Special","see LL 6, wizard 20, STR 15, DEX 15, CON 15, WIS 25, CHR 18, form: ?, anyone researching science or spell has a","1%/month of receiving visit, cast spells from any school (always has max effects), magic staff (comb: command, cure,","VR","magi, striking & power, mortals who touch it become feebleminded), +2 weapons to hit","Solitary","Nil","special","General","Prime Material",,
"Avatar, Ptah","-3","15","8","Any","Any","1","special or spell","1",1,1,"25%","M","15","special","Any","LN","nil","25","LL 99","Special","see LL 6, priest 20, STR 15, DEX 20, CON 15, WIS 25, CHR 18, form: powerful man w/black skin, cast spells from","any sphere, can plane shift any individual to another plane w/a successful roll to hit (no save), +2 weapons to hit","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Horus","-3","15","1","Any","Any","2","2d10/2d10","1",1,1,"25%","M","15","special","Any","CG","nil","20","LL 100","Special","see LL 6, paladin 20, STR 25, DEX 25, CON 25, WIS 20, CHR 18, form: hawk-headed warrior, dedicated foe of evil,","will right a wrong & slay a traitor, wields a +5 sword (holy avenger, luck blade, defender & vorpal), can sunray or fire-","VR","storm at will (1/rnd), +3 weapons to hit","Solitary","Nil","special","General","Prime Material",,
"Avatar, Anhur","-3","15","1","Any","Any","2","2d10/2d10","1",1,1,"25%","M","15","special","Any","CG","nil","15","LL 100","Special","see LL 6, fighter 20, STR 25, DEX 25, CON 25, WIS 20, CHR 15, form: 4 armed warrior, will initiate combat against","any evil creature, wields a +5 lance (has abilities of ring of fire resist, ring of protect, amulet of planes & talisman of","VR","good), +3 weapons to hit, regen 10/rnd","Solitary","Nil","special","General","Prime Material",,
"Avatar, Bast","-3","15","11","Any","Any","1","2d10/2d10","1",1,1,"25%","M","21","special","Any","CG","nil","20","LL 101","Special","see LL 6, rogue 20, STR 20, DEX 25, CON 23, WIS 20, CHR 25, form: beautiful woman w/cat head, can shape","change into any feline at will, can command any cat, no cat will attack her, all thieving skills at 95%, attacks w/ claws","VR","can hit creatures affected only by magic & DD vs evil creatures, if hit save vs poison -4 or poly into great cat","Solitary","Nil","special","General","Prime Material",,
"Avatar, Gaea","-3","24","-3","Any","Any","1","1d4+1","1",1,1,"60%","L","24","special","Any","N","nil","20","LL 108","Special","see LL 6, druid 24, STR 20, DEX 20, CON 22, WIS 20, CHR 24, form: beautiful woman, casts spells from the spheres","of all, animal, charm, elemental, healing, plant & weather, wields black sickle (if hit save vs DM or slain), if anyone","VR","looks uninvited save vs petrification or blinded for 1d10 days","Solitary","Nil","special","General","Prime Material",,
"Avatar, Uranus","-6","24","-3","Any","Any","2","1d8/1d8","1",1,1,"60%","M","24","special","Any","CE","nil","18","LL 108","Special","see LL 6, fighter 24, STR 22, DEX 18, CON 18, WIS 15, CHR 15, form: old warrior, desires revenge, wields a sword","that cuts thru any nonmagic material as cloth (enemies AC 5 or worse adj for DEX), regen 5/rnd (end), magic weapon","VR","to hit","Solitary","Nil","special","General","Prime Material",,
"Avatar, Cronus","-3","20","1","Any","Any","2","1d4+1/1d4+1","1",1,1,"64%","M","20","special","Any","LE","nil","18","LL 109","Special","see LL 6, fighter 20, STR 21, DEX 18, CON 18, WIS 15, CHR 14, form: evil fighter, passes as a non-divine fighter,","sickle cuts thru any material (opponents max AC 5, adj for DEX), if hit save vs death or lose appendage","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Rhea","0","22","-1","Any","Any","1","1d6","1",1,1,"45%","M","18","special","Any","NG","nil","19","LL 109","Special","see LL 6, druid 22, STR 19, DEX 18, CON 18, WIS 18, CHR 18, form: immodess young beautiful woman, no non-","intelligent creature will attack her, cannot be harmed by weapons of unforged material (wood, stone, etc.)","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Zeus","-2","20","1","Any","Any","2","1d8","1",1,1,"30%","M","18","special","Any","N","nil","18","LL 110","Special","see LL 6, fighter 20, STR 22, DEX 18, CON 18, WIS 18, CHR 18, form: robust man w/white beard or swan, bull,","cloud & others, magic weapon to hit, wields +9 spear, if his blood spills it forms a 6 HD monster (DM's choice) under","VR","his control, 1/rnd he can throw a lightning bolt (4d10 dmg)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Hera","0","15","5","Any","Any","3/2","1d10","1",1,1,"30%","M","18","special","Any","CN","nil","19","LL 110","Special","see LL 6, wizard 15/fighter 12, STR 17, DEX 18, CON 18, WIS 18, CHR 19, form: tall beautiful woman, cast spells","from the schools of alteration & enchant/charm, speak in an angry voice causing 2d8 dmg to all 50 yards + save vs","VR","petrification or flee in terror (as fear spell), attacks with a rod","Solitary","Nil","special","General","Prime Material",,
"Avatar, Aphrodite","0","15","5","Any","Any","1","1d4 or 1d10","1",1,1,"30%","M","15","special","Any","CN","nil","18","LL 111","Special","see LL 6, wizard 15/bard 10, STR 15, DEX 18, CON 18, WIS 18, CHR 20, form: scantily clad beautiful woman, can","cast spells from illusion & enchant/charm schools, carries a dagger (if struck save vs spells or charmed), when first","VR","seen save vs paraly or unable to attack her (forever), can cause 1d10 dmg from pain to anyone trying to harm her","Solitary","Nil","special","General","Prime Material",,
"Avatar, Ares","-3","20","1","Any","Any","2","1d8","1",1,1,"25%","M","15","special","Any","CE","nil","17","LL 111","Special","see LL 6, fighter 20, STR 21, DEX 18, CON 18, WIS 16, CHR 12, form: huge fighter, wields a +8 spear (if hit, wound","bleeds until remove curse & heal spell cast on same round, dmg 6/rnd)","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Artemis","0","16","5","Any","Any","2","1d10+1 (arrow) or 1d4 (dagger)","1",1,1,"100%","M","18","special","Any","NG","nil","18","LL 112","Special","see LL 6, druid 16/ranger 16, STR 17, DEX 18, CON 18, WIS 18, CHR 18, form: slim & young girl, cast spells from","spheres: all, animal, divination, elemental, healing, plant & weather, no magic effects her & effects rebound to caster,","VR","can shoot arrows 1000 yrds w/o penalty, uses poison dagger (save or add 1d10 dmg/rnd until neut poison cast)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Athena","-2","16","5","Any","Any","2","1d8+5","1",1,1,"30%","M","15","special","Any","LG","nil","19","LL 112","Special","see LL 6, fighter 16/priest 16, STR 20, DEX 18, CON 17, WIS 21, CHR 18, form: helmeted graceful beautiful woman,","cast spells from any sphere, helmet creates anti-magic shell 10', her shield has a medusa's head (if look, save vs petri","VR","or turn to stone), spear +5 never misses","Solitary","Nil","special","General","Prime Material",,
"Avatar, Demeter","0","15","5","Any","Any","1","1d8+5","1",1,1,"25%","M","15","special","Any","NG","nil","18","LL 113","Special","see LL 6, wizard 15/druid 14, STR 18/00, DEX 18, CON 18, WIS 18, CHR 18, form: beautiful woman or female horse","cast spells from school of illusion & spheres of all, animal, elemental, healing & weather, magic weapon to hit, wields a","VR","+5 spear (if hit, tree sprouts from wound after 5 rnds, 2 rnds later cannot stand & roots must be torn off causing 1d10)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Dionysus","-2","17","3","Any","Any","1","1d6","1",1,1,"30%","M","16","special","Any","CN","nil","15","LL 113","Special","see LL 6, bard 17/wizard 12, STR 19, DEX 18, CON 18, WIS 13, CHR 18, form: handsome young man carrying wine,","lyre & staff twined w/vines, casts spells from any school, if touched by staff must save vs spell or suffer confusion as","VR","spell","Solitary","Nil","special","General","Prime Material",,
"Avatar, Hephaestus","0","15","5","Any","Any","2","1d6","1",1,1,"25%","M","12","special","Any","NG","nil","18","LL 114","Special","see LL 6, wizard 12/fighter 15, STR 22, DEX 14, CON 19, WIS 16, CHR 10, form: dark-haired man w/a deformity,","cast spells from school of alteration, wields a hammer, if struck save vs paraly or knocked unconscious for 1d10 rnds","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Hermes","0","15","5","Any","Any","1","1d6","1",1,1,"20%","M","36","special","Any","CG","nil","18","LL 115","Special","see LL 6, thief 15/bard 12, STR 18/02, DEX 20, CON 18, WIS 18, CHR 18, form: handsome youth carrying a white","rod, casts spells from any school, if he has a chance to speak before combat opp save vs spell or fast-talking has","VR","talked them out of attacking (treat as charm)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Apollo","1","17","3","Any","Any","1","1d8","1",1,1,"25%","M","18","special","Any","CG","nil","18","LL 115","Special","see LL 6, bard 17/priest 15, STR 18/27, DEX 19, CON 18, WIS 18, CHR 19, form: strong & handsome youth, can","cast spells from any school & sphere, if struck by his arrow save vs DM or instantly ill & suffer loss of 1d10/rnd until","VR","cure disease is cast on them","Solitary","Nil","special","General","Prime Material",,
"Avatar, Poseidon","0","14","7","Any","Any","3/2","1d6+1","1",1,1,"15%","G","18","special","Any","CE","nil","13","LL 116","Special","see LL 6, druid 14/fighter 10, STR 20, DEX 18, CON 18, WIS 15, CHR 18, form: huge bearded man, casts spells","from spheres: all, animal, divination, elemental, healing, plant & weather, can move thru water as air, wields trident (if","VR","hit, save vs paraly or stuck on it's prongs until someone removes them suffering 1d10 dmg per rnd","Solitary","Nil","special","General","Prime Material",,
"Avatar, Hades","-2","18","3","Any","Any","2","1d8","1",1,1,"30%","M","15","special","Any","LN","nil","18","LL 117","Special","see LL 6, fighter 18, STR 20, DEX 18, CON 19, WIS 18, CHR 18, form: large dark-skinned man w/black beard &","eyes, wields a sword (if hit, save vs DM or die), gaze (death): 1/rnd 100 yrds save vs DM or die (not in melee), if he is","VR","reduced to 0 hp it explodes flinging death rays in all directions save vs DM or die","Solitary","Nil","special","General","Prime Material",,
"Avatar, Hecate","2","20","1","Any","Any","1","1d4","1",1,1,"35%","M","15","special","Any","CE","nil","20","LL 117","Special","see LL 6, wizard 20, STR 13, DEX 18, CON 18, WIS 17, CHR 18, form: beautiful dark-haired woman, accompanied","by 1 or more hell hounds (max hp & abilities), casts spells from any school, wields a dagger (if hit, save vs DM or fall","VR","into trance & controlled as undead), can control any undead creature up to 9 HD","Solitary","Nil","special","General","Prime Material",,
"Titan, Lesser","4 to -3","17 to 22",,"Any","Any","1 or 2","varies","1",1,1,"10-20%","H","15 to 21","special","Any","CN","nil","15-25","LL 118","Special","STR 15-25, DEX 15-25, CON 15-25, WIS 15-25, CHR 15, resemble humans, usually beautiful sometimes ugly, can be","fighter, wizard, thief, bard, priest, etc. at lvl 20, abilities vary by type, only hit by magic weapons, spellcasters have","VR","access to min 2 schools or 4 spheres","Solitary","Nil","special","General","Prime Material","OMI 94",
"Furies, Alecto (Greek)","0","20","1","Any","Any","1","1d2","1",1,1,"20%","M","20","special","Any","N","nil","16","LL 119","Special","STR 16, DEX 18, CON 18, WIS 16, CHR 5, cleric 20, emerge to fulfill a powerful curse, if killed will return in 1d10 day","to avenge death, travel w/other furies, wield whips, if hit, strips 1d4 WIS points, casts spells from any sphere, from","VR","Greek mythology","Group","Nil","special","General","Prime Material",,
"Furies, Tisiphone (Greek)","0","20","1","Any","Any","1","1d2","1",1,1,"20%","M","20","special","Any","N","nil","16","LL 119","Special","STR 16, DEX 18, CON 18, WIS 16, CHR 5, warrior 20, emerge to fulfill a powerful curse, if killed will return in 1d10","days to avenge death, travel w/other furies, wield whips, if hit, strips 1d4 STR points, from Greek mythology","VR",,"Group","Nil","special","General","Prime Material",,
"Furies, Megarea (Greek)","0","20","1","Any","Any","1","1d2","1",1,1,"20%","M","20","special","Any","N","nil","16","LL 119","Special","STR 16, DEX 18, CON 18, WIS 16, CHR 5, wizard 20, emerge to fulfill a powerful curse, if killed will return in 1d10","days to avenge death, travel w/other furies, wield whips, if hit, strips 1d4 INT points, casts spells from any school,","VR","from Greek mythology","Group","Nil","special","General","Prime Material",,
"Hero, Heracles","4","20","1","Any","Any","2","1d6 (club) +14 (STR)","1",1,1,"0","M","15","special","Any","CG","nil","11","LL 120","Humanoid","Greek hero, fighter 20, demigod, STR 25, DEX 17, CON 20, WIS 9, CHR 18, hp 168, if killed Zeus arranges release","from dead, wears a lion's skin (cannot be pierced, thrust 1 dmg & slash 1/2 dmg), bow (range 1 mile, never miss < 1/2","VR","mile), @ 84 dmg berserk: attack friend of foe dmg bonus doubles, adj THAC0 melee -6 & missile -2","Solitary","Nil","special","General","Prime Material",,
"Hero, Theseus","4","20","6","Any","Any","2","1d8","1",1,1,"0","M","12","special","Any","LG","nil","18","LL 120","Humanoid","Greek hero, fighter 13/bard 9, STR 18/76, DEX 18, CON 18, WIS 17, CHR 18, hp 103, first son of King Aegeus,","clever, earned fame by slaying minotaur in the labyrinth of King Minos, wields a sword, kidnapped Helen of Troy that","VR","touched off Trojan war & led to Dark Ages","Family","Nil","special","General","Prime Material",,
"Hero, Odysseus","2","20","5","Any","Any","2","1d8","1",1,1,"0","M","12","special","Any","CG","nil","18","LL 120","Humanoid","Greek hero, fighter 13/thief 9, STR 18/00, DEX 16, CON 17, WIS 10, CHR 18, hp 83, king of Ithaca, hero in the","Trojan war, planned the Trojan Horse ruse, wields a sword","VR",,"Family","Nil","special","General","Prime Material",,
"Cyclopes, Greater","-4","15","5","Remote","Any","1","7d6","1",1,1,"15%","H","15","12,000","Any","CG","special","13-14","LL 121","Monster","resemble hill giants w/single eye on forehead, immune to fire, 90% have magic weapons (+2 to +5 bonus) &/or armor","(+2 to +4 bonus), 21' tall, attack w/fist, only 5 greater cyclopes: Arges, Steropes, Brontes, Pyracmon & Acamas,","VR","Greek monster","Solitary","Carnivore","18","General","Prime Material",,
"Cyclopes, Lesser","2","13","7","Remote","Any","1","6d6","1-4",1,1,"0","H","15","4000","Any","CE","special","5-7","LL 121","Monster","resemble hill giants w/single eye on forehead, 20' tall, attack w/fist or throwing boulders 150 yards for 4d10 dmg,","created by Poseidon, live in small communities on isolated islands, shepherd large sheep flocks, man-eater, Greek","VR","monster","Community","Carnivore","16","General","Prime Material","OMII 25, DRC 164",
"Hecatoncheire","5","16","5","Any","Any","10 or more","1d10","1",1,0,"35%","G","15","10,000","Any","CN","nil","5-7","LL 121","Monster","born to Gaea & Uranus, 50 headed giant w/100 arms, enemy of Olympian gods (will attack them or worshipers on site),","can attack 1 opp. w/up to 10 fists, on natural 20 victim is grabbed (2d10/rnd, STR 18 to 18/50- 10% escape, add 1%","VR","per 2% STR above 50, STR 19- 90% escape), hurl 50 boulders 100 yards (treat as meteor swarm spell), attack w/fists","Solitary","Carnivore","18","General","Prime Material",,
"Cerberus","1","22","-1","Special","Any","3","1d12","1",1,1,"15%","G","24","12,000","Any","NE","nil","13-14","LL 121","Monster","3 headed giant that guards the gates to the underworld, found at the gates of Hades, cannot be forced or tricked","from his post, cannot be perm killed, attacks w/bite, middle head can spew poison 30' save vs death or die on","VR","contact, collective stare of all 3 heads turns mortal to stone (save vs petrif), regen 5/rnd","Solitary","Nil","18","General","Prime Material",,
"Gigantes","1","16","5","Any","Any","1","2d8","1-2",1,1,"0","H","15","varies","Any","CE","nil","5-7","LL 121","Monster","man-like w/serpents for feet, hate Olympian gods (will attack), each has at least 1 special ability: heal all wounds each","rnd, increases 2' in size & add 1d8 dmg each rnd to max of 21' & 5d8 dmg, victim upon seeing it save vs spell or flee","VR","in fear or turns magic attacks w/a save vs spell (if no save allowed, turn is automatic), 15' tall, attack w/fist","Solitary","Carnivore","16","General","Prime Material",,
"Avatar, Brahman","-5","20","3","Any","Any","4","1d10","1",1,1,"50%","any","20","special","Any","N","nil","21","LL 128","Special","see LL 6, priest 20/wizard 20/fighter 20/rogue 20, STR 21, DEX 21, CON 21, WIS 21, CHR 21, form: any, usually","4-armed 4-faced man, cast spells from any school or sphere, carries scimitar, dagger, mace & short sword (1d10 each),","VR","magic weapons to hit, dmg inflicted on avatar is inflicted upon attacker also","Solitary","Nil","special","General","Prime Material",,
"Avatar, Indra","-3","18","3","Any","Any","2","1d12+5","1",1,1,"30%","M","18","special","Any","CE","nil","16","LL 128","Special","see LL 6, fighter 18/druid 14, STR 20, DEX 18, CON 18, WIS 18, CHR 18, form: red-skinned warrior w/gangling arms","casts spells from elemental & weather spheres, carries a +5 flaming sword (can ignite objects as flame tongue), magic","VR","armor protects from non-magic missiles, bow fires lightning 1000 yrds (no range penalties) 2d10 dmg","Solitary","Nil","special","General","Prime Material",,
"Avatar, Varuna","-2","20","1","Any","Any","1","1d10","1",1,1,"25%","M","18","special","Any","LN","nil","19","LL 129","Special","see LL 6, priest 20, STR 19, DEX 18, CON 18, WIS 20, CHR 18, form: stern faced man, wields a mace, casts spells","from spheres of all, charm, combat, divination, guardian, protection, sun & summ, if hit by his mace victim loses 1d4","VR","karma points, any non-lawful creature w/10' must save vs spell or flee in fear","Solitary","Nil","special","General","Prime Material",,
"Avatar, Mitra","0","16","5","Any","Any","2","1d10","1",1,1,"25%","M","15","special","Any","LG","nil","19","LL 129","Special","see LL 6, fighter 16/wizard 14, STR 19, DEX 18, CON 18, WIS 18, CHR 17, form: 3 armed man made of light, cast","spells from schools of abjuration, conj/summ & invoc/evoc, weilds a light sword that cuts thru armor (victim AC 5 max","VR","adj for DEX), magic weapons to hit, shoot light from eyes 3d12 dmg save vs BW for 1/2","Solitary","Nil","special","General","Prime Material",,
"Avatar, Yama","0","16","5","Any","Any","1","1d4","1",1,1,"20%","M","15","special","Any","LN","nil","18","LL 130","Special","see LL 6, necromancer 16, STR 18/76, DEX 16, CON 18, WIS 18, CHR 18, form: young man w/greenish tinted skin,","wears red robes, casts spells from school of necromancy, if struck by his dagger save vs DM or die, robe protects him","VR","from all fire, heat, light & electric","Solitary","Nil","special","General","Prime Material",,
"Avatar, Agni","0","16","1","Any","Any","2","1d12","1",1,1,"20%","M","18","special","Any","CG","nil","18","LL 130","Special","see LL 6, fighter 16/priest 10, STR 19, DEX 18, CON 18, WIS 18, CHR 18, form: red skinned man w/7 faces & 3","arms, wields a red axe (if hit, save vs paraly or burst into flames, 1d10/rnd & cannot do anything until flames put out","VR","magic only), carries a fan (creates gust of wind), casts spells from sphere of elem fire, 1/turn: breath fire 5d10 dmg","Solitary","Nil","special","General","Prime Material",,
"Avatar, Surya","0","14","7","Any","Any","2","3d8","1",1,1,"15%","M","16","special","Any","LG","nil","18","LL 131","Special","see LL 6, wizard 14/fighter 14, STR 19, DEX 18, CON 18, WIS 18, CHR 18, form: blond youth w/3rd eye in forehead,","cast spells from schools or illus/phant & alteration, anyone within 10' of his sword of light must save vs petrification or","VR","blinded 1d10 turns, sword automatically dispels all illusion & darkness spells within 20'","Solitary","Nil","special","General","Prime Material",,
"Avatar, Savitri","0","16","5","Any","Any","2","2d10","1",1,1,"20%","M","16","special","Any","NG","nil","16","LL 132","Special","see LL 6, fighter 16/priest 14, STR 20, DEX 18, CON 18, WIS 16, CHR 18, form: handsome youth w/golden eyes,","hands & tongue, casts spells from spheres of all, creation, elemental & sun, any weapon striking avatar must save vs","VR","magic fire or be destroyed, any armor contacted by its sword must save vs magic fire or fall off","Solitary","Nil","special","General","Prime Material",,
"Avatar, Soma","0","18","3","Any","Any","1","1d4","1",1,1,"25%","L","15","special","Any","CG","nil","19","LL 132","Special","see LL 6, illusionist 18, STR 18, DEX 19, CON 19, WIS 18, CHR 18, form: large silver skinned giant, cast spells from","school of illus/phant, if hit by his dagger save vs DM or victim thinks he died lasting 1d10 turns, every time attacker","VR","strikes avatar save vs spell or he believes he missed the avatar","Solitary","Nil","special","General","Prime Material",,
"Avatar, Ushas","2","16","5","Any","Any","1","1d8","1",1,1,"20%","M","15","special","Any","LN","nil","18","LL 133","Special","see LL 6, priest 16, STR 18/76, DEX 18, CON 18, WIS 19, CHR 20, form: beautiful woman, cast spells from spheres","of all, charm, healing, protect & sun, any INT being within 20' save vs spell or be charmed, can fire ray of light from","VR","her staff 100' always hits 4d8 dmg plus save vs paraly or blined 1d10 rnds","Solitary","Nil","special","General","Prime Material",,
"Avatar, Siva","-4","20","1","Any","Any","2","2d10","1",1,1,"25%","M","18","special","Any","NE","nil","19","LL 133","Special","see LL 6, fighter 20/wizard 15, STR 21, DEX 18, CON 18, WIS 19, CHR 18, form: large 4 armed man w/3 eyes, can","cast spells from school of alteration, if hit by his scimitar or touches him save vs disinteg (item) of DM (being) of disinteg","VR","& can't be raised or reincarn, can use extra arms to cast spells (even if in melee), shoot ray from eyes (treat as sword)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Kali","-2","16","5","Any","Any","2","1d10","1",1,1,"20%","M","15","special","Any","CE","nil","18","LL 134","Special","see LL 6, fighter 16/thief 16, STR 19, DEX 19, CON 18, WIS 12, CHR 19, form: beautiful 4-armed woman, rarely","seen in daylight, if kissed- fall under her control (no save) until avatar destroyed, if it attacks while undetected -5 opp","VR","suprise roll & 1 member of group must save vs DM or strangled, if hit by it's sword save vs DM or die","Solitary","Nil","special","General","Prime Material",,
"Avatar, Brihaspati","2","18","3","Any","Any","1","1d8","1",1,1,"15%","M","15","special","Any","LG","nil","19","LL 134","Special","see LL 6, priest 18, STR 18/00, DEX 18, CON 18, WIS 20, CHR 18, form: sage, cast spells from any sphere, will only","fight to defend mortal being under attack, wields axe & while carrying it he cannot be hit by any creature of less than","VR","WIS 16, carries bow that fires light arrows (if hit save vs paraly or blinded 1d10 days)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Rudra","2","15","5","Any","Any","1","1d8","1",1,1,"15%","M","15","special","Any","NE","nil","18","LL 135","Special","see LL 6, thief 15/wizard 10, STR 18, DEX 19, CON 18, WIS 16, CHR 16, form: pariah w/terrible skin disease, casts","spells from schools of alteration & illusion/phant, if touched save vs poison or contract rotting skin disease that perm","VR","reduces CHR & CON 1d4/rnd, cure disease will halt but not restore lost points, fires arrows that have same result","Solitary","Nil","special","General","Prime Material",,
"Avatar, Puchan","2","15","5","Any","Any","2","1d8+5","1",1,1,"15%","M","15","special","Any","NG","nil","18","LL 136","Special","see LL 6, priest 20, STR 18/76, DEX 18, CON 18, WIS 18, CHR 16, form: aged traveler, cast spells from schools of","enchant/charm, alteration & divination, magic weapons to hit, lance always hits target & returns to his hand","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Ratri","2","14","7","Any","Any","1","1d6","1",1,1,"10%","M","15","special","Any","CN","nil","16","LL 136","Special","see LL 6, thief 14/bard 10, STR 18, DEX 19, CON 16, WIS 16, CHR 18, form: beautiful woman w/black hair, cast","spells from any school, carries a golden sitar, if hit by her sword save vs paraly or blind (perm), can create or dispel","VR","dark 50' rad, can assume form of incorpreal shadow at will 1/day, playing sitar can charm any creature (save vs spell)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Vayu","-2","15","5","Any","Any","3","1d8/1d8/2d10","1",1,1,"15%","H","20, Fl 20","special","Any","CN","nil","18","LL 137","Special","see LL 6, wizard 14, STR 18, DEX 16, CON 18, WIS 16, CHR 12, form: flying lizard (sim to gray dragon), cast spells","from schools of alteration & invoc/evoc, can turn invisible at will, can breath wind 100 mph up to 100', anyone caught","VR","in wind must save vs BW or lose footing","Solitary","Nil","special","General","Prime Material",,
"Avatar, Tvashtri","-3","11","9","Any","Any","1","4d4","1",1,1,"50%","M","15","special","Any","CG","nil","21","LL 137","Special","see LL 6, wizard 20/priest 15, STR 13, DEX 18, CON 18, WIS 20, CHR 17, form: ordinary man, cast spells from any","sphere or school, wears a golden rob (AC -3), carries golden dagger (if hit, save vs paraly or perm paralyzed), carries a","VR","pinwheel that negates magic 100' if blown on, can heal 3d10 dmg each rnd","Solitary","Nil","special","General","Prime Material",,
"Avatar, Izanagi","0","20","-1","Any","Any","1","1d6","1",1,1,"50%","L","22","special","Any","LN","nil","19","LL 143","Special","see LL 6, wizard 20, STR 22, DEX 18, CON 19, WIS 19, CHR 19, form: handsome man, cast spells from any school,","if hit by his lance save vs DM or die","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Izanami","0","20","-1","Any","Any","1","1d6","1",1,1,"50%","L","22","special","Any","LN","nil","19","LL 143","Special","see LL 6, priest 20, STR 22, DEX 18, CON 19, WIS 19, CHR 19, form: beautiful woman, cast spells from any sphere,","can become a corpse and all who see save vs petrif or flee 1d10 turns","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Amaterasu","-2","19","1","Any","Any","1","1d6","1",1,1,"40%","M","18","special","Any","LG","nil","18","LL 143","Special","see LL 6, priest 19, STR 20, DEX 18, CON 18, WIS 18, CHR 18, form: beautiful woman, cast spells from spheres of","all, charm, creation, elemental & sun, can shoot rays from eyes doing 10d10 dmg, immune to heat, cold, fire, light &","VR","dark based attacks","Solitary","Nil","special","General","Prime Material",,
"Avatar, Tsuki-Yomi","-2","18","3","Any","Any","2","1d8","1",1,1,"35%","M","18","special","Any","NG","nil","19","LL 144","Special","see LL 6, wizard 18/fighter 14, STR 19, DEX 18, CON 18, WIS 16, CHR 18, form: massive man w/blue skin, can","cast spells from any school, can telekinesis on any item up to 500 gp in weight (victims DEX check to retain grip),","VR","can fly at will at equal speed to normal walking","Solitary","Nil","special","General","Prime Material",,
"Avatar, Hachiman","-3","20","1","Any","Any","2","1d8+5","1",1,1,"25%","M","15","special","Any","LN","nil","18","LL 144","Special","see LL 6, fighter 20, STR 21, DEX 18, CON 18, WIS 16, CHR 18, form: samurai on a black horse, wields a sword of","sharpness +5, immune to spells of 5th lvl or lower, carries a bow that never misses (range 1000 yrds)","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Susanoo","0","16","3","Any","Any","2","1d8","1",1,1,"20%","L","20","special","Any","CN","nil","16","LL 145","Special","see LL 6, priest 16/fighter 14, STR 18/00, DEX 19, CON 19, WIS 12, CHR 17, form: giant ill-kept warrior, cast spells","from spheres of elem, sun & weather, if hit by his blue sword suffer normal dmg + 2d10 lightning (save vs spells 1/2","VR","lightning dmg)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Raiden","0","16","3","Any","Any","2","1d6","1",1,1,"20%","M","18","special","Any","CE","nil","16","LL 145","Special","see LL 6, fighter 16/priest 14, STR 21, DEX 18, CON 18, WIS 15, CHR 18, form: bully with a deformed face, casts","spells from spheres of element & weather, if hit by his mace suffer normal dmg + 3d10 lightning (save vs spells 1/2 of","VR","lightning dmg), in battle a wind swirls around him (non-magic missiles always miss)","Solitary","Nil","special","General","Prime Material",,
"Avatar, O-Kuni-Nushi","0","16","3","Any","Any","2","1d6+5","1",1,1,"25%","M","17","special","Any","LG","nil","18","LL 146","Special","see LL 6, druid 16/wizard 16, STR 18/00, DEX 18, CON 18, WIS 18, CHR 18, form: samurai but acts as druid, casts","from spheres of all, animal, divination, elem, healing, necrom, plant & weather & any school, if struck by his staff STR","VR","check or fall, can summon 1d4 (4 HD) animals/rnd","Solitary","Nil","special","General","Prime Material",,
"Avatar, Ama-Tsu-Mara","0","14","7","Any","Any","2","1d12+5","1",1,1,"20%","M","15","special","Any","N","nil","18","LL 147","Special","see LL 6, fighter 14/priest 12, STR 21, DEX 16, CON 18, WIS 18, CHR 10, form: huge hairy man w/patch over eye,","cast spells from sphere of elem, creation & sun, wields a +5 axe (vorpal), any attack that misses him has a 25% (15%","VR","for magic) of weapon breaking by blocking the blow","Solitary","Nil","special","General","Prime Material",,
"Avatar, Inari","2","14","7","Any","Any","3","1d4/1d4/1d8","1",1,1,"25%","S","15","special","Any","NG","nil","18","LL 147","Special","see LL 6, druid 14/thief 10, STR 18/00, DEX 19, CON 18, WIS 18, CHR 10, form: fox (or old man, +5 quarterstaff),","even in fox form can cast spells, thieving & druid abilities, casts from spheres of all, animal, elem, heal, plant & weather,","VR","attack: claw/claw/bite, if bitten save vs BW or suffer broken bone (becomes useless until healed), cannot be trapped","Solitary","Nil","special","General","Prime Material",,
"Avatar, Ho Masubi","-2","16","3","Any","Any","2","1d10+10/1d10+10","1",1,1,"20%","M","18","special","Any","CN","nil","18","LL 148","Special","see LL 6, fighter 16, STR 19, DEX 18, CON 18, WIS 19, CHR 18, form: large man w/red hair, rides a huge boar,","sword does normal dmg + 10 fire dmg (no STR bonus), if hit armor saves vs magic fire or destroyed, if touched by","VR","bare hands 2d10 fire dmg","Solitary","Nil","special","General","Prime Material",,
"Avatar, Ho Masubi, Riding Boar","4","9","11","Any","Any","1","3d8","1",0,0,"0","L","20","1400","Any","N","nil","3","LL 148","Special","Ho Masubi's riding boar",,"VR",,"Solitary","Nil","16","General","Prime Material",,
"Avatar, Nai No Kami","2","18","1","Any","Any","2","1d8","1",1,1,"15%","L","13","special","Any","LN","nil","18","LL 148","Special","see LL 6, fighter 18/druid 14, STR 24, DEX 18, CON 18, WIS 18, CHR 18, form: ferocious giant, casts spells from","sphers of all, animal, elem, heal & weather, if hit by his hammer save vs petrif or knocked to ground 15' away, if struck","VR","on ground causes earthquake (as spell)","Solitary","Nil","special","General","Prime Material",,
"Avatar, O-Wata-Tsu-Mi","3","16","3","Any","Any","1","1d10","1",1,1,"20%","M","15, Sw 15","special","Any","NG","nil","18","LL 149","Special","see LL 6, druid 16, STR 18/96, DEX 18, CON 18, WIS 18, CHR 18, form: old man w/webbed feet & gills, cast spells","from spheres of all, animal, elemental, heal, plant & weather, if hit by his trident save vs petrif or stuck on it's prongs","VR","after he can turn shaft causing 2d10/rnd (automatic)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Kura Okami","4","12","9","Any","Any","1","1d8","1",1,1,"25%","M","15","special","Any","CG","nil","9","LL 149","Special","see LL 6, priest 12, STR 18/76, DEX 18, CON 18, WIS 18, CHR 18, form: befuddled old man, cast spells from sphere","of charm, elem, & weather, can call lightning (6d10) 1/rnd, his staff can unleash a 10' wd torrent of water (all in path","VR","save vs petrif or washed 2d100 yards away)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Shina-Tsu-Hiko","2","14","5","Any","Any","2","1d8","1",1,1,"15%","M","18","special","Any","CN","nil","18","LL 150","Special","see LL 6, fighter 14, STR 18/00, DEX 19, CON 18, WIS 16, CHR 18, form: samurai, 50% of avoiding dmg if hit, his","sword slices thru armor (never better then AC 5, adj for DEX)","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Amatsu-Mikaboshi","0","18","1","Any","Any","1","1d6","1",1,1,"25%","M","16","special","Any","LE","nil","18","LL 151","Special","see LL 6, thief 18/bard 16, STR 20, DEX 20, CON 18, WIS 18, CHR 18, form: small charming bald man or alluring","woman, cast spells from any school, backstab x4, sword has poison (1d10/rnd until neutralized)","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Schichifukujin","4 to 0","12","9","Any","Any","1","1d6","7",1,1,"10-15%","M","15","special","Any","LG","nil","18","LL 151","Special","see LL 6, priest 12, STR 18, DEX 18, CON 18, WIS 18, CHR 18, form: apear similar to gods, cast spells from any","sphere, if hit by their sword victim is condemned to eternal unhappiness & WIS, CON & CHR all -2","VR",,"Group","Nil","special","General","Prime Material",,
"Hero, Raiko","-1","10","0","Any","Any","2","1d8+3","1",1,1,"0","M","18","special","Any","NG","nil","18","LL 152","Humanoid","japanese hero, ranger 18, STR 18/00, DEX 19, CON 18, WIS 11, CHR 18, hp 153, famous fighter of monsters,","wields a +3 sword of sharpness, carries a bow that has double range & dmg, never back down from challenge, very","VR","cunning, casts (9th lvl): comnd, det mag, cure light, charm pers or mam, find trap, slow pois, loc obj, cure dis, disp mag","Solitary","Omnivore","special","General","Prime Material",,
"Hero, Empress Jingo","0","10","6","Any","Any","2","1d8+5","1",1,1,"0","M","12","special","Any","LN","nil","18","LL 152","Humanoid","japanese hero, fighter 15/wizard 12, STR 14, DEX 18, CON 18, WIS 16, CHR 18, hp 144, great ruler, son Ojin","became god of war Hachinman, carries a +5 vorpal sword, casts: mag miss, clr spry, aff norm fire, friend, fog cld, wiz","VR","lock, esp, stnk cld, prot frm norm miss, hast, wtr breath, hold prs, dim door, poly self, det scry, wall of fire, domin, others","Solitary","Omnivore","special","General","Prime Material",,
"Tanuki","4","8","13","Any","Any","3","1d6/1d6/1d10","1",1,1,"10%","S","15","2000","Any","CE","nil","13-14","LL 153","Monster","from japanese mythology, related to badger & raccoon, can shapechange into any object (animate or inanimate),","attack: claw/claw/bite, play terrible tricks","VR",,"Solitary","Carnivore","16","General","Prime Material",,
"Hannya","-4","12","9","Any","Any","3","1d8/1d8/1d10","1-2",1,1,"15%","M","15","15,000","Any","NE","nil","13-14","LL 153","Undead","from japanese mythology, spirits of jealous woman, grotesque faces, attack: claw/claw/horn, if hit by claw save vs","DM or 2d10 poison dmg per rnd until neutralized, can scream (1/day not in melee) 3d10 dmg all 25'-rad (no save),","VR","+2 weapons to hit, usually found in Land of Darkness, harass unfaithful lovers or men in general","Solitary","Nil","18","General","Prime Material",,
"Avatar, Gods of Lankhmar","0","16","10","Any","Any","1","1d10","2-10",1,1,"0","M","6","special","Any","CE","nil","19-20","LL 160","Undead","see LL 6, lich, all powers & abilities of a lich, carry a fully charged staff of withering (turn to dust after charges used),","# appearing depends on nature of the doom coming to the city","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Issek of the Jug","2","15","6","Any","Any","2","by weapon","1",0,0,"0","M","15","special","Any","LG","nil","23","LL 160","Special","see LL 6, fighter 15, STR 25, DEX 22, CON 24, WIS 25, CHR 24, form: suffering mortal (host) on the rack, breaks","free & hunts down person who ordered the torture, uses any weapon available, once victim is elimintated it","VR","disappears & host is left in perfect form w/no sign of torture","Solitary","Nil","special","General","Prime Material",,
"Avatar, Gods of Trouble","10","1","20","Any","Any","1","1d4","1",1,1,"100%","M","12","special","Any","LG","nil","7","LL 161","Special","see LL 6, wizard 1, STR 7, DEX 7, CON 24, WIS 7, CHR 7, form: bumbling wizard, friendly, try to ruin whatever","expedition they travel on, cause accidents, no magic item or spell functions within 30', gaze causes any action to","VR","fail (no save)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Hate","n/a","n/a","15","Any","Any","6","weapon","1",1,1,"100%","G","15","special","Any","CE","nil","20","LL 161","Special","see LL 6, fighter 6, STR n/a, DEX n/a, CON n/a, WIS 20, CHR n/a, form: misty cloud w/6 eyes & tentacles, can","control 6 creatures (as charm spell) or use 6 weapons (as 6th lvl fighters), cloud generated by a high priest (14th lvl) at","VR","night w/50 worshipers by gate spell, connected by Astral cord (AC -8) if cut the cloud is dispelled","Solitary","Nil","special","General","Prime Material",,
"Avatar, Death","-5","n/a","2","Any","Any","2","special","1",1,1,"100%","M","18","special","Any","N","nil","24","LL 162","Special","see LL 6, rogue 10, STR 24, DEX 24, CON 24, WIS 24, CHR 21, hp 350, form: grim reaper, lives in a dimension","called Shadowland, can appear anywhere in Nehwon (teleport), wields a sword 'Slayer' (kills anything it touches, no","VR","save), can see all actions of a person's life, can kill an intermediate or lesser god (they save if hit by 'Slayer')","Solitary","Nil","special","General","Prime Material",,
"Avatar, Kos","0","15","2","Any","Any","2","2d4+2","1",1,1,"0","M","15","special","Any","LG","nil","19","LL 162","Special","see LL 6, fighter 15/bard 15, STR 19, DEX 19, CON 19, WIS 19, CHR 19, form: human warrior, uses a +4 2-handed","sword (will change to normal axe if he does too well), in battle Kos will send 9d10 berserkers that will remain until no","VR","longer needed or killed, only one group can be called in 24 hours","Solitary","Nil","special","General","Prime Material",,
"Avatar, Tyaa","4","10+10","13","Any","Any","2","weapon","1",1,1,"0","M","12","special","Any","CE","nil","15","LL 163","Special","see LL 6, thief 15, STR 15, DEX 15, CON 15, WIS 15, CHR 15, form: lovely young female, comes to spread the cult","but usually gets caught up in stealing things for herself, can summon 2d10 special ravens (see Birds of Tyaa, LL 168)","VR","that always have poisoned claws","Solitary","Nil","special","General","Prime Material",,
"Avatar, Red God","0","15","6","Any","Any","2","1d6+3/1d4+4","1",1,1,"50%","M","15","special","Any","CG","nil","22","LL 163","Special","see LL 6, fighter 15, STR 24, DEX 25, CON 24, WIS 17, CHR 24, form: massive dark skinned man riding a huge","warhorse (breaths fire, save vs BW or 1d20 dmg), uses +3 sabre (right hand) & +4 dirk (left hand), sabre casts a anti-","VR","magic shell (doesn't affect him), wears a ring of protect +4, a helm of telepathy & teleportation, & cloak of displacement","Solitary","Nil","special","General","Prime Material",,
"Hero, Fafhrd","3","18","4","Any","Any","2","weapon","1",1,1,"0","M","12","special","Any","NG","nil","17","LL 164","Humanoid","nehwon hero, ranger 18/bard 5/thief 15, STR 18/00, DEX 17, CON 18, WIS 16, CHR 17, hp 120, barbarian, lost","hand to a monster (has attatchments), reads & writes major lang (90% obscure), expert sailor & mountain climber, uses","VR","bast sword, dirk, throwing axe, long bow & 2-hand sword, uses hip power in battle, travels w/Gray Mouser (best friend)","Solitary","Omnivore","special","General","Prime Material",,
"Hero, Gray Mouser","2","19","8","Any","Any","2","weapon","1",1,1,"0","M","12","special","Any","N","nil","18","LL 164","Humanoid","nehwon hero, fighter 13/wizard 5/thief 19, STR 15, DEX 18, CON 16, WIS 15, CHR 18, hp 96, fast thinker, likes","cities, organizer/planner, uses rapier & dagger, also sling, light crossbow, garrote & short sword, will have some magic","VR","item, incompetent magic user, likes luxury, he & Fafhrd have a robinhood approach to gain funds, mentor is Sheelba","Solitary","Omnivore","special","General","Prime Material",,
"Hero, Sheelba of the Eyeless Face","2","20","7","Any","Any","1","spell","1",1,1,"50%","M","9","special","Any","N","nil","19","LL 165","Humanoid","nehwon hero, illusionist 20/druid 7, STR 20, DEX 18, CON 19, WIS 17, CHR 7, hp 150, female reptilian from another","plane, never shows all of self, protective of Gray Mouser, can drive out demons, summons other creatures to defend","VR","her, lives in the Great Salt Marsh (in magic hut), can travel to other universes from hut, greedy, only acts for profit","Solitary","Omnivore","special","General","Prime Material",,
"Hero, Ningauble of the Seven Eyes","-2","20","7","Any","Any","1","spell","1",1,1,"50%","M","9","special","Any","N","nil","19","LL 165","Monster","nehwon hero, illusionist 20/bard 13, STR 14, DEX 16, CON 19, WIS 19, CHR 16, hp 150, not human or humanoid,","never shows true form, eyes act as gem of true seeing & crystal ball, gossiper, inhabits enchanted caves, aims to learn","VR","about ways of Nehwon  & further magic abilities, his caves have portals to other planes","Solitary","Omnivore","special","General","Prime Material",,
"Hero, Movari","2","12","9","Any","Any","3/2","1d10+2","1",1,1,"0","L","9","special","Any","LG","nil","14","LL 166","Humanoid","nehwon hero, paladin 12, STR 18/51, DEX 17, CON 18, WIS 18, CHR 18, hp 86, most famous hero, overlord of","Kvarch Nar, travels from city to city on quests of good, has all powers of a paladin, immune to fear & paralysis, uses a","VR","2-handed +2 sword 'Astrendan' (kills undead creatures it touches), rides huge white war horse (max abilities & INT)","Solitary","Omnivore","special","General","Prime Material",,
"Villian, Plugh","2","14","3","Any","Any","2","2d6+4","1",1,1,"0","M","9","special","Any","LE","nil","14","LL 166","Humanoid","nehwon villian, fighter 15/cleric 5, STR 17, DEX 17, CON 17, WIS 17, CHR 8, hp 72, most skilled fighter, can use","any weapon, wields a +4 spear, prefers missile weapons, most think he is a bully, careful & diligent, lives for thrill of","VR","battle, looks for toughest warriors to fight","Solitary","Omnivore",,"General","Prime Material",,
"Snake, Furred, Snow Serpent","6","10","11","Any","Arctic","1","1d10","1",1,0,"0","G","9","2000","Any","N","nil","1","LL 167","Monster","nehwon mythology, white & warm blooded hairy serpent, 100' lg, if attack roll is successful on next rnd constriction","starts, then it coils 10% to 40% of it's body & crushes victim 1 point per 3' of body used per rnd","VR",,"Solitary","Carnivore","15","General","Prime Material",,
"Ghoul, Nehwon","6","3","17","Any","Arctic","1","varies","3-30",0,1,"0","M","12","175","Any","NE","nil","8-12","LL 167","Humanoid","nehwon mythology, not undead, race of transparent humanoids, they are completely invisible in shadows & darkness,","in light they appear smokey (80% invisible), bold & fierce fighters, go into battle singing, females are fighters too but are","VR","attracted to human males, men use double bladed axes & women use shorter double bladed axe or slim sword","Solitary","Carnivore","11","General","Prime Material",,
"Spider, Salt","6","3","17","Swamp","Any","1","1d8","1-6",1,1,"0","S","15","275","Any","N","nil","1","LL 167","Monster","Nehwon mythology, 4' long, can travel on any surface, bite has poison (save vs poison or die), makes webs in ponds","& streams in salty swamps that trip victims, the victim gets tangled and spider attacks","VR",,"Group","Carnivore","11","General","Prime Material",,
"Behemoth","4","15","5","Swamp","Any","1","4d10","1",0,0,"0","S","12, Sw 18","5000","Any","N","nil","1","LL 167","Monster","Nehwon mythology, killer whale with 4 legs & no fins, move thru water, mash grass & quicksand, always attacks the","larges thing in any group, good sense of smell & persistant tracker","VR",,"Solitary","Carnivore","10","General","Prime Material","OMII 18",
"Bird, Tayaa","7","1/2","20","Any","Any","1","1d4","3-30",1,0,"0","T","1, Fl 18","35","Day","NE","nil","5-7","LL 168","Monster","Nehwon mythology, resembles a raven, fly to poisoned berry patches to coat claws w/poison (50% have poisoned","claws), dive at opponents (+4 on att rolls), speak lang only understood by priests of Tyaa, used as scouts & thieves","VR","for them, trained to tell difference between simple objects & highly valued jewels","Flock","Herbivore","6","General","Prime Material",,
"Wolf, Astral","3","3","17","Any","Any","1","2d4","3-12",1,0,"0","S","18","175","Day","NE","nil","1","LL 168","Monster","Nehwon mythology, spirit of wolves that died hungry, haunt astral plane & roam wastes of Nehwon, attack 1 or 2","travelers, attack when victims are sleeping, 5 or more can pull a victim's spirit into Astral plane, there they battle as if","VR","on Prime, all wounds inflicted on spirit happen to real body","Pack","Carnivore","10","General","Prime Material",,
"Snake, Cobra, Water","8","3+3","17","Water","Any","1","1d4","1-8",1,0,"0","S","12","175","Day","N","nil","1","LL 169","Monster","Nehwon mythology, can change color in water making it invisible, snakes bite has poison save or die, after 2 success","hits it flees & returns in several rnds to see if victim is dead, if victim lives 75% it finds an easier prey, feeds on fish &","VR","small mammals","Group","Carnivore","9","General","Prime Material",,
"Snake, Cobra, Land","8","3+3","17","Land","Any","1","1d4","1-8",1,0,"0","S","12","175","Day","N","nil","1","LL 169","Monster","Nehwon mythology, can coil & leap up to 5' at prey, will only jump if victim is in range, snakes bite has poison save or","die, after 2 success hits it flees & returns in several rnds to see if victim is dead, if victim lives 75% it finds an easier","VR","prey, feeds on fish & small mammals","Group","Carnivore","9","General","Prime Material",,
"Vulture, Marsh","6","8","13","Swamp","Any","3","1d10/1d10/2d20","2-5",1,0,"0","H","3, Fl 24","975","Day","NE","nil","5-7","LL 169","Monster","Nehwon mythology, huge vulture, actively attacks living creatures, drive victims into quicksand & tear them appart,","will fly away after 1st few attacks, when victim flees if they go to a dangerous marsh area they do not attack, attack:","VR","talon/talon/beak, 95% chance of getting swamp disease from a single hit","Group","Carnivore","11","General","Prime Material",,
"Devourer","7","10","11","Urban","Any","1","spell","1",1,1,"24%","varies","18","4000","Day","LE","nil","15-16","LL 169","Monster","Nehwon mythology, 20th lvl illusionist, alien merchant who likes to sell things, they go to a plane & open a single shop,","filled w/magic items at low prices, item have several illusions cast on them, if a lot are selling more devourers will come,","VR","soon they create slave communities from the morgage payments on the piles of junk","Solitary","Omnivore","12","General","Prime Material",,
"Woman, Cold","-2","16","5","Any","Any","1","4d10","1",1,1,"25%","G","9","15,000","Day","NE","nil","8-10","LL 169","Monster","Nehwon mythology, casts spells as 20th lvl illusionist (limited to snow & ice), fire a cold ray 60' 8d8 dmg, if hit by her","save vs paraly or stun 4d8 rnds, cold & ice attacks heal 1/die, body secrets acid as a black pudd, immune to weap","VR","& severed limbs rejoin imm, plants eggs in dead victims, hatch as normal white pudding (10% cold woman) in 24 hrs","Group","Carnivore","18","General","Prime Material",,
"Avatar, Odin","-3","24","3","Any","Any","2","1d6+5","1",1,1,"50%","M","18","special","Any","CG","nil","20","LL 175","Special","see LL 6, wizard 12/fighter 20, STR 24, DEX 20, CON 18, WIS 20, CHR 18, form: old man w/eye patch & slouch hat,","wields a +5 spear 'Gungnir' (in battle it points to strongest foe, if held up all who see save vs spell or fear, if you touch","VR","blessed w/double prayer effects, if touch against his will save vs spell or poly to an ant), cast spells from any school","Solitary","Nil","special","General","Prime Material",,
"Avatar, Frigga","2","16","5","Any","Any","1","1d4","1",1,1,"25%","M","15","special","Any","LN","nil","18","LL 176","Special","see LL 6, wizard 16/bard 10, STR 18/76, DEX 18 CON 17, WIS 17, CHR 19, form: beautiful woman, cast spells from","any school, wears a necklace of black opals that charm anyone within sight (save vs spell to neg), wields a dagger,","VR","if hit save vs paraly or carried 2 miles away on powerful wind","Solitary","Nil","special","General","Prime Material",,
"Avatar, Thor","-2","18","1","Any","Any","3","1d8+5","1",1,1,"30%","M","18","special","Any","CG","nil","18","LL 176","Special","see LL 6, priest 18/fighter 20, STR 25, DEX 18, CON 18, WIS 18, CHR 19, form: huge red-bearded man, wields a","hammer 'Mjolnir' (thrown 200 yrds, never misses, returns to hand & casts 100 points of lightning dmg) req 25 STR to","VR","lift, wears a girdle of str (25) & glove (att 3/rnd & imm to fire), casts from sun, elem & weath, +1 weapons to hit","Solitary","Nil","special","General","Prime Material",,
"Avatar, Sif","-2","18","3","Any","Any","2","1d8+3","1",1,1,"35%","M","18","special","Any","CG","nil","18","LL 177","Special","see LL 6, fighter 15/bard 16, STR 18/00, DEX 18, CON 18, WIS 18, CHR 20, form: beautiful warrior maiden, cast","spells from any school, wields a +3 sword (STR 18/01 to lift), if hit save vs paraly or incapacitated until she wishes,","VR","any enchant/charm spell rebounds to caster, sword makes her immune to illus/phant spells","Solitary","Nil","special","General","Prime Material",,
"Avatar, Aegir","0","16","3","Any","Any","2","1d8+4","1",1,1,"20%","L","12, Sw 15","special","Any","CE","nil","15","LL 178","Special","see LL 6, priest 14/fighter 16, STR 19, DEX 18, CON 18, WIS 15, CHR 18, form: burly old man w/crazed expression,","casts spells from weather & elemental water spheres, wields a +4 club, if hit save vs DM or fall unconscious, BW- salt","VR","water from mouth 20' dmg 1d10, can move freely & breath in water","Solitary","Nil","special","General","Prime Material",,
"Avatar, Baldur","0","14","7","Any","Any","2","1d8+2","1",1,1,"30%","M","15","special","Any","NG","nil","18","LL 178","Special","see LL 6, fighter 14/bard 14, STR 18/00, DEX 18, CON 18, WIS 18, CHR 21, form: handsome fighter, cast spells","from any school, usually followed by several hundred women, only injured by spells using mistletoe as major spell","VR","component, immune to all weapons, females save vs paraly or become perm worshiper leaving everything & following","Solitary","Nil","special","General","Prime Material",,
"Avatar, Bragi","1","22","-1","Any","Any","1","1d6","1",1,1,"25%","M","15","special","Any","NG","nil","18","LL 179","Special","see LL 6, bard 20, STR 18/83, DEX 19, CON 16, WIS 18, CHR 18, form: old man w/beard, cast spells from any","school, wields a sword, when he sings all creatures that hear save vs spells or fall under his control (as domination),","VR","carries harp (modifies creatures saves -4 while played)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Forseti","2","16","5","Any","Any","3/2","1d8+5","1",1,1,"35%","M","15","special","Any","LG","nil","19","LL 179","Special","see LL 6, priest 16/fighter 12, STR 18/00, DEX 18, CON 18, WIS 19, CHR 18, form: ordinary man, cast spells from","spheres of all, charm, combat, divination & protection, wields a +5 sword (sharpness, swings at a being who spoke a","VR","lie within the last 7 days & never misses), cannot lie to the avatar","Solitary","Nil","special","General","Prime Material",,
"Avatar, Frey","2","14","7","Any","Any","2","1d10+3","1",1,1,"25%","M","15","special","Any","NG","nil","18","LL 180","Special","see LL 6, priest 12/fighter 14, STR 19, DEX 18, CON 18, WIS 18, CHR 18, form: handsome young man, cast spells","from spheres of all, animal, charm, creation, divination, plant, sun & weather, wields a sword, if hit save vs spells or","VR","lose desire to fight, no horse will ride into battle against him, can summon or dispel any rain clouds in sight (1 turn)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Freya","4","16","5","Any","Any","1","1d4+10","1",1,1,"25%","M","15","special","Any","CN","nil","18","LL 180","Special","see LL 6, wizard 16, STR 18/76, DEX 18, CON 18, WIS 18, CHR 20, form: beautiful, veluptuous woman, cast spells","from school or abjur & enchant/charm, wields a magic dagger, if hit save vs spell or burst into flames 2d10 dmg &","VR","cont to burn until dispel magic, any male looking at her save vs spell or be charmed","Solitary","Nil","special","General","Prime Material",,
"Avatar, Heimdall","-3","18","3","Any","Any","2","1d8+5","1",1,1,"25%","M","15","special","Any","LN","nil","18","LL 181","Special","see LL 6, fighter 18, STR 22, DEX 19, CON 18, WIS 18, CHR 17, form: burly warrior in white armor, always attacks","with surprise, carries +3 vorpal sword (+5 vs frost giant), +3 plate armor (+3 weapons to hit)","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Hel","-2","18","3","Any","Any","2","1d8+3","1",1,1,"35%","M","18","special","Any","NE","nil","18","LL 182","Special","see LL 6, priest 18/fighter 16, STR 18/76, DEX 18, CON 18, WIS 18, CHR 18, form: woman, cast spells from sphere","of all, anim, chrm, combat, creat, divin, heal & necro, any being within 20' save vs DM or suffer 3d10 dmg from her","VR","aura, wield sword, if hit save vs DM or contract disease (5/rnd until cured), magic weap to hit, kiss of death (no save)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Idun","2","14","7","Any","Any","2","1d6","1",1,1,"25%","M","15","special","Any","CG","nil","18","LL 182","Special","see LL 6, druid 14/ranger 14, STR 18/55, DEX 18, CON 18, WIS 18, CHR 18, form: teenage girl, cast spells from","all, animal, charm, divin, elem, heal, necro, plant & weather, carries basket of apples she throws (rand eff as wand of","VR","wonder), staff- if hit save vs BW or 10 yrs younger (if <15 -1 str & wis for every 2 yrs below, <8 no att, <6 no magic)","Solitary","Nil","special","General","Prime Material",,
"Avatar, Loki","2","18","3","Any","Any","1","1d6","1",1,1,"25%","M","25","special","Any","CE","nil","18","LL 183","Special","see LL 6, illusionist 18/thief 15, STR 18/95, DEX 18, CON 18, WIS 14, CHR 18, form: handsome man dressed in red","& black, cast spells from school of illus/phant, immune to magic control & fooled by illusions cast by 18th or higher lvl","VR","wizard, can at will cast suggestion","Solitary","Nil","special","General","Prime Material",,
"Avatar, Tyr","-2","18","3","Any","Any","2","1d8+3","1",1,1,"20%","M","15","special","Any","LG","nil","18","LL 183","Special","see LL 6, fighter 18, STR 20, DEX 18, CON 18, WIS 17, CHR 17, form: burly warrior with a missing hand, carries a","+3 sword of sharpness (allows him to see invisible objects & know alignment)","VR",,"Solitary","Nil","special","General","Prime Material",,
"Avatar, Norns","5, 4, 3","12","12","Any","Any","2, 1, 1","1d4+8, 1d4+1, 1d4+1","1",1,1,"15%","varies","18, 15, 12","special","Any","N","nil","20","LL 184","Special","see LL 6, priest 12, wizard 12, fighter 12, STR 20/17/17, DEX 18, CON 18, WIS 20, CHR 18, form: large swans, each","represents past (urd)/present (verdandi)/future (skuld), cast spells from schools of conj/summ, ench/charm, divin &","VR","invoc/evoc, spheres: all, charm, divin, necro, protect & summ, magic weapons to hit","Solitary","Nil","special","General","Prime Material",,
"Avatar, Thrym","-2","20","1","Any","Any","2","2d10","1",1,1,"15%","H","18","special","Any","CE","nil","16","LL 184","Special","see LL 6, fighter 20/wizard 18, STR 25, DEX 21, CON 25, WIS 12, CHR 20, form: lesser god appears as self, lord of","frost giants, wields a double bladed white axe, breath cone of cold 100' 10d10 dmg save vs BW for 1/2 dmg, imm to","VR","cold, +3 weapons to hit","Solitary","Nil","special","General","Prime Material",,
"Avatar, Surtr","-2","20","1","Any","Any","2","2d10+3","1",1,1,"20%","H","18","special","Any","LE","nil","19","LL 184","Special","see LL 6, fighter 20/priest 15, STR 24, DEX 12, CON 20, WIS 14, CHR 20, form: lesser god appears as self, lord of","fire giants, wields a +3 flaming sword (sets anything it touches on fire 1d10/rnd save to neg), immune to fire, anyone","VR","touching his armor suffers 1d10 dmg","Solitary","Nil","special","General","Prime Material",,
"Avatar, Valkyries","-2","22","-1","Any","Any","2","1d8+5","1",1,1,"35%","M","15 (Fl 25)","special","Any","CE","nil","18","LL 185","Special","see LL 6, fighter 20, STR 22, DEX 20, CON 19, WIS 14, CHR 20, form: fallen heroes, no avatars, appears as selves,","ride flying horses, visible to fighters in mortal danger, +1 weapons to hit, wields a spear (penetrates magic armor, no","VR","AC better than 4), immune: fire, electric, ice & cold","Solitary","Nil","special","General","Prime Material",,
"Hero, Fjalar","-3","20","8","Any","Any","3/2","2d10+3","1",1,1,"0","M","12","special","Any","N","nil","15","LL 186","Humanoid","Norse hero, fighter 10/thief 10, STR 19, DEX 18, CON 18, WIS 15, CHR 12, hp 129, battle leader of durin dwarves,","defends his fellows against fire giants, wears +3 gauntlets (2d10+3 dmg), +2 weapons to hit him because of his","VR","knowledge of magic weapons","Army","Omnivore","special","General","Prime Material",,
"Hero, Skirnir","-3","20","8","Any","Any","3/2","1d10+3","1",1,1,"0","M","12","special","Any","NG","nil","14","LL 186","Humanoid","Norse hero, ranger12/bard 12, STR 17, DEX 18, CON 18, WIS 18, CHR 18, hp 135, peace loving, tries to find a non","violent solution, dedicated to Frey, a second before a fatal blow or spell he teleports to Asgard (auto), spells (P): anim","VR","friend, comm, spk w/anim, enthr, pryr, (W) brn hnds, chg slf, chl tch, cont lght, glit dst, web, wrthfrm, delud, others","Family","Omnivore","special","General","Prime Material",,
"Hero, Sigurd","-2","20","1","Any","Any","2","1d8+5","1",1,1,"0","M","12","special","Any","LG","nil","14","LL 186","Humanoid","Norse hero, fighter 18, STR 18/88, DEX 18, CON 18, WIS 14, CHR 18, hp 153, son of Sigmund, first wielder of","Odin's sword (found 2 pieces & durin dwarves forged together), Odin's sword (dragon slayer +4, +5 vs red dragons) &","VR","makes him immune to fire","Family","Omnivore","special","General","Prime Material",,
"Hero, Beowulf","-2","20","-1","Any","Any","2","1d8+5","1",1,1,"0","M","12","special","Any","NG","nil","12","LL 186","Humanoid","Norse hero, fighter 19, STR 19, DEX 18, CON 18, WIS 12, CHR 18, hp 156, killed the monster Grendel, became","king of the Geats, died battling a dragon, wields sword of the giants (+5 vorpal sword, casts golden light at all times,","VR","acts as a ring of free action, allows bearer to breath water)","Family","Omnivore","special","General","Prime Material",,
"Villian, Fafnir (Red Dragon)","-5","19","3","Any","Any","3","1d10/1d10/3d10","1",1,1,"35%","G","9","17,000","Any","CE","as red dragon","13-14","LL 187","Monster","norse villian, son of dwarf king Hreidmar, killed his father for his treasure, eventually turned into a red dragon (no wings","can't fly, no spells), weak spot (AC 2) over heart, tries to keep spot covered, breathes fire 12d10+6 save vs BW for","VR","1/2 dmg, immune to fire, cast aff norm fire & pyrotech (3/day), heat metal (1/day)","Solitary","Carnivore","18","General","Prime Material",,
"Garm","-1","25","-3","Any","Any","1","6d10","1",1,1,"25%","L","18","24,000","Any","LE","varies magic items","13-14","LL 187","Monster","norse mythology, huge dog w/large head, guards entrance to cavern Gniper (allows anyone to enter but not leave),","when not guarding he can travel to any plane in Gladsheim w/2d10 dire wolves, upon viewing save vs petrif or fear,","VR","+2 weapons to hit, immune to control & charm spells, attacks w/bite","Solitary","Nil","18","General","Prime Material",,
"Wolf, Fenris","-4","30","-8","Any","Any","3","8d10","1",0,1,"25%","L","20","26,000","Any","CE","nil","13-14","LL 187","Monster","norse mythology, huge wolf, offspring of Loki & Angur-boda (giantess), cannot be killed, held by dwaven leash, it can","occationally escape & god walk in the land in search of it, +2 weapons to hit","VR",,"Solitary","Carnivore","19","General","Prime Material",,
"Fossergrim","0","5","15","Water","Any","2","1d8","1",0,1,"0","M","9, Sw 36","17,000","Any","NE","nil","11-12","LL 187","Humanoid","norse mythology, resemble normal men, live under waterfalls, never found further than 1 mile from lair, mate w/women","who bathe in pools, 100% MR in water otherwise normal, in water regen 4/rnd & cannot miss anyone standing in","VR","water, if offspring is female they are normal human (can breath water) & males appear normal 5d10 years then change","Solitary","Carnivore","14","General","Prime Material",,
"Animal Herd","7","1 to 4",,"Plains","Any","1","1d4 or 1d6 or 1d8","1",0,0,"0","L","24","10-75","Day","N","nil","1","DRC 157","Animal","wild grazing creatures, type of animal varies: antelope, deer or goats (1 to 2 HD, 1d4 dmg), wild horses & zebras (2 HD,","1d4+1 dmg), caribou & oxen (3 HD, 1d6 dmg), elk, moose & cattle (4 HD, 1d8 dmg), or others, 1 in 4 are male & rest","C","young & females, herd does 1d20 dmg trampling, also found in light woods","Herd","Herbivore","5","General","Prime Material","OMI 51",
"Panther","4","4","18","Plains","Temp/Trop","3","1d4/1d4/1d8","1-2",1,0,"0","M","21","270","Any","N","nil","2","DRC 163","Animal","extremely quick, can outrun most prey over short distance, black furred, attack: claw/claw/bite, if both front claws","hit then rear rake: 1d4/1d4","C",,"Solitary","Carnivore","13-14","General","Prime Material",,
"Elemental, Ruler","varies","41 to 80",,"Any","Any","2","varies","1-6",1,1,"0","L","12","varies","Any","N","special","15","DRC 176","Monster","huge creatures identical to normal elementals, 2' tall per HD, immune to 1st-5th lvl spells, poison, charm, hold, mental,","illusions, death & disintegrate, +3 weapons to hit, for AC & dmg see table DRC, if hit by it victim save vs DM or inst","VR","killed, most of his equip destroyed as well (95%, -5% per magic +), can summon other elementals","Group","Nil","18-19","General","Elemental",,
"Bass, Giant","7","2","20","Water, Fresh","Any","1","1d6","2-8",0,0,"0","L","SW 12","35","Any","N","nil","1","DRC 177","Monster","giant version of normal fish, shy, will only attack if food (halfling size or smaller) is floating nearby, can be summoned","by nixies","R",,"School","Omnivore","13-14","General","Prime Material","FF 14",
"Rockfish, Giant","7","5+5","16","Water, Salt","Any","4","1d4","2-8",1,0,"0","L","SW 18","420","Any","N","nil","1","DRC 177","Monster","giant version of normal fish, 70% chance of being mistaken for rock, attacks with spines that are poisoned save vs","poison or die, will only attack if disturbed","R",,"School","Omnivore","13-14","General","Prime Material",,
"Dinosaur, Baluchitherium","5","14","7","Land","Any","2","3d6+2","1-3",0,0,"0","H","12","5000","Day","N","nil","2-4","OMI 8","Animal","ancestor of rhinoceros, will charge anything near it, if to encountered they are mates & if 3rd it is their young",,"R",,"Solitary","Herbivore","8-10","General","Alternate",,
"Parasite, Cerebral","n/a","n/a",,"Any","Any","0","0","3-12",1,1,"0","T","n/a","65","Any","N","nil","0","OMI 14","Monster","not visible to human eye, can be detected psionically, removed only by a cure disease, if victim comes within 1"" of","psionic creature it attacks (unnoticed), drains psionic energy, after 6 points drained it reproduces and the offspring","R","feeds, cannot be attacked except by cure disease","Solitary","Special","n/a","General","Prime Material",,
"Dinosaur, Camarasaurus","6","20","5","Swamp","Any","1","3d4","2-8",1,0,"0","G","6","10,000","Day","N","nil","0","FR1MC","Animal","SA: trampling- dmg 3d10, migrates so can be found anywhere depending on time of year",,"C",,"Herd","Herbivore","10","Forgotten Realms","Alternate","OMI 24",
"Dinosaur, Cetiosaurus","6","24","5","Swamp","Any","1","3d6","1-4",1,0,"0","G","6","14,000","Day","N","nil","0","FR1MC","Animal","SA: trampling- dmg 4d10, found near lakes & marshes",,"UC",,"Solitary","Herbivore","12","Forgotten Realms","Alternate","OMI 25",
"Dinosaur, Megalosaurus","5","12","9","Land","Any","3","1d3/1d3/3d6","1-2",0,0,"0","H","12","2000","Day","N","nil","0","FR1MC","Animal","travel on all 4's but can function bipedally, large jaws & teeth, attack: claw/claw/bite",,"UC",,"Solitary","Carnivore","11","Forgotten Realms","Alternate","OMI 26",
"Dinosaur, Pentaceratops","2/6","12","9","Land","Any","3","1d6/1d10/1d10","2-12",1,1,"0","H","9","2000","Day","N","nil","0","FR1MC","Animal","relative of monoclonius, aggressive, head AC 2/body AC 6, can charge for 2d10 trampling dmg",,"C",,"Herd","Herbivore","12","Forgotten Realms","Alternate","OMI 26",
"Dinosaur, Styracosaurus","2/4","10","11","Land","Any","1","2d8","2-8",1,1,"0","H","6","1400","Day","N","nil","0","FR1MC","Animal","aggressive, head AC 2/body AC 6, can charge anything threatening for 2d8 trampling dmg, if attacking rear 50% of","being hit with 1d3 sharp frills for 1d6 dmg each","C",,"Herd","Herbivore","12","Forgotten Realms","Alternate","OMI 27",
"Formian, Myrmarch","1","6+6","13","Any","Any","2","2d4/3d12","5-8",1,0,"0","L","15","2000","Any","LN","nil","16","MAIII 48","Monster","horse size, can communicate w/humans (odd chittering sound) & own speech, attack: mandibles/sting, sting injects","poison that paralyzes for 1d4 turns save 1/2 duration","VR",,"Colony","Omnivore","15","General","Arcadia","OMII 66",
"Formian, Warrior","2","3+3","17","Any","Any","4","1d6/1d6/1d4/2d4","21-40",1,0,"0","M","15","420","Any","LN","nil","10","MAIII 48","Monster","pony size, can communicate w/humans (odd chittering sound) & own speech, attack: foreleg/foreleg/mandible/sting,","sting injects poison save or attack -2 for 1d6 turns","VR",,"Colony","Carnivore","17","General","Arcadia","OMII 66",
"Formian, Worker","3","1+1","19","Any","Any","1","1d4","100-400",0,0,"0","S","18","35","Any","LN","nil","6","MAIII 48","Monster","smallest & most common of all formian, attacks very rarely, bites victims",,"R",,"Colony","Omnivore","19","General","Arcadia","OMII 66",
"Mastiff, Shadow","6","4","17","Any","Any","1","2d4","4-16",1,1,"0","M","18 (9)","420","Night","NE","nil","2-4","MAIII 79","Monster","summoned to Prime, combat night (dark): blends w/shadows (opp attack -4, 40% unseen), if unseen only physical or","area effect spells;  combat day (illuminated): cannot hide in shadows, loses 4 hp, morale & movement drop, general:","UC","baying: all 360' save (mod/table) vs spell or flee 2d4 rnds (50% drop items), baying power increases on home plane","Pack","Carnivore","17 (9)","General","Demi-, Shadow","OMII 84",
"Thessalhydra","0","12","9","Subterranean","Any","10","1d6 (8x)/1d12/1d20","1",1,1,"0","H","12","12,000","Night","N","incidental","5-7","MAIII 109","Monster","hybrid of hydra, 8-headed (indpnt 12 hp each) & main mouth, 30' lg x 8' tall, 6' neck, attack: 8 heads/mouth/tail, if bit","by heads save vs poison or add 1d6, main mouth save vs poison or add 1d20, tail does dmg & grabs victim depositing","R","in mouth (save vs acid & crush blw), 1/day can spit acid 12' dia up to 30 yrds (12d6 dmg save vs pois 1/2), imm: acid","Solitary","Carnivore","11-12","General","Prime Material","FR1MC, OMII 119",
"Beetle, Deathwatch","3","9","11","Forests","Temperate","1","3d4","1",1,1,"0","M","12","2000","Any","N","nil","1","MAIII 12","Monster","most feared beetle, can camouflage self in woods (opp surp -2), can death rattle: vibrations & clicking sound (10% to","determine direction) after 1 rnd all 30' save vs DM or killed & all others 5d4 dmg (muscle pains several hours), can","VR","only create this attack every 1d4+1 hours (rest), nomadic (searches for hunting area), wings used to make +1 shield","Solitary","Carnivore","13-14","General","Prime Material","GHMC, OMII 17",
"Beetle, Slicer","3","6","15","Forests","Temperate","1","2d8","1-3",1,0,"0","S","6","420","Any","N","incidental","0","MAIII 12","Monster","attacks w/mandibles, any natural 19 or 20 severs victims limb, if losing battle it picks up any limbs & flees, lair contains","bones & 1d6 normal weapons, 25% have a magic weapon, 10% magic boots (5% set), will raid lands stripping any","VR","living thing in the way, similar to stag beetle, will attack anything","Solitary","Carnivore","13-14","General","Prime Material","GHMC, OMII 17",
"Time Dimensional, Common","2","12 or 16","9 or 5","Any","Any","1","3d4 or 4d4","1",1,1,"25% (90%)","S","10","4000 or 8000","Any","N","nil","13-14","MAIII 111","Monster","in reality appear as smoke or vapor, on demi-time sphere of light silver energy, only attack if attacked first, attack:","fine powder (reality) or temporal shock (time), can copy self (1d4, hit on one effects all, versions of self from other time","VR","lines, hit & run), MR 90% in reality, +3 weap to hit, absorbs chromancer spells w/ 30 yards, can slip back & forth in time","Solitary","Special","10","General","Demi-, Time","OMII 120",
