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  Hello All,

  Here I present a new psionicist's kits.

  Roberto

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                                         The Ascetic
                                      Priest of Brahman
                                      -----------------
 Internet:                        "Friends! Do not harm him."
 giga@rocinha.nce.ufrj.br      "Everything is part of Brahman."
                                    "Give peace a chance."
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Somniomancer
------------

Master in a psionic discipline concerned with the sleeping mind.
Somniomancer are specialist in controling their own or anothers sleeping minds
and bodys. Most of powers a somniomancer can use require that she is sleeping
(in a dream). Others can only be used in a sleeping target.

All somniomancers can control their sleeping.  They can sleep immediatly or
enter in trance like state (enough to use a power) everytime she wants.
A somniomancer has three advantages: +2 power scores bonus when using
somniomancy powers; 2 free somniomancy devotions at first level; Can choose
to learn any power of the somniomancy minor discipline at any level regardless
of the access to the "normal" discipline of the power.

Primary Discipline: Somniomancy (Minor Discipline)
Specialist Name: Somniomancer
Alternate Names: Dream Master, Hypnotist.
Prerequisites: Same as psionicist.

Disciplines Learning Order:
   Telepathic, Metapsionic, Clairsentient, Psychoportive,
   Psychometabolic, Psychokinetic

Somniomancy Sciences:

 Normal usage:
      Summon Planar Creature, Sensitivity to Psychic Impressions,
      Hypnosys (*2).

 Sciences that can only be used when sleeping:
      Enter Dream (*1), Precognition, Probability Travel, Psychic Clone,
      Complete Healing, Clairvoyance, Clairaudiance, Probe

 Sciences that can be used only in sleeping target:
      Probe.

Somniomancy Devotions:

 Normal usage:
      Dimensional Walk, Daydream, Stasis Field, Spirit Sense.

 Devotions that can only be used when sleeping:
      Astral Projection, Dream Travel, Psychic Messenger, Convergence,
      Retrospection, Predestination, Incarnation Awareness,
      Weather Prediction, Dream Sight (*2), Oniric Vortex (*2),
      Outer Dream (*2)

 Devotions that can be used only in sleeping target:
      Psychic Drain, Identity Penetration, Predestination,
      Pos-Hipnotic Suggestion, Awaken (*2), Sleeping Automaton(*2)

(*1) Power from Dragon Magazine #204
(*2) Powers listed below


New Somniomancy Powers
---------------------------------------------
Psychoportive Devotion

Dream Sight

 Power Score:       Int
 Initial Cost:      12
 Maintenance Cost:  8 / round
 Range:             Special
 Preparation Time:  2
 Area of Effect:    personal
 Prerequisites:     astral projection

This power is normaly used by somniomancers (master in a psionics concerned
with the sleeping mind).

Before using this devotion, the psionicist must falls into a deep sleep or
sleep trance state during which she dreams of places and events around her.
Her vision is then attuned to the location desired. In the dream, she can
both see and hear and can will his vision to change so that she can view
the surrounding area as well. She cannot see into an area that is
protected against teleport or similar powers or spells, however. Nor can
sounds coming from such an area be heard.

When using this devotion the psionicist astral body leave her phisical body
and is able to walk, look around, pass walls, ... The distance that a
psionicist can move from her body is equal to 100 yards per level of the
psionicist. The astral body is invisible by normal means but is vulnerable
to any attacks that can reach astral or ethereal creatures. While in astral
form the psionicist is trated as an ethereal traveler, cannot influence
the normal word and can only use psionics on herself.

The astral body is attached to the phisical body by the silver cord. The
silvery cord is nearly indestructible, however. Usually it can be severed
only by the psychic wind at its most powerful, or by the silver swords of
the githyanki.

At the end, the dream vision ends, and she awakens. If the psionicist's body
is disturbed before the dream sight ends, the power ends and the psionicist
is immediately awakened.

Power Score - The astral body of the psionicist is able to see in darkness
(normal or magical).

20 - The psionicist has a terrible nightmare is unable to sleep for 8 hours.

---------------------------------------------
Telepathic Devotion

Outer Dream

 Power Score:       Int
 Initial Cost:      30
 Maintenance Cost:  10/question
 Range:             na
 Preparation Time:  12 hours
 Area of Effect:    individual
 Prerequisites:     mindlink, teleport

This devotion is similar to contact other plane spell and requires
the psionicist had access to psychoportive and telepathic disciplines

When this devotion is used, the psionicist sends her mind to another
plane of existence in order to receive advice and information from
powers there. As these powers resent such contact, only brief
answers are given. Any questions asked are answered by the
power during the power's maintanance. The character can contact an
elemental plane or some plane farther removed. For every 10 psp spent
one question may be asked. Contact with minds far removed from the plane
of the psionicist increases the probability of the psionicist going insane
or dying, but the chance of the power knowing the answer, as well as the
probability of the being telling the correct answer, are likewise
increased by moving to distant planes. Once the outer planes are
reached, the Intelligence of the power contacts determines the
effects.

