From: brunborg@alkymi.unit.no (Aadne Brunborg)
Date: 19 Jan 93 14:07:03 GMT
Subject: New Class: the Holy Fighter


Character class:	Holy fighter


Ability Requirements:	Strenght 	18
			Constitution	15
			Wisdom		13

Prime requists:		Strenght
			Constitution
			Charisma

Races allowed:		All (Optional: only demihumans)

The reason for me designing this class, is the question "Why may only LG human 
deities have holy warriors?" This class is designed to fit into a world where 
every priest and paladin is connected to a spesific deity. It is designed to 
fi into a faith with an (partially, at least) organiced church, and may thus be
a little hard to connect with chaotic faiths. In my world, this is not a 
problem.
The holy fighter is as strongly bound to his church as the paladin.

The holy fighter is a warrior, much like a paladin, under direct command of the
church. He is not bound to LG alignment, but must have the same alignment as 
his deity. He uses the XP progression of paladins. He may use all types of 
armor, but is restricted in his choice of weapons. A holy fighter may only be 
multi- or dulaclassed if that is for the good of the church.

The holy fighter must seek to further the belief of his deity. A CE holy 
fighter of grief and pain must always cause as much pain and griefe as 
possible, and a CN holy fighter of thievery may as well be a multi- or dual 
class thief. A N holy fighter must fight to keep the balance, etc...

If the holy fighter ever comits an act knowingly against the interests of his 
deity, he loses all powers _and_ one level of experience. This level may not be
restored by a "Restoration" spell, but must be regained in the normal fashion, 
using the paladin XP chart.
If he comits such an act unknowingly and/or unwillingly, he must seek a priest 
of the same deity as soon as possible and atone.

The holy fighter has the following benefits:

	May specialise in (only one of) his god's preferred weapon(s).
	(A holy fighter of Thor is probably specialised in warhammer.)

	He is immune to all diseases upon reaching 5th level.

	Holy "preffered weapon" gives the same benefits as holy sword for 
	paladin, but the powers that depends on alignment (protection, +10 
	damage, etc.) works only vs. holy fighters, paladins or priests of an 
	enemy deity (Ex: Holy Fighter of Thor vs. a Frost or Fire Giant 
	Shaman).
	The DM in encouraged to design new holy weapons for these fighters. A 
	"Hammer of Thunderbolts" would be a nice base for "Holy Hammer of 
	Thor", and to balance it all perhaps lower the MR rate.
	
	Call for mount upon reaching 4th level; same as paladin.

	Cast priest spells from the war and combat spheres upon reaching 9th 
	level (use spell progression for paladins, no bonus spells for high 
	wisdom).

	He attracte a body of fanatic elite soldiers upon reaching 9th level.
	(If he has a stronghold, that is.) 
	To decide what units he attracts, use the "Elite Units"-table on pg. 27
	of the PH, or design your own.


He has the following restrictions:

	May only be proficent in his deity's prefered weapon(s).

	May not posses more than 8 magical items, any items exeding this must 
	be given to the church.

	He must give all his incoming money, gems and art (exept maximum 20 gp 
	of cash per level) to the church, who will pay for his equipment. He 
	may borrow money from the church to pay for expences on missions that 
	further the belief and attitudes of his deity. Abuse of this confidence
	will cause loss of all XP for the adventure. The churh will help him 
	build a stronghold when they feel the time for that has come.

	May only employ NPC's of same alignment and, if possible, of the same 
	faith.