"Time Dimensional, Noble","2","20","1","Any","Any","1","5d4","1",1,1,"25% (90%)","S","10","12,000","Any","N","nil","18","MAIII 111","Monster","all abilities of common time dimensional, additionally can cast time stop, age creature 1d20 years, grow younger 1d20","years, age non-living vegetable matter 10d20 years, age mineral material 10d100 years & move 4 creatures from","VR","reality into demi-time & back (save vs spell if unwilling) all used 1/day","Solitary","Special","10","General","Demi-, Time","OMII 120",
"Bunyip","5","5","15","Water, Fresh","Temperate","1","1d6","1",1,0,"0","M","Sw 12","175","Any","N","nil","1","MAIII 16","Monster","seal/shark, mischievous & playful (may overturn boats & injure swimmers), sense creatures w/telepathy, 50% will","confront humans (etc) & roar (all <4th lvl save -2 vs wand or flee 2d4 rnds), attacks: bite, will attack small creatures","R","(dwarfs, etc) 80% & may sever limb (on nat 20 swallow whole), if blood in water 50% frenzy att +2 (opp also +2)","Solitary","Carnivore","10","General","Prime Material","FR1MC, FF 17",
"Firenewt (Salamen)","5","2+2","19","Any","Tropical","1","weapon","10-100",1,1,"0","M","9","175","Any","NE","K, M (F)","5-7","MAIII 46","Monster","roam volcanic & hot areas, cruel, speak own & lizardmen, weapons: pike, sword, hand axe or battle axe, BW (1/turn)","flame 5' for 1d6 dmg save 1/2, save +3 vs fire attacks & dmg -1/die, save -3 vs cold & dmg +1/die, if encountered","R","out of lair they are hunting parties, eggs hidden in lair (well guarded by priest & 1d3 young fire lizards) hatch in 6 month","Tribe","Carnivore","11-12","General","Prime Material","FR1MC, FF 36",
"Strider, Giant","4","2","19","Any","Tropical","1","1d8 or 1d10","1-6",1,1,"0","L","15","270","Any","NE","nil","1","MAIII 100","Monster","featherless & flightless, used as mounts, attacks: bite or kick, can generate 1 fireball/hour (range 20 yards, 10' rad,","1d6 dmg save vs BW neg), immune to all fire (intense heat/flame acts as cure light, occurs 1/3 rnds), save vs magic","R","attacks +2, cold inflicts add 1d6+1 dmg, check morale +4, found near volcanic regions, used by firenewts","Flock","Carnivore","11-12","General","Prime Material","FR1MC, FF 42",
"Hound of Ill Omen","10","1","20","Any","Any","0","nil","1",0,0,"0","M","48","0","Any","N","nil","0","MAIII 57","Monster","beast used by gods to punish mortals (major transgression), does not directly attack victim, appears hazy & howls, all","120' hear but only victim sees (others need magic), all who see & hear affected, howl causes next 1d10 wounds to be","VR","4x dmg, no healing until all wounds inflicted, remove curse (12 lvl+) within 1 turns 1/2 normal amount, other restrictions","Solitary","Unknown","20","General","Prime Material","FF 51",
"Barghest","2 to -4","6+6 to 12+12",,"Any","Any","2","2d4+1/HD","1-2",1,1,"5%/HD","M","15 (30)","varies","Any","LE","Cx2 (Kx2) with goblins","13-18","OMII 13","Monster","send young to Prime to grow near isolated communities or w/goblins, assume wild dog form at will (normally goblin-like),","feed on humans (gain 1 hp/HD of human killed, AC & thac0 are increased), can (1/rnd): chng self, levitation, misdirect","VR","proj image; 1/day: charm, dim door & emotion, +1 weap to hit, immune to fire (dog form if save is failed return to home)","Solitary","Carnivore","13-16","General","Gehenna",,
"Basidirond","4","5+5","15","Any","Any","1","2d4+special","1-2",1,1,"0","M","6","1400","Any","NE","incidental","0","OMII 15","Plant","multi-stemmed fungi (reverse umbrella), attack: eject spores + save vs poison or clogs breathing & smothers in 1d4+1","rnd unless cure disease, SA-hallucinatory spores: emit when still an invisible cloud 3'-radius all save vs poison or see","R","things (see table), immune: mental attacks, charm, hold, etc; cold slows 50% & prevents spore attacks","Solitary","Scavenger","11-12","General","Prime Material",,
"Bat, Fire","8","2","19","Subterranean","Tropical","1","2d4","11-20",0,1,"0","S","6, Fl 20 (B)","65","Any","NE","I","2-4","OMII 16","Monster","apears as flaming bat, radiats heat, attacks: bite (heat causes most of the dmg), come to Prime is a mystery, once","attached to victim hit is auto & feed 3 rnds then drop off, infravision, never attack fire elemental, not harmed by sun","VR","light, found near volcanos, immune to fire","Colony","Blood","8-10","General","Elem, Fire",,
"Will o' wisp, Boggart","-6","6","15","Any","Any","1","2d6","2-5",1,1,"0","S","18","2000","Any","CE","nil","11-16","OMII 19","Monster","immature will-o-wisp, can appear demihuman, humanoid or will-o-wisp at will (can maintain form for 10-12 rnds), eats","killed victim (no resurrection possible), attacks touch (electric), every other round discharge bolt 10' save vs BW 1/2,","R","1/day make noise (2 rnds) all 30' save vs spell or confused 1d6+6 rnds, invisible 12 rnds, imm to spells (not mag miss)","Group","Carnivore","11-12","General","Prime Material",,
"Brownie, Buckawn","3","1-1","20","Forests","Temperate","1","weapon","5-20",1,1,"10%","T","12","420","Day","N","X","8-12","GHMC","Humanoid","less friendly & more tricky than cousins, HS 80%; MS 80%, great hearing, never surprised, det invis, infravision, cast","(6th lvl): aud glamer, chng self, dance light & invisible, (1/day): entangle, pass w/o trace, summ insects & trip, favored","R","weapons daggers & darts (poisoned at times, save -4), speak brownie & 1 or more of pixie, satyrs & sprites, reclusive","Clan","Omnivore","11-12","Greyhawk","Prime Material","OMII 21",
"Cave Moray","0/5","4+4","17","Subterranean","Any","1","2d4","4-16",0,1,"0","M","1","270","Any","N","nil","1","OMII 24","Monster","appear rock-like, strike victims from both sides of caves, can strike 3 to 5', body AC 5/AC 0 when attacking, must","recoil to attack again","R",,"Colony","Carnivore","11-12","General","Prime Material",,
"Crane, Giant","5","3","18","Water","Any","1","1d10","1-20",0,0,"0","M","9, Fl 18 (C)","65","Day","N","nil","1","OMII 26","Monster","large version of ordinary crane, hunt fish, generally non-aggressive, protective of mate & young, if more than 10- 50%","immature, if 20- they are part of a flock 1d20+30 w/3d4 of them half-grown","R",,"Flock","Carnivore","5-7","General","Prime Material",,
"Diakk, Tall","0","6+6","14","Any","Any","1","1d12","2-16",1,1,"30%","M","21","975","Day","NE","nil","5-10","OMII 50","Monster","resemble huge storks w/human/like face & arms, will be accoumpanied by equal # of broad, can (at will): weekness","(1/day), jump (2/day), audible glamer (1/day) & enfeeblement (in group), attack: beak, they surround victims & aud","C","glam to sound as more coming then odd hooting (4 rnds) causing enfeeblement (as 13th lvl), can be summ to Prime","Solitary","Carnivore","11-12","General","Lower",,
"Diakk, Broad","3","8+8","12","Any","Any","2","2d4/2d4","2-16",1,1,"30%","M","12","1400","Day","NE","nil","5-10","OMII 50","Monster","resemble huge storks w/human/like face & arms, will be accoumpanied by equal # of tall, can (at will): weekness","(1/day), jump (2/day), audible glamer (1/day) & enfeeblement (in group), attack: claw/claw, they surround victims &","C","aud glam to sound more coming then odd hooting (4 rnds) causing enfeeblement (as 13th lvl), can be summ to Prime","Solitary","Carnivore","11-12","General","Lower",,
"Dinosaur, Anchisaurus","7","2","16","Land","Any","1","1d4","2-20",0,0,"0","M","12","2000","Day","N","nil","0","FR1MC","Animal","non-aggressive, feeds upright or on all 4's, can climb to escape small predators, attacks w/sharp teeth",,"C",,"Herd","Herbivore","11","Forgotten Realms","Alternate","OMII 50",
"Dinosaur, Camptosaurus","7","1 to 3","18","Land","Any","0","0","2-16",1,0,"0","H","9 (18)","15-65","Day","N","nil","0","FR1MC","Animal","slow & stupid, easy prey for predators, stampede will crush any victim caught that fails a save vs DM, sizes vary",,"C",,"Herd","Herbivore","9","Forgotten Realms","Alternate","OMII 51",
"Dinosaur, Dacentrus","3/6","10","11","Land","Any","1","2d8","2-8",0,1,"0","H","9","1400","Day","N","nil","0","FR1MC","Animal","stegosaur-like, aggressive, dwells in heavy vegetation (AC 3), attacks w/tail, attackers have a 25% chance of 1d8","dmg if they attack it's neck, back or tail (spikes)","UC",,"Herd","Herbivore","12","Forgotten Realms","Alternate","MM 55, OMII 51","plated lizard"
"Dinosaur, Dilophosaurus","5","8+2","13","Land","Any","3","2d6/2d6/1d6","1-3",0,0,"0","H","18, Jp 1","1400","Day","N","nil","0","FR1MC","Animal","attack: taloned hind feet (2x)/bite, prefers open areas to jungle, will hunt in groups to kill larger prey, males have head","crests","R",,"Pack","Carnivore","10","Forgotten Realms","Alternate","OMII 52",
"Dinosaur, Kentrosaurus","2/6","11","9","Land","Any","1","4d4","1-6",1,0,"0","H","9","2000","Day","N","nil","0","FR1MC","Animal","stegosaur/dacentrurus cross, bony back plates from neck to tail (AC 2), creatures attacking rear have 25% chance","of suffering 1d8 dmg","UC",,"Solitary","Herbivore","12","Forgotten Realms","Alternate","MM 55, OMII 52","plated lizard"
"Dinosaur, Mamenchisaurus","7","18","5","Swamp","Any","1","2d8","1-6",1,0,"0","G","6","10,000","Day","N","nil","0","FR1MC","Animal","70' long, stays underwater for protection & uses 35' long neck to browse around, attacks only in defense, 3d8 dmg if","stepped on","UC",,"Solitary","Herbivore","12","Forgotten Realms","Alternate","OMII 53",
"Dinosaur, Massopondylus","5","7","13","Land","Any","1","3d4","4-16",0,0,"0","H","15","420","Day","N","nil","0","FR1MC","Animal","18' long, peaceful, sharp teeth, stupid, will bite then run if attacked, may mistake any approaching creatures as","enemies","UC",,"Herd","Herbivore","10","Forgotten Realms","Alternate","OMII 53",
"Dinosaur, Ornitholestes","4","2","19","Plains","Any","1","2d4","2-12",0,0,"0","M","24","35","Day","N","nil","0","FR1MC","Animal","fast, hunt small prey, will attack larger creatures if it greatly outnumbers victim & very hungry",,"R",,"Pack","Carnivore","10","Forgotten Realms","Alternate","OMII 53",
"Dinosaur, Podokesaurus","4","2+2","19","Land","Any","3","1/1/1d4+1","3-12",0,0,"0","L","21","35","Day","N","nil","0","FR1MC","Animal","hunt on grassy plains, flee larger creatures, will persue any creature preceived as prey, 10' long but thin & light, almost","always attack first","UC",,"Pack","Carnivore","10","Forgotten Realms","Alternate","OMII 54",
"Dinosaur, Tennodontosaurus","4","10","11","Water, Ocean","Any","1 or 2","5d4 or 2d6","1",1,0,"0","G","Sw 24","2000","Day","N","nil","0","OMII 55","Animal","similar to but not a true dinosaur, in a feeding frenzy they will attack in addition to their bite with their tail, will fight other","predators for choice food","R",,"Solitary","Carnivore","19-20","General","Alternate",,
"Horse, Dragon","0","8","13","Any","Any","2","1d8/1d8","1 or 2-3",1,1,"25%","L","24, Fl 48 (C)","2000","Any","NG","nil","8-16","OMII 59","Monster","relative of ki-rin, roam air of Prime or Elem Air, attack: hoof/hoof, if flying while attacking +2 dmg/hoof, BW (1/turn,8th)","fog cloud, gust of wind, or cone of cold (1' dia x 2' lg, 4d8 dmg), infravision, never surprised, can detect align (AA),","R","unlikely to mislead them, travel to Astral & Ethereal, communicate empathically, desired steed but few can train them","Solitary","Herbivore","16","General","Prime Material",,
"Dragonnel","3","8+4","11","Any","Temp/Trop","3","1d6/1d6/4d4","1-4",1,0,"0","H","12, Fl 18 (C)","2000","Night","NE","nil","2-4","GHMC","Monster","distant relation to dragons, cannot speak (4% dragon), no BW, attack: claw/claw/beak, lash w/tail for 2d6, can be","trained as a steed by evil humanoids (flying: carry up to 360 lbs, if 100+ lbs then MV to D;  running: carry 540 lbs","VR","running & refuse to carry more), some equipped w/barding (AC 2) adding 180 lbs (cost 600 gp), difficult to train","Solitary","Carnivore","13","Greyhawk","Prime Material","OMII 60",
"Dustdigger","4/7","4","17","Desert","Temp/Trop","1","1d8+AC of victim","1-20",1,0,"0","L","3","120-175","Any","N","nil","2-4","OMII 61","Monster","giant starfish-like, dig hole & cover self w/sand then inflate to fill hole, when prey walks over it, it deflates drawing","victim to it, when fully deflated it folds up & prey cannot attack or move, it's back is AC 4 & inside is AC 7, 20% of","UC","them can create illusions (pool of water, etc), only move above ground at night for a few minutes at a time","Group","Carnivore","8-10","General","Prime Material",,
"Elf, Grugach","6 (10)","1+1","19","Forests","Temperate","1","weapon","20-80",1,1,"0","M","15","120","Night","CN","N, Q","11-18","GHMC","Humanoid","""wild"" & smaller wood elves, secretive & distrustful, fierce fighters, conform to specs of wood elves except as follows,","strong (+2 Str score), att +1 w/bow & spear, don't use swords, can set traps (pits & snares: 10' dp & 1d4+2 spikes, 1d4","VR"," falling & 1d6/spike dmg, may be poisoned, snares may trigger logs falling 6d6 dmg), no wizards (can be fighter/druid)","Band","Omnivore","13-14","Greyhawk","Prime Material","PHB 21, OMII 63",
"Elf, Valley","4 (10)","1+2","19","Hills/Rough","Temperate","1","weapon","10-40 (20-240)",1,1,"0","M","12","420","Any","CN","M, N (G, S, T)","14-20","GHMC","Humanoid","offshoot of grey, same abilities as grey, att +1 w/bow or sword, wear chain mail, most are fighter/wizard, (1st/1st), may","raid other territories, use limited tactics, good horsemen but don't use steeds to attack, use cooshee as guard animals","VR","(75%, 1d4 w/band & 2d4 in communities), 90% MR to charm & sleep spells, disliked by other elves, tolerate gnomes","Band","Omnivore","11","Greyhawk","Prime Material","PHB 21, OMII 63",
"Executioner's Hood","6","2+2 to 6+6",,"Any","Any","1","1d4","1",1,1,"0","S","6","175-975","Any","N","nil","2-4","OMII 64","Monster","black & bag-like w/2 eye holes, creature hides & waits for victim, on a successful roll to hit it closes on victim &","inflicts 1d4 dmg/rnd until killed or victim suffocated, immune to sleep spells, any attack on hood injures victim as well","R","(full dmg), pouring brandy (or other alcohol) on hood causes 1/rnd & after 4 rnds hood drops off intoxicated","Solitary","Carnivore","5-7","General","Prime Material",,
"Rhaumbusun","6","1+2","19","Desert","Tropical","1","1d3","1-3",1,0,"0","S","9","120","Day","N","O, sometimes Q or R","2-4","FR1MC","Monster","reptile, basilisk-like, 8-legs, makes noise while moving (60'), gaze (20 yrds) 1 victim/rnd save vs paraly or paralyzed","3d4 turns, mirrors don't reflect gaze but gaze reflect spell will (save vs petrif), doesn't extend into Astral or Ethereal pln,","R","immune to gaze of it's own kind, last resort att: bite, if more than 1 it will be female & young & will defend lair to death","Solitary","Herbivore","11-12","Forgotten Realms","Prime Material",,
"Grim","0","4+2","17","Any","Any","1 or 3","2d4, 1d2(x2)/1d4 or 2d4(x2)/1d4+1","1",1,1,"25%","M","18 or Fl 36 (C)","1400","Night","NG","nil","8-10","OMII 72","Monster","oppose evil, various forms: war dog, black cat (if both claws hit, rear rake 1d2/1d2) or owl, must keep same form for","entire night, all dmg healed at next sunset, can turn undead (8th lvl) w/+2 if creature from lower outer planes, +1","VR","weapons to hit, radiates prot from evil 10', can detect evil 7' radius (never surprised), communicate by hoots & yowls","Solitary","Special","13-14","General","Prime Material",,
"Elemental, Grue, Chaggrin","4","5+5","16","Any","Any","2","1d4+2/1d4+2","1 (2-5)",1,1,"0","S","12, Br 3","975","Any","NE","(C, Qx5)","5-10","OMII 72","Monster","soil beast, yellowish hedgehog on Prime, deceptively heavy (140-210 lbs), torments victim before killing them, clings to","victims (both claw hits) 1d6+6 dmg/rnd, immune to all earth based spells (mere presents dispels this type of magic),","VR","on home plane it can merge w/surfaces & surprise 20%, natural form is disgusting lumpy wet clay, +1 weap to hit","Solitary","Special","8-10","General","Elem, Earth",,
"Elemental, Grue, Harginn","3","4+4","17","Any","Any","1","1d4+4","1 (2-8)",1,1,"0","M","15","975","Any","NE","(50% of I)","8-14","OMII 73","Monster","flame horror, on Prime appears as human-like w/flaming lower body, can appear as bonfire or 8' column of flames, can","shoot fire from hands 3'x6' & all suffer dmg, can 'blink' in battle, immune to fire attacks (mere presents dispels this","VR","magic), +1 weapons to hit, very cruel, UC on home plane","Solitary","Special","8-10","General","Elem, Fire",,
"Elemental, Grue, Ildriss","2","4","17","Any","Any","1","3d4","1 (2-8)",1,1,"0","M","3 or Fl 24 (A)","650","Any","NE","(Qx2, X)","5-12","OMII 73","Monster","wind terror, on Prime appears as fog-like cloud (MV 3) w/vaporous arms or invisible wind, attacks as a misty entity,","suprise 4 in 6, immune to air based attacks (mere presents dispels such magic), +2 weapons to hit, UC on home","VR","plane","Solitary","Special","8-10","General","Elem, Air",,
"Elemental, Grue, Varrdig","5","6+6","15","Any","Any","2 or (1)","1d4/1d4 or (4d4)","1-3 (2-5)",1,1,"0","M","6, Sw 18","975","Any","NE","(50% of F)","2-10","OMII 73","Monster","fluid brute, can appear as pool of water, fountain or part of greater water (jelly blob), immune to water based spells,","+1 weapons to hit, shoot water in victims face 6' (1 in 6 blind victim, 1d4 rnds), att & dmg in '( )' are for home plane,","VR","helpless opponents drowned in 1 rnd if varrdig thrusts it's tube into nostril, UC on home plane","Solitary","Special","8-10","General","Elem, Water",,
"Hollyphant","-4","6+6","15","Any","Any","2","1d3/1d3","1 (1-3)",1,1,"60%","S","9, Fl 36 (B)","9000","Any","NG","incidental","17-18","PSII 50","Monster","winged elephants, messengers & helpers of deities, can det evil 20 yrds, attack: tusks, 3/day can trumpet: horn of","blasting or drums of deaf (70' lgx30' wd) or sun-sparkles (50' lgx20' wd) 8d6+8 dmg on undead or Lower (save vs BW","R","1/2), prot by globe of invulerability, imm to dis or pois, +1 weap to hit, gate creatures, cast spells & psionics see PSII","Solitary","Herbivore","11-12","Planescape","Upper","OMII 75",
"Luck Eater","7","4","17","Any","Any","0","0","1",1,1,"0","T","15","420","Any","N","nil","5-7","FR2MC","Monster","golden furred cat, lurks in hidden places (opp surp -5), purrs when creatures approach & all 30' save -2 vs spells or","attracted to beast (save each rnd until fail) & takes it with him (unharmed), it comes along 1d4+1 hrs purring, all -2 on","R","all saves, att & abilities (dmg -10%), feeds on luck, if no rolls in 3 trns it's purr chngs & party att next creature or selves","Solitary","Special","13-14","General","Prime Material","OMII 80",
"Magman","6","2","19","Subterranean","Any","1","3d8","2-24",1,1,"0","S","9","175","Any","CN","nil","5-7","OMII 82","Monster","molten rockmen, on Prime swims in live volcanos, mischievous & uninterested in fighting but like to set creatures on","fire for fun, touch ingnites combustables (burn 1d8 dmg/rnd for 1d4+2 rnds, magic items get an item save), will flee if","VR","hurt (if cornered attack w/fists), +1 weap to hit but anything less than +2 will melt, immune to fire, must stay near lava","Group","Special","5-7","General","Paraelem, Magma",,
"Mandragora","5","1+1 to 2+2","20","Forests","Temp/Trop","2","1d4/1d4","3-18",1,1,"20%","T","12","175-270","Any","NE","incidental","5-10","OMII 82","Plant","vegetable creature, preys on unsuspecting humans, favors willow trees & briars, feeds on tree roots if no humans are","available, if exposed to sunlight for 1 day they are stunned 1d4 rnds, attack by whiping tentacles, on natural 20 it hit","VR","throat & strangles 1d4/rnd until killed, immune to spell affecting animals & sleep, 1/2 dmg fire, 'see' 120'","Group","Carnivore","5-7","General","Prime Material",,
"Mantis, Giant","3","10","11","Forests","Any","1","1d12 or 3d4","1",1,1,"0","L","6, Fl 12 (D)","2000","Any","N","nil","0","OMII 83","Monster","can camouflage to blend w/surroundings, hides to attack prey, prefers to eat giant insects they will attack humans,","attack w/forelimbs or bite, if forelimbs hit they hold victim & bite next rnd (19 STR req to break free), 75% chance to","R","have suprise, if it recognized a creature as dangerous they stay still & avoid detection 75%","Solitary","Carnivore","8-10","General","Prime Material",,
"Mihstu","-2","8+2","13","Subterranean","Any","4","1d6+1 (x4)","1-4",1,1,"0","M","6, Fl 6 (B)","3000","Any","NE","I","13-14","OMII 84","Monster","cloud-like & can shape 'aiery' bodies at will, on Prime found in cool damp places w/o sunlight, can attack w/4 tentacl","or envelope victim (drain 1 CON/rnd, if 0 CON victim dead, regain 1/day), +2 weapons to hit, immune to electric &","VR","missiles (including magic missiles), cold stuns them 2d6 rnds, appear as ghosts to frighten creatures away","Solitary","Special","11-12","General","Paraelem, Smoke",,
"Mammal, Minimal","varies","varies",,"Any","Any","varies","varies","varies",0,0,"0",,"varies","varies",,,"nil",,"MM 242","Monster","half sized breeds of otherwise normal animals, same physical & behavior traits, HD 1/2 normal, +2 AC penalty, -2","moral penalty, dmg 1/2 normal",,,,,"varies","General","Prime Material","OMII 85",
"Mammal, Giant","varies","varies",,"Any","Any","varies","varies","varies",0,0,"0",,"varies","varies",,,"nil",,"MM 242","Monster","double sized breeds of otherwise normal animals, same physical & behavior traits, HD 2x normal, -2 AC bonus, +2","moral bonus, dmg 2x normal",,,,,"varies","General","Prime Material",,
"Ape, Minimal","8","1+2","20","Jungle","Tropical","3","1/1/1d3","2-8",1,0,"0","M","12, 9 (trees)","35","Day","N","nil","1","OMII 85","Monster","attack: punch/punch/bite, -2 opp surprise",,"R",,"Group","Carnivore","9-11","General","Prime Material",,
"Gorilla, Minimal","8","1","20","Jungle","Tropical","3","1/1/1d2","1-4",0,0,"0","S","12","15","Day","N","nil","1","OMII 85","Monster","1/2 normal size, non-aggressive, fights fiercely when threatened",,"R",,"Group","Herbivore","6-8","General","Prime Material",,
"Baboon, Minimal","9","1/4","20","Jungle","Tropical","1","1","10-40",0,0,"0","S","12, 12 (trees)","7","Day","N","nil","1","OMII 85","Monster","1/2 normal size, bites victims",,"R",,"Group","Herbivore","3-5","General","Prime Material",,
"Badger, Minimal","6","1/4+1","20","Any","Temperate","1","1d2","2-5",0,0,"0","T","6, Br 3","7","Day","N","nil","1","OMII 85","Monster","1/2 normal size, prefer to run from danger, attacks throat",,"R",,"Group","Carnivore","6-8","General","Prime Material",,
"Bear, Black, Minimal","9","1-1","20","Land","Temperate","3","1/1/1d2","1-3",0,0,"0","T","12","7","Day","N","nil","2-4","OMII 85","Monster","1/2 normal size, usually not aggressive",,"R",,"Family","Omnivore","6-8","General","Prime Material",,
"Bear, Brown, Minimal","8","1+3","20","Land","Temperate","3","1d2/1d2/1d2","1-6",1,0,"0","M","12","65","Day","N","nil","2-4","OMII 85","Monster","very aggressive (grizzly bear), SA-hug, if claw hits w/18+ it hugs for additional 1d3, will fight for 1-4 rnds after","reaching 0 to -8 hp, immediately killed at -9 or fewer, 1/2 normal size","VR",,"Family","Omnivore","6-8","General","Prime Material",,
"Bear, Cave, Minimal","8","2+2","19","Land","Any","3","1d2/1d2/1d3","1-2",1,0,"0","M","12","120","Day","N","nil","2-4","OMII 85","Monster","very aggressive will attk party, SA-hug, if claw hits w/18+ it hugs for additional 1d4+1, will fight for 1-4 rnds after","reaching 0 to -8 hp, immediately killed at -9 or fewer, 1/2 normal size","VR",,"Family","Omnivore","6-8","General","Prime Material",,
"Boar, Wild, Minimal","9","1-1","20","Any","Temp/Trop","1","1d4","1-12",1,0,"0","S","15","15","Day","N","nil","1","OMII 85","Monster","1/2 normal size, attacks until reduced to 3 hp",,"R",,"Herd","Carnivore","6-10","General","Prime Material",,
"Warthog, Minimal","9","1-1","20","Forests","Temp/Trop","2","1d2/1d2","1-6",0,0,"0","M","12","15","Day","N","nil","1","OMII 85","Monster","1/2 normal size, attacks to death (-7 hp)",,"R",,"Herd","Carnivore","6-8","General","Prime Material",,
"Buffalo, Minimal","9","1+2","20","Plains","Temp/Trop","2","1d2/1d2","4-24",0,0,"0","S","15","35","Day","N","nil","2-4","OMII 85","Monster","1/2 normal size, generally flee from danger",,"VR",,"Herd","Herbivore","8","General","Prime Material",,
"Bull, Minimal","9","1","20","Any","Any","2","1d2/1d2","1-20",0,0,"0","S","15","15","Day","N","nil","2-4","OMII 85","Monster","1/2 normal size, includes: aurochs, oxen & yaks, dangerous, aggressive, in a herd several bulls will be present to","defend it","R",,"Herd","Herbivore","6-8","General","Prime Material",,
"Camel, Minimal","9","1-1","20","Land","Any","1","1","1-12",0,0,"0","S","21","15","Day","N","nil","1-4","OMII 85","Monster","half normal size",,"R",,"Herd","Herbivore","1","General","Prime Material",,
"Dog, War, Minimal","8","1/2+1","20","Any","Any","1","1d2","variable",0,0,"0","S","12","7","Any","N","nil","2-4","OMII 85","Monster","watch dog, hunting dog or trained for battle",,"VR",,"Solitary","Omnivore","6-8","General","Prime Material",,
"Dog, Wild, Minimal","9","1/4","20","Any","Any","1","1","4-16",0,0,"0","T","15","7","Any","N","nil","2-4","OMII 85","Monster","half normal size, fight in packs biting opponents",,"R",,"Pack","Omnivore","3-5","General","Prime Material",,
"Elephant, Minimal","8","2+6","18","Plains","Sub-Trop/Trop","5","1d4+1/1d4+1/1d4/1d3/1d3","1-12",0,0,"0","M","15",,"Day","N","special","2-4","OMII 85","Monster","attacks: tusk/tusk/trunk/foot/foot (only 2 attacks per opponent), fear fire, rouge elephant will attack (90%),","herd will contain 1-4 young, tusks are worth up to 100 gp each, half normal size","R",,"Herd","Herbivore","5","General","Prime Material",,
"Hippopotamus, Minimal","8","1/2","20","Water","Tropical","1","1d4 or 1d4+2","2-12",1,0,"0","S","9/12","15","Day","N","nil","1","OMII 85","Monster","aggressively defend territory, attack w/ bite: bulls 1d4+2 & cows 1d4, 1d4 bulls per group of 4 animals, if a boat or","canoe passes over 50% of it emerging & tipping it over, can travel under water (MV 12) and stay submerged 15 min.","R","half normal size","Herd","Herbivore","6-8","General","Prime Material",,
"Horse, Wild, Minimal","9","1/2+1","20","Any","Any","1","1","5-30",0,0,"0","S","12/24/36/48","7","Day","N","nil","1","OMII 85","Monster","paniced by loud noises, fire & sudden movement 90%, half normal size",,"VR",,"Herd","Herbivore","3-5","General","Prime Material",,
"Hyena, Minimal","9","1-1","20","Plains","Temp/Trop","1","1d2","2-12",0,0,"0","T","12","15","Any","N","nil","1","OMII 85","Monster","half normal size, taunt victims with a high-pitched howl",,"R",,"Pack","Carnivore","3-5","General","Prime Material",,
"Jaguar, Minimal","8","1","20","Jungle","Tropical","3","1/1/1d2","1-2",1,1,"0","S","15","65","Any","N","nil","2-4","OMII 85","Monster","half normal size, SA-if both front claws hit both rear claws att. 1/1, surprised only on a 1, if found in lair 75% 1-3 cubs","cubs do not fight effectively","VR",,"Solitary","Carnivore","6-8","General","Prime Material",,
"Leopard, Minimal","8","1","20","Jungle","Tropical","3","1/1/1d2","1-2",1,1,"nil","T","15","65","Any","N","nil","2-4","OMII 85","Monster","half normal size, SA- if both front claws hit then rear claws attack 1/1, only surprised on a 1, opp suffer -3 to surprise","roll, inhabit deserts, forests, plains & mountains, 25% to find cubs in lair","VR",,"Solitary","Carnivore","6-8","General","Prime Material",,
"Lion, Minimal","7/8","1+3","20","Plains","Temp/Trop","3","1/1/1d3","2-12",1,1,"0","T","12","120","Day","N","nil","2-4","OMII 85","Monster","half normal size, SA- if both front claws hit then rear claws attack 1/1, only surprised on a 1, AC 7 in forequarters &","AC 7 in hindquarters & females AC 8 all areas, hunt in prides containing 1-3 males & 1-10 females, lair will","VR","contain 1-10 cubs which are unable to fight","Pride","Carnivore","6-8","General","Prime Material",,
"Lion, Mountain, Minimal","8","1-1","20","Any","Temperate","3","1/1/1d2","1-2",1,1,"0","T","12","65","Dawn & Sunset","N","nil","2-4","OMII 85","Monster","half normal size, SA- if both front claws hit then rear claws attack 1/1, only surprised on a 1, cautious, less aggressive,","elusive","VR",,"Solitary","Carnivore","6-8","General","Prime Material",,
"Lynx, Minimal","8","1","20","Forests","Sub-Arctic","1","1","1-4",0,1,"0","T","12","35","Night","N","nil","11-12","OMII 85","Monster","half normal size, only surprised on a 1, -6 to surprise roll of prey, 75% of finding traps, almost never attacks humans,","high intelligence makes it very adaptable","VR",,"Solitary","Carnivore","6-8","General","Prime Material",,
"Mammoth, Minimal","7","3+4","18","Plains","Sub-Arctic","5","1d4+2/1d4+2/1d4+1/1d3/1d3","1-12",0,0,"0","S","12","175","Day","N","special","2-4","OMII 85","Monster","attacks: tusk/tusk/trunk/foot/foot (only 2 attacks per opponent), fear fire, more aggressive than elephant, herd will","contain 1-4 young, tusks are worth up to 200 gp each, half normal size","VR",,"Herd","Herbivore","5","General","Prime Material",,
"Rhinoceros, Minimal","8","2+1","19","Plains","Tropical","1","1d4","1-6",1,0,"0","S","12","120","Day","N","nil","1","OMII 85","Monster","aggressive, charge enemies, poor eyesight, good hearing, charge inflicts double dmg + 2 trampling attacks 1d4/1d4,","half normal size","R",,"Herd","Herbivore","3-5","General","Prime Material",,
"Stag, Minimal","9","1-1","20","Forests","Temp/Trop","1 or 2","1d2 or 1/1","1-4",0,0,"0","S","24","15","Day","N","nil","1","OMII 85","Monster","half normal size, deer, normally passive but will defend herd",,"R",,"Herd","Herbivore","3-5","General","Prime Material",,
"Tiger, Minimal","8","2+1","19","Forests","Sub-Arc/Trop","3","1d2/1d2/1d3","1-4",1,1,"0","S","12","175","Night","N","nil","2-4","OMII 85","Monster","half normal size, SA- if both front claws hit then rear claws attack 1d2/1d2, only surprised on a 1, protect territories,","unpredictable & dangerous, 25% cubs in lair (1-3)","VR",,"Solitary","Carnivore","6-8","General","Prime Material",,
"Wolf, Minimal","9","1/2","20","Any","Temp/SubArc","1","1d2","2-12",0,0,"0","T","18","7","Any","N","nil","5-7","OMII 85","Monster","half normal size, cunning, hunt in packs, prefer small prey, run from human attacks, packs led by dominant male",,"VR",,"Family","Carnivore","8","General","Prime Material",,
"Pedipalp, Large","7","1+1","20","Any","Temp/Trop","1","1d8","1-4",0,0,"0","S","12","35","Any","N","M, Qx2","0","OMII 100","Monster","whip scorpion, not found in forests, varied colors, smallest & no obvious whips, attack w/arm-like mandibles, not","capable of holding anything larger than themself","R",,"Solitary","Carnivore","5-7","General","Prime Material",,
"Pedipalp, Huge","4","2+2","19","Any","Temp/Trop","1","1d6/1d6/1d8","1-4",1,0,"0","S","9","120","Any","N","Qx4, T","0","OMII 100","Monster","whip scorpion, not found in forests, varied colors, 2 whip-like appendages, attack: arm/arm/bite, use arms to hold","prey, arms grip & crush 2d6/rnd (open doors roll to break)","R",,"Solitary","Carnivore","5-7","General","Prime Material",,
"Pedipalp, Giant","2","4+4","17","Any","Temp/Trop","3","1d8/1d8/2d4","1-2",1,0,"0","L","6","420","Any","N","I","0","OMII 100","Monster","whip scorpion, not found in forests, varied colors, largest, attack: pincer/pincer/bite, after a hit it grips & auto bite &","crush 2d8 dmg/rnd (broken by killing monster or severing pincer by hit 3 higher than needed), discharge poison gas","VR","3/day 20'-radius cloud & all in it save vs poison or att -3 for 1d6 rnds","Solitary","Carnivore","5-7","General","Prime Material",,
"Pseudo-Undead","varies","varies",,"Any","Any","varies","varies","varies",0,1,"0","M","varies","varies","varies","NE","A","5-10","OMII 102","Humanoid","physically similar to undead (ghoul, wight, vampire, etc), looks & smells identical to real thing, cannot be turned, not","harmed by sunlight, never found with true undead, affected by normal weapons, statistics as real creature, lack the","UC","special attacks, have infravision, stench of ghast has normal effects, flying creatures appear to float & leave no tracks","varies","Omnivore","varies","General","Prime Material",,
"Elemental, Quasi-, Lightning","2","6, 9 or 12",,"Any","Any","1","1d6+1/HD","1",1,1,"0","S","Fl 18 (A)","2000-8000","Any","CN","nil","5-7","OMII 103","Monster","found on Prime during great lightning storms, can arc up to 6' to metallic objects worth 50gp or more, can discharge","small ball of lightning 1/rnd/HD 5' lg, dmg 1d4, 1d6 or 1d8 (varied by HD), +1 weapon to hit, if weapon used to attack","VR","it is metal-attacker dmg 1d4, immune to electric, 1/2 dmg: fire & acid, water 1d8 dmg/gal or double normal from spell","Solitary","Special","5-7","General","Quasielem, Lightning",,
"Ram","6","2","19","Hills/Rough","Temp/SubArc","1","1d2","1 (1-6)",1,0,"0","M","15","65","Day","N","nil","1","OMII 104","Animal","avoid heavy woods, 25% of encounters with single animal & all others 1d6, may be with 3d6 ewes & lambs, will","attack creatures that threaten herd, charge 20' adds +1 to hit & double dmg, ewes do not charge & lambs do not","UC","attack","Herd","Herbivore","5-7","General","Prime Material",,
"Rat, Vapor","6","2","19","Any","Any","1","1d2","2-16",0,1,"0","T","12, Fl 6","35","Any","CN","incidental","5-7","GHMC","Monster","appear as normal giant rat, may be found on cloud islands & serve cloud giants, can assume gaseous form, if in","danger they assume gaseous form, if killed they emit a stinking cloud (affects 1 victim w/8')","R",,"Pack","Omnivore","5-7","Greyhawk","Prime Material","OMII 105",
"Rock Reptile","3","5+5","16","Hills/Rough","Any","1","1d4+5","1-2",1,1,"0","M","6","650","Night","N","incidental","1","OMII 106","Monster","lizard-like, changes color as chameleon (usually hides among rocks, surprise on 1-3)",,"R",,"Solitary","Carnivore","8-10","General","Prime Material",,
"Creeper, Scum","8","1","20","Subterranean","Any","1","1","2-24",1,0,"0","T","3","35","Any","N","nil","0","OMII 107","Monster","fat & slimy w/ tiny hooked legs, can move freely across walls or ceilings, initial attack causes attachment (20% of","hitting face, victim blinded until removed), inflicts 1 dmg/rnd until removed, rock salt causes 2 dmg/rnd for 1d4 rnds","UC","& addtitional applications not cummulative, bodies are 6"" dia x 1' long","Group","Scavenger","5-7","General","Prime Material",,
"Shade","varies","varies",,"Any","Any","varies","weapon","1-2",1,1,"0","M","varies","varies","Any","any","varies","5-18","OMII 108","Undead","normal humans who traded souls for shadowstuff, abilites & attributes per original creature, may be called to Prime,","great powers are reduced in light (see table), can shadow walk (shift to shadow plane) & shadow image (create","VR","duplicates of self), can HS as thief of same lvl +2%/lvl if formerly a thief, impossible to detect a shade (apear normal)","Solitary",,"varies","General","Demi-, Shadow",,
"Solifugid, Large","6","3+3","18","Desert","Tropical","2 or 1","2d4","1-6",1,0,"0","M","9","175","Night","N","Q","0","OMII 112","Monster","false spiders, powerful beaks & 10 legs w/ front 2 having clamps, if hit by either leg they are held but no dmg, next","rnd +3 to hit with beak lasting until hold broken (hitting with 3 or greater than needed), flee from lights & attack -2 in","R","daylight","Group","Carnivore","5-7","General","Prime Material",,
"Solifugid, Huge","5","5+5","16","Desert","Tropical","2 or 1","3d4","1-6",1,0,"0","M","9","420","Night","N","Q, S","0","OMII 112","Monster","false spiders, powerful beaks & 10 legs w/ front 2 having clamps, if hit by either leg they are held but no dmg, next","rnd +3 to hit with beak lasting until hold broken (hitting with 3 or greater than needed), flee from lights & attack -2 in","VR","daylight","Group","Carnivore","5-7","General","Prime Material",,
"Solifugid, Giant","4","6+6","15","Desert","Tropical","2 or 1","4d4","1-4",1,0,"0","L","12","650","Night","N","Nx2, Q","0","OMII 112","Monster","false spiders, powerful beaks & 10 legs w/ front 2 having clamps, if hit by either leg they are held but no dmg, next","rnd +3 to hit with beak lasting until hold broken (hitting with 3 or greater than needed), flee from lights & attack -2 in","VR","daylight","Group","Carnivore","5-7","General","Prime Material",,
"Centipede, Stego-","3/6","9","12","Any","Temp/Trop","1","2d4 or 3d4","1",1,1,"0","H","15","3000","Any","N","nil","0","OMII 114","Monster","centipede-like, plates across it's back (AC 3), bite is poisonous (save or die) or tail attack (poison also), any creature","attacking head area are hit with it's horns 1d6 dmg (up to 3 attackers are subject to this attack)","VR",,"Solitary","Carnivore","5-7","General","Prime Material",,
"Swordfish","6","1+1 to 3+3",,"Water, Salt","Any","1","2d6 or 3d4 or 4d4","1-8",0,0,"0","M","Sw 24","35-120","Any","N","nil","1","OMII 117","Monster","nonaggressive, fast, flee rather than fight, if attacked or maddened they attack, dmg varies by size, kept as pets or","guards by aquatic elves & dolphin communities","UC",,"School","Carnivore","2-4","General","Prime Material",,
"Thunder Beast","4","4 to 9+",,"Any","Any","1","2d6","5-20",1,1,"0","L","9 (18)","420-3000","Any",,"nil","1","OMII 120","Monster","pig-like, stomachs make rumbling noises & bad breath (stink in general), for ever 2 adults there is 1 youth (not counted","in #app), SA-charge-20' trampling dmg 1d4/HD, BW-fog cloud: every 3 rnds save vs poison or att -2 (cloud lasts 1d4","C","rnds), add 1 hp/HD, determining HD: roll 1d6: 1=4, 2=5, 3=6, etc (1 in 5 has 9 HD)","Solitary","Herbivore","8-10","General","Abyss",,
"Transposer","7","6","15","Any","Any","2","1d6/1d6","1",1,1,"0","M","15","975","Any","N","nil","2-4","OMII 121","Monster","vaguely humanoid, attacks by lashing arms w/horny ridged suckers, will use illusion or change self to appear more","human, illusion is destroyed if it flees or is killed, once it has successfully hit an opponent it is not affected by victims","VR","attacks, transposer is healed an equal amount of dmg & victim takes the full dmg, can only be harmed by healing spls","Solitary","Carnivore","5-7","General","Prime Material",,
"Vagabond","varies","varies",,"Any","Any","varies","varies","1",0,1,"0",,"varies","varies","Any","N","special","17-20","OMII 123","Monster","life force of unknown origin, it occupies any corporal intelligent being, recognized by odd speech & unfamiliar with the","local customs, abilities vary by creature assumed, if body is killed it will leave, immune to all mental attacks except","VR","psionics, if encountered it may (90%) join the party on an adventure, when complete will give a magic gem to each","Solitary","Varies","5-7","General","Prime Material",,
"Vilstrak","2","1-1","20","Subterranean","Any","2","1d4+1/1d4+1","2-20",1,0,"0","M","9","35","Any","NE","C","2-4","OMII 124","Monster","tunnel thugs, can merge w/ earth & stone, 75% undetectable up to 20', attacks w/club-like fists, lair is in hollow","spaces in the earth that can only be reached by those that can pass thru earth/rock (95%), the other 5% can be","R","detected & broken into","Group","Carnivore","2-7","General","Prime Material",,
"Vulchling","7","1","20","Hills/Rough","Any","1 or 2","1d4+1 or 1d4/1d4","2-16",0,0,"0","M","3, Fl 6 (C)","35","Any","CE","J, K, L, M","2-4","OMII 125","Monster","bird-like creatures, vulture-like, favor subterranean lairs, consort w/harpies, roost in trees or ledges & swoop on","unsuspecting prey w/talons & attack w/beak after initial attack, 1d10-1 eggs in lair","R",,"Solitary","Scavenger","2-4","General","Prime Material",,
"Tree, Black Willow","2","12 to 19",,"Forests","Any","7-12","1d4","1",1,1,"0","L","1/4","varies","Any","NE","incidental","5-12","FR2MC","Plant","sentient tree, 90% undetectable, attack: whipping branches, if a victim climbs on a branch it generates sleep 20' &","branch opens & swallows victim, once taken into trunk 1d4 acid dmg/rnd (complete digestion at -20 hp), regen 1/turn,","VR","victims can use short weap dmg 1+Str bonus/rnd max (no spells), immune to electric, found nearly anywhere","Solitary","Carnivore","19-20","General","Prime Material","OMII 126",
"Wolf-In-Sheep's-Clothing","3/5/7","9","12","Plains","Any","1-3","1d4 or 1d6+6","1",1,0,"0","S","1","1400","Any","N","nil","2-4","OMII 127","Plant","vegetable monster, tree stump (AC 5, 9 HD) w/ root tentacles (AC 3, 19-22 hp) & 2 or 3 eyestalks (10-15' lg, AC 7,","13-16 hp), appendages broken or severed w/o harming stump, if hit 1d4 dmg & entwined, draws victim to it's bite,","VR","break free if 13 STR or greater - each point above allows 5% chance & +1% per 1% over 18, suprise 90%","Solitary","Carnivore","5-7","General","Prime Material",,
"Xag-Ya","0","5 to 8",,"Any","Any","1","1d6+6","1",1,1,"0","M","6","1400-4000","Any","N","nil","13-14","OMII 128","Monster","spherical w/many tentacles, used as guardians, +1 weapons to hit, affected by cold & certain other spells, shield spell","prevents its attacks attacks w/electric, every other rnd send bolt 10' that heats metal (magic items save, base 11),","VR","heated item dropped or 1d4 dmg, if killed it explodes 10' rad causes 1d6+12 dmg, if contact w/xeg-yi 30' rad 4d6+24","Solitary","Special","13-14","General","Prime Material",,
"Xeg-Yi","0","5 to 8",,"Any","Any","1","1d6+6","1",1,1,"15%","M","6","1400-4000","Any","N","nil","13-14","OMII 128","Monster","spherical w/many tentacles, used as guardians, +1 weapons to hit, affected by cold & certain other spells, shield spell","prevents its attacks attacks w/cold, every other rnd send bolt 10' that chills metal (magic items save, base 11), if fail","VR","item shatters & decays, if killed it explodes 10' rad causes 1d6+12 dmg, if contact w/xag-ya 30' rad dmg 4d6+24","Solitary","Special","13-14","General","Prime Material",,
"Yochlol","-10 or 10","6","15","Any","Any","special","special","1-4",1,1,"50%","M","12","2000","Any","CE","nil","13-14","OMII 130","Monster","misty gas column, foul odor, must materialize (AC 10) to attack physically, VR on Prime, possesses psionics, HD=1d10","hp, when immaterial attack w/stinking cloud, humanoid form can use weapons & psionics, assume large spider form,","C","natural form attacks w/8 tenticles 1d4 dmg (str 18/50), +1 weap to hit in gaseous, change form & attack in 1 rnd","Solitary","Special","13-14","General","Abyss",,
"Achaierai","8/-1","4 (40 hp)","17","Subterranean","Any","3","1d8/1d8/1d10","1-8",0,1,"35%","H","18","2000","Any","CE","F","8-10","FFMC","Monster","bird-like w/4 legs (15 hp each, AC -1), attack: claw/claw/bite (bite att +6), if 2 legs only 1/2 MV rate, leg regens in 2","days unless completely severed, if looses 3 legs or seriously injured it releases toxic cloud 10'-rad all in it 2d6 dmg auto","VR","& save vs poison or insane (feebleminded) 3 hours, in confusion it tries to escape MV 2 w/ 1 leg","Flock","Carnivore","19-20","General","Prime Material","FF 9",
"Aleax","varies","varies",,"Any","Any","varies","varies","1",1,1,"100%","M","12","varies","Any",,"nil","17-18","FF 11","Monster","physical being sent by god to punish unfaithful servent, resembles intended victim, cannot be seen by anyone but","victim, adheres to all victims statistics (HD, weapons, AC, etc) except if hit by nat 19 aleax receives double dmg & on","VR","nat 20 4x dmg & regen after hit 1st rnd 1; 2nd 4; 3rd 8; etc until fully healed, repeats regen if hit again","Solitary","Special","19-20","General","Prime Material",,
"Algoid","5","5","15","Swamp","Temperate","2","1d10/1d10","1-6",1,1,"0","M","6","420","Any","CN","D 1/2","2-4","FF 11","Plant","colony of algae which assembled into green creature, immune to fireball & lightning, attacks: fist/fist,  on nat 19-20","inflick 10 dmg & stun victim 1d4 rnds, +2 weapons to hit (1/2 dmg), blunt weapons (even non magic) full dmg, can","VR","control 1d2 trees (MV 3, 2 att, 1d10 dmg, thac0 15+), spells: part water & lower water inflicting 1d6 dmg/lvl of caster","Pack","Omnivore","11","General","Prime Material",,
"Apparition","0 (5)","8","13","Any","Any","1","special","1-4",1,1,"0","M","24","1400","Any","CE","E","8-10","FFMC","Undead","skeletons w/bandages, moves into Prime to attack, 'pop in' from solid objects (opp surp -5), ESP 100', turned as","spectre, magic or silver weap to hit, can't physically att but thru suggest (victims Int chk -4, success means disbelief of","VR","that individual, if failure then Con chk or die, success fear 1d4 rnds), if not restored victims become apparition in 2d4 hrs","Tribe","Nil","13","General","Ethereal","FF 12",
"Astral Searcher","10","2","19","Any","Any","1","1d6","4-24",1,0,"50%","M","12","120","Any","Any","nil","0","FF 13","Monster","mindless shell of nebulous humanoid shape, cluster at weak points between Prime & Astral planes & when entering","Prime they attept to posses a body, attack all victims as AC 5, all dmg is illusionary and fades in 3d4 rnds after end of","VR","attack, if victim reaches 0 hp it posesses victim destroying former mind, it aquires all victims physical attributes","Cluster","Special","8-10","General","Prime Material",,
"Babbler","6","5","16","Swamp","Any","3","1d6/1d6/1d8","1-4",1,0,"0","L","6 or 12","270","Any","CE","B","8-10","FF 13","Monster","mutation of lizard men, gorgosaurus-like, can slither on stomach (12) or erect (6), attack: claw/claw/bite, undetectable","75% if on belly & attack from behind as thief att +4 & double dmg, fond of human flesh, communicates in a language","VR","undeciferable by humans, can understand common","Solitary","Carnivore","13-14","General","Prime Material",,
"Berbalang","6","4+1","17","Land","Any","3","1d4/1d4/1d6","1",0,1,"0","M","6, Fl 24 (B)","65","Night","CE","D","11-12","FR1MC","Monster","leathery skin w/ bat-like wings, infravison 120 yrds, dormate state (spirit roams Astral, except 3 days around full moon),","attack: claw/claw/bite,  if material body found it returns in 1d100 rnds, during full moon it projects duplicate of self up","VR","to 3 miles to hunt (imm: chrm, slp & hold), if dmged (dmg to proj only) it returns to body (if killed, 75% fatal to real body)","Solitary","Special","10","Forgotten Realms","Prime Material","FF 14",
"Bonesnapper","4","4","17","Forests","Sub-Trop/Trop","2","1d8/1d4","1-3",0,0,"0","M","6","120","Day","N","C","0","GHMC","Monster","descendant of dinosaur, aggressive, attacks: bite/tail, fight to death, easily distracted & tricked, lairs in caves",,"R",,"Solitary","Carnivore","19-20","Greyhawk","Prime Material","FF 15",
"Carbuncle","2","1","20","Forests","Any","0","0","1",0,1,"0","S","3","15","Any","CN","special","5-10","FF 17","Monster","armadillo-like, on it's head there is a ruby (part of body, if killed it shatters to dust), may give up gem if charm animal or","monster, value: 75% 500 gp; 25% 1000 gp; 5% 5000 gp, it regrows at 100 gp/month (value changes each time), can","R","commune thru telepathy, has empathy, prophecy powers, will trick parties into letting it go with them & plays tricks","Solitary","Insectivore","5-7","General","Prime Material",,
"Caterwaul","6","4+2","17","Mountains","Temperate","3","1d4/1d4/1d6","1",1,1,"0","M","18 (24)","270","Night","CE","Qx4","5-7","FFMC","Monster","bipedal feline, lurks above victims & springs on them,  MV 24 on all 4s, attacks: claw/claw/bite, if both claws hit w/","18+ it rakes for 1d6/1d6, 1/turn can keen (all hearing w/60' 1d8 dmg save vs BW neg) & haste (bonus +4 to AC &","R","double att & MV for 7 rnds), CW 95%, MS 85%, HS 75%, hate water (can swim), 8 mile territory, lair in cave","Solitary","Carnivore","12","General","Prime Material","FF 18",
"Cifal","6","10",,"Any","Any","1","1d12","1-6",0,1,"0","M","6","2000","Any","N","Q","0","FF 19","Monster","swams of insects coming together to form single creature, attacks w/tiny bites, mass has 8 HD w/ additional 2 HD","keeps it together & initial dmg taken from there, if these 2 HD's hps are lost it separates, binding force hps are","R","replaced at 2 hp/rnd from interior HD, edged weapons 1 hp (magic or not), blunt full dmg, cifal doesn't fly","Swarm","Special","special","General","Prime Material",,
"Clubnek","8","2","19","Land","Any","3","1d6/1d6/1d8","2-8",0,0,"0","M","12 (24)","35","Day","N","nil","5-7","FF 19","Monster","mutated ostrich, attack: claw/claw/bite, can MV 24 in short bursts (1 rnd in 5 rnds), not normally aggressive, can be","erratic & unpredictable","UC",,"Flock","Herbivore","5-7","General","Prime Material",,
"Dark Creeper","2 (10)","1+1","19","Subterranean","Temperate","1","1d4","1-3 (20-80)",1,1,"0","S","9","120","Night","CN","various magic items","8-10","FFMC","Humanoid","dark cloths covers their skin, 4th lvl thief (PP 15; OL 10, FT 5, MS 70, HS 65, DN 15, CW 60) create darkness (3/day,","extinguishing all light 50', infravision, magic light gets a save), AC 10 in norm light, in dark tries to steal magic items,","R","det mag 15', fight to death, if killed- explode all 10' save vs spell or blind 1d6 turns (remaining creepers moral chk)","Solitary","Scavenger","12","General","Prime Material","FF 22",
"Dark Stalker","2 (10)","2+1","19","Subterranean","Temperate","1","1d6","1",1,1,"0","M","9","175","Night","CN","carried items","8-10","FFMC","Monster","leader of dark creepers, instantly noticed, use short swds (10% poison, 1d4/rnd until cured, 25% magic), all powers of","dark creeper, can wall of fog (2/day), AC 10 in norm light, if killed it explodes in blinding flash equal to fireball (3d8),","VR","treasue carried (gems, jewelry, ring but maybe destroyed by explosion), 1 stalker to 25 creepers & 1 minimum/village","Solitary","Scavenger","12","General","Prime Material","FF 23",
"Dog, Death","7","2+1","19","Desert","Sub-Trop/Trop","2","1d10/1d10","5-50",1,0,"0","M","12","120","Night","NE","nil","2-4","MM 57","Monster","2-headed, attack: bite/bite & victims save vs poison or contract rotting disease (kills in 4d6 days unless cure disease","or similar), on natural 19 or 20 victim is knocked over & attacks -4 until they get up, 85% to attack humans on sight","VR",,"Pack","Carnivore","11-12","General","Prime Material","FF 23",
"Dire Corby","6","2","19","Subterranean","Any","2","1d6/1d6","1-12",0,0,"0","M","12","65","Night","NE","Qx5","5-7","FF 26","Monster","bipedal birds, cannot fly, fight to death, attack: claw/claw, emit horrifying shrieks, live in caverns, enemies of giant","bats","R",,"Flock","Carnivore","20","General","Prime Material",,
"Dune Stalker","3","6","15","Desert","Tropical","1","2d6","1",1,1,"30%","M","12","2000","Day","NE","nil","13-14","FFMC","Monster","vile creature, summoned by evil wizards, hairless, attacks w/sonic vibration 60' (single creature & deaf 1d10 rnd no","save), can 'kiss of death' by touching victim skin w/lips (save vs spell or die, if save paralyzed 1 rnd), magic weap to","VR","hit, attacks creatures w/magic weapons first, faultless tracker (as invisible stalker), returns to home plane after quest","Solitary","Unknown","14","General","Prime Material","FF 30",
"Enveloper","4","3 (or more)","18","Any","Any","2","1d8/1d8","1",1,0,"0","L","9","varies","Any","N","E","1","FF 34","Monster","mass of malleable flesh, can assume near human form, attacks: fist/fist, if it kills a victim it falls on it & consumes it in 1","rnd (leaving clothes, weap, etc), after 3 rnds (can fight normally) it can use any special powers (memorized spells, etc),","VR","INT, knowledge, voice & gains 1d3 hp/HD, this effect is cumm, as they age they gain in steps of 2 HD (no limit)","Solitary","Carnivore","8-10","General","Prime Material",,
"Eye of Fear & Flame","2","12",,"Subterranean","Any","1","special","1",1,1,"0","M","9","5000","Any","CE","nil","13-14","FF 35","Undead","hooded figure w/invisible face, stalks underworld looking for L or LN parties or individuals to command to do evil","deeds, know alignment (AA), if attacked it removes hood exposing bare skull w/ red jewel & black jewel for eyes,","VR","red can 12 HD fireball (1/3 rnds) & black can fear wand, shift to Ethereal, reflects blindness or power word","Solitary","Nil","8-10","General","Prime Material",,
"Snail, Flail","4 (-8)","4 to 6",,"Subterranean","Any","4-6","1d8","1",0,1,"0","L","3","420-975","Night","N","nil","5-7","GHMC","Monster","silicon-based, 4-6 tenticles, each tenticle is 1 HD (own hp), if all tenticls killed the head withdraws & wails for 1d3 turns","(50% attracking a monster) & dies, body can be hit (hp=comb total) AC -8, imm: fire & poison, colorful shell affects all","VR","spells (40% malfunction, 30% normal, 20% fail, 10% reflects spells), shell weighs 250 lbs & worth 5000 gp & very useful","Solitary","Herbivore","13-14","Greyhawk","Prime Material","FF 38",
"Forlarren","2","3","18","Any","Any","2","1d4/1d4","1",1,0,"0","M","9","120","Any","NE","nil","2-4","FF 39","Monster","offspring of nymph & devil, seek vengeance on good & evil alike, attack on sight, can heat metal 1/day by contact,","must roll to hit (vs AC 10), if victim is killed it shows great remorse & offers survivors its services & after a time (1d10","VR","days) the dormant evil returns & it leaves the party, it will again attack on sight, can speak common","Solitary","Carnivore","15-16","General","Prime Material",,
"Frost Man","5","4","17","Any","Arctic","1","weapon","1",1,0,"0","M","12","175+","Any","LE","C","8-10","FF 40","Humanoid","human-like, can be fighters (75%), clerics (8%), thieves (15%), or wizards (2%), can (3/day) ice cone 35' lg x 10' dia","from 1 eye 3d6 dmg save vs BW 1/2, only encountered singly & lair is unknown (may have villages deep inside","VR","mountains), wear loose leather clothes","Solitary","Carnivore","8-10","General","Prime Material",,
"Gorilla Bear","4","4","17","Any","Any","2","1d8/1d8","2-7",1,0,"0","L","9","175","Day","N","nil","5-7","FF 46","Monster","head, body & legs of gorilla/teeth & arms of bear, aggressive, excellant hearing, smell & eyesight (surprised 15%),","attack: paw/paw, if hit w/ 18 or higher they hug victim 2d6/rnd auto","UC",,"Group","Carnivore","8-10","General","Prime Material",,
"Gryph","6","2 to 4",,"Subterranean","Any","1","2d6","1-6",1,0,"0","S","Fl 21 (B)","65-175","Night","NE","nil","1","FF 48","Monster","muliple leg bird, usually 4 but 6 or 8 have been seen, eagle size, attacks: bite, attacks from high shadows, 1 of 3 is a","female (35% ready to lay eggs), will inject eggs in victim (beak not used) from tube in abdomen, eggs hatch in 1d3 day","VR","killing victim & releases 1d4 babies, cure disease or dispel evil will kill eggs","Solitary","Carnivore","8-10","General","Prime Material",,
"Hellcat","6","7+2","13","Any","Any","3","1d4+1/1d4+1/2d6","1",0,1,"20%","L","12","3000","Any","LE","nil","10","FFMC","Monster","associates of powerful creatures, invisible in light, wraith-like glow in dark, mag weap to hit (minus 'pluses'), att: claw/","claw/bite, attacks G creatures, seeks powerful LE creature to serve, communicates telepathy 9' w/master, can","R","remain on Prime for year & a day, must receive 1 living human/wk as a meal","Solitary","Carnivore","14","General","Abyss","FF 50",
"Huecuva","3","2","19","Any","Any","1","1d6","1-10",1,1,"0","M","9","175","Night","CE","C","2-4","FF 51","Undead","robed skeleton, turned as a wight, immune to mind affecting spells & effects, can poly self 3/day, touch inflicts 1d6","dmg & save vs poison or disease","VR",,"Group","Nil","special","General","Prime Material",,
"Automaton, Iron Cobra","0","1","19","Any","Any","1","1d3","1",1,1,"0","S","12","420","Any","N","nil","0","FFMC","Monster","invention of wizard, few made (2000 gp each), activated by key word, obeys simple commands, silent when not","moving, imm to mind spells, non-magic weap 1/2 dmg, emits no body heat (invis to infrav), HS 85%, bite poison save","VR","-2 or die (some have paraly pois, 3 doses max, recharge takes 2 rnds), save as 12th lvl wiz, guards & trackers","Solitary","Nil","12","General","Prime Material","FF 52",
"Jaculi","6","1","20","Forests","Any","1","1d6","11-22",0,0,"0","L","9","15","Any","N","nil","1","FF 53","Monster","agile serpents, territorial, camouflage (25% chance to detect), attacks by diving onto victim, it cannot attack from the","ground & must move up to attack again","R",,"Solitary","Scavenger","8-10","General","Prime Material",,
"Khargra","-3","6","15","Subterranean","Any","1","3d6","1-6",1,1,"0","S","3, Sw 15 (in rock)","1400","Any","N","undigested metal","5","FFMC","Monster","cylinder-like, feed on metal ore (prefers refined), occationally enter Prime, leaps from walls or water to snatch metal","from adventurers (surprise on 1-7 on d8), bites end off metal weap 16+, grasps victim & bites until all metal eaten or it","VR","is killed, imm to cold & fire, can merge & move thru rock, metal to wood & phase door kills it, bribed w/metal objects","Herd","Special","15","General","Elem, Earth","FF 56",
"Lava Children","4","4 or more","17","Subterranean","Any","3","1d6/1d6/2d6","3-18",1,1,"0","M","9","420+","Night","N","Q","8-10","FF 61","Humanoid","broadly built, union of earth & fire spirits, attack: claw/claw/bite, immune to metal (metal passes thru them & they ignore","all metal armor), bigger groups have higher lvl fighters, wizard &/or cleric, immune to fire & earth magic, extra dmg from","VR","air & water, speak own & common, live near volcanos, wizards & clerics 6th lvl (see FF), highest leader 3 classes","Tribe","Special","8-10","General","Prime Material",,
"Magnesium Spirit","0","6+1","15","Any","Any","1","3d4","1",1,1,"50%","M","36","6000","Any","LE","nil","11-12","FF 62","Monster","cylinder of white flame (gives off no heat), driven by desire to enter human cleric (5th+) to cast spells to return them to","original origin, if it attacks it flairs up (all 20' save vs petrif or blinded 12 trns), hit drains 1 lvl & 2 STR (recovered 1/hr),","VR","during this time it merges w/victim, only holy water harms spirit & not victim, posses victim in 3 rnds, silver or mag weap","Solitary","Special","15-16","General","Prime Material",,
"Mantari","7","1+1","19","Subterranean","Temp/Trop","1","1d4","1-6",1,0,"0","S","1, Fl 18 (A)","120","Night","N","nil","2-4","FFMC","Monster","marine ray-like, attack: tail, tail poison save vs poison or -2 Str & Dex (if any fall below 3 then can't move, regain 1/turn","after battle), feeds on helpless prey (1point/rnd), live in pools of foul water, strongest lead, 2/year have young (1d4+1)","VR","mature in 2 months, young sold up to 200 gp & can be trained, eating it's flesh vs poison or nausea 1d4+1 rnds","Pack","Carnivore","8-10","General","Prime Material","FF 62",
"Nilbog","6","1-1","20","Any","Temp/Trop","1","1d6 or weapon","4-40",0,1,"0","S","6","65","Night","LE","K (C)","8-10","FF 67","Humanoid","appear exactly as goblins, have all characteristics of that race with one exception - they suffer from spatio-temporal","reversal, causes adventurers to have no control over their actions & to do things contrary to their intent, is healed the","VR","equal dmg intended to cause, hurt only by cure wounds & healing potions etc, no way to distinquish between goblins","Tribe","Carnivore","10","General","Prime Material",,
"Nonafel","5 (6)","9","12","Subterranean","Temp/Trop","1","2d10 or 1d8","1",0,1,"0","L","9 (12)","1400","Any","CE","nil","5-7","FF 68","Monster","large black panther, can divide into 9 individuals, will attack party or other monsters, will surround party & all cooperate","as they have telepathy, stats in ( ) for 'children', 25%/rnd that they rejoin the 'parent', in this process it regens 1 hp/","VR","each unharmed 'child' then is separates again, parent att as 9 HD 2d10 dmg, children att as 2 HD 1d8 dmg","Solitary","Carnivore","8-10","General","Prime Material",,
"Penanggalan","10 (8)","4","16","Any","Any","1 or 2","1d6 or weapon/1d4","1",1,1,"0","M","12 [Fl 18 (B)]","1400","Night","LE","nil","8-10","FFMC","Undead","female vampire-like, daytime appears as attractive female (w/abilities, can't be turned), at night head separates from","body & will try to attack female by hypnotising (save vs spell -3) & feeding (1d6 dmg & -1 Str & Con), visits same victim","R","next night but save is -4 (-5 next,...), victims remember nothing, can't heal dmg or restore attributes until dispel evil cast","Solitary","Blood","11","General","Prime Material","FF 71",
"Phantom Stalker","3","6","15","Any","Any","2","1d8/1d8","1-2",1,1,"0","L","12, Fl 24 (D)","650","Any","N","nil","2-4","FFMC","Monster","summ as invisible stalker, servants of mages, speak common, attack: claw/claw, if both hit victim grabbed & pulled to","body (Str 18/50, 12 fire dmg), can cool self to 70 deg F to carry items,  imm: fire, mag fire heals 1/die, save -2 vs cold","VR","& +2 dmg/die, if near death it kills self in 6 HD fireball (never harm summnr unless directly responsible for attacking it)","Group","Special","16","General","Elem, Fire","FF 72",
"Protein Polymorph","2","6 to 8",,"Any","Any","1","6d6 or weapon","1",1,0,"0","L","9","975-2000","Any","CN","D","8-10","FF 73","Monster","cell colonies the can assume any form (may be several connected by cord 10% detect) & color, may be inanimate or","living (can wear cloths & wield weapons), cannot duplicate sounds, expressions or special attacks, it is revealed upon","R","touch, attacks by surrounding victim & crushing it or wields weapons","Colony","Carnivore","8-10","General","Prime Material",,
"Ghoul, Sheet","2","4+2","17","Any","Any","3","1d3/1d3/1d6","1",1,1,"0","M","9","650","Night","CE","nil","8-10","FFMC","Undead","created when a sheet phantom kills a victim, appear as normal ghoul, attack: claw/claw/bite, touch does NOT cause","paralysis, can squirt a jet of acid (auto hit) 10' inflicting 1d8+1 dmg save vs BW 1/2, turned as spectre, immune to","VR","sleep, charm, etc, enjoy eating corpses","Solitary","Special","14","General","Prime Material","FF 78",
"Phantom, Sheet","3","3","18","Any","Any","1","1d4","1",1,1,"0","M","6, Fl 6 (C)","270","Night","CE","nil","8-10","FFMC","Undead","near transparent rectangle, attacks by dropping on victim, if it hits it suffocates victim for 1d4/rnd, victim cannot move,","only attack if small weapon was in hand, BB/LG to escape, dmg from outside is applied to both, after death it merges","VR","w/victim over 12 hours to become a sheet ghoul, immune to sleep, charm, etc;  turn as wraith","Solitary","Nil","13","General","Prime Material","FF 78",
"Shocker","0 or 10","5 to 10",,"Land","Any","1","3d4","2-8",1,1,"50%","M","15","2000+","Any","CN","Q","8-10","FFMC","Monster","suit of armor, visits Prime, attacks chaotically w/electric touch (targets w/metal are AC 10, +2 vs plate mail, +3 vs field","plate & +4 vs full plate), can chain lightning every other rnd (loses 1 HD every time), mag weap to hit, AC 0 vs missl att,","R","attacks from metal weap cause 3d4 dmg to attacker, 1/2 dmg: fire & cold (save none),  imm: elect, pois, mind, paraly","Solitary","Nil","15-16","General","Quasielem, Lightning","FF 79",
"Skulk","7","2","19","Forests","Temp/Trop","1","weapon","1-8",1,1,"0","M","12","120","Night","CE","(F)","8-10","GHMC","Humanoid","cowardly tendencies, can blend into any background (10% detect standing still), can move silently (opp surp -3), like","to backstab (att +4, dmg 3x), use dagger or short sword, live by killing & theft, lairs underground, pass thru forest w/o","R","a trace (1/5 of normal chance to track), prefers weak victims, speak common & 20% 1 other, if wounded they flee","Band","Omnivore","5-7","Greyhawk","Prime Material","FF 80",
"Slaad, Lord, Ssendam","-6","16 (197 hp)","5","Any","Any","3 or 1","2d8/2d8/2d8 or special","1",1,1,"85%","M","16 or 19","20,000","Any","CN","Ax4, Fx2","19-20","FF 82","Monster","wander Prime as a man using black sword (acts as power word sun on victim) or as large amoeba attacking w/pseud","oposa (10' lg, dmg+drain 1d4 lvls save vs DM 1/2 lvls drained), gate other slaad at will (except ygori), regen 3/rnd, its","VR","true form is on Limbo, +3 weap to hit, travel to any plane at will, 18/00 STR, has many spell-like powers see FF","Solitary","Carnivore","15-16","General","Limbo",,
"Slaad, Lord, Ygori","-7","16 (210 hp)","5","Any","Any","2","special","1",1,1,"85%","L","18","20,000","Any","CN","Px4, Zx2","19-20","FF 82","Monster","skeletal, flightless, bat-winged man, wields a sickle +5 (save vs poison or die, if save 6d6), all slaad lords immune to","sickle, +3 weapons to hit, can command undead as 13th lvl cleric, 1/day: power word kill, symbol & unholy word, can","VR","travel by astral projection at will, can gate any slaad at will (except ssendam), other spell-like powers see FF 83","Solitary","Carnivore","15-16","General","Limbo",,
"Sussurus","3","10","11","Land","Sub-Trop/Trop","2","3d6/3d6","1",1,1,"0","L","15","7000","Any","N","X (P)","5-7","FFMC","Monster","shambling mound cousin, sees & hears thru vibrations, imm: spells based on senses & lightning, can 'see' invisible,","attack: claw/claw, if both hit hugs 3d8, all weap 1/2 dmg, 1/2 dmg: fire & cold (save none), save +2 vs plant attacks,","VR","breathing causes 'dronesong' save vs spell or sleep 3d4 hrs (may affect undead), hate fire & will att anyone w/torch","Solitary","Omnivore","15-16","General","Prime Material","FF 84",
"Tentamort","3/1","4","17","Subterranean","Any","2","1d6/1d6","1-10",1,0,"0","S","1","650","Any","N","nil","0","GHMC","Monster","small body (AC 1, 4 HD) w/2 tenticles (AC 3, 2 HD each) & several smaller ones to move, can move across any","surface, 1 tenticle on 20 or 2 > needed constricts (Str chk -2), other wraps around & injects poison save or paralyzed","R","next 2 rnds saliva injected, next it sucks out organs killing victim in 3 rnds, if tent killed cure disease or victim dies","Group","Carnivore","8-10","Greyhawk","Prime Material","FF 86",
"Terithran","3 (6)","5+1","15","Any","Any","2","1d4+1/1d4+1 (1d8+1/1d8+1)","1",1,1,"50%","S","15 (18)","975","Any","N","discharged magic items","8","FFMC","Monster","mis-shaped head, stats in ( ) on ethereal, attack: claw/claw, prefers magic, likes to eat spellcasters from Prime, can","detect magic at will, any 6/day (16/day): stun blast (7th lvl pwr wrd stun), drain power, cause serious wounds &","VR","transportation (tries to take victim back to home pln), magic or silver weap to hit, speak own & common (15%)","Solitary","Carnivore","8-10","General","Ethereal","FF 87",
"Worm, Rock (Thoqqua)","2","3","18","Subterranean","Any","1","4d8 or 2d6","1-2",1,1,"0","S","12 (3)","270","Any","N","10-60 gems (10 gp)","5-7","FF 87","Monster","larve of some creature, shaped like purple worm, lives in rock, creates 3' dia tunnels (red hot 2 turns, 1st 2d6+2 dmg,","2nd 1d6+1), attacks by charging victim dmg from heat & impact, then touches for 2d6 heat dmg, exposed items may","VR","be subject to item save, heat attacks give it temp hp, cold does double dmg","Solitary","Special","8-10","General","Prime Material",,
"Fly, Tiger, Male","4","6","15","Any","Any","1 or 2","4d6 or 1d8/1d8","3-18",1,0,"0","M","6, Fl 18 (C)","650","Any","N","B","0","FF 88","Monster","wasp w/human head & 4 arms, attacks: sickle/sickle or grab & sting (sting 8/day, both arms must hit, dmg + poison","save or die), group will contain males, females & larva","R",,"Swarm","Carnivore","5-7","General","Prime Material",,
"Fly, Tiger, Female","4","4","15","Any","Any","1","4d4","3-18",1,0,"0","M","6, Fl 18 (C)","420","Any","N","B","0","FF 88","Monster","wasp w/human head & 4 arms, attacks by grabbing victim & sting (sting 6/day, 2 of 4 arms must hit, dmg + poison","save or paralyzed), it lays 1d3 eggs in victim that hatch in 13 to 24 hrs killing victim unless heal (or similar) is cast,","R","group will contain males, females & larva","Swarm","Carnivore","5-7","General","Prime Material",,
"Fly, Tiger, Larva","9","1-1","20","Any","Any","1","2d4","3-18",0,0,"0","S","6","15","Any","N","B","0","FF 88","Monster","white grubs, 3 to 4 ft lg, horned black heads, grow quickly, will attack anything that moves (even each other), attacks","with it's mandibles, group will contain males, females & larva","R",,"Swarm","Carnivore","5-7","General","Prime Material",,
"Tirapheg","10","2","19","Any","Any","3","1d4/1d4/1d4","1",1,1,"0","M","3","120","Any","N","nil","8-10","FF 89","Monster","hermaphrodite, naked & hairless, 3 headed, 3 armed, 3 legged, it attacks creatures to it's rear -2 (poor vision), front","attack normal (if 2 arms hit the 3rd auto hit & strangle), can create 2 identicle illusions of self that attack & do dmg to","VR","victim if unrecognized & receive no dmg, unpredictable","Solitary","Carnivore","8-10","General","Prime Material",,