The random table given here is subject to DM changes,
development of extraplanar NPC beings, and so on.

If insanity occurs, it strikes as soon as the first question is
asked. This condition lasts for one week for each removal of the
plane contacted to a maximum of ten weeks. There is a 1%
chance per plane that the psionicist dies before recovering, unless a
a psychic surgery is made upon her. A surviving psionicist can
recall the answer to the question.

On rare occasions, this divination may be blocked by the action
of certain lesser or greater powers.

                      Power Score  Chance of   Chance of     Chance of
  Plane                Modifier    Insanity*   Knowledge     Veracity**
  ----------------------------------------------------------------------
  Elemental               -1         20%         55% (90%)     62% (75%)
  Inner Plane             -2         25%         60%           65%
  Astral Plane            -3         30%         65%           67%
  Outer Plane, Int. 19    -4         35%         70%           70%
  Outer Plane, Int. 20    -5         40%         75%           73%
  Outer Plane, Int. 21    -6         45%         80%           75%
  Outer Plane, Int. 22    -7         50%         85%           78%
  Outer Plane, Int. 23    -8         55%         90%           81%
  Outer Plane, Int. 24    -9         60%         95%           85%
  Outer Plane, Int. 25    -10        65%         98%           90%

* For every point of Intelligence over 15, the psionicist reduces
insanity chance by 5%.

** If the being does not know an answer, and the chance of
veracity is not made, the being will emphatically give an incorrect
answer. If the chance of veracity is made, the being will answer
"unknown."

Percentage in parentheses are for questions that pertain to the
appropriate elemental plane.

Power Score - No chance of insanity.

20 - The psionicist grates a power. The DM must decide what the disturbed
power will do.

---------------------------------------------
Telepathic Devotion

Awaken

 Power Score:       Wis
 Initial Cost:      contact
 Maintenance Cost:  na
 Range:             na
 Preparation Time:  0
 Area of Effect:    individual
 Prerequisites:     contact

This devotion allows the somniomancer to wake another character from normal
sleep without the use of touch or sound. When this devotion is used the subject simply
wakes up instantly. (This doesn't mean that the subject is immediately alert)

The subject hears (only in her mind) a great shout "wake up!" or any word
the somniomancer wants (one word only). The subject may be scared or hungry
depends on situation.

At DM discretion this power can cause problems when used agaist subjects in
astral travel.
---------------------------------------------
Telepathic Devotion

Oniric Vortex

 Power Score:       Wis
 Initial Cost:      contact
 Maintenance Cost:  1/round/subject
 Range:             Unlimited
 Preparation Time:  1
 Area of Effect:    individual
 Prerequisites:     Enter Dream

With this devotion the psionicist can bring some friends to a dream.
The psionicist must be in a dream to use this power (her own dream or
any dream affected by enter dream).

Unwilling subject may choose to end the dream an wake up. This action ends
the dream for that particular character only.

---------------------------------------------
Telepathic Devotion

Sleeping Automaton

 Power Score:       Wis -2
 Initial Cost:      contact
 Maintenance Cost:  6/round
 Range:             na
 Preparation Time:  2
 Area of Effect:    individual
 Prerequisites:     contact

This devotion allows the somniomancer to take control of a sleeping
subject's body and cause it to perform simple actions. Such actions
include movement (sleep-walking), picking up and moving small objects,
etc., but nothing either delicate or violent and nothing that involves
any thinking or decision-making process.

The somniomancer can't force the subject to commit suicide or actively
damage herself in any way; the subject will wake up before any damage
be inflicted.

This power doesn't give any way to somniomancer to see what the subject
is actually doing, so, the psionicist should be able to see the target
by any means or it will be very difficult to give the orders.

---------------------------------------------
Telepathic Science

Hypnosis

 Power Score:       Wis -4
 Initial Cost:      contact
 Maintenance Cost:  6/round/subject
 Range:             Unlimited
 Preparation Time:  2
 Area of Effect:    individual
 Prerequisites:     Enter Dream

To use this power each subject must be contacted when looking at the
somniomancer eyes. Afther, each subject had been contacted the somniomancer
have to make the power score and give the order in a monotonous, droning
voice.

Any subject that fails a save vs. spell is completely dominated and will
follow the order like a zumbi. Any order can be given and the victim will
follow it with the best of her abilities, even to kill her friends. Only
obvius suicidal orders allow another save.

The subject may be conviced to be another person or creature or to perform
any actions she is normally able to. The psionicist can ask questions or give
another order each round. The orders must be given in a language
understandable by the victim.

Examples:
- "Look at my eyes! Now you are a chicken"
- "You don't like him, so, KILL HIM !"
- "You need to sleep, so, you will stop, take out your armor and sleep..."

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