From: aw1s+@andrew.cmu.edu (Andrew David Weiland)
Subject: Presenting the Warrior Rogue


The Warrior Rogue


Description: A warrior rogue is a combination of the rogue and warrior
class groups. He lacks the skill and versatility of the fighter or
thief, but can almost match that class within certain areas. A warrior
rogue works best as an assasin, a bounty hunter, or a bandit. But he
can work equally well as the light-armoured swashbuckling fighter or
the heavily armed thief.

Requirements: Strength 9+, Dexterity 9+.

Hit Dice: 1d8 hit points per level. High Constitution modifies hit
points, up to a maximum of +2 hp/die for 16 or better Constitution.

THAC0: Improves at a rate of 2/3 levels.

Experience Points: Same as the ranger and paladin.

Weapons: Any.

Weapon Specialization: is possible, but requires one additonal slot (for
a grand total of three). If you don't allow rangers and paladins to
specialize, don't let warrior rogues specialize.

Armour: Same as the thief. They can use shields, though shields reduce
their chance of moving silently and hiding in shadows by 25%.

Proficiencies: Same as the warrior.

Alignment: Same as the thief.

Warrior rogues do not gain the extra attacks that warriors gain at high
levels, nor can they possess exceptional strength.

Thief Abilities: Warrior rogues possess the same eight abilities as
thieves, though they never gain the ability to read magic. They only
get 40 points to spend on these abilities at first level, and 20 points
at each additional level. The same restrictions apply to warrior rogue
abilities as to thief abilities. Also, if a rouge does not put points
into an ability at first level, he can never develop that ability. 
Favorite warrior rogue abilities are move silently and hide in shadows,
with detect noise and find traps not far behind.

Assasination: This is similar to a thief's backstab ability, but can be
made from any location, as long as the warrior rogue has surprise. An
assasination attack requires a hand-to-hand weapon, or martial arts
ability. It's an attack with a +3 bonus to attack rolls, which inflicts
additional damage if it hits: double damage at first level, triple
damage at sixth level, and quadruple damage at eleventh level. On a
roll of 20, the victim must make a save vs. death magic or die
instantly. A warrior rogue can make only one assasination attack, after
which the victim is aware of the warrior rogue and not exceptionally
vulnerable.

This is a favorite of most warrior rogues, but a few warrior rogues
don't develop this ability in favor of other skills. A warrior rogue
must choose to not develop his assasination ability before he begins
play. Such a warrior rogue gains 48 points at 1st level, and 24 points
for each additional level.