"Trilloch","n/a","n/a","n/a","Any","Any","n/a","nil","1",0,1,"0","n/a","12","n/a","Any","N","nil","1","FF 89","Monster","energy being, lives on energy of dying creatures, cannot be detected by normal means, detect magic indicates a","aura & dispel magic drives it away, not harmed by anything else, if melee occurs within it's presense all attacks & dmg","VR","are +1 & creatures 2x more likely to attack, stays w/large creatures to feed on large amounts of 'life force'","Solitary","Special","n/a","General","Negative",,
"Tween","10","1","20","Any","Any","1","weapon","1 (1-3)",0,1,"0","S","varies","17","Any","N","nil","11-12","FFMC","Monster","parasite, visible as smokey human-like on Prime, can only attack or be attacked on ethereal plane, selects host &","'connects' w/him & appears has his 'shadow', sees into future & can increase luck to host (all dice rolls twice keeping","VR","best), reverse to all within 50' (friend or foe, 2 die rolls keeping worst), remain connected until host or tween are killed","Solitary","Omnivore","varies","General","Ethereal","FF 91",
"Vision","0 (10)","8","n/a","Subterranean","Any","nil","nil","1",1,1,"75%","M","15","1400","Any","LE","nil","13-14","FF 93","Monster","summoned beings apear as shadow, trapped on Prime until physical body killed, if attacked ethereally AC 10, attacks","by suggestion, all 30' roll 3d6 & add 3 then compare w/INT if > it's INT victim is immune otherwise appears to age 10","VR","yrs, if victim kills a vision he saves vs spell or aging is perm, silver or magic weap, bless inflicts 3d6 dmg","Solitary","Special","n/a","General","Prime Material",,
"Volt","3","2+1","19","Land","Temp/Trop","1 or 2","1d4 or 1d4/2d6","2-24",1,1,"0","S","0, Fl 6 (D)","420","Any","N","nil","1","FFMC","Monster","sphereical, floats by levitation, detects electrical impulses (brain activity) attack: bite neck & locks until victim is dead,","also lashes w/tail 2d6 electric dmg (bit victims auto hit & bite dmg), immune to electric (lightning heals 2d4), 5% can","UC","feed on brain waves at 2d8 dmg/rnd, ill tempered & will attack even if not threatened, drawn toward lightning sources","Herd","Special","11","General","Prime Material","FF 94",
"Vortex","0","2+2","19","Any","Any","1","special","1-8",0,0,"0","M","15","120","Any","CN","nil","0","FF 94","Monster","whirlwind 4' high x 1' dia to 3' dia (top), cannot be summoned, if 'hit' by it victim takes no dmg but caught in it & starts","to spin, once caught no escape until vortex killed, victim takes 1d3 dmg/rnd (spinning) & 5% cumm of being killed by","VR","a violent air current, only 1 victim at a time, trapped victim cannot attack","Group","Special","n/a","General","Prime Material",,
"Xill","0","5","12","Land","Any","4","1d4 (4x) or weapon","1-6",1,1,"70%","M","15","3000","Any","LE","C","11-12","FFMC","Monster","bipedal w/4 arms, comes to Prime to hunt, ethereal at will (opp surp -6), att: 4 claws, if 2 hit victim grabbed & uses other","arms to grapple, once subdued it injects poison & save or paralysed 1d4 hrs (only 2 bites/6 hrs), takes victim to","VR","ethereal plane (2 rnds & subject to all magic) & inject eggs, hatch in 4 days & kill host in 7 days (1d10+10 dmg each)","Clan","Omnivore","15","General","Ethereal","FF 96",
"Xvart","7","1-1","20","Land","Any","1","1d4+1 (short sword)","40-400",0,0,"0","S","6","15","Any","CE","K","8-10","FFMC","Humanoid","blue skin, fear humans (only attack if outnumber), attack halfllings on sight, ambush, 1 in 20 carries a net, speak own,","kobold & goblin, lairs are underground w/3d10 giant rats as guards, have leaders, 90% fighters, 5% shaman (2nd lvl),","UC","5% mage (2nd lvl), magic users accompaniend by 1d6 giant rats, take prisoners for ransom or torture","Tribe","Omnivore","8-10","General","Prime Material","FF 97",
"Alaghi","4","9","11","Forests","Temperate","2","2d6/2d6 or 2d6/weapon +5","2-5",1,1,"0","L","12","2000","Any","N","I (no coin), Q","5-7","MAIII 6","Monster","relative of yeti, covered w/hair, live 75-85 yrs, speak own lang, peaceful (kill for food), MS 80%, hide in woods 75%,","attack w/cunning, attack: fist/fist or weapon (stone knife or axe), may attack w/fist & weapon, can throw up to 4","VR","javelins/rnd, families have 0-3 young, 84% of alaghi are nomadic, 15% sedentary (settled, led by elder) & 1% hermitic","Family","Omnivore","11-12","General","Prime Material","FR2MC",
"Alaghi, Young","4","3","18","Forests","Temperate","2","1d6/1d6","0-3",0,1,"0","S","12","120","Any","N","nil","5-7","MAIII 6","Monster","encountered in encamped groups, MS 80%, hide in woods 75%, attacks by pummeling or wrestling",,"VR",,"Family","Omnivore","11-12","General","Prime Material",,
"Alaghi, Elder","4","10","10","Forests","Temperate","2","2d6/2d6 or 2d6/weapon +5","1",1,1,"0","L","12","5000","Any","N","I (no coin), Q","13-14","MAIII 6","Monster","leads sedentary groups (15-20 alaghis in permanent settlement), 100 years old, has all abilites of normal alaghi, casts","priest spells (5 - 1st lvl, 5 - 2nd lvl, 2 - 3rd lvl per day) from spheres of all, plant, animal, healing, charm, divination &","VR","combat, these communities are mistrusted & feared, will slay unwary traders, live like primative humans, speak comm","Family","Omnivore","11-12","General","Prime Material",,
"Alaghi, Hermitic","4","11","9","Forests","Temperate","2","2d6/2d6 or 2d6/weapon +5","1",1,1,"0","L","12","6000","Any","NG","I (no coin), Q","15-16","MAIII 6","Monster","VR form of alaghi (1%), at least 50 years old, have all abilites of normal alaghi, powers of 11th lvl druid, philosophers,","shy, curious, helpful, love riddles & games (chess), live in harmony w/nature, always on good terms w/woodland","VR","neighbors, speak w/any woodland creature or animal & 2d4 others","Family","Herbivore","11-12","General","Prime Material",,
"Illithilich (Alhoon)","5","8+4","11","Any","Any","4","1d4+special","1-4",1,1,"90%","M","12","9000","Any","NE","S, T, Vx6, X","17-18","MAIII 7","Undead","appear as normal illithids, attack w/4 tenticles (AC 7, 5 hp to recoil), if tenticle hits it bores to victim 4 rnds then with","draw & hit again (if head hit, in 1d4 rnds bore into brain killing victim), has psionics, can mind blast (60' lg, save vs","VR","wand or stun 3d4 rnds), spells as 9th wiz, can mind thrust, imm sleep, hold, charm, cannot be turned, mag weap to hit","Solitary","Special","17-18","General","Prime Material",,
"Aranea","7","3","17","Any","Any","1","1d6 or weapon","1-6",1,1,"0","M","18, Wb 12","650","Any","N","M, O, (U)","13-14","MAIII 8","Monster","arachnoids, 3 forms: humanoid, spider & hybrid, infravision 60', speak own & 1 other humanoid, avoid physical combat","cast spells in any form (prefer illusion & charm, avoid fire), all following apply to spider: attack prey from trees (surp -1),","UC","bite poison (save or 1d4 dmg for 1d4 rnds), spin web up to 30' /day, can use web as lasso, webs cut easily","Tribe","Omnivore","11-12","General","Prime Material","RSCE 120",
"Banedead","4","6","15","Any","Any","2","2d6/1d6","2-12",1,1,"0","M","12","2000","Any","LE","nil","8-10","MAIII 9","Undead","were fanatical worshipers of Bane, attack priests & paladins first (able to determine good deity), attack: claw/bite, if","hit by either drains 2 DEX (if 0, paralyzed 1 turn), DEX regained 1/turn, immune: sleep, charm, hold, illusions & poison,","R","+1 weapons to hit, able to use good teamwork, turn as wraith, cannot be commanded (except by creator of 11th lvl)","Pack","Nil","17-18","General","Prime Material",,
"Banelich","0","17+","5","Any","Any","1","1d10+special","1",1,1,"25%","M","9","22,000+","Any","LE","R (A, S, Z)","19-20","MAIII 10","Undead","rotting humanoids, wear Bane's holy symbol, were 17th lvl+ clerics, spells granted by Bane & no M comp are needed,","use any magic item (cleric), radiate fear (<5 HD flee 5d4 rnds, others save vs spell), +2 weap to hit, imm: chrm, slp, hld","VR","enfble, poly, cold, elect, insan, death, pois & sunlight, turn as spec (in lair imm), touch caus hopelessness, other pwrs","Solitary","Nil","17-18","General","Prime Material",,
"Bat, Bonebat","7","4","17","Land","Any","1","2d4","2-8",1,1,"0","M","3, Fl 18 (C)","975","Any","NE","nil or treasure guarded","5-7","MAIII 11","Undead","serve as messengers, guardians & battle allies to undead, attack in silence, 120' infravision, can see invisible 60',","never sleep or surprised, attack: bite (undead suff 1d3), if bit- save vs paraly or paralyzed 1d6+2 rnds (elves imm),","R","fight to death if ordered, imm: sleep, charm, hold & holy water, 1/2 dmg from P & E weapons, turn as ghoul","Flock","Nil","special","General","Prime Material",,
"Bat, Bonebat, Battlebat","8","5","17","Land","Any","3 or 4","2d4/(1d4+1 or 1d2) x2 or 3","2-8",1,1,"0","M","3, Fl 15 (D)","1400","Any","NE","nil or treasure guarded","5-7","MAIII 11","Undead","normal bonebat except extra claws, talons, etc. are grafted, attack in silence, 120' infravision, can see invisible 60',","never sleep or surprised, attack: bite (undead suff 1d3), if bit- save vs paraly or paralyzed 1d6+2 rnds (elves imm),","R","fight to death if ordered, imm: sleep, charm, hold & holy water, 1/2 dmg from P & E weapons, turn as wight","Flock","Nil","special","General","Prime Material",,
"Beetle, Stink","5","3+1","17","Forests","Temperate","1","1d6","1-3",1,0,"0","S","3","120","Any","N","nil","0","MAIII 12","Monster","appears identical to slicer beetle, however it has no deadly special attack & exoskeleton is not hard, when killed it","discharges a noxious fluid & all 10' splashed by it, double chance of attacting monsters or creatures, wears off in 8","R","hours, can wear off in 1 hour if washed vigorously or if magic is used","Solitary","Carnivore","11-12","General","Prime Material",,
"Belgoi","7","5","15","Desert","Any","2 or 1","1d4+2/1d4+2 or weapon","4-10",1,1,"0","M","12","1400","Any","LE","M (I)","8-10","MAIII 13","Humanoid","human-like, attack caravan camps, carry bell (psionic properties) around neck that shatter victims mental defenses","(within 500', look at target, victim save -2 vs DM or suseptible to metal attacks, if save imm 12 hrs), touch (if attacking","UC","save vs pois) causes 1d6 CON loss (returns in 1d4 turns) at 0 uncon, if losing they retreat & bring reinforcements","Tribe","Omnivore","8-10","Dark Sun","Prime Material",,
"Bladeling","2","2 to 11",,"Any","Any","2 or 1","1d6/1d6 or weapon","2-20",1,1,"10%","M","12","120-3000","Night","LE","R, M (D)","8-10","MAIII 14","Monster","offspring of humanoid & fiend, quick to battle using fists or weapon, immune to rust, acid, corrosive attacks, normal","P missiles & bladed weapons, 1/2 dmg: cold & fire, heat metal & other metal affecting do DD, 1/wk they create razor","R","storm (5' wd x 15' lg) of shrapnel 3d12 dmg save vs BW 1/2, this attack makes front AC 6 & normal weap & magic aff","Tribe","Omnivore","13","General","Acheron",,
"Braxat","0","10","11","Mountains","Any","1","2d4+6","1-2",1,1,"0","H","15","7000","Night","NE","R, V","13-14","MAIII 15","Monster","mammel/reptile, speaks own & common, hunter, stalks prey inspiring fear, enjoys inflicting pain, uses psionics, after","weakening victim it attacks w/spiked club, BW (acid cone): 1' dia to 5' dia x 10' lg 2d10 dmg save 1/2, magic & steel","R","weapons to hit, usually found solitary, will eat anything if hungry enough, hide can be used to make shields or armor","Solitary","Carnivore","18","Dark Sun","Prime Material",,
"Burbur","9","1-1","20","Land","Any","1","2d4","1-4",0,1,"0","T","12","35","Any","N","nil","1","MAIII 17","Monster","worm-like, feeds on slimes, molds & mosses (only attack these items), valued because the eat harmful slimes etc, are","gentle & harmless to humanoids, to feed it attaches mouth to victim which need initial 'hit', stops feeding after ingesting","R","3x it's own hp, immune to various: slime, mold, moss, creepers, fungi & zygoms, can be harmed by oozes & jellies","Solitary","Scavenger","5-7","General","Prime Material","FR1MC",
"Bvanen","4","3+1","17","Swamp","Tropical","3","1d3/1d3/1d4+1","3-12",1,1,"0","M","6, Sw 12","420","Night","NG","nil","11-12","MAIII 18","Monster","amphibians, distrustful, speak own lang, attack: claw/claw/bite, 1 in 6 have psionics, secretes quickhardening ooze","thru it's pores that have several uses: reduces all dmg by 1, imm to swords of wounding & similar weapons, instead of","VR","dmg from claw it can 'stick' to victim (BB/LG is req'd to break free) if stuck to head victim suffers suffocation","Tribe","Omnivore","8-10","Dark Sun","Prime Material",,
"Tiger, Snow","5","6+3","15","Forests","Temp/SubArc","3","1d6/1d6/1d10","1-4",1,1,"0","L","12 (24)","975","Day","N","nil","2-4","MAIII 19","Monster","cunning & ferocious, change color with the seasons (treat as hidden, auto gain surprise if hiding), never surprised, can","move at double speed for 1d4 rnds, attacks: claw/claw/bite, if both claws rear claws 2d4/2d4, mate in summer (25%","UC","1d2 cubs, no combat), training from youth is difficult, usually avoid humans, hides never sold (valued as trophey)","Solitary","Carnivore","8-10","General","Prime Material",,
"Chosen One","7","3","17","Any","Any","3 or 2","1d4/1d4/1d8 or weapon/1d8","3-30",1,0,"0","M","12","170","Any","CE","nil","5-7","MAIII 20","Monster","once human slaves, changed in monster by spell (see MAIII), driven by rage, controlled by code word, fearless, attack","claw/claw/bite or weapon/bite, if bit save vs poison or 1d8 dmg for next 1d6 rnds, creater may lose control after 5 rnd","R","1% cumm/rnd (5% after 10 rnds), if control lost it leaves combat screaming fighting only those who prevent it","Band","Carnivore","18","General","Prime Material",,
"Chronovoid","6","12+1","9","Any","Any","1","2d6","1-12",1,1,"40%","H","6","9000","Any","CN","G","8-9","MAIII 21","Monster","gelatinous blob, it can divide into 3 (4+1 HD) L creatures & from there 6 (2+1 HD) S or 12 (1+1 HD) T, 1 rnd to merge","or divide, magic weap to hit (+1 or 1st-3rd spell 1/2 dmg, +2 or 4th-6th full, +3 or 7th-9th 150%, etc), attacks foes w/","C","mag weap or spells first, on 20 absorbs victim (3d6 dmg/rnd, victim only inflicts dmg on 19 or 20), 750 XP/HD killed","Colony","Omnivore","10","General","Demi-, Time",,
"Cildabrin","5","11","9","Subterranean","Sub-Trop/Trop","3","1d12/1d12/1d6","1-2",1,0,"20%","H","15, Wb 12","7000","Any","NE","nil (B or C)","8-10","MAIII 22","Monster","spider/scorpion, 120' infravision, communicate w/spiders & scorpions, use magic spells (silence 15', web, dark 15')","each 3/day, may offer treasure to spare there lives, attack: pincer/pincer/stinger, if hit by pincer BB/LG to escape or","VR","1d6+6/rnd, stinger poison type O(paralysis 2d6 hours, onset 2d12 rnds), can spider climb at will, immune to web spells","Solitary","Carnivore","14","General","Prime Material","FR2MC",
"Dog, Temporal","3","4+1","15","Any","Any","1","1d8","1 (15%; 2-12)",1,1,"10%","M","18","375","Any","LN","nil (W)","11-12","MAIII 25","Monster","evolved blink dog, only hungry or threatened dogs will attack adventureres, can create haste (by articus's melee","manager, not haste spell) gives them 1 extra attack/rnd for 1 turn, if they shift from Time into reality they lose 2 HD &","UC","ability to haste (do this only to escape), solitary dog does not attack people (will flee), pack flees if 1/3 of dogs killed","Solitary","Carnivore","10","General","Demi-, Time",,
"Dragon, Cerilian","varies","varies","varies","Mountains","Any","3 + special","1d10/1d10/2d12","1",1,1,"varies","varies","9, Fl 24 (C)","varies","Any","N","(H, S, T)","15-16","MAIII 26","Monster","see general (MM 63), ancient race, dislike intruders & attacks non-dragons as vermin, speak own & 50% dwarf or elf,","hate melee, uses intimidation, spells & BW first, BW: acid/fire 60' lg x 5' wd, rad fear 50', gaze-save -4 vs spell or","VR","paraly 2d4 turns if concentrate no save & special powers","Solitary","Carnivore","17-18","General","Prime Material",,
"Dragon, Ghost Dragon","0","20","2","Subterranean","Any","4","1d10+10(2x)/2d10+10/2d12+10","1",1,1,"0","G","9","varies","Any","N","special","15-16","MAIII 27","Undead","semi-transparent, never leaves lair, if killed it returns in 48 hrs, imm to all magic unless cast from ethereal (reguardless","imm: mind effect, hold, etc), cannot be turned, imm holy water, +3 weap to hit, BW-(3x/12 rnds) cloud ages (varies by","VR","race), fear (saves -4) petrif or age 10-30 yrs & spell or paraly 1 trn, attack: cl/cl/bt/tail, hit (DM) drain 2 lvls & wither limb","Solitary","Nil","special","General","Prime Material",,
"Dragon, Neutral, Amber","varies","varies","varies","Forests","Any","3 + special","1d6/1d6/3d8","1",1,1,"varies","varies","9, Fl 21 (C)","varies","Any","N","varies","15-16","MAIII 28","Monster","see general (MM 63), speak own, druidic & telepath w/forest creatures (elves, etc), victims save +4 vs fear, attack:","claw/claw/prow, cast spells as druid, BW: hot & sticky sap 30' lg x 50' wd (hardens in 1d4 rnds, if save can break on","VR","on STR check, failure encased BB/LG -15%)","Solitary","Herbivore","17-18","General","Prime Material",,
"Dread Warrior","2 to 4","4","17","Any","Any","1","1d8+1 or weapon+2","1-12",0,0,"0","M","9","175","Any","NE","nil","5-7","MAIII 29","Undead","created from recently killed warriors, STR 18/01 (do not adj), use weapons from previous life, follow simple orders,","attack -2 vs Rashemaar nature spirits or witches of Rachemen, turned as shadows, raise dead destroys them &","R","resurrection (save vs spell, failure destroys, success returns them to former life)","Band","Nil","18","General","Prime Material",,
"Dream Spawn, General",,,,"Any","Any",,,,1,1,,,,,,,,,"MAIII 30","Monster","shift from formless to duplicate of form in memories of dreamer, 2 types: lesser & greater, speak dream lang that affects","wanderers: (lesser) save vs paraly or -2 att & ability checks for 1d4+1 rnds; (greater) save vs spell or sleep (even elves","VR","& creatures up to 6+3 HD), to gain memory must absorption (attack roll, lesser 1/day & greater 2/day, drains 1d4+1 int)",,,,"Ravenloft","Dream",,
"Dream Spawn, Greater, Ennui","5","8","13","Any","Any","4 or 2","1d6 (x4) or weapon","1",1,1,"15%","M","9, Fl 24 (C)","6000","Night","LE","nil","14","MAIII 31","Monster","see general, roam nightmare lands, serve nightmare court, wild & savage, attacks: 4 claws (1 opp) or weapon (40%","dream slayer sword, 1d10+1 or 1d10+4 vs dreamers), invisible at will (becomes visible at will), SA (swoop): dives &","VR","attacks w/4 claws & 2 rear claws (dmg +2), must rest wings after swoop for 2 rnds, +3 weap to hit, hate other ennui","Solitary","Special","16","Ravenloft","Dream",,
"Dream Spawn, Lesser, Morph, Gray","7","3","17","Any","Any","1","1d4","4-24",1,1,"0","S","6","420","Night","LN","nil","7","MAIII 32","Monster","see general, roam nightmare lands, are supporting cast in dreams, assume forms (at will) of common objects, people,","etc, cowards who prefer fleeing over fighting, if forced into battle they attack w/claws, against wanderers they use","C","their language, +1 weapons to hit, they huddle in groups waiting for memories to give them purpose, eaten by greater","Group","Special","7","Ravenloft","Dream",,
"Dream Spawn, Lesser, Morph, Shadow","4","5","15","Any","Any","2","1d8/1d8","1-4",1,1,"0","M","12","975","Night","LE","nil","11","MAIII 32","Monster","see general, roam nightmare lands, are major cast in dreams, assume forms (at will) of 5 HD or less horrors (monsters","that frighten dreamer), vicious mean-spirited, SA (horror) screech & all who hear save -2 vs spell or frozen w/fear","R","1d6+1 rnds (this gives off energy to shadow, regen 1/rnd victim frozen), feed on fear, +2 weapons to hit","Pack","Special","13","Ravenloft","Dream",,
"Dreamweaver","6","1+1","19","Any","Any","1","1","3-18",1,1,"0","T","9, Wb 12","420","Night","LN","nil","7","MAIII 33","Monster","roam nightmare lands, give shape & substance to dreams, 2 types: dream spinners & dark weavers, avoid direct","combat, non-violent, interested only in weaving dreams, attack: bite, if bit poison save vs poison or sleep 1d4 hours","C","cannot be revived early, if exposed to sunlight or bright illumination they fade away, +1 weapons to hit","Swarm","Special","10","Ravenloft","Dream",,
"Dryad, Hamadryad","7","4","17","Forests","Temp/SubTrop","1","1d3 or weapon","1-2",1,1,"75%","M","15","650","Any","N","nil","13-14","MAIII 34","Humanoid","beautiful female w/green hair, peaceful, speak: dryad, elf, pixie, sprite & (33%) common & 90% other, carry knives,","dagger, etc but prefer spells 11th lvl (see MAIII), can det snares & pits, imm: entanglement & call woodland being,","VR","can det magically created trees, plants, etc, recognize treants, etc., linked to oak tree but can leave vicinity of tree","Solitary","Water","11-12","General","Prime Material","FR2MC",
"Dwarf, Arctic, Inugaakalikurit","8 (10)","varies",,"Any","Arctic","1","1d8","10-100",1,1,"0","S","6","varies","Any","LN","M (Qx5)","13-18","MAIII 35","Humanoid","eccentric, 'squashed' dwarves, always barefoot, speak own, white drag, yeti, frost giant & selkie, peaceful but like","recreational combat, very strong, use eyklak (bulky bow, att +2) & sometimes axe & spear, no armor but fur worn acts","R","as AC 8, has all abilities of dwarves (see PHB), immune to cold (attacks) & white dragon breath, has leaders, fighters","Clan","Omnivore","13","General","Prime Material","PHB 20",
"Dwarf, Urdunnir","0","2","19","Subterranean","Any","2","1d4/1d4","10-100",1,1,"25%","M","6, Br 6","975","Any","N","M, Q (H, Rx10)","11-12","MAIII 36","Humanoid","forgotten offshoot, resemble mountain dwarves, rarely attack but will defend homes (family & treasure), can stone walk,","can grab item & move into stone (save vs petrif) & release killing victim, can stone shape (8 cu ft) & shape metal (5 cu","R","ft), attack: fist/fist, never use weapon, save +4 vs poison, leader (3 HD, AC -2, XP 2000) of 20 or more, eat gems","Clan","Special","13-14","General","Prime Material","FFMC",
"Eel, Giant, Moray","4","5+","15","Water","Any","1 or 2","2d4 or 1d4+2/1d4","1 (7-12)",1,1,"0","H","Sw 6","420-650","Any","NE","incidental","1","MAIII 37","Monster","slow & cruel, fresh & salt water, 8' to 20' lg, +1 hp/foot over 8, hide in fissures, weeds, etc, on 4 > needed or nat 20 its","jaws lock (auto 1d4+2, MR 20, stays locked even if killed, must be cut away) & rotting disease (no save) in 1d12+12","R","hrs (-2 DEX & dies in 1d4+4 days unless cure disease), will lash tail at 2nd target if locked jaw, imm: fear & disease","Solitary","Carnivore","12 (20)","General","Prime Material",,
"Elf, Rockseer","4 (10)","1+1 +",,"Subterranean","Any","1","weapon","5-20 (100)",1,1,"0","M","12","420+","Night","N","M +1 jewelry (U, W)","14-20","MAIII 40","Humanoid","rarest of elves, seclusive & shun other races (except pech), avoid combat but fight to death, use long swords (att +1),","spears & quarterstaves, MR 90% vs sleep, charm, hold & web, 50% vs earth, imm to petrif, save -1 vs elem air, can","VR","meld into stone at will, at 3rd lvl can stone walk, 5th stone shape, 9th stone tell, 240' infravision, can be all classes","Tribe","Omnivore","15-16","General","Prime Material",,
"Ethyk","4","1+3","19","Any","Any","3","1d2/1d2/1d3","1-4",1,1,"0","S","12","175","Any","N","nil","1","MAIII 42","Monster","similar to lemur, may go with traveling adventurers, cannot be surprised, infravision 10', attack: claw/claw/bite, 6/day","can influence mind 100' affecting 1 creature 3d4 rnds (save vs spell) becomes angry w/a random target within 100',","VR","this usually leads to violence, ethyk escape in the disruption, will bond with a master & will protect it if trained","None","Omnivore","8-10","General","Bytopia",,
"Faerie, Fiddler","0","1","19","Any","Any","0","0","1",1,1,"25%","T","12","270","Night","NG","nil","10","MAIII 43","Humanoid","strange icon of faerie communities, small & skinny, speak lang of all faeries, never starts fight, imm to enchant/charm","magic, plays fiddle for enjoyment or combat (save vs spell for each), can negate hunger, thirst & fatigue if dancing (it","UC","can adapt to combat), create otto's irresist dance 30' (5 rnds) vs 1 victim, if offended it plays it's pwrful tune (see MAIII)","Solitary","Nil","13","General","Prime Material",,
"Faerie, Petty, Bramble","2 (8)","2 hp","20","Plains","Temp/SubArc","1","1d6","2-16",1,1,"5%","T","3","65-175","Day","NE","O, Q","11-12","MAIII 44","Humanoid","most aggressive & vicious of faeries, speak own & most common faerie, wears spine covered armor, any animal will","suffer 1d4 dmg if bite, eat or pick up (bare hands), attacks by hurling self at victim, 1 in 10 uses poison (-2 att & dmg","R","2d10 rnds, save -3 vs poison for 1/2 eff & duration), 1 in 10 can anti-flying spell, use mounts (sm mamm) & chrm mount","Band","Omnivore","12","General","Prime Material",,
"Faerie, Petty, Gorse","6 (Fl 2)","1 hp","20","Plains","Temp/SubArc","1","1","5-40",1,1,"5%","T","3, Fl 12 (A)","270","Day","N","(O, P, Q, S)","11-12","MAIII 45","Humanoid","smallest faerie, beautiful, secretive, speak own & sprite or pixie, use tiny weapons: bow (30'), spear (10') & sword, att","+2, 10% of arrows poison save or confusion 2d4 rnds, can (1/day): mirror image, distract (look at area of gorse's","UC","choice, ave+ Int save), exterminate (kill mouse sized creature) & sprout (thornbush 1 cu ft), 1 in 10 spik grw & goodbrry","Tribe","Herbivore","8","General","Prime Material",,
"Firenewt, Elite","3","3+3","18","Any","Tropical","1","weapon","1 (in 10)",1,1,"0","M","9","270","Any","NE","K, M (F)","5-7","MAIII 46","Monster","1 in 10 warriors encountered is an elite wearing chain armor & uses battle axe, also accompany the overlord, also","may speak common, if above ground they ride giant strider (90%, see MAII 100)","R",,"Tribe","Carnivore","11-12","General","Prime Material","FF 36",
"Firenewt, Priest","5","3+3","18","Any","Tropical","1","weapon","1 (in 30)",1,1,"0","M","9","650","Any","NE","K, M (F)","5-7","MAIII 46","Monster","1 in 30 warriors encountered is a priest using a mace & spells, may speak common, spells (each 1/day): animal friend,","faerie fire, predict weather, produce flame, heat metal & pyrotechnics, controls the hatchling ground, collects the eggs","R","guards them, weed out 'undesireables', above ground they ride giant strider (see MAII 100)","Tribe","Carnivore","11-12","General","Prime Material","FF 36",
"Firenewt, Overlord","3","4+4","17","Any","Tropical","1","weapon","1",1,1,"0","M","9","420","Any","NE","K, M (F)","5-7","MAIII 46","Monster","rules the tribe with 4 elite warriors, controls the treasure, speaks common",,"R",,"Tribe","Carnivore","11-12","General","Prime Material","FF 36",
"Firetail, Lesser","6","4+4","15","Any","Temp/Trop","2","1d6/1d6","1-6",0,1,"40%","S","Fl 15 (B)","1400","Any","CN","nil","8-10","MAIII 47","Monster","living flame, take sides in conflicts doing great good or evil, immune to heat & fire, suffer +3 dmg/die from cold & water","attacks, attacks cause dmg & ignite combustables, hate salamanders & attack on site, ignore fire elementals","R",,"Flock","Special","12","General","Prime Material","FR2MC",
"Firetail, Tshala","2","9+9","11","Any","Temp/Trop","4","1d12","1-2",1,1,"90%","S","Fl 21 (B)","6000","Any","CN","gems only (25%)","17-18","MAIII 47","Monster","living flame, immune to heat & fire, suffer +3 dmg/die from cold & water attacks, attacks cause dmg & ignite combust,","cast spells (14th lvl 1/day): plane shift (self & 1d6 lesser), remove curse, heal, feeblemind, maze, firetrap & fireball (1/","VR","turn), 1 per 3 rnds can blaze intensely causing additional 1d12 dmg (also dmg all 5', save vs spell neg), +1 weap to hit","Solitary","Special","15","General","Prime Material","FR2MC",
"Formian, Queen","7","9+9",,"Any","Any","0","0","1",0,0,"20%","L","1","5000","Any","LN","nil","20","MAIII 48","Monster","cannot attack, never leaves hive, can communicate w/any formian & they obey automatically, protected by 20","myrmarchs, cannot move on her own, can control entire hive","VR",,"Colony","Omnivore","20","General","Arcadia","OMII 66",
"Formian, General",,,,"Any","Any",,,,0,0,,,,,,"LN","nil",,"MAIII 48","Monster","also called centaur ants, upright walking ants, 4 types: worker, warrior, myrmarch & queen, hive controlled by queen,","each respondes to orders of higher formian, born into their station & cannot be changed, have contructed great cities",,"very rarely found on Prime",,,,"General","Arcadia","OMII 66",
"Gargoyle, Archer","6","4+5","17","Any","Any","1","1d10","1",0,1,"0","S","9","975","Any","CE","nil","5-7","MAIII 49","Monster","usually appears as a cheerful cherub, serves as garden orniment attacking if someone enters area, attacks w/bow &","arrow (120 range), can be detected 20%, +1 weapons to hit, may shoot at non-threatening persons, wondering","VR","archer is on unending hunt killing anything in it's path","Solitary","Nil","13-14","General","Prime Material",,
"Gargoyle, Spouter","6","5+7","15","Any","Any","2","1d4+1/1d4+1","1",1,1,"0","S","12","1400","Any","NE","nil","5-7","MAIII 49","Monster","ugly imp, perched above door or as rain gutter outlet on roof, indistinguishable from stonework, if someone enters","area without saying password they are attacked, spit acid 1 in 4 rnds (range 5') 2d20 dmg save vs BW 1/2, can","VR","float to ground & attack: claw/claw, immune to acid, +1 weap to hit, climb walls 90%, nasty streak, can remain still","Solitary","Nil","13-14","General","Prime Material",,
"Gargoyle, Stone Lion","2","8+3","11","Any","Any","3","1d8/1d8/1d10","1",1,1,"0","M","21","3000","Day","NG","nil","5-7","MAIII 49","Monster","guardian, excellent memory of faces & scents (cannot be fooled by disguises), usually found near main door or over","head ledge (can jump 20'), functions at STR & DEX of 18 (do not adj), can roar 1 in 3 rnds with scare effect, +1 weap","VR","to hit, serves as a protector of good aligned priests & wizards, may for friendship with owner, can remain motionless","Solitary","Nil","15-16","General","Prime Material",,
"Gargoyle, Grandfather Plaque","6","6+2",,"Any","Any","nil","nil","1",1,1,"0","S","0","2000","Day","LN","nil","8-10","MAIII 49","Monster","immobile guardian on door, appears as human face, can secure door as wizard lock (6th lvl) open & close at will,","can communicate normally w/guests, etc & telepathy w/master, attacks 3 ways:  1 mag missile/rnd, shout 1/turn &","VR","if it is touched save vs spell or ray of enfeeblement, +1 weapons to hit, serves whoever lives in house","Solitary","Nil","17-18","General","Prime Material",,
"Giant, Cerilian, Forest","2","16+6","5","Forests","Any","1","2d8+8","1",1,0,"0","H","9","9000","Day","NG","nil","8-10","MAIII 51","Monster","found far from human settlements, peaceful, guard forest from evil activities, attack w/fist, can speak w/plants &","animals at will, can (1/day): call woodland being, hold plant, hold monster & wall of thorns, 1/turn entangle, suffer +1","VR","dmg/die from fire, aid adventurers who serve cause of nature, slow to anger but no mercy on those defiling nature","Solitary","Herbivore","15","General","Prime Material",,
"Giant, Cerilian, Ice","1","15+7","5","Mountains","Arctic","1","1d12 or 2d10+9","1-4",1,1,"0","H","12","12,000","Any","LE","E","13-14","MAIII 51","Monster","cruel & spiteful, cannot exist out of areas covered w/snow & ice, resemble frost giants, contact w/ it's body causes","save vs spell or 1d4 cold dmg & -1 STR for 1 hour, can hurl iceballs for 2d10 dmg & shatter all 5' rad 1d10 dmg (also","R","equal to body contact), cast (1/day): wall of ice, ice storm or cone of cold, fog cloud (1/day), conj elem (1/day)","Family","Carnivore","18","General","Prime Material",,
"Goblin, Cerilian, Common","7 (10)","1-1","20","Any","Any","1","weapon","4-24 (60-360)",0,0,"0","S","6","35","Any","LE","K (C)","8-14","MAIII 52","Humanoid","similar to goblins, speak goblin, not hindered by sunlight, infravision 60', use: spears, polearms, morning stars, axes,","mace & shrt swrds, have leaders (wiz, fight, prst or thf), domesticate wolves (25% dire) that serves as guards, make up","C","50% of goblin tribes, wear leather & carry shields, prefer to fight as skirmishers, slingers or archers, can ride wolves","Tribe","Carnivore","10-14","General","Prime Material",,
"Goblin, Cerilian, Elite","5 (10)","1+1","19","Any","Any","1","weapon","4-24 (60-360)",0,0,"0","M","6","65","Any","LE","K (C)","8-14","MAIII 52","Humanoid","similar to goblins, speak goblin, not hindered by sunlight, infravision 60', use: spears, polearms, morning stars, axes,","mace & shrt swrds, have leaders (wiz, fight, prst or thf), domesticate wolves (25% dire) that serves as guards, make up","C","30% of goblin tribes, wear scale mail","Tribe","Carnivore","10-14","General","Prime Material",,
"Goblin, Cerilian, Huge","3 (10)","3+1","17","Any","Any","1","weapon +1","4-24 (60-360)",0,0,"0","L","6","120","Any","LE","K (C)","8-14","MAIII 52","Humanoid","similar to goblins, speak goblin, not hindered by sunlight, infravision 60', use: spears, polearms, morning stars, axes,","mace & shrt swrds, have leaders (wiz, fight, prst or thf), domesticate wolves (25% dire) that serves as guards, make up","C","20% of tribes, wear banded or splint mail","Tribe","Carnivore","10-14","General","Prime Material",,
"Golem, Magic","-2","8 (64 hp)","13","Any","Any","1","3d10","1",1,1,"100%","L","18","8000","Any","N","nil","5-7","MAIII 53","Monster","gen info see MM 164, pure magic, absorb all magic in 20' rad (instant when cast, ends spells in effect, magic items","lose a '+'/rnd & 1d6 charges lost/rnd), only hurt by non-magic weapons, attacks w/pure energy 75 yrds (AC 10 adj for","VR","DEX) but cannot penetrate anti-magic (6 rnds) shell or prismatic sphere (7 rnds), 1/day flare, only affected by (ltd) wish","Solitary","Special","20","General","Prime Material",,
"Golem, Shaboath","3","11 (50 hp)","9","Water","Any","1","2d10","1",1,1,"0","L","6, Sw 12","6000","Any","N","nil","0","MAIII 54","Monster","gen info MM 164, animated by water elem spirit, encountered in water or 60' near, attack w/wave-like pseudopod, on","nat 20 or 4> needed engulfs victim (auto 2d10 -1/CON over 12, min 2 dmg), 1/turn create wall of ice, imm: all elem","VR","wtr, cold, paraly, poly, poison, acid, mind eff, cause wounds, str & energy drain & gas attacks, save -2 vs fire","Solitary","Nil","20","General","Prime Material",,
"Hag, Bheur","-3","10","11","Any","Arctic/Sub-Arctic","2","2d6/2d6","1",1,1,"40%","M","12, Fl 48 (A)","6000","Any","CE","nil (D)","11-12","MAIII 55","Humanoid","blue hag, attack by touching victims w/cold palms (flame creatures receive double dmg), carries staff or frost (function","as wand of frost, never needs recharged, functions only for bheur), imm to cold & 1/2 dmg fire, suffers double dmg","VR","from acid & electric, reluctant to engage wizards, prey on travelers (lone), many stories about them","Solitary","Carnivore","17","General","Prime Material",,
"Head, Arcane","3 (7)","2","18","Any","Any","1","1d6","13",1,0,"20%","T","Fl 15 (C)","270","Night","CE","nil","10","MAIII 56","Monster","severed heads of wanderers who die in nightmare lands then animated, do not speak, attack by flying around victims","& biting, on 1st attack the bash (dives, roll to hit, no dmg, save vs spell or stunned 1d4+1 rnds), heads are AC 7 if not","VR","flying, controlled by witch named Mullonga, can open magic portal to Mullonga (five heads spinning for 1d4+1 rnds)","Flock","Carnivore","13","General","Dream",,
"Human, Cerilian, Anurien","2 or 4","2+",,"Any","Any","1","weapon","1-20",0,0,"0","M","12","varies","Day","L","L, M","varies","MAIII 58","Humanoid","knights, native to southwest, semifeudal system, wizards are mistrusted but may be tolerated, bards are lore-keepers","& are respected, field force: 25-40% knights, 30-50% infantry, 25-40% feudal levy, paladins & rangers might be found","R","but not in great numbers","Community","Omnivore","14","Birthright","Prime Material",,
"Human, Cerilian, Brecht","8","1-6 hp","20","Any","Any","1","weapon","2-12",0,0,"0","M","12","15","Day","Any","1-100","varies","MAIII 58","Humanoid","tradesmen, native to north-central, many are seafaring, magic arts are mistrusted, bards viewed as lazy but tolerated,","very indepedent, prefer to bargan over fighting, field force: 10-20% knights, 40-50% infantry & 20-30% armored foot","C","soldiers, paladins are rare & rangers ever rarer","Community","Omnivore","11","Birthright","Prime Material",,
"Human, Cerilian, Khinasi","8 to 4","1-6 hp","20","Any","Any","1","weapon","10-100",0,0,"0","M","12","15","Day","Any","I","varies","MAIII 58","Humanoid","soldier, from Khinasi region, speak Basarji, no fear of magic, communication w/dead is forbidden, bards not respected,","but professional storytellers are highly reguarded, thieves hunted down, most are commoners & traders, have militia &","C","pro armies, field force: 35% med cavalry, 20-30% light cavalry, 40-50% split- speared, archers & light troops, paladins C","Community","Omnivore","10","Birthright","Prime Material",,
"Human, Cerilian, Rjurik","8 to 6","2-7 hp","20","Any","Any","1","weapon","10-100",0,0,"0","M","12","15","Day","N","nil","varies","MAIII 58","Humanoid","berserker, found mainly in northwestern forests & highlands, subborn individualists, suspicious of wizards & priests,","bards called skalds are keepers of history, follow god Erik (druid), druids are revered as teachers & leaders, fighting","UC","force: 20-25% elite warriors, 25-40% experienced warriors, 25-30% irregular warriors & 25% light archers","Tribe","Omnivore","20","Birthright","Prime Material",,
"Human, Cerilian, Vos","7 to 4","2-8 hp","20","Any","Any","1","weapon","10-100",0,0,"0","M","12","15","Day","LN","L, M","varies","MAIII 58","Humanoid","mercenary, barbaric race, from northeastern forests & mountains, rigid code of honor, leaders called tsarevos, nearly","all men are warriors & hunters, wizards are feared by the people, constant conflict w/ orogs & similar humanoids, field","C","force: 25% lizard riders, 50% footmen, 25% split- archers & irregular fighters, paladins & rangers unheard of","Community","Omnivore","12","Birthright","Prime Material",,
"Hybsil","7","1","19","Forests","Temperate","1","weapon","1-6 (8-64)",1,1,"0","S","15 (21)","420","Day","LG","I, K","8-12","MAIII 60","Monster","antelope/pixie, brownie or sprite cross, xenophobic, fight w/daggers, short swords or bows, coat their weapons w/","poison save -4 vs poison or sleep 1d4 hours, can (1/day): contin light, mirror image, pass w/o trace & ventriloquism,","R","hybsil +4 on all saves, immune to poison, in forest: 75% MS, 75% HS, 50% F/RT, 1/day can gallop 1 turn (MV 21)","Tribe","Omnivore","9-10","Forgotten Realms","Prime Material",,
"Ibrandlin","3","10","11","Subterranean","Any","5","1d8 (x4)/2d8","1-8",1,1,"40%","G","9, Cl 6","5000","Any","LN","nil or guarded items","4","MAIII 61","Monster","lurker-in-darkness, created from fire lizards (wing-less red dragon), attack: 4 claws/bite, can simultan breath fire every","5th rnd 10' wd x 15' lg 2d6 dmg save vs BW 1/2 (creatures at it's mouth full dmg & no save), immune to fire, can open","VR","doors, can opt to pin creatures (5, no claw attack & must roll to hit), pinned creatures that move take 1d4 dmg/rnd","Pack","Carnivore","special","General","Prime Material",,
"Imp, Chaos","3","3","17","Any","Any","1","nil","2-12",1,0,"0","T","12","175","Any","CN","nil","8-10","MAIII 63","Monster","small & perverse, confused w/mites, mephits, gremlin, etc, don't want to fight but to merge with non-living material,","cannot merge w/INT objects, golems, etc, drawn to magic items first, imp needs to touch it for 1 rnd (magic item save","R","at 14, improv for each +), attacking them weapons can be infested (save 10 to avoid), imp can transform item at will","Swarm","Unknown","19","General","Limbo",,
"Ixitxachitl, Ixzan","4","1+1 to 6+6",,"Water, Fresh","Any","1","2d4 or 3d4","3-10 (20-101)",0,1,"0","M","3, Sw 12","65+","Any","CE","nil (P, R, S)","13-18","MAIII 64","Monster","found in underdark lakes, live out of water 1 turn, vicious & brutal, infravision 90', communicate sonar, attack: bite,","ambush victims, save +4 vs illusion & elem water, 1/2 dmg from blunt weapon (unless+3 or higher), 1+1 to 3+3 HD do","VR","2d4 dmg & others 3d4 dmg, communites use slaves to build pyramidal structures, have many enemies (vary by area)","Tribe","Omnivore","16","General","Prime Material",,
"Ixitxachitl, Ixzan, Priest","4","1+1 to 6+6",,"Water, Fresh","Any","1","2d4 or 3d4","varies",1,1,"0","M","3, Sw 12","varies","Any","CE","nil (P, R, S)","13-18","MAIII 64","Monster","have all abilities of common ixzan, 10% of communities are priests, casting lvl determined by adding 1d4 to HD, cast","from spheres: all, charm, combat, divination (minor), elem earth, elem water, healing, necromantic, protection, sun","VR","(reverse) & weather (minor), WIS 12+1d6, no bonus spells for high WIS but gain save bonus, cast w/o V components","Tribe","Omnivore","16","General","Prime Material",,
"Ixitxachitl, Ixzan, Wizard","4","1+1 to 6+6",,"Water, Fresh","Any","1","2d4 or 3d4","varies",1,1,"0","M","3, Sw 12","varies","Any","CE","nil (P, R, S)","13-18","MAIII 64","Monster","all abilities of common ixzan, 5% of communities are wiz, no spellbks, memoriz or V comp, use spells each 1/day/rnd,","same cast time -2, cast lvl 1d6+HD (max 12), spells/day = to normal wizard, INT 14+1d4, cast from divination & charm","VR","person, cone of cold, fly, haste, ice storm, invis (10'), levat, magic missiles, mirr image, slow, stoneskin & air breathing","Tribe","Omnivore","16","General","Prime Material",,
"Thessaltrice","3","8","13","Subterranean","Any","9","1d6 (8x)/1d10","1",1,0,"0","H","12","8000","Night","N","nil (D)","5-7","MAIII 109","Monster","hybrid of thessalhydra/cockatrice, attack: 8 heads/central mouth, heads do dmg + 1d6 poison (save neg), central","mouth does dmg + 1d10 poison (save neg), heads independent w/8 hp (regen in 10 days), 1/day petrification by","VR","touch (can extend into astral & ethereal), eggs worth 5000 gp & young 10,000 gp & used as guards","Solitary","Carnivore","11-12","General","Prime Material","FR1MC",
"Time Dimensional, Royal","-5","24 or 28","1","Any","Any","1","6d4 or 7d4","1",1,1,"25% (90%)","L","10","16,000 or 20,000","Any","N","nil","19","MAIII 111","Monster","all abilities of noble time dimensional (powers used 1/hour), can summon 1d4 common (70%) or 1d2 (30%) noble 1/day","can Articus's melee manager every rnd, can temporal shell 1/hour (creates small area between ticks of a clock for","VR","1 turn per HD)","Solitary","Special","10","General","Demi-, Time","OMII 120",
"Tomb Tapper, Thaalud","-2","8+8","13","Subterranean","Any","1 or 3","1d12+6 or 4d6/4d6/1d12+9","1-12",1,1,"0","H","9, Br 1-4","8000","Any","LN","Qx4 (special)","13-14","MAIII 112","Monster","tall (15-21'), sexless, hairless, eyeless w/mouth in belly, 'see' w/sonar 440' (see invis, imm visual/light), attack: claw/","claw/bite or great hammer (att -2 or thrown att +2), communicates w/humming & vibration 120', can detect magic at","VR","will, can anim rock (9 cu ft for 1d4+2 rnds, used 1/12 turns), immune: enchant/charm, fire & cold, save vs petrif -2","Clan","Special","16","General","Prime Material",,
"Undead Dragon Slayer","0","9 to 11",,"Any","Any","3/2","weapon","1 or 1-4",1,1,"60%","M","12","7000+","Any","varies","nil","13-18","MAIII 113","Undead","skeleton warrior-like, must kill dragons to replentish energy, usually summoned (must obey but has own mind), retains","fighting skills of former life, immune to dragon fear, 1/2 dmg from BW save none, cannot be turned (holy word drives","VR","away), AC improves w/higher HD, use +2 dragon slayer (special), know 5 of possible 7 special attacks (see MAIII)","Solitary","Special","19","General","Prime Material",,
"Unicorn, Black","3","4+4","15","Forests","Any","4","1d6/1d6/1d4/1d12","1-4",1,1,"0","L","24","975","Night","CE","nil","13-14","MAIII 114","Monster","evil unicorn, taught to speak common, never suprised, attack: hoof/hoof/horn/bite, charge 30' horn strike 3d12, can","cause light wound (3/day, must touch, can be used w/horn attack), can teleport w/o error 1/day (self only), only","VR","ridden by human or drow evil females, kept as pets by Red Wizards, horn (powdered) equal to type N contact poison","Solitary","Carnivore","14","Forgotten Realms","Prime Material",,
"Vaath","3","4+2","17","Any","Any","2","1d8/1d4","1 (2-8)",1,0,"0","L","15","975","Night","NE","nil (A)","8-10","MAIII 115","Monster","vicious killer, insect/reptile, attack: bite/tenticle, if bit save vs poison or die (onset 1d4+1 rnds), tenticle 10' attaches","to victim & burrows (STR check to free) dmg 1d4/rnd in 1d4+2 rnds victim paralyzed (neck down) dying in 1d6+4 rnds,","C","witnessing this attack WIS check or stunned 1d3 rnds, only magic heals if paralyzed & must save vs DM or -1 WIS","Pack","Carnivore","11-12","General","Carceri",,
"Spider, Vortex","4","7+4","13","Any","Any","1","2d4","1-4",1,1,"15%","L","9, Wb 15","2700","Any","N","nil (E)","8","MAIII 116","Monster","phase spider-like, can change color, invisible on demi-time (detect temporal anomaly), web spans 50' dia (save vs","rod to detect), usually found in a vortex or among lifeline, web not adhesive but if touch then slow (chromancer not","UC","immune), bite poison save -2 or die instantly if save 20 dmg, evolved from phase spider, traps creatures for food","Solitary","Carnivore","10","General","Demi-, Time",,
"Web, Living","9","1/2 to 6",,"Subterranean","Any","1","1d4 or 1d6 or 2d4","1-8",1,1,"0","S","6","650-2000","Any","N","nil","2-4","MAIII 117","Monster","also known as carnivorous webs or duleep, made of microscopic cell colonies, attacks w/electric shock dmg varies","by HD (1/2 to 2, 3 to 5, 6), fire mini lightning bolt (20 yards, 3d4 dmg, 2/turn,  9 hp or less 1/trn), imm: fire, wtr, heat,","VR","cold, fear, repultion, etc, absorb electric (gain 1 HD/8 points), E weap divide web (split hp & size), B weap 1/2 dmg","Pack","Omnivore","9-10","General","Prime Material","FR1MC",
"Ixitxachitl, Ixzan, Mutant","4","1+1 to 6+6",,"Water, Fresh","Any","1 (2)","2d4 (+1d8) or 3d4 (+1d10)","varies",1,1,"0","M","3, Sw 12","varies","Any","CE","nil (P, R, S)","13-18","MAIII 64","Monster","have all abilities of common ixzan, 2% of communities are mutants, to determine abnormality (see table) roll 1d12: 1-6","barbed tail see ( ) for dmg, 7-10 barbed tail +poison (save or 1d6+6), 11 thick jaw bite 4d4 & hold (crush 3d4/rnd) & 12","VR","secretes acid slime (out of water 1d6 & 1d4/rnd);  other types include: thick skin (high AC), natural MR or multiple tails","Tribe","Omnivore","16","General","Prime Material",,
"Ixitxachitl, Ixzan, Vampiric","4","1+1 to 6+6",,"Water, Fresh","Any","1","2d4 or 3d4","varies",1,1,"0","M","3, Sw 12","varies","Any","CE","nil (P, R, S)","13-18","MAIII 64","Monster","have all abilities of common ixzan, 3% of communities are vampiric, bite drains 1 lvl (no save), 25% are priest & 25%","are wizards but none are mutants, regen 3 hp/rnd, never encountered outside of lair or city, greater vampiric ixzans","VR","are rumored to exist, they almost always rise to important positions","Tribe","Omnivore","16","General","Prime Material",,
"Jabberwock","-10","15 (99 hp)","5","Forests","Any","1 or 8","3d10 or special","1",1,1,"80%","G","15, Fl 15 (C)","25,000","Any","N","incidental","4","MAIII 66","Monster","resembles dragon, fiercely territorial, chosen victim is persued until death (or teleport, leave forest area, etc), can see","invisible & hidden objects, attack: bite, can burble & all 200' save -4 vs spell or confusion & babble, immune to all non-","VR","vorpal weap, has dragon fear, eyebeams (save vs paraly or paralyzed), grasp prey w/talons, can lash out in muli direct","Solitary","Carnivore","20","General","Prime Material",,
"Kyton","2","8","13","Any","Any","2","1d10/1d10","1-8",1,1,"25%","M","12","6000","Any","LE","nil","5","MAIII 68","Humanoid","cover selves w/chains, brutal & cruel, like to induce terror, attacks by swinging chains on arms, in 20' area they can","control chains & make them grow 15' & sprout barbs that attack 2/rnd, +2 weapons to hit, imm to cold, regen 1/rnd","R","except from magic or blessed weapon (blessed regain 1 per 2 days), will flee from blessed weapons","Solitary","Carnivore","17","General","Baator",,
"Creations, Guardian, Climbdog","4","2","19","Mountains","Tropical","3","1d3/1d3/1d4","varies",0,0,"0","S","6","65","Any","N","nil","2-4","MAIII 70","Monster","organic, mindlessly obey master, eat special solution, do not need attention or care like normal animal, wide claws &","flexible legs allow it to climb sheer slopes, accompany climbers, keen sight, smell & hearing, sacrifice selves in combat","VR","to protect masters, attack: claw/claw/bite, can attack while climbing","None","Special","special","General","Prime Material",,
"Creations, Guardian, Darkstrike","5","2","19","Mountains","Tropical","1","1d8","varies",1,0,"0","S","nil","65","Any","N","nil","0","MAIII 70","Monster","organic, mindlessly obey master, eat special solution, do not need attention or care like normal animal, snake-like,","can attach to walls & other surfaces, HS 90%, they hide & wait to pounce on victim (victims suprise -2), attacks w/","VR","bite, bite has poison (type varies)","None","Special","special","General","Prime Material",,
"Creations, Guardian, Protector","6","3","17","Mountains","Tropical","3","1d4/1d4/1d6","varies",0,0,"0","M","8","120","Any","N","nil","1","MAIII 70","Monster","organic, mindlessly obey master, eat special solution, do not need attention or care like normal animal, feline creature,","can recognize intruders & attack them, can distingish between those it protects & those who are a threat, attack:","VR","claw/claw/bite, they do not eat their kill","None","Special","special","General","Prime Material",,
"Creations, Guardian, Shieldbug","6","1 hp",,"Mountains","Tropical","special","special","varies",1,1,"0","T","Fl 24","7","Any","N","nil","1","MAIII 70","Monster","organic, mindlessly obey master, eat special solution, do not need attention or care like normal animal, wasp-like, 6"" lg,","fly 30 mph, swarm has 50-100, swarms fly around creature protected attempting to repulse attacks (% chance = # in","VR","swarm, if successful 1 bug is killed), cannot protect against area effects, in melee impoves protected AC by 2","None","Special","special","General","Prime Material",,
"Creations, Guardian, Watcher","10","1","0","Mountains","Tropical","0","0","varies",0,0,"0","S","nil","35","Any","N","nil","0","MAIII 70","Monster","organic, mindlessly obey master, eat special solution, do not need attention or care like normal animal, reptilian-plant","creature w/360 deg vision, observes specific area assigned by master & lets out a keening sound, never attacks or","VR","moves","None","Special","special","General","Prime Material",,
"Creations, Transport, Ber-ethern","4","4","17","Mountains","Tropical","1","1d4","varies",0,0,"0","M","Fl 45 (A)","120","Any","N","nil","1","MAIII 71","Monster","organic, mindlessly obey master, eat special solution, do not need attention or care like normal animal, insect-like,","carry 1 halfling & 25 lbs up to 75 mph, can hover, pivot & move straight up & down, attacks w/stinger (no poison),","VR","used for quick trips & maneuverability, also called breeze sprites","None","Special","special","General","Prime Material",,
"Creations, Transport, Yihn-eflan","5","6","15","Mountains","Tropical","2","1d4+1/1d4+1","varies",0,0,"0","L","Fl 32 (C)","270","Any","N","nil","1","MAIII 71","Monster","organic, mindlessly obey master, eat special solution, do not need attention or care like normal animal, name means","gust climber, bodies covered w/feathers & hawk-like beak, attack: talon/talon, carry 1 to 3 riders or 200 lbs at 50 mph","VR","used to carry halflings into battle","None","Special","special","General","Prime Material",,
"Creations, Transport, Gon-evauth","10","9","11","Mountains","Tropical","0","0","varies",0,0,"0","H","Fl 24 (B)","975","Any","N","nil","1","MAIII 71","Monster","organic, mindlessly obey master, eat special solution, do not need attention or care like normal animal, also called","soar whale or airship, huge balloon shaped, fill inner cavity w/hot air, rider float in gondolas attached beneath the","VR","beast, can carry 8 halflings or 1 halfling & 1 ton (2000 lbs) at 30 mph, it descends after 25% hp lost, cargo transports","None","Special","special","General","Prime Material",,
"Creations, Transport, Dhev-sahr","7","4","17","Mountains","Tropical","1","1d6","varies",0,0,"0","L","18","120","Any","N","nil","1","MAIII 71","Monster","organic, mindlessly obey master, eat special solution, do not need attention or care like normal animal, mammel-like w/","hair, resembles a camel, can carry 2 riders & 120 lbs","VR",,"None","Special","special","General","Prime Material",,
"Lillend","3","7+14","13","Forests","Temp/Trop","2","2d6/weapon","2-12",1,1,"25%","L","9, Fl 27 (C), Sw 15","9000","Day","CG","nil (A)","13-14","MAIII 73","Monster","may appear on Arborea, Limbo or Prime, peaceful, can understand any int communication, infravision 120', can cast","spells & breath water, imm: poison, gases, norm fire, pos & neg energy, music attacks & enchant/charm, +1 weap to","R","hit, attacks: tail/weapon, can contrict victim 2d6/rnd (victim att, save & dmg -3) & +1 att & dmg, drop victims from air","Family","Omnivore","15-16","General","Ysgard",,
"Lycanthrope, Werecrocodile","1","5+5","15","Swamp","Any","2","2d6/1d8","1-3",1,1,"0","M","3, Sw 12","650","Day","NE","nil","8-10","MAIII 75","Monster","see general, human & crocodile forms, speak common & w/crocodiles at will, prefer human form in combat, trick prey","& change to crocodile attack: bite/tail, grab victims & drag underwater to drown, bite has 1%/1 point dmg cumm of","R","contracting disease, can summon 1d3 normal crocodiles arriving 2d6 rnds, silver or magic weapons to hit","Pack","Carnivore","13-14","General","Prime Material",,
"Lycanthrope, Werespider","4","5+5","14","Forests","Any","1","1d12 (1d4 hybrid) or weapon","1",1,1,"0","M","12, Wb 18","650","Any","NE","M (B)","8-10","MAIII 76","Monster","see general, 3 forms: human, spider & hybrid, humans: use weapons (often poisoned, typ A or F), hybrid: use poison","bite (type A), cling to walls & ceilings & spin webs (1 rnd/point Str under 19 to break free) att +2 & +4 dmg, spider:","VR","spin stronger web (BB/LG), poison save or die (imm), those bitten subject to disease, silver or +1 weap to hit","Solitary","Carnivore","11-12","General","Prime Material",,
"Magedoom","-2","10","11","Any","Any","2","3d8/3d8","1",1,1,"0","L","18, Fl 18 (C)","11,000","Any","LE","nil","8-10","MAIII 77","Monster","magical horror, mound of sludge w/humanoid head, attacks w/2 appendages (wiz 1st, priest 2nd, any 3rd), if a spell is","cast within 180' it attacks caster (roll to hit) & drains 1 casting lvl & appropriate spells (regain in 1 hr), can't 'see' & imm","VR","to illusions (etc), radiate anti-magic shell 3', if killed magic released in a wild surge for 5 rnds (1 surge/person (15')/rnd)","Solitary","Special","19-20","General","Prime Material",,
"Manotaur","4","13","7","Forests","Any","3","1d6/1d6/1d8","1",1,0,"0","L","24","5000","Day","CE","K, M (E)","8-10","MAIII 78","Monster","bull head & body w/humanoid torso, speak own, minotaur, ogre & hill giant, surprised on 1, opp suprise -3, will charge","a suprised opponent, attacks: hoof/hoof/horn, charge 20' (horn only) for 3d8 dmg (M or smaller knocked over), may","VR","charge then disappear repeating process slowly wearing down prey, hate all good things, hunt sylvan creatures","Solitary","Carnivore","15-16","General","Prime Material",,
"Mist, Scarlet Dancer","1 (8)","1 per 10",,"Swamp","Any","1","1d3 per HD","10-100",1,0,"0","T","Fl 24 (A) (12 (B))","35-3000","Any","N","nil (S)","2-4","MAIII 81","Monster","mini crimson death, can sense warm-blooded creatures 100', attack victims to drain blood, AC of victim is base 10 adj","for DEX & magic, after 7 points of blood drained per HD it slows down & drops AC, may be found in sewers of","R","Zhentil, flee from light but not damaged by it, after feeding they seek place to rest","Cluster","Carnivore","15-16","General","Prime Material",,
"Orog, Neo-, Red","3 (6)","5","15","Any","Any","1","weapon","10-100",1,0,"0","M","6 (12)","270","Any","LE","L (C, O, Qx10, S)","10","MAIII 83","Humanoid","magical hybrid of orc, ogre & other creatures, bred as elite fighting troops, speak orc & common, can war cry which","gives all orcs, orogs & neo-orogs to att & dmg +1 (not cumm & works 1/day on individual) 2d4 rnds, receive add +1 on","UC","attacks if defending Red Wizards of Thay, use broad swd, btl axe, spear, hnd axe, war ham, mace, dagger, crossbow","Tribe","Carnivore","15-16","General","Prime Material",,
"Orog, Neo-, Red, Sergeant","3 (6)","5","15","Any","Any","1","weapon","1",1,0,"0","M","6 (12)","420","Any","LE","L (C, O, Qx10, S)","10","MAIII 83","Humanoid","all abilities as normal red neo-orog, 1 sergeant for every 10 encountered, have maximum hp",,"UC",,"Tribe","Carnivore","15-16","General","Prime Material",,
"Orog, Neo-, Red, Officer","3 (6)","6","15","Any","Any","1","weapon +1","1",1,0,"0","M","6 (12)","650","Any","LE","L (C, O, Qx10, S)","10","MAIII 83","Humanoid","all abilities as normal red neo-orog, 1 officer for every 20 encountered",,"UC",,"Tribe","Carnivore","15-16","General","Prime Material",,
"Orog, Neo-, Red, General","2 (5)","7","13","Any","Any","1","weapon +2","1",1,0,"0","M","6 (12)","975","Any","LE","L (C, O, Qx10, S)","10","MAIII 83","Humanoid","all abilities as normal red neo-orog, each barracks is commanded by a general",,"UC",,"Tribe","Carnivore","15-16","General","Prime Material",,
"Orog, Neo-, Black","5 (10)","4","17","Any","Any","1","weapon","10-100",0,1,"0","M","8 (14)","175","Any","LE","L (C, O, Qx10, S)","10","MAIII 83","Humanoid","magical hybrid of orc, ogre & other creatures, bred as scouts, archers & infiltrators, have camouflage that allows them","to be detected 5% (10% if alert & 20% if looking for them, is negated if they move or attack), some have thieving skills,","UC","use combination of broad sword, short bow, spear, dagger, crossbow, short sword & long bow","Tribe","Carnivore","13-14","General","Prime Material",,
"Orog, Neo-, Black, Sergeant","5 (10)","4","17","Any","Any","1","weapon","1",0,1,"0","M","8 (14)","270","Any","LE","L (C, O, Qx10, S)","10","MAIII 83","Humanoid","all abilities as normal black neo-orog, 1 sergeant for every 10 encountered, have maximum hp",,"UC",,"Tribe","Carnivore","13-14","General","Prime Material",,
"Orog, Neo-, Black, Officer","5 (10)","6","15","Any","Any","1","weapon +1","1",0,1,"0","M","8 (14)","420","Any","LE","L (C, O, Qx10, S)","10","MAIII 83","Humanoid","all abilities as normal black neo-orog, 1 officer for every 20 encountered",,"UC",,"Tribe","Carnivore","13-14","General","Prime Material",,
"Orog, Neo-, Black, General","2 (5)","7","13","Any","Any","1","weapon +2","1",0,1,"0","M","8 (14)","650","Any","LE","L (C, O, Qx10, S)","10","MAIII 83","Humanoid","all abilities as normal black neo-orog, each barracks is commanded by a general",,"UC",,"Tribe","Carnivore","13-14","General","Prime Material",,
"Ondonti","10 (6)","1 to 7",,"Land","Any","1","weapon","10-60",0,1,"0","M","12","120-2000","Any","LG","nil (Ox5)","8-10","MAIII 84","Humanoid","cousin of orcs, peaceful farmers & gatherers, speak common, kill only for food or insane/diseased, immune to charm,","can 3/day: sanctuary & purify food/drink, barkskin (1/day), tree (1/wk), save +1 vs poison, STR 17-19 & CON 16-18,","R","use bastard sword or 2-handed, may be clerics of 1st to 7th lvl, opposite of orcs (peaceful, kind & dependable)","Tribe","Omnivore","8-10","General","Prime Material",,
"Owlbear, Arctic","5","8+2","13","Any","Arctic","3","1d10/1d10/2d6","1 (2-8)",1,1,"0","L","12, Sw 9","2000","Day","N","incidental","5-7","MAIII 85","Monster","cousin of normal owlbear, blend w/surroundings (suprise 75%), attack: claw/claw/beak, on hit of 18+ it auto hugs for","2d8/rnd (BB/LG) can beak attack while hugging, immune to cold attacks, lair will have 25% of 1d6 young (80%) or","VR","1d6 eggs (20%), young grown to 40-70% fight 5 to 6 HD, dmg 1d6/1d6/2d4, hug 2d6 dmg (BB/LG +20%)","Pack","Carnivore","11-12","General","Prime Material",,
"Owlbear, Winged","5","5+2","15","Any","Temp/Trop","3","1d10/1d10/2d6","1 (2-5)",1,0,"0","L","12, Fl 18 (E)","975","Sunset","N","incidental","5-7","MAIII 85","Monster","true owl/bear mix, silent flight (opp surp -2 to -6, mod for light), attack: claw/claw/beak, on hit of 18+ it auto hugs for","2d8/rnd (BB/LG) can beak attack while hugging, lair will have 25% of 1d3 young (80%) or 1d3 eggs (20%), young","VR","appear as normal owlbears & cannot fly","Family","Carnivore","11-12","General","Prime Material",,
"Pegataur","7","5 to 8",,"Mountains","Temperate","3","1d6/1d6/weapon","2-20",1,1,"0","L","18, Fl 36 (C or D)","975-3000","Day","NG","M, Q (E)","8-10","MAIII 86","Monster","winged centaurs (elf torso), speak: own, common & elf, infravision 60', fight to defend selves & territory or as ordered","by employer, if surprise they dive (att & dmg +2, +1 AC penalty), attack: hoof/hoof/weapon, MR 30% to charm & sleep,","VR","use long bow, lance, 2-handed swrd or mace (20% specialized), may wear armor (30%), have leaders & spellcasters","Tribe","Omnivore","13","General","Prime Material",,
"Phaerimm","2","9","11","Any","Any","6","1d4 (x4)/3d4/2d4","1-3",1,1,"44%","L","Fl 9 (A)","10,000+","Any","NE","any (usually G)","19-20","MAIII 87","Monster","cone-like w/barbed tail, infravision 160', see into ethereal & astral 90', normal vision can detect magic, MR 77% vs","petrif/poly, any magic resisted will rebound or absorbed as healing, attack: arm (x4)/bite/tail, if tail add 1d6 dmg & inj","VR","eggs (special), arms can hold weapons or prey, in addition to normal attacks they can cast wiz spells (22nd to 27th lvl)","Solitary","Carnivore","17","General","Prime Material",,
"Reggelid","7","3","19","Mountains","Any","1","weapon","3-10",1,0,"0","M","12","175","Night","NE","V","17-18","MAIII 88","Humanoid","ugly elf-like, each is defiler wizard or fighter/wizard of minimum 3rd lvl, use staves & some have magic weapons of all","types, knowledge of magic allows them to use items (75%) more effective than designed (power increased by 25%),","VR","attack wizards first (then other spellcasters), good teamwork, leader 15th-20th lvl, bands vary from 3rd to 9th lvl","Band","Omnivore","11-12","Dark Sun","Prime Material",,
"Render","-3","13 (104 hp)","7","Any","Any","3","1d10/1d10/2d10","1",1,1,"30%","L","24","19,000","Any","CE","nil","14","MAIII 89","Monster","9' bipedal, merciless, hate all life, infravision 60', -2 opp surp (unless open), glowing red eyes (anyone seeing save vs","paraly or paraly 1d3 rnds), attack: claw/claw/bite (if all hit, add 2d10 dmg), regen 4/rnd (as troll), only electric dmg can","VR","perm kill, imm: poison, charm, hold & norm weap, silver & cold iron 1 hp/hit, magic weap norm dmg, can berserk fury","Solitary","Carnivore","20","General","Prime Material",,
"Saurial, General",,,,"Jungle","Any",,,,0,0,,,,,,,,,"MAIII 90","Monster","bipedal lizard creatures, sim to dinosaurs, bright colors, not cold blooded, true infravision, if exposed to freezing temp","they enter cold sleep (body functions slow to near death), speak own (cannot be heard w/o magic), use various weap","VR","& may be spellcasters, save +2 vs sound attacks, save -2 vs gaseous attacks, most are farmers & hunters",,,,"Forgotten Realms","Prime Material","FR2MC",
"Saurial, Finhead","5","2","19","Jungle","Any","1 or 2","weapon or 1d2 or 1d3/1d3","1-6",1,1,"0","M","12","35","Day","any","nil","11-12","MAIII 90","Monster","see general, attack: weapon or claw/claw or tail, alert, bright, active, good w/hands, see things in black & white,","exceptional ones are warriors, like new tasks","VR",,"Community","Omnivore","12","Forgotten Realms","Prime Material","FR2MC",
"Saurial, Bladeback","4","2","19","Jungle","Any","1 or 3","weapon or 1d4/1d4/1d6","1-4",1,1,"0","L","10","35","Day","any","nil","11-12","MAIII 90","Monster","see general, attack: weapon or claw/claw/tail, social, straight forward & trusting, slow to anger but if riled they fight","passionately, often priests, rise to positions of power","VR",,"Community","Herbivore","12","Forgotten Realms","Prime Material","FR2MC",
"Saurial, Flyer","6","2","19","Jungle","Any","1 or 3","weapon or 1d2/1d2/1d2","2-8",1,1,"0","S","6, Fl 24 (C)","65","Day","any","nil","11-12","MAIII 90","Monster","see general, attack: weapon or claw/claw/tail, nervous, irritable, noisy, use flight to flee, like to talk, usually scouts or","messenger, usually thieves or fighters","VR",,"Community","Carnivore","10","Forgotten Realms","Prime Material","FR2MC",
"Saurial, Hornhead","4","4","17","Jungle","Any","1 or 3","weapon or 1d4/1d4/2d4 or 2d6","1-2",1,1,"0","L","10","120","Day","any","nil","11-12","MAIII 90","Monster","see general, attack: weapon or claw/claw/tail or horn, powerful & large, planners, good weaponsmiths, slow to speak,","may be any class but most powerful are spellcasters","VR",,"Community","Herbivore","14","Forgotten Realms","Prime Material","FR2MC",
"Sharn","2/3/4/6","6+6","15","Land","Any","12","1d4+1 (3x)/1d2 or weapon (9x)","1-12",1,1,"30%","H","4, Fl 15 (C)","7000","Any","CN","nil","17-18","MAIII 94","Monster","3 headed & 3 trihands, can create portal up to 400' (can maintain 6, att from diff angles, AC 2, dmg to central body),","3 arms have 3 hands (AC 3) w/small eyes (60' infravision) & AC 4), hands attack w/weap or 1d2, head & tent AC 6,","VR","imm: enchant/charm & illus, scramble psionics (int check +3 pen or fblmind), 10% are spellcasters, regen 1 per 2 turns","Clan","Omnivore","18","Forgotten Realms","Prime Material",,
"Snake, Messenger","4","3","17","Any","Any","1","1d6","1",1,1,"30%","S","6, Fl 24 (B)","975","Any","N","nil","13-14","MAIII 95","Monster","2' long, mimic human speech, infravision 60', good direction sense, attack: bite, if bit poison save or paralysis 1d4 hrs","onset 2d12 rnds, shifts colors (50% undetectable in casual sight), flight is 75% silent, can detect lie at will, fly 200 miles","VR","per day (rest 1 hr after 100 miles), can find the path 100 miles, taught special code for message delivery","Solitary","Omnivore","11-12","General","Prime Material",,
"Spirit, Forest, Uthraki","4","5","15","Forests","Any","2","1d6/1d6","1",1,1,"0","M","18","420","Any","CE","nil (F)","11-12","MAIII 96","Special","twisted shapechangers (hunchbacked apes change into an (demi)human, only detected by true seeing, etc), never","surprised, speak common, attack: claw/claw, if both hit strangle victim 2d8/rnd (str check -4 pen), prefer to attack at","R","night, regen 2/turn at night, double dmg from heat, earth weapons (stone, flint or wood) max dmg, hate living things","Solitary","Carnivore","12","General","Prime Material",,
"Spirit, Forest, Wood Man","-6","20","3","Forests","Any","2","3d10/3d10","1",1,1,"50%","G","24","20,000","Any","CG","nil","18","MAIII 97","Special","50' tall, humanoid living tree, attacks w/smashing hands, if both hit additional 5d10 dmg, if held with both hands it can","be thrown 10d10 yards w/6d8 dmg on impact, MR 80% vs Red Wizards, immune to all fire & electric, regen 4/rnd,","VR","must be reduced to -50 hp to be killed, they appear in a time of need or crisis, may be summoned (few are able)","Solitary","Special","20","General","Prime Material",,
"Spirit, Ice, Orglash","0","8","13","Mountains","Arctic","2","1d8/1d8","1",1,1,"0","M","12, Fl 4 (D)","2000","Any","CN","nil","10","MAIII 98","Special","whirls of snow, protectors, suffer dmg in warm weather (1/rnd over 60 deg, dissipate if 100+), attack w/tendrils of icy","force (ice shards), 3/day can blast a cone of cold, immune to cold, double dmg from heat, regen 1/rnd in cold, MR","VR","50% vs Red Wizards & never check morale, if dissipated they return to cold & reform in 24 hrs","Solitary","Unknown","18","General","Prime Material",,
"Spirit, Rock, Thomil","-3","5","15","Mountains","Any","2","1d10/1d10","1",1,1,"25%","M","5","975","Any","CN","nil (Qx4, X)","10","MAIII 99","Special","indistiquishable from normal rock (radiate magic) until activated (rough humanoid), guards, attack despoilers of land,","attack: fist/fist, if both hit add 2d10 crushing dmg, can change into giant club att -3 inflicting 3d10 dmg or solid blocks","VR","AC -10, MR 50% vs Red Wizards, up to 20 may defend important sites, originally summoned from another plane","Solitary","Special","17-18","General","Prime Material",,
"Tanar'ri, Greater, Goristro","-2","20+120","1","Any","Any","3","6d4+6/6d4+6/5d8","1",1,1,"60%","H","15","23,000","Any","CE","(B, C)","5-7","MAIII 101","Monster","see gen, guards, enforcers, etc, attack: arm/arm/stomp (anything 6' or less), can hurl boulders (240 yrd, 2d12 dmg),","can: det invis, det mag, fear, levitation & spider climb, +1 to +3 weap to hit, imm: cold, fire, elect, poison & gas, regen","VR","1/turn, infravision 120', have 7-14 hp per HD, affected by: various fear & repulsion, suffer double dmg from falls","Solitary","Carnivore","15-16","General","Abyss",,
"Tanar'ri, Lesser, Armanite","2","5","15","Any","Any","3","2d6/2d6/weapon","2-20",1,0,"0","L","18, Fl 18 (C)","2000","Any","CE","nil (A, D, I)","8-10","MAIII 103","Monster","see general, centaur-like, mobile troops, led by knecht (town leader is konsul), attack: hoof/hoof/weapon, on 20 can","dmg armor (AC -1, magic save vs crsh blw), bows shoot spark bolts (2d8 elect dmg save vs spell 1/2), +2 weap to hit,","R","immune: electric, poison & non-magic fire, holy water 3d6, can 'gallop into skies', use various weapons, strike & retreat","Pack","Carnivore","15-16","General","Abyss",,
"Tanar'ri, Lesser, Armanite, Knecht","0","8","12","Any","Any","3","3d6/3d6/weapon","1 per pack",1,0,"0","L","21, Fl 21 (C)","7000","Any","CE","nil (A, D, I)","8-10","MAIII 103","Monster","all abilities of normal armanite, also called pathwarden, lead packs of armanites, very charismatic, STR 19 (do not adj),","melee weapons can shoot spark bolts as well as bows, if killed the pack roams destroying anything in it's path until","R","they are killed or a new leader emerges","Pack","Carnivore","15-16","General","Abyss",,
"Tanar'ri, Lesser, Armanite, Konsul","-3","11","9","Any","Any","3","4d6/4d6/weapon","1 per town",1,0,"0","L","24, Fl 24 (C)","14,000","Any","CE","nil (A, D, I)","8-10","MAIII 103","Monster","all abilities of normal armanite, of 24 towns of armanites each ruled by a konsul, may oversee up to 100 packs, str 20,","melee weapons can shoot spark bolts as well as bows, can (3/day) 11 HD lightning bolt, some can cast spells as a","R","priest (5th max) or wizard (8th max), 2 may be multi-classed mage/priest (rumor)","Pack","Carnivore","15-16","General","Abyss",,
"Tembo","4","4","17","Mountains","Any","5","1d4/1d4/1d6/1d6/1d8","1-6",1,1,"10%","M","15","4000","Night","CE","nil","13-14","MAIII 105","Monster","despicable, hated & feared, speak own & some (demi)human, love to fight, have psionics (use to weaken foe), attack:","front claws/rear claws/bite, if bit save vs DM or lose 1 lvl (perm), can dodge non-magic missiles on 1-4 on 1d10, they","UC","fight to death, prowl desert & mountains, do not have leader, like to each young creatures (elves & dwarves)","Pack","Carnivore","20","Dark Sun","Prime Material",,
"Temporal Glider","-2","6 to 10",,"Any","Any","1","5d4","1",0,1,"20%","H","15","4000-10,000","Any","N","nil","8","MAIII 106","Monster","kite-like manta ray, never travel to Prime, only enter combat if attacked, attack by ramming head into victim, 1/2 dmg","from non-magic weapons, can slip into timeline, any creature within 20' can slip into another time stream save vs rod","UC","or 5d10 concussion dmg, can be forced into submission (conveys intention & attacks w/non-lethal blows)","Solitary","Special","10","General","Demi-, Time",,
"Temporal Stalker","3","4+2","15","Any","Any","1","1d6","1 (1-4)",1,1,"20%","M","18","1750","Any","NE","nil","18","MAIII 107","Undead","mist-smoke, undead of pseudo-reality, usually hunt alone (small groups if hunting large group or strong individual), may","take a month to track (wait for suprise), touch drains 1 lvl or causes paradox (usually exchanges memorized spell for a","R","useless one), if drained to 0 lvl become temporal stalker in svrl days, +1 weap to hit, hate guardians & linear creatures","Solitary","Special","10","General","Demi-, Time",,
"Tether Beast","0","10+2","11","Any","Any","5","2d6 (x4)/2d4","1-3",1,1,"25%","H","12","15,000","Any","NE","I","11","MAIII 108","Monster","dragon of demi-time, only exist on demi-time, attack: 4 claws/bite, ambush foes, will attack anyone, can attack in any","direction, BW (aging cloud, 1 per 10 rnds): 30' lg vs. 1 opp save vs DM or crumble to dust (if save age 20 yrs), +1","R","weapons to hit, no lair, travel in pairs (if 3, 6+1 HD young), treasure is stored in hidden pouches in underside","Family","Omnivore","10","General","Demi-, Time",,
"Thessalmera","5/2/0","10","11","Subterranean","Any","9 to 11","1d6 (6-8x)/3d4/1d12/2d4","1",1,1,"0","H","12","10,000","Night","NE","nil (any)","5-7","MAIII 109","Monster","hybrid of thessalhyra & chimera, attacks: 6 heads/lion bite/tail/dragon head, head do dmg+1d6 acid (save vs poison","1/2), tail can grab 1 M size or smaller (open door +5), dragon head BW (flame) 6/day: 5' to 20' wd x 20' lg 3d8 save","VR","vs BW 1/2), 6 heads independant w/12 hp, regen 2/day, save +3 vs heat/fire, imm to petrif & acid, lion head controls","Solitary","Carnivore","11-12","General","Prime Material","FR1MC",
"Thessalgorgon","2","10","11","Subterranean","Tropical","9","1d6 (8x)/2d6","1",1,1,"0","H","12","9000","Night","N","nil (A)","5-7","MAIII 109","Monster","hybrid of thessalhydra/gorgon, attacks: 8 heads/bull head, heads do dmg+1d6 poison (save neg), lion bite does dmg","+ 2d6 poison (save neg), BW (gas) 4/day: 5-20' wd x 20' lg save vs petrif or turn to stone, immune to acid & petrif,","VR","hydra heads independent w/12 hp (regen in 12 days), eggs worth 7000 gp & young 10,000 gp & used as guardians","Solitary","Carnivore","11-12","General","Prime Material","FR1MC",
"Web, Memory","2","6","15","Subterranean","Any","1","1d6","1",0,1,"0",,"3, Lp 18","3000","Any","N","nil","11-12","MAIII 117","Monster","resemble web created by web spell, can compress self into a ball, attacks by leaping up to 180', can spread out 20'","dia, web constricts victims until they escape or die, 1/2 dmg from non-magic weapons & fire, memories of slain victims","VR","are absorbed & if web is killed all memories escape in a shock wave & all 200' experience dream-like recollections","Solitary","Omnivore","13-14","General","Prime Material","FR1MC",
"Weredragon","varies","varies",,"Land","Any","1 or 3","weapon or 1d6/1d6/4d6","1",1,1,"varies","H","9, Fl 30 (C), Jp 3","varies","Any","CG","varies","15-16","MAIII 118","Monster","2 forms: human female & dragon, infravision 60', true seeing 15', can use tongues at will, attacks: claw/claw/bite,","cast spells 9th, dragon to human 2 rnds (vis versa 1 rnd) & on these rnds only spells or BW, BW (gas): 30' lg x 20' wd","VR","elect dmg save 1/2, imm elect & poison, has many powers & increase with age, not lycanthropy & doesn't infect","Solitary","Omnivore","17","General","Prime Material",,
"Spirit, Zhentarim","-2","7","13","Any","Any","1","1d8","1",1,1,"0","M","Fl 12 (C)","6000","Night","E","nil","13-14","MAIII 119","Undead","undead zhentarim wizard 14th lvl+, vengeful, appear as spectres, cannot cast spells, speak lang known in life, can","not be turned or affected by holy water, can become invisible or noncorporeal at will, +1 weap to hit, target their killers","VR","hp loss is perm to them, can magic jar 1/rnd (1 victim at a time), imm to most spells, difficult to perm kill, other abilities","Solitary","Nil","17-18","General","Prime Material",,
"Akikage","1","6+3","13","Any","Any","4","1d6 (x4)","1",1,1,"0","M","12","3000","Night","LE","nil","13-14","RVIII 9","Undead","shadow ninja, spirit of oriental assassin, rarely seen, cannot speak (speak w/dead no response), incorporeal bodies","can move thru solid matter, invis at will (opp att -4), SA (death blow): must be visible & 1 att (not 4), if hit 3d6 cold dmg","VR","& save vs DM or die (heart frozen), +2 weap to hit, imm slp, fear, chrm, hold, pois, dis, mind & cold, turn as spectre","Solitary","Nil","17-18","Ravenloft","Demi-, Dread",,
"Animator, General",,,,"Any","Any",,,,0,0,,,,,,,,,"RVIII 10","Undead","evil, violent spirit that enters an object & imbues it with life, dark emotions attract them, cannot invade magic objects or","those under magic effects, takes 1d4 hrs to control object (uninterrupted or start over), will protect the source of the","VR","emotion that summoned it, can operate any object it possesses, AC & hp determined by table pg 10, difficult to kill",,,,"Ravenloft","Demi-, Dread",,
"Animator, Minor","varies","varies",,"Any","Any","1","1d4 or special","1",0,1,"0","S","9","varies","Any","CE","nil","15-16","RVIII 11","Undead","see general, weakest animator, control small objects (1"" to 4'), invisible when not in control of object, cannot","communicate (psionics madness check), seldom engage in direct combat (subtle action), special dmg determined by","VR","DM, immune to mind or biology spells & attacks, charm, held & poison (may be more determine by object)","Solitary","Special","8-10","Ravenloft","Demi-, Dread",,
"Animator, Common","varies","varies",,"Any","Any","1","1d8 or special","1",1,1,"0","M","nil (w/exceptions)","varies","Any","CE","nil","15-16","RVIII 12","Undead","see general, can enter M or L objects, cannot directly communicate (some indirect), psionic commun requires madness","check, can control all moving parts of object, most dmg is limited to 1d8 dmg w/some exceptions per DM, has 1 magic","VR","attack (spell up to 4th lvl), imm: mind & biology attacks, may be vulnerable to some other attack based on object","Solitary","Special","8-10","Ravenloft","Demi-, Dread",,
"Animator, Greater","varies","varies",,"Any","Any","1","1d12 or special","1",1,1,"0","H","nil (w/exceptions)","varies","Any","CE","nil","15-16","RVIII 13","Undead","see general, can enter L+ objects, trap victims inside object, can communicate 1/day (not coversation, 1 word/HD),","psionic commun require madness check, can control all moving parts (STR 19), most dmg is limited to 1d8 dmg w/","VR","some dmg per DM, casts spells (12th lvl, see RVIII 13), imm: mind & biology attacks, vulnerable to other attacks","Solitary","Special","8-10","Ravenloft","Demi-, Dread",,
"Bakhna Rakhna","7","1","19","Forests","Temperate","1","1d4 (weapon)","4-24",1,1,"0","S","6","175","Night","NE","C (K)","5-7","RVIII 14","Humanoid","resemble albino goblins, speak own lang, avoid direct confrontations prefer retreat & ambush if followed, use small","bows w/ 1d6 poison arrows (save -3 or paralyzed 1d4 turns), generally do not kill paralyzed victims unless own are","UC","injured (kill slowly), infravision 180', sensative to light, 70% HS & MS, passwall 4/day, silence 15' 2/day, imm poison","Tribe","Omnivore","8-10","Ravenloft","Demi-, Dread",,
"Baobhan Sith","6","1","19","Forests","Temperate","1","1d4 (weapon)","5-30",1,1,"25%","S","6, Fl 12 (B)","270","Night","CE","(X)","8-12","RVIII 15","Monster","black sprite (cursed pixie), cruel, speak common & other woodland, flee direct combat unless sure of victory prefers to","play tricks, invisible at will, use spears, infravision 180', good hearing, cast (5th lvl) ventril, trip & chng self, magic laugh","R","save vs spell or suffer Tasha's uncontrol hideous laughter (must have something to laugh about), prey on weak","Band","Omnivore","8-10","Ravenloft","Demi-, Dread",,
"Beetle, Scarab, Grave","4","5","15","Subterranean","Temperate","1","special","1-4",0,0,"0","T","6, Br 3","420","Night","N","(Z)","0","RVIII 16","Monster","flesh eating beetles, cannot communicate, 50% attack those entering infested area, swarms cover 10' x 10' area, dmg","is auto and equal to 1/2 hp of swarm + victims base AC, if victim escapes swarm 25% of the beetles cling to victim","C","until killed, melee weap 1 hp dmg, area effects normal dmg, rolling on ground causes dmg by size of victim rolling","Swarm","Scavenger","13-14","Ravenloft","Demi-, Dread",,
"Beetle, Scarab, Giant","4","6","15","Subterranean","Temperate","1","special","1-6",1,0,"0","T","6, Br 3","975","Night","N","(Z)","0","RVIII 16","Monster","flesh eating beetles, see grave scarab beetle for combat data, in addition each round victim is in the swarm save vs","poison or get a debilitating disease (a second failure indicates a fatal disease)","R",,"Swarm","Scavenger","13-14","Ravenloft","Demi-, Dread",,
"Beetle, Scarab, Monstrous","2","8","13","Subterranean","Temperate","1","4d6","1-6",0,0,"0","L","9, Br 3","1400","Any","N","(C, R, S, T)","0","RVIII 16","Monster","flesh eating beetles, cannot communicate, attack w/pincers, known to leave victims in lair (still alive) for later","consumption","R",,"Solitary","Scavenger","13-14","Ravenloft","Demi-, Dread",,
"Boneless","8","3","17","Any","Any","2","1d4/1d4","3-30",1,1,"0","M","6 (12)","270","Any","N","nil","0","RVIII 17","Undead","created from corpses with the bones removed, no communication, obey verbal commands from creator, attack: hand/","hand or weapon, if both hands hit victim is grabbed 2d4/rnd dmg (bb/lg to break free, 40% of hitting victim held), blunt","VR","weap 1/2 dmg, holy water 1d8, turned normally, imm: fear, sleep, chrm, hold, death, pois & psionic, pliable bodies","None","Nil","19-20","Ravenloft","Demi-, Dread",,
"Boowray","2","4","17","Forests","Temperate","1","1d4","1",1,1,"0","T","12, Fl 24 (B)","1400","Any","LE","nil","11-12","RVIII 18","Undead","whispering spirit, seduce good folk to evil, normally invisible, if visible appear harmless transparent humanoid, speak","common, att -4 vs invisible, attack: bite, +1 weap to hit, immune: mind & charm attacks, can suggestion 1/day, driven","R","off by dispel evil, evil actions require powers check (unless influenced by spell) %5 penalty from boowray charm","Solitary","Nil","15-16","Ravenloft","Demi-, Dread",,
"Bruja","0","8","13","Any","Any","2","1d6+6/1d6+6","1",1,1,"25%","M","15","2000","Day","CG","(D)","11-12","RVIII 19","Humanoid","haglike speak local lang & w/wild anim, STR 18/00, chng self at will, infravis 60', impossible to surprise, opp surp -3,","detect trail 100% (24 hrs old, -10%/hr after), avoid direct combat, attack: claw/claw, att +3 (str), cast: bless, chg self,","VR","invis to undead, invis, knw align, pass w/o trace & spk w/ anim; 1/day: disp evil, heal, rmv curs, sunray & prot evil 10'","Solitary","Omnivore","15-16","Ravenloft","Demi-, Dread",,
"Carrion Stalker","2","4","17","Subterranean","Any","up to 8","1d4","1-6",1,0,"0","T","9","650","Any","N","(B)","0","RVIII 20","Monster","horseshoe crab/jellyfish, live in decaying bodies (att anyone 15'), up to 1' lg & 15' tent (8), -2 opp surprise & initiative,","if tent hits save vs paralysis or entangled (-1 pen/tent hit), if caught add +1/tent dmg (bb/lg to escape), victim drug to","UC","body 3'/rnd, if within 3' larvae bursts from stalker (1d6+3, AC 8, 1 hp, 1 dmg/rnd) & burrow into victim, imm pois & dises","Solitary","Carnivore","9-10","Ravenloft","Demi-, Dread",,
"Cat, Midnight","4","3+6","17","Any","Temp/Trop","2","1d2/1d2","1",1,0,"25%","T","18","1400","Night","LE","nil","8-10","RVIII 22","Monster","found w/evil spellcasters, speak crude common & other felines, see perfect (except total dark), -3 opp surp, surp on 1,","MS 99%, HS 85%, attack: claw/claw (if both hit rear rake 1d2/1d2 auto), cast troublesome or lethal curses at will,","VR","can lift curses at will (difficult to persuade them), feeds on spirits (victim must be asleep, see RVIII 22)","Solitary","Special","11-12","Ravenloft","Demi-, Dread",,
"Cat, Skeletal","6","1","19","Any","Any","3","1d2/1d2/1d2","4-40",1,1,"0","T","18","65","Night","N","nil","0","RVIII 23","Undead","raised pets, self-willed, no lang, -3 opp surp, never surprised, attack:claw/claw/bite, if both claws auto rear rake 1d2/","1d2, if bite 10% debilitating disease (cure disease), cat clings to victim if rake (-1 att & dmg, -2 MV, may rake next rnd),","UC","immune: sleep, chrm, fear, hold, cold, pois, hly wtr & paraly, 1/2 from E & P weap, hate water (flee), if cornered att +2","Pack","Nil","19-20","Ravenloft","Demi-, Dread",,
"Cloaker, Shadow","7","6","15","Any","Any","2","1d6/1d6","1",1,1,"0","M","12, Fl 15 (D)","2000","Any","CN","nil","13-14","RVIII 24","Monster","parasite, feeds on CON, 90% HS (if hidden gain surprise), att: tail, if no host it attach itself w/roll to hit (no dmg), once","attached host drains CON by touch (1/day max, felt after 2d8 rnds, powers chk), if 1 day w/o feeding host loses 1con","VR","(if host killed by drain, raised as shadow), +1 weap to hit, imm: sleep, chrm & hold, light or cont light forces release","Solitary","Special","13-14","Ravenloft","Demi-, Dread",,
"Cloaker, Resplendent","5","6","15","Any","Any","0","0","1",1,1,"0","M","12, Fl 15 (D)","2000","Any","CN","nil","13-14","RVIII 25","Monster","parasite, heals host but gives off glow, waits on floor or furniture & emits a color spray (6th lvl, 3/day), attaches to host","on a roll to hit (no dmg & acts a ring of regen), if cloak dmged it drains host 2 to heal self 1, if forced to be removed a","VR","bb/lg & syst shck or host dies (stun until heal), darkness spell causes 1/rnd dmg, mag healing drives it away & dmg it","Solitary","Special","5-7","Ravenloft","Demi-, Dread",,
"Cloaker, Undead","3","6","15","Any","Any","2","1d6/1d6","1",1,1,"0","M","3, Fl 15 (D)","2000","Any","CE","C","13-14","RVIII 26","Undead","parasite (decaying cloak), feeds on life energy, attaches to host on roll to hit (1d4 dmg) & engulfs victim until subdued,","attack: tail, if hit dmg & bleeds (1d6/rnd) until bound or magic healing, physical removal req bb/lg & 1d4 lvls drained","VR","from host, neg plane prot prevents attachment & drives it off, may be turned, imm sleep, chrm, hold, cold, pois, fear, etc","Solitary","Special","13-14","Ravenloft","Demi-, Dread",,
"Corpse Candle","4","6","15","Any","Any","1","1d6","1",1,1,"0","M","12, Fl 24 (B)","1400","Any","CN","nil","8","RVIII 27","Undead","spirit of murder victim, ethereal & invisible, cannot speak (weak telepathy), flickers in eyes of victim, anyone viewing","save vs spell -3 failure indicates seeing corpse's killer in eyes, then views the last moments before death, if murderer is","VR","brought to justice spirit is released, if not in 1d4 days it moves champion to action by affecting normal fires","Solitary","Nil","13-14","Ravenloft","Demi-, Dread",,
"Doppleganger, Ravenloft","5","5","15","Any","Any","1","1d12 or weapon","3-12",1,1,"0","M","12","650","Any","NE","E","13-14","RVIII 30","Monster","shapechanger, mimics humanoids (4-8' tall), rarely seen in natural form, kills victims then assumes their form, uses ESP","to fool future victims, imm: charm, sleep and saves as 10th fighter, 100% accuracy in mimicry, maintains original stats","R","for combat, spends days studying new victims, greedy & cowardly, prefer to become rich people & work together","Clan","Omnivore","13-14","Ravenloft","Demi-, Dread",,
"Furies, General",,,,"Any","Any",,,,0,0,,"M",,,,"LE",,,"RVIII 32","Monster","3 creatures that travel together that seek those who would turn from their evil ways, harpy-like, speak any lang, any","attempt to silence or force them to speak always fail, can locate victim at will (reguardless of magic), not undead but",,"can be turned as a vampire (not destroyed), may not strike good creatures (can us BW on them), no perm death",,,,"Ravenloft","Demi-, Dread",,
"Furies, General, Combat",,,,,,,,,0,0,,,,,,,,,"RVIII 32",,"see general, att: talon/talon/bite, if both talons hit rear rake 1d4/1d4, dive on prey att & dmg +2, BW- stinking cloud","aff 1 victim & use scourge +3 on primary victim (1d4+3, drain 1 attribute, regain 1/day) in same rnd, can change self",,"into an old crone at will, only good creatures do full dmg & neutral 1/2 dmg, imm: mind aff spells & psionics & charm",,,,"Ravenloft","Demi-, Dread",,
"Furies, Alecto","7","7","13","Any","Any","3","1d4/1d4/1d6","3",1,1,"0","M","6, Fl 15 (C)","5000","Day","LE","nil","15-16","RVIII 33","Monster","see general & general combat, cast spells as 10th lvl priest, cast spells from spheres:  all, animal, combat, creation,","divination, elemental, necromantic, plant, protection, summoning & weather, drains 1 WIS with it's scourge, uses best","VR","save from fighter or priest","Group","Nil","19-20","Ravenloft","Demi-, Dread",,
"Furies, Tisiphone","7","7","11","Any","Any","3","1d4/1d4/1d6","3",1,1,"0","M","6, Fl 15 (C)","5000","Day","LE","nil","15-16","RVIII 33","Monster","see general & general combat, cast spells as 10th lvl fighter, uses d10 for HD, attacks:  scourge/claw/bite attacks in","same rnd but uses no rear rake, drains 1 STR with it's scourge, save as 10th lvl fighter","VR",,"Group","Nil","19-20","Ravenloft","Demi-, Dread",,
"Furies, Megarea","7","7","13","Any","Any","3","1d4/1d4/1d6","3",1,1,"0","M","6, Fl 15 (C)","5000","Day","LE","nil","15-16","RVIII 33","Monster","see general & general combat, cast spells as 10th lvl wizard, cast spells from abjuration, alteration, invoc/evoc and","necromantic, drains 1 INT with it's scourge, uses best save from fighter or wizard","VR",,"Group","Nil","19-20","Ravenloft","Demi-, Dread",,
"Familiar, Pseudo-","varies","varies",,"Any","Any","varies","varies","1",1,1,"0","T","varies","varies","Any","NE","nil","13-14","RVIII 34","Monster","appears normal familiar, summ by find familiar in Rvnloft, att & dmg as normal species (cat, toad, etc), always have +1","HP increasing THAC0 & +2 dmg, AC 1 better, +2 weap to hit them, has power of vamiric regen (activated if it or","VR","master injured) all wounded within 30' lose 2 hp/rnd divided & gained by both (also drain from sleeping vict 2/hr)","Solitary","Special","11-12","Ravenloft","Demi-, Dread",,
"Familiar, Undead","7","1+1","19","Any","Any","1","1d4","1",1,1,"0","T","9","1400","Night","CE","nil","5-7","RVIII 35","Undead","bloated & rotting version of living form, haunts it's former master with a telepathic cry (gaze), if master meets it's gaze","save vs spell if success then fear chk or fail then horror chk or if nat 1 then madness chk, avoids combat with all but","VR","it's wizard, if hit debilitating disease save vs poison (master -4), cannot be turned, magic weap to hit, spell immunities","Solitary","Carnivore","13-14","Ravenloft","Demi-, Dread",,
"Feathered Serpent","7","2+2","19","Land","Tropical","1","1d3","1-3",1,0,"0","H","12, Fl 24 (C)","650","Night","CE","X (E)","13-14","RVIII 36","Monster","snake-like w/winged body & human head, speak own, common & serpent/snake, set traps in their lairs (non-fatal), try","to enslave victims rather than kill, will flee if losing, may gaze (charm) at 3 close victims/rnd, cast 2 spells (1st lvl) from","R","illus/phant, bite victims (save vs poison or sleep 2d4 rnds afterwhich -2 att, dmg & saves for 2 rnds), lair underground","Solitary","Carnivore","11-12","Ravenloft","Demi-, Dread",,
"Hound, Fen-","4","5","15","Swamp","Any","1","1d10","2-8",1,1,"65%","L","15","2000","Special","CG","nil","1","RVIII 37","Monster","appear during 3 nights of full moon, large mastiff, cannot speak, track those who make power chk near their homes,","the sound of beying causes victim to make fear chk, will isolate & attack victim & all who get in way, +2 weap to hit,","VR","imm to spells from Sun sphere & gods of moon, moors, revenge, etc, they hunt victim every full moon until curse lifted","Pack","Carnivore","19-20","Ravenloft","Demi-, Dread",,
"Figurine, General",,,,"Any","Any",,,,0,0,,,,,,,,,"RVIII 38","Monster","small golem-like, found in Sri Raji, exist only in Ravenloft, 5 types, +1 weapons to hit, imm: poison, disease, paralysis,","mind, charm, sleep, hold & death spells, may be harmed by dispel magic, if casters lvl greater than creator save vs DM",,"or killed, if lvl equal to save vs DM or appear dead (won't radiate magic) reanimates in # of turns equal to caster",,,,"Ravenloft","Demi-, Dread",,
"Figurine, Ceramic","5","4","17","Any","Any","1","1d4","1",1,1,"0","T","12","975","Any","N","nil","5-7","RVIII 39","Monster","see general, guard, alligator or lizard, cannot speak, follows commands, use basic tactics, strike without warning, are","hollow & filled with acid, poison, oil, etc, it sprays liquid up to 10' at 1 victim (only once), if destroyed it will shatter & any","VR","liquid sprays out & all 10' save vs BW or affected, only attack in melee if ordered, imm: fire, cold, elect, +1 weap to hit","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Figurine, Crystal","4","6","15","Any","Any","1","1d8","1",1,1,"0","T","9","2000","Any","N","nil","5-7","RVIII 40","Monster","see general, statuettes, guards or assassins, made of clear or colored crystal, cannot speak, enter combat only at","masters bidding, slash w/sharp edges, +1 weapons to hit & all edged weapons do 1/2 dmg, imm: mind spells & elect,","VR","fire & cold 1/2 dmg, shatter, shout or crystalbrittle destroy it (save vs spell), can cast some spells & reflect light spells","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Figurine, Crystal, Diamond","2","6","15","Any","Any","1","1d8","1",1,1,"0","T","9","3000","Any","N","nil","5-7","RVIII 40","Monster","see general, same abilities as normal crystal figurine, more difficult to craft (twice the time & cost), no dmg from any","edged weapon, 1/2 dmg from all other melee attacks, 20% of breaking any weapon that strikes them (-5%/ '+') &","VR","non-magic weapons automatically break","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Figurine, Ivory","6","4","17","Any","Any","1","1d4 or 2d8","1",1,1,"0","T","9","975","Any","N","nil","0","RVIII 41","Monster","see general, guards & perform small tasks, elephants, cannot speak, if ordered they fight with tusks, +1 weap to hit,","3x/day they may enlarge to 11' tall (10 rnds) tusks cause 2d8 dmg, on nat 20 they trample for 2d6 dmg, 3x/day trumpet","VR","deafens all 30' for 2d6 rnds & 2d6 dmg (save vs spell neg deaf & 1/2 dmg) & shatter brittle items, imm: cold & electric","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Figurine, Obsidian, Sharp","6","4","17","Any","Any","1","1d8","1",1,1,"0","T","9","650","Any","N","nil","5-7","RVIII 42","Monster","see general, made of volcanic glass, monkeys, cannot speak, enter combat when ordered, attack w/slashing & kicks,","may be coated w/poison (save vs poison or dmg doubled) enough for 3 rnds, 10% chance of needlelike spline to","VR","break off in opps wound (dmg 1/rnd until removed, if poison 2x), +1 weap to hit, if hit it showers fragments 10' 1d2 dmg","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Figurine, Porcelain","1","6","15","Any","Any","1 or 3","1d4 or 1d4+1/1d4+1/1d10","1",1,1,"0","T","12","3000","Any","N","nil","5-7","RVIII 43","Monster","see general, strongest & rarest of figurines, tigers, cannot speak, enter combat when ordered, can enlarge into a large","tiger & attack: claw/claw/bite, infravision 120', 3x/day can fire black energy bolt that drains 1 lvl, +2 weapons to hit,","VR","protected by glassteel spell (prevents chipping & breaking), immune to fire, serve as sentries & bodyguards","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Figurine, Obsidian, Smooth","6","4","17","Any","Any","1","1d4","1",1,1,"0","T","9","650","Any","N","nil","5-7","RVIII 42","Monster","see general, made of volcanic glass, monkeys, cannot speak, enter combat when ordered, attack w/slashing & kicks,","+1 weap to hit, master may place a spell in the figurine that is retained until cast (any type or lvl), once cast the master","VR","must infuse it with another","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Fleas of Madness","n/a","n/a",,"Land","Temp/Trop","special","special","100's/swarm",1,0,"0","T","3","270/swarm","Any","N","nil","0","RVIII 44","Monster","appear normal, bite causes no dmg (may leave small welt), each hour spent in area or object of infestation 75% of 1d4","bites & 25%/bite of immediate Tasha's laughter or Otto's dance in addition save vs poison for each bite or slip into","R","madness over 1d4 days, norm animals suffer delusions, may be cured w/higher lvl mag, stinking cloud (etc) kills them","Swarm","Blood","n/a","Ravenloft","Demi-, Dread",,
"Geist","10","nil",,"Any","Any","nil","nil","1",1,1,"0","M","Fl 12 (A)","0","Night","varies","nil","varies","RVIII 45","Undead","spirit resembling ghost created at moment of death, no odor (etc), characters protected from mental attacks cannot","'see' them, can speak & choose who hears them, no combat, attacks pass thru them, viewing causes fear chk or flee","VR","in panic, if gruesome horror check, immune to all magic but dismissal, banish, wish, abjure, holy word, etc dispels them","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Geist, Greater","10","nil",,"Any","Any","nil","nil","1",1,1,"0","M","Fl 12 (A)","0","Night","varies","nil","varies","RVIII 45","Undead","same as normal geist except they cast illusions w/sound (transparent & never believed to be real), can appear as","solid flesh (but it's not), can alter appearance of it's clothes & body condition (remove head & carry, etc), cannot","VR","resemble another person","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Ghost, Animal, General","0 or 8","varies",,"Any","Any","varies","varies","1",1,1,"0",,"varies","varies","Night","LE","R","varies","RVIII 46","Undead","died in unusual circumstances, haunt those that killed them or seeking to complete unfullfilled task, hate all life, hunger","for draining life, retain basic form but glow & appear transparent, make noises as in life but have a spectral quality,","VR","incorporeal, confined to small area where died, treasure found near them is from former victims","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Ghost, Bear","0 or 8","5+5","15","Land","Temperate","3","1d3/1d3/1d6","1",1,1,"0","L","12","2000","Night","LE","R","2-4","RVIII 46","Undead","see general animal ghost, those viewing fear chk or -1 STR + normal effects (5th lvl priests & 8th lvl paladins are imm,","7th lvl creatures save +2), can assume semicorporeal form (AC 0, touch drains 5d4 years, magic or silver weap to hit),","VR","in ethereal state only attacked in ethereal pln (AC 8), turn as spectre, holy wtr 2d4l, if killed by one only wish restores","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Ghost, Boar, Wild","0 or 8","3+3","17","Land","Temperate","1","3d4","1",1,1,"0","M","15","1400","Night","LE","R","2-4","RVIII 46","Undead","see general animal ghost, those viewing fear chk or -1 STR + normal effects (5th lvl priests & 8th lvl paladins are imm,","7th lvl creatures save +2), can assume semicorporeal form (AC 0, touch drains 5d4 years, magic or silver weap to hit),","VR","in ethereal state only attacked in ethereal pln (AC 8), turn as spectre, holy wtr 2d4l, if killed by one only wish restores","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Ghost, Horse, Wild","0 or 8","2+2","19","Any","Any","1","1d3","1",1,1,"0","L","24","975","Night","LE","R","1","RVIII 46","Undead","see general animal ghost, those viewing fear chk or -1 STR + normal effects (5th lvl priests & 8th lvl paladins are imm,","7th lvl creatures save +2), can assume semicorporeal form (AC 0, touch drains 5d4 years, magic or silver weap to hit),","VR","in ethereal state only attacked in ethereal pln (AC 8), turn as spectre, holy wtr 2d4l, if killed by one only wish restores","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Ghost, Lion, Mountain","0 or 8","3+1","17","Any","Temp/Trop","3","1d3/1d3/1d6","1",1,1,"0","M","12","1400","Night","LE","R","2-4","RVIII 46","Undead","see general animal ghost, those viewing fear chk or -1 STR + normal effects (5th lvl priests & 8th lvl paladins are imm,","7th lvl creatures save +2), can assume semicorporeal form (AC 0, touch drains 5d4 years, magic or silver weap to hit),","VR","in ethereal state only attacked in ethereal pln (AC 8), turn as spectre, holy wtr 2d4l, if killed by one only wish restores","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Ghost, Stag","0 or 8","3","17","Land","Temperate","1 or 2","2d4 or 1d3/1d3","1",1,1,"0","L","24","1400","Night","LE","R","1","RVIII 46","Undead","see general animal ghost, those viewing fear chk or -1 STR + normal effects (5th lvl priests & 8th lvl paladins are imm,","7th lvl creatures save +2), can assume semicorporeal form (AC 0, touch drains 5d4 years, magic or silver weap to hit),","VR","in ethereal state only attacked in ethereal pln (AC 8), turn as spectre, holy wtr 2d4l, if killed by one only wish restores","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Ghost, Wolf","0 or 8","3","17","Land","Temp/SubArc","1","1d4+1","1",1,1,"0","S","18","1400","Night","LE","R","5-7","RVIII 46","Undead","see general animal ghost, those viewing fear chk or -1 STR + normal effects (5th lvl priests & 8th lvl paladins are imm,","7th lvl creatures save +2), can assume semicorporeal form (AC 0, touch drains 5d4 years, magic or silver weap to hit),","VR","in ethereal state only attacked in ethereal pln (AC 8), turn as spectre, holy wtr 2d4l, if killed by one only wish restores","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Golem, Flesh (Ravenloft)","6","9 (40 hp)","11","Any","Any","2","2d8/2d8","1",1,1,"0","L","12","5000","Any","CE","nil","8-10","RVIII 47","Monster","general info MM 164, attack: fist/fist, if both hit strangle next rnd (3d8/rnd auto, str 19 or 2 w/17 each to escape), 1/2","dmg from cold & elect (save none), imm: mind, chrm, etc & non-dmg spells, +1 weap (or monsters 4+1) to hit, fire & acid","VR","perm dmg, save +4 vs pois, gas & lvl drain, imm disease, fears fire, regen 1/hr, at 0 hp it goes dormant until repaired","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Golem, Mist","-2","18 (90 hp)","3","Any","Any","2","3d6/3d6","1",1,1,"25%","L","9","14,000","Any","CE","nil","5-7","RVIII 48","Monster","general info MM 164, created by accident, do not speak , opp supr -2 in foggy area, howl (all 50' fear chk), att: fist/fist","on nat 20 (if victim killed it dissipates, becomes mist horror, if not becomes ethereal 10 rnds no att), magic cloud (see","VR","RVIII), +2 weap to hit, lightning & mag miss heal 1 per 2 dmg, imm to nearly all magic, will not trigger traps","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Golem, Snow","1","12","9","Mountains","Arctic","2","2d12/2d12","1",1,1,"0","L","9","7000","Any","N","nil","2-4","RVIII 50","Monster","general info MM 164, guards, marble-like statues, cannot speak, attack: fist/fist, +2 weap to hit, imm: mind, life, hold,","etc, poison, water & cold (regen 1 per dmg), cone of cold 1x/ 5 rnds (10th), may grapple w/ opp (str 19), non-magic","VR","weap shatter & magic 35% (-5%/ '+'), fire harms but 20' steam all take 1/2 dmg of fire save none, conducts electric","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Golem, Wax","4","8","13","Any","Any","1","2d6 or weapon","1-25",1,1,"0","M","12","5000","Any","N","nil","8-10","RVIII 51","Monster","gen info MM 164, resemble specific person, absorb mem & speak lang known by model, use weap of model (dmg +4)","or fists, upon creation if seeks out it's model & attacks each blow landed no dmg but save vs DM or lose 1 lvl w/","VR","memories until coma, body must not die or it melts, powers & weakness of common golem, imm elect & cold, fire melts","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Gremishka","4","1/2 (1d4 hp)","20","Any","Any","1","1d3","3-18",1,1,"0","T","12","35","Night","CE","Z","13-14","RVIII 52","Monster","gremlin cousin, speak own, gremlin & others, save +4 vs area effects, att +2 vs. opponents over 4', avoid melee, will","attack is swarms vs. a victim (successful hit bites victim & grips w/ dmg after that) half try to steal anything from victim,","R","will retreat if great force is shown, take items to lairs beneath houses or buildings","Swarm","Omnivore","5-7","Ravenloft","Demi-, Dread",,
"Hag, Spectral, Annis","0","8","13","Land","Any","1","1d8+6","1-3",1,1,"20%","L","15, Sw 12","7000","Night","CE","(D)","13-14","RVIII 53","Undead","died during ceremony, speak common & 1 or 2 others, STR 18/00 (att +3, dmg +6), chill touch does dmg & drains 2 lvl","if victim killed become spectre, accompanied by 3d6 spectres, +1 weap to hit, imm: sleep, charm, hold, cold, poison,","VR","dis & paraly, can be turned, holy wtr 2d4, raise dead destroys (save vs spell), cannot exist in day, special ceremonies","Group","Nil","15-16","Ravenloft","Demi-, Dread",,
"Hag, Spectral, Green","-2","9","11","Land","Any","1","1d8+6","1-3",1,1,"35%","M","15, Sw 12","7000","Night","NE","(X, F)","13-14","RVIII 53","Undead","died during ceremony, speak common & 1 or 2 others, STR 18/00 (att +3, dmg +6), chill touch does dmg & drains 2 lvl","if victim killed become spectre, accompanied by 3d6 spectres, +1 weap to hit, imm: sleep, charm, hold, cold, poison,","VR","dis & paraly, can be turned, holy wtr 2d4, raise dead destroys (save vs spell), cannot exist in day, special ceremonies","Group","Nil","17-18","Ravenloft","Demi-, Dread",,
"Hag, Spectral, Sea","2","6","15","Water","Any","1","1d8+6","1-3",1,1,"50%","M","15, Sw 15","5000","Night","CE","(C, Y)","11-12","RVIII 53","Undead","died during ceremony, speak common & 1 or 2 others, STR 18/00 (att +3, dmg +6), chill touch does dmg & drains 2 lvl","if victim killed become spectre, accompanied by 3d6 spectres, +1 weap to hit, imm: sleep, charm, hold, cold, poison,","VR","dis & paraly, can be turned, holy wtr 2d4, raise dead destroys (save vs spell), cannot exist in day, special ceremonies","Group","Nil","15-16","Ravenloft","Demi-, Dread",,
"Head Hunter","3","5+5","15","Any","Any","1","2d4","1-3",1,0,"20%","T","6, Wb 12","1400","Any","NE","nil","8-10","RVIII 54","Monster","spider-like w/human head, speak drow, elf & common, near invisible strong web (walking or running into it 75% of","lopping of limb, -1/4 total hp), spits type N poison (contact, death/25) up to 15' vs. 1 victim (3/day), bite injects poison","R","on doubles on dmg dice, poor eyesight (20'), take +1 dmg/die vs fire, imm to poison, walk on any web, hates elves","Solitary","Carnivore","13-14","Ravenloft","Demi-, Dread",,
"Hebi-No-Onna","0","14","7","Any","Any","3","1d6/1d6/1","1",1,1,"0","M","12, Sw 12","10,000","Any","LE","U (A)","17-18","RVIII 55","Monster","snake women, speak common, eastern realms & all reptilian, use spells & gaze to attack, 14th lvl enchanter (no M","comp), try to acquire prisoners (slaves), gaze acts as hypnotism (no bonus to save unless wary) eyes turn yellow & no","VR","other actions, attack w/ arms (snakes, special) & bite (3/day, poison, save or delusions 1d10+2 rnds, no att), more","Solitary","Omnivore","17-18","Ravenloft","Demi-, Dread",,
"Hearth Flend","0","varies",,"Any","Any","1","varies","1",1,1,"0",,,"varies","Any","CE","nil","5-7","RVIII 57","Monster","found in open fires (seen 5%, can make itself visible or det mag or det inv), shoot flame bolts (1/rnd, dmg by size) 5'/","HD save vs BW 1/2, if fail item save for objects, mag weap to hit (non-mag save vs mag fire or destroyed), imm: fire &","VR","elect, 1/2 from cold, create wtr 1d4/gal, speech chrm 1 victim at a time, resist fire & flame walk protect victim, more","Solitary","Special","13-14","Ravenloft","Demi-, Dread",,
"Hound, Phantom","6","2+2","19","Any","Any","1","2d4","1 (1-6)",1,1,"0","M","18","175","Any","N","P (X, Y)","2-4","RVIII 59","Undead","returns to guard it's masters property or grave, large dog or wolf (etc), will not bother anyone not tresspassing but will","attack those who do, hearing howl requires fear chk, attacks w/bite, if bit save vs poison +2 or -1 STR (return 1/hr),","VR","+1 weapons to hit, immune: mind, life, hold, etc, turned as ghost, holy water 1d6+2, will follow thieves to regain items","Solitary","Nil","11-12","Ravenloft","Demi-, Dread",,
"Hound, Phantom, Leader","5","3+2","18","Any","Any","1","2d4","1 (1-6)",1,1,"0","M","18","270","Any","N","P (X, Y)","2-4","RVIII 59","Undead","lead packs which are very rare, hearing howl requires fear check -2,  attacks w/bite, if bit save vs poison +2 or -1","STR (return 1/hr), +1 weapons to hit, immune: mind, life, hold, etc, holy water 1d6+2, turn as ghost","VR",,"Solitary","Nil","11-12","Ravenloft","Demi-, Dread",,
"Hound, Skeletal","8","1-1","20","Any","Any","1","1d4","2-20",0,1,"0","M","6","65","Any","N","nil","0","RVIII 60","Undead","animated, guards, fight at masters order, move poorly, attack w/bite, smaller hounds inflict 1d2, work together as a","unit attacking 1 person, imm: sleep, chrm, hold, poison, parayl, fear & cold, E & P weapons 1/2 dmg, holy water 2d4,","VR","unless remains are scattered or destroyed they may be reanimated","Pack","Nil","19-20","Ravenloft","Demi-, Dread",,
"Imp, Wishing","0","3 (20 hp)","17","Any","Any","1","1d2","1",1,1,"100%","T","6, Fl 18 (B)","5000","Night","CE","O","11-12","RVIII 61","Monster","small statuette, grants wishes to owner (twists them), only communicates w/owner, if called to fight it uses it's tail, if hit","save vs DM or fatal disease (2d4 days unless magically cured), immune to all weapons & magic unless made of stone,","VR","max dmg 1d4, shatters if killed & reforms in 24 hrs & returns to owner, only way to rid self is to give it away or sell it","Solitary","Carnivore","19-20","Ravenloft","Demi-, Dread",,
"Ivy, Crawling","6","7 or 8","13","Land","Temperate","2","1d6/1d6","3-10",1,1,"0","G","6","1400-2000","Any","N","nil","2-4","RVIII 62","Plant","found on old houses, walls or as ground cover, may attack anyone within 3', if victim is walking thru it att +4,  -3 opp","surp, victim save vs spell or entangled, once entangled 2 vines attack & strangle, if caught victim can't attack, BB/LG","VR","or help to escape, if 1/2 hps lost or 4 rnds victim uncons then drains fluid 1d6/rnd, imm: mind & illus, 1/2 fire & cold","Colony","Blood","11","Ravenloft","Demi-, Dread",,
"Jack Frost","0/5","5","15","Mountains","Arctic","1","2d4 or 1d6","3-30",1,1,"0","S","12, Fl 18 (C)","3000","Any","NE","B","5-7","RVIII 63","Undead","ice spirit, drains body heat, many forms (patterned snowflakes AC 0 +2 weap to hit, white cloud or small pale blue","humanoid), speak own, viewing pattern save vs spell or hypnotized, cloud is 10' dia & sweep across victim 5d6 dmg","R","save vs BW 1/2 (1/day), att: touch or bite causing frostbite (must be attended w/1 hr), non-humn form spell immunity","Group","Special","15-16","Ravenloft","Demi-, Dread",,
"Jolly Roger","4","6+2","15","Any","Any","1","1d6","1",1,1,"0","M","9, Sw 12","2000","Night","CE","R","8-10","RVIII 64","Undead","spirit of pirate, zombie-like, do not communicate w/living, hearing it's chuckle save vs spell or Tasha's laugh for 1d4","rnds then attempt to touch victim, if touch save vs DM +3 if fail die of laughter in 1d4 rnds if success 1d6 dmg, if killed","R","victim becomes sea zombie in 24 hrs under it's control, imm sleep, chrm, illus & mind, +2 weap to hit, turn as vampire","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Kizoku","0","10","11","Any","Any","1","1d10","1",1,1,"20%","M","12, Fl 18 (C)","9000","Any","LE","Z","15-16","RVIII 65","Monster","oriental creature, handsome man form, feeds on life of woman, gains languages of victim drained, avoid melee instead","flee, infravis 90', fly & invis at will, STR 18/00 (no att or dmg bonus), only perm killed by wood stake thru heart if not","VR","rise in 24 hrs, cast 1/day: hold, chrm, conf, aud glam, chg slf, friends, hld port, hypn, alt slf, drk 15', forget, slow, more","Solitary","Special","17-18","Ravenloft","Demi-, Dread",,
"Lashweed","7","4","17","Any","Any","4","1d4","2-20",1,1,"20%","M","9","270","Night","N","nil (I)","2-4","RVIII 66","Plant","large moving plant w/tendrils & central stalk, sense vibration w/20', moves toward victim (-2 opp surp, alert neg), spits","poison 10' lg x 6' wd save vs poison or blind 1d4 days (blinded save -4), spit 1/ 3 hrs, attacks w/4 tendrils, other","R","lashweed is drawn to blood, are not slowed by thick foliage, casts entangle 3/day, 20-30' between patches","Cluster","Blood","19-20","Ravenloft","Demi-, Dread",,
"Leech, Magical","10","1 hp","20","Swamp","Any","0","0","5-30",1,1,"99%","T","0, Sw 3","15","Any","N","nil","0","RVIII 67","Monster","leeches that feed on magic, appear as normal leech, must be within 1 yard of prey, spellcasters must make a INT or","WIS to cast spell, may drain memorized spells 10% +1%/leech within 1 yard (highest level first, randomly, only noticed","UC","when attempting to cast), drain magic from items 5% +1%/leech that 1 power, plus, fuction, etc is lost","Solitary","Special","11-12","Ravenloft","Demi-, Dread",,
"Leech, Psionic","10","1 hp","20","Swamp","Any","0","0","5-30",1,0,"0","T","0, Sw 3","15","Any","N","nil","0","RVIII 68","Monster","leeches that feed on psionic energy, appear as normal leech, drain 1 psionic point/turn within 1 yard, chance of","victim noticed is equal to percent of points drained checked 1/turn, finding requires INT check and 1 full rnd, when","UC","touched release psychic blast 1 dmg/point drained in last 8 hours, if victim used all pcps draining causes mad check","Solitary","Special","12","Ravenloft","Demi-, Dread",,
"Lich, Defiler (Kaisharga)","0","11+","9","Any","Any","1","1d10 or weapon","1",1,1,"0","M","6","8000","Any","CE","R, X (E)","19-20","RVIII 69","Undead","also Darksun, avoid melee, eff str, dex, con is 20, if < 5 HD save vs spell or flee 5d4, touch causes 1d10 (spellcasters","2d10), +1 weap to hit, imm: chrm, sleep, enfeeble, polym, cold, elect, insane & death, casts spells as wizard of same","VR","lvl, use spell rarely seen, magic items & potions, it's magic defiles the land (ruins plant spells & may harm animals)","Solitary","Nil","17","Ravenloft","Demi-, Dread",,
"Lich, Drow, Wizard","0","11","9","Subterranean","Any","1","1d10 or weapon","1",1,1,"0","M","12","9000","Night","CE","U (G)","19-20","RVIII 71","Undead","standard abilities of normal lich, if < 5 HD save vs spell or flee 5d4, touch causes 1d10, +1 weap to hit, imm: chrm,","sleep, enfeeble, polym, cold, elect, insane & death, casts spells as in life, retain dance light, det mag, faerie fire, dark,","VR","levit & know align, MR 50% +2/HD, use staff of power or wand of fireballs & bracers of defence, surround by spiders","Solitary","Nil","13-14","Ravenloft","Demi-, Dread",,
"Lich, Drow, Priestess","0","11","9","Subterranean","Any","1","1d10 or weapon","1",1,1,"0","M","12","9000","Night","CE","U (G)","19-20","RVIII 71","Undead","standard abilities of normal lich, if < 5 HD save vs spell or flee 5d4, touch causes 1d10, +1 weap to hit, imm: chrm,","sleep, enfeeble, polym, cold, elect, insane & death, casts spells as in life, retain dance light, det mag, faerie fire, dark,","VR","levit & know align, MR 50% +2/HD, follower of Lolth, command undead, transform spiders into large spiders  (3/day)","Solitary","Nil","13-14","Ravenloft","Demi-, Dread",,
"Lich, Drider","-1","11","9","Subterranean","Any","1","1d4 or weapon","1",1,1,"0","L","12","9000","Night","CE","Z (G)","17-18","RVIII 71","Undead","cursed by Lolth, half spider & drow, can be priest or mage, can control undead with less than 1/2 of their HD that are","not humanoid (spiders, animal skeletons, etc), cast web 3/day, communicate & control spiders within yards = HD,","VR","ususally accompanied by spiders","Solitary","Nil","13-14","Ravenloft","Demi-, Dread",,
"Lich, Demi-, Drow","0","11+","9","Subterranean","Any","1","1d10 or weapon","1",1,1,"0","M","12","9000+","Night","CE","U (G)","19-20","RVIII 72","Undead","wizard & priest drow may become demiliches in the usual manner, retain all abilities and gain additional ones",,"VR",,"Solitary","Nil","13-14","Ravenloft","Demi-, Dread",,
"Lich, Elemental","0","11","9","Any","Any","1","1d10 or weapon","1",1,1,"0","M","6","25,000","Any","CE","W (C)","19-20","RVIII 73","Undead","like melee, surround w/elementals & enter combat using touch of grave, pyre, blood or mist (each 1/day), conjure 1","elemental of each of 4 types per day, cannot control undead, all < 5 HD save vs spell or flee 5d4 rnds, +1 weap to hit,","VR","imm: chrm, sleep, enfeeble, polym, cold, elect, insane & death, cast spells as wizard of same lvl (especially conj elem)","Solitary","Nil","17-18","Ravenloft","Demi-, Dread",,
"Lich, Demi-, Elemental","0","11+","9","Any","Any","1","1d10 or weapon","1",1,1,"0","M","6","25,000+","Any","CE","W (C)","19-20","RVIII 74","Undead","can become demiliches the usual way, retain all abilites of elemental lich and gain abilities, additionally they have","teeth made of 1d4+4 gems that cast trap the soul (save vs spell or soul trapped in gem, bodies transform into 16 HD","VR","elementals under it's control)","Solitary","Nil","17-18","Ravenloft","Demi-, Dread",,
"Living Tatoo, General",,,,"Any","Any",,,,0,0,,,,,"Any",,,,"RVIII 77","Undead","originate on Nightmare Lands, powers & role are reflected in shape of tatoo, are aware of each others thoughts,","always work together, can separate from bearer at will & can use ablities in this form, +1 weap to hit, bonding is perm,","VR","if tatoo dies wearer must roll system shock or die as well, wearer may sacrifice 1 hp (perm) to restore tatoo's hps to full","Special","Nil",,"Ravenloft","Demi-, Dread",,
"Living Tatoo, Dark Man","7","3+3","17","Any","Any","1","1d4+1","1",1,1,"0","M","12","420","Any","CN","nil","5-7","RVIII 77","Undead","see general, nearly identical to shadow in powers, in bright light 70% undetectable, attack from behide doing dmg &","draining 1 STR, immune to sleep, charm & hold","VR",,"Special","Nil","11-12","Ravenloft","Demi-, Dread",,
"Living Tatoo, Living Spear","1","2+2","19","Any","Any","1","1d6+1","1-2",1,1,"0","M","nil","420","Any","N","nil","1","RVIII 77","Undead","see general, prefer to be held rather than thrown, 3/day can excrete poison (save vs poison or -2 on attack & saves","for 2d6 rnds), immune to all mind spells","R",,"Special","Nil","11-12","Ravenloft","Demi-, Dread",,
"Living Tatoo, Panther","6","3+2","17","Any","Any","3","1d3/1d3/1d8","1",1,1,"0","M","15","270","Any","N","nil","2-4","RVIII 77","Undead","see general, attacks a giant cat (claw/claw/bite), if both front claws hit then rear rake 1d4/1d4, surprised only on a 1,","prefer to remain separate from bearer due to a desire to guard their master (trust nobody else to protect him)","R",,"Special","Nil","11-12","Ravenloft","Demi-, Dread",,
"Living Tatoo, Raven","6","2+2","19","Any","Any","1","1d4+2","1",1,1,"0","S","1, Fl 36 (B)","420","Any","NG","nil","11-12","RVIII 77","Undead","see general, can detect lie at will, attack w/beak, immune to illusions of all kinds & conveys this to it's bearer as well",,"R",,"Special","Nil","13-14","Ravenloft","Demi-, Dread",,
"Living Tatoo, Winged Snake","5","4+4","17","Any","Any","1","1d4","1",1,1,"0","M","12, Fl 18 (B)","975","Any","N","feathers","8-10","RVIII 77","Undead","see general, -3 bonus on initiative rolls due to spee, bite does dmg & on next rnd additional 1d8 poison dmg, BW-","spark shower: 2d4 dmg to all within 10' used 1/turn, immune to electric","VR",,"Special","Nil","13-14","Ravenloft","Demi-, Dread",,
"Lycanthrope, Loup du Noir, Lowland","4","5+4","15","Forests","Temperate","3 or 1","1d4/1d4/2d4 or 2d4","2-12",1,1,"20%","M","12/15/18","2000","Night","CE","K, M","13-14","RVIII 79","Monster","see gen, 3 forms: human, worg wolf & hybrid, 1 rnd to chg, human fighter or thief, hybird form att: claw/claw/bite & has","18/00 Str w/bonuses, wolf form: opp surp -2, attack: bite, any form: MR, +1 or silver weap to hit, silver does normal","VR","dmg, magic weap dmg only 'plus' value, blessed weapon may do 1 dmg, hunt humans, live in caves or ruined building","Pack","Carnivore","13-14","Ravenloft","Demi-, Dread",,
"Lycanthrope, Loup du Noir, Mountain","3","7","13","Mountains","Temperate","3 or 1","1d4/1d4/2d4 or 2d4","3-12",1,1,"40%","M","12/15/18","4000","Night","CE","R","13-14","RVIII 79","Monster","see general, 3 forms: human, dire wolf & hybrid, 1 rnd to change, , human fighter or thief, hybird form attack: claw/","claw/bite & has 18/00 STR w/bonuses, wolf form: opp surp -2, attack: bite, any form: MR, +1 or gold weap to hit,","VR","gold does normal dmg, magic weap dmg only 'plus' value, regen 1/turn, hunt humans, live in caves or ruined building","Pack","Carnivore","13-14","Ravenloft","Demi-, Dread",,
"Lycanthrope, Werejackal","5","6","15","Any","Any","3 or 1","1d6/1d6/1d10","1",1,1,"0","M","15","975 (420)","Night","LE","K","10-14","RVIII 80","Monster","2 forms: human & hybrid, worship Anubis, speak Har'Akir, attack: claw/claw/bite, cast priest spells at 6th lvl (Wis 18),","rely on minions & spells in combat, can control undead (but prefer to have armies of followers), +1 & bronze weap to hit","R","imm: silver, if confronted by superior force then moral chk or flee 5d4 rnds (then plan retribution),  may have a temple","Solitary","Carnivore","12","Ravenloft","Demi-, Dread",,
"Lycanthrope, Werejaguar (Ravenloft)","5","5","15","Jungle","Any","3","1d4/1d4/1d6","1 or 3-18",0,1,"0","M","18","650 (420)","Any","LN","(I)","10-14","RVIII 81","Monster","1 form: hybrid, speak common, deadly hunter, opp surp -3, impossible to surprise them without magic, +1 weap to hit,","also hit by weapons of ebony wood, vulnerable to fire (+1/die), if confronted w/torches (etc) save vs paral to attack,","R","larger flames save -4 or unable to come within 10', dmg from fire requires morale chk -4 penalty or flee 5d4 rnds","Tribe","Carnivore","14","Ravenloft","Demi-, Dread",,
"Lycanthrope, Wereleopard","5","5","15","Plains","Temp/Trop","3","1d4/1d4/1d6","3-18",1,1,"0","M","18","650 (420)","Any","LN","K (I)","5-14","RVIII 82","Monster","1 form: hybrid, attack fleeing foes +4, if 18+ to hit victim hobbled (move 1/2) until healed, pack attacks slowed victim","until killed, +1 & silver weap to hit, fear lightning, if attacked w/ lightning then morale check -4 or flee 5d4 rnds, loud","UC","noises resembling thunder then morale check +4 or flee, 40% are true lycanthropes, non-true are used to defend tribe","Tribe","Carnivore","12","Ravenloft","Demi-, Dread",,
"Lycanthrope, Wereray","5","5","15","Water, Ocean","Tropical","2","1d6/1d8","3-18",1,1,"0","M","Sw 12","650 (420)","Any","CE","(D)","8-10","RVIII 83","Monster","see general, 1 form: hybrid (mantaray/humanoid), speak a human lang, 40% are true lycanthropes, hide under sand","before attack, att: tail/sting, sting has poison save or paralysis 1d4 turns, may bite for 1d4 dmg, +1 & silver weap to hit,","UC","weapons of coral or sea shells may harm them, live in caves in deep water, may construct artificial reefs to wreck ships","School","Carnivore","11-12","Ravenloft","Demi-, Dread",,
"Mist Ferryman","3","4","17","Any","Any","3","1d6/1d6/1d8","1",1,1,"0","M","12","420","Any","NE","nil","5-7","RVIII 84","Undead","confused for grim reaper, found in fog, speak any lang, attack anyone in their territory, can call 1d8+1 ferrymen appear","in 5 rnds, attack: claw/claw/teeth, any hit causes debilitating disease (-1 CON/week until cure disease) unless save","R","vs poison, if victim reaches 0 hp they become a ferryman, turn as ghast, imm: charm, sleep, hold & holy water","Solitary","Carnivore","8-10","Ravenloft","Demi-, Dread",,
"Moor Man","8","4+2","17","Any","Any","1","weapon","4-24",1,1,"0","M","12","270","Night","CE","M (I)","8-10","RVIII 85","Humanoid","wild & hairless, ambush victims, infravision up to 300 yards, attack & dmg -4 in sunlight & cont light (etc), use: dagger","sh sword, axe, sh bow & club, wear tatoos  (6 types, 1/ person, determine radomly), luck (reroll 1 die/rnd), defense","UC","(save +1, opp -1 att & dmg), dark (no light penalty), invuln (repels 1st hit/rnd), berserk (double hp & att), bedazzlement","Tribe","Carnivore","5-7","Ravenloft","Demi-, Dread",,
"Obedient","10","varies",,"Any","Any","1","weapon","1",0,0,"0","M","12","varies","Any",,"M","10-15","RVIII 86","Humanoid","mesmerized servents of Dominic, normal town people who serve in useful positions, provided with poison for any","trouble causing victims, use variety of weapons, anyone killing them knowing what they are subject to power check,","C","spell broken by command, emotion, etc, once freed (imm known by Dominic) they will help the party try to defeat him","Special","Omnivore","14","Ravenloft","Demi-, Dread",,
"Odem","n/a","n/a",,"Land","Any","1","0","1",1,1,"0",,"9","1000","Any","CE","nil","13-14","RVIII 87","Undead","spirit that moves into living bodies & control, normally invisible, speaks lang known in life (not those of host), outside of","body they are immune to all attacks,  banish, wish, magic jar, dismissal (etc) drives it from host, cannot be turned, host","VR","can be harmed, if host killed they flee to find a new one, may pass thru any physical object except magic restraints","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Paka","6","varies",,"Any","Any","2","weapon or 1d6/1d6","3-18",1,1,"20%","M","15","varies","Any","CE","U","8-19","RVIII 88","Monster","shapechangers, human/feline, speak own & up to 6 others, torment prey, leap 40' horiz (15' standing) & 15' vert, leap","attack DD, either form can attack: claw/claw, may use any weapon (att 2/rnd), communicate telepathy w/any feline","R","within 50' & see & hear thru them, command groups of felines (5-10 HD total), healing ability 2d4 1/day self & 1 other","Pride","Carnivore","11-12","Ravenloft","Demi-, Dread",,
"Bloodrose","10","10","11","Any","Any","1","1d2+victim's AC","3-36",1,0,"0","S","0","2000","Any","N","U","0","RVIII 90","Plant","white flowers that turn red after feeding, appears as normal wild flower, patch is 1' dia/plant, vines act as entangle","save mod + or - 10 plants (13 plants= -3), hp & saves based on total plants in patch for area effect attacks, B & P","UC","weapons 1 dmg, S weap & fire do normal dmg, salt water 1d10/gallon (if covered in saltwater plant aviods 2nd attack)","Group","Blood","n/a","Ravenloft","Demi-, Dread",,
"Fearweed","10","1","20","Any","Any","0","0","2-20",1,0,"0","S","0","120","Any","N","R","0","RVIII 91","Plant","milkweed-like, sense creatures up to 20' & will release a cloud of pollen (invisible & odorless) in 20' area, creatures in","area save vs poison -2 or become paranoid w/fear (friends become evil dopplegangers, trees become twisted, etc),","UC","only remove curse or neutralize poison cure, if a companion dies all are allowed a 2nd save if success act as confuse","Group","Scavenger","n/a","Ravenloft","Demi-, Dread",,
"Spirit, Radiant","8","10","11","Any","Any","1","1d10","1",1,1,"0","M","9","1000","Night","LE","E, S","17-18","RVIII 92","Undead","ghost of paladin or LG cleric, speak lang as in life, haunt grounds where killed, appear in bright light (save vs spell or","blind 1d4 rnds), SA-blinding rays: all 25' looking at it save vs paraly or perm blind (also white pupil scaring, -2 NPC","VR","reactions), +1 weap to hit, silver 1/2 dmg, turn as ghost, holy water 2d4, release spirit if it's quest is completed by PCs","Solitary","Nil","special","Ravenloft","Demi-, Dread",,
"Recluse","10","3","17","Any","Any","1","1d4","1",1,0,"0","M","12","35","Any","N","K","11-16","RVIII 93","Humanoid","female Vistani, commune w/dead, will not fight it melee, anyone killing it is inflicted w/evil eye, also will be a magnent","for spirit activity (within 24 hrs undead will torment), each day another spirit arrives, only restoring recluse to life will he","UC","escape the haunting, cast any spell from divination (sphere or school) casting time 1 rnd & no M comp, cast at 13th lvl","Solitary","Omnivore","5-7","Ravenloft","Demi-, Dread",,
"Remnant, Aquatic","0/8","3","17","Water","Any","1","special","varies",1,1,"0","S","Sw 36","3000","Any","CN","nil","8-10","RVIII 94","Undead","spirits of humanoids killed & thrown into sea, only aid of magic allows communication, similar to ghost, ethereal (seen","by non-ethereal), touch does no dmg by drains 1 DEX (return 1/hr), if 0 DEX victim is killed, semimaterial while attack","R"," AC 8, +1weap to hit, silver weap 1/2 dmg, turn as ghost, holy water 1d6, otherwise only hit by those who are ethereal","Solitary","Nil","8-10","Ravenloft","Demi-, Dread",,
"Rushlight","4","6","15","Any","Any","1","3d4+special","1",1,1,"30%","S","Fl 18 (A)","1400","Night","CE","nil","8-10","RVIII 95","Undead","spirit of pyre that escape their bed, mostly invisible, cannot speak, seen out of corner of eye but unseen while looking","directly at it (att -2), attacks by crashing into victim (also all items carried save vs magic fire or totally destroyed), every","UC","rnd after 2d4 dmg until fire out by dispel magic (or sim), +1 weap to hit, imm: mind, cold & fire, holy water 2d6, no turn","Solitary","Nil","11-12","Ravenloft","Demi-, Dread",,
"Sea Spawn, Master","5","10","11","Water, Ocean","Any","3","1d6/1d6/1d10","1",1,1,"0","M","9, Sw 9","4000","Any","LE","J (20% - W)","8-10","RVIII 96","Monster","infiltrate coastal villages, communicat w/minions by telepathy, cannot leave water (survive 10+1d6 rnds), can monster","summ IV (aquatic only) arrive in 1d4 rnds (2/day), attack: claw/claw/bite, if bit save vs poison (if fail dmg must heal by","R","cure disease), oily skin (as oil of slippery) helps it avoid capture, born from minions that escape back to sea (1%)","Solitary","Carnivore","11-12","Ravenloft","Demi-, Dread",,
"Sea Spawn, Minion","5","1","19","Coast","Any","1","1","3-18",1,1,"0","T","3, Sw 3","35","Any","LE","nil","5-7","RVIII 97","Monster","infests villagers to bring food to master, 6"" slug, communicate w/master thru telepathy, bite dies 1 dmg & save vs parly","or paraly 1d4 turns, then bores into victims skull & takes control, retains all abilities & may use them, only cure disease","R","or restoration removes it (3d6 dmg to host), host -1 INT/day, if in trouble 3d6 hosts help it, 25% are adventurers","Group","Carnivore","11-12","Ravenloft","Demi-, Dread",,
"Shadow Asp","2","1/2","20","Any","Any","1","1d2","5-30",1,1,"0","T","0","65","Any","N","A","1","RVIII 98","Monster","found in tombs & attack intruders, make no sound, difficult to spot (-5 opp surp), no heat (cannot be seen by infravis),","attack: bite, save vs pois or turn into a shadow (5 rnds, 5th rnd sys shock if fail vicitm lost otherwise chng to shadow,","R","a remove curse or disp mag stops), P weap 1/2 dmg, light or cont light slay it (no save), summoned creatures","Special","Nil","19-20","Ravenloft","Demi-, Dread",,
"Shattered Brethren","varies","3","17","Any","Any","varies","varies","1",1,1,"0","M","varies","250","Any","NE","I, K, M","5-7","RVIII 99","Monster","sim to broken ones, result of cruel experiments, animal/human cross, immune to psionics, possess random wild talents,","always have 7 or 8 hp/HD, regen 3/rnd, may use weapons but prefer attacks relating to their animal traits, their imm","R","to psionics have allowed them to escape the mind flayers controls, a group will attack a lone illithid","Group","Varies","5-7","Ravenloft","Demi-, Dread",,
"Skeleton, Archer","7","2","19","Any","Any","1","1d6","2-20",1,1,"0","M","12","175","Any","N","nil","0","RVIII 100","Undead","guards or warriors, appear as normal skeleton, cannot speak, attack w/bow & arrows (bone, considered magic weap),","arrows that miss must item save vs crush blw, if success in 1 rnd it grows into normal skeleton that will attack, if forced","VR","in melee uses bow as a club 1d4 or claw 1d3, imm: sleep, hold, chrm, fear & cold, E & P weap 1/2 dmg, holy wtr 2d4","Band","Nil","19-20","Ravenloft","Demi-, Dread",,
"Skeleton, Insectoid, Giant, Ant","6","2","19","Any","Any","1","1d6","2-12",0,1,"0","M","18","120","Any","N","nil","0","RVIII 101","Undead","animated by evil wizards & priests, cannot speak, obey master, immune: sleep, charm, hold, fear & cold, E & P weap","1/2 dmg, at least 3 attack a single creature, attack w/ mandibles","R",,"Band","Nil","19-20","Ravenloft","Demi-, Dread",,
"Skeleton, Insectoid, Giant, Tick","4","4","17","Any","Any","1","1d6","1",1,1,"0","M","3","650","Any","N","nil","0","RVIII 101","Undead","animated by evil wizards & priests, cannot speak, obey master, immune: sleep, charm, hold, fear & cold, E & P weap","1/2 dmg, attacks drain blood, once attached it drains 1d4/rnd (no limit, excess drains on ground), every 10 drained it","R","can spit a stream up to 10 yards, victims save vs paralysis or blind 2d4 rnds","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Skeleton, Insectoid, Giant, Beetle","3","7","13","Any","Any","3","4d4/1d10/1d10 or 2d10","1",1,1,"0","L","6","1400","Any","N","nil","0","RVIII 101","Undead","animated by evil wizards & priests, cannot speak, obey master, immune: sleep, charm, hold, fear & cold, E & P weap","1/2 dmg, attacks: horn/mandible/mandible, may charge a victim (run 25' min, 2d10 trampling dmg)","R",,"Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Skeleton, Strahd","7","2","19","Any","Any","3/2","1d6","2-20",0,1,"20%","M","12","420","Night","N","nil","0","RVIII 102","Undead","guards for Count Strahd, cannot speak, always weild a weapon (usually club), immune: P weap, sleep, charm, hold,","mind & cold, edged & blunt weapons 1/2 dmg, magical blunt full dmg, can detect invisible creatures 20', turn as wight,","VR","may be posted anywhere","Pack","Nil","special","Ravenloft","Demi-, Dread",,
"Skin Thieves","7 (10)","2+2","19","Any","Any","3","1d6/1d6/1d4","3-12",0,1,"0","M","12","120","Night","CE","Q (I)","5-7","RVIII 103","Monster","rob victims & take their skin, speak local lang, attack in small groups using distractions, attack: claw/claw/bite, wears","skins of former victims for a disguise, if struck in combat skin must save (as thin wood) vs crush blow or destroyed","R","reveiling true nature, attack weakest victims first & flee if outmatched, nomadic, attack along trade routes, have chief","Clan","Carnivore","11-12","Ravenloft","Demi-, Dread",,
"Spirit, Psionic","0","9","11","Any","Any","0","0","1",1,1,"0","M","9","7000","Night","NE","nil","15-16","RVIII 104","Undead","ghost w/psionics, speak lang as in life, torment minds of living, attacks psionisists mind first, uses control body first,","then psychic crush or aging, can use telepathic probe to drive victims mad (madness check), +1 weapons to hit, imm:","VR","sleep, charm, hold, poison & cold, turn as ghost, holy water 2d4, for psionic abilities see RVIII, roams many places","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Unicorn, Shadow","2","6","15","Any","Any","3 or 1","1d8/1d8/1d12 or 3d12","1",1,1,"0","L","24","105","Night","NE","D","11-12","RVIII 105","Monster","speak own, nightmare & others, magic hide in shadows (det invis to see), opp surp -6, hearing hammer hooves or","whinny save vs spell (-2 on whinny) or fear also 5% hair turn white perm, att: hoof(2)/horn, horn att +2, 3/day horn","R","emit flame (8 rnds) add 2d4 dmg, charge 20' 3d12 dmg, blink 3/day, imm: pois, chrm, hold & death, save as 9th wiz","Solitary","Omnivore","15-16","Ravenloft","Demi-, Dread",,
"Vampire, Drow","0","8+3","13","Subterranean","Any","1 or 2","weapon x2 or 1d6+1","1",1,1,"25%","M","12","7000","Night","CE","Ix2","15-16","RVIII 107","Undead","communicate w/any underworld creature, 18/76 Str (att +2, dmg +4), att +2 w/dagger & sh swd, infravis 120', detect","shift walls (etc) 5 in 6, cast (1/day, 8th): dark, cont light, levit, knw align, det mag & suggest, awe: any seeing save vs","VR","spell or held 2d4 rnds, touch causes perm loss of 1 hp/hit (absorbs lost hp), +1 weap to hit, regen 3/rnd, gain w/age","Solitary","Special","13-14","Ravenloft","Demi-, Dread",,
"Vampire, Nosferatu","1","8+3","11","Any","Any","1","1d6","1",1,1,"0","M","12, Fl 18 (C)","2000","Night","E","F","13-18","RVIII 109","Undead","speak lang as in life, attacks drain 1 Con point, same strengths & weaknesses of common vampires, att +2 & dmg +4","from Str, most have magic weapon, must bite victim to drain CON (regain 1 in 2 days, drain 3 blood/rnd, has form of","VR","telepathy to charm from afar (360') any person bitten (subject until remove curse by 14th lvl), has 3 or 4 coffins in diff","Solitary","Blood","15-16","Ravenloft","Demi-, Dread",,
"Vampire, Oriental","1","9+3","11","Any","Any","2","1d4+1/1d4+1","1",1,1,"0","M","12, Fl 6 (C)","9000","Night","CE","F","13-14","RVIII 110","Undead","speak lang as in life, Str 18/76 (att +2, dmg +4), att: claw/claw (act as +1 weap), 3/day gaze save vs spell -4 or held,","bite drains 2 lvls + 1d4 dmg, +1 weap to hit, regen 3/rnd, at 0 hp it returns to coffin, imm: slp, chrm, hold & poison, 1/2","VR","dmg: elect & cold, passwall at will, fade into invisible (viewing fear chk), summ insect swarm & great cats, gain w/age","Solitary","Special","13-14","Ravenloft","Demi-, Dread",,
"Virus, General",,,,"Any","Any",,,,0,0,,,,,"Any",,,,"RVIII 112","Monster","magical, dormant until contact living, microscopic), after activate invade body, 3 effects: imprint own genetic patterns,","cause tissue to grow out of control or affect victims psyche warping the mind, transmitted by contact of infected body","VR","or carries within body (either save vs spell -2, if success save vs DM or carrier), healing thru magic (heal) or psionic",,,,"Ravenloft","Demi-, Dread",,
"Virus, Combustion","n/a","special",,"Any","Any","0","0","n/a",1,1,"0","T","0","650","Any","N","nil","0","RVIII 113","Monster","causes victim to grow wildly, first fever & sore skin within 6 hrs, in 24 hrs att & saves -2, over next week bloody lesions","-4 on all actions, spontaneously combustion in 1d6+10 days (anyone 10'  3d6 dmg save vs BW 1/2), psionic energy","VR","heals 1 every 8 hrs for 3 days, after combustion only ash remains, evil priests & wizards use to make undead stronger","None","Nil","n/a","Ravenloft","Demi-, Dread",,
"Virus, Crystal","n/a","special",,"Any","Any","0","0","n/a",1,1,"0","T","0","420","Any","N","nil","0","RVIII 113","Monster","spreads slowly, body crystalizes, first aching joints, fever & areas of numb skin, in 3 days patches of skin crystalize, in","8 days eyes solidify (giving ability of eyes of minute seeing) movement & DEX halved, victim dies in 18 days, body","VR","crumbles to fine red sand, cure disease works within 2 days of infection, sand has dormant virus activated by water","None","Nil","n/a","Ravenloft","Demi-, Dread",,
"Virus, Petrification","n/a","special",,"Any","Any","0","0","n/a",1,1,"0","T","0","650","Any","N","nil","0","RVIII 114","Monster","victim gradually hardens to stone, first skin in area first touched begins to harden & after 1/2 hr completely inflexible,","increases 10% each day also weight increase 10%, -2 DEX but gains 1 AC, even after victim cannot move he is not","VR","dead, die after 2d6 months, stone to flesh removes hardness but not virus, cure disease fully effective, contact passes","None","Nil","n/a","Ravenloft","Demi-, Dread",,
"Virus, Phobia","n/a","special",,"Any","Any","0","0","n/a",1,1,"0","T","0","270","Any","N","nil","0","RVIII 114","Monster","within 12 hrs of infection feeling of general nervousness (fever, sweating, recurring nightmares), 7th day exhausted","due to lack of sleep, fear is something troubling in the past, remove fear temp relief, true seeing & cure disease perm","VR","cure, psionics may aid but cure disease must follow to cure, if attacked with fear magic or psionics then madness chk","None","Nil","n/a","Ravenloft","Demi-, Dread",,
"Virus, Psionic","n/a","special",,"Any","Any","0","0","n/a",1,1,"0","T","0","650","Any","N","nil","0","RVIII 115","Monster","in 24 hrs feel strange disorientation, 2nd day gain abilities of 1st lvl psionics (gains 1 lvl if already), every 24 hrs gain 1","more lvl, get headaches 1 hr/lvl gained (-4 att, dmg, save, prof chk), headaches reach 8 hrs then madness chk each","VR","day, 10 hrs save vs DM (failure brain explodes), -2 to save each after 1st day, psychic surgery & mindwipe cure","None","Nil","n/a","Ravenloft","Demi-, Dread",,
"Virus, Shadow","n/a","special",,"Any","Any","0","0","n/a",1,1,"0","T","0","975","Any","N","nil","0","RVIII 115","Monster","attacks victims shadow 1st, 1st day victim's scalp tingles & low fever & shadow shows signs of fraying around edges,","over next days a continued deterioration, after shadow consumed body is attacked, over next 14 days body changes","VR","into a shadow, at end victim dies & rises as a shadow, victim must swallow a blessed diamond w/cont light cast on it","None","Nil","n/a","Ravenloft","Demi-, Dread",,
"Vorlog","3","6","15","Land","Any","1","1d6","1",1,1,"0","M","12","3000","Night","CE","C","13-14","RVIII 116","Monster","1/2 transformed vampire companion, speak lang as in life, Str 18/76, att w/hands (save vs spell or -2 Wis, regain 1/","hr), charm person at will (causes pity & sympathy), it isn't alive or undead (cannot be detected by magic), imm: poison,","VR","sleep, chrm & hold, +1 weap to hit, regen 1/hr, drive beasts w/50' berserk (50% flee or fight), 0 hp melts & escapes","Solitary","Special","11","Ravenloft","Demi-, Dread",,
"Will O' dawn (Feu Follet)","-6","6","15","Any","Any","1","special","1 or 1-2",1,1,"0","T","Fl 18 (A)","1400","Dawn","CG","nil","15-16","RVIII 118","Monster","aids afraid, lost or troubled adventurers, can become invisible at will (2d6 rnd), hate combat, use color spray or hypnot","pattern (both at will, cast & save at 9th lvl) to stun, will try to trap enemies in natural surroundings or lead them on a","VR","chase, imm all spells but dark (stun 1d6 rnds) & cont dark (save vs DM or die), can be hit by any weapon","Solitary","Special","15-16","Ravenloft","Demi-, Dread",,
"Will O' deep","0","5","15","Subterranean","Any","4","1d4","1-4",1,1,"0","T","Fl 12 (A)","1000","Night","NE","W","13-14","RVIII 119","Monster","avoid direct combat, lure victims into complex mazes or lairs of dangerous monsters, work together, attack w/ white","hot sparks (can be used to close doors or push small rocks), knows where underground gas pockets are found, lead","R","victims to one & ignites an explostion (all 10' 1d10 dmg, possible cave-in), imm spells but lightning bolt & chain lightning","Clan","Special","15-16","Ravenloft","Demi-, Dread",,
"Will O' mist","-6","7","13","Any","Any","1/3","2d8","1",1,1,"0","S","Fl 18 (A)","2000","Night","CN","Z","13-14","RVIII 120","Monster","can alter range & size of light, can become invisible (2d4 rnds), avoid combat, attack w/electricity, attack every three","rnds & all 30' 2d8 dmg save vs spell 1/2 (metal armor save +4), immune to all magic except vampiric touch & energy","R","drain, not confined to Ravenloft borders, Vistani can summon & command these creatures, feed on electric in brains","Solitary","Special","15-16","Ravenloft","Demi-, Dread",,
"Will O' sea","-4","10","11","Water","Any","1/3","10d6","1",1,1,"0","H","Fl 18 (A)","6000","Night","NE","E","11-12","RVIII 121","Monster","appears as St Elmo's fire, can alter shape & size, aggressive, lure ships to dangerous waters, appears as burning ship","hiding hazards (rocks, etc), attack every 3 rnds w/lightning bolt 10d6 (wooden ships save vs lightning or 50% of fire,","R","immune to all spells except ice storm & cone of cold, found near common sea routes, feed on energy of living brains","Solitary","Special","17-18","Ravenloft","Demi-, Dread",,
"Zombie, Cannibal","7","2+2","19","Any","Any","1","1d8 or 1d2","2-20",1,1,"0","M","6","270","Night","CE","nil","5-7","RVIII 122","Undead","caught between living & dead, constant search for (demi)human food, once attack begins no stopping until turned (as","ghoul) or sunrise (50% return next night), never win initiative, attack: claw or bite, if bit save vs poison or in 2d4 rnds","VR","hunger (cure dis) then Con chk every other rnd, if fail become cann zomb), imm: sleep, chrm, hold & pois, holy wtr 1d6","Pack","Carnivore","11-12","Ravenloft","Demi-, Dread",,
"Zombie, Desert","7","2","19","Desert","Any","1","1d8","3-18",1,1,"0","M","9, Br 6","120","Night","N","nil","0","RVIII 123","Undead","animated & controlled, roll initiative normally, same dmg w/weapon or claws, imm: sleep, charm, hold, death, poison,","cold & heat (not fire), viewing causes horror chk, can 'swim' thru sand, may hold vicitm from sand by successful att vs","VR","AC 10 (mod for Dex) if held victim att & AC -2), in 3 rnds victim pulled below surface (Str chk) suffocates in 2 rnds","Pack","Nil","19-20","Ravenloft","Demi-, Dread",,
"Zombie Fog","-1","6 to 10",,"Any","Any","1","special","1",1,1,"0","G","6","varies","Night","NE","nil","2-4","RVIII 124","Undead","feeds on psychic energy at victims death, dense fog bank (25' dia/HD) w/walking corpses (cadaver) walking inside,","direct mental contact causes madness chk, control # cadaver = hp, cause despair 3/day (save vs spell or no att or","VR","defense, if successful save att -1), +1 weap to hit, imm all spells except gust of wind (etc) 1d4 dmg/spell level","Solitary","Special","15-16","Ravenloft","Demi-, Dread",,
"Zombie Fog, Cadaver","8","2+2","19","Any","Any","1","1d6","4-40",1,1,"0","M","6","175","Night","N","nil","0","RVIII 124","Undead","controlled by zombie fog, cannot be turned (not neg plane creatures), always attack last, attack w/hands, immune:","poison, mind, death & hold, if killed alway rise in 1d4 rnds with full hp (process continues until controlling fog is killed),","VR","virutally identical to normal zombies, attempts to communicate always fail (magic or psionic require madness chk)","None","Nil","19-20","Ravenloft","Demi-, Dread",,
"Zombie, Strahd","8","4","17","Any","Any","1","1d8","1-10",0,1,"0","M","9","270","Night","N","nil","0","RVIII 125","Undead","created by Count Strahd, sight causes horror chk, turn as mummies, always strike last, any single hit of 5+ hp against","it severs a limb (1st arms then head), limbs move on ground (viewing req horror chk +2), severed head may attack,","VR","hp shared between all bodyparts (severed or not) & at 0 hp all stop moving, follow orders of their master, only humans","None","Nil","19-20","Ravenloft","Demi-, Dread",,
"Zombie, Wolf","8","2+2","19","Any","Any","1","1d4+1","2-8",0,1,"0","S","9","120","Any","NE","nil","0","RVIII 126","Undead","creation of domain Forlorn but have spread to other areas, rotten stench 100', makes a strange cry (fear chk 1st time","heard), always attack last, turn as zombie (unless controlled then -2), attack: bite, imm: chrm, hold, slp, death, poison","VR","& cold, holy water 2d4, found near where they were killed, normal wolves killed in Forlorn rise in 2d8 unless destroyed","None","Nil","19-20","Ravenloft","Demi-, Dread",,
"Bastellus (Dream Stalker)","0","4","17","Urban","Any","1","0","1",1,1,"0","M","Fl 15 (A)","6000","Night","NE","nil","8-10","RV 10","Undead","feeds on dreams, shadow-like, no communication, +3 weap to hit (even then 1/2 dmg), imm: chrm, sleep, hold, mind,","cold, heat, elect, holy water & poison, turn as ghost, dispel evil destroys it (save vs spell), 95% undectable in dim light,","VR","prot frm evil & neg pln prot are effective, cast sleep 50' all save -4 vs spell (elves only MR 30% & half elves 10%), more","Solitary","Special","5-7","Ravenloft","Demi-, Dread",,
"Bat, Ravenloft, Sentinel","6","1","19","Land","Any","1","1d4","1",1,1,"0","T","3, Fl 18 (C)","65","Night","N","nil","8-10","RV 12","Monster","familiar for undead, speak w/ any bat, avoid direct combat, call other bats & command them to cover their escape,","attack: bite, also has powers of its master (varies, examples: attribute drain, magic weap to hit, spell imm, etc, lost lvls","VR","regained 1/day or remove curse or atonement spell), functions as if linked by find familiar, seldom sent into danger","Solitary","Carnivore","20","Ravenloft","Demi-, Dread",,
"Bat, Ravenloft, Skeletal","5","1-1","20","Land","Any","1","1d3","3-12",1,1,"0","T","1, Fl 15 (C)","65","Night","N","nil","0","RV 12","Undead","created by animate dead, mindless animated remains, attack: claws, radiate fear: all viewing fear check +1/3 levels,","obey masters simple instructions, can be used in creation of bone golems","R",,"Swarm","Nil","20","Ravenloft","Demi-, Dread",,
"Bowlyn","10","4+3","15","Water, Ocean","Any","1","1d6","1",1,1,"0","M","18","975","Night","CE","nil","8-10","RV 13","Undead","also sailor's demise, haunts ships, usually invisible (can become visible at will), never communicate, avoid direct melee","attack: touch, if touched save vs paralysis or nausea (-4 att, saves & prof chk until magically healed), +1 weap to hit,","VR","imm: sleep, chrm, hold, etc, also web (& web-like) & holy wtr, turn as ghast, running ship aground destroys it instantly","Solitary","Special","20","Ravenloft","Demi-, Dread",,
"Bussengeist","n/a","n/a",,"Any","Any","1","special","1",1,1,"0","M","9","0","Any","NE","nil","11-12","RV 15","Undead","spectral form of someone who died in a great calamity, ghost-like, communicate w/limited telepathy, convey gloomy","tidings, no combat, radiates dispair 120' save vs spell or -4 on all rolls (affects good side of battle only), cannot be","VR","turned, imm all weap, drive out by cntrl undead, holy word, ltd wish or dismissal (return 2d6 hrs), wish or dis evil perm","Solitary","Nil","20","Ravenloft","Demi-, Dread",,
"Doom Guard","2","5","15","Any","Any","1","1d8","1-6",0,1,"0","M","9","2000","Any","N","nil","5-7","RV 17","Monster","animated suit of armor, never speak, usually use sword, mistaken for undead, immune: charm, hold, sleep, mind,","poison, etc, heat & cold 1/2 dmg save none, metal to wood or crystalbrittle is fatal, dwell in castles or ruins, may be","R","any style of armor","Solitary","Nil","20","Ravenloft","Demi-, Dread",,
"Doppleganger Plant","10/6","11 to 18",,"Land","Temp/Trop","1","0","1 or 2",1,1,"0","G","0","25,000","Any","CE","nil","17-18","RV 18","Plant","vines w/melon-like pods, fire & electric 1/2 dmg, vines AC 10 & pods AC 6, all weap 1 dmg vs vines, 20% hp in vines","remaining equal among pods (both must be killed or regrowth), 1/rnd mind bondage on any sleeping or unconscious","VR","creature in 1-mile/HD radius (1 new slave/day) save vs spell or become podling (charm/mind affecting attack)","Patch","Special","17-18","Ravenloft","Demi-, Dread",,
"Doppleganger Plant, Podling","varies","varies",,"Land","Temp/Trop","varies","varies","1-20",1,1,"0","M","varies","varies","Any","CE","varies","17-18","RV 18","Humanoid","victims of mind bondage, act as eyes & hands of plant, appear normal, victims soul is trapped in plants pod until pod is","destroyed (tries to return to body, req resurrection roll), retains all abilities, become 'dead' (no food, sleep, etc), lose 1d4","VR","hp/day (plant feeds) until dead, if fighting it 5%/hp dmg of noticing partially hollowed out body, bring victims to plant","Band","Nil","17-18","Ravenloft","Demi-, Dread",,
"Elemental, Ravenloft, General",,,,"Any","Any",,,,0,0,,,,,"Any",,,,"RV 20","Monster","created by unusual interaction between Mists & Elemental Planes, no native plane, +2 weapons to hit or 4 HD monst,","immune: prot from evil & basic natural element, summoned by a wizard, difficult to control save -2 to escape control,","VR","if possible it attacks summoner after being freed","Solitary","Special",,"Ravenloft","Demi-, Dread",,
"Elemental, Ravenloft, Blood","0","8, 12 or 16",,"Any","Any","1","3d6","1",1,1,"0","L","12","3000-11,000","Any","N","nil","5-7","RV 21","Monster","see general, called from large amount of blood, humanoid, attack: tentacles, if hit save vs spell or have equal amount","of blood drained & gained by elem, dmg -2 (1 min) vs bloodless creatures, may smother victims (successful attack)","VR","save vs DM or suffer drowning in blood (see PHB), 1d10 dmg/rnd in water, HD: 8, 12, 16; THAC0 13, 9, 5","Solitary","Special","15-18","Ravenloft","Demi-, Dread",,
"Elemental, Ravenloft, Grave","0","8, 12 or 16",,"Any","Any","1","4d8, 4d10 or 4d12","1",1,1,"0","L","6","3000-11,000","Any","N","nil","5-7","RV 21","Monster","see general, from soil of grave, move freely thru earth & stone (if using to att, opp surp -4), attack w/fists (dmg varies","by size), HD: 8, 12, 16; THAC0: 13, 9, 5;  attack vs air & waterborne dmg -2 (min 1), use spell-like affect of sink (lvl =","VR","HD, 1/hr, target must be on earth or stone), can lash out at buildings as earth elem but are more powerful","Solitary","Special","15-18","Ravenloft","Demi-, Dread",,
"Elemental, Ravenloft, Mist","0","8, 12 or 16",,"Any","Any","1","2d10","1",1,1,"0","L","Fl 36 (A)","3000-12,000","Any","N","nil","5-7","RV 22","Monster","see general, relative of air, drifting cloud (in fog treat as invisible), attacks w/ chilling touch or infuse evil (passes thru","victim, save vs spell or alignment change to CE & charmed into not attacking elemental), may not infuse evil on","VR","consecutive rnds, only remove curse or wish restores alignment & breaks charm, HD: 8, 12, 16; THAC0: 13, 9, 5","Solitary","Special","15-18","Ravenloft","Demi-, Dread",,
"Elemental, Ravenloft, Pyre","0","8, 12 or 16",,"Any","Any","1","3d8","1",1,1,,"L","12","3000-12,000","Any","N","nil","5-7","RV 22","Monster","see general, drawn from flames of burial rite, appears as column of flame, delights in death & destruction, attack w/","whiplike flames, armor & shields must save vs magical fire (failure loses 1 AC)","VR",,"Solitary","Special","15-18","Ravenloft","Demi-, Dread",,
"Ermordenung","10","4","17","Any","Any","1","special","1",1,1,"0","M","15","650","Any","LE","W (I)","11-12","RV 23","Humanoid","appear as normal humans, extremely attractive (male & female), speak common, use no weapons, touch: victim save","vs poison +4 (death/10) on nat 20 hug victim no save bonus & death/20, escape from grip (str 18/90 or 18/50) save","R","vs paraly (-4 if weak, +4 if strong), imm all toxins, non-combat lure victim to kiss of death save vs pois -4 death/30","Solitary","Omnivore","15-16","Ravenloft","Demi-, Dread",,
"Ghoul Lord","4","6","15","Land","Any","3","1d6/1d6/1d10","1",1,1,"0","M","15","3000","Night","CE","Q, R, S, T (B)","13-14","RV 24","Undead","mistaken for ghoul 90%, att: claw/claw/bite, claws save vs paraly or held 1d6+6 rnds (elves not imm), bite save vs","pois or rotting disease (-1d10 hp, -1 Con & Chr/day, if die rise as ghast) heal or better, imm: slp, chrm, circ of protect,","VR","holy wtr & holy symb, turn as 7 HD, iron or +1 weap to hit, no strong odor, command undead, all G align w/30' att -4","Solitary","Special","13-14","Ravenloft","Demi-, Dread",,
"Goblyn","4","4+4","15","Any","Any","2 or 1","1d6/1d6 or 2d6","3-24",1,0,"10%","M","12","975","Any","NE","nil","5-7","RV 25","Monster","hideous, created from humans thru evil magic, telepathic link to creator, -2 opp surp, first sight fear chk (add -2 surp),","if surprised paraly 1 rnd, att: claw/claw, if both hit hold victim's neck & bite each rnd plus save vs spell or 1d4 suff dmg","R","& anyone viewing horror chk, others attacking it do so +2 to att & dmg, MS 80%, HS 70%, CW 25%, infravision 90'","Group","Carnivore","20","Ravenloft","Demi-, Dread",,
"Golem, General, Ravenloft",,,,"Any","Any",,,,0,1,,,,,"Any","N","nil","0","RV 26","Monster","general info of golem creation including: cost, time, materials & creator level, all immune to hold, charm, fear,","mind-based spells & poison, +2 weapons to hit, dispel magic causes golem to be stunned or killed, creation requires a","VR","powers check","Solitary","Nil",,"Ravenloft","Demi-, Dread",,
"Golem, Mechanical","-2","13 (75 hp)","7","Any","Any","1","4d10","1",1,1,"0","M","12","15,000","Any","N","nil","0","RV 30","Monster","see general ravenloft, magic/techno combo, has weapon built in (most cause 4d10), on nat 20 electic shock add 6d6","dmg save vs spell 1/2 also save vs paray or held 2d4 rnd, if attacking w/metal weapon same effects as nat 20, every","VR","other rnd lightning aura: all 20' hit by bolts 3d6 dmg save vs BW 1/2 (all exposed items save vs lightning or destroyed)","Solitary","Nil","20","Ravenloft","Demi-, Dread",,
"Golem, Zombie","2","18 (60 hp)","4","Any","Any","2","3d6/3d8","1",1,1,"0","M","6","17,000","Any","N","nil","0","RV 30","Monster","see general ravenloft, sim to flesh golem, made from rotting parts, totally silent, attack: fist/fist, always attack last,","never suprise opp, odor causes all 30' save vs pois or nausea (att & save -2 while in area) required each time area is","VR","left & re-entered, immune to most spells but ressurrection (kills), animate dead (fully heals all dmg)","Solitary","Nil","20","Ravenloft","Demi-, Dread",,
"Grim Reaper","0","5","15","Any","Any","1","special","1",1,1,"0","M","Fl 9 (A)","4000","Any","N","nil","13-14","RV 31","Monster","death spirit, does not speak, feeds on victims near death (while invisible), +3 weap to hit, imm: mind, slp, chrm, sugg,","fear, etc, cold, fire & elect, affected by neg pln prot, att w/scythe 1d4 + save vs DM or death next gaze causes horror","VR","chk then scythe 1d4 dmg & feign death (broken if driven off) repeat 3 steps, at 0 hp it is driven off & victim gains hps","Solitary","Special","20","Ravenloft","Demi-, Dread",,
"Imp, Assassin","0","3","17","Any","Any","1","1d4","1",1,1,"50%","T","6, Fl 18 (B)","975","Any","LE","O","11-12","RV 32","Monster","clever, 1' tall, bat-like wings, infravision 60', speak own, can invisible, det magic & find traps at will, 3/day: knock &","cause light wounds, 1/day: command, -3 opp surp, att: tail stinger, save vs poison or feign death 2d4 days, imm: fire,","R","cold, elect, & poison, save as 7 HD, +2 weap to hit, regen 1/rnd, may be an evil wizards familiar, tool of dark powers","Solitary","Carnivore","8-10","Ravenloft","Demi-, Dread",,
"Impersonator","6","5+2","15","Subterranean","Any","1","1d4","1",1,1,"0","S","3","13,000","Any","NE","varies","2-4","RV 33","Monster","pool of thick water, can assume any form of previous victim (replication) for 1 turn/point of blood drained, while in","assumed form it retains normal AC & thac0, dmg, etc, dislikes attacking in assumed form, in normal form anyone touch","R","save vs poison or immoble until 1d4 rnds after contact broken, drains 1d4 blood/rnd (only in normal form)","Solitary","Blood","8-10","Ravenloft","Demi-, Dread",,
"Human, Abber Nomad","8 (10)","2","19","Any","Any","1","1d2 or weapon","10-40",0,1,"0","M","12","65","Day","N","nil","8-10","RV 36","Humanoid","unique to Nightmare Lands, speak own, paint faces & bodies for hunting & combat, wear skins & use wooden shields,","spears (usually not thrown), short bows (1 in 3 use poison arrows, 2-5 min onset, 25/2d4), immune to all illusions &","C","hallucinations 25% & +4 on any save to negate, 1 in 10 is 5 HD leader (may be more than 1), practice no magic","Tribe","Omnivore","8-10","Ravenloft","Demi-, Dread",,
"Human, Lost Ones","10","1-1","20","Any","Any","1","1d2 or weapon","1",1,0,"0","M","6","15","Any","N","nil","5-7","RV 37","Humanoid","souls shattered by evil & horror, stay in a single place, seldom speak, blank stares, do not usually enter combat & will","not defend self, only attack if they are reminded of terror they have seen, then they enter a berserk rage causing opp","VR","surpise -, survive thru kindness of others, can't be returned to sanity thru magic, only a long process of confronation","Solitary","Omnivore","5-7","Ravenloft","Demi-, Dread",,
"Human, Madmen","varies","2","19","Urban","Any","1","1d3 or weapon","1",1,0,"0","M","9","35","Night","CE","varies","8-10","RV 37","Humanoid","driven to madness by evils in Ravenloft, prowl night looking for victim (friends & neighbors), use knives, hand axes,","garrotes, etc, present a pleasing front to lure victims, -2 opp surp when they attack & triple dmg on 1st attack, if","VR","confronted by serious resistance they flee, appear normal & live a normal life until something sparks the madness","Solitary","Omnivore","8-10","Ravenloft","Demi-, Dread",,
"Mist Horror, Common","2","5","15","Any","Any","2","2d6/2d6","1",1,1,"50%","varies","15","38","Any","NE","nil","5-7","RV 38","Undead","lurk in fog, can shape self to anything (1d4 turns to change), commune w/telepathy (feelings), invisible in non-combat","form, attacks remain constant in any form, +2 weap to hit, 50% MR radiates 20' (not anti-magic shell) disrupting spell-","C","casting, turn as special, immune to all undead affecting spells (neg pln prot, etc), holy water, charm, blindness, etc","Solitary","Nil","11-12","Ravenloft","Demi-, Dread",,
"Mist Horror, Wanderling","0","5","15","Any","Any","2","2d6/2d6","1",1,1,"50%","varies","15","38","Any","CE","nil","8-10","RV 38","Undead","lurk in fog, not rooted in single place, have a single dark shape, communicate telepathy & suggestion (1/day, 120'),","25% undetectable (-3 opp surp), can vanish into mists 75%, send out a wave of fear (1/day) all 120' fear chk, +2 weap","UC","to hit, 50% MR rad-20' disrupting spellcasting, turn as special, imm: undead affecting spells, holy wtr, chrm, blind, etc","Solitary","Nil","11-12","Ravenloft","Demi-, Dread",,
"Mist Horror, Pseudo","varies","varies",,"Any","Any","varies","varies","1",1,1,"varies","varies","varies","varies","Any","varies","varies","varies","RV 39","Monster","not a distinct creature, monster trapped in Ravenloft, usually spectral (ghost, wraith, shadow) & sometimes physical","(vampire, mind flayer), 85% evil & others are hostile","R",,"Solitary","Varies","varies","Ravenloft","Demi-, Dread",,
"Quevari, Normal","10","1","19","Land","Any","1","1d2","1-8",0,0,"0","M","17","15","Any","LG","A, B, C","8-10","RV 42","Humanoid","indistinguishable from humans, friendly & helpful, shun combat (att -2), if forced they use slings, knives & short bow","speak own & 1 or 2 others, transform on 3 nights of the full moon into foul creatures (see creature), live in small","UC","villages that appear as normal villages, block the '3 nights' from their minds & do not ever speak of this time","Community","Omnivore","8-10","Ravenloft","Demi-, Dread",,
"Quevari, Creature","7","1","19","Land","Any","1","weapon","1-8",1,0,"0","M","17","65","Any","CE","D (Z)","8-10","RV 42","Humanoid","transformed normal quevari during 3 nights of full moon, strike & kill as trained assassins, those unaware of transform","-2 on surpirse roll, use same weapons (slings, sickle, knives & short bow) but +2 on att & initiative with missile weapons","UC","& att +2 w/any familiar weapon (normal w/unfamiliar), can MS 75%, HS 75%, DN 75%, CW 95%","Community","Carnivore","17-18","Ravenloft","Demi-, Dread",,
"Ravenkin","6","1","19","Land","Temperate","1","1d3","3-12",1,1,"0","M","3, Fl 27 (C)","175","Day","NG","U or I","15-16","RV 44","Monster","huge raven, speak own & common (80%), attack eyes (on 19 or 20 eye hit) blinding causes -2 att (if both total blind)","injuries cured by heal or regen, limited spellcasting (V only): (75%) 3 - 1st lvl; (20%) add 2 - 2nd lvl & (5%) add 1 - 3rd lvl,","VR","communities have 155-200 (50% females who fight as males, 10% young do not fight), accompanied by & train crows","Flock","Omnivore","13-14","Ravenloft","Demi-, Dread",,
"Reaver","4","4+3","15","Water, Ocean","Any","3","2d6/2d6/2d4","2-12",1,1,"0","M","6, Sw 18","420","Any","CE","(A)","5-7","RV 45","Humanoid","fishlike eyes & webbed hands & feet, speak own, brutal & savage, attack: claw/claw/bite, if both claws hit victim is","grabbed & 1d6 dmg/rnd from razor scales (escape by 3d6 STR chk), unarmed combat attacker takes 1d3 dmg on any","R","successful hit, soft weap break on roll of 1, 2 or 3, territorial & dislike close human settlements, live in & out of water","School","Carnivore","11-12","Ravenloft","Demi-, Dread",,
"Reaver, Outcast","4","4+3","15","Water","Any","3","2d6/2d6/2d4","2-12",1,1,"0","M","6, Sw 18","420","Any","CE","(A)","5-7","RV 45","Humanoid","same stats & abilities as other reavers, exiled from communities, live in freshwater rivers or lakes, may attack inland","communities","R",,"School","Carnivore","11-12","Ravenloft","Demi-, Dread",,
"Scarecrow","8","3","17","Land","Any","1","1d4 or weapon","1",1,1,"0","M","9","420","Night","NE","nil","0","RV 46","Undead","magically animated, speak lang as in life, attacks those who wronged it in life & avoids others, can't be turned, attack:","arms, if hit save vs DM or cursed w/mag odor drawing biting insects 1d4 dmg, next 2d4, then 3d4 etc & att -1/rnd","VR","cumm until rem curse), imm cold, hold, etc, 1/2 elect, mag fire +1/die (also +1 att), non-mag weap 1/hit, mag 1/2 dmg","Solitary","Nil","19-20","Ravenloft","Demi-, Dread","GHMC",
"Skeleton, Strahd's Steed","7","3+1","17","Any","Any","3","1d6/1d6/1d4","1-10",1,1,"0","L","18","270","Night","N","nil","0","RV 49","Undead","magically animated horses, completely motionless (may be in a pile of bones) until called or triggered to action (may","req a horror chk), attack: hoof/hoof/bite, every other rnd (start in 2nd) breath gas 5' x 5' save vs BW or held 2d4 rnds,","VR","imm: sleep, chrm, hold, mind, cold, fire & P weap, E weap 1/2, turn as wraith, only Strahd knows ritual to create them","Solitary","Nil","19-20","Ravenloft","Demi-, Dread",,
"Treant, Evil","0","7 to 12",,"Forests","Any","2","2d8 or 3d8 or 4d8","1-20",1,0,"0","H","12","2000+1000/HD","Any","CE","Qx5, X","11-12","RV 50","Plant","despise good, undetectable from normal tree 90%, HD & dmg by age, speak own & up to 14 others, attacks from fire","+4 & dmg +1/die (saves -4), animate & command living trees as well as dmg structures as a normal treant, live in","VR","secluded forests, treasure may be in surrounding area from former victims","Group","Carnivore","13-14","Ravenloft","Demi-, Dread",,
"Treant, Undead","0","15","5","Forests","Any","2","5d6/8d6","1-4",1,1,"0","H","12","15,000","Night","CE","nil","13-14","RV 51","Undead","undetectable from normal tree 90%, undead evil treant, attack: branches, on 19 or 20 victim stunned 1 rnd/5 dmg,","if not in combat drains blood from victim (3d4 root-like drain 1d3 each) must be stopped by 3rd party, attacks from fire","VR","+4 & dmg +1/die, cast spells as 2d3 lvl druid, imm: sleep, chrm, hold, holy water, cntrl undead & plant, can't be turned","Group","Blood","15-16","Ravenloft","Demi-, Dread",,
"Valpurgeist","4","15","5","Land","Any","2","1d6/1d6","1",1,1,"0","M","9","650","Any","CE","nil","8-12","RV 52","Undead","hanged man (innocent) returns to avenge death, cannot speak, attack: fist/fist, if both grip in throat (bb/lg) inflict 1d8/","rnd & save vs paraylsis or unconscious & die on next rnd (cutting off arms doesn't stop it), turn as ghast, holy wtr 1d4,","VR","imm: hold, sleep, chrm, etc, if killed they return in 2d4 days until task is completed","Solitary","Nil","8-10","Ravenloft","Demi-, Dread",,
"Vampire, Dwarf","0","9+3","11","Subterranean","Any","1","1d4 or weapon","1",1,1,"0","S","9","3000","Any","NE","F","11-12","RV 54","Undead","retain knowledge, racial advantages & lang as in life, love combat, STR 18/76, touch drains 2 CON (perm), save +5","vs wand & spell, fear gaze vs single foe fear chk -2, see in dark as in daylight, +2 weap to hit, regen 4/rnd, 0 hp return","VR","to coffin, imm: sun, pois, holy wtr, slp, chrm & hold, 1/2 cold & elect, summ 10d10 HD subterr creat in 2d6 rnds","Solitary","Special","13-14","Ravenloft","Demi-, Dread",,
"Vampire, Elf","2","7+3","13","Forests","Temp/Trop","1","1d4 or weapon","1",1,1,"0","M","15","3000","Day","LE","F","17-18","RV 56","Undead","retain knowledge, racial advantages & lang as in life, STR 18/01, infravision 60', use any bow (att +4), touch drains","2 CHR (perm), viewing face save vs paraylsis or held til 1d4 rnds after losing sight of vampire, +1 weap to hit, regen 2/","VR","rnd, imm: slp, chrm, hold, pois & disease, 1/2 fire & cold, change into eagle (1/week giant eagle), cmnd forest creat","Solitary","Special","15-16","Ravenloft","Demi-, Dread",,
"Vampire, Gnome","0","6+3","13","Subterranean","Any","1","1d4 or weapon","1",1,1,"0","S","9","3000","Any","CE","F","17-18","RV 58","Undead","retain knowledge, racial advantages & lang as in life, cannot speak, touch drains 2 DEX, see in dark as in daylight, 1/","turn twist features viewing save vs spell or tasha' laugh (2x duration & 1d4 dmg), +1 weap to hit, imm: slp, chr, hold,","VR","pois, dis & illus/phant, 1/2 elect, cold & fire, holy wtr 1d4, assume spectral form, can spider climb, command animals","Solitary","Special","13-14","Ravenloft","Demi-, Dread",,
"Vampire, Halfling","3","6+3","13","Forests","Temperate","1","1d4","1",1,1,"0","S","9","3000","Night","CE","F","13-14","RV 60","Undead","retain knowledge, racial advantages & lang as in life, touch drains 1 STR & CON, radiate aura 20' save vs spell or att","-4, 1/2 dmg & cannot cast spell for 1d6 rnds, +2 weap to hit, save +5 vs spell & rod, imm: slp, chrm, hold, mind, pois,","VR","dis & gas, 1/2 elect, change into & command woodland mammals at will, create food & drink 3/day to lure victims","Solitary","Special","11-12","Ravenloft","Demi-, Dread",,
"Vampire, Kender","2","4+3","15","Any","Any","1","1d6 or weapon","1",1,1,"0","S","9","4000","Night","LE","nil","8-10","RV 62","Undead","retain properties as in life, speak own & understand others, always attack last & never surprise, touch causes -1 INT &","WIS plus save vs paraylsis or unable to act next rnd, 1/hr laugh all 20' save vs spell or act as viewing sym of insanity","VR","til rem curse, +1 weap to hit, regen 2/rnd, raise dead restores it, imm: slp, chrm, hold, mind, pois & dis, 1/2 heat & cold","Solitary","Special","13-14","Ravenloft","Demi-, Dread",,
"Vampyre","4","8+3","11","Urban","Any","3","1d4/1d4/1d6","3-12",1,1,"0","M","12","2000","Night","CE","F","15-16","RV 64","Humanoid","appear as human or half-elf, speak common & 1d4 others, attacks helpless & surprised victims by luring opposite sex","to lair w/promises of romance, attack: claw/claw/bite, if bit save vs poison (-1/2 dmg) or charmed & will not attack","VR","that vampyre, live in normal homes, packs have males, females & children, sometimes have jobs to protect secret","Pack","Blood","11-12","Ravenloft","Demi-, Dread",,
"Widow, Red","4","6+3","13","Land","Temperate","1","1d3","1",1,0,"0","M","9, Wb 12","3000","Any","NE","W (Z)","13-14","RV 65","Monster","spider queen, 2 forms: human female (lvl 0) & giant spider, speak common, avoid open combat, lures victim into a","passionate embrace & changes to spider (1 full rnd) while holding (all viewing horror chk) bb/lg to escape, bite has","VR","poison (immediate, death/20), release web (as spell), can spider climb & command 10d10 HD spiders to protect self","Solitary","Blood","8-10","Ravenloft","Demi-, Dread",,
"Wolfwere, Greater","2","8+2","13","Forests","Any","1 or 3","2d8, weapon or 1d6/1d6/2d6","1-4",1,1,"50%","L","18","8000","Any","NE","20% U (B)","15-16","RV 66","Monster","3 shapes: dire wolf, humanoid (male or female) & hybrid, in humanoid sing song all hearing save vs spell or slow 1d6+4","rnds & weapon (STR 18/00), wolf bites 2d8, hybrid attack: claw/claw/bite (may use weapons instead of claws), all:","VR","120' infravision, abilities of 1st lvl bard, CW 55%, DN 25%, PP 15%, RL 10%, +1 & iron weap to hit, summ wolves","Solitary","Carnivore","15","Ravenloft","Demi-, Dread",,
"Aasimar","3 (10)","3+3","17","Any","Any","1","1d3 or weapon","1 (1-2)",1,1,"10%","M","12","420","Any",,"R, U","11-12","PSII 6","Humanoid","beautiful, calm, non-evil, half-elfish, outland & upper planes, infravision 60', +1 on surprise, save +2 vs charm, fear,","emotion, etc, 1/2 from fire & cold, fighter, wear plate mail, field plate or banded, use big swords (long, 2-handed, etc),","R","25% are priests or fighter/priests & 10% mage (3-7 lvl & no MR), no independant society, may be a PC (see PSII 7)","Solitary","Omnivore","13-14","Planescape","Prime Material",,
"Abrian","6","2+3","17","Any","Any","2","1d3/1d8","4-40",1,0,"0","M","18","175","Day","CE","J, K, M (B)","5-7","PSII 8","Monster","flightless bird, ostrich-like, cunning, hit & run tactics, attack anything, raid livestock, farms & travelers, attacks: beak/","kick, can't wield weapons but may use ring or wand, combined shriek (4+) all 20' save vs spell or deafened 1d6 rnds","C","(-1 surp, 20% spell failure, 8 or more double effects & 1d4 hrs duration), retreat if loosing & defend lair to death","Flock","Carnivore","5-7","Planescape","Lower",,
"Astral Dreadnought","-4","15+30","5","Any","Any","3","4d8/4d8/2d10","1",1,1,"35%","G","15","22,000","Any","CN","nil","15-16","PSII 12","Monster","attack: claw/claw/bite, on nat 18+ claws pin victim crushed (auto dmg, bb/lg -30%) or bite (att +4) or throw (3d6x10","yd), if bite is +4 than req'd victim's armor save vs crush blow or destroyed (no armor save vs DM or limb severed), gaze","VR","antimagic 100 yd lgx20 yd wd & creatures save vs spell or fear, eye (AC -8, 10 hp) if blind will flee, cord (AC -5, 60 hp)","Solitary","Carnivore","19-20","Planescape","Astral",,
"Balaena","4","9","11","Water","Any","1/2","2d10 or 2d6","1 (1-6)",1,1,"0","G","Sw 18","5000","Any","NG","nil","8-10","PSII 14","Monster","20-40' lg, sim to grey whale, friendly, avoid combat, dive 1000', ram targets w/head that causes 2d10 dmg & dmgs","boats, tail slap 2d6 + stun 1d6 (con chk each rnd or add 1d4 drown dmg), magic song summ 1d2 balaena in 1d4+1","R","rnds or hypnotism 100 yd save vs spell or suggestion, commun w/telep, know align at will, 1/2 dmg from B, surp on 1","Solitary","Omnivore","13-14","Planescape","Upper",,
"Bonespear","1/5","5+2","15","Any","Any","2 or 1","1d4+2/1d4+2 or 2d6","1",1,0,"0","L","6","650","Night","N","nil","2-4","PSII 18","Monster","cousin of cave fisher, attack: horn/horn or bite, horns fired 40' (reels back in 1 rnd) on 4 or more than needed stick in","victim (reeled in 1d4x10'/rnd, both make str chk), horns ripped out on str chk (1d4+2 dmg), strand AC 2 (12 hp, type S),","R","ambush victims (opp -1 surp), head AC 1, body AC 5, mate 1 in 3 years & abandon eggs, keep hunting areas clean","Solitary","Carnivore","11-12","Planescape","Outlands",,
"Darkweaver","-4 (4)","6+2","15","Any","Any","6","1d2+special","1",1,1,"50% (10%)","M","9","8000","Night","CE","D","15-16","PSII 20","Monster","spider-like, lures victims into 'web of shadow' (extends 100s of yrds), 1/rnd can cast: confusion, sleep, suggestion 60',","invisible, mirr image (1d4+1) & teleport (200'), inside web: create shade, solid fog & symb of dispair, limited telepathy 60',","VR","attack: tentacles, if 4 hit it inserts tubes (2d4/rnd & save vs spell or -1 CON), drops if bb/lg, 15 dmg or magic light, more","Solitary","Carnivore","13-14","Planescape","Pandemonium",,
"Demarax","0","5+5","15","Any","Any","1","1d8","1-3",1,1,"90%","M","6","2000","Any","LN","nil","5-7","PSII 22","Monster","lizard/crocodile w/gems embedded in hide, feed on spell crystals, inoffensive & will not start a fight unless it senses a","spell crystal (200 yrds), attacks w/tail, 3/day can magic missiles (3), last defense it releases a storm of spell crystals 20'","VR","any creatures save vs paraly or hit w/random effects (see PSII) exhausting it's energy & starves in 1d6 hrs unless feed","Group","Special","8-10","Planescape","Outlands",,
"Dhour","5","7+7","13","Any","Any","1","4d4","1 (2-8)",1,1,"0","L","9","7000","Any","NE","B","13-14","PSII 24","Monster","change body shape (flat 1'x10' or 6' tall cone), also Ethereal pln, psionic powers, do not speak, attack: pseudopod,","nat 19-20 it engulfs victim save vs parayl (suff in 1/3 CON/rnds) 2d6+6 acid/rnd, imm to B weap & 1/2 dmg S weap,","R","engulfed victims take same dmg as dhour, avoids mental combat, attacks victims from Astral & follows until killing it","Solitary","Omnivore","15-16","Planescape","Astral",,
"Eater of Knowledge","1","10","11","Any","Any","2","3d4/3d4","1",1,1,"25%","L","6","13,000","Night","NE","Rx3, U","17-18","PSII 26","Monster","agent of illithid god-brain (Ilsensine), devours brains, hideous & repulsive, attack: fist/fist, if both hit victim held & try to","ingest brain (open doors), ingestion by att roll (no dex adj) if hit tendril bore into brain (1d6+6 dmg & -1 INT, WIS & DEX","VR","per rnd unless save vs DM) 1d4 rnds then feeds 1d3 rnds killing it (-1d6 ability/rnd), steals knowledge, spell-like powers","Solitary","Special","13-14","Planescape","Outlands",,
"Eladrin, General",,,,"Any","Any","1",,"1",0,0,,,,,,,,,"PSII 28","Humanoid","wild & free, aid people against evil (especially baatezu & tanar'ri), 2 catergories: lesser & greater, lesser rarely leave","home plane & greater found anywhere, all can (1/rnd at will): alter self, comp lang, cure light, detect evil & phant force,",,"generally: 1/2 dmg: cold (less), pois (great) fire & gas, imm: cold (great), lightning & mag miss, lesser DD from iron weap",,,,"Planescape","Arborea",,
"Eladrin, Lesser, Bralani","2 (-2)","6+9","15","Any","Any","1 or 2","weapon or 1d10/1d10","1-3 (3-24)",1,1,"35%","M","15, Fl 30 (A)","9000","Any","CG","incidental","13-14","PSII 30","Humanoid","see general, wildest, common in Pelion, stocky & elf-like, STR 18/76, use spear, bow & scimitar, usually magic weap,","attack +4 w/bows, attack as living whirlwind (AC -2, fist/fist) 20' lg x 5' dia (all save vs paraly or attack -2 from sand in","UC","eyes & those 5' thrown 1d3x10'), +1 weap to hit, gate 1d4 bralani (40%), can: blur, chm pers, cntrl weath, cure dis, etc","Band","Omnivore","13-14","Planescape","Arborea",,
"Eladrin, Lesser, Coure","2 (0)","2+1","19","Any","Any","1","weapon or 1d4+1","2-40",1,1,"10%","S","9, Fl 24 (B) or 48 (A)","650","Night","CG","incidental","11-12","PSII 31","Humanoid","see general, smallest, sprite-like, messenger/scout, avoid melee, hate imps (baator or abyss), use miniweapons (treat","as dagger +1), att +4 w/bows (arrows as darts +1), change into ball of light (AC 0, 2x MV, no att), DD from cold iron","C","weap, can: aud glam, cantrip, dance light, faerie fire, sleep, mag miss (3/day), tasha's hid laughter (1/day), no gate","Band","Omnivore","5-7","Planescape","Arborea",,
"Eladrin, Greater, Firre","-3","7+10","13","Any","Any","1 or 2","weapon or 3d6/3d6","1-4",1,1,"40%","M","15, Fl 36 (A)","14,000","Any","CG","incidental","17-18","PSII 32","Humanoid","see general, artists (bard-like), stocky elves, STR 18/00, use wavy bladed sword (2-handed +3) also javelin (dmg +5),","angry glance save vs paraly or blind 2d10 rnds & 1d10 dmg, fiery form att 2/rnd 3d6 each & all within 10' save vs spell","R","or 1d6 dmg, attacking weap must item save vs mag fire, radiate prot frm evil 10', +2 weap or iron to hit, additional spells","Solitary","Omnivore","15-16","Planescape","Arborea",,
"Eladrin, Greater, Ghaele","-5","10+15","11","Any","Any","1 or 2","weapon +7 or 2d12/2d12","1 (1-3)",1,1,"40%","M","18, Fl 60 (A)","19,000","Any","CG","incidental","15-18","PSII 33","Humanoid","see general, knight-like, elf-like, use +4 long sword (add 1d10 dmg to evil creatures), evil creat w/less than 5 HD that","meet gaze save vs spell or killed (if save fear 2d10 rnds) others save or fear (60'), change to 5' globe of light (fire 2","R","beams/rnd, 100 yrd, att +4), radiate double prot frm evil 20', +3 or cold iron weap to hit, 14th lvl priest, more spells","Solitary","Omnivore","13-14","Planescape","Arborea",,
"Eladrin, Lesser, Noviere","3 (-3)","5+7","15","Any","Any","1","weapon or 2d8","2-16",1,1,"20%","M","15, Sw 24","5000","Any","CG","incidental","13-14","PSII 34","Humanoid","see general, aquadic-elf-like, found in seas of Ossa, avoid combat, 18/01 STR, use +1 trident, net or +2 dagger, nets","thrown 30' in water (60' land) save vs paraly or tangled 1d6 rnds (attacked +4), change to dolphin form (AC -3) on nat","UC","19 or 20 envelop victim (bb/lg or drown), spells as 5th lvl priest, also alt self, chrm pers, cont light, imp phant force, etc","Clan","Omnivore","17-18","Planescape","Arborea",,
"Eladrin, Lesser, Shiere","4 (-4)","8+12","13","Any","Any","2","weapon","3-24",1,1,"25%","M","15, Fl 24 (A)","11,000","Night","CG","incidental","11-16","PSII 35","Humanoid","see general, knight-like, high elf-like, usually wear magic armor & shields, use knights weapons (+3 or better), assume","faerie-light form in extreme cases (escape, stealth, etc), gaze causes fear in evil creatures, abilities of 5th lvl priest, also","C","alter self, color spray, det invisible, ice storm, spectral force & (wall of ice or 10d4+10 cone of cold), heal (1/day)","Band","Omnivore","19-20","Planescape","Arborea",,
"Eladrin, Greater, Tulani","-7","12+20","7","Any","Any","3","2d4+12","1 (1-2)",1,1,"50%","M","18, Fl 30 (A)","27,000","Any","CG","incidental","19-20","PSII 36","Humanoid","see general, greatest, faerie lords, no weapons (create blade of light, sword of sharp +4 adds 2d8 vs evil), STR 20,","evil creatures < 8 HD meet gaze save vs spell or killed if save fear 2d10 rnds all others fear & blind unless save, can","VR","assume form of any other eladrin (maintain abilities, in ghaele form 3d12 dmg never miss), +4 or iron weap to hit, spells","Solitary","Omnivore","19-20","Planescape","Arborea",,
"Fhorge, Male","6/3","5+5","15","Any","Any","1","3d6+3 or 1d3","1 (2-8)",1,1,"0","L","15","1400","Any","N","nil","2-4","PSII 38","Monster","boar-like, waits in cover & charges at opponents (-1 opp surp) att +2, dmg 3d6+3, if 4 or more than needed save vs","parayl or knocked down (att +4 until get up), tries to charge again, head AC 3, attack opp at rear w/tail (att -4), save","UC","+2 vs mind & emotion spells, fight until -10 hp, fight to death of victim or self, packs have dom male w/sows & young","Pack","Omnivore","13-14","Planescape","Outlands",,
"Fhorge, Sow","6/3","3+3","17","Any","Any","1","2d6+3 or 1d3","1 (2-8)",1,1,"0","L","15","420","Any","N","nil","2-4","PSII 38","Monster","boar-like, waits in cover & charges at opponents (-1 opp surp) att +2, dmg 2d6+3, if 4 or more than needed save vs","parayl or knocked down (att +4 until get up), tries to charge again, head AC 3, attack opp at rear w/tail (att -4), save","UC","+2 vs mind & emotion spells, fight until -10 hp, attack anyone threatening the young","Pack","Omnivore","13-14","Planescape","Outlands",,
"Fhorge, Young","6/3","1+1 to 2+2","19","Any","Any","1","2d4+3 or 1d3","1 (2-8)",1,1,"0","L","15","420","Any","N","nil","2-4","PSII 38","Monster","boar-like, waits in cover & charges at opponents (-1 opp surp) att +2, dmg 2d4+3, head AC 3, attack opp at rear","w/tail (att -4), save +2 vs mind & emotion spells, fight until -10 hp, avoids attacking man-sized or larger creatures","UC",,"Pack","Omnivore","13-14","Planescape","Outlands",,
"Ghostlight","-4","7","13","Any","Any","1","1d4+1 +special","1",1,1,"35%","S","Fl 18 (A)","6000","Night","CE","B, Z","17-18","PSII 40","Monster","will-o'-wisp-like, all planes, can appear as dancing lights, lures victims to dangerous monsters, hypnotic flickering: 30'","viewing save vs spell or confused for 2d6 rnds, dominate victim by norm att (save vs spell to avoid), attack drains 1 lvl","R","(regain 1/turn), +2 weap to hit, invisible (5 rnds), teleport 200' (1/turn), feeds on death (sense 100'), AC 0 while feeding","Solitary","Special","8-10","Planescape","Prime Material",,
"Guardinal, General",,,,"Any","Any",,,,0,0,,,,,,,,,"PSII 42","Humanoid","human w/animal traits, intolerant of evil, animals (giant) will not att them, all can det illusion, det invisible, det evil 100',","dim door, disp magic, infravision & prot frm evil 10', also lay on hands (1/day, heal equal to own hp, may be divided),",,"imm: electric, 1/2: cold, gas, mag miss & poison; silver weap affects all, telepathy (any INT non-monster creature)",,,,"Planescape","Elysium",,
"Guardinal, Avoral","-1","7+4","13","Any","Any","2","1d8/1d8 or 2d6/2d6","1 (1-4)",1,1,"40%","M","15, Fl 36 (B)","8000","Day","NG","incidental","15-16","PSII 44","Humanoid","see general, have wings of eagles, scouts, attack w/wings (on ground) or talons (from air), dive 100' gains +2 on att","& double dmg (1 rnd to circle back to att again), carry 300 lbs (both talons must hit), can: blur, comnd, gust of wnd, hld","UC","pers, light & mag miss (4), 1/day: 8d6 lightn bolt or fear 20', see detail up to 10 miles & true sight 100', +1 weap to hit","Solitary","Omnivore","15-16","Planescape","Elysium",,
"Guardinal, Cervidal","2","4+2","17","Any","Any","3","1d6+2/1d6+2 /1d12+3","1 (2-5)",1,1,"20%","M","18, Jp 3","3000","Day","NG","incidental","11-12","PSII 45","Humanoid","see general, satyr-like, peaceful, att: hoof/hoof/butt, STR 18, att from butt +3, charge inflicts 2d12+3, antler touch: (1)","negates all poison, acid, etc (2nd save +6), (2) illusions are despelled, (3) any summ, conj or extraplanar creature","C","must save vs spell or be returned, can: bless, commnd, det pois & light, 1/day: hold persn (1), mag miss (2) or suggest","Family","Herbivore","13-14","Planescape","Elysium",,
"Guardinal, Equinal","0","6+3","15","Any","Any","2","1d8+8/1d8+8","1-2 (3-18)",1,1,"25%","L","24","5000","Day","NG","incidental","13-14","PSII 46","Humanoid","see general, horse-like traits, STR 20 (some 21 or 22), attack w/hooves, whinny (1/turn): stuns all creatures w/< 5 HD,","deafen others unless save vs spell (1d6 rnd, 20'), deafness causes -1 opp surp & 20% miscast magic, can: bless,","C","command, fog cloud, light & magic miss (3), 1/day: wall of stone or slow, hit by magic & silver weapons","Band","Herbivore","15-16","Planescape","Elysium",,
"Guardinal, Leonal","-5","12+6","9","Any","Any","3","2d4+9/2d4+9/1d8","1",1,1,"50%","M","24","18,000","Any","NG","incidental","17-18","PSII 46","Humanoid","see general, lion traits, wisest, leaders, STR 21, attack: claw/claw/bite, fast (-4 initiative, dodge missiles by save vs","paraly), roar: (3/day) 60' lg x 20' wd affect as holy word & 2d10 dmg & save vs spell or deaf (1 day, -1 surp & 20% mis-","VR","cast mag) & any evil 200 yds save vs spell or fear 2d6 rnds, never surp, +3 weap to hit, double prot fm evil 20', spells","Solitary","Omnivore","19-20","Planescape","Elysium",,
"Guardinal, Lupinal","-2","8+4","13","Any","Any","3","1d4+1/1d4+4/2d6","1-8",1,1,"35%","M","18","9000","Any","NG","incidental","15-16","PSII 48","Humanoid","see general, wolf-like traits, hunters, ambush, fast (-2 initiative, dodge missiles by save vs paraly), surp only on 1, can","track by scent, MS & HS 95% (50% in urban), attack: claw/claw/bite, STR 18/76, if bite is 4+ than needed save vs","R","DM or dragged down & auto bite each rnd, howl causes fear 200 yds (save vs spell), +2 or silver weap to hit, spells","Pack","Omnivore","17-18","Planescape","Elysium",,
"Guardinal, Ursinal","-4","10+5","11","Any","Any","3","2d6+7/2d6+7/1d10","1 (1-2)",1,1,"45%","L","12","14,000","Any","NG","incidental","17-18","PSII 49","Humanoid","see general, bear-like traits, scholars, dislike combat, STR 19, attack: claw/claw/bite, if both paws hit then hug victim","2d10 dmg & att +4 w/bite, wizard of 1d8+8 lvl (like enchantment, misdirect & divination), use magic items, silver or +3","R","weap to hit, can: cont light, esp, hold monst, knw allign, poly self, mag miss (5), slp (4d6 HD up to 7) & solid fog, more","Solitary","Omnivore","17-18","Planescape","Elysium",,
"Incantifer","varies","9+18 to 9+26","13","Any","Any","1","weapon or 1d3+3","1",1,1,"20%+5%/lvl over 9","M","12","13,000+","Any","NE","Rx3","19-20","PSII 52","Humanoid","self-centered, seek all knowledge of magic, appear old & frail, STR 18/51, hate melee, wizard 9-18 lvl (most specialist)","HD are d4, 1d4+1 potions, 1d3 scrolls, 1d2 rings, 1d3 wands, 1d4+1 misc magic items, AC by magic & Dex 18, can","VR","absorb magic by MR roll (heals 1/spell lvl & cast w/o memorize as rod of absorption), imm: extreme temp, don't breath","Solitary","Special","8-10","Planescape","Prime Material",,
"Ironmaw","1","9","11","Forests","Any","1d4+1 & 1","2d4 (up to 5)/4d4","1 (1-4)",1,1,"0","H","1","4000","Day","NE","incidental","2-4","PSII 54","Monster","old oaktree-like (mistaken 75%, ranger etc 25%), 1d4+1 days to camo self (opp surp -4), attacks w/2-5 limbs/bite, on","nat 19-20 wrap around victim & drag to mouth (limbs AC -2, 15 hp or bb/lg) 10'/rnd (str chk reduces by 1' per # over","UC","needed), once bite locked auto dmg unless bb/lg, imm: B weap, fears fire & will drop victims if burned & won't entangle","Solitary","Carnivore","17-18","Planescape","Lower",,
"Keeper","6","4+4","15","Any","Any","1","1d8+2","3-6",1,1,"40%","M","15","1400","Any","LN","K, L, M","15-16","PSII 56","Humanoid","overbearing & rude, develop a tactic & stick to it, alter body to mimic weapons, spit poison 20' (normal att, save vs","poison or slowed 2d6 rnds), thieving skills: backstab x3, PP 40%, OL 35%, HS 75%, CW 95%; save +4 vs mind spells,","VR","if captured or looses control of body (charm, etc) it decomposes into a pile of greasy lumps, found on any plane","Group","Omnivore","19-20","Planescape","Outlands",,
"Khaasta","5 (2)","3+3","17","Any","Any","2","weapon +1/1d6","6-24",0,0,"0","M","9","175","Any","CN","J, K, L (B)","11-12","PSII 58","Humanoid","raiders & smugglers, lizardmen, will fight at any time, natural AC 5 (2 w/bronze armor), use 2-handed swords & battle","axes, can use weapon & bite in same rnd, use giant lizards as mounts (see MM), if mounted +1 to hit vs victims on","R","foot, excellent archers (long bow), led by chieftains & 'wise one', bands are disorganized, constant ruler changes","Band","Carnivore","11-12","Planescape","Outlands",,
"Khaasta, Chieftain","5 (2)","4+4 to 6+6","15","Any","Any","2","weapon +3/1d6","1",1,1,"0","M","9","270-650","Any","CN","J, K, L (B)","11-12","PSII 59","Humanoid","lead bands of khaastas, usually larger & stronger, has 1d2 magic items",,"VR",,"Band","Carnivore","11-12","Planescape","Outlands",,
"Khaasta, Wise One","5 (2)","3+3","17","Any","Any","2","weapon +1/1d6","1",1,1,"0","M","9","650","Any","CN","J, K, L (B)","11-12","PSII 59","Humanoid","a band of 15+ may have a wise one (50%), counselor & shaman, 4th lvl cleric, defended by 2-4 warriors",,"VR",,"Band","Carnivore","11-12","Planescape","Outlands",,
"Leomarh","4","6+2","15","Any","Any","3","1d6+1/1d6+1/1d10","2-12",1,1,"0","L","15","1400","Day","N","nil","5-7","PSII 60","Monster","lion-like, cunning, hit & run, only surprised on 1, change color to match surroundings (invisible 90% while still), attack:","claw/claw/bite, if both claws hit rear rake 1d4/1d4 & man-side or smaller save vs DM or knocked prone (-4 att & AC),","UC","immune to magic missiles, no interaction w/monsters or humanoids, in lair 10-60% cubs (1 HD, 1/1/1d2, has camo)","Pride","Carnivore","8-10","Planescape","Outlands",,
"Merkhant","varies","varies",,"Any","Any","1","weapon","1-4",1,1,"0","M","12","varies","Any",,"Rx3, U (H)","8-18","PSII 62","Humanoid","human, tiefling, etc, part of sect, may be any character class, usually 5th lvl thief, may use magic items, ability scores,","proficiencies, etc by class, may have bodyguards, work together to swindle people, alignment is any non-good, do","R","not really trust each other, may be bankers, known as Misers, Gold-hounds or Hidden Hand, may be on any plane","Solitary","Omnivore","5-7","Planescape","Outlands",,
"Monster of Legend","0+","varies",,"Any","Any","varies","varies","1",1,1,"varies",,"varies","varies","Any",,"varies","varies","PSII 64","Monster","similar to its terrestrial counterpart but bigger & stronger, monster of monsters (usually 1 per monster type), never are","encountered randomly, all abilities should be determined by DM, hp usually max, divide hp by 5 for THAC0, save as","VR","20 lvl, 2 or 3x dmg, be creative & leave a weakness or vulnerability to exploit, found on any plane","Solitary","Carnivore","19-20","Planescape",,,
"Mortai","-5","20","5","Any","Any","1","10d6","1",1,1,"80%","G","Fl 48 (A)","25,000","Any","NG","nil","21+","PSII 66","Monster","'face in the clouds', great clouds, speak w/voice of wind & thunder, know all lang, attack w/lightning bolt (10' dia x","miles) 10d6 save vs spell 1/2, if standing on ground save vs spell or stunned 2d10 rnds, can float to 20,000', immune","R","to all weapons, hit by spells & dragon breath, weakness is 10' area that may be hit by magic weapons, casts spells","Solitary","Unknown","19-20","Planescape","Beastlands",,
"Noctral","1","5","15","Any","Any","3","2d4/2d4/1d4+1","1",1,1,"30%","M","1, Fl 36 (C)","3000","Night","LG","G","19-20","PSII 68","Monster","advisers & sages, resemble owls, 20' wingspan, avoid combat, peaceful, attack: talon/talon/beak, swoop attack from","50' 1 per 2 rnds (att +2 & DD, AC -1), can: invisible, legend lore (3/day, 15th lvl), speak w/animals & tongues, telepathy","R","1-mile (can detect lie while coversing w/(demi)human), see during night as in daytime, hear 4x better than elves","Solitary","Carnivore","15-16","Planescape","Mt. Celestia",,
"Beholder-kin, Observer","-2/2","8+8","9","Any","Any","3","1d8/1d8/1d8","1",1,0,"25%","L","Fl 3 (A)","15,000","Any","LN","E, R, T","17-18","PSII 70","Monster","6' dia, 3 mouths & eyes, 6 eye stalks, move by levitation, has psionics, only fight when directly attacked, negotiation to","achieve goals, body AC -2, mouths (15 hp), eyes (10 hp) & eye stalks (5 hp) AC 2 (hp not part of total), mouths reach","VR","5' (if 4 or more, fasten drain 2/rnd), eyes & eyestalks cast magic spells & gaze (see PS), see as true seeing 100 yrds","Solitary","Carnivore","15-16","Planescape","Outlands",,
"Prolonger (Cheater)","varies","varies",,"Any","Any","varies","varies","1 (1-4)",1,1,"0","M","9","varies","Any","E","D, X, U","11-18","PSII 72","Humanoid","usually human, cowards, steal others life force, retain class & lvl (cannot advance more), typ 10-19 lvl & rogues, always","have magical protection & items, 1/wk can drain 1 lvl/rnd of continuous touching, if victim can struggle an attack","VR","roll to start & att -4 to maintain, each lvl drained removes 1 year from prolonger, save vs spell -2 to resist losing a lvl","Solitary","Omnivore","5-7","Planescape","Prime Material",,
"Quill","5","3","17","Brush","Any","2","1d3/1d6+1","1-6",1,1,"0","M","6","270","Night","N","nil","1","PSII 74","Animal","porcupine/armadillo, mind own buisness & stay moderate distance from humanoids, if threatened will fire 1-4 quills 20'","(thac0 20, 1d3 dmg, stick in victim), att: bite/tail, tail leaves 1d4-1 quills/hit, attacking w/hand held weap creates a","VR","counterattack (1d4-1 quills, thaco 20, barehanded 1d4+1 quills), removing causes 1 dmg each unless heal prof chk","Family","Omnivore","2-4","Planescape","Outlands",,
"Rager","varies","varies",,"Any","Any","varies","weapon","1-8",1,0,"0","M","3 to 8 (d10)","270-2000","Any","C","P, L, Q","5-14","PSII 76","Humanoid","all sizes & shapes, part of sect, warriors, exceptional abilities scores, may be weap specialists, scorn magic weapons &","armor but will 'fight fire w/fire', like 1 on 1 fights, in battle it enters berserk state: 1 extra att/rnd, +1 dmg, 90% imm vs","R","mind/emot spells (chrm, fear, etc), fight til -10 hp +1/lvl, lasts until end of battle (no retreat), can't do anything but fight","Band","Carnivore","15-16","Planescape","Ysgard",,
"Razorvine","5","5 hp","20","Any","Any","special","1d3, 1d4 or 1d6+special","2-20",0,0,"0","M","0","35","Any","N","nil","0","PSII 78","Plant","rapid growing, stats are for vines, inflict dmg 3 ways: (1) careful wading or climbing wall covered by it must DEX chk or","save vs DM or 1d3+base AC/rnd (2) hacking thru (recoils when cut) normal att for each vine 1d4+base AC (3) falling","C","into it dmg auto 1d6+base AC & same each time it moves (1d3 rnds to escape), only cut by S weap, resists normal fire","Patch","Water","n/a","Planescape","Outlands",,
"Reave","1/3 (8)","2+4","19","Any","Any","2","weapon+2","3-24",0,1,"0","M","9","175","Day","LE","J, K, M (B)","8-10","PSII 80","Humanoid","violent plunderers, any plane, 4 arms, natural AC 8, wear plate mail, wields 2 weapons, may use a pair of shields w/","off hands, use polearm, broad, short & 2-handed sword, javelin, flail, morning star & mace, +1 surp roll (4 eyes), can","UC","fade by leaving plane & returning 1d6 rnds anywhere w/100 yrds (can see happenings, 2 rnds to leave & return)","Band","Carnivore","11-12","Planescape","Acheron",,
"Retriever","-2","10+10","9","Any","Any","4","3d6 (4x)","1",1,1,"0","H","18","15,000","Any","CE","Z","5-7","PSII 82","Monster","living constructs made by tanar'ri lords for enforcers, spider-like, can't speak, attack w/forlimbs, if 2 or more hit it can","hold victim (eff STR 21), 4 eyes (1 or 2/rnd, each every 6 rnds): 12d6 fireball 5' wd x 30 yrd lg, 12d4+12 cold ray (1","VR","target, 30 yrd, 12d6 lightning bold (5' wd x 20 yd lg), flesh to stone (30 yd); regen 2/rnd, sight causes fear if < 4 HD","Solitary","Carnivore","17-18","Planescape","Abyss","FFMC",
"Rilmani, General",,,,"Any","Any",,,,0,0,,,,,"Any","N",,,"PSII 84","Humanoid","true neutral, strive to keep balance, all can (at will): cont light or dark, dismissal, hold monster, know align (AA), poly","self & teleport w/o error, also gate (see individuals), innate telepathy (commune w/any INT creature), imm to telepathic",,"psionics, magic weapons to hit, imm: electric, 1/2: acid, gas & poison, can't be summoned by spell, found near Spire",,,,"Planescape",,,
"Rilmani, Abiorach","2","5","15","Any","Any","1","3d4+3","2-8",1,1,"25%","M","15, Fl 18","2000","Any","N","W","13-14","PSII 86","Humanoid","see general, prefer trickery over combat, temperamental, use short broad-bladed forks or tridents +1, STR 18, gains","all imm & MV as elemental while in any elem pln, can: gaze reflect, glitterdust, invis, mirr image & shock grasp (1d8+5),","R","3/day: dig, flame sphere, gust of wind or lower wtr, 1/day: wtr to dust, wall fire, wall force or wall stone, can't gate","Band","Omnivore","13-14","Planescape","Inner",,
"Rilmani, Argenach","-1","9","11","Any","Any","2 or 1","1d20/1d20 or 1d8+10 or 1d10","1 (1-4)",1,1,"55%","M","15","16,000","Any","N","R, Z, U","17-18","PSII 87","Humanoid","see general, adviser, avoid melee, att: hand rays (2 att, always energy target's weakness, 60'), STR 19, use mystic","weap +3 or fist, can: adv illus, cone cold (9d4+9, 3/day), det mag, det invis, ESP, fly, geas (1/wk), halluc terr, invis,","VR","mass chrm, mirr image, slw, solid fog, suggest, wall fire, 1/day: leg lore, prism spry & lay hands, +3 weap to hit, gate","Solitary","Omnivore","15-16","Planescape","Prime Material",,
"Rilmani, Aurumach","-3 or -7","12","9","Any","Any","3","1d10+11 or 2d8","1 (1-3)",1,1,"65%","L","15","27,000","Any","N","R, U, Vx2","21+","PSII 88","Humanoid","see general, leaders, use +3 vorpal swrd (att +6, created by will, never disarmed), wears field plate +4 (summ as weap),","STR 20, fists: 2d8, radiates energy 15' anyone entering 2d12 dmg & acts as globe of invulnerab, det mag & invis by","VR","sight, can: adv illus, esp, fly, geas, more, +4 weap to hit, gate 1d8 ferrumachs (75%) or 1d3 argenachs (25%) with 80%","Solitary","Omnivore","17-18","Planescape","Spire",,
"Rilmani, Cuprilach","0","8","13","Any","Any","2","1d6+7 or 1d4+5 or 1d8","1-2 (1-6)",1,1,"45%","M","18","9000","Any","N","R, W","15-16","PSII 89","Humanoid","see general, spies & assassins, cheat, use: (2) +2 short swrd or +1 throwing star (50', return if miss) or fists, STR 18/76","thieving skills as 12th lvl, can: chrm pers, delud, det invis, enervation (2 lvl), esp, fog cloud, forget, imprv invis, pois &","R","wraithform, 1/day: acid (20' lg x 10 wd) 5d4+5 save vs spell, +2 weap to hit, 1/day: gate 1d3 cuprilachs 40% success","Band","Omnivore","17-18","Planescape","Outer",,
"Rilmani, Ferrumach","3 or -4","6","15","Any","Any","3/2","1d10+9 or 1d3+7","4-16",1,1,"35%","M","12","4000","Any","N","R","13-14","PSII 90","Humanoid","see general, soldiers, like melee, STR 19, use halberd or axe (both +1, specialist) or fists, can: blur, detect invisible,","silence 15' & wall of fog, 3/day: dispel magic or create ice storm, lay on hands (cures 18, disease & neut poison),","UC","+1 weapons to hit, gate 2d4 ferrumachs or 1 argenach with 10%/ferrumach who participates, wear spiked plate armor","Band","Omnivore","17-18","Planescape","Outer",,
"Rilmani, Plumach","4","4","17","Any","Any","1","1d6+2 or 1d4","4-24",1,1,"10%","M","12","975","Any","N","P, Q","11-12","PSII 91","Humanoid","see general, least powerful, common citizen, fight as last resort, use mace & club or fists, STR 17, cooperate well in","fights, can: chill touch, det align, heat metal & hold person, 1/day: solid fog (all cast at 4th lvl), +1 weapons to hit,","C","cannot gate, are craftsmen & merchants","Band","Omnivore","11-12","Planescape","Spire",,
"Shadowdrake","varies","varies",,"Any","Any","3+","2d4/2d4/3d12","1 (1-2)",1,1,"10%+","H","9, Sw 12, Br 1","varies","Night","NE","varies","13-14","PSII 92","Monster","serpent-like dragons, twin tail, aggressive, attack: tail/tail/bite, if hit 50% contracting disease (onset 3d8 hrs, debilitates","& kills in 1d4x12 hrs after onset) cure disease or neutralize poison, BW-corrosive grout: 30' lg x 3' wd (dmg by age),","VR","gains powers w/age: imm pois & dis, corrupt wtr, dark 15' rad (2/day), hold monst (1/day) & summ aqdc monst (1/day)","Solitary","Carnivore","13-14","Planescape","Lower",,
"Simpathetic","7","1-4 hp","20","Desert","Any","1","1d2","1-6 or 4-400",1,1,"20%","T","3, Fl 18 (B)","175","Day","CE","nil","13-14","PSII 94","Monster","crow-like, attack: beak, avoid combat (hide), charm 10' (save vs spell, 1d6 rnds, cannot command), feeds on good","alignment (each rnd in contact save vs spell or chng a step to NE) only tell if save is made (returns 1 step per 1d6 wks)","VR","imm fire, 1/day spit hot blood 20' (thac0 15, 1d4 dmg, save vs paraly or blind 1d3 rnds), found in families or flocks","Family","Carnivore","15-16","Planescape","Abyss","FR2MC",
"Spellhaunt","0","5+5","15","Any","Any","1","1d8","1",1,1,"0","M","Fl 24 (A)","2000","Any","N","nil","2-4","PSII 96","Monster","any plane, remnant of spell, no 2 alike, sense magic 100 yrds/spell lvl of victim (incl magic items, spellbook, etc), att","most powerful magic 1st (only DEX adj base AC), attack does dmg + drains magic chrgs (1st- armor, barkskin, etc; 2nd","VR","ring, bracers, boots, etc; 3rd- wand, potion, scroll; 4th-mem spells; chrg is 'plus', function, chrg, spell lvl, more defences","Solitary","Special","19-20","Planescape","Prime Material",,
"Spider, Hook","5","4+4","17","Any","Any","3","1d4/1d4/1d6+poison","2-8",1,1,"0","M","9, Jp 6","975","Any","LE","A","5-7","PSII 98","Monster","ambush prey, leap on victim (-2 opp surprise), attack: hook/hook/bite, if both hooks hit vict held & auto bite (open","doors to escape), poison save or 25 dmg (2d8 if save) onset 2 rnds, has psionics, can't spin webs, hunt from blinds,","R","use traps, 20% (30% ranger, druids, etc) of spotting traps, DM can determine appropriate traps & escapes","Group","Carnivore","13-14","Planescape","Lower",,
"Sunfly","6","1+1","19","Any","Any","1","1","5-50",1,1,"0","T","3, Fl 30 (B)","120","Day","CG","nil","2-4","PSII 100","Monster","dragonfly-like, messengers, avoid conflict & combat unless forced, create burst of light 1/hr all seeing w/10' must save","vs spell or blind 2d4 rnds, if 12+ together can perform sundance creates prot frm evil (usually trap evil creatures to","UC","prevent them from moving), use abilities to confuse opponents until help arrives (archons, aasimon, etc), no leaders","Group","Omnivore","5-7","Planescape","Upper",,
"Spirit, Sword","0","9","11","Any","Any","2-7","weapon","1-3",1,1,"30%","L","18","8000","Any","LE","C, V","11-12","PSII 102","Undead","normally invisible, assumes whirlwind form for combat in 1d4 rnds, 1d6+1 nearby weapons are picked up by it, individual","weap may be attacked (AC -4, no dmg to spirit), spirit only harmed by +1 weap or pure magic (mag miss, etc), attackers","VR","save vs spell each rnd or -2 att & AC & unable to cast spell, drains 1 hp/lvl of killed victims, turn as vampire or special","Solitary","Special","17-18","Planescape","Acheron",,
"T'uen-rin","-8","16","5","Any","Any","3","1d10/1d10/2d10","1",1,1,"90%","H","24, Fl 48 (A)","28,000","Any","LG","H, I","19-20","PSII 104","Monster","ki-rin cousin, horse-like, always battle evil, speak any human tongue (also telep & empathy), attack: hoof/hoof/bite,","attacks are considered +5 weap, cast wizard spells 20th lvl (15 1st, 14 2nd, 13 3rd, etc to 9th), knw align & detect lie","VR","(AA), never suprised, can assume gas form, invis, summ weath, call lightn, create food for 10d10 people, awed aura","Solitary","Herbivore","17-18","Planescape","Arcadia",,
"Tanar'ri, True, Alkilith","3","11","9","Any","Any","4","2d4/2d4/2d4/2d4","1-3",1,1,"40%","L","6 (1)","17,000","Any","CE","F","13-14","PSII 106","Monster","see general, slime/ooze/jelly-like, spread evil outside abyss, suprised on 1 (never in abyss), +2 & cold iron weap to hit,","imm: acid & gas, S & B weap 1/2 dmg, attack w/pseudopods, if hit save vs pois or 1d6 dmg for next 1d6 rnds from","R","slime (equip dmg see table), assume gas form (20'x20'x10' cloudkill), gate chasme or hezrou, cast spells (11th lvl)","Solitary","Carnivore","15-16","Planescape","Abyss",,
"Tanar'ri, Lesser, Bulezau","-1","7+3","13","Any","Any","4 or 3","1d4+1/1d4+1/2d8/1d3","3-12",1,1,"25%","L","9","9000","Any","CE","A","5-10","PSII 108","Monster","see general, minotar-like, front-line soldier, attack: claw/claw/head butt/tail, if head butt nat 19+ knocks 1d6+4' &","stuns 1d3 rnds, may substitute claws for weapon (double norm dmg +6), 25%/rnd berserk (75% if dmg w/o hitting foe):","UC","AC 1, att +2, save +4 vs mind-effects, until opp dead or routed; +1 or iron weap to hit, gate rutterkin or dretch, spells","Group","Carnivore","17-18","Planescape","Abyss",,
"Tanar'ri, Lesser, Maurezhi","0 to 5","5 to 5+8","15","Any","Any","3","1d6/1d6/2d4","1 (1-4)",1,1,"40%","M","12, Jp 3","2000-6000","Any","CE","B","8-18","PSII 110","Monster","see general, ghoul-like, devours corpses, attack: claw/claw/bite, jump to prey att +2 (opp surp -2), save as 10 HD,","grow stronger by devouring more corpses (gains 1 hp & +1 AC/victim, max 5+8 HD/AC0), gain memories & non-magic","R","abilities, assume apperance of victims at will, +1 or iron weap to hit, gate 2d4 manes (60%, 1/day), cast spells 6th lvl","Solitary","Carnivore","11-12","Planescape","Abyss",,
"Tanar'ri, Lesser, Yochlol","10 (4)","6+6","15","Any","Any","8 or 1","1d4+4 (x8) or 1d8","1-4",1,1,"50%","M","12 (Wb 6)","11,000","Any","CE","nil","13-14","PSII 112","Monster","see general, servant of Lolth (spider queen), roper-like, chng into elven woman or spider, +2 or iron weap to hit, in","natural form 8 att, spider 1 att (poison save or die), humanoid form may wear armor & use weap (STR 18/51), assume","VR","gaseous form (stinking cloud, 5' dia x 10' tall), has psionics, casts spells (6th): chrm pers, spid clmb, stone shp & web","Group","Carnivore","15-16","Planescape","Abyss",,
"Terlen","5","4+3","17","Any","Any","1","2d8","1-8",0,1,"10%","M","3, Sw 15, Fl 15 (C)","975","Day","NE","nil","1","PSII 114","Monster","amphibian, shark/snake/bird, always hungry, hunt water or air, strike quietly (-2 opp surp), attack w/jaws, hit & run,","wear out victims, may appear to leave but return later, natural camo (75% invisible if motionless, 50% if flying in dark or","UC","hazy & 25% in good visiblity), do not cooperate to hunt (5%/terlen that 1/4 or 1/3 of them fight each other), no lairs","School","Carnivore","13-14","Planescape","Lower",,
"Tso","1 or 0","7","13","Any","Any","4","1d4/1d4/1d8/weapon","3-18",1,0,"0","M","9, Cl 3","3000","Any","LE","J, K, M, Q (E)","13-14","PSII 116","Monster","neogi relative, smugglers, good fighters but cowardly, 2-3x own number of charmed slaves (humans, githzerai, tiefling,","aasimar) that fight, att: claw/claw/bite/weapon, uses 2-handed weap or 1-handed & shield, bite poison save or 1d10","R","dmg & paraly 1d4 turns, mages (1d4+1 lvl) & cooperate, enslave: touch opp (no other att) save vs spell -2 or charmed","Brood","Omnivore","5-7","Planescape","Outlands",,
"Vaporighu","0","10","11","Any","Any","2","1d6+2/1d6+2","1",1,1,"40%","L","9","14,000","Any","NE","C, M","13-14","PSII 118","Monster","bloated & grotesque, prey on travelers, radiate fear: on sight all < 4 HD save vs spell -4 or paraly 1d6 rnds, < 8 HD save","-4 or flee 1d6 rnds & others save or flee 1d4 rnds; att: hand/hand, leaves slime (rots cloths & armor, -1 AC/hr), BW-","R","foul breath: 10' dia save vs pois or killed (1d10/rnd inside) lasts 2d4 rnds, only hit by cold iron weap, casts spells (10th)","Solitary","Carnivore","13-14","Planescape","Gehenna",,
"Vorr","6","3+4","17","Any","Any","3","1d3/1d3/2d4","3-12",1,1,"0","M","15","420","Night","CE","nil","5-7","PSII 120","Monster","hyena-like, surp on 1, attack: paw/paw/bite, if bite 4+ needed STR chk or knocked down (att -4 & vorr att +4), can","MS 60% & HS 50%, 'backstab' att +4 & 2x dmg on bite, 1/night can assume shadow form (can't attack, 90% invisible,","C","75% if moving), forced back if light or cont light cast on it (also blinds 1d3 rnds, no save), may be lead by shaman","Pack","Carnivore","8-10","Planescape","Outlands",,
"Vorr, Shaman","6","3+4","17","Any","Any","3","1d3/1d3/2d4","1",1,1,"0","M","15","1400","Night","CE","nil","5-7","PSII 121","Monster","1/3 of packs are lead by this older female, all abilities of normal vorr, min of 24 hp, accompanied by 2 male guards,","cast spells as 3rd lvl priest w/access to spheres of divination, protection & animal","R",,"Pack","Carnivore","8-10","Planescape","Outlands",,
"Vorr, Guard","6","3+4","17","Any","Any","3","1d3/1d3/2d4","1",1,1,"0","M","15","650","Night","CE","nil","5-7","PSII 121","Monster","guard vorr shaman, min 20 hp, all abilities of normal vorr",,"R",,"Pack","Carnivore","8-10","Planescape","Outlands",,
"Wastrel","6","1+1","19","Swamp","Any","1","1d3","10-100",1,0,"50%","S","3, Fl 15 (C)","270","Day","NE","nil","2-4","PSII 122","Monster","bird-like, raven/crow, attack w/beak, once a wastrel wounds a victim it retreats, each bird that wounded victim can","leech energy (w/100 yrds for most of 24 hrs, locate w/1 mile), lose 1 Con & 1/2 all others per day (save vs spell 1/2 &","C","0), victim subject to penalities & if 0 death, link broken by death or escape 1 mile away, regain 1/day, heal or restore","Flock","Scavenger","2-4","Planescape","Gray Waste",,
"Wraithworm","5","5+3","15","Desert","Any","1","1d8","1",1,1,"30%","M","9","3000","Day","N","nil","1","PSII 124","Monster","magical snake, attack w/bite, drains 1d2 lvls & poison (3d4 dmg every hour for 1d6 hrs, -4 all att, AC & saves) victim","gets 2 saves (1st vs spell to neg lvl drain, 2nd vs pois -2 to neg pois), can assume wraithform 1 turn/hr (+1 weap to hit","UC","& slip thru narrow cracks), gaze: all <5 HD save vs spell or paraly 2d4 rnds (15'), 1/2 dmg: cold & neg energy attacks","Solitary","Carnivore","8-10","Planescape","Carceri",,
"Yugoloth, Canoloth","0","6+12","15","Any","Any","3","1d6/1d6/3d4+3","1-3",1,0,"25%","M","18","9000","Any","NE","nil","5-7","PSII 126","Monster","see general, scouts & trackers, communicate by telepathy, never surprised, no eyes (senses give it range of 240',","ignor dark & invis), blinded by stink cloud (etc), attack: claw/claw/bite, claws destroy armor on nat 19 or 20 (magic","UC","saves), +1 weap to hit, tongue att: 20', 1d6 dmg, save vs paraly or entangled in sticky & drawn to mouth (bb/lg), spells","Group","Carnivore","19-20","Planescape","Lower",,
"Anemone, Giant","2","16","5","Water, Salt","Temp/Trop","1-3","1d4","3-18",1,1,"0","L","1/4","12,000","Any","N","nil","1","DLMC","Monster","plant-like, main trunk w/10 tentacles (10-15' lg), 1d3 att/rnd w/ 1d10 tentacle strikes per att, causes dmg + save vs","paraly or 1d6 pois & paraly 3d6 rnds, pulls victims to mouth (2 tent, 1/rnd) & swallows, digestion starts in 8 rnds (1d4","VR","dmg/rnd), victims can use short sharp weap to escape (1 dmg max + str & magic), tent 5 hp, regen 1/turn, more","School","Carnivore","11","Dragonlance","Prime Material",,
"Emre","7","3","17","Plains","Temp/Trop","1","1d4 or 2d4","2-20",0,0,"0","M","18, Fl 24 (C)","120","Day","N","nil","1","DLMC","Animal","bird, ground dwelling, attack w/ beak or claws, lay 2d4 eggs once per year",,"R",,"Flock","Herbivore","7","Dragonlance","Prime Material",,
"Kingfisher","5","1","19","Plains","Temp/Trop","1","1d4","4-24",0,0,"0","M","1, Fl 36 (C)","35","Day","N","Q","1","DLMC","Animal","bird, attack w/ beak, lay 2d4 eggs once per year",,"UC",,"Flock","Carnivore","7","Dragonlance","Prime Material",,
"Skyfish","3","4","17","Mountains","Temp/Trop","1 or 2","3d4 or 1d6/1d6","1-20",1,0,"0","S","3, Fl 24 (C)","270","Any","N","L, M, N, Q","13-14","DLMC","Animal","bird, bat/vulture, attack w/ beak or talon, lay 2d4 eggs once per year, dive attack +2 to attack & double dmg, each","hit with claws victim must DEX check or be carried 1d4 rnds & dropped, dmg is 1d6/rnd aloft, it it receives 10 dmg it","UC","drops victim, cannot lift over 200 lbs","Flock","Carnivore","7","Dragonlance","Prime Material",,
"Wari","6","3","17","Plains","Temp/Trop","2 or 1","1d2/1d4 or 3d4","6-60",1,0,"0","M","15","65","Day","N","nil","1","DLMC","Animal","bird, ground dwelling, attack: beak/ claws, lay 2d4 eggs once per year, if spooked by loud noise or odor of blood it","stampedes trampling victims for 3d4 dmg","R","NOTE: not included in the newest version of the MM","Flock","Herbivore","7","Dragonlance","Prime Material","MM 27",
"Bear, Ice","6","6+2","15","Hills/Rough","Arctic","3","1d8/1d8/2d8","1-4",1,1,"0","L","12, Sw 3","975","Day","N","nil","5-7","DLMC","Animal","ferocious, 12' lg, 1500 lbs, aggressive, smell prey 100 yrds, +5 surp roll, attack: paw/paw/bite, on 18+ hugs for add","2d6 dmg, fights until -8 hp, immune to all cold effects & spells, lairs in iceberg caves, good tracker, may cooperate","UC","with other races, friendly to those who help them, 1 per year gives birth to cubs","Pack","Carnivore","10","Dragonlance","Prime Material",,
"Bear, Ice, Cubs","7","4","17","Hills/Rough","Arctic","3","1d4/1d4/1d8","1-2",1,1,"0","L","12, Sw 3","270","Day","N","nil","5-7","DLMC","Animal","stats for 6 months old, hugs for 1d6 dmg, remain with parents until 7 years old",,"UC",,"Pack","Carnivore","10","Dragonlance","Prime Material",,
"Beast, Stahnk","6","12+12","7","Any","Any","3","2d4+1/2d4+1/3d8","1",1,1,"20%","H","9, Sw 9","8000","Any","N","G","0","DLMC","Undead","hate living things, small dragon-like w/bones protruding, attack: claw/claw/horn, if claw hit save vs DM or add 1d20","dmg, charge & trample 3d8 dmg save vs DM 1d8 (if fail save also save vs wand or snared in rib cage 1d4 dmg/rnd),","VR","if it loses 1/2 it's hp victim escapes, ensnared victims att -3, turn as special, imm to fire, 1 dmg from E & P weapons","Solitary","Nil","14","Dragonlance","Prime Material",,
"Beast, Gholor (feaster)","6","12+12","7","Any","Any","3 or 1","2d4+1/2d4+1/3d8 or 3d6","1",1,1,"20%","H","nil","8000","Any","N","G, H","0","DLMC","Undead","no legs or rib cage, attack w/20' lg bony arms & sharp teeth, jaws have acid (add 1d8 dmg), live in deserts & ocean","floors in funnels, cannot move, radiate magic pull (1d10 miles) causing victims to want to go toward funnel where it","VR","slips into funnel and reaches gholor in 3 rnds","Solitary","Nil","14","Dragonlance","Prime Material",,
"Beast, Anhkolox","6","12+12","7","Any","Any","varies","varies","1",1,1,"20%","H","varies","8000","Any","N","G or G, H","0","DLMC","Undead","10% of stahnk & gholor have enchanted bones that glow green, in addition to normal powers, touching w/bare hands","cause 1 hp dmg/rnd & will ignite combustables, BW-green fire (cold): 7' lg x 2.5' dia 2d4 dmg & bones throb 1d6 turns","VR","(AC +1 & att -1, dispel magic (etc) negate) unless save vs spell, if save 1d4 dmg","Solitary","Nil","14","Dragonlance","Prime Material",,
"Centaur, Abanasinian (Krynn)","5","4","17","Forests","Temperate","2 or 1","1d6/weapon or 1d6","5-30",0,1,"0","M","18","120","Any","CG","M, Q (D, I, T)","8-10","DLMC","Monster","horse/human, attack: hooves/weapon or rear hooves, att +1 w/bows, use spears, clubs, javelins & swords (2d4 dmg),","never wear armor, leaders use shields, most common of Krynn, over 1000 lbs, carry 3 soldiers, +2 on all saves, superb","R","hunters & fighters, temperamental, loyal to friends & hold grudge against enemies","Herd","Herbivore","12","Dragonlance","Prime Material",,
"Centaur, Crystalmir (Krynn)","5","4","17","Forests","Temperate","2 or 1","1d6/weapon or 1d6","5-30",0,1,"0","M","18 (30)","120","Any","CG","M, Q (D, I, T)","8-10","DLMC","Monster","horse/human, attack: hooves/weapon or rear hooves, att +1 w/bows, use spears, clubs, javelins & swords, never","wear armor, leaders use shields, rarely exceed 1000 lbs, can gallop 30 for short bursts, shy & reclusive, usually run","R","from strangers, seldom cooperate w/humans or other races","Herd","Herbivore","12","Dragonlance","Prime Material",,
"Centaur, Endscape (Krynn)","5","4","17","Forests","Temperate","2 or 1","1d6/weapon+1 or 1d6+2","5-30",0,1,"0","M","18 (30)","120","Any","CE","M, Q (D, I, T)","8-10","DLMC","Monster","horse/human, attack: hooves/weapon or rear hooves, att +1 w/bows, use spears, clubs, javelins & swords (2d4 dmg),","never wear armor, leaders use shields, most savage of Krynn, leaders are physically larger, lawless may attack for thrill,","R","prey on weak & helpless, fond of strong drink, known to kidnap human women in drunken raids on villages","Herd","Herbivore","12","Dragonlance","Prime Material",,
"Centaur, Wendle (Krynn)","4","4","17","Forests","Temperate","2 or 1","1d6/weapon+1 or 1d6+2","5-30",0,1,"0","M","18 (30)","120","Any","CE","M, Q (D, I, T)","9-11","DLMC","Monster","horse/human, attack: hooves/weapon or rear hooves, att +1 w/bows, use spears, clubs, javelins & swords, never","wear armor, leaders use shields, instead of rib cages they have solid bone, smallest of centaurs, interested in","R","philosophy, history, etc, argumentative & stubborn, wary of strangers & seldom cooperate","Herd","Herbivore","12","Dragonlance","Prime Material",,
"Centaur, Herd (Krynn)",,,,"Forests","Temperate",,,,0,0,"0",,"18",,"Any","CG","M, Q (D, I, T)","8-10","DLMC","Monster","average herds have 2d4 males with twice as many mares (females) & young equal to total number of adults, mares","have 3 HD, colts (1-4 years) 1d3 HD, foals (less than 1 year) 2d4 hp, only males use weapons, strongest males are","R","leaders (always odd number, usually 3 or 5), live far from human settlements, migrate when necessary, no formal lair","Herd","Herbivore","12","Dragonlance","Prime Material",,
"Disir","3","5","15","Subterranean","Any","3","2d4/2d4/2d6","2-8",1,1,"0","M","12","975","Any","LE","(B)","13-14","DLMC","Monster","disgusting appearance, aura of stench, attack: claw/claw/bite, sometimes weapons, all attacks poison save vs pois","at end of rnd (-1 each claw & -2 for bite) or intense pain (att -1/rnd, cumm) & paralysis in 1d4+1 rnds lasts 1d4 turns,","VR","save +4 vs fire & -1/die dmg, poison cannot be bottled, live deep in the underdark, reproduce from eggs","Tribe","Omnivore","15","Dragonlance","Prime Material",,
"Draconian, Proto-, Traag","4","3","17","Forests","Temperate","2 or 1","1d6/1d6 or weapon","2-12",0,0,"0","M","6","120","Night","CE","nil","5-7","DLMC","Monster","failed attept at creation of draconians, fierce fighters, paranoid, attack: claw/claw or weapon, only attack if odds in","their favor (ML 8), in battle they become fearless (no ML check, save +1 vs fear), prefer to use claws over weapons,","VR","upon death their bodies decay in 1 rnd leaving puddle, led by chieftain, lairs have 1d100+50, broken into divisions","Tribe","Carnivore","special","Dragonlance","Prime Material",,
"Draconian, Proto-, Traag, Chieftain","4","5","15","Forests","Temperate","2 or 1","1d8/1d8 or weapon","1",0,0,"0","M","6","270","Night","CE","nil","5-7","DLMC","Monster","leader of traag tribe",,"VR",,"Tribe","Carnivore","special","Dragonlance","Prime Material",,
"Draconian, General",,,,"Any","Any",,,,0,0,,,,,,,,,"DLMC","Monster","dragonmen , originally created for Dragon Highlords, 5 distinct races serving specific role, different races do not work","together, intense rivalry, no dragonfear, att +1 if within 120' of dragon it's serving, radiate magic, cannot reproduce &",,"lost only method of reproducing, do not age (none have died from old age), imm disease, can live w/little food & water",,,,"Dragonlance","Prime Material",,
"Draconian, Aurak","0","8","13","Any","Any","3, 2 or 1","1d4/1d4/1d6 or1d8+2 (2x) or spell","1-2",1,1,"30%","M","15","6000","Any","LE","K, L, N, V","15-16","DLMC","Monster","see general, most powerful, invis at will, poly self 3/day (2d6+6 rnds), infrav 60', can det invis & hidden, see thru illus,","dim door (3/day, 60 yrds), att w/energy blast from hands (60 yd) or exhale gas cloud 5' dia (3/day) 2d10 dmg & blind","R","1d4 rnds (save 1/2 & no blind) or claw/claw/fang, all saves +4, 1/day cast 2 wiz spells of 1st-4th lvl, mind control, etc","Solitary","Special","15","Dragonlance","Prime Material",,
"Draconian, Baaz","4","2","19","Any","Any","2 or 1","1d4/1d4 or weapon","2-20",0,0,"20%","M","6 (15), Gl 18","175","Any","LE","M, Q (D, I, T)","8-10","DLMC","Monster","see general, smallest, disguise selves in long robes, cruel, attack: claw/claw or weapon (sh sword, dagger, etc), like","to drink (no combat penalties), ambush victims while disguised, at 0 hp they turn into stone statue (person striking the","UC","death blow must DEX check -3 or weapon stuck) crumbling to dust in 1d4 rnds (freeing weapon) leaving it's equipmnt","Band","Special","13","Dragonlance","Prime Material",,
"Draconian, Bozak","2","4","17","Any","Any","2 or 1","1d4/1d4 or weapon","2-20",1,1,"20%","M","6 (15), Gl 18, Fl 6 (E)","1400","Any","LE","Qx2 (U)","13-14","DLMC","Monster","see general, spiritual (worship Takhisis), cautious & devious, prefer magic & missile attacks, never show mercy, att:","claw/claw or weapon (sh sword, dagger, etc, also bows), cast spells as 4th lvl wiz (burn hands, enlarge, mag missile,","UC","shock grasp, invisible, levitate, stink cloud, web), all saves +2, at 0 hp crumble to dust (1 rnd later explode 1d6 all 10')","Band","Special","13","Dragonlance","Prime Material",,
"Draconian, Kapak","4 (2 or 1)","3","17","Any","Any","1","1d4 or weapon","2-20",1,0,"20%","M","6 (15), Gl 18","650","Any","LE","K, L, M (I, Y)","8-10","DLMC","Monster","see general, stealth, superb fighters, assassin, 70% (10% at higher %) can MS (15%), HS (10%), RT (20%), attack: bite","or weapon (sh sword, dagger, bow, sling, etc), bite has poison save or paralyzed 2d6 turns (may lick weapon, lasts 3","UC","rnds), may wear armor (leather or scale) & shield, 0 hp disolves into acid pool 10' dia all 1d8 dmg/rnd (disolves 1d6 rnd)","Band","Carnivore","13","Dragonlance","Prime Material",,
"Draconian, Sivak","1","6","15","Any","Any","3 or 1","1d6/1d6/2d6 or weapon","2-20",0,1,"20%","L","6 (15), Gl 18, Fl 24 (C)","2000","Any","NE","Q, 1/2 V (U)","13-14","DLMC","Monster","see general, powerful, nasty, work in teams well, will not fight to death, surprise victims from air, when it slays a victim","it can assume it's form (no memory, spell, etc gain) & voice (no duration, only once until next kill), use ability to spy on","UC","enemies, att: claw/claw/tail or weap (swords, axe, spear, may be magic), all saves +2, 0 hp flames 2d4 dmg all 10'","Band","Special","14","Dragonlance","Prime Material",,
"Dragon, General (Krynn)",,,,,,,,,0,0,,,,,,,,,"DLMC","Monster","appear sim to dragons of other worlds but personalities, goals & philosophies different; have relationships with men &","women unlike dragons from other worlds, bond is between good dragons & good people, pass thru age categories",,"slower than other worlds (see table), same defense & attack abilities of other worlds (see MM 63 & general)",,,,"Dragonlance","Prime Material",,
"Dragon, General",,,,,,,,,0,0,,,,,,,,,"MM 63","Monster","many diff types & classifications, abilities improve with age (see table), can detect invis 10'/age cat, clairaudience 20'/","age cat, lairs far from civilization & well hidden, fear aura: all >1 HD flee, all > dragon lvl save vs petrif or -2 to all att &",,"dmg rolls, can snatch victims, plummet (30'+), kick (Dex chk or thrown 1d6'+1'/age cat, tail slap (dmg as 2 claws, stun)",,,,"General","Prime Material",,
"Orughi","5","4+1","17","Mountains","Sub-Trop/Trop","1","weapon +2","2-12",1,0,"0","M","9, Sw 18","175","Any","CE","Q (Qx10)","5-7","DLMC","Humanoid","ogre cousins, live on remote island, aggressive & cruel, hold breath 20 rnds, lure opponents to water to drown them,","use battle axe & dagger, also special weapon tonkks (boomerangs w/cord, ensnare victims 30 yrds, att +3), live in","VR","cude shacks, hunters & fishers, worship Zeboim (Queen of the Sea), no formal government, few magic items are used","Tribe","Carnivore","7","Dragonlance","Prime Material",,
"Ogre, High (Irda)","8 (10)","4+1","17","Any","Temp/Trop","1","1d10+2","1-10",1,1,"0","M","6 (9)","varies","Any","LG","L, M (Qx5, F)","5-20","DLMC","Humanoid","handsome & gentle, live 500 yrs, can shapechange (2' in height either way, any humanoid race), rather retreat than","fight, use any weapon (1d10 dmg), att -1 with melee weapon, prefer missile weapons, use poison on arrows (save or","VR","1d4 dmg), powder bombs (2): 10' rad (save) sleep or blind 2d4 rnds, save vs pois -1, fight, rang, palid, wiz, clrc & thief","Family","Herbivore","12","Dragonlance","Prime Material",,
"Phaethon","3/8 (10)","4","17","Mountains","Any","1","3d6 or weapon","1-10",1,1,"0","M","12, Fl 18 (C)","270","Day","LN","(I)","11-12","DLMC","Humanoid","half-elf-like, can sprout magic wings at will, +1 own surp roll, use knife & quarterstaff, also sling & bow, wear leather,","can ignite wings & attack (3d6 dmg), may wrestle with victims, wings improve to AC 3 & all saves +3 vs heat/fire, will","R","only att for good reason, may kidnap victims & interrogate w/truth potion, hit & run until they have an edge then assult","Family","Omnivore","11-12","Dragonlance","Prime Material",,
"Phaethon, Elder","2/8 (10)","6","15","Mountains","Any","1","3d8 or weapon","1",1,1,"0","M","12, Fl 18 (B)","270","Day","LN","nil","13-14","DLMC","Humanoid","transformed normal phaethon, same abilities & tactics as normal phaethons, rely more on speed & attack w/multiple","passes, normally 1 or 2 are encountered with group of phaethons (increase morale +2), spend most time away from","VR","famlies, usually guard phaethon settlements","Solitary","Omnivore","11-12","Dragonlance","Prime Material",,
"Shadowperson","2","3+1","17","Subterranean","Any","1","1d8","2-40",1,1,"0","M","12, Fl 18 (C)","175","Night","NG","nil","11-12","DLMC","Humanoid","ape-like, telepathy & ESP (50 yrds) at will, 2 classes (warriors & counselors), never surprised, wield shadowstaff (pole &","hook) that impale victims (att -2, 1d8/rnd, no spells, Dex chk -2 on 2 rnds in a row to escape), mindweave ritual gives","R","+1 to att & saves for 1d4+4 hrs, dislike light att -2 (-4 in bright light & after 2d6 turns blinded for 1 hr/turn exposed)","Clan","Omnivore","11","Dragonlance","Prime Material",,
"Shadowperson, Revered Ancient One","nil","nil",,"Subterranean","Any","nil","nil","1",0,1,"0",,"nil","nil","Any","NG","nil","18","DLMC","Special","created from mental energy of shadowpeople counselors, time in existance varies by number performing in ritual (1 to","8 hrs), no physical properties, cast cure serious wounds & teleport w/o error (unlimited), answers any question asked","VR","by a conjuring counselor (95%, can't see future), resides in a sacred cavern protected by a wall of force (it can neg)","Solitary","Nil","nil","Dragonlance","Prime Material",,
"Shimmerweed","8","1 hp","20","Forests","Temperate","1","0","6-36",1,0,"0","T","nil","35","Night","N","nil","0","DLMC","Plant","wildflower, no combat, feeds on moonlight, while feeding it's petals reflect light causing anyone viewing to become","confusion (10th lvl, affects 1 HD of creatures/plant), flowers only open at night (appears as weeds during day), if it's","R","exposed to sudden bright light (cont light, etc) it turns to dust perm killing it (otherwise it will sprout up again)","Patch","Special","20","Dragonlance","Prime Material",,
"Skrit","3","6","15","Desert","Any","3","1d3/1d3/1d6","1",1,0,"0","L","15","2000","Night","N","nil","1","DLMC","Monster","beetle-like, hides among rocks (-1 opp surp, inside 15'), attacks weakest creature 1st, attack: foreleg/foreleg/bite, if","bit a probe stays & injects enzyme (save vs pois each rnd -1/rnd cumm or paraly until removed & disolves tissue 10/hr","R","stopped by neut pois & healed naturally or regen) & drags to safe place, no lair, during mating males +1 att & dmg","Solitary","Carnivore","10","Dragonlance","Prime Material",,
"Slig","3","3+3","17","Hills/Rough","Temp/Trop","1","1d4 or weapon+2","6-36",1,1,"0","M","9","270","Any","LE","L, M (B)","8-10","DLMC","Humanoid","goblin cousin, speak own & common, love combat, make pit traps (10' dia x 25' dp, 20' dia at bottom) filled w/snakes","spikes, etc, also use other traps (snags, pressure plates, etc), like to ambush, bite or weapons (bardiche, fauchard,","UC","spear, btl axe, hook fauch, voulge), imm to norm fire, spit venom 10' (3/day vs AC 10) 1d6 & save or blind 1d4+1 rnds","Tribe","Carnivore","12","Dragonlance","Prime Material",,
"Slig, Warrior","3","6","15","Hills/Rough","Temp/Trop","1","1d4 or weapon+3","4",1,1,"0","M","9","975","Any","LE","L, M (B)","8-10","DLMC","Humanoid","all abilities as normal slig except as follows, spit venom 10' (6/day vs AC 10) 1d6 & save or blind 1d4+1 rnds, carry 2","weapons, serve as guards for champion (leader)","R",,"Tribe","Carnivore","12","Dragonlance","Prime Material",,
"Slig, Champion","3","9","12","Hills/Rough","Temp/Trop","1","1d4 or weapon+4","1",1,1,"0","M","9","3000","Any","LE","L, M (B)","8-10","DLMC","Humanoid","all abilities as normal slig except as follows, spit venom 20' (6/day vs AC 10) 1d6 & save or blind 1d4+1 rnds, carry 3","weapons, serve as leaders of tribe, has 4 guards (warrior)","R",,"Tribe","Carnivore","12","Dragonlance","Prime Material",,
"Slig, Tribe","3","1 to 3+3","17","Hills/Rough","Temp/Trop","1","1d4 or weapon+2","32-90",1,1,"0","M","9","15-270","Any","LE","L, M (B)","8-10","DLMC","Humanoid","no belief in formal marriage, tribes big family, 50/50 female/male, 1d10+20 adults, 1d4 immature/female, mature at age","12, age 4-12 have 2 HD (spittle as adult, no weapon use), age 1-3 have 1 HD & no attacks, may have 1d6 giant","UC","boars (60%) or 1d4 ogres (40%) as allies, led by champion, lairs in canyons, hate G & N align creatures, trade slaves","Tribe","Carnivore","12","Dragonlance","Prime Material",,
"Ghaggler","3","3+3","17","Water, Ocean","Temp/Trop","1","1d4 or weapon+2","3-30",1,1,"0","M","6, Sw 15","270","Any","LE","(B 1/2)","8-10","DLMC","Humanoid","marine slig, sink ships, breath air & water (stay out of water 1d4 turns), led by champion, use all types of weapons (pref","sword & trident), use hooked net to ensnare victims (20' sq, 2 ghaggler to wield, 1d8 dmg & ensnared, cannot fight,","R","1d4 dmg/rnd &  AC 10, 10%/rnd of escape), no lair, spit venom 10' (3/day vs AC 10) 1d6 & save or blind 1d4+1 rnds","School","Carnivore","12","Dragonlance","Prime Material",,
"Ghaggler, Warrior","3","6","15","Water, Ocean","Temp/Trop","1","1d4 or weapon+3","4",1,1,"0","M","6, Sw 15","975","Any","LE","(B 1/2)","8-10","DLMC","Humanoid","all abilities as normal ghaggler except as follows, spit venom 10' (6/day vs AC 10) 1d6 & save or blind 1d4+1 rnds,","serve as guards for champion (leader)","R",,"School","Carnivore","12","Dragonlance","Prime Material",,
"Ghaggler, Champion","3","9","12","Water, Ocean","Temp/Trop","1","1d4 or weapon+4","4",1,1,"0","M","6, Sw 15","4000","Any","LE","(B 1/2)","8-10","DLMC","Humanoid","all abilities as normal ghaggler except as follows, spit venom 20' (6/day vs AC 10) 1d6 & save or blind 1d4+1 rnds,","serve as leaders of tribe & have 4 guards (warriors), scaly command (3/day) over 10d4 fish w/100 yrds for 2d6 turns","R",,"School","Carnivore","12","Dragonlance","Prime Material",,
"Spectral Minion, Berserker","2","varies",,"Any","Any","2","weapon","1-20 or more",1,1,"20%","M","30","1400","Any","CE","nil","8-10","DLMC","Undead","spirit of (demi)human, bound to vow or quest, appear as in life (transparent), weapon is part of form, speedy (-1 initiative),","+1 weap to hit, destroyed by: killing it or remove curse; cannot be turned, bound in 1000 yrd radius, attack anything in","VR","thier territory & persue intruders as far as possible, att & dmg +1, rebelled against quest","Group","Nil","13","Dragonlance","Prime Material",,
"Spectral Minion, Guardian","2","varies",,"Any","Any","1","weapon","1-20 or more",1,1,"20%","M","30","1400","Any","varies","nil","8-10","DLMC","Undead","spirit of (demi)human, bound to vow or quest, appear as in life (transparent), weapon is part of form, speedy (-1 initiative),","+1 weap to hit, destroyed by: killing it, fulfilling vow or remove curse; cannot be turned, bound in 1000 yrd radius,","VR","CG or NG align, died at post defending room (passage, etc), freed if defend post for 100 yrs & a day","Group","Nil","13","Dragonlance","Prime Material",,
"Spectral Minion, Philosopher","2","varies",,"Any","Any","1","weapon","2+",1,1,"20%","M","30","975","Any","any","nil","8-10","DLMC","Undead","spirit of (demi)human, bound to vow or quest, appear as in life (transparent), weapon is part of form, speedy (-1 initiative),","+1 weap to hit, destroyed by: killing it, fulfilling vow or remove curse; cannot be turned, bound in 1000 yrd radius,","VR","found in groups discussing unresolved issues at liberaries or museums, some encountered floating 1d4+1' above grnd","Group","Nil","13","Dragonlance","Prime Material",,
"Spectral Minion, Reveler","2","varies",,"Any","Any","1","special","1-20 or more",1,1,"20%","M","30","975","Any","CE","nil","8-10","DLMC","Undead","spirit of (demi)human, bound to vow or quest, appear as in life (transparent), weapon is part of form, speedy (-1 initiative),","+1 weap to hit, destroyed by: killing it, fulfilling vow or remove curse; cannot be turned, bound in 1000 yrd radius,","VR","celebrate madly forever, no weapons, if character joins fun 3 rnd must save vs spell or sleep (wish, lose 1 lvl/turn)","Group","Nil","13","Dragonlance","Prime Material",,
"Spectral Minion, Searcher","2","varies",,"Any","Any","1","weapon","1-20",1,1,"20%","M","30","975","Any","LE","nil","8-10","DLMC","Undead","spirit of (demi)human, bound to vow or quest, appear as in life (transparent), weapon is part of form, speedy (-1 initiative),","+1 weap to hit, destroyed by: killing it, fulfilling vow or remove curse; cannot be turned, bound in 1000 yrd radius,","VR","stalk their territory searching for item (usually item outside area), someone must bring item into area to free it","Group","Nil","13","Dragonlance","Prime Material",,
"Spectral Minion, Warrior","2","varies",,"Any","Any","1","weapon","100+",1,1,"20%","M","30","1400","Any","varies","nil","8-10","DLMC","Undead","spirit of (demi)human, bound to vow or quest, appear as in life (transparent), weapon is part of form, speedy (-1 initiative),","+1 weap to hit, destroyed by: killing it, fulfilling vow or remove curse; cannot be turned, bound in 1000 yrd radius,","VR","soldiers died in battle, found in combat w/each other, must help one side or the other to free both sides","Group","Nil","13","Dragonlance","Prime Material",,
"Stag, White","-5","10","11","Plains","Temperate","3","1d12/1d6/1d6","1",0,1,"0","M","24","2000","Any","LG","nil","13-14","DLMC","Monster","enchanted wild stag chosen by gods of good to serve as messenger, radiates a soft white glow, telepathy, will only","communicate w/good creatures, attack: antler/hoof/hoof, can find path at will & speak w/animals at will, also bless","VR","3/day, fights to death rather than be captured, if killed body disappears & thunderclouds over killers 7 days (+1 AC)","Solitary","Herbivore","16","Dragonlance","Prime Material",,
"Tayling","10 (8)","4","17","Islands","Tropical","1","1d4","1 (10-100)",1,1,"10%","M","12","2000","Day","NG","K (I)","11-12","DLMC","Humanoid","elf-like, linked telepathically w/twin (taylang), always stay w/1 mile of twin, surp on 1, -1 initiative, 75% of detecting","spellcasters, +1 all saves, cast wizard (alteration) or priest (elemental) spells (lvl vary 1 - 10th), if twin killed it loses","VR","save & initi bonus & enters killing rage casting powerful spells & hunt down killer, only flee with twin, imm chrm/enchan","Solitary","Herbivore","11","Dragonlance","Prime Material",,
"Taylang","6","8","13","Islands","Tropical","3","1d8/1d8/2d12","1 (10-100)",1,1,"10%","M","15","1400","Any","CN","J","8-10","DLMC","Monster","bestial, linked telepathically w/twin (tayling), always stay w/1 mile of twin, surp on 1, -1 initiative, 75% of detecting","spellcasters, +1 all saves, imm chrm/enchant, if twin killed it loses save & initiative bonus & enters killing rage: att +3","VR","fight until -20 & shrugs off effects of all magic, will hunt down killer, only flee with twin","Solitary","Carnivore","9","Dragonlance","Prime Material",,
"Thanoi (Walrus Man)","4","4","17","Hills/Rough","Arctic","1 or 2","weapon+2 or 1d8/1d8","1-20",0,1,"0","L","9, Sw 15","120","Day","LE","M (C)","5-7","DLMC","Humanoid","human/walrus, speak own (5% on 16+ Int can understand) & common (20%), ambush opp, use dagger, long sword,","battle axe, club, spear & mace, also use frostreaver (+4 battleaxe, made of ice) & harpoon (2d4/2d6), att: tusk/tusk,","UC","immune to cold, +1 dmg/die from fire/heat, lose 1d4+1/wk if temp above 40 deg F, train ice bears (tracking or pulling)","Tribe","Carnivore","13","Dragonlance","Prime Material",,
"Thanoi, Leader","4","5","16","Hills/Rough","Arctic","1 or 2","weapon+2 or 1d8/1d8","1",0,1,"0","L","9, Sw 15","175","Day","LE","M (C)","5-7","DLMC","Humanoid","same abilities as normal thanoi, meanest & most aggressive, 5 HD minimum, makes all decisions, picks another","aggressive male for a deputy as 2nd in command","UC",,"Tribe","Carnivore","13","Dragonlance","Prime Material",,
"Thanoi, Kagog","4","4","17","Hills/Rough","Arctic","1 or 2","weapon+2 or 1d8/1d8","1",0,1,"0","L","9, Sw 15","175","Day","LE","M (C)","5-7","DLMC","Humanoid","same abilities as normal thanoi, eldest female, 'medicine woman', cast (3/day): cure serious wounds & predict weather","(know weather for next 24 hrs in 30 mile radius, 90%), chooses & trains own successor","UC",,"Tribe","Carnivore","13","Dragonlance","Prime Material",,
"Tylor","varies","varies",,"Any","Any","2","1d10/1d20","1-8",1,1,"varies","varies","15","varies","Any","varies","nil","11-12","DLMC","Monster","offspring of dragon & hatori, speak any dragon & common, attack: tail/bite, no BW, resistance to heat or cold, has","dragon fear, casts priest & wizard spells, used as mount, very rare cases a clan of 100-500 may be found in remote","R","locations, live in shallow underground lairs, only able to reproduce with another tylor, grow new skins with age","Solitary","Carnivore","16","Dragonlance","Prime Material",,
"Wichtlin","2","4+4","15","Any","Any","2","special/poison","1",1,1,"0","M","9","1400","Any","CE","nil","2-4","DLMC","Undead","result of curse, floating eyeballs w/pair of floating skeleton hands (true see & det invis see whole), imm: poison, paraly,","sleep, chrm, hold, cold & fear, +1 weap to hit, holy wtr 2d4, opp att -2 unless see true seeing (etc), if hit (right hand)","VR","victim must save vs paraly or paralyzed 2d4 rnds & (left) 2d6 poison unless save vs pois, retains abilities from life","Solitary","Nil","12","Dragonlance","Prime Material",,
"Wichtlin, Stag","7","3","17","Any","Any","1 or 2","2d4 or 1d3/1d3","1",1,1,"0","M","24","420","Any","N","nil","2-4","DLMC","Undead","when wichtlin is created while riding a mount it may be claimed along w/the elf, appears as eyes & antlers, +1 weap","to hit, obeys all commands of it's rider, if separated by more than 20 yards for a full rnd or rider is killed it disappears","VR","forever, attack: antler or hoof/hoof, if antlers hit save vs paraly or paraly 2d4 rnds","Solitary","Nil","12","Dragonlance","Prime Material",,
"Wyndlass","3","12","9","Swamp","Temperate","11","1d10 (10x)/1d4","1",1,0,"0","H","3","5000","Any","N","Z","5-7","DLMC","Monster","squid-like, 10 tentacles (25'), buries in quicksand & waits for victim (-5 opp surp), pulls victim into pit & suffocates it (see","PHB), may att 2 opp at once, victims unable to defend self from other attacks, attempts to break free require a BB/LG","VR","& if successful 1d6 dmg/tent gripping him from barbs on tentacles, pit is constructed near a well traveled path","Solitary","Carnivore","15-16","Dragonlance","Prime Material",,
"Mind Flayer, Yaggol","4","9","11","Jungle","Any","6","1d6+4/1d6+4/special (4x)","1-6",1,1,"50%","M","12","4000","Night","LE","U (B)","5-7","DLMC","Monster","degenerate sub-race, speak own, hard to spot (within 30', elves 50%, others 20%), if undetected they gain surprise,","attack: fist/fist/tentacles, tent worm way to brain in 1d4 rnds & sucks brains (1d6 dmg/rnd, Str chk to pull out cause","VR","1d10 dmg), mind blast 10' rad save vs wand or 3d6 dmg (1/hr & can't att next rnd), retreat if outmatched, take slaves","Tribe","Carnivore","7","Dragonlance","Prime Material",,
"Yeti-kin, Saqualaminoi","5","8","13","Mountains","Arctic","2 or 1","2d8/2d8 or weapon","1-6",0,1,"0","L","9","2000","Day","N","(R, W)","5-7","DLMC","Monster","big-foot-like, somewhat peaceful, attack only for food or self-defense, attack: fist/fist, or crude clubs (2d6+4 dmg),","immune to cold, move thru ice & snow without penalties, live near high mountain peaks in caves, live w/female &","VR","young, cooperate in hunting for food, bad weather may force them to move outside their range, speak own","Family","Carnivore","10","Dragonlance","Prime Material",,
"Elf, Valley, Leaders","4 (10)","varies",,"Hills/Rough","Temperate","1","weapon","varies",1,1,"0","M","12","varies","Any","CN","M, N (G, S, T)","14-20","GHMC","Humanoid","same abilities as normal valley elf, 1 in 5 elves is fighter/wizard (2nd/2nd), 1 in 10 is fighter/wizard (3rd/3rd), if 30+","they are led by fighter/wizard (6th/5th) w/ 2 assistants (4th/4th), communities have a counsil leader that is fighter/","VR","wizard (5th-8th/4th-7th)","Band","Omnivore","11","Greyhawk","Prime Material",,
"Norker, Chief","0","4","17","Any","Temp/Trop","2","1d6/1d3","1",0,0,"0","S","9","120","Any","CE","E","8-10","GHMC","Humanoid","all abilities of normal norker, every tribe has a chief, accompanied by 2d4 sub-chief bodyguards & 3d4 leader","bodyguards","R",,"Tribe","Omnivore","11-12","Greyhawk","Prime Material",,
"Norker, Sub-chief","1","3","18","Any","Temp/Trop","2","1d6/1d3","2-8",0,0,"0","S","9","65","Any","CE","E","8-10","GHMC","Humanoid","all abilities of normal norker, bodyguard for chief of tribe, also leader of 100+ warriors in battle",,"R",,"Tribe","Omnivore","11-12","Greyhawk","Prime Material",,
"Norker, Leader","1","1+2","19","Any","Temp/Trop","2","1d6/1d3","3-12",0,0,"0","S","9","35","Any","CE","E","8-10","GHMC","Humanoid","all abilities of normal norker, bodyguard for chief of tribe, leader of 20 warriors in battle",,"R",,"Tribe","Omnivore","11-12","Greyhawk","Prime Material",,
"Beastman","8","2","19","Forests","Sub-Trop/Trop","1","weapon","2-12 (40-60)",0,1,"80%","M","12","270","Day","NG","K, Q","8-10","GHMC","Humanoid","fur covered, speak own, natural camouflage (HS 90%, opp surp -6), avoid combat & outsiders, use spears, stone axe,","bola & blowguns, coat darts w/poison (save +4 or die in 2d4 rnds), sometimes take prisoners (use nets), 10% of tribe","VR","are young, led by chief that changes by situation, live in houses made of living treetop branches, do not believe magic","Tribe","Omnivore","11-12","Greyhawk","Prime Material",,
"Crystalmist","7","50 hp","13","Mountains","Temp/SubTrop","1","1d6","201-300",1,1,"0","T","Fl 6 (A)","2000","Night","N","nil","0-1","GHMC","Monster","stats are for swarm, hive entities, 1' dia sphere (50 individuals), attack: beam of light 20', if it fails to hit but is 3+ on hit","die it 'hits' but does no dmg, flammable objects must item save vs magic fire or ignite (cloths 1d4/rnd, lanterns explode),","UC","imm: sleep, chrm, illus & mind, if fighting in bright light source (cont light, etc) it's attacks 2d6, fragments after 10 hp dmg","Swarm","Special","11-12","Greyhawk","Prime Material",,
"Dragon, Black (Krynn)","varies","varies","varies","Jungle","Any","3 + special","1d6/1d6/3d6","1 (2-5)",1,1,"varies","varies","12, Fl 30 (C), Sw 12","varies","Any","CE","special","8-10","DLMC","Monster","see general (Krynn), impulsive, nervous, act first & think later, independent, rarely ally with other races, favorite spell is","darkness, move silent & strike quickly","R",,"Solitary","Special","16","Dragonlance","Prime Material",,
"Dragon, Blue (Krynn)","varies","varies","varies","Desert","Any","3 + special","1d8/1d8/3d6","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Br 4","varies","Any","LE","special","11-12","DLMC","Monster","see general (Krynn), serve as line troops in battle, lairs in caves, mounts for dragonriders, adept spellcasters, favorite","attack is lightning BW","VR",,"Solitary","Special","16","Dragonlance","Prime Material",,
"Dragon, Green (Krynn)","varies","varies","varies","Forests","Temp/SubTrop","3 + special","1d8/1d8/2d20","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Sw 9","varies","Any","LE","special","11-12","DLMC","Monster","see general (Krynn), cruel, hot temper, love treasure & sensual pleasures, clever, obey only respected leaders, prefer","trickery & spells over hand-to-hand, used for assassinations","VR",,"Solitary","Special","15-16","Dragonlance","Prime Material",,
"Dragon, Red (Krynn)","varies","varies","varies","Mountains","Temp/Trop","3 + special","1d10/1d10/3d10","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Jp 3","varies","Any","CE","special","15-16","DLMC","Monster","see general (Krynn), strongest of dragons, only obey orders they agree with, enjoy torching & looting villages, loyal to","Queen of Darkness, kill all enemies & rarely take prisoners","VR",,"Solitary","Special","17-18","Dragonlance","Prime Material",,
"Dragon, White (Krynn)","varies","varies","varies","Mountains","Arctic","3 + special","1d6/1d6/2d8","1 (2-5)",1,1,"varies","varies","12, Fl 40 (C), Br 6, Sw 12","varies","Any","CE","special","5-7","DLMC","Monster","see general (Krynn), no interest in art, prefer to be left alone, used as scouts, least able of evil dragons",,"R",,"Solitary","Special","15-16","Dragonlance","Prime Material",,
"Dragon, Amphi","varies","varies","varies","Water, Ocean","Temp/SubTrop","3 + special","1d8/1d8/2d10","1-4",1,1,"varies","varies","6, Sw 24","varies","Any","NE","special","11-12","DLMC","Monster","see general (Krynn), green/sea dragon cross, cruel, hate all good creatures, out of water radiates foul odor 100 yrds,","speak: own, common evil dragon & common, leap 18' (6' high), BW: 60' lg x 3' wd acid stream, ooze acid: attacking","R","creatures Dex chk or 1d6 dmg, tongue strike (2' x age cat), gained abilites w/ age: detect magic, suggestion, dark 15'","Solitary","Special","16","Dragonlance","Prime Material",,
"Dragon, Astral, Unmated","5","3","17","Any","Any","3","1d4/1d4/2d12","1",0,1,"0","M","6, Fl 18 (C)","1400","Any","N","nil","17-18","DLMC","Monster","ancient race, immortal, only gains other abilities when mated, do not radiate fear, can't snatch, kick, wing buffet or","tail slap, only permenantly killed by power word kill, wish or sim spell, prefer to flee than fight, consume only liquids of","VR","any kind, live in black crystal keeps made by the gods","Solitary","Special","12","Dragonlance","Abyss",,
"Dragon, Brass (Krynn)","varies","varies","varies","Desert","Any","3 + special","1d6/1d6/4d4","1 (2-5)",1,1,"varies","varies","12, Fl 30 (C), Br 6","varies","Any","CG","special","13-14","DLMC","Monster","see general (Krynn), consider selves to be superior to others, little interest in art or culture, good fighters, prefer to use","claws & teeth","R",,"Solitary","Special","17","Dragonlance","Prime Material",,
"Dragon, Bronze (Krynn)","varies","varies","varies","Coast","Temp/Trop","3 + special","1d8/1d8/4d6","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Sw 12","varies","Any","LG","special","15-16","DLMC","Monster","see general (Krynn), fond of war, interested in affairs of mankind",,"VR",,"Solitary","Special","17","Dragonlance","Prime Material",,
"Dragon, Copper (Krynn)","varies","varies","varies","Hills/Rough","Temperate","3 + special","1d6/1d6/5d4","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Jp 3","varies","Any","CG","special","13-14","DLMC","Monster","see general (Krynn), influenced by opinions of others, fond of wealth, kindhearted, loyal to friends, distrust strangers,","like to use BW","R",,"Solitary","Special","16","Dragonlance","Prime Material",,
"Dragon, Gold (Krynn)","varies","varies","varies","Any","Any","3 + special","1d10/1d10/6d6","1 (2-5)",1,1,"varies","varies","12, Fl 40 (C), Sw 12 (15), Jp 3","varies","Any","LG","special","17-18","DLMC","Monster","see general (Krynn), devoted to intellect, scholars, arrogant & rarely associate w/other races, skilled in magic & use","it first in combat","VR",,"Solitary","Special","17-18","Dragonlance","Prime Material",,
"Dragon, Silver (Krynn)","varies","varies","varies","Mountains","Temp/Trop","3 + special","1d8/1d8/5d6","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Jp 3","varies","Any","LG","special","15-16","DLMC","Monster","see general (Krynn), protect all life & good things, reluctantly go to war, poly into human or elf form, enjoy company of","humans & help them when possible","VR",,"Solitary","Special","17-18","Dragonlance","Prime Material",,
"Dragon, Astral, Mated Pair","-5","35","5","Any","Any","6","3d20 (x4)/1d100(2x)","2 (1 pair)",1,1,"95%","G","15, Fl 48 (B)","40,000","Any","N","nil","21","DLMC","Monster","ancient race, immortal, joined by a god & transformed, wear 100' chain connecting them, attack as unit, prefer spells,","can: snatch, kick, wing buffet & tail slap; abilities of 35th lvl cleric, special senses of dragon (great wyrm), radiate fear","VR","50' (save -4), att & dmg +12, perm killed by power word kill, wish or sim spell, otherwise same as unmated","Solitary","Special","17","Dragonlance","Abyss",,
"Dragon, Astral, Unmated, Hatchling","4","2","18","Any","Any","3","1d4/1d4/2d12","1",0,1,"0","M","6, Fl 18 (C)","975","Any","N","nil","17-18","DLMC","Monster","less formidable than adult, otherwise same as normal unmated astral dragon",,"VR",,"Solitary","Special","12","Dragonlance","Abyss",,
"Dragon, Kodragon","5","5","15","Any","Any","3","1d2/1d2/1d6","1",1,1,"0","S","6, Fl 24 (A)","2000","Any","N","nil","15-16","DLMC","Monster","small & extreemly rare, speak human tongues (sounds like a child), avoid combat, attack: claw/claw/bite, stay aloft &","attack hard-to-defend areas (bonus -2 on AC & att +2), BWs (both 10' dia cloud): shrinking gas (shrinks 5%, save neg)","VR","& the 2nd negates the shrinking gas, can teleport w/o error at will, home plane is Astral Dragon (sub-layer of Abyss)","Solitary","Special","13","Dragonlance","Abyss",,
"Dragon, Othlorx, General",,,,,,,,,0,0,,,,,,,,,"DLMC","Monster","variant dragons, identical to existing dragon forms of Krynn, different in attitude toward other dragons, 2 groups, 1st is","evil dragons cursed by Takhisis for not fighting, 2nd is good dragons who were shunned by their brothers for not",,"taking part in the war, characteristics vary by type of dragon",,,,"Dragonlance","Prime Material",,
"Dragon, Othlorx, Black","varies","varies","varies","Jungle","Any","3 + special","1d6/1d6/3d6","1 (2-5)",1,1,"varies","varies","12, Fl 30 (C), Sw 12","varies","Any","CN","special","8-10","DLMC","Monster","see general, live in southern wilderness, extremely xenophobic, crazed, unpredicable, attack anything but an obviously","superior enemy, cannot cast priest spells","R",,"Solitary","Special","16","Dragonlance","Prime Material",,
"Dragon, Othlorx, Blue","varies","varies","varies","Desert","Any","3 + special","1d8/1d8/3d6","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Br 4","varies","Any","LE","special","11-12","DLMC","Monster","see general, very few in number, cannot cast priest spells, hostile to men (blame them for their problems)",,"VR",,"Solitary","Special","16","Dragonlance","Prime Material",,
"Dragon, Othlorx, Brass","varies","varies","varies","Desert","Any","3 + special","1d6/1d6/4d4","1 (2-5)",1,1,"varies","varies","12, Fl 30 (C), Br 6","varies","Any","NG","special","13-14","DLMC","Monster","see general, isolated & deparate for companionship because they are shunned by own kind",,"R",,"Solitary","Special","17","Dragonlance","Prime Material",,
"Dragon, Othlorx, Bronze","varies","varies","varies","Coast","Temp/Trop","3 + special","1d8/1d8/4d6","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Sw 12","varies","Any","LG","special","15-16","DLMC","Monster","see general, ignorant to current affairs, some never heard the call to war, hate minotaurs, seldom involve selves in","worldly affairs","VR",,"Solitary","Special","17","Dragonlance","Prime Material",,
"Dragon, Othlorx, Copper","varies","varies","varies","Hills/Rough","Temperate","3 + special","1d6/1d6/5d4","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Jp 3","varies","Any","CN","special","13-14","DLMC","Monster","see general, bitter & disenchanted, no love of fellow dragons or their cause, delight in tormenting good dragons, like","gnomes of Taladas","R",,"Solitary","Special","16","Dragonlance","Prime Material",,
"Dragon, Othlorx, Green","varies","varies","varies","Forests","Temp/SubTrop","3 + special","1d8/1d8/2d20","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Sw 9","varies","Any","LE","special","11-12","DLMC","Monster","see general, obsessive & cruel, bound to their sheltered groves, very possissive of their territories, will attack anyone","entering their area (including own kind)","VR",,"Solitary","Special","15-16","Dragonlance","Prime Material",,
"Dragon, Othlorx, Red","varies","varies","varies","Mountains","Temp/Trop","3 + special","1d10/1d10/3d10","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Jp 3","varies","Any","CE","special","15-16","DLMC","Monster","see general, lost their self-confidence, still desire wealth & bloodshed, attack by ambush & other cowardly tricks, are","vein & boastful, no priest spells","VR",,"Solitary","Special","17-18","Dragonlance","Prime Material",,
"Dragon, Othlorx, Silver","varies","varies","varies","Mountains","Temp/Trop","3 + special","1d8/1d8/5d6","1 (2-5)",1,1,"varies","varies","9, Fl 30 (C), Jp 3","varies","Any","CG","special","15-16","DLMC","Monster","see general, compelled to atone for wrongs by helping others fight evil & joining their cause all while in disguise, will","kill any evildoer, severe punishments","VR",,"Solitary","Special","17-18","Dragonlance","Prime Material",,
"Dragon, Othlorx, White","varies","varies","varies","Mountains","Arctic","3 + special","1d6/1d6/2d8","1 (2-5)",1,1,"varies","varies","12, Fl 40 (C), Br 6, Sw 12","varies","Any","CE","special","5-7","DLMC","Monster","see general, cannot cast spells or speak, rageful & savage, extremely CE",,"R",,"Solitary","Special","15-16","Dragonlance","Prime Material",,
"Dragon, Sea","varies","varies",,"Water, Ocean","Temp/Trop","3 + special","1d12/1d12/3d12","1-6",1,1,"varies",,"3, Sw 12","varies","Any","NE","Special","13-14","DLMC","Monster","see general (Krynn), turtle dragon relative, speak: own, fish, evil dragon & any (demi)human, attacks any creature in","it's territory, tries to capsize vessels, BW: steam 50' lg x 30' wd (1/3 rnds), breath water & air, sonar 360', 1/day scaly","R","command (4d10 x age cat creatures for 2d6 turns), gain abilities w/age: light, entangle & suggestion; area 100s sq mls","Solitary","Special","varies","Dragonlance","Prime Material",,
"Dreamshadow","varies","varies",,"Any","Any","varies","varies","varies",0,0,"varies",,"varies","varies","Any",,"varies","varies","DLMC","Monster","illusionary creatures, encountered as result of mindspin (see dreamwraith), appears as any real person or creature","known to dreamer, all abilities & powers of creature mimiced, dmg is 1 real point/4 illus points, character believes all","VR","dmg is real, can't be disbelieved into non-existence, it may be attacked & killed, MR 10% in 2nd rnd, 20% in 3rd, etc","Solitary","Nil","varies","Dragonlance","Prime Material",,
"Dreamwraith","3","8","13","Any","Any","1","1d10 or weapon","1-4",1,0,"0","M","varies","2000","Any","CE","nil","varies","DLMC","Monster","creations of subconscious, assault minds of victims, hate non-illusionary creatures, -1 bonus all initiative rolls, can","cause despair (save vs spell), attack w/chill touch or weapon (axe, sword, dagger), 1 real point /4 illus points, killed","VR","normally, MR 10% in 2nd rnd, 20% in 3rd, etc; if disbelieve before 1st attack suffer no illus dmg, created by mindspin","Solitary","Nil","14","Dragonlance","Prime Material",,
"Dwarf, Daergar","4 (10)","1","19","Subterranean","Temp/Trop","1","1d8 or weapon","7-12 (4-400)",1,1,"0","S","6","175","Any","LE","Mx5, (G, Qx20, R)","3-18","DLMC","Humanoid","most violent, hot-tempered, brutal, without honor, usually accompanied by wild dogs, hell hounds, etc; wield hammers,","clubs & battle axes, wear armor & carry shields, may be fighters, priests or thieves, has all abilities of dwarves (PHB),","UC","40-50% of group is females & young, males: 80% 1st lvl fighter, 10% 2nd or 3rd lvl fighter, 5% 4th lvl+ fighter & 5% other","Clan","Omnivore","13","Dragonlance","Prime Material","PHB 20",
"Dwarf, Gully","7 (10)","1","19","Forests","Temp/Trop","1 or 2","1d4/1d4 or weapon","2-20",1,1,"0","S","6","175","Any","CN","Jx1/4, (J, K)","3-9","DLMC","Humanoid","stupid & filthy, cowards, groveling masters, like to steal, lye, bully & play tricks, scavenge armor & weapons usually","studded leather, clubs, knives, daggers & hand axes, may be fighter, priest & thief, all abilities for dwarves in PHB,","R","clans have 4 (1st lvl) fighters (1 shaman), 1 (2 to 4th lvl) fighter, led by chieftain (2 to 6th lvl), rest female & child","Clan","Omnivore","7","Dragonlance","Prime Material","PHB 20",
"Dwarf, Hill, Neidar","6 (10)","1","19","Hills/Rough","Temp/SubTrop","1","weapon","1 (10-100)",1,1,"0","M","6","175","Any","NG","Mx2, (G, Qx20, R)","3-18","DLMC","Humanoid","most common in Krynn, loyal & honorable, wear studded leather w/shields, use battle axe & dagger, reluctant fighters,","let other fight for them but fight w/skill & courage, all abilities of dwarves listed in PHB, may be fighers, ranger, priest,","C","or thief, 40-50% of clan females & young, males: 80% 1st lvl fighter, 10% 2nd to 4th lvl, 5% 5th lvl+ fighter & 5% other","Clan","Omnivore","13","Dragonlance","Prime Material","PHB 20",
"Dwarf, Mountain, Hylar","4 (10)","1","19","Subterranean","Temp/Trop","1","weapon","4-24 (100)",1,1,"0","M","4 (6)","175","Any","LN","Mx5, Q (G, Rx20)","3-18","DLMC","Humanoid","most revered dwarf, highly skilled fighters, prefer to ask opp to surrender before combat, wear chain & shilds, use spear","hammer, battle axe & lt crossbows, all abilities of dwarves listed in PHB, may be fighers, paladin, priest, or thief, clans","UC","have 25% females & young, males: 40% 1st to 2nd fighter, 15% 3rd to 4th, 10% 5th to 8th, 5% 8th+, 5% other (lvl vary)","Clan","Omnivore","13","Dragonlance","Prime Material","PHB 20",
"Dwarf, Theiwar","7 (10)","1","19","Subterranean","Temp/Trop","1","weapon","3-30",1,1,"0","S","6","175","Night","CE","Mx2, (Gx3, R)","3-18","DLMC","Humanoid","aggressive, degenerate, infravision 30', attack in teams, use lt crossbows (poison), fauchards, spiked bucklers &","daggers, leather armor or chain (AC 5), all abilities of dwarves listed in PHB, may be fighers, paladin, priest or thief","VR","40-50% of clan females & young, groups: (6) 1st lvl, (2) 2nd to 4th lvl, (2) 5th lvl+, (1) savant, (2) students, (3) various","Clan","Carnivore","12","Dragonlance","Prime Material","PHB 20",
"Dwarf, Theiwar, Savant","7 (10)","5 to 8",,"Subterranean","Temp/Trop","1","weapon","1",1,1,"0","S","6","varies","Night","CE","Mx2, (Gx3, R)","3-18","DLMC","Humanoid","same as normal theiwar except as follows, inherent ability to use magic, may be fighter, priest or thief, cast 1d4+5","spells at 12th lvl, have 2 or 3 magic items, attack from concealed position to weaken victims for rest of group, spells:","VR","lightn bolt, cloudkill, ice storm, aff norm fire, anti-mag shell, blink, chm pers, esp, hyp pat, invis, levit, light, repul, more","Clan","Carnivore","12","Dragonlance","Prime Material",,
"Dwarf, Theiwar, Savant, Student","7 (10)","4 to 7",,"Subterranean","Temp/Trop","1","weapon","1",1,1,"0","S","6","varies","Night","CE","Mx2, (Gx3, R)","3-18","DLMC","Humanoid","same as normal theiwar except as follows, study under full savant, inherent ability to use magic, may be fighter, priest","or thief, cast 1d3 spells, have 1 or 2 magic items, cast same spells as full savant","VR",,"Clan","Carnivore","12","Dragonlance","Prime Material",,
"Dwarf, Zakhar","3 (10)","1","19","Subterranean","Temp/Trop","1","weapon","2-20",1,1,"0","S","6","175","Any","N","Mx5, (G, Qx20, R)","3-18","DLMC","Humanoid","mysterious, isolated, even-tempered, no respect for life (except own race), attack intruders, use blowgun w/mineral","shards (1d2 dmg all 3' dia), mace & sickle-hook (thrown 30', 1d4), all abilities of dwarves listed in PHB, only fighers,","VR","groups: (5) 1st lvl, (3) 2nd to 3rd lvl, (2) 4th lvl+, (1) savant, ravaged by mold plague causing infertility & birth defects","Clan","Omnivore","13","Dragonlance","Prime Material","PHB 20",
"Dwarf, Zakhar, Savant","3 (10)","4+",,"Subterranean","Temp/Trop","1","weapon","1",1,1,"0","S","6","varies","Any","N","Mx5, (G, Qx20, R)","3-18","DLMC","Humanoid","same as normal zakhar except as follows, inherent ability to use magic, can cast blindness & deafness each 3/day w/","50 yard range, often serve as leader of group, use spells in combat to disorient enemies for melee","VR",,"Clan","Omnivore","13","Dragonlance","Prime Material","PHB 20",
"Elf, High, Qualinesti","5 (10)","1+1","19","Forests","Temperate","1","weapon","10-100",1,1,"0","M","12","175","Any","NG","M, (E, Sx1/2, T)","8-18","DLMC","Humanoid","western elves, exiles, prejudice, aggressive, use swords, bows & spears, wears chain or scale & carry shields, may be","fighter, ranger, wizard & priest, all abilities of elves listed in PHB, groups have mixed class & lvl (up to 20% magic user,","UC","10% 4th lvl+ fighter), led by a Speaker of Suns (blood relative of Kith-Kanan who 1st established the qualinesti)","Clan","Omnivore","13","Dragonlance","Prime Material","PHB 21",
"Elf, High, Silvanesti","5 (10)","1+1","19","Forests","Temperate","1","weapon","20-200",1,1,"0","M","12","175","Any","NG","N, (G, S, T)","10-18","DLMC","Humanoid","oldest race of elves, proud, arrogant, prejudice, brave, use swords, spears & bows, somtimes use poison (paralysis),","wear chain & sometimes shield, may be fighter, ranger, paladin, wizard & priest, all abilities of elves listed in PHB, a","UC","settlement has mixed classes & lvls (10%+ magic users, 10%+ 4th lvl or higher fighters)","Clan","Omnivore","13","Dragonlance","Prime Material","PHB 21",
"Elf, Sea, Dargonesti (Deep)","8 (10)","1+1","19","Water, Ocean","Temp/Trop","1","weapon","10-40",1,1,"0","M","9, Sw 15 (30)","175","Any","CG","F (S)","7-18","DLMC","Humanoid","shy & reclusive, breath water & air, hate combat & enter it as last resort, can shapechange into to dolphin (gains all it's","abilities), at 10th lvl can cast wiz spells (2-1st, 1-2nd), use dagger, lance & trident, wear leather, may be fighter, paladin,","VR","wizard & priest, all abilities of elves listed in PHB, a group mix class & lvl (50% wmn & chld, 1- 5th lvl+, 2- 2nd to 4th lvl)","Clan","Omnivore","13","Dragonlance","Prime Material","PHB 21",
"Elf, Sea, Dimernesti (Shoal)","5 (10)","1+1","19","Water, Ocean","Temp/Trop","1","weapon","10-100",1,1,"0","M","9, Sw 15 (18)","175","Any","CG","G (S)","8-18","DLMC","Humanoid","proud, secretive, wary of strangers, aggressive, shapechange into otter (3/day, gains all abilities), attack in teams of","up to 20, use spears, tridents & sh swords, wear chain, some ride hippocampi into battle, may be fighter, paladin, wizd","VR","& priest, all abilities of elves listed in PHB, a group mix class & lvl (5% - 4th lvl+ fighters, 10% - 2nd to 3rd lvl fighters)","School","Omnivore","13","Dragonlance","Prime Material","PHB 21",
"Elf, Wild, Kagonesti","8 (10)","1+1","19","Forests","Temp/Trop","1","weapon","20-200",1,1,"0","M","12 (15)","175","Any","NG","R (S)","3-12","DLMC","Humanoid","rejected civilization, are in harmony w/nature, hot-tempered, can sprint for short distances, use war hammers, slings,","& bows, wear leather, may ride tame stags bareback, may be fighter, ranger, priest & thief, all abilities of elves listed in","VR","PHB, 30% of tribe women & children & rest are various classes of all lvls, chief is oldest & wisest member (& his family)","Tribe","Omnivore","12","Dragonlance","Prime Material","PHB 21",
"Fetch","4","9","11","Any","Any","2","special","1",1,1,"0","M","6","3000","Any","CE","nil","13-14","DLMC","Monster","reach into Prime thru reflective surfaces (mirror, pool) from Abyss, pale imitation of person gazing, no speech or breath,","lmtd telep w/10th+ evil cleric, invis to all but victim, victim att -2 & AC +2, companions att -4 & AC +2, fetch attacks w/","VR","replica of victim's weap, each hit drains 2 lvls, at 0 lvl pulled to Abyss & becomes fetch, cannot be turned","Solitary","Special","14","Dragonlance","Abyss",,
"Fire Minion","3","6","15","Special","Any","1","2d6","1-4",1,1,"0","L","12","975","Any","LE","nil","11-18","DLMC","Monster","living flame, found in volcanic lava on Prime, rises out of fire (1 rnd) & can return to flame (1 rnd), wield flame swords,","flame aura 5' rad (all 1d6 fire dmg, no save), immune to fire, magic & dragon fire restore hp = dmg, suffer +1/die from","VR","water, cold att DD, out of flame: after 1d6 hrs lose flame aura, in another 1d6 hrs 1d2 dmg/turn, cold & wtr halves time","Group","Special","15","Dragonlance","Elem, Fire",,
"Fireshadow","0","13+3","7","Any","Any","3 or 1","1d6/1d6/3d6 or 2d20","1",1,1,"50%","G","6","11,000","Any","CE","nil","17-18","DLMC","Monster","summ to Prime by 8th evil cleric, assume any shape, must maintain 30' tall, can't speak, telep w/summoner, assassin","or guardian, fire aura 10' rad (1d6/rnd), contact w/it causes flesh to flame (1d8/rnd) unless save vs spell, stopped by","VR","cure or holy wtr, only wish fully restores, can't be turned, imm: fire & mind, mag weap to hit, ray of oblivion: 5' x 130' lg","Solitary","Special","16","Dragonlance","Abyss",,
"Gnome, Mad","5 (10)","1","19","Mountains","Any","1","weapon","1-12",1,1,"0","S","6","65+","Any","N","M x30 (C, Q x20)","8-18","DLMC","Humanoid","look like tinker gnomes & have similar abilities, no talent for technology, from land of Ansalon, 1% chance in 6 months","of being w/normal gnomes of learning technological skill, these get +3 bonus to success roll when creating device,","R","device is 1d6 sizes smaller than regular device","Clan","Omnivore","8","Dragonlance","Prime Material",,
"Gurik Cha'ahl","8","2","19","Forests","Temperate","1","1d6","1-2",1,0,"0","M","6","65","Night","CE","nil","2-4","DLMC","Monster","ghost people, offspring of Ilquar goblins, apprear as abnormal goblins, cowardly, cunning, stealth, deceitful, MS 70%,","natural camouflage in woods (75%, -30% if looking for it & -30% if moving), -4 opp surp (-2 if not MS), will cause a lot","R","of harm in battle or steal useful items & flee, rarely work in groups, do not trust others (even own kind)","Solitary","Omnivore","9","Dragonlance","Prime Material",,
"Haunt, Knight","2","8","13","Any","Any","2","1d8/1d8","1-8",1,1,"10%","M","9","2000","Special","LG","nil","5-7","DLMC","Undead","floating suit of Solamnic armor, found on battlefields during full moon, may be riding floating horse barding, fights as a","knight, attacks evil creatures 1st, imm: sleep, charm, hold, paraly, mind & cold, can sense magic 50' area (finds & uses","VR","mag weap), all viewing must horror chk & again if a character is killed, only perm death by killing it & pouring holy water","Army","Nil","16","Dragonlance","Prime Material",,
"Imp, Blood Sea (Vapor)","4 or 1","5+3","15","Water, Ocean","Sub-Trop/Trop","1","1d6 or 1","10-40",0,1,"0","T","12, Fl 24 (A), Sw 6","975","Night","CE","E","11","DLMC","Humanoid","hateful, vicious, poly freely between red mist & 2' tall humanoid, comm w/other sea imps by telepathy, rise during night","storms, attack ships, in humanoid: att chill touch & no fly (AC 4), mist form: all attacks against it -2 & 1 chill dmg (AC 1),","VR","if struck by lightning 10% of generating copy of self, mag weap to hit, imm to sleep, charm, cold, paraly & poison","School","Special","11","Dragonlance","Prime Material",,
"Kalothagh (Prickleback)","7","4+4","15","Water, Ocean","Any","1 or 4","1d2 or 1d6 (x4)","2-12",1,1,"0","L","Sw 12","270","Any","N","Qx3","5-7","DLMC","Monster","aquatic manticore, 80% hiding in seaweed, fakes death if 75% of hp lost by floating belly up, has 32 spins & fires 4/rnd","(90'), see in all directions, spines regrown in 1d6 weeks, a spine has 20% of lodging in flesh (1d4 dmg removing), att","UC","w/bite, all in melee Dex chk or 1d2 dmg & impaled (50% of freeing), spine poison (save +4) 2 dmg & +2 AC for 2d6 hrs","School","Carnivore","10","Dragonlance","Prime Material",,
"Kani Doll","10","2","19","Any","Any","1","1d4","2-12",1,0,"0","T","9","35","Any","CE","nil","0","DLMC","Monster","enchanted 'good luck charms' by evil mages, cheap & crude animal or human, attacks w/bite (beak, etc), once it","attatches to victim (1 dmg/rnd until killed), obeys simple commands, never check morale, above stats are general &","R","may vary by type created & materials used, see table for example of types with typical MV & charms","None","Nil","19-20","Dragonlance","Prime Material",,
"Kender","8 (10)","1","19","Forests","Temp/Trop","1","1d6 or weapon","1-20",1,1,"0","M","6 (9)","varies","Any","LN","O, X (P, M, Q, X)","6-18","DLMC","Humanoid","curious & fearless, imm to fear, save +4 vs pois & spell, if alone cause -4 opp surp, taunt victims (save vs spell or att","wildly 1d10 rnds, att -2 & +2 AC), use most weapons, att +3 w/bow & sling, most wear leather (padded) & few ring or","R","studded, may be fighter, ranger, cleric, druid & thief, non-thieves have 5% base for thief skills (no RL & 40% CW)","Family","Omnivore","20","Dragonlance","Prime Material",,
"Kyrie","5","4","17","Mountains","Sub-Trop/Trop","1","1d6 or weapon","2-12",1,0,"25%","M","6, Fl 18 (B)","1400","Any","N","B","8-10","DLMC","Humanoid","bird-men, hawk/human, speak own & common (80%), peaceful & passive, attack w/ claw or weapon (stone drop 1d8","or stone axe 1d6), cast spells as 3rd lvl druid, favorite spells: animal friend, invis to animals, predict weather, chrm","VR","person or mammal, warp wood & hold animal, lairs in caves high on mountains w/3d6 adult & 4d6 young","Flock","Omnivore","11","Dragonlance","Prime Material",,
"Lizard Man, Jarak-Sinn","5 (4)","2+1","19","Swamp","Temp/Trop","3 or 1","1d2/1d2/1d6 or 1d4 or weapon","10-40",1,1,"0","L","6, Sw 12","270","Any","NE","D","5-7","DLMC","Humanoid","vile, speak own & common (15%), love combat, att: claw/claw/bite or tail or weapon (sh swd, lg swd, dagger, javln,","club), never wear armor, may wield shield, poison spittle (coat weap, save or 1d4 dmg), tail can grab victim & detatch","R","it (regrow in 1d4+8 wks), may ride giant lizards to battle, live in caves, led by kings (1d4+6 bodyguards, min 15 hp)","Tribe","Omnivore","13","Dragonlance","Prime Material",,
"Lizard Man, Jarak-Sinn, Shaman","5 (4)","3+1","18","Swamp","Temp/Trop","3 or 1","1d2/1d2/1d6 or 1d4 or weapon","1-2",1,1,"0","L","6, Sw 12","975","Any","NE","D","5-7","DLMC","Humanoid","all abilities of normal Jarak-Sinn, cast cleric spells at 3rd lvl, has 1d4 assistants called acolytes, 1 shaman for every 20","members","R",,"Tribe","Omnivore","13","Dragonlance","Prime Material",,
"Lizard Man, Jarak-Sinn, Acolyte","5 (4)","3+1","18","Swamp","Temp/Trop","3 or 1","1d2/1d2/1d6 or 1d4 or weapon","1-4",1,1,"0","L","6, Sw 12","420","Any","NE","D","5-7","DLMC","Humanoid","all abilities of normal Jarak-Sinn, shaman assistant, cast cleric spells at 1st lvl, 1-4 for each shaman",,"R",,"Tribe","Omnivore","13","Dragonlance","Prime Material",,
"Lizard Man, Bakali","7","2+1","19","Swamp","Sub-Trop/Trop","3 or 1","1d2/1d2/1d6 or 1d4 or weapon","1-10",1,1,"0","M","9, Sw 9","175","Any","NE","J, K","8-10","DLMC","Humanoid","distrustful & suspicious, hostile to humans, strong sense of honor, suffer +1 dmg/die from cold, save +1 vs blinding or","dazzling effects of eyes, can squirt blood, may be a fighter or cleric","VR",,"Tribe","Omnivore","15","Dragonlance","Prime Material",,
"Human, Krynn, Ice Folk","5 (10)","1","19","Hills/Rough","Arctic","1","weapon","20-200",0,0,"0","M","6 (9)","varies","Any","LG","Q, V","3-18","DLMC","Humanoid","rugged warriors, fierce & proud, will fight to death, use club, mace, battle axe & frostreavers (heavy battle axe +4, may","only be used by a cleric w/STR 13+, made of ice), use iceboats to glide along surface, tribe led by chief (12th lvl +","VR","fighter) w/1d6 guards (10-12th lvl), tribes highest cleric (5th lvl +) uses frostreaver, rest 1st-4th lvl fighters & 0 lvl comm","Tribe","Omnivore","12","Dragonlance","Prime Material",,
"Human, Krynn, Knights of Solamnia","4 (10)","varies",,"Any","Temp/Trop","1","weapon","1 or 2-12",1,1,"0","M","9 (12)","varies","Any","LG","special","7-18","DLMC","Humanoid","noble, honor bound, hierarchy (see table), 3 orders (Crown, Rose & Sword), rarely retreat, use various weapons (bows","swords, lance, battle axe & spear), higher lvls use magic weapons, may be encountered as a patrol, seldom carry any","VR","treasure (req'd to forfeit to greater knighthood), few operate openly, many are fine metalsmiths & armorers","Solitary","Omnivore","15-16","Dragonlance","Prime Material",,
"Human, Krynn, Lahutians","10","1-6 hp","20","Forests","Tropical","1","nil","1 or 2-8 (40)",0,0,"0","M","12","varies","Any","varies","special","3-18","DLMC","Humanoid","plainsmen, little contact w/other cultures, cannibals, never leave forest, speak own (10% of others understanding),","attack humans on sight, use spears & sh bows w/ pois arrows (save or 1d4 dmg), treasue (if any) is few semi-precious","R","gems, tribes have 40 member, 1/2 are fighers (4th lvl or less), rest 0 lvl workers, children & elderly, no magic use","Tribe","Omnivore","8-10","Dragonlance","Prime Material",,
"Human, Krynn, Rebels","varies","varies",,"Urban","Any","1","weapon","2-20",0,0,"0","M","12","varies","Any","LG","K, L","3-18","DLMC","Humanoid","small mobile groups of fighters using guerilla tactics, fight for freedom, do not wear uniforms, good fighters, att +1 w/","melee weapons, can use almost any weapon (see table to determine), 20% have shields, 30% have armor (leather,","R","padded, studded & 10% chain), no perm base, few have magic weap, may have wizards, thieves & priests, survivalists","Band","Omnivore","13-14","Dragonlance","Prime Material",,
"Human, Krynn, Lor-Tai","9","1-6 hp","20","Hills/Rough","Temp/Trop","1","nil","20-50",0,0,"0","M","12","varies","Any","varies","nil","3-18","DLMC","Humanoid","plainsmen, little contact w/other cultures, primative & docile, flee from battle, only use staves, up to 10 are 1st lvl","fighter & rest 0 lvl, natural ability to speak w/animals, many are skilled artists & musicians, no wizards, if given a magic","R","potion to examine there is a 25% to duplicate it (2d4 day process)","Tribe","Omnivore","8-10","Dragonlance","Prime Material",,
"Human, Krynn, Nomads","10","1-6 hp","20","Any","Temp/Trop","1","nil","2-20",0,0,"0","M","12","varies","Any","varies","varies","3-18","DLMC","Humanoid","plainsmen of all various groups w/no perm settlement, half are 0 lvl & rest fighters (10% are 2nd lvl +), may have a","thief or wizard, most use club, dagger or sh sword, 5% wear armor (leather or padded), few have treasure, may be","R","good source of information","Tribe","Omnivore","8-10","Dragonlance","Prime Material",,
"Minotaur, Blood Sea","6 (5)","6+3","13","Coast","Sub-Trop/Trop","2","2d4/1d4 or weapon","1-8 (20-400)",1,1,"0","L","12","1400","Any","LE","L, M (C)","5-18","DLMC","Monster","head of bull & human body, brutal fighters, attack: horn/bite or weapon, use axe 1d10 dmg, also daggers, flails & whip","wear armor, track prey by scent (50%), may be figher, ranger, wizard & cleric, they have human slaves, live in coastal","R","villages or cities, battle may races but their natural enemy is the kyrie","Family","Omnivore","13","Dragonlance","Prime Material",,
"Minotaur, Thoradorian","6 (5)","6+3","13","Coast","Sub-Trop/Trop","2","2d4/1d4 or weapon","1-8 (20-400)",1,1,"0","L","12","1400","Any","LE","L, M (C)","5-18","DLMC","Monster","head of bull & human body, lazier & clumsier than their cousins (blood sea), attack: horn/bite or weapon, use axes","1d10 dmg, also daggers, flails & whip wear armor, track prey by scent (50%), may be figher, ranger, wizard & cleric,","R","ship builders (high quality & price), live in crude buildings or caves carved into mountains","Family","Omnivore","13","Dragonlance","Prime Material",,
"Ogre (Krynn)","5","4+1","17","Any","Temp/Trop","1","weapon +2","2-20",1,0,"0","L","9","175","Any","CE","Mx10 (Q, B, S)","5-7","DLMC","Humanoid","violent & cruel, speak: own & common (10%), use spear, axe, mace, club, etc, no armor, have leaders & chieftains,","immature have 3 or less hp/HD & -3 dmg, live in grim lands, have slaves equal to 20% of tribe, a group of 10 has a","C","leader, if 20 or more a chieftain, fond of human, elf, dwarf, kender & gnome meat","Tribe","Carnivore","11","Dragonlance","Prime Material",,
"Ogre, Leader (Krynn)","3","4+1","17","Any","Temp/Trop","1","weapon +3","1-2",1,0,"0","L","9","420","Any","CE","Mx10 (Q, B, S)","5-7","DLMC","Humanoid","all abilities of normal Krynn Ogre, for every 10 ogres there is a leader, min 30 hp, attack +3",,"C",,"Tribe","Carnivore","11","Dragonlance","Prime Material",,
"Ogre, Chieftain (Krynn)","4","4+1","17","Any","Temp/Trop","1","weapon +4","1",1,0,"0","L","9","420","Any","CE","Mx10 (Q, B, S)","5-7","DLMC","Humanoid","all abilities of normal Krynn Ogre, for every 20 or more ogres there is a chieftain, min 34 hp, attack +3",,"C",,"Tribe","Carnivore","11","Dragonlance","Prime Material",,
"Dragon, Greyhawk","varies","varies","varies","Urban","Temperate","3 + special","1d10/1d10/3d10","1",1,1,"varies","varies","9, Fl 30 (D), Sw 6","varies","Any","LN","special","19-20","GHMC","Monster","see general (MM 63), love human & demihuman companions, like cities, can poly self 5/day, pose as sage, mage, etc,","speak own, common dragon & most can speak w/any Int creature, favor spells over combat, if threatened it assumes","VR","dragon form, BW- toxic gas (save -2 vs poison or die instantly), imm: poison & 1-4 lvl wiz spells, casts spells (8th lvl+)","Solitary","Special","17","Greyhawk","Prime Material",,
"Grung","7","1+2","19","Swamp","Sub-Trop/Trop","2","1d3/1d6","4-48 (50-100)",1,0,"0","S","9, Sw 12","120","Day","LE","C","8-10","GHMC","Humanoid","toad-like, hide & attack w/spears & bows (poisoned, save or die in 4 rnds), attack: bite/weapon, bite poison save +2","or die in 6 rnds, must immerse self in wtr 1 rnd every 3 hrs or suffocate, imm to own poison but not other types, like war,","UC","territorial, hostile, lay eggs, 25% of tribe is young (tadpole & juvenile), led by females (strongest), have shamans","Tribe","Carnivore","13","Greyhawk","Prime Material",,
"Grung, Tadpole","10","1/2","20","Swamp","Sub-Trop/Trop","2","1/1","varies",0,0,"0","S","Sw 12","7","Day","LE","nil","8-10","GHMC","Humanoid","10-15% of tribe are tadpoles, no poison",,"UC",,"Tribe","Carnivore","13","Greyhawk","Prime Material",,
"Grung, Juvenile","7","1-1","20","Swamp","Sub-Trop/Trop","2","1d3/1d6","varies",1,0,"0","S","9, Sw 12","35","Day","LE","nil","8-10","GHMC","Humanoid","10-15% of tribe are juvenile, except as noted above they fight as adults, reach maturity in another 6 months (9 total)",,"UC",,"Tribe","Carnivore","13","Greyhawk","Prime Material",,
"Grung, Shaman","7","1+2 to 3",,"Swamp","Sub-Trop/Trop","2","1d3/1d6","1",1,0,"0","S","9, Sw 12","175-270","Day","LE","C","8-10","GHMC","Humanoid","always female, 1 per tribe, otherwise same as normal grung, spheres: all, animal, combat, healing (reverse) & plant",,"UC",,"Tribe","Carnivore","13","Greyhawk","Prime Material",,
"Horgar","-10/0","30 to 100","5","Subterranean","Any","1","2d4x10","1",1,1,"0","G","3","26,000+","Any","N","nil","5-7","GHMC","Monster","30-100' lg, eats rock, smells like ammonia, not aggressive, tunnels dangerous hot 3 hrs (2d10 to flesh, combustables","ignite, 1 turn metal contact 2d10 dmg) & hot 24 hrs, also pools of acid 1d4x10 dmg & objects item save, immune: acid,","VR","fire & elect, E weap 1/2 dmg & save vs crush blow & all weapons save vs acid or destroyed, attack: squirt acid 20'","Solitary","Special","19-20","Greyhawk","Prime Material",,
"Iguana, Giant","6","6+2","15","Forests","Temp/SubTrop","1","2d4","1 or 2-12",1,0,"0","L","12","420","Night","N","nil","1","GHMC","Monster","8-10' lg w/10-15' tail, will attack if hungry or cornered, if still in undergrowth opp surp -3, attacks to tail cause no dmg,","on nat 20 it swallows M victims whole, on 19-20 S & smaller swallowed (goes for smallest 1st, 1/wk, runs away after","R","swallow), creatures suffocate in rnds = 1/3 Con (weap < 1' used, 1 dmg max), hunt alone, groups for sunning & mates","Solitary","Omnivore","8-10","Greyhawk","Prime Material",,
"Iguana, Giant, Horned","6","6+2","15","Forests","Temp/SubTrop","1","2d4","1 or 2-12",1,1,"0","L","12","650","Night","N","nil","1","GHMC","Monster","same as giant iguana except it has 3 - 2' lg horns on head, can intercept a rush or charge w/successful attack roll","causing 3d6 dmg (takes place before initiative roll), no other attacks that rnd","R",,"Solitary","Omnivore","8-10","Greyhawk","Prime Material",,
"Ingundi","6","3+2","17","Forests","Temperate","3","1d6/1d6/1d12","1",1,0,"0","M","6","420","Night","CE","D","5-7","GHMC","Humanoid","sim to lizard man, no lang (have telepathy), chng self (2/day, 1d10+10 rnds) into anything S-M size, has ESP, lures","victims by flirting or courtship then charm person (monster) save -2 & takes to area to be alone & att +4 (chrm dispelled),","VR","otherwise only fights if cornered, 1 yr lays egg & leaves it, hatches in 12 wks w/full pwrs, mature in 6 months","Solitary","Carnivore","10","Greyhawk","Prime Material",,
"Cactus, Vampire","6/7/8","3","17","Desert","Any","12","1d2 or 1d3","1-3",1,0,"0","M","0","650","Any","N","incidental","0","GHMC","Plant","12 leaves (AC 7, 1+1 HD), shoot needles 3 yrds, remain attached by a thick thread (AC 8, 4 hp) that drains 1d3 liquid,","up to 6/target, pulling out 1d3 dmg, reels in victims & drains 50 points & stops for 48 hrs, only perm harm done to core,","VR","attacks at core have 75% of hitting leaf, immune to electric, illus, chrm & mind, fire causes double damage","Solitary","Special","17-18","Greyhawk","Prime Material",,
"Polyp, Giant","6","7","13","Subterranean","Any","24","1d2","1",1,1,"0","L","0","2000","Any","NE","incidental","5-7","GHMC","Plant","sim to sea anemone, 24 - 15' lg tentacles (4 hp), attack w/up to 3 per victim, if hit save +2 vs poison or paraly 1 turn &","drags to mouth (2 rnds reach mouth & digests in 5 rnds), tents regrow in 2d6 days, only dmg to core is perm, core is","VR","covered w/spikes (victims engaged in melee struck by 1d4 spikes w/1d4 dmg each), fire causes dmg +2/die","Solitary","Carnivore","15-16","Greyhawk","Prime Material",,
"Camprat","6","1d2 hp","20","Hills/Rough","Any","1","1","11-30",0,0,"0","T","15","7","Night","N","nil","1","GHMC","Animal","rodent, sim to prairie dogs, timid, fight if cornered otherwise flee, do not carry disease, no real organization or leader,","can chew thru cloth (15 sec), leather (30 sec), wood (1"", soft 60 sec & hard 90 sec), will steal food from travelers,","C","gnaw on trees (killing them & warning knowledgeable travelers of their presence)","Pack","Omnivore","5-7","Greyhawk","Prime Material",,
"Shadow, Slow","8","4","17","Subterranean","Any","1","1d4","4-16",1,1,"0","M","12","650","Any","CE","F","5-7","GHMC","Undead","prey on (demi)humans, black blobs, invisible at night (90% in moderate light & 50% in daylight), opp surp -6, attach","selves to victims causing cold dmg & slow (as spell) until killed or driven off, mulit shadows may att single victim, imm:","R","cold, lightng, hold & chrm, +2 weap to hit, can be turned, haste drives 2d10 away, killed victims become slw shadows","Band","Carnivore","special","Greyhawk","Prime Material",,
"Snail, Sea","6/-4","12","9","Water, Salt","Any","1","2d8","1",0,1,"0","H","3","10,000","Any","N","nil","1","GHMC","Monster","20' lg, shell AC -4, sometimes tamed by tritons, if attacked the retreat to shell & release poison & all 20' save -3 vs","poison or paralyzed 1d6 hrs, if attack continues it wails & next rnd 1d10 charmed tritons arrive & fight in defense &","VR","every rnd 1d10 more until 50 there (tritons fight to death), average shell worth 4000 gp (double if unblemished)","Solitary","Herbivore","13-14","Greyhawk","Prime Material",,
"Wolf, Mist","6","3+3","17","Any","Temp/SubArc","1","1d6","2-20",0,1,"10%","M","18","175","Night","LG","nil","8-10","GHMC","Monster","slightly larger than normal wolf, will not fight to death unless protecting humans & demihumans, can exhale thick mist","cloud (1000 cu ft, 5 rnds, 2/day), can detect evil (AA), even though they protect travelers from evil creatures they are","VR","treated w/distrust, led by strongest member, speak own (yips, barks, growls) & understand common (can't speak it)","Pack","Carnivore","13-14","Greyhawk","Prime Material",,
"Wraith, Sword-","3","7","13","Any","Any","3/2","1d10","2-8",1,1,"0","M","9","650","Night","LE","incidental","8-10","GHMC","Undead","spirit of warrior, only appear underground or at night, retain knowledge, no matter what weap is used always 1d10 dmg,","each hit drains 1 Str (if 0 Str victim dies), regained by total rest at 1/day or wish (etc), +2 weap to hit, immune: slp, chrm","R","& mind, turn as vampire, found at old battlegrounds, refuse to believe they are dead, raid settlements (take no loot)","Squad","Nil","19-20","Greyhawk","Prime Material",,
"Wraith, Soul Beckoner","2","varies (4+)",,"Subterranean","Any","2","1d6/1d6","1",1,1,"0","M","6","varies","Any","NE","E","13-14","GHMC","Undead","resemble shadows, 90% invisible unless bright light, drain energy lvls & assume victims form, whispers to attract victim","save vs spell or be drawn (successful - hears wailing sound, save vs spell or flee 1d4+1 rnd), att +4 vs charmed until","R","successful att, save every rnd until broken (+2 cumm), attack: claw/claw, each hit drains 1 lvl & gains it, can be turned","Solitary","Special","15-16","Greyhawk","Prime Material",,
"Al-mi'raj, Psionic","6","1","19","Forests","Temperate","1","1d4","2-20",0,1,"25%","S","18","420","Day","CN","nil","1","FFMC","Animal","10% of al-mi'raj develop psionic powers, untrainable, usually sit still instead of jumping, will not engage in melee & will","blink to safety if attacked","VR",,"Herd","Herbivore","17-18","General","Prime Material","FF 11",
"Darter","8","1","19","Swamp","Temp/Trop","1","1d2","2-24",1,0,"0","T","3","120","Day","N","nil","1","FFMC","Monster","lizard-like, lazy, ineffective in melee, shoots 1d6 fangs/day from snout (poison, save vs poison or paralyzed 4d4 rnds)","up to 10', draw blood from paralyzed victims 1d6 (each takes 1 'drink' per day), immune to own poison, shoot at","R","anything within range, if killed fangs removed used in blowgun & pois sacs coat 6d6 darts (pois save +1/day to 1 wk)","Group","Blood","16","General","Prime Material",,
"Falcon, Fire","4","1","20","Mountains","Any","5","1d3/1d3/1d2/1d2/1d2","2-6",1,1,"0","S","3, Fl 36 (C)","270","Day","N","Q","1","FFMC","Monster","tries to drive large creatures away by discharging 2 flammable spheres (4/day) that explode on contact for 1d6 all 10',","if it hits victims it sticks (1d6 next rnd, then 1d3), will only attack melee if young are near, attack: claw/claw/beak/","UC","wing/wing, attacks aimed at head & face (AC 10), mounted victims Dex chk -4 or fall, immune to fire & mag missiles","Family","Carnivore","11","General","Prime Material",,
"Faux Faerie","4","4","17","Forests","Temperate","1","special","1",1,1,"100%","T","18","2000","Day","CN","nil","8-10","FFMC","Monster","fairy-like, magic based, speak any faerie (sprite, etc), goal to misdirect & lie to everyone, absorbs magic in an invisible","aura & when full (24-48 spells) it reflects a random spell back (one for one, variety of spells), at night it fuses w/ wood","VR","to rest & replentish self (if burned: all spells released @ 6/rnd, if cut: 6 released & 2 faeries emerge at dawn)","Solitary","Herbivore","12","General","Prime Material",,
"Flawder","7 (-3)","1","20","Water","Temp/Trop","1","1d3 or 1d2","4-80",0,0,"0","S","3","35","Any","NG","nil","8-10","FFMC","Monster","snail-like, speak own, avoid combat, will defend self & tribe, attack w/stone dagger, half of group is armed others flee","or bite (att -1, 1d2 dmg), have leaders & chief, shells are AC -3, live on sea floor, nomadic, cannot swim or breath air,","R","have 'books' (shells) containing spells, history, etc, 10% have 1d4 gems in gullet (up to 500 gp), lay eggs (3d4) & leave","Tribe","Herbivore","6","General","Prime Material",,
"Flawder, Leader","7 (-3)","2","19","Water","Temp/Trop","1","1d3 or 1d2","4-80",1,1,"0","S","3","120","Any","NG","nil","8-10","FFMC","Monster","same as normal flawder except as follows, 1 in a group of 20 is a leader, casts spells as 2nd lvl wizard from these","schools: abjuration, conj/summ, divination & enchant/charm","R",,"Tribe","Herbivore","6","General","Prime Material",,
"Flawder, Chief","7 (-3)","3","18","Water","Temp/Trop","1","1d3 or 1d2","4-80",1,1,"0","S","3","175","Any","NG","nil","8-10","FFMC","Monster","same as normal flawder except as follows, each tribe has 1 chief, casts spells as a 3rd lvl wizard from these schools:","abjuration, conj/summ, divination & enchant/charm, 20% have a familiar (fish, crab, lobster, cuttlefish, squid or sea","R","horse) that have stats as in PHB under find familiar spell & other various abilities","Tribe","Herbivore","6","General","Prime Material",,
"Mantari, Great","7","5+5","15","Subterranean","Temp/Trop","1","1d6","1-6",1,0,"0","M","1, Fl 18 (C)","650","Night","N","nil","2-4","FFMC","Monster","extremely rare, attack: tail, tail poison save vs poison or -2 Str & Dex (if any fall below 3 then can't move, regain 1/turn","after battle), feeds on helpless prey (1point/rnd), live in deepest underdark, strongest lead, 2/year have young (1d4+1)","VR","mature in 2 months, young sold up to 200 gp & can be trained, eating it's flesh vs poison or nausea 1d4+1 rnds","Pack","Carnivore","8-10","General","Prime Material","FF 62",
"Dog, Ruve","5","4+4","16","Any","Any","1","1d6","1-10",1,1,"15%","S","18","975","Any","LG","nil","13-18","FFMC","Monster","polite & disciplined, act as normal dog to determine intentions of a party, understand common, dislike biting, prefer to","use their psionics, use complex strategies & tactics, content to drive enemies away, not easily intimidated, will adjust","UC","easily to any area, yearly litter of 2d4 pups (2+2 HD & only telepathy abilities) that mature in 1 year","Pack","Omnivore","13-14","General","Prime Material",,
"Scathe","5","4+4","15","Plains","Arctic","3","1d4/1d4/2d6","4-16",1,1,"0","M","1, Skate 24","975","Night","CE","Qx5","5-7","FFMC","Monster","hairless harrier relative, infravision 120', locate warmblooded creatures 1 mile, opp surp -2 at night & motionless during","day, attack: claw/claw/bite, 25% chance of bite injecting poison for 2d6 dmg & att -2 for 5d4 rnds save 1/2 dmg & att","R","-1 & either case on Dex bonus, immune to cold & white dragon, each male has 1d4 female harem, 1/year lay eggs","Pack","Carnivore","16","General","Prime Material",,
"Scathe, Larvae","9","1","19","Plains","Arctic","1","1d6","2-5",0,0,"0","T","1","35","Night","N","nil","0","FFMC","Monster","worm-like, of 2d6 eggs only 1d4+1 survive & hatch & only 1d3 live 2 months, sheds skin after 2 months into fully","developed scathe, eggs & larva may be sold for up to 500 gp to someone wanting a vicious guard animal, can not be","R","trained, lethargic in warm climates","Pack","Carnivore","20","General","Prime Material",,
"Spanner","0","10 to 15",,"Any","Any","1","0","1",1,1,"0","G","3","5000+","Any","N","incidental","8-10","FFMC","Monster","living bridge, can speak, only detected by dwarf, engineer or stone mason (Int or prof chk -6), prefer not to attack,","knock victims off or open hole under them (Dex chk -4 or fall, dmg 1d6/10' dropped), 1/2 dmg from P or E weapons,","VR","can stoneskin 1/day (protects for 8 attacks), HD porportional to length (10'/HD), if killed become normal bridge","Solitary","Nil","17-18","General","Prime Material",,
"Thunder Children","-1","7","14","Any","Temperate","1","2d8","1-6",1,1,"0","S","6, Fl 18 (A)","2000","Night","NE","F","8-10","FFMC","Monster","speak own & comm, att: bite (save vs spell or +10 electric dmg), cast (7th lvl, 7/day): chain lightn, gust of wind, fog","cloud, dark 15', sense fear 120', assume gaseous form, during storms they scare victims & feed on their fears (victims","R","save vs paraly or -1 Wis, if 0 death unless save vs DM, regain 1/12 hrs), +1 weap to hit, infrav 120', HS & MS 75%","Group","Special","10","General","Prime Material",,
"Xvart, Leader","7","2 (11 hp)","19","Land","Any","1","weapon","1-4",0,0,"0","S","6","35","Any","CE","K","8-10","FFMC","Humanoid","same as normal xvart except as follows, 1 leader for every 100 xvarts, use spear or long sword",,"UC",,"Tribe","Omnivore","8-10","General","Prime Material","FF 97",
"Xvart, Lieutenant","7","1+1 (8 hp)","19","Land","Any","1","1d4+1 (short sword)","3-12",0,0,"0","S","6","35","Any","CE","K","8-10","FFMC","Humanoid","same as normal xvart except as follows, 3 for every 100 xvarts",,"UC",,"Tribe","Omnivore","8-10","General","Prime Material","FF 97",
"Hawk, Spider","3","1","19","Forests","Any","1","1d4+special","1",1,0,"0","S","Cl 24, Wb 12","270","Day","N","nil","4","FFMC","Monster","also zygraat, bird/spider, 6 legs, spin web (10' x 10'), easily pulled down & entraps victim (save vs paraly each rnd),","swoops down & bites save vs pois or add 3d6 dmg, SA- web shoot (3/day): 50' save vs wand (no save if surprised) or","UC","trapped in web (as above, cannot be used while flying), after mating female devours male & lays 6d6 eggs","Solitary","Carnivore","10","General","Prime Material",,
"Ascallion, Female","6","6+6","15","Water, Salt","Any","1","6d8","1",0,1,"0","H","18","1400","Any","N","nil","8-10","FR1MC","Monster","shark-like, young travel in her mouth, after victim spotted (while remaining a safe distance away) open mouth & release","2d6 young, female feeds on remains, may aid young if needed, jaws do 2d4 dmg to ships hull, immune to mental & all","R","paralysis attacks, seek prey by sight & smell only, attack octopi on sight (abandon whatever it is doing)","School","Carnivore","12","Forgotten Realms","Prime Material",,
"Ascallion, Male","5","5+5","15","Water, Salt","Any","1","5d4","1",0,1,"0","L","22","975","Any","N","nil","8-10","FR1MC","Monster","shark-like, attack w/bite, immune to mental & all paralysis attacks, hunt alone",,"VR",,"Solitary","Carnivore","12","Forgotten Realms","Prime Material",,
"Ascallion, Young","3","1+1","19","Water, Salt","Any","1","2d4","2-12",0,1,"0","T","20","65","Any","N","nil","8-10","FR1MC","Monster","stay in mothers mouth until released to attack victims, attack: bite, immune to mental & all paralysis attacks, stay wi/","female for 3 years then when maturity is reached they eat their way out of mother killing her, then have 1/2 adult hp","R","until full grown, leave company of siblings forever","School","Carnivore","12","Forgotten Realms","Prime Material",,
"Asperii","4","4","17","Mountains","Any","4","1d8/1d8/1d4","1-4",0,1,"0","L","21, Fl 42 (C)","420","Day","NG","nil","13-16","FR1MC","Monster","wind steed, attack: kick/kick/bite, immune: cold, wind & all gazes, 40% free from aerial servant, double dmg from fire","(not heat), see w/true seeing & into Ethereal & Astral, carry up to 600 lbs (manuver -1 class/150 lbs), rider may cast","R","spells from it's back, rare herds have up to 20, communicate w/telepathy (60 yrds), fly by levitation, feather fall 4/day","Herd","Omnivore","13-14","Forgotten Realms","Prime Material",,
"Asperii, Noble","4","6","15","Mountains","Any","4","1d8/1d8/1d4","1-4",0,1,"0","L","21, Fl 42 (C)","975","Day","NG","nil","13-16","FR1MC","Monster","same as normal asperii except as follows, polished hide, powerful telepathy allowing it to implant suggestion on","creatures w/ 3 HD or less (90'), often are leader of large herds","VR",,"Herd","Omnivore","13-14","Forgotten Realms","Prime Material",,
"Belabra (Tangler)","-2/6","4+4","15","Forests","Temperate","1","2d4","1",1,1,"0","M","3, Fl 6 (E)","975","Day","N","nil","5-7","FR1MC","Monster","shell w/12 tentacles & 4 eyes, attack: shell ram or entangle, both 'leap' at target, entangle w/att +4, victim loses Dex","bonus & belabra att w/beak +4 (BB/LG to escape, 1d4+2 dmg/attempt), underside & tentacles AC 6, can spray blood","R","all 10' save -3 vs poison or partial blind (att -4 & +2 AC) for 3d8 rnds, young worth 1500 gp & may be trained","Solitary","Carnivore","15-16","Forgotten Realms","Prime Material",,
"Lungfish, Giant (Bichir)","6","5 to 7",,"Swamp","Any","1","3d4","1-4",1,0,"30%","L","6, Sw 15","1400-3000","Day","N","J, K, L, M, N, Q, S, X (3 from list)","1","FR1MC","Monster","lizard-like, attack: bite, can cast entangle (6/day, 60 yrds), will attept to flee from creatures w/magic abilities, breath","water & air, must keep skin moist, see 80 yrds in water & 20 yrds on land, smell 90 yrds on land & 20 yrds in water,","R","no language, emit panting noise for mating & signaling each other","School","Carnivore","8-10","Forgotten Realms","Prime Material",,
"Lungfish, Giant, Young (Bichir)","8","2 to 3",,"Swamp","Any","1","1d4+1","1-3",1,0,"30%","L","3, Sw 12","270-420","Day","N","J, K, L, M, N, Q, S, X (3 from list)","1","FR1MC","Monster","same as adult except as follows, can cast entangle (3/day, 60 yrds), born 3-6 months after mating",,"R",,"School","Carnivore","8-10","Forgotten Realms","Prime Material",,
"Darkenbeast (death horror)","4","5+5","19","Any","Any","1 or 3","1d4/1d4/3d4",,1,1,"25%","M","18","975","Night","NE","nil","2-4","FR1MC","Monster","normal animal transformed by spell into monster, pterodactyl-like, attack: claw/claw/bite, att -1 in bright light, operate","by telepathic control, immune to mind attacks, if ordered to attack normal master (dog's owner, etc) save vs spell to","VR","resist order (remains darkenbeast but acts as self & obeys true master), see FR1MC for spell Create Darkenbeast","Pack","Carnivore","11-12","Forgotten Realms","Prime Material",,
"Dragon, Oriental, General",,,,,,,,,0,0,,,,,,,,,"FR1MC","Monster","see general dragon, are officials of Celestial Bureaucracy, can fly & snatch opponents, some can scaly command (2d6","turns), some have aura of 'water fire' if touching water (dmg varies, dispelled by creator, otherwise 2d6 turns), immune:",,"'water fire', casts no spells, have ESP (AA), invisible, clairaud of lair, poly self into human, detect invisible (10'/age cat)",,,,"Forgotten Realms","Prime Material",,
"Dragon, Oriental, Chiang Lung (River)","varies","varies",,"Water","Temp/Trop","3","1d8/1d8/3d12","1-2",1,1,"varies",,"12, Fl 18 (E), Sw 24","varies","Any","LN","varies","11-18","FR1MC","Monster","see general (oriental), serpent-like, perfer human form, speak: own, shen lung, fish, Celestial Court & all human, avoid","combat, fight to protect domain, can tail slap 2d8 dmg (affect # opp = age cat) save vs petrif or stunned 1d4+1 rnds,","R","human form uses +5 sword (huge, others must BB/LG to use), breath wtr & air, expell storm clouds at will, more, no BW","Solitary","Special","18","Forgotten Realms","Prime Material",,
"Dragon, Oriental, Li Lung (Earth)","varies","varies",,"Subterranean","Temp/Trop","3","2d4/2d4/2d10","1-4",1,1,"varies",,"12, Fl 30 (E), Sw 9, Br 9","varies","Any","N","varies","8-10","FR1MC","Monster","see general (oriental), lion body & human face, speak: own, Celestial Court & all human, avoid combat (hide), may kick","opp at rear (Dex chk or thrown 1d6' +1/age cat), roar continuously during combat (all 60' can hear nothing else), can","R","turn 120-240 deg in flight), create earthquake (1/day, imm to effects), gain w/age: stone shp, wall of stn, mv earth","Solitary","Special","16","Forgotten Realms","Prime Material","FF 28",
"Dragon, Oriental, Lung Wang (Sea)","varies","varies",,"Water, Ocean","Temp/Trop","3","1d12/1d12/3d12","1",1,1,"varies",,"3, Sw 12","varies","Any","N","varies","11-12","FR1MC","Monster","see general (oriental), turtle dragon, speak: own, shen lung, fish, Celestial Court & all human, capsize ships (ratio of it's","size to ships size, max 95%), BW: steam (100' x 50') dmg by age save 1/2 (3/day), breath wtr & air, scale command","VR","(4d10 x age cat creatures) immune: heat & fire, gain w/age: wall of fog & suggestion, dislike Tun Mi Lung (typhoon)","Solitary","Special","18","Forgotten Realms","Prime Material","FF 28",
"Dragon, Oriental, Pan Lung (Coiled)","varies","varies",,"Jungle","Temp/Trop","3","1d6/1d6/2d8","1-4",1,1,"varies",,"12, Fl 18 (E), Sw 12","varies","Any","CN","varies","13-14","FR1MC","Monster","see general (oriental), speak: own, shen lung, fish, Celestial Court & all human, appraise enemies w/ventril or phantsm","force, can tail slap (save vs petrif or stunned 1d4+1 rnds), encoil victim (2d6 constr dmg/rnd), breath air & water, chrm","R","monst (3/day), scaly command (1d10 creaters/age cat), water fire, gain w/age: bless/curse, ventrl, phantsm force","Solitary","Special","17","Forgotten Realms","Prime Material","FF 29",
"Dragon, Oriental, Shen Lung (Spirit)","varies","varies",,"Water","Temp/Trop","4","1d8/1d8/2d12/1d10","1-4",1,1,"varies",,"12, Fl 18 (E), Sw 9","varies","Any","CN","varies","13-14","FR1MC","Monster","see general (oriental), speak: own, pan lung, chiang lung, reptile, fish, Celestial Court & all human, usually parley before","combat, tail attack 2d8 dmg (affects # = age cat) & save vs petrif or stunned 1d4+1 rnds, breath water & air, scaly","R","comnd 2d10 creaters/age cat, water fire, imm: lightning & pois, DD from fire, gain w/age: bless, ice strm & cntrl weath","Solitary","Special","17","Forgotten Realms","Prime Material","FF 29",
"Dragon, Oriental, T'ien Lung (Celestial)","varies","varies",,"Mountains","Temp/Trop","3","1d8/1d8/4d10","1",1,1,"varies",,"9, Fl 48 (D), Sw 6","varies","Any","LN","varies","15-16","FR1MC","Monster","see general (oriental), speak: own, air elemental, Celestial Court & all human, use BW to warn enemies, fight from air,","tail slap 2d8 dmg (save vs petrif or stunned 1d4+1 rnds), kick (victims Dex chk or thrown 1d6' + 1'/age cat), BW-fire:","VR","1 per 3 rnds, 90' lg x 30' wd save 1/2, breath wtr & air, can cntrl weath, gain w/age: pyrotech, suggest, fire storm","Solitary","Special","18","Forgotten Realms","Prime Material","FF 29",
"Dragon, Oriental, Tun Mi Lung (Typhoon)","varies","varies",,"Water, Ocean","Temp/Trop","3","1d6/1d6/2d10","1",1,1,"varies",,"12, Fl 48 (E), Sw 12","varies","Any","NE","varies","8-10","FR1MC","Monster","see general (oriental), speak: own, all sea creatures, Sea Lord, Celestial Court & all human, attack w/divine wind &","lightning bolt, tail slap 2d6 dmg (save vs petrif or stunned 1d4+1 rnds), breath air & water, 1/wk divine wind (auto","R","capsize sm boats & 70% large, affects 5 x age cat in miles), gain w/age: darkness (50' x age cat), lightning blt (6d6)","Solitary","Special","17","Forgotten Realms","Prime Material",,
"Dragon, Oriental, Yu Lung (Carp)","varies","varies",,"Water","Temp/Trop","3","1d8/1d8/2d6","1-4",1,1,"varies",,"6, Sw 18","varies","Any","N","varies","5-7","FR1MC","Monster","see general (oriental), speak: own, fresh wtr creatures, Celestial Court & all human, shun combat, no kicks or tail slap,","swallow victims (dmg 1/rnd, 5% cumm/rnd of suffocating, if dragon loses 50% hp it spits victim out), can't invis or poly,","R","breath water, exist on land (5% cumm/rnd suffocate after 1 hr), gain w/age: bless, 10' dia heal cloud (2d4+1, 1/day)","Solitary","Special","16","Forgotten Realms","Prime Material","FF 30",
"Firestar (Moondancer)","2","2+2","19","Forests","Temperate","1","2d6","1-12",1,1,"0","T","Fl 15 (A)","2000","Night","N","nil","13-14","FR1MC","Monster","silent, floating, ball of light, can control illumination lvl (torchlight to total dark), understand some human tongues, never","start fight, shoot electric bolt 30' (2d6 dmg, 5/day), absorb fire energy (gain hp, exceed max by 4x, lost after 1d4+1 hr),","UC","imm electric & most spells (except: detect, commun, mag miss & cold), drain energy from campfire (2d6/rnd) torch (1d6)","Pack","Special","11-12","Forgotten Realms","Prime Material",,
"Sull (Floater)","9","3 to 6",,"Any","Any","1","1d4 or 4d4","1-6",0,1,"0","L","Fl 8 or 16 (A)","420-1400","Any","N","nil","8-14","FR1MC","Monster","living flying saucer, aerial mount, attacks: body rim or bite, emits a gas all the time (opp save vs poison or attack -4, if","save attack -1), MV vert 18 or horz 6, may lose control in turbulent conditions, carry 40 lbs/HD, asexual reproduction","R","2d4 young (3 HD, no attack, trail parent, gain 1 HD/year & grow 5' dia), infravision 60', hear & smell 20', speak own","Group","Carnivore","11-12","Forgotten Realms","Prime Material",,
"Thylacine (Mantiger)","5","4+4","15","Forests","Any","3","1d4/1d4/2d4","1 (10-40)",1,1,"0","L","15","650","Any","N","nil","8-10","FR1MC","Monster","appears as normal tiger, infravision 120', tracking 80%, att: claw/claw/bite, if both claws rear rake 1d4/1d4 & bite att","+4 & max dmg until dislodged or killed also claws 1 each (BB/LG)leap up 20' & out 50', running leap 65', if surprise","R","claws att +2, hide 70% in woods, 1 in 5 cast human illusion on self 1d3 rnds (opp save vs spell +2), attack wizards 1st","Solitary","Carnivore","13-14","Forgotten Realms","Prime Material",,
"Vurgen (Gulper Eel)","4","7+7 to 9+9",,"Water, Ocean","Any","1","2d6 or 3d4","1",1,1,"0","H","Sw 15","4000-6000","Any","N","nil","1","FR1MC","Monster","roam deep sea, toothless w/sharp spines, attack: swallow prey whole (preferred) or tail slap, once swallowed save vs","poison or be paralyzed, corrosive acid 4d4 dmg/rnd (paralyzed or not), active prey can cut a way out, spines are very","VR","sharp (anything in contact 1d4 dmg), 1 in every 2 years they spawn 20-40 young (hatch as 1 HD, gain 1 HD/year)","Solitary","Carnivore","8-10","Forgotten Realms","Prime Material",,
"Alguduir (Swamp Dragon)","6","4+4","17","Swamp","Any","5","1d4+1/1d4+1/1d3+1/1d3+1/1d6","1-2",0,1,"40%","M","6, Fl 21 (B), Sw 14","975","Day","N","nil","5-10","FR2MC","Monster","4 legs, beak & wings, breath air & water, dive attacks from air +2, attack: front claw (2)/rear claw (2)/beak, pair will","cooridinate attacks, can attack underwater, can reflect spells back to caster (unconscious act, dead alguduir will","R","reflect for 4d4 turns), 65% base chance of reflecting -2%/caster lvl over 10th & -5% over 6th (caster gets a save)","Solitary","Carnivore","13-14","Forgotten Realms","Prime Material",,
"Alguduir, Young","8","1+1","20","Swamp","Any","3","1d2/1d2/1d4","1-2",0,1,"40%","M","4, Fl 16 (B), Sw 12","975","Day","N","nil","5-7","FR2MC","Monster","4 legs, beak & wings, breath air & water, dive attacks from air +2, attack: claw//beak, pair will cooridinate attacks,","can attack underwater, can reflect spells back to caster (unconscious act, dead alguduir will reflect for 4d4 turns),","R","65% base chance of reflecting -2%/caster lvl over 10th & -5% over 6th (caster gets a save)","Solitary","Carnivore","13-14","Forgotten Realms","Prime Material",,
"Beguiler","9","2","19","Plains","Any","6","1d2 (4x)/1d4/1 or weapon","1-4",1,1,"0","S","14","270","Day","N","D (L, N, Q)","8-14","FR2MC","Monster","mouse-like, attack: claw (4x)/bite/tail or weapon (attack -2), in dry conditions it can change color or match unnatural","colorations (1d4 turns) to HS 80%, sees w/true sight, may be trained as youth for pets, pelt used in magic item creation","R","(cap, cloak, etc), eyes used for spell components","Solitary","Omnivore","8-10","Forgotten Realms","Prime Material",,
"Cantobele","7","2 to 4",,"Forests","Any","8","varies by HD (see table)","1",1,1,"0","L","12","650-1400","Any","NE","any","8-14","FR2MC","Monster","lion-like, 6 legs, feminine voice (lure prey), ESP (90 yrds), tongues, attack: legs (6x)/bite/tail, can knock victim off feet","(Dex chk -4 or fall & cantobele att +4), casts: misdirection (1/day) & ice storm (1/ 12 hrs), immune to cold, infrav 120'","R","that filters glare & bright light, surefooted in snow, ice & trees (climbs any surface, sheer walls or cliff at half MV rate)","Solitary","Carnivore","15-16","Forgotten Realms","Prime Material",,
"Golem, Lightning","0","11 (66 hp)","9","Land","Any","1","4d8","1",1,1,"100%","L","12","2004","Any","N","nil","2-4","FR2MC","Monster","gen info see MM 164, guard, electric aura, can't speak, obey simple commands, +2 on initiative, attacks w/fists (1/2","dmg if save vs spell or electric immunity), can chain lighting (50 yrds, 6d6 dmg, save 1/2), immune: life affecting mag,","VR","psionics, cold & electric, are damaged by fire, heat & metal spells, always under control of creator","Solitary","Special","20","General","Prime Material",,
"Harrier","6","7+7","13","Jungle","Tropical","3","1d4+1/1d4+1/2d6","1-2",1,1,"0","M","3, Gl 12","4000","Night","NE","nil","5-7","FR2MC","Monster","bipedal w/beak & wing-like membranes, motionless in jungle opp surp -2, attack: claw/claw/beak, beak has 25% of","inflicting poison 2d6 dmg (1st rnd), att -2 & no Dex AC adjust (save 1/2 dmg & att -1), if both claws hit then rear claws","VR","1d4+1/1d4+1 (attach until Str chk, auto 1d3/1d3 & att +4 w/beak & rear claws, 1d4+1 by dislodging it), imm: heat/fire","Solitary","Carnivore","18","Forgotten Realms","Prime Material",,
"Harrier, Larvae","9","1","19","Jungle","Tropical","1","1d6","2-5",0,0,"0","T","1","35","Night","E","nil","0","FR2MC","Monster","worm-like, sheds skin as it grows, may be trained by a master who feeds it while growing, only 1d2 survive to be adults,","eggs worth up to 1000 gp","VR",,"Solitary","Carnivore","20","Forgotten Realms","Prime Material",,
"Harrla","0","4+3","15","Urban","Any","0","nil","1",1,1,"0","M","Fl 15 (A)","5000","Night","CE","nil","11-12","FR2MC","Monster","invisible (true seeing reveals humanoid), can't speak, no physical dmg, overpowers victims w/ any 1 emotion (hate,","fear, passion, etc), drawn to those who are struggling w/emotion, save vs spell to avoid (safe 24 hrs), otherwise enter","VR","rage & no memory 30 min, mag weap to hit (1/2 dmg), imm: fire, cold, elect, sleep, etc, each has a weakness (per DM)","Solitary","Special","20","Forgotten Realms","Prime Material",,
"Haun","10","1d4 hp","20","Any","Arctic","1","1d4","2-5",1,1,"0","S","6, Br 3 (ice)","175","Night","CE","(W)","15-16","FR2MC","Monster","ice worm w/psionics, parasite of haundar, 1/turn can compress body & leap forward 3d6 feet or 1d6+3 feet upward,","burrow under haundar 'armor', can't bite anything higher than 2', 1/encounter they can leap & attack, may direct the","VR","haundar to crush foes, instead of psionics they have: (1/day) shield, invisible, scare, suggestion & telekinesis","Brood","Scavenger","8","Forgotten Realms","Prime Material",,
"Haundar","2/6","20","1","Any","Arctic","1","2d8","1",1,0,"0","G","6, Fl 12 (D)","12,000","Day","N","nil","1","FR2MC","Monster","30' long ice slug, infravision, flies by levitation, attack: bite, spit acid 12' (all 10' radius 4d8 dmg save vs BW 1/2, may","affect equip), underside of body AC 6, eyestalks AC 8 (if attacked they retract & it attacks -3, severed 10 hp, regrow in","R","a month), lives in large caves, may have haun broods as parasites, lays 4d4 eggs (once in a lifetime they hatch)","Solitary","Carnivore","15","Forgotten Realms","Prime Material",,
"Hendar","5","6+6","15","Remote","Temperate","2","2d4/1d3 or special","1 (1-3)",1,0,"0","L","6, Sw 18, Fl 15 (C)","975","Night","NE","any (no silver)","8-10","FR2MC","Monster","worm w/wings & horsehead, attack: tail/bite or wing buffet, may grab victims & dive underwater to drown them (if the","victim is aquadic it takes them from water into air), infravision 120', only stop attacking if outnumbered, only found in","R","pairs during mating, prefer damp areas, mate ever 30 years, 1d4+4 eggs (2d2 hatch) & aquire full powers at 3+3 HD","Solitary","Omnivore","18","Forgotten Realms","Prime Material",,
"Inquisitor","4","6","15","Subterranean","Any","2","1d4/1d6","1",1,1,"0","M","9","3000","Night","LE","W","13-14","FR2MC","Undead","created by wizards, expert in torture, zombie-like, speaks common, all seeing it save vs paraly or flee 1d6 rnds (att -2","after fleeing), gaze (1 victim/rnd in addition to norm att) save vs paraly or paraly 1d4 turns, attack: whip/claw, if hit by","VR","claw save vs pois or disease (-1 Con & Str/day until cure disease), imm: mind att, tortured vict save vs paraly or insane","Solitary","Omnivore","17-18","Forgotten Realms","Prime Material",,
"Lhiannan Shee","8/5/2","5","15","Forests","Sub-Arc/Trop","1","special","1",1,1,"90%","M","12","4000","Night","NE","K, M, N, U","8-12","FR2MC","Undead","vampiric spirit of female bard, invisible (become visible to victims), det invis (same to sim spells) 1%/rnd+1%/caster lvl,","instant aware of divin spells 120', turn as wight, +1 weap to hit (must be seen), imm: paraly, sleep, fear, insane, pois,","VR","cold & death, 1/2 dmg electric, raise dead & resurr destroy, attack: chrm by touch (save -6), drains victims hp by kiss","Solitary","Special","special","Forgotten Realms","Prime Material",,
"Loxo, Fithik","6","5+4","14","Plains","Temp/Trop","2","2d6/2d6 or weapon","1-6",1,1,"0","L","12","975","Day","N","U (Z)","5-16","MAI","Humanoid","same as normal loxo except as follows, 1 in 10 is a lieutenant (fithik)",,"VR",,"Herd","Herbivore","15-16","General","Prime Material","FR2MC",
"Cat, Change","7","4","17","Forests","Temperate","3","1d3/1d3/2d6","1",1,1,"0","S","15 (45)","270","Any","N","nil","1","FR2MC","Monster","2 creatures in 1, domestic cat (natural form w/it's stats)/cheetah (stats listed), created by magic for wizard's pet/guard,","fond of human, elf & half-elf, suspicious of gnome, dwarf & halfling, dislike goblin, orc & half orc, can sprint at 45 for 2","R","rnds, switch forms in 1 rnd, if found in wild & treated kindly it adopts & follows (75%) & if companion att 50% chg & aids","Solitary","Carnivore","17-18","Forgotten Realms","Prime Material",,
"Dimensional Warper","1","8 to 10",,"Any","Any","3","1d3/1d3/1d6","1",1,1,"0","M","12","3500-5000","Any","N","nil","19-20","FR2MC","Monster","snake-like body w/legs, never encoutered on Prime, scholars, doesn't want to fight (prefer to watch & learn), may att","to learn about victims not kill, attack: claw/claw/tail, can (3/day): enlarge, haste, slow, dim door (1/turn) & duo-dim (at","VR","will), stop time (1/wk, use to leave battle, not kill), seeks knowledge, lives where it can observe but not be seen","Solitary","Omnivore","14","Forgotten Realms","Varies",,
"Fachan (Gruumsh-kin)","5/2","4+2","17","Swamp","Any","1 or 2","1d4 or 1d4/weapon","2-12 (4-48)",1,1,"0","S","9, Sw 15","650","Any","NE","K","5-7","FR2MC","Monster","1 leg, 1 arm, 1 eye, leap 10' span & 6' high, ambush opp, surprised on 1, initial attack (head butt) 1d6 dmg & save vs","petrif or stunned (until success save), attack: bite or bite/weapon, poison bite (save +2 or paraly 1d4 rnds, & tries to","VR","drowned victims), shunned by most races, lairs are beaver-like lodges, chieftain lives in largest & in center (20' + dia)","Tribe","Omnivore","12","Forgotten Realms","Prime Material",,
"Frost (Snow Sprite)","9 (5)","1d4 hp","20","Forests","Arctic/Sub-Arctic","1","1d2","1-6",1,1,"30%","T","6, Fl 24","650","Any","NG","Qx2","13-14","FR2MC","Monster","play pranks on travelers, control weath 10' (10th lvl), never fight hand-to-hand (use dagger if forced), can: cone of","cold (3/day, 3rd lvl, 3d4+3 dmg, 15' lg x 5' wd), ice hands (1d2 dmg, at will, also freeze 1 gal/rnd), cold ray (1 in 6,","R","1/day, 90', 6d4+6 dmg save negates), immune cold, invis at will, flames cause +1 dmg & sear off wings (don't regrow)","Tribe","Omnivore","12","Forgotten Realms","Prime Material",,
"Gaund","6","4+4","17","Subterranean","Tropical","4 + special","1d4/1d4/1d6/1d8","1-20",1,1,"0","M","15","650","Any","N","Qx4","8-10","FR2MC","Monster","reptilian, lizard-like, speak own (clicks & whistles), invfrav 90', surprised on 1, good senses (can't be 'blinded'), don't","use weap, attack: claw/claw/bite/tail, rear kick 3d4 dmg, gaze (ray): 90' & acts as heat metal (2nd lvl, 1/rnd), imm to","R","normal fire/heat, magic fire 2 dmg/die (1 min), cold att +2 dmg/die, save vs sonic attacks -2, lay 1d4 eggs (defend)","Group","Omnivore","13-14","Forgotten Realms","Prime Material",,
"Gaund, Frost","6","4+4","17","Subterranean","Arctic","4 + special","1d4/1d4/1d6/1d8","1-20",1,1,"0","M","15","650","Any","N","Qx4","8-10","FR2MC","Monster","gaund variant (arctic version), stats as normal gaund except as follows, gaze acts as chill metal (2nd lvl, 1/rnd),","fire/heat causes +2 dmg/die, immune to cold","VR",,"Group","Omnivore","13-14","Forgotten Realms","Prime Material",,
"Gaund, Young","6","2+4","19","Subterranean","Tropical","4","1d4/1d4/1d6/1d8","1-4",1,1,"0","S","15","175","Any","N","nil","5-7","FR2MC","Monster","females lay 1d4 eggs after 4 month gestation, hatch in 3d4 days (defended ferociously by guards), develop gaze in","1d4+2 months","R",,"Group","Omnivore","13-14","Forgotten Realms","Prime Material",,
"Gloomwing, Flying Serpent","6","3+3","17","Any","Any","1","1d4+1","1-4",1,1,"40%","L","4, Fl 21 (B)","975","Any","NE","A","13-14","FR2MC","Monster","sperpent w/bat-like wings, can darkness 15' (at will, 4th lvl), infravis 180', keen senses allow it to 'see' in dark, bite is","poisonous save -1 or affects vary (roll d100: 1-40 fear 4 rnds, 41-75 sleep 2d4 turns [8th lvl+ imm], 76-85 stun 1d6 rnd,","R","87-95 confused 6 rnds, 96-97 feeblemind 5th lvl, 98-100 double dmg from bite & helpless 1 rnd), imm to own poison","Solitary","Carnivore","11-12","Forgotten Realms","Prime Material",,
"Golden Ammonite","6/8","8+3","11","Water, Ocean","Any","10","1d4","1-3",1,1,"90%","L","1","8000","Any","N","shell (up to 80,000 gp)","2-4","FR2MC","Monster","deep oceans, many tentacles, sense movement & sound 600', detect light & heat 120', see 30', light ball from eyes","(90', 2 opp/rnd at will, save vs spell or blind, until dispel magic, att -4), attack up to 10 opp w/tent (once grabbed it","VR","drains 1d4+vict unadj AC, bb/lg), imm: psionics, telep, esp, enchnt/chrm, 1/2 dmg: B weap & cold, regen 1/turn","Solitary","Scavenger","10","Forgotten Realms","Prime Material",,
"Loxo, Lox-fithik","6","7+4","12","Plains","Temp/Trop","3/2","2d6/2d6 or weapon","1",1,1,"0","L","12","2000","Day","N","U (Z)","5-16","MAI","Humanoid","same as normal loxo except as follows, chief of tribe, all abilities of 7th lvl fighter",,"VR",,"Herd","Herbivore","15-16","General","Prime Material","FR2MC",
"Loxo, Tunnuk","6","varies",,"Plains","Temp/Trop","1","2d6/2d6 or spells","1",1,1,"0","L","12","varies","Day","N","U (Z)","5-16","MAI","Humanoid","same as normal loxo except as follows, wizard, half of all herds have a tunnuk, up to 20th lvl w/appropriate spells",,"VR",,"Herd","Herbivore","15-16","General","Prime Material","FR2MC",
"Manni (Kara)","5","3","17","Forests","Temperate","2","1d6/weapon","1-6 (10-30)",0,0,"0","M","9, Fl 18","65","Sunset","CE","P (Yx2, W)","5-7","FR2MC","Humanoid","crow/humanoid, speaks own, cowardly, avoid combat, if forced they ambush, attack: beak/weapon, usually use","spears, may use wings to buffet (1d2 dmg, save vs spell or stunned 1 rnd) in effort to escape, flocks have 25% males","R","w/rest females & young, females & males fight the same & young cannot fight, fear & hate humans","Flock","Scavenger","5-7","Forgotten Realms","Prime Material",,
"Mara (Great Walkers)","5","10","11","Any","Any","3","3d4/3d4/1d6","1-3",1,1,"25%","L","6","5000","Night","CE","nil","2-4","FR2MC","Undead","spirits that inhabit bodies of stone, speak own, attack: claw/claw/bite, if both claws bite auto & DD, bright sunlight","drives spirit out (to outer plane), unaffected by other light, find shelter during day (deep ponds, etc), immune: charm,","R","sleep, hold, mind & cold, a holy word may drive spirit from stone body, cannot be turned","Group","Special","13-14","Forgotten Realms","Prime Material",,
"Morin","7","2","19","Plains","Any","6","1d2","3-12",1,1,"0","S","18","120","Sunset","N","(Z)","1","FR2MC","Monster","hairless w/6 legs, powerful in groups, attack w/claws, if 4+ hit it grips target until dead (victims att-1/morin attached),","if 8+ encountered they swarm (single attack roll Thac0 17) 2 dmg/morin, if victim survives 2d6 cling to it (4 dmg/morin),","UC","once killed they burrow underground w/victim, never chk morale while swarming, once in a lifetime 100+ swarm","Pack","Scavenger","12","Forgotten Realms","Prime Material",,
"Orpsu (Night Stirges)","7","1+6","19","Desert","Temperate","2","1d4+3/1d3","4-12",1,1,"0","S","2, Fl 14 (D)","420","Night","NE","nil","5-7","FR2MC","Monster","common in Kara-Tur, infravision 150', 1/day hold monster (save +2, single creature 60', if save slow), attack: horn/","fangs, wounds bleed until bound (dmg 1/rnd), feed on helpless victims (1d2/rnd), will abandon victim if attacked,","R","fly by levitation, lair in rocky places, may live in Underdark, comm w/telepathy 20' w/own, imm: chrm, hold, sugg, etc","Swarm","Carnivore","13","Forgotten Realms","Prime Material",,
"Vine, Viper","8","4","17","Forests","Tropical","1","1d4","1-10",1,1,"0","L","3","270","Any","N","nil","5-7","FR2MC","Plant","rope-like vines, only 10% to detect from normal vine, ensnare victims (1d4 dmg/rnd, BB/LG to escape), after victim is","constricted 1d4 rnds they inject poison (save or paraly 2d4 rnds), vines are immune to blunt weapons","R",,"Cluster","Carnivore","13-14","Forgotten Realms","Prime Material",,
"Ring-Worm","1","1 hp",,"Any","Any","nil","nil","1",1,1,"0","T","1","35","Any","N","nil","0","FR2MC","Monster","appears as normal gold ring, radiates weak magic (identified as ring of protection +1), feeds on magic energy, drains","1 spell lvl/day (cumm) then magic items drained (cumm 10%/day of item not working), bonds w/skin until dispel mag","VR","(assume 6th lvl +1 lvl/every 3 spells or 'pluses' drained), items magic return in 1d6 turns, harmed by fire & +2 weapon","Solitary","Special","20","Forgotten Realms","Prime Material",,
"Rohch, Wood","10","1","19","Forests","Any","3","1d2/1d2/1d2","10-100",0,1,"0","T","15","15","Any","N","nil","2-4","FR2MC","Monster","wolf/beetle cross, result of magic experiment, vicious, always hungry & will attack on sight for food if they outnumber","victims, feast until nothing left but bones, eat every 2-6 hours, live in underground burrows, mainly attack T & S size","UC","creatures, +2 weapons to hit, most common, attack: claw/claw/bite","Pack","Omnivore","8-10","Forgotten Realms","Prime Material",,
"Skuz","0","11","9","Water","Any","2","2d6/2d6","1-6",1,1,"25%","M","1, Sw 15","15,000","Any","CE","F","16","FR2MC","Undead","slimy coating on still waters, takes on humanoid shape, attack: arm/arm, touch drains 1 lvl, if drown by it victims","becomes skuz, can (2/day): gaze reflect, suggest, water double, anim dead & dust to water, +2 weap to hit, immune:","VR","fire, 1/2: E weap, raise dead kills it, lower wtr 2d10 dmg, turn as special, stay in water, take human form to lure victims","Solitary","Nil","19-20","Forgotten Realms","Prime Material",,
"Tren","4 (5)","3+3","17","Subterranean","Any","3 or 1","1d3/1d3/1d6+1 or weapon","10-80",1,0,"0","M","12, Sw 9","175","Any","CE","A, D","8-10","FR2MC","Humanoid","troglodyte/lizard men cross, hate dwarves & all warm blooded creatures, use shields & short swords, speak own, torg &","liz man, infravis 60', use ambush & traps, attack: claw/claw/bite, can blend w/background (HS 90%, -4 opp surp) that","R","it uses for ambush, in combat secretes oil (all 10' save vs pois or lose 1d6+1 Str for 10 rnds), clans led by chief","Clan","Carnivore","14","Forgotten Realms","Prime Material",,
"Tren, Sub-Chief","4 (5)","4+4","16","Subterranean","Any","3 or 1","1d3/1d3/1d6+1 or weapon","1-8",1,0,"0","M","12, Sw 9","270","Any","CE","A, D","8-10","FR2MC","Humanoid","same as normal tren except as follows, one sub-chief for every 10 members of tribe",,"R",,"Clan","Carnivore","14","Forgotten Realms","Prime Material",,
"Tren, Shaman","4 (5)","3+3 to 5+5",,"Subterranean","Any","3 or 1","1d3/1d3/1d6+1 or weapon","1-4",1,0,"0","M","12, Sw 9","varies","Any","CE","A, D","8-10","FR2MC","Humanoid","same as normal tren except as follows, one shaman (cleric) for every 20 members of tribe, spells as required",,"R",,"Clan","Carnivore","14","Forgotten Realms","Prime Material",,
"Tren, Chief","4 (5)","6+6","14","Subterranean","Any","3 or 1","1d3/1d3/1d6+1 or weapon","1",1,0,"0","M","12, Sw 9","650","Any","CE","A, D","8-10","FR2MC","Humanoid","same as normal tren except as follows, clan led by 1 chief",,"R",,"Clan","Carnivore","14","Forgotten Realms","Prime Material",,
"Tren, Female","5","2+2","18","Subterranean","Any","3","1d3/1d3/1d6+1","10-80",1,0,"0","M","12, Sw 9","120","Any","CE","A, D","8-10","FR2MC","Humanoid","same as normal tren except as follows, will only fight to defend young & home, young have up to 1+1 HD & do not","fight, females & young make up 40% of tribe","R",,"Clan","Carnivore","14","Forgotten Realms","Prime Material",,
"Bajang","2","6","15","Jungle","Tropical","2 or 3","1d4/1d4 or 1d2/1d2/1d2","1",1,1,"10%","S","12","3000","Night","CE","P","13-14","KTMC","Monster","spirit is tied to a single tree (if tree killed it dies), true form is humanoid, shape change into wildcat, speak own & local","common, vicious, att: claw/claw, if hit save vs pois or -1 to att & saves for 1d6+1 rnds (cumm), can (3/day): curse,","VR","omen, divin, fate, ghst light, wind & steam breath, ancient curse (1/day), wildcat: clw/clw/bite, if both hit rear 1d2/1d2","Solitary","Carnivore","12","Kara-Tur","Prime Material",,
"Bakemono","6 (5)","1-1","20","Land","Temp/Trop","1","weapon","1-100",0,0,"0","S","6","15","Night","CE","A","5-7","KTMC","Humanoid","stupid, clumsy & nasty, speak: own, common & trade lang, ambush opp, use: sh sword, spear, sh bow, trident, chain,","naginata, tetsubo, kusari-gama & shuriken, some wear armor pieces, hate daylight (suffer no penalties), no infravision,","UC","typical bands have 20-80 males & 60% that number of females, young = total of adults, led by ogre mage (oni)","Band","Carnivore","10","Kara-Tur","Prime Material",,"Eastern Goblin"
"Rohch, Killer","8","3","17","Forests","Any","3","1d4/1d4/1d4","4-40",0,0,"0","T","15","65","Any","N","nil","2-4","FR2MC","Monster","wolf/beetle cross, result of magic experiment, vicious, always hungry & will attack on sight for food if they outnumber","victims, feast until nothing left but bones, eat every 2-6 hours, live in underground burrows, mainly attack T & S size","UC","creatures, +2 weapons to hit, like the taste of human flesh, attack: claw/claw/bite","Pack","Omnivore","8-10","Forgotten Realms","Prime Material",,
"Rohch, Swamp","5","4","17","Swamp","Any","3","1d6/1d6/1d6","1-12",0,1,"0","T","12, Sw 9","120","Any","N","nil","5-7","FR2MC","Monster","wolf/beetle cross, result of magic experiment, vicious, always hungry & will attack on sight for food if they outnumber","victims, feast until nothing left but bones, eat every 2-6 hours, live in underground burrows, mainly attack T & S size","R","creatures, +2 weapons to hit, attack: claw/claw/bite, stay underwater up to 5 minutes to surprise victims","Pack","Omnivore","13-14","Forgotten Realms","Prime Material",,
"Rohch, Dark","2","8","13","Any","Sub-Trop/Trop","6","1d6","1-6",1,1,"0","S","12","2000","Night","NE","J, K, L, M, N","2-4","FR2MC","Monster","wolf/beetle cross, result of magic experiment, vicious, always hungry & will attack on sight for food if they outnumber","victims, feast until nothing left but bones, eat every 2-6 hours, live in underground burrows, mainly attack T & S size","R","creatures, +2 weapons to hit, most feared, 6 claws, if hit save vs poison or contract debilitating disease in 1d4 rnds","Solitary","Carnivore","15-16","Forgotten Realms","Prime Material",,
"Cat, Sand","8","1+1","19","Desert","Any","3","1d4/1d3/1d3","1-4",1,1,"0","S","15","120","Night","N","nil","1","FR2MC","Animal","similar to normal cat, will not attack a 'person' unless threatened, stealth & keen senses (-1 to opp surprise & +1 to it's","own), leap up 5' & out 10' (with running start), attack: bite/claw/claw, if both claws hit rear rake (auto) 1d2/1d2, never","UC","fight to death (unless protecting young, in this case attack & dmg +1), kittens worth 500-2000 gp & can be trained","Pride","Carnivore","8-10","Forgotten Realms","Prime Material",,
"Sha'az, Warrior","5 (4)","1","19","Any","Arctic","1","1d4 or weapon","2-12 (30-60)",1,1,"0","M","6, Fl 18 (B)","270","Day","LN","(G)","8-10","FR2MC","Monster","insect-humanoids, enemies of haun, fight in groups, may use a shield, spear, sword, net & bow (att -2), attack: bite or","claw, if bit save vs pois or 1d6 dmg/rnd until successful save (-1 cumm/rnd), only use pois 1/day, each colony has a","R","queen, hive lair in glacier, half colony are warriors & rest are drones, haun enemies prey on their eggs (8 lbs each)","Colony","Carnivore","19","Forgotten Realms","Prime Material",,
"Sha'az, Drone","5","1","20","Any","Arctic","1","1d4","15-30",1,1,"0","M","6","15","Day","LN","nil","8-10","FR2MC","Monster","same as warrior except as follows, servants of the queen, no poison, normally unarmed, fight only if no other choice is","available","R",,"Colony","Carnivore","19","Forgotten Realms","Prime Material",,
"Sha'az, Knight","5 (4)","1","19","Any","Arctic","1","1d4 or weapon","1 (3-6)",1,1,"0","M","6, Fl 18 (B)","270","Day","LN","(G)","8-10","FR2MC","Monster","same as warrior except as follows, 1 in 10 w/colony or 1/group or warriors, max hp, limited empathy w/queen that","allows communication up to 900', within 1 mile 10% chance of failure/rnd (add 1%/extra mile away to a max of 90%),","R","once failed it loses ability for the remainder of the day","Colony","Carnivore","19","Forgotten Realms","Prime Material",,
"Sha'az, Queen","5 (4)","5","11","Any","Arctic","1","1d4 or weapon","1",1,1,"0","M","6, Fl 18 (B)","1400","Day","LN","(G)","8-10","FR2MC","Monster","same as warrior except as follows, fights as 10 HD w/10th lvl clerical spells, lays eggs, only member of colony that","can cast spells & making magic objects, live 100s of years, guarded by drones","VR",,"Colony","Carnivore","19","Forgotten Realms","Prime Material",,
"Dog, Silver","-10","20",,"Forests","Any","n/a","n/a","1",0,1,"90%","M","18","1000 (-1000)","Night","N","nil","17-18","FR2MC","Monster","silver hair, radiate no heat, never att, avoid all creat, Wis chk to see dog, if seen save vs spell or 'need' to capture it","(1d10+4 rnds, dog flees) but not harm it, if captured (except if N) dog disint & charct -1000 xp, N get wish & xp, only","VR","harmed by: cmnd, rmv fear, chm pers, monst or mamm, hold, quest, conf, hyp, slp, sugg, conf, dom, bind, demand","Solitary","Water","5-7","Forgotten Realms","Prime Material",,
"Bakemono, Lieutenant","4","2","19","Land","Temp/Trop","1","weapon (1d8)","1-5",0,0,"0","S","6","35","Night","CE","A","5-7","KTMC","Humanoid","same as normal bakemono except as follows, every 20 adult males are led by a lieutenant of larger size, they get","their orders from the oni (ogre mage), has absolute command over his 20 soldiers","UC",,"Band","Carnivore","10","Kara-Tur","Prime Material",,
"Bisan","0","10","11","Forests","Temp/Trop","1","1d10","1",1,1,"40%","M","24 [Fl 6 (C)]","6000","Any","N","Q, T","13-14","KTMC","Special","nat form beautiful woman, can poly into an insect, lifeforce is linked to a tree (if tree is killed it dies), speaks own, smart","& clever, try to avoid combat, can (at will): poly self, invis & ethereal, (1/rnd): bless, castig, paraly, pacify, anim wood,","VR","wood shp, elem turn, quickgrw & ironwood, att: touch, retains stats & spells as insect, stays within 1 sq mile of it's tree","Solitary","Special","13","Kara-Tur","Prime Material",,
"Buso, Tigbanua","4","8+2","13","Forests","Temp/Trop","3","1d6/1d6/1d10","1-6",1,0,"0","M","12","2000","Night","CE","nil","1","KTMC","Monster","ghoul-like, not undead, attack: claw/claw/bite, radiate fear 10' (auto paraly < 1 HD) all save paraly or paralyzed until","1d6+2 rnds after buso leaves area, if hit by claw save vs DM or disease (become tagamaling), may also be found in","UC","mountain areas, no perm lairs, eat any flesh but consider carrion from cemeteries to be a delicacy","Pack","Carnivore","10","Kara-Tur","Prime Material",,
"Buso, Tagamaling","5","varies",,"Any","Any","3","1d4/1d4/1d8","1-6",0,0,"0","M","12","varies","Night","CE","nil","1","KTMC","Monster","victim of tigbanua disease, diseased victim may transform into a ghoulish creature every night (1% 1st night, 2% 2nd,","etc), once changed it attacks anything & devours it, same HD & hp as former self, cannot use any special abilities,","UC","resumes former self at morning w/no memory of events, after 100 days uncureable, otherwise cure disease (etc)","Pack","Carnivore","10","Kara-Tur","Prime Material",,
"Centipede, Spirit, Greater","5","5+5","15","Land","Temp/Trop","1","1d4","1",1,0,"25%","S","18/12/15/18/9","975","Any","N","nil","8-10","KTMC","Special","4' lg, shapeshift into 5 forms (1 rnd to chg), att: bite or sting, BW: fog cloud (3/day) 15' dia & effects cumm; centipede:","save vs paraly or held 2d4 rnds; scorpion: save vs spells or blurr vision (att -4); snake: 1d10 dmg save vs pois 1/2;","VR","spider: save vs spell or pain (Dex & Str 3, att -3, -1 dmg, init -3, +4 AC for 2d4 rnds); toad: save vs DM or coma 1d6 trn","Solitary","Special","10","Kara-Tur","Prime Material",,
"Centipede, Spirit, Lesser","7","3+5","17","Land","Temp/Trop","1","1d2","1",1,0,"15%","T","12/9/6","270","Any","N","nil","5-7","KTMC","Special","same abilities as greater except as follows, shapeshift into 3 forms (centipede, snake, toad), BW 10' dia, if it crawls","over body of ailing person it mimics cure disease spell","VR",,"Solitary","Special","8","Kara-Tur","Prime Material",,
"Centipede, Spirit, Least","9","1+5","19","Land","Temp/Trop","1","1","1",1,0,"10%","T","6/3","120","Any","N","nil","2-4","KTMC","Special","same abilities as greater except as follows, shapeshift into 2 forms (centipede, toad), BW 5' dia, if it dies under certain","circumstances it's body turns to brass and works as a charm of protection from spirits when hung in a building","VR",,"Solitary","Special","5","Kara-Tur","Prime Material",,
"Chu-u","1 or -2","8","13","Subterranean","Any","1","1d4","1",1,1,"20%","M","3","3000","Night","CN","nil","8-10","KTMC","Special","waist up resembles elderly human, speaks lang as in life, cast ghost light (unlimited range) to lure travelers, +1 weap to","hit, attack: choke, only released by dip mag or att hand (AC -2, 10 hp), when encountered it pleas for help, if PCs","VR","decline it changes into mist, cries vengeance & dissappears, story lasts 2d4 hrs, tries to get PCs to testify at spirit court","Solitary","Nil","12","Kara-Tur","Prime Material",,"Legless Ghost"
"Con-tinh","7","6","15","Land","Temp/Trop","1","1d6","1-2",1,1,"20%","M","12","2000","Night","CE","I","8-10","KTMC","Special","beautiful woman, lifeforce tied to a fruit tree (if tree dies it dies, killer save vs spell or anc curse), speak: lang knew in","life & local common, seeks to destroy life, must stay w/100' of tree, hides in day, +2 weap to hit, tree has same stats,","R","weird laugh: all 20' save vs DM or insane (Int & Wis 2, heal or sim restores, regain 1/day), project spirit into victim 100'","Solitary","Special","11","Kara-Tur","Prime Material",,
"Doc cu'o'c","-3","10","11","Land","Temp/Trop","2","1d8/1d8","1",1,1,"70%","M","24","6000","Night","CG","G","17","KTMC","Special","half a man, protector, speaks any lang, not aggressive, casts (1/day): cure dis, remv paraly, cure blind, oath & remv","curse, 3/day: cntrl weath & become astral, invisible at will, can see invisible, attacks w/axe (dmg + electric dmg = to","VR","doc cu'o'cs current hp save vs spell 1/2), +3 weap to hit, feeds on Astral energy, lair on Astral plane in isolated area","Solitary","Special","15","Kara-Tur","Prime Material",,
"Duruch'I-lin, Ch'I-lin","-2","16","5","Forests","Temperate","3","1d10/1d10/3d6","1",1,1,"0","G","24, Fl 36","18,000","Any","LG","nil","18","KTMC","Monster","unicorn-like, female of species, up to 100' tall, speak all human & woodland, usually passive, can (6/day): magic bolt","(att +4, 3d6 dmg), at will: invisible & plane shift, also: crystalbrittle & bless, hate melee, att: hoof/hoof/bite, imm: poison,","VR","death, chrm & hold, save as 20th wiz, aura (deflection spell, perm), walk on wtr, horn touch can cast omen (1/hr)","Solitary","Special","18","Kara-Tur","Prime Material",,
"Duruch'I-lin, Duru","0","13","7","Forests","Temperate","3","1d6/1d6/2d6","1",1,1,"0","G","36, Fl 48","15,000","Any","LG","nil","18","KTMC","Monster","unicorn-like, male of species, up to 75' tall, speak all human & woodland, usually passive, can (6/day): magic bolt","(att +2, 2d6 dmg), at will: invisible & plane shift, also: crystalbrittle & bless, hate melee, att: hoof/hoof/bite, imm: poison,","VR","death, chrm & hold, save as 20th wiz, aura (deflection spell, perm), walk on wtr, horn touch can cast omen (1/hr)","Solitary","Special","18","Kara-Tur","Prime Material",,
"Flame Spirit, Greater","3","6","15","Land","Any","1","1d10","1",1,1,"0","L","12","650","Any","N","nil","5-7","KTMC","Special","elem cousin, summ to Prime, ball of flame, 5' tendril, speak own & local common, fierce & savage, fight to death, att:","flaming tendril, all objects must item save -1 vs magic fire, cannot pass over any non-comb liquid, +1 weap to hit,","VR","summ in area of open flame (5' dia or larger), often used by wu jen as guards, can consume any combustable objects","Solitary","Special","11","Kara-Tur","Elem, Fire",,
"Flame Spirit, Lesser","4","4","17","Land","Any","1","1d6","1",1,1,"0","M","12","270","Any","N","nil","5-7","KTMC","Special","same as greater except as follows, 3' tendril, casts (1/day) pyrotechnics, can only consume volcanic ash, rock, etc &","is only found in these areas, summoning area 3' dia open flame, if it reduces any parchment to ash it can be used as a","VR","component for noisome spirit chasers","Solitary","Special","10","Kara-Tur","Elem, Fire",,
"Flame Spirit, Least","4","2","19","Land","Any","1","1d4","1",1,1,"0","T","9","120","Any","N","nil","5-7","KTMC","Special","same as greater except as follows, 1' tendril, cast (1/day) fiery eyes, summoning area is a candle or lantern, any silk","reduced to ash may be used as a component for charm of protection from fire","VR",,"Solitary","Special","10","Kara-Tur","Elem, Fire",,
"Gaki, Jiki-ketsu-gaki","2","8","13","Land","Any","3","1d3/1d3/1d8","1",1,1,"0","M","12, Fl 6 (C)","3000","Night","CE","nil","11-12","KTMC","Special","spirit, will eat corpses, attack: claw/claw/bite, invis & poly into insect at will, passwall (3/day), imm: chrm, hold, drowsy","insect, sleep, cold & fire, vampiric, if bite hits it stays attached & auto 1d10 until killed, regen 1/rnd, +3 weap to hit, 15%","VR","carry biwa (lute) & plays while invis & all 20' save vs paraly or fixed 1d4 rnds & 1d4 dmg/rnd (only played by owner)","Solitary","Carnivore","11","Kara-Tur","Prime Material",,"Nin-chu-ju-gaki"
"Gaki, Jiki-niku-gaki","6","3","17","Land","Any","3","1d4/1d4/1d8","1-4",1,1,"0","M","12, Fl 6 (C)","650","Night","CE","nil","5-7","KTMC","Special","spirit, will eat corpses, attack: claw/claw/bite, invis & poly into insect at will, passwall (3/day), imm: chrm, hold, drowsy","insect & sleep, regen 1/turn, ambush, 5% can consume color or scents while invisible from 20' away, color of cloths","R","fades to gray & skin bleaches (-2 Chr, 1d4 rnds, return in 24 hrs if gaki killed) or all aromas & smells lost (-1 Chr, same)","Solitary","Carnivore","10","Kara-Tur","Prime Material",,"Nin-chu-ju-gaki"
"Gaki, Shikki-gaki","4","5","15","Land","Any","3","1d4/1d4","1",1,1,"0","M","12, Fl 6 (C)","1400","Night","CE","nil","5-7","KTMC","Special","spirit, will eat corpses, attack: claw/claw, invis & poly into insect at will, passwall (3/day), imm: chrm, hold, drowsy","insect, sleep, dis & pois, claw hit save vs pois or disease, ill 2d6 turns, then delirious (1 dmg/hr, 1/2 MV, no att or","UC","spells, dmg can't be healed even with spells), disease lasts 1d4+1 days (cure dis, etc),  regen 2/turn, +1 weap to hit","Solitary","Carnivore","10","Kara-Tur","Prime Material",,"Nin-chu-ju-gaki"
"Gaki, Shinen-gaki","0","4","17","Land","Any","3","1d10","1-3",1,1,"0","M","Fl 18 (C)","1400","Night","CE","nil","8-10","KTMC","Special","spirit, will eat corpses, attack: 5' tendril, invis & poly into insect at will, passwall (3/day), imm: chrm, hold, drowsy insect,","sleep & fire, ball of fire w/eye in center, can't speak, regen 3/turn, +2 weap to hit, save vs water attacks -2 & +1 dmg/","UC","die, no permanent lairs","Solitary","Carnivore","11","Kara-Tur","Prime Material",,"Nin-chu-ju-gaki"
"Kala, Cave","-1","8","13","Mountains","Arctic","2 or 1","1d8/1d8 or weapon","1-10",1,1,"0","M","9","1400","Any","N","O","5-7","KTMC","Humanoid","primative, speak own & local tribes, always hungry & attack on sight & persue, follows trails 48 hrs old 80% success","-10%/day longer, attack: claw/claw or stone axe (1d8 dmg, 1/2 carry), may bite (no dmg) save vs pois or pain (rnd 1:","R","discomfort, rnd 2: att & dmg -1, save +1; rnd 3: penalty 2, rnd 4: penalty 4, rnd 5: no MV or att) for 1d3 turns, imm cold","Pack","Carnivore","12","Kara-Tur","Prime Material",,
"Kala, Earth","2","6","15","Hills/Rough","Arctic","2 or 1","1d6/1d6 or weapon","1-12",1,1,"0","M","6","650","Any","N","P","5-7","KTMC","Humanoid","primative, speak own & local tribes, always hungry & attack on sight & persue, follows trails 48 hrs old 80% success","-10%/day longer, attack: claw/claw or stone axe (1d8 dmg, 1/2 carry), BW- disease breath (3/day): 5' lg x 2' wd save","R","vs DM or -1d6 hp/day & can't be healed by pot of cure & cure light wound (etc) until cure disease (or sim), imm cold","Pack","Carnivore","11","Kara-Tur","Prime Material",,
"Kaluk","6","11","10","Forests","Temperate","2","2d6/2d6","1",1,1,"0","L","15","6000","Any","CE","nil","8-10","KTMC","Special","elephant-like, walks on hind legs, speak: animal, trade & area common, lust for wealth, robs victims by demanding all","gems (any resistance is met w/force), attack: tusk/tusk, esp & invis at will, 3/day: suggest, steam breath & 10' stinking","VR","cloud, 1/month temp stasis by touch (disp mag or temp reinstate), imm: charm, sleep & hold, no perm lair, eats gems","Solitary","Special","13","Kara-Tur","Prime Material",,
"Kappa","3 (-2)","4","17","Water","Temp/Trop","2","1d6+4/1d6+4","1-6",0,1,"0","S","6, Sw 18","270","Any","CE","D","5-10","KTMC","Humanoid","monkey-like w/shell, breath air & water, speak own & area common, unpredictable, ambush, Str 18/00 (att +3), att:","claw/claw, rare weap (dagger, dart, rocks), rear AC -2, good wrestlers & 6 special maneuvers, 10% cast spells (lmtd,","R","water), regen 1/rnd, imm: water att, if 'head bowl' is emptied (bb/lg) Str 10, no regen & -2 hp/rnd, 5% death curse if die","Family","Carnivore","11","Kara-Tur","Prime Material",,
"Kappa-Ti","3","8","13","Water","Temp/Trop","2","1d10+10/1d10+10","1 (1-2)",0,1,"0","M","12, Sw 36","1400","Any","CE","D","5-10","KTMC","Humanoid","same as normal kappa except as follows, Str 19 (att +4), no shell, in wild 75% to HS (avoid detection), normal kappa","find them repulsive","VR",,"Solitary","Carnivore","11","Kara-Tur","Prime Material",,
"Kappa, Vampiric","0 (-2)","7+7","13","Water","Temp/Trop","3","1d6+4/1d6+4/1d6","1-2",1,1,"0","S","9, Sw 18","2000","Night","CE","D","8-10","KTMC","Humanoid","same as normal kappa except as follows, slightly larger, all cast spells, attack: claw/claw/bite, if bit it retains grip &","drains 1 Str/rnd (no other dmg) until killed, bb/lg or head bowl emptied, 50% contracting disease (-1d3 Str/day until","VR","cure disease or sim, regain 1d2+1/day, live alone or w/mate, prey on any living creature including other kappa","Solitary","Carnivore","12","Kara-Tur","Prime Material",,
"Korobokuru","6 (10)","1","20","Land","Temp/Trop","1","weapon","20-200",1,1,"0","S","6","175","Any","CG","L, N (R, X)","3-15","KTMC","Humanoid","remote areas, may be PC, speak: own, trade, spirit & hengeyokai, territorial, save bonus vs spell & pois (varies) & +1 vs","wand/staff, infravis 120', underground abilities as dwarf, att +1 vs goblin (rat), bakemono & hobgoblin, L creat att -4,","UC","uses armor & shield, sh swd, spear, naginata, bow, blowgun, tribes have = # of females & 25% of total adults in children","Clan","Omnivore","13","Kara-Tur","Prime Material",,"Oriental Dwarf"
"Korobokuru, Leader","6 (10)","2 to 5",,"Land","Temp/Trop","1","weapon","1-20",1,1,"0","S","6","270-975","Any","CG","L, N (R, X)","3-15","KTMC","Humanoid","same as normal korobokuru except as follows, every 20 are led by a leader (1d4+1 lvl), usually a barbarian",,"UC",,"Clan","Omnivore","13","Kara-Tur","Prime Material",,"Oriental Dwarf"
"Korobokuru, Commander","6 (10)","6","15","Land","Temp/Trop","1","weapon","1-3",1,1,"0","S","6","1400","Any","CG","L, N (R, X)","3-15","KTMC","Humanoid","same as normal korobokuru except as follows, every 60 are led by a commander (includes the 3 leaders), usually a","barbarian","UC",,"Clan","Omnivore","13","Kara-Tur","Prime Material",,"Oriental Dwarf"
"Korobokuru, Commander, Supreme","6 (10)","7 to 8",,"Land","Temp/Trop","1","weapon","1-3",1,1,"0","S","6","2000-3000","Any","CG","L, N (R, X)","3-15","KTMC","Humanoid","same as normal korobokuru except as follows, every 80 are led by a supreme commander (includes leaders &","commander), usually a barbarian (60%), bushi (30%) or samurai (10%), also groups of 80 include 1 wu jen of 1d4+1 lvl","UC",,"Clan","Omnivore","13","Kara-Tur","Prime Material",,"Oriental Dwarf"
"Korobokuru, Ishikorobokuru","6 (10)","1+2","20","Land","Arctic/Sub-Arctic","1","weapon","10-100",1,1,"0","S","6","270","Any","CG","M, N, Q (A)","3-15","KTMC","Humanoid","same as normal korobokuru except as follows, arctic korobokuru, also att +1 vs kala, immune: cold, DD from fire,","use hand axe, spear, club & bows, females fight as males, tribes have 10-60 males & equal females, children = 25% of","VR","total adults, nomadic, temp lairs in caves & move on if food is in short supply","Clan","Omnivore","13","Kara-Tur","Prime Material",,"Oriental Dwarf"
"Korobokuru, Ishikorobokuru, Leader","6 (10)","2 to 5",,"Land","Arctic/Sub-Arctic","1","weapon","1-10",1,1,"0","S","6","420-1400","Any","CG","M, N, Q (A)","3-15","KTMC","Humanoid","same as normal ishikorobokuru except as follows, every 20 males are led by a leader (1d4+1 lvl)",,"VR",,"Clan","Omnivore","13","Kara-Tur","Prime Material",,"Oriental Dwarf"
"Korobokuru, Ishikorobokuru, Leader, Supreme","6 (10)","6 to 7",,"Land","Arctic/Sub-Arctic","1","weapon","1",1,1,"0","S","6","3000-4000","Any","CG","M, N, Q (A)","3-15","KTMC","Humanoid","same as normal ishikorobokuru except as follows, tribes w/ more than 20 males are led by a supreme leader, also has","1 wu jen (1d4+1 lvl)","VR",,"Clan","Omnivore","13","Kara-Tur","Prime Material",,"Oriental Dwarf"
"Krakentua, Male","4","50","7","Water, Ocean","Temp/Trop","9","1d4 (7x)/1d10 (2x)","1",1,1,"0","G","18, Sw 12","45,000","Night","CE","nil","17","KTMC","Special","demon spirit, human body/kraken head, 80' tall, 7 tent (20'), 2 arms, breath air & water, speak any lang, 200-250 hp,","att: tent/fist, tent may grab victims (1d10 dmg, 15 hp), may wield weap, trample vict 1d100 dmg, spit 100' (save vs","VR","pois or blind 2d6 rnds), breath red cloud 50' dia (save vs pois or 1 dmg), live in remote islands, has human slaves","Solitary","Herbivore","17","Kara-Tur","Prime Material",,
"Krakentua, Female","4","50","7","Water, Ocean","Temp/Trop","9","1d8 (7x)/1d10 (2x)","1",1,1,"0","G","18, Sw 12, Fl 12)","45,000","Night","CE","nil","17","KTMC","Special","same as male except as follows, 350 hp, constriction dmg 2d6, can: ESP, clairaud, detect lie, detect evil & detect","good, can induce dreams in victims that allow them to find their victims (create 1 hr dream/month), fly by levitating up","VR","to 10 hrs before having to be submersed in water 1 full day, during flight they shed a 'trail' of dead octopi (3' each)","Solitary","Herbivore","17","Kara-Tur","Prime Material",,
"Kuei","-4","3 to 6",,"Any","Any","1","varies","1",1,1,"10%","M","18","1000-4000","Night","varies","nil","8-12","KTMC","Undead","manifestation of unavenged death, looks as it did in life, objects pass thru it (ethereal at will), can possess victims (3/","day), imm: ESP, chrm/enchnt, illus, water att, norm fire & cold, 1/2 dmg: mag fire & cold, once it possesses a host it","R","tries to complete it's task, possession broken by death, completed task or exorcism (etc), mag weap to hit (see table)","Solitary","Nil","14","Kara-Tur","Prime Material",,
"Memedi, Gendruwo","5","3","17","Any","Any","1","weapon","1-3",1,1,"35%","M","24","650","Night","CN","nil","13-14","KTMC","Special","playful spirit, cause mischief, alter appear at will (animals), nat form is featureless humanoid (rare), speak: own & area","common, viewing it save vs wand or flee 6 rnds, hate combat, if forced it uses any weap, enter Ethereal plane at will,","UC","can take 1 victim along (must trick into eating a bit food, no save), +1 weap to hit, not MR to spirit affecting spells","Solitary","Special","11","Kara-Tur","Prime Material",,
"Memedi, Common, Djim","6","1","19","Any","Any","nil","nil","1",1,1,"0","S","24","35","Night","N","nil","2-14","KTMC","Special","incorporeal, speak: own & area common, viewing it save vs wand or flee 6 rnds, +1 weap to hit, ethereal at will, can't","attack, deceased priest (elderly man), never make eye contact, oversees the passage of the deceased into the spirit","UC","world, will appear if the custom is followed exactly, if attacked they vanish & never return to that area","Solitary","Special","9","Kara-Tur","Prime Material",,
"Memedi, Common, Djangkong","6","1","19","Any","Any","nil","nil","1",1,1,"0","S","24","35","Night","N","nil","2-14","KTMC","Special","incorporeal, speak: own & area common, viewing it save vs wand or flee 6 rnds, +1 weap to hit, ethereal at will, can't","attack, human skeleton, occupy well constructed & remote crypts, if it is kept happy (offering food, coins, etc) it will","UC","clean & maintain area, area will be protected from evil (as spell)","Solitary","Special","9","Kara-Tur","Prime Material",,
"Memedi, Common, Panaspati","6","1","19","Any","Any","nil","nil","1",1,1,"0","S","24","35","Night","N","nil","2-14","KTMC","Special","incorporeal, speak: own & area common, viewing it save vs wand or flee 6 rnds, +1 weap to hit, ethereal at will, can't","attack, grotesque human body w/head between legs, breaths fire (gives off no heat & no dmg), summ by 2 humans to","UC","frighten their enemies, 10%/day of app, if both save it asks for offering (coin, food) & if it accepts it harrasses for 1 day","Solitary","Special","9","Kara-Tur","Prime Material",,
"Memedi, Common, Setan Gundul","6","1","19","Any","Any","nil","nil","1",1,1,"0","S","24","35","Night","N","nil","2-14","KTMC","Special","incorporeal, can't speak, viewing it save vs wand or flee 6 rnds, +1 weap to hit, ethereal at will, can't attack, appears","as a small child w/head shaved, only summ by a 80+ year old unmarried woman (2 days), spirit holds a mirror, if a","UC","person saves it can look into the mirror and see an omen of his future, usually stays a day or two, sometimes longer","Solitary","Special","9","Kara-Tur","Prime Material",,
"Memedi, Common, Uwil","6","1","19","Any","Any","nil","nil","1",1,1,"0","S","24","35","Night","N","nil","2-14","KTMC","Special","incorporeal, speak: own & area common, viewing it save vs wand or flee 6 rnds, +1 weap to hit, ethereal at will, can't","attack, spirit of dead sohei, most INT of memedi, men seek them for their advice, lair in remote caves & tunnels, 1d4","UC","white bats (normal bat but eat stalactites) are found w/them, will converse w/humans who treat them w/respect","Solitary","Special","9","Kara-Tur","Prime Material",,
"Memedi, Common, Wedon","6","1","19","Any","Any","nil","nil","1",1,1,"0","S","24","35","Night","N","nil","2-14","KTMC","Special","incorporeal, speak: own & area common, viewing it save vs wand or flee 6 rnds, +1 weap to hit, ethereal at will, can't","attack, human wearing white sheets, most feared (omen of death & destruction), preceeded by flock of sparrows or","UC","loons, wise humans move to another location, seeking aid of priest or praying for redemption","Solitary","Special","9","Kara-Tur","Prime Material",,
"Human, Wako","10","1","20","Coast","Temp/Trop","1","weapon","30-180",1,0,"0","M","12","varies","Any","LE","A","8-12","KTMC","Humanoid","merceless pirates, low class, fled homelands or mercinaries, speak trade & local common, fearless in combat, take no","prisoners, may take slaves (usually sold), attack +2 & dmg +1, 1d6+1 hp, uses: hara-ate-gawa, sword, spear, bow,","UC","do-maru, kote & haramaki, leaders (10th lvl) carry sword & bow & have 8th lvl lieutenants, 5%/30 a 6th-9th wu jen","Band","Omnivore","11","Kara-Tur","Prime Material",,"Sea Pirate"
"Human, Barbarian, Frost","10","1","20","Mountains","Arctic","1","weapon","20-80",0,0,"0","M","12","varies","Any","LE","C","8-10","KTMC","Humanoid","war-like, speak own & trade, ambush & attack anyone entering their territory, use: club, spear, stone axe, long sword,","wear heavy furs (AC 9) & leather (AC 8), skins give natural camo (opp surp -5), led by 7th or 8th lvl barbarian, tribes","R","include fighters of various levels, most are lvl 1 fighters","Tribe","Omnivore","10","Kara-Tur","Prime Material",,"Sea Pirate"
"Men-shen","-2","10","11","Any","Any","2","1d8+4/1d8+4","1-2",1,1,"0","L","12, Fl 12 (A)","4000","Night","N","nil","11-12","KTMC","Special","guardians, humanoid, speak any Kara-Tur & Celestial Court, assigned by Celestial Emperor or summ by mortals, will","perform service to death, ESP 30', can't be surprised, invis (& att) & astral at will, poly self 2/day, fierceness acts as","VR","as apparition (1 HD save vs spell or flee 1d3 rnd), att +4 w/it's sword, imm: fear, chrm, hold, 1/2: dmg spells save nil","Solitary","Special","15","Kara-Tur","Prime Material",,
"Nat, Einsaung","2","2","19","Jungle","Tropical","1","1d6","1",0,1,"10%","S","12","975","Any","CG","nil","11-12","KTMC","Special","small humanoids, speak own & wu jen, can (at will): invis, levitate, ESP, comp lang, deflect, dream visn, poss animal,","det shpchngr, quickgrow, passwall, dance bld, ethereal, benefic, knw hist, slw pois, det curse, prot frm evil 10' & poly","R","self, imm: pois & disease, 1/2 dmg (save nil): electric & fire, radiates 'bless', +1 weap to hit, acts as a protector, shy","Solitary","Omnivore","11","Kara-Tur","Prime Material",,
"Nat, Hkum Yeng","0","4","17","Jungle","Tropical","2","1d6/1d6","1",1,1,"30%","M","12, Fl 12 (C)","3000","Any","N","nil","8-10","KTMC","Special","small humanoids, speak own & wu jen, can (at will): invis, levitate, ESP, comp lang, deflect, dream visn, poss animal,","det shpchngr, quickgrow, passwall, dance bld, purify fd/wtr, create spring, snak summ, disp mag, castigt, oath, hail","VR","of stn, fire rain, elem burst & ethereal, imm: pois & dis, 1/2 dmg (save nil): elect & fire, +2 weap to hit, radiate fear, more","Solitary","Omnivore","13","Kara-Tur","Prime Material",,
"Nat, Lu","-2","8","13","Jungle","Tropical","1","1d8/1d8/1d4","1",1,1,"10%","S","9","8000","Any","CE","nil","5-7","KTMC","Special","speak own & wu jen, can (at will): invis, levitate, ESP, comp lang, deflect, dream visn, poss animal, det shpchngr,","quickgrow, passwall & dance bld, imm: pois & disease, 1/2 dmg (save nil): electric & fire, 3/day: apparition, transfix,","R","melt, fire shuriken & stink cld, 1/day: wtr to pois & wood rot, +1 weap to hit, invis cloud of disease 10' (save vs DM)","Solitary","Omnivore","13","Kara-Tur","Prime Material",,
"Ningyo","7","2","19","Water, Ocean","Temp/Trop","1","weapon","2-20",1,1,"0","L","Sw 18","120","Any","CG","I","11-12","KTMC","Monster","mermen-like, breath air & water, speak: lord of sea, trade & fish, passive, use spears or tridents (usually unarmed), can","cast spells as shukenja & wu jen (lvl = HD), common spells: bless, cure light, deflect, knw hist, comp lang, ghst light,","R","hypnot & animt wtr, 1 dmg/rnd out of water, leaders & chief, 1d10 males (= # females), young = 50% of total adults","School","Carnivore","10","Kara-Tur","Prime Material",,
"Ningyo, Leader","7","2 or 3","17","Water, Ocean","Temp/Trop","1","weapon","1-2",1,1,"0","L","Sw 18","120-175","Any","CG","I","11-12","KTMC","Monster","same as normal ningyo except as follows, every 10 adults has a leader",,"R",,"School","Carnivore","10","Kara-Tur","Prime Material",,
"Ningyo, Chieftain","7","4 or 5","15","Water, Ocean","Temp/Trop","1","weapon","1-2",1,1,"0","L","Sw 18","270-420","Any","CG","I","11-12","KTMC","Monster","same as normal ningyo except as follows, every tribe w/20+ adults has a chief, 25% chance of being accompanied","by 2d4 dolphins who are guards & aids","R",,"School","Carnivore","10","Kara-Tur","Prime Material",,
"Oni","4","8","13","Land","Temperate","2","1d8+2/1d8+2","1-100",1,0,"0","L","9","140","Any","LE","A","8-10","KTMC","Special","humanoid, ferocious, speak: own, tengu, bakemono, hengeyokai & local, uses (2) 2-handed swrds or claw/claw, 3/day","poly self & fly, 2/day: invis, 1/day: cloud trapez, at will: cause fear, 5% can spit hot copper 10 (4d6 dmg, 1/day), can","R","command lesser creatures (goblin rats, bakemono, jiki niku gaki), 10% of being accompanied by these creatures","Band","Carnivore","13","Kara-Tur","Prime Material",,
"Oni, Go-Zu-Oni","0","12+8","9","Land","Any","3","2d6+4/2d6+4/1d10","1-20",1,1,"20%","L","9","11,000","Any","LN","S","13-14","KTMC","Special","serve Celestial Bureaucracy, speak: own, any human, tengu, bakemono, animal or celestial court, uses (2) 2-handed","swrds, spears (etc) or claw/claw/horn, can: poly self, fly, invis, caus fear & fire shuriken, 2/day: cloud trapez; detect","VR","invisible at will, regen 3/rnd, Str 19, overseers of land of the dead, no perm lairs on Prime, homes in Celestial Court","Band","Carnivore","15","Kara-Tur","Prime Material",,
"Oni, Me-Zu-Oni","2","10+5","11","Land","Any","2","3d6/3d6","1-20",1,1,"40%","L","12","10,000","Any","LN","S","13-14","KTMC","Special","serve Celestial Bureaucracy, speak: all lang, uses (2) 2-handed swrds, spears (etc), whips & lassos or claw/claw, can:","poly self, fly, invis & caus fear, 3/day: ethereal, astral & cloud trapez, cast spells as 10th lvl wu jen, comm spells: fiery","VR","eyes, melt, fire shuriken, whip, ainmt fire, fire rain, hold pers, wall of fire, etc, see w/true seeing, regen 3/rnd, Str 20","Band","Carnivore","14","Kara-Tur","Prime Material",,
"P'oh","4","5","15","Hills/Rough","Temperate","1","1d6 or weapons","1",1,1,"0","S","6","1400","Any","CE","Q","13-14","KTMC","Special","arrogant & feared, humanoid, speaks own & trade, avoids physical combat, will attack all but formidable foes (invisible","at will), uses a club, hit causes dmg & save vs spell or affected by drying touch (-1 Con, recover 1/day), at Con 2 the","VR","victims can't fight, 1/week can cast create drought (5 mile diameter, lasts until p'oh killed or ice blight spell)","Solitary","Special","10","Kara-Tur","Prime Material",,
"P'oh, Gohei","3","1+5","19","Any","Any","1","varies","4-16",1,1,"20%","T","varies","120","Any","CE","nil","2-4","KTMC","Special","blank piece of paper, wu jen creation, servent, ink disappears, can't speak, obey simple comnds, fight to death, sense","living creatures 20', can't be surp, DD from fire, chng into 4 forms (diff MV & att), page: norm form (Fl 9, att vict face,","VR","1d4 dmg); dove: Fl 24, 1d4 dmg; pinwheel: Fl 12, 1d4 dmg (Dex chk or fall); box: Fl 3, swallow (transport to Ethereal)","Group","Special","10","Kara-Tur","Prime Material",,"paper ghost"
"Shan Sao","4","2 to 4",,"Forests","Temp/Trop","1","weapon","3-30",1,1,"0","T","6 (Fl 15)","120-270","Any","CN","B","8-10","KTMC","Humanoid","1' tall, plump, isolated, speak: own, trade & animal court, will persue fleeing enemies, intolerant of trespassers, use:","sh swd, dart & uchi-ne, imm: fear, 1/day: cause disease (10', by pointing) & summ 1d3 tigers (arrive in 1d6 turns), 3/day:","UC","poly into small bird (crow), 5% are spellcasters, tribe has a king, 3d30 males, half #=females, 25% of total # of young","Tribe","Special","11","Kara-Tur","Prime Material",,
"Shirokinukatsukami","-2","12","9","Any","Any","3","1d4+1/1d4+1/3d6","1",1,1,"50%","L","18, Fl 18 (A)","11,000","Night","LG","nil","17-18","KTMC","Special","horse/tiger/elephant, speak: all human, animal, spirit & Celestial Court, good fighter, gives attacker chance to withdraw,","attack: claw/claw/tusk, if both claws hit rear rake 2d4/2d4, +3 weap to hit, imm: air & pois, 1/2: fire (save nil), regen","VR","2/rnd, can: detect (evil, chrm, shpchng, harmony), esp, invis, astral, dream (sight, vision), teleport, more, heal (1/day)","Solitary","Special","15","Kara-Tur","Prime Material",,"Eater of Dreams"
"Spirit, Nature, Least","9","1","20","Any","Any","1","1d4","1",1,1,"10%","S","12","120","Any",,"P","8-10","KTMC","Special","same as lesser except as follows, shy, usually occupy twigs, small stones, etc, common form is small child, evil","actions might be annoying pranks","C",,"Solitary","Special","11","Kara-Tur","Prime Material",,
"Spirit, Nature, Lesser","7","2 to 7",,"Any","Any","1","1d8","1",1,1,"20%","M","12","175-1400","Any",,"I","11-18","KTMC","Special","spirits of plants & inanimate objects (rock, flower, etc), speak own & common, dual nature (75% good & 25% evil), att","w/hands, can: invis, poly self, det evil (good), det magic & det harmony, lifeforce is tied it's object, if object is damaged","C","it suffers also, normal form is young man or woman (poly self), shun contact w/mortal world, knows area very well","Solitary","Special","12","Kara-Tur","Prime Material",,
"Spirit, Nature, Greater","2","8 to 15",,"Any","Any","2","1d10/1d10","1",1,1,"70%","H","12","4000-11,000","Any",,"H","17-18","KTMC","Special","same as lesser except as follows, usually mountains, boulders, small islands, etc, can shapechange (5/day), know","history, aura, reward (1/wk) & ancient curse (1/wk), casts elemental spells that correspond to their lifeforce, +4 weap","C","to hit, immune to elemental spells that correspond to their lifeforce, complete knowledge of all that happens in it's area","Solitary","Special","11","Kara-Tur","Prime Material",,
"Spirit, Stone, Small","5","2","19","Any","Any","1","1d8","1-8",1,1,"0","S","12 or Fl 3 (E)","65","Any","NE","Q","8-10","KTMC","Special","inhabit stone statues & animate at will (bird, bat, cat, etc), understand common & 10% speak, serve as guards, will","defend to death, attack by ramming or dropping on victims, save -2 vs earth based spells & +2 dmg/die, elemental","R","burst heals 1d10 points, once it inhabits a stature it never leaves it, crumbles to dust if killed, consume gems & coins","Group","Special","11","Kara-Tur","Prime Material",,
"Spirit, Stone, Medium","3","4","17","Any","Any","1","2d8","1-4",1,1,"0","M","6","175","Any","NE","Q","8-10","KTMC","Special","inhabit stone statues & animate at will (boar, great cat), understand common & 10% speak, guards treasure & crypts,","will defend to death, attack by ramming or dropping on victims, save -2 vs earth based spells & +2 dmg/die, elemental","VR","burst heals 1d10 points, once it inhabits a stature it never leaves it, crumbles to dust if killed, consume gems & coins","Group","Special","11","Kara-Tur","Prime Material",,
"Spirit, Stone, Large","1","6","15","Any","Any","1","3d8","1",1,1,"5%","L","6","975","Any","NE","R","8-10","KTMC","Special","inhabit stone statues & animate at will (dragon, oni, etc), understand common & 10% speak, guards evil temples, etc,","will defend to death, attack by ramming or dropping on victims, save -2 vs earth based spells & +2 dmg/die, elemental","VR","burst heals 1d10 points, once it inhabits a stature it never leaves it, crumbles to dust if killed, consume gems & coins","Solitary","Special","12","Kara-Tur","Prime Material",,
"Spirit Folk, Bamboo","10","1","20","Forests","Temp/Trop","1","weapon","1-10",1,1,"0","M","12","175","Any","LG","L, N (I)","12-18","KTMC","Special","humanoid race, speak own, trade & Celestial Court, 75% recognize normal plants & 50% normal animals, HS 75%, -20%","on others tracking it,  infravis 120', save +1 vs spells (wand, etc), lifeforce tied to bamboo grove (can travel any dist","UC","from it), prefer peace over violence, use: sh swd, wakizashi, parang, pad leather, led by bushi, kensai or samurai","Clan","Omnivore","13","Kara-Tur","Prime Material",,
"Spirit Folk, River","10","1","20","Water","Temp/Trop","1","weapon","1-10",1,1,"0","M","12, Sw 12","175","Any","NG","N, Q (C)","12-18","KTMC","Special","associated w/ 1 river or stream, all items carried underwater are kept dry, speak: fish, Celestial Court, trade & own,","save +1 vs water att, save -1 vs fire, 1/day lower water 10' (5 rnds), infravis 120', when bathing in it's 'own' river it is","UC","cured of dmg & dis, use: sh swd, spear & dagger, led by bushi, kensai or samurai, less integrated w/human society","Clan","Omnivore","13","Kara-Tur","Prime Material",,
"Spirit Folk, Sea","10","1","20","Water, Ocean","Temp/Trop","1","weapon","2-20",1,1,"0","M","12, Sw 12","175","Any","CG","M, N, Q (A)","12-18","KTMC","Special","nomadic & reclusive, breath water & air, items carried always dry, speak: fish, Celestial Court, trade & own, use: sh swd,","trident, spear & dagger, led by bushi, kensai or samurai, 1/day: predict weather (for next 24 hrs, 75% success), save","UC","+1 vs fire, infravis 120', 1/yr it receives a favor from the sea (storm, wind, rain, etc), Lord of Sea might give gift for duty","Clan","Omnivore","13","Kara-Tur","Prime Material",,
"Tengu, Crow","6","2 to 5",,"Mountains","Temp/Trop","1","1d8 or weapon","1-4",1,0,"0","S","9, Fl 24 (C)","175-650","Day","CE","C","5-10","KTMC","Humanoid","bird-like, private, speak own, local & animal, imitate any voice heard, attack any humans entering territory, use:","katana & wakizashi, use polymorph & shout 3/day, no villages or perm communities, flocks have 1d4 males, 1d4","R","females & 2d4 hatchlings, female lays 1d2 eggs/year, may live w/1d3 humanoid tengu which lead the flock","Flock","Omnivore","10","Kara-Tur","Prime Material",,
"Tengu, Humanoid","4","5 to 10",,"Mountains","Temp/Trop","2","1d6 or weapon","1-3",1,1,"0","S","12, Fl 15 (C)","975-5000","Day","CN","C","11-14","KTMC","Humanoid","normal human faces, 70% have stunted wings, speak own, local & animal, imitate any voice heard, command tengu","crow in battle, can (3/day): polymorph self, shout & phant force, invisible at will, reward or ancient cures 1/wk, 1/turn:","R","misdirect, spellcast as shukenja & fight as kensai, know a martial arts style, carry magic fan (windbreath & quickgrow)","Flock","Omnivore","13","Kara-Tur","Prime Material",,
"Wang-Liang","4 (3)","6+3 to 8+3",,"Mountains","Temperate","2 or 1","1d10/1d10 or weapon +6","1-100",1,1,"0","L","12","1400-3000","Any","LE","A","15-18","KTMC","Humanoid","oni cousin, speak own, oni & local, limited telepathy w/own (40 miles), despise humans, may wear armor, attack: claw/","claw or weapon (various swords & bow), regen 1/rnd, poly self into human or humanoid, det invis at will, higher levels","VR","can invis, 15% have magic item, tribes are 1/2 male & 1/2 female of equal ability, females might retire to Elder Circle","Tribe","Carnivore","13","Kara-Tur","Prime Material",,
"Wang-Liang, Elder Circle","4 (3)","1 to 20",,"Mountains","Temperate","2 or 1","1d10/1d10 or weapon +6","4-20",1,1,"0","L","12","varies","Any","LE","A","15-18","KTMC","Humanoid","same as normal Wang-Liang except as follows, 1% of females can cast magic, these retire to special communities","called Elder Circle, casting level can't exceed total number of members, may be wu jen or shukenja, they are the","VR","source of all magic items for tribes, create a magic item 1d6 months, will help tribe if it is seriously threatened","Community","Carnivore","13","Kara-Tur","Prime Material",,
"Yuki-on-na","1","8","13","Mountains","Arctic","1 + speical","1d10","1-3",1,0,"0","M","12","2000","Any","CE","nil","13-14","KTMC","Humanoid","human maiden-like (Chr 18), speak all arctic creature, trade & local, hates humans & kills those entering her area, very","shrewd, att during snow storm (wearing white, opp surp -5, encountered w/3d10 ft), gaze (save vs paraly -2 or paraly","VR","2d4 rnds, affect 1 victim at a time), att: touch (cold), can disguise, kn hist, comp lang & esp, imm: cold, +1 dmg frm fire","Solitary","Carnivore","13","Kara-Tur","Prime Material",,
"Lupin","10","2","19","Any","Any","1","weapon","2-12",0,1,"0","M","12","varies","Any","G","K","8-10","RSCE 122","Humanoid","canine-like, speak: own, use any weap (often made of silver or red steel), any class (usually fighter or cleric), infravis","60', det werewolf 99%, det invis & ethereal (save +4), blind fight prof, det prsn met by smell (Int chk), 35% DN (+2%/lvl),","C","save -2 vs odor attacks, repelled by wolfsbane (poison if injest: death/20 or inject: -50% abilty scores for 1d3 days/nil)","Band","Carnivore","8-10","Savage Coast","Prime Material",,
"Rakasta","10","2+1","19","Any","Temp/Trop","1 or 3","weapon or 1d2/1d2/1d4","2-12",1,1,"0","M","9","175","Any","N","K","8-10","RSCE 124","Humanoid","feline-like, retractable claws, speak own, use: sword, mace, nonaka & sa, prefer to attack: claw/claw/bite, if both hit","rear rake 1d3/1d3, may be any class (most fighters), 1/2 dmg from falling, infravis 60', det invis & ethereal (save +4),","C","blind fight prof, 20% DN, save -1 vs sound att, may use armor, may be settled or nomadic, may ride feliquine mounts","Band","Carnivore","11-12","Savage Coast","Prime Material",,
"Tortle","3 (1)","2","19","Forests","Any","1 or 2","weapon or 1d4/1d4","2-12",0,1,"0","M","6, Sw 3","175","Day","LG","K","8-10","RSCE 126","Humanoid","turtle-like, 500 lbs, slow to anger, rarely CE align, speak own & common, avoid conflict but seldom retreat, pefer to use","weapons (bow, staff, sword, flail), att: claw/claw, may be any class (wiz & priest comm), infravis 60', hold breath for 10","UC","turns, retreat to shell (AC 1, saves +4, can't see), 1/2 group attacks melee & retreat to shell while rest missile attack","Tribe","Omnivore","17-18","Savage Coast","Prime Material",,
"Tortle, Snapper","5","3","17","Water, Ocean","Any","3 or 2","1d6/1d6/2d4 or 2d4/weapon","2-20",0,0,"0","M","3, Sw 18","120","Day","LE","U","8-10","RSCE 126","Humanoid","turtle-like, marine relative of tortle, 500 lbs, speak own & common, ill-tempered & attack most encountered, pefer to","use weapons (trident, net, spear), attack: claw/claw/beak, may be any class (wiz & priest comm), infravis 60', can't","R","retreat to shell, no true leader","Pack","Carnivore","11-12","Savage Coast","Prime Material",,
"Feliquines","5","4+4","17","Plains","Temperate","3","1d6/1d6/1d10","3-12",1,0,"0","L","18","175","Any","N","nil","2-4","RSCE 128","Humanoid","feline (front)/horse (rear), some are used by rakasta for mounts (most are wild), can't speak, understand commands,","hunt in groups, attack: claw/claw/bite, if mounted bite only, may kick w/rear legs (2d6 dmg) instead of claw attack,","UC","seldom attack humans or demihumans (never rakasta), if bonded it stays w/rider but is released to mate","Pride","Carnivore","12","Savage Coast","Prime Material",,
"Yugoloth, Lesser, Gacholoth","-1","9+9","11","Any","Any","2 or 1","2d6/2d6 or 1d10","1-3",1,1,"40%","L","24","18,000","Any","NE","nil","11-12","DNG#49, 21","Monster","terrorist, 2 arms/4 legs, communicate w/telepathy, climb walls & ceilings (no penalty), attack: claw/claw or bite, if hit","by claw save vs pois or add 1d6 dmg, if never encounterd save vs paraly or held (drop items) 1d6 rnds, infravis 90',","R","imm: acid, pois & chrm, 1/2: gas, DD from cold, can: mag miss, mirr img (3/day), feath fall, dark 15', chm pers, more","Solitary","Carnivore","13-14","General","Lower",,
"Ankheg, Young","2 (4)","2","19","Forests","Temp/Trop","1","1d4+1d4","2-8",1,0,"0","L","12, Br 6","120","Any","N","C","0","MM 7","Monster","same as adult except as follows, 1 year old they become independent, attack: bite (dmg + acid 1d4/rnd), spit acid 30'","4d4 dmg save vs pois 1/2, begins 2nd year by shedding shell (MV 1/2 of normal, AC 5 & 7, no acid attack) & gains","R","mandible attack (1d10 dmg), new shell grows in 2 weeks, hides in deep tunnel & excretes rotten fruit aroma","Brood","Omnivore","9","General","Prime Material","OMI 6",
"Bugbear, Leader","4 (10)","3+1","17","Subterranean","Any","1","2d4 or by weapon","varies",1,0,"0","L","9","175","Any","CE","J, K, L, M, (B)","5-10","MM 32","Humanoid","same as normal bugbear except as follows, lead groups of 12 or as subchief to the chief, 22 to 25 hp, attack +1,","dmg +3 (Str)","UC",,"Tribe","Carnivore","11-13","General","Prime Material","OMI 12, DRC 162",
"Bugbear, Chief","3 (10)","4+1","16","Subterranean","Any","1","2d4 or by weapon","varies",1,0,"0","L","9","270","Any","CE","J, K, L, M, (B)","5-10","MM 32","Humanoid","same as normal bugbear except as follows, leader of tribe, accompanied by a sub-chief (leader), 28 to 30 hp, dmg +3",,"UC",,"Tribe","Carnivore","11-13","General","Prime Material","OMI 12, DRC 162",
"Bullywug, Subleader","6","1","19","Swamp","Temp/Trop","3 or 1","1d2/1d2/1d4+1 or weapon","5-15",1,1,"0","M","3, Sw 15 (9)","65","Any","CE","J, K, M, Q(x5), (C)","5-10","MM 34","Humanoid","same as normal bullywugs except as follows, 5 subleaders & 1 leader for every 30 in tribe, 8 hp",,"R",,"Tribe","Carnivore","10","General","Prime Material","FF 16",
"Bullywug, Leader","6","2","18","Swamp","Temp/Trop","3 or 1","1d2/1d2/1d4+1 or weapon","5-15",1,1,"0","M","3, Sw 15 (9)","120","Any","CE","J, K, M, Q(x5), (C)","5-10","MM 34","Humanoid","same as normal bullywugs except as follows, 5 subleaders & 1 leader for every 30 in tribe, 12 hp min, dmg +1",,"R",,"Tribe","Carnivore","10","General","Prime Material","FF 16",
"Bullywug, Subchieftain","6","2","18","Swamp","Temp/Trop","3 or 1","1d2/1d2/1d4+1 or weapon","5",1,1,"0","M","3, Sw 15 (9)","120","Any","CE","J, K, M, Q(x5), (C)","5-10","MM 34","Humanoid","same as normal bullywugs except as follows, accompany the tribe chieftain, 12 hp min, dmg +1",,"R",,"Tribe","Carnivore","10","General","Prime Material","FF 16",
"Bullywug, Chieftain","6","3","17","Swamp","Temp/Trop","3 or 1","1d2/1d2/1d4+1 or weapon","5",1,1,"0","M","3, Sw 15 (9)","175","Any","CE","J, K, M, Q(x5), (C)","5-10","MM 34","Humanoid","same as normal bullywugs except as follows, leader of tribe, 20 hp min, dmg +2",,"R",,"Tribe","Carnivore","10","General","Prime Material","FF 16",
"Bullywug, Advanced","6","varies",,"Swamp","Temp/Trop","3 or 1","1d2/1d2/1d4+1 or weapon","varies",1,1,"0","L","3, Sw 15 (9)","varies","Any","CE","J, K, M, Q(x5), (C)","11-12","MM 34","Humanoid","larger & more Int than normal bullywug, live in caves & abandoned buildings, well equipped & organized, more","aggressive than normal type, organize raids for food, etc, all tresspassers (including other bullywug) are considered","R","food, for every 10 ther is 10% chance of 2nd lvl shaman in group","Tribe","Carnivore","10","General","Prime Material","FF 16",
"Centaur, Priest (Chief)","5","5","16","Forests","Temperate","3","1d6/1d6/weapon","1",1,1,"0","L","18","420","Day","N","Mx2, Qx2","5-10","MM 41","Monster","same as normal centaur except as follows, chief of tribe, spells of 3rd level druid",,"R",,"Tribe","Omnivore","13-14","General","Prime Material","OMI 14, DRC 163",
"Centaur, Leader","4","5","16","Forests","Temperate","3","1d6/1d6/weapon","varies",0,0,"0","L","18","270","Day","N","Mx2, Qx2","5-10","MM 41","Monster","same as normal centaur except as follows, leads bands of centaurs, uses shield, 1 for every 8 male centaurs",,"R",,"Tribe","Omnivore","13-14","General","Prime Material","OMI 14, DRC 163",
"Centaur, Female","5","3","18","Forests","Temperate","2","1d6/1d6","varies",0,0,"0","L","18","120","Day","N","nil","5-10","MM 41","Monster","same as normal centaur except as follows, encountered in lair, number equals twice the total males, raises the young",,"R",,"Tribe","Omnivore","13-14","General","Prime Material","OMI 14, DRC 163",
"Dog, Blink, Young","5","1 to 2","20","Plains","Temperate","1","1d2 or 1d3","3-12",1,1,"0","M","12","65-120","Any","LG","(C)","8-10","MM 57","Monster","same as normal blink dog except as follows, puppies, found in lair (50% chance), dmg & HD vary by age, can be","trained & are worth 1000-2000 gp","R",,"Pack","Omnivore","11-12","General","Prime Material","OMI 10, DRC 162",
"Dwarf, Hill, Leaders","2 (10)","2 to 8",,"Hills/Rough","Sub-Arc/Trop","1","1d8 (weapon)","varies",1,1,"0","M","6","varies","Any","LG","M x5, (G, Q x20, R)","11-12","MM 94","Humanoid","same as normal hill dwarf except as follows, 1 leads a groups of 40 dwarves, if 160 in addition to leader 1 chief (6th) &","1 lieutenant (4th) leads troops, if 200 a fighter/priest (3rd-6th/4th-7th), if 320+ a 8th fighter, fighter/priest (7/6), & 2","C","fighter/priests (4/4), wear plate w/shield, priests 10%/fighter lvl of magic armor &/or weap & 10%/priest lvl of mag item","Clan","Omnivore","13-14","General","Prime Material","PHB 20, OMI 35, DRC 174",
"Dwarf, General (PHB)",,,,,,,,,0,0,,,,,,,,,"PHB 20-21","Humanoid","can be cleric, fighter or thief, don't use magic, save bonus vs magic & poison based on Con (+1 every 3.5 points),","20% mag failure (n/a to cleric), att +1 vs orc, half-orc, goblin & hobgoblin, all ogres, trolls, ogre magi, giants & titans",,"att -4, invfravis 60', can detect (10'): grade/slope, new tunnel/pass, slide/shift wall, stone traps/pit & depth undergrnd",,,,"General","Prime Material",,
"Dwarf, Derro, Leaders","3 or 4 (8)","4 to 7",,"Subterranean","Any","1 or 2","weapon","3-30",1,1,"30%","S","9","varies","Night","CE","magic items","13-18","MM 96","Humanoid","same as normal derro dwarves except as follows, 1 in 3 has 4 HD, 1 in 6 has 5 HD, 10 led by 7 HD leader w/ 6 HD","lieutenant, 25+ have 8 (4 HD), 4 (5 HD), 1 (6 HD) & led by 1 (7 HD), all leaders wear thicker armor & sometimes use","VR","magic weapons","Tribe","Omnivore","12","General","Prime Material","OMII 42",
"Dwarf, Derro, Savant","5 or 4 (8)","5 to 8",,"Subterranean","Any","1 or 2","weapon","1-2",1,1,"30%","S","9","varies","Night","CE","magic items","13-18","MM 96","Humanoid","same as normal derro except as follows, can use any magic item or weapon, carry 2 or 3 magic items, cast 1d4+5","spells (see MM 97), can comp lang & read mag at will, act as a sage (1d3 areas), a resident leads the clan (clan will","VR","follow unquestioning), steal or buy magic items (will gladly part w/gold for potions, etc), accomanied by 2 students","Tribe","Omnivore","12","General","Prime Material","OMII 42",
"Dwarf, Derro, Savant, Student","5 or 4 (8)","4 to 7",,"Subterranean","Any","1 or 2","weapon","2",1,1,"30%","S","9","varies","Night","CE","magic items","13-18","MM 96","Humanoid","same as normal derro except as follows, 2 accompany a single savant, known 1d3 spells, study (as sage) 1 area, can","have 1 minor magic item","VR",,"Tribe","Omnivore","12","General","Prime Material","OMII 42",
"Dwarf, Duergar, Leaders","4","2 to 9",,"Subterranean","Any","1","weapon","varies",1,1,"0","S","6","varies","Any","LE","M, Q (B, F)","8-18","MM 96","Humanoid","same as normal duergar except as follows, 1 in 4 has HD 2+4, 1 in 10 has HD 3+6 or HD 4+8 leading group, tribes","have various high lvl fighters & muli classed fighter/priests","VR",,"Tribe","Omnivore","13","General","Prime Material","OMII 61","gray dwarf"
"Elemental, Comp., Skriaxit, Great","-5","24+24","5","Desert","Sub-Tropical","2","2d10+4/2d10+4","3-18",1,1,"50%","L","12, 18, 24","24,000","Any","NE","nil","15-16","MM 105","Monster","same as normal skriaxit except as follows, leader of pack, most evil member of pack, attack +4",,"VR",,"Pack","Special","17-18","General","Prime Material",,"blackstorm, living sandstorm"
"Elf, General (PHB)",,,,,,,,,0,0,,"M",,,,,,,"PHB 21","Humanoid","live 1200 years, may be cleric, fighter, mage, thief or ranger (& multiclass), may know: common, elf, gnome, halfling,","goblin, hobgoblin, orc & gnoll, MR 90% to sleep & charm, att +1 w/sh sword, lg sword & bow, infravision 60', finds",,"hidden or concealed doors & portals, five branches: aquatic, gray, high, wood & dark, +1 to initial Dex roll & -1 Con roll",,,,"General","Prime Material",,
"Elf, Aquatic, Leaders","6 (9)","varies",,"Water, Salt","Temperate","1","1d8 (weapon)","varies",1,1,"0","M","9, Sw 15","varies","Any","CG","K, Q (I, O, X, Y)","14-18","MM 110","Humanoid","same as normal aquadtic elves except as follows, every 20 has 3rd lvl fighter, every 40 has 4th lvl fighter, if 100 there","is 8th lvl fighter & two 5th lvl lieutenants, if more than 160 there is 9th fighter & 6th lvl thief, tribes are lead by 10th-12th","VR","lvl fighter w/eight 7th lvl guards, may have magic weapons","Band","Omnivore","13","General","Prime Material","FR2MC, OMI 39","sea-elf"
"Elf, Drow, Leaders","4 (10)","varies",,"Subterranean","Any","1","weapon","varies",1,1,"0","M","12","varies","Any","CE","N x5, Q x2","13-14","MM 112","Humanoid","same as normal drow elf except as follows, leaders may be fighter/priest or fighter/mage, if 10 or more 3rd lvl leader,","20 or more 6th lvl, 30 or more 7th fighter/8th priest w/5th fighter/4th mage assistant","VR",,"Clan","Omnivore","14","General","Prime Material","FF 33, OMI 39",
"Genie, Jann, Vizier","2 (5)","8","13","Land","Any","1","1d8 or weapon","1-2",1,1,"20%","M","12, Fl 30 (A)","5000","Day","N","nil","17-20","MM 129","Humanoid","same as normal jann except as follows, tribes led by a shiek & 1 or 2 viziers, 10% have STR 19, can (3/day, 12th lvl):","augury, detect magic & divination","VR",,"Tribe","Omnivore","15","General","Prime Material",,
"Giant, Firbolg, Shaman","2","13+7","9","Forests","Temperate","1","1d10+7 (fist) or weapon","1",1,1,"15%","L","15","9000","Any","N","E, Y (M x10, Q)","8-18","MM 136","Monster","same as normal giant except as follows, cumm 5%/member of group to be a shaman 1st to 7th lvl (2d4-1)",,"VR",,"Clan","Omnivore","16","General","Prime Material","OMII 68",
"Giant, Fire, Shaman","-1 (5)","15+2-5 hp","5","Any","Temp/Trop","1","1d8 (fist) or 2d10+10 (weapon)","1",1,1,"0","H","12 (15)","9000-12,000","Any","LE","E","5-10","MM 137","Monster","same as normal giants except as follows, 20% of band having a shaman (80%) or witch doctor (20%), casts spells from","spheres of elemental, healing, charm, protection, divination & combat, all at up to 7th lvl","VR",,"Tribe","Omnivore","15-16","General","Prime Material","OMI 44, DRC 179",
"Giant, Fire, Witch Doctor","-1 (5)","15+2-5 hp","5","Any","Temp/Trop","1","1d8 (fist) or 2d10+10 (weapon)","1",1,1,"0","H","12 (15)","9000-12,000","Any","LE","E","5-10","MM 137","Monster","same as normal giants except as follows, 20% of band having a shaman (80%) or witch doctor (20%), priest/wizard of","up to 7th/3rd lvls, casts spells from spheres of elemental, healing, charm, protection, divination & combat, prefer","VR","spells that detect or thwart intruders","Tribe","Omnivore","15-16","General","Prime Material","OMI 44, DRC 179",
"Giant, Fire, King","-1 (5)","15+2-5 hp","5","Any","Temp/Trop","1","1d8 (fist) or 2d10+10 (weapon)","1",1,1,"0","H","12 (15)","8000","Any","LE","E","5-10","MM 137","Monster","same as normal giants except as follows, INT leader of 30 or more, have higher than normal armor & +1 to +3 weapon,","such bands have 30% of 1d4+1 trolls, 20% have 1d2 red dragons (age cat 1d4+1), lairs have 50% of 1d4 hell hounds","R",,"Tribe","Omnivore","15-16","General","Prime Material","OMI 44, DRC 179",
"Giant, Frost, Chieftain","-1 (5)","14+1d4 hp","7","Land","Arctic","1","1d8 or 2d8+9","1",1,1,"0","H","12 (15)","8000","Any","CE","E","5-10","MM 140","Monster","same as normal giant except as follows, lead groups of 20 or more, uses +1 to +3 weapon, 20% of group having 1d2","subdued white dragons (1d4+1 age cat), 30% of 1d4 yeti, in lair 50% of 1d6 winter wolves","VR",,"Tribe","Omnivore","13-14","General","Prime Material","OMI 44, DRC 179","Jarl"
"Giant, Frost, Shaman","0 (5)","varies","7","Land","Arctic","1","1d8 or 2d8+9","1",1,1,"0","H","12 (15)","varies","Any","CE","E","5-10","MM 140","Monster","same as normal giant except as follows, if group is led by chieftain then 80% of spellcaster (80% shaman & 20%","witch doctor), priest of up to 7th lvl, cast spells from: healing, charm, protection, divination & weather","VR",,"Tribe","Omnivore","13-14","General","Prime Material","OMI 44, DRC 179",
"Giant, Frost, Witch Doctor","0 (5)","varies","7","Land","Arctic","1","1d8 or 2d8+9","1",1,1,"0","H","12 (15)","varies","Any","CE","E","5-10","MM 140","Monster","same as normal giant except as follows, if group is led by chieftain then 80% of spellcaster (80% shaman & 20%","witch doctor), priest/wizard of up to 7th lvl/3rd lvl, cast spells from: healing, charm, protection, divination & weather,","VR","prefer unseen servant, shock grasp, det magic, ventrilo, deeppockets, esp, mirr image & invisibility","Tribe","Omnivore","13-14","General","Prime Material","OMI 44, DRC 179",
"Giant, Mountain, Shaman","4","15+3","5","Mountains","Any","1","1d8 or 4d10+10 (weapon)","1",1,0,"0","H","12","8000-9000","Any","CN","E","8-10","MM 143","Monster","same as normal giant except as follows, 20% of family having a shaman of 1st or 2nd lvl, cast spells from: all, animal,","charm, combat, elemental & healing, innate ability to find caves & cavern entrances w/ 1/2 mile, several families over","VR","a mountain make up a tribe, each tribe has a 3rd lvl shaman for a leader who lives w/summ monsters only","Family","Omnivore","15-16","General","Prime Material","FR2MC, FF 42",
"Giant, Storm, Spellcaster","-6 (0)","19+2-7 hp","3","Special","Any","1","1d10 or 3d10+12 (2-handed sword)","1",1,1,"0","G","15, Sw 15","15,000+","Any","CG","E, Q x10, S","15-16","MM 146","Monster","same as normal giant except as follows, 20% of being a priest (70%) or priest/wizard (30%), up to 9th/7th lvls, cast","spells from: animal, charm, combat, creation, guardian, healing, plant, weather & sun, wizards from any school but","VR","prefer alteration, invoc/evoc, conj/summ & abjuration","Solitary","Omnivore","17-18","General","Prime Material","OMI 45",
"Gnome, General (PHB)",,,,,,,,,0,0,,"S",,,,,,,"PHB 22","Humanoid","can be fighter, thief, cleric & illusionist (may have 2 classes), may speak: common, dwarf, own, halfling, goblin, kobold","& some mammal, save +1 every 3.5 Con points, 20% magic failure on magic items, attack +1 vs kobold & goblin, att -4",,"from gnoll, bugbear, ogre, troll, giant or titan, infravis 60', can det undergnd (10') slope, unsafe walls, depth & direction",,,,"General","Prime Material",,
"Gnoll, Leader","5 (10)","3","18","Any","Temp/Trop","1","weapon","1-20",0,0,"0","L","9","65","Night","CE","D, Qx5, S (L, M)","5-7","MM 158","Humanoid","same as normal gnoll except as follows, every 20 males has a leader",,"UC",,"Tribe","Carnivore","11","General","Prime Material","OMI 46, DRC 180",
"Gnoll, Chieftain","3 (10)","4","17","Any","Temp/Trop","1","weapon +3","1",0,0,"0","L","9","120","Night","CE","D, Qx5, S (L, M)","5-7","MM 158","Humanoid","same as normal gnoll except as follows, tribes w/over 100 males have a chieftain, +3 dmg from Str, protected by elite","guards","UC",,"Tribe","Carnivore","11","General","Prime Material","OMI 46, DRC 180",
"Gnoll, Guard","4 (10)","3","18","Any","Temp/Trop","1","weapon +2","2-12",0,0,"0","L","9","65","Night","CE","D, Qx5, S (L, M)","5-7","MM 158","Humanoid","same as normal gnoll except as follows, chieftains have elite guards, +2 dmg from Str",,"UC",,"Tribe","Carnivore","11","General","Prime Material","OMI 46, DRC 180",
"Flind, Leader","5 (10)","3+3","16","Any","Temp/Trop","1 or 2","1d4","1",1,0,"0","M","12","175","Night","LE","A","13+","MM 158","Humanoid","same as normal flind except as follows, 18 Chr to gnolls (15 to flinds), always use flindbar",,"R",,"Tribe","Carnivore","11-12","General","Prime Material","FF 39",
"Goblin, Leader","6 (10)","1","20","Any","Temp/Trop","1","1d6 (weapon)","varies",0,0,"0","S","6","35","Night","LE","C (K)","5-10","MM 163","Humanoid","same as normal goblins except as follows, every 40 has a leader & 4 assistants, all have 7 hp",,"UC",,"Tribe","Carnivore","10","General","Prime Material","OMI 47, DRC 180",
"Goblin, Chief","4 (10)","2","19","Any","Temp/Trop","1","1d6 or 1d8 (weapon)","1",0,0,"0","S","6","120","Night","LE","C (K)","5-10","MM 163","Humanoid","same as normal goblins except as follows, every tribe has a chief w/2d4 bodyguards, each uses 2 weapons",,"VR",,"Tribe","Carnivore","10","General","Prime Material","OMI 47, DRC 180",
"Goblin, Sub-chief","5 (10)","1+1","19","Any","Temp/Trop","1","1d8 (weapon)","varies",0,0,"0","S","6","35","Night","LE","C (K)","5-10","MM 163","Humanoid","same as normal goblins except as follows, every 200 has a sub-chief w/2d4 bodyguards, all have 8 hp, use battle axe",,"R",,"Tribe","Carnivore","10","General","Prime Material","OMI 47, DRC 180",
"Goblin, Shaman","6 (10)","varies",,"Any","Temp/Trop","1","1d8 (weapon)","1-4",0,0,"0","S","6","varies","Night","LE","C (K)","5-10","MM 163","Humanoid","same as normal goblins except as follows, may reach up to 7th lvl, casts spells from divination, healing (reverse),","protection & Sun (reverse)","VR",,"Tribe","Carnivore","10","General","Prime Material","OMI 47, DRC 180",
"Gremlin, Jermlaine, Elder","7","1d4 hp","20","Subterranean","Any","1","1d2 or 1d4","1",1,1,"0","T","15","65","Any","NE","O, Q (C, Qx5, S, T)","8-18","MM 176","Humanoid","same as normal gremlin except as follows, groups of 35+ have an elder with them, very old, can drain magic from items","if he can handle them for 1d4 rnds, can't affect artifacts & relics","UC",,"Clan","Omnivore","12","General","Prime Material","FF 53",
"Grimlock, Leader","4 or 3","3 or 4","18","Mountains","Any","1","1d6 or weapon","varies",0,1,"0","M","12","120 or 175","Night","NE","K, L, M (B)","8-10","MM 179","Humanoid","same as normal grimlock except as follows, every 10 led by 3 HD leader, every 40 led by 4 HD champion, always use","battle axe or 2-handed sword","UC",,"Tribe","Carnivore","11","General","Prime Material","FFMC, FF 48",
"Grippli, Tribe Mother","7","3","18","Jungle","Tropical","1","1d6+1 (weapon)","1",1,0,"0","S","9, leap 15","270","Day","N","Qx4, I","11-14","MM 180","Monster","same as normal grippli except as follows, leader of tribe, 1/day can emit a musk cloud (stinking cloud), has 1d3 mates",,"R",,"Tribe","Omnivore","8-10","General","Prime Material","GHMC, OMII 71",
"Grippli, Mate","8","2","19","Jungle","Tropical","1","1d4+1 (weapon)","1-3",1,0,"0","S","9, leap 15","175","Day","N","Qx4, I","11-14","MM 180","Monster","same as normal grippli except as follows, mates of the tribe mother, weapons are poisoned",,"R",,"Tribe","Omnivore","8-10","General","Prime Material","GHMC, OMII 71",
"Halfling, General (PHB)",,,,,,,,,0,0,,"S",,,,,,,"PHB 23","Humanoid","live 150 yrs, quiet & peaceful, live in burrows, can be a cleric, fighter, thief or multi class fighter/thief, may speak: own,","common, dwarf, elf, gnome, goblin & orc, save +1 vs magic & poison every 3.5/Con, att +1 w/slings & thrown objects,",,"opp surp -4 (if alone), 15% have 60' (25% have 30') infravis, 75% detect grade, 50% determine direction",,,,"General","Prime Material",,
"Hobgoblin, Chief","2 (10)","3 (22 hp)","17","Any","Temp/Trop","1","weapon +3","1",0,0,"0","M","9","120","Any","LE","J, M, D (Qx5)","8-10","MM 191","Humanoid","same as normal hobgoblin except as follows, found mainly in lair, leader of tribe, carries 2 weapons, accompanied by","5d4 sub-chiefs","UC",,"Tribe","Omnivore","11-12","General","Prime Material","OMI 52, DRC 185",
"Hobgoblin, Sub-Chief","3 (10)","2 (16 hp)","18","Any","Temp/Trop","1","weapon +2","1",0,0,"0","M","9","120","Any","LE","J, M, D (Qx5)","8-10","MM 191","Humanoid","same as normal hobgoblin except as follows, every 100 males led by a sub-chief, carries 2 weapons",,"UC",,"Tribe","Omnivore","11-12","General","Prime Material","OMI 52, DRC 185",
"Kobold, Leader","6 (10)","1-1 (4 hp)","20","Land","Any","1","weapon","varies",0,0,"0","S","6","15","Night","LE","J, O (Qx5)","8-10","MM 214","Humanoid","same as normal kobold except as follows, every 40 is led by a leader w/2 bodyguards (same stats), uses best the","weapons in tribe, 5d4 bodyguards found in lair","UC",,"Tribe","Omnivore","8-10","General","Prime Material","OMI 57, DRC 187",
"Kobold, Chief","5 (10)","1+1 (7 hp)","20","Land","Any","1","weapon","1",0,0,"0","S","6","35","Night","LE","J, O (Qx5)","8-10","MM 214","Humanoid","same as normal kobold except as follows, every tribe has 1 chief, w/2d4 bodyguards (same stats), uses best the","weapons in tribe, 65% of having guard animals in lair: 1d4+1 wild boars (70%) or 1d4 giant weasels (30%), may have","UC","1 or more shamans","Tribe","Omnivore","8-10","General","Prime Material","OMI 57, DRC 187",
"Kuo-Toa, Leaders","varies","varies",,"Water","Any","2","1d4+1 (bite) & weapon","varies",1,1,"0","M","9, Sw 18","varies","Night","NE","L, M, N (Z)","13+","MM 215","Monster","same as normal kuo-toa except as follows, 1 in 4 is a 3rd or 4th fighter, every 8 has 5th or 6th fighter, every 12 has a","cleric/thief (1d4+3 lvl each), over 20 has 10th lvl leader & two 8th lvl lieutenants & 4 fighter/thief (3rd/3rd), king is a","VR","priest/thief (12/14), prince is a priest/thief (11/13), duke is a priest/thief (10/12)","Tribe","Carnivore","13","General","Prime Material","FF 57",
"Merman, Leaders","7","1+1 to 6",,"Water, Ocean","Temperate","1","weapon","varies",1,0,"0","M","1, Sw 18","65-650","Any","N","C, R","8-12","MM 249","Humanoid","same as normal mermen except as follows, every 20 led by 2-3 HD leader w/1d3 barracuda, every 40 led by 4 HD","leader, each tribe has a chief (6 HD) w/ 2 guards (4 HD), 10% chance for every 10 mermen of having a 3rd lvl","UC","shaman","Tribe","Omnivore","10","General","Prime Material","OMI 70, DRC 194",
"Mold Man, Chief","4","6","15","Forests","Sub-Trop/Trop","1","1d6 or weapon","1",1,1,"0","S","12","2000","Any","N","O, P","5-7","MM 256","Humanoid","same as normal mold men except as follows, 1 chief per tribe, has 2d4 bodyguards (4 HD), attack w/spores (save vs","poison) paralyzed & dies in 5d4 rnds (cure disease), those killed in this manner are reborn in 1d4+20 hours as a mold","VR","man (4 HD) & usually become the chief's bodyguard","Tribe","Carnivore","8-10","General","Prime Material","OMII 124",
"Mongrelman, Leader","4","5","16","Any","Any","1","1d12 or weapon","1-100",0,1,"0","M","12","35-270","Night","LN","(C)","5-10","MM 257","Monster","same as normal mongrelmen except as follows, every community has a leader w/5 bodyguards (4 HD), attack +1",,"R",,"Tribe","Omnivore","12","General","Prime Material","OMII 92",
"Ogre, Shaman","5","4+1","17","Land","Any","1","1d10 or weapon +6","1",1,0,"0","L","9","650","Any","CE","M (Q, B, S)","8","MM 272","Humanoid","same as normal ogre except as follows, cast spells at 3rd lvl from combat, divin, heal, protect & sun",,"C",,"Tribe","Carnivore","11-12","General","Prime Material","OMI 75, DRC 198",
"Ogre, Leader","3","7","14","Land","Any","1","2d6+3 or weapon +6","1-2",1,0,"0","L","9","650","Any","CE","M (Q, B, S)","8","MM 272","Humanoid","same as normal ogre except as follows, lead groups of 10 or more, usually 30-33 hp",,"C",,"Tribe","Carnivore","11-12","General","Prime Material","OMI 75, DRC 198",
"Ogre, Chieftain","4","7","14","Land","Any","1","2d6+6 or weapon +6","1",1,0,"0","L","9","650","Any","CE","M (Q, B, S)","8","MM 272","Humanoid","same as normal ogre except as follows, lead tribes, usually has 34-37 hp, smartest & largest member of tribe, will have","2 leaders serving as assistants","C",,"Tribe","Carnivore","11-12","General","Prime Material","OMI 75, DRC 198",
"Ogre, Aquatic, Leader","3","5+5","14","Water","Any","1 or 3","weapon or 1d6/1d6/2d4","1-2",1,1,"0","L","6, Sw 12","650","Any","CE","M (A)","8-10","MM 272","Humanoid","same as normal aquatic ogre except as follows, leads tribe, dmg +1",,"UC",,"Tribe","Carnivore","11-12","General","Prime Material","OMII 96","Merrow"
"Ogre, Aquatic, Female","5","3+3","18","Water","Any","1 or 3","weapon or 1d2/1d2/1d6","2-24",1,1,"0","L","6, Sw 12","270","Any","CE","M (A)","8-10","MM 272","Humanoid","same as normal aquatic ogre except as follows, found in lair",,"UC",,"Tribe","Carnivore","11-12","General","Prime Material","OMII 96","Merrow"
"Ogre, Aquatic, Young","6","2+2","19","Water","Any","1 or 3","weapon or 1d2/1d2/1d4","2-24",1,1,"0","M","6, Sw 12","175","Any","CE","M (A)","8-10","MM 272","Humanoid","same as normal aquatic ogre except as follows, found in lair",,"UC",,"Tribe","Carnivore","11-12","General","Prime Material","OMII 96","Merrow"
"Orc, Subchief","4 (10)","1","19","Land","Any","1","weapon","varies",0,0,"0","M","9 (12)","35","Night","LE","L (C, O, Qx10, S)","8-9","MM 281","Humanoid","same as normal orc except as follows, if 150+ led by subchief w/3d6 guards (same stats), attack +1",,"C",,"Tribe","Carnivore","11-12","General","Prime Material","OMI 76, DRC 199",
"Orc, Magic User","5 (10)","1","19","Land","Any","1","weapon","varies",0,0,"0","M","9 (12)","35-650","Night","LE","L (C, O, Qx10, S)","8-9","MM 281","Humanoid","same as normal orc except as follows, every 100 has a shaman (priest, 5th lvl max) or witchdoctor (mage, 4th lvl max),","gain extra 1d4 hp/HD, fight as 1 HD monster for every 2 HD gained","C",,"Tribe","Carnivore","11-12","General","Prime Material","OMI 76, DRC 199",
"Orc, Chief","4 (10)","3","17","Land","Any","1","weapon","varies",0,0,"0","M","9 (12)","35","Night","LE","L (C, O, Qx10, S)","8-9","MM 281","Humanoid","same as normal orc except as follows, lead tribe, dmg +2, has 5d6 bodyguards (same stats)",,"C",,"Tribe","Carnivore","11-12","General","Prime Material","OMI 76, DRC 199",
"Quaggoth, Jald","5","3+3","18","Subterranean","Any","2 or 1","1d4/1d4 or weapon","1",1,1,"0","L","12","270","Any","N","(O, R)","5-7","MM 298","Humanoid","same as normal quaggoth except as follows, leader of group, 1 for every 12 encountered, dmg +1",,"R",,"Tribe","Carnivore","15-16","General","Prime Material","FFMC, FF 74",
"Quaggoth, Thonot","6","2+2","19","Subterranean","Any","2 or 1","1d4/1d4 or weapon","1-2",1,1,"0","L","12","1400","Any","N","(O, R)","5-7","MM 298","Humanoid","same as normal quaggoth except as follows, 20% of tribe having 1 or 2 thonots, use psionics, will aid the tribe in","combat, escape or healing, equivalent of shaman, oversee rituals","R",,"Tribe","Carnivore","15-16","General","Prime Material","FFMC, FF 74",
"Sahuagin, Lieutenant","5","3+3","18","Water, Salt","Temperate","1 or 3","weapon or 1d2/1d2/1d4","varies",1,1,"0","M","12, Sw 24","270","Night","LE","N (I, O, P, Qx10, X, Y)","13-14","MM 306","Monster","same as normal sahuagin except as follows, 1 lieutenant for every 10 normal sahuagin, follow the chieftain",,"UC",,"Tribe","Carnivore","12","General","Prime Material","OMI 84",
"Sahuagin, Chieftain","5","4+4","17","Water, Salt","Temperate","1 or 3","weapon or 1d2/1d2/1d4","1",1,1,"0","M","12, Sw 24","420","Night","LE","N (I, O, P, Qx10, X, Y)","13-14","MM 306","Monster","same as normal sahuagin except as follows, lead bands of sahuagin, has 1 lieutenant for every 10 normal sahuagin",,"UC",,"Tribe","Carnivore","12","General","Prime Material","OMI 84",
"Sahuagin, King","5","10+10","11","Water, Salt","Temperate","1 or 3","weapon or 1d2/1d2/1d4","1",1,1,"0","M","12, Sw 24","4000","Night","LE","N (I, O, P, Qx10, X, Y)","13-14","MM 306","Monster","same as normal sahuagin except as follows, leads many tribes, has 9 noble guards, highest priestess (9th lvl) & 9 other","clerics","UC",,"Tribe","Carnivore","12","General","Prime Material","OMI 84",
"Sahuagin, Guard, Noble","5","9+9","12","Water, Salt","Temperate","1 or 3","weapon or 1d2/1d2/1d4","9",1,1,"0","M","12, Sw 24","3000","Night","LE","N (I, O, P, Qx10, X, Y)","13-14","MM 306","Monster","same as normal sahuagin except as follows, guards of the king",,"UC",,"Tribe","Carnivore","12","General","Prime Material","OMI 84",
"Sahuagin, Priestess","5","1 to 5",,"Water, Salt","Temperate","1 or 3","weapon or 1d2/1d2/1d4","varies",1,1,"0","M","12, Sw 24","650","Night","LE","N (I, O, P, Qx10, X, Y)","13-14","MM 306","Monster","same as normal sahuagin except as follows, worship great devil shark, rarely exceed 5th lvl, 10% per every 10 of","having a priestess & 1d4 assistants","UC",,"Tribe","Carnivore","12","General","Prime Material","OMI 84",
"Sahuagin, Prince","5","8+8","13","Water, Salt","Temperate","1 or 3","weapon or 1d2/1d2/1d4","1",1,1,"0","M","12, Sw 24","2000","Night","LE","N (I, O, P, Qx10, X, Y)","13-14","MM 306","Monster","same as normal sahuagin except as follows, leader of providence, has 9 guards (chieftain), priestess (8th lvl) & 4","priestess understudies","UC",,"Tribe","Carnivore","12","General","Prime Material","OMI 84",
"Sahuagin, Baron","5","6+6","15","Water, Salt","Temperate","1 or 3","weapon or 1d2/1d2/1d4","1",1,1,"0","M","12, Sw 24","975","Night","LE","N (I, O, P, Qx10, X, Y)","13-14","MM 306","Monster","same as normal sahuagin except as follows, found in lair w/9 guards (lieutenant), overseen by prince",,"UC",,"Tribe","Carnivore","12","General","Prime Material","OMI 84",
"Triton, Exceptional","4 (5)","4 to 8",,"Water, Ocean","Any","1","weapon","1-6",1,1,"90%","M","Sw 15","650-2000","Day","NG","M, Q (C, S, T)","13+","MM 347","Humanoid","same as normal triton except as follows, 1 in 10 is exceptional of 4-6 HD & 1 in 20 is 7-8 HD, always carry a conch","shells that can call 5d4 hippocampi, 1d10 sea lions or 5d6 giant sea horses that arrive in 1d6 rnds, or use it can","R","frighten aquatic animals (60' range, save vs magic or flee, if save attack -5, affects creatures w/ 1 Int or less)","Tribe","Omnivore","13","General","Prime Material","OMI 96",
"Triton, Leader","2 (5)","9","12","Water, Ocean","Any","1","weapon","1-6",1,1,"90%","M","Sw 15","4000","Day","NG","M, Q (C, S, T)","13+","MM 347","Humanoid","same as normal triton except as follows, groups of 50+ have a leader, always carry a conch shell (see exceptional)",,"R",,"Tribe","Omnivore","13","General","Prime Material","OMI 96",
"Triton, Mage","5","1 to 10",,"Water, Ocean","Any","1","weapon","varies",1,1,"90%","M","Sw 15","420-5000","Day","NG","M, Q (C, S, T)","13+","MM 347","Humanoid","same as normal triton except as follows, groups have 10% chance per every 10 members to include a 1d6 level mage,","lair has at least 1 mage of 7 to 10 levels","R",,"Tribe","Omnivore","13","General","Prime Material","OMI 96",
"Triton, Priest","5","1 to 10",,"Water, Ocean","Any","1","weapon","varies",1,1,"90%","M","Sw 15","420-6000","Day","NG","M, Q (C, S, T)","13+","MM 347","Humanoid","same as normal triton except as follows, lair has at least 1 priest of 8 to 11 levels & 4 priests of 2 to 5 levels",,"R",,"Tribe","Omnivore","13","General","Prime Material","OMI 96",
"Troglodyte, Chieftain","5","6","15","Subterranean","Any","3 or 1","1d2/1d2/1d4+1 or weapon","1",1,1,"0","M","12","650","Any","CE","A","5-7","MM 348","Humanoid","same as normal troglodyte except as follows, groups of 60+ have a chieftain, has 2d4 guards (see leader), lead only","as long as he can see to the feeding of the tribe","C",,"Clan","Carnivore","11","General","Prime Material","OMI 97, DRC 210",
"Troglodyte, Leader","5","3","18","Subterranean","Any","3 or 1","1d2/1d2/1d4+1 or weapon","varies",1,1,"0","M","12","175","Any","CE","A","5-7","MM 348","Humanoid","same as normal troglodyte except as follows, every 10 has a leader, 2d4 guard the chieftain",,"C",,"Clan","Carnivore","11","General","Prime Material","OMI 97, DRC 210",
"Troglodyte, Subchieftain","5","4","17","Subterranean","Any","3 or 1","1d2/1d2/1d4+1 or weapon","varies",1,1,"0","M","12","270","Any","CE","A","5-7","MM 348","Humanoid","same as normal troglodyte except as follows, every 20 has 2 subchieftains",,"C",,"Clan","Carnivore","11","General","Prime Material","OMI 97, DRC 210",
"Wemic, Chieftain","5 (6)","6+4","14","Plains","Temperate","3","1d6/1d6/weapon","1 or 2-8",0,1,"0","L","12","420","Day","N","B","8-10","MM 357","Monster","same as normal wemic except as follows, 3d10 prides may join together to form a tribe led by a chief, attack +1 w/any","weapon, also 2d4 may accompany a king","VR",,"Pride","Carnivore","11-12","General","Prime Material","FR1MC, OMII 126",
"Wemic, King","3 (6)","9","12","Plains","Temperate","3","1d8/1d8/weapon","1",0,1,"0","L","12","975","Day","N","B","8-10","MM 357","Monster","same as normal wemic except as follows, 2d4 tribes may join together to form a clan or nation led by a king, attack +2","w/any weapon, accompanied by 2d4 chieftains","VR",,"Pride","Carnivore","11-12","General","Prime Material","FR1MC, OMII 126",
"Wemic, Witch Doctor","3 (6)","5+8","15","Plains","Temperate","3","1d4/1d4/weapon","1-6",0,1,"0","L","12","975","Day","N","B","8-10","MM 357","Monster","same as normal wemic except as follows, 70% of tribes have a magic user, may reach a maximum of 4th wizard &","7th priest","VR",,"Pride","Carnivore","11-12","General","Prime Material","FR1MC, OMII 126",
"Goblin Rat","7/6","3","17","Land","Temp/Trop","1","1d8 or weapon","1-20",0,1,"10%","S","9","270","Night","LE","B","5-10","KTMC","Monster","shapechanger, rat/humanoid, speak (humanoid): trade & area common, flee combat unless defending lair, retain all","abilities & hp in either form, rat attack: bite, if bit 5% chance of a disease, humanoid attack: weapons (spear, naginata,","R","2-handed swd) & armor (ring mail, studd leath), fear cats (save vs paraly or flee 1 turn) who att +1 vs goblin rats","Pack","Omnivore","10","Kara-Tur","Prime Material",,
"Goblin Rat, King","4/6","5","15","Land","Temp/Trop","1","1d8+2 or weapon","1",0,1,"10%","S","9","650","Night","LE","B","5-10","KTMC","Monster","same as normal goblin rat except as follows, if 10 or more are encountered they are led by a king, uses a 2-handed","sword","R",,"Pack","Omnivore","10","Kara-Tur","Prime Material",,
"Goblin Spider","4","6 to 9",,"Forests","Temp/Trop","2","1d8/1d8","1-4",1,1,"20%","L","18","975-3000","Any","NE","C","5-7","KTMC","Monster","hairy spider, speaks own, spider, trade & area common, mimic others voices, no webs, lair in underground tunnels w/","trap door (opp surp -5), tries to grab victims (both hits must hit) & drag to lair (close door), held victims att -4 (bb/lg or","VR","comb 20 Str to free), 30% chance of 2d4 giant spiders in area that serve as guards & fight with goblin spider","Solitary","Carnivore","13","Kara-Tur","Prime Material",,"Earth Spider"
"Hai Nu","7","1 to 4",,"Water, Ocean","Sub-Trop/Trop","1","weapon","4-40",0,1,"0","M","6, Sw 15","35-175","Any","LN","U","8-14","KTMC","Humanoid","aquadic, breath air & water, spend short time on land (dmg 1/rnd), speak own & court of Sea Lord, only fight to defend","homes & hunting area, use: trident, spear, sh swd, dagger or net, 40% of 3d4 sharks, porpoises or whales with them,","R","2d6 sharks defend their community, imm to water att, DD from fire, +1 dmg/die from cold, young have 1d2 hp & AC 10","School","Carnivore","11","Kara-Tur","Prime Material",,
"Hai Nu, Matron","5","6","15","Water, Ocean","Sub-Trop/Trop","1","weapon","1",0,1,"0","M","6, Sw 15","420","Any","LN","U","8-14","KTMC","Humanoid","same as normal hai nu except as follows, leader of school, matriarchal community",,"R",,"School","Carnivore","11","Kara-Tur","Prime Material",,
"Hannya","3","8","13","Land","Any","3","1d4/1d4/1d8","1-4",1,1,"35%","M","9","2000","Night","CE","X, Y","8-10","KTMC","Monster","old woman/serpent cross, speak: area common, yuan-ti & reptile, devious & cruel, poly self at will, ESP 100', project","suggest into victim 100', attack: claw/claw/bite, may constrict w/tail 1d4 dmg (bb/lg, 20% of attacks may hit victim),","VR","hate violets (serve as protection from attacks), may align selves w/yuan-ti, poly into old woman & use suggest to lure","Solitary","Carnivore","12","Kara-Tur","Prime Material",,"Oriental Hag"
"Hengeyokai","varies","1","20","Any","Any","1","weapon or by animal type","1-20",1,1,"0","M","varies","420","Any","C","N, P","12-15","KTMC","Monster","shapechangers, 3 forms: animal, biped & human, each has 1 animal form (see table), speaks: own, trade & local comm,","chng shape # = lvl/day, animal: 120' infrav, 1/2 total hp, speak w/norm anim, att/anim type; bipedal: 120' infrav, use","UC","weap & spells; human: use weap & spells, can't speak w/anim; may be any character type & a PC, no desire for land","Band","Special","13","Kara-Tur","Prime Material",,
"Hu Hsien","7","6","15","Land","Temperate","1","1d6 or weapon","1-6",1,1,"50%","M","15","4000","Any","CE","I, S, T","17-18","KTMC","Special","shapechanger, beautiful woman (tail)/fox, speak: area common & animal, clever, can: invis, poly self, disguise, chaml,","kn history, hypn, rd mag, comp lang, ventril, appartn, esp & hypn pattrn, 1/day: posses, serv horde & maj create, 3/wk:","R","reward or anc curse, +3 weap to hit, regen 2/hr, imm: fire, 1/2 (save nil): cold, DD: electric, make victims to fall in love","Solitary","Special","11","Kara-Tur","Prime Material",,
"Ikiryo","nil","nil",,"Any","Any","1","special","1",1,1,"0",,"nil","7000","Any","CE","nil","11-12","KTMC","Special","projection of evil thoughts, once created it has will of own, no physical form, only seen by true seeing, has 1 specific","victim (can locate anywhere), once found it stays w/victim & drains 1 attribute point from every ablity score/day (can","VR","regain after killing ikiryo @ 1/ability/day), exorcism kills it, summ spirit creates the person who created it w/all abilities","Solitary","Nil","nil","Kara-Tur","Prime Material",,
"Jishin Mushi","3","5+4","15","Forests","Temperate","1","2d8","1-3",1,0,"0","L","9, Fl (D)","420","Night","N","nil","1","KTMC","Monster","beetle-like, smell 100 yrds, attack: mandibles (unable to hold prey well), attack to defend self & killing food, can create","tremors by striking abdomen on ground: rnd 1- all 5' save vs BW or fall; #2- all 10' same; #3- 15' same, 5' 1d6 dmg &","VR","no att; #4- all 20' same, 10' same; #5- 25' same, 15' same, cracks in earth 5'; 6#- 30' same, 20' same, 10' earthquake","Solitary","Carnivore","8","Kara-Tur","Prime Material",,"Earthquake Beetle"
