From: raa@guild.socal.com (Guy Bartoli)
Date: 19 Oct 92 05:49:27 GMT
Newsgroups: rec.games.frp.dnd
Subject: ESPer Class ... Here it is Dudes!

Okee ... all of you who asked for it ... here it is! Raa's New ESPer class!

ESPer Class ... Variant of the Psionicist Class ...

Prereq
      Constitution : 14
      Intelligence : 16
      Wisdom       : 17

Prime Requisite : Con/Wis

Races Allowed: All
Race Limitations: None!
MultiClassed? No!


Experience Points         HD (d6)             Moove              THAC0
=================         ======              =====              =====
 1.       0                  2                 15                  20
 2.    4200                  3                 16                  20
 3.    6400                  4                 17                  18
 4.   10800                  5                 18                  18
 5.   18500                  6                 19                  16
 6.   32000                  7                 20                  16
 7.   57000                  8                 21                  14
 8.  102000                  9                 22                  14
 9.  202000                 10                 23                  12
10.  402000                 11                 24                  12
11.  602000                11+2                25                  10
12.  802000                11+4                26                  10
13. 1002000                11+6                27                   8
14. 1202000                11+8                28                   8
15. 1502000                11+10               29                   6
16. 1802000                11+12               30                   6
17. 2102000                11+14               32                   4
18. 2402000                11+16               34                   4
19. 2702000                11+18               36                   2
20. 3002000                11+20               40                   2
=================         ======              =====              =====

Saving Throws as per Psionicist +2
Power Progression as per Psionicist +4 And Roll on the Wild Talents table.
These are your natural abilities, no cost ... are always free, etc.

+2 on all Power Scores
Psionic Combat (Attack & Defense Modes) as per DMG 1st Edition, everything
else as per PsiHB.

Prof. 
Weopon 2/2, Non Weopon 6/2

New Psionics

PsiSword (MetaPsionic Devotion)

Power Score      : Int-2
Initial Cost     : 10
Maintenance Cost : 0 (Free!)
Range            : 0
Preparation Time : 0
Area of Effect   : Personal
Prerequisites    : nil

PsiSword allows the ESPer to create a shimmering blade of pure Psionic Energy
out of thin air. The ESPer wields it as though he were a Kensai of the same
level with the Kensai "to hit" and damage bonus. For example, an ESPer of
11th level has +5 "to hit" and damage and can hit creatures that can only be
hit with +5 magical weapons or better. Damage is 1d10. In addition, on a roll
of Natural 20 (to hit), the ESPer can slice thru a Wall of Force.

Power Score - Double Dice Damage (2d10/2d12).
20 - No other effect ... the Blade appers and fizzles.

PsiSpear (MetaPsionic Devotion)

Power Score      : Int-2
Initial Cost     : 20
Maintenance Cost : n/a
Range            : as per Hand CrossBow
Preparation Time : 0
Area of Effect   : individual
Prerequisites    : PsiSword

PsiSpear is the Ranged version of the PsiSword. The ESPer creates a shimmering
spear of mental energy and hurls it at an opponent. Damage is 1d20.

Power Score - Double Damage.
20 - No other effect ... the spear appears and fizzles.

PsiBlast (MetaPsionic Devotion)

Power Score      : Int
Initial Cost     : 15
Maintenance Cost : n/a
Range            : as per CrossBow
Preparation Time : 0
Area of Effect   : Individual
Prerequisites    : nil

PsiBlast is a blast of Psionic energy that an ESPer throws from his hand,
forehead, or from his body. Damage is 1d10x 2 levels. For example, Zamiel,
a 4th Level ESPer throws a PsiBlast at an Orc, rolling max (10). That Orc
takes 20 points of damage.

Power Score - Damage x2
20 - No other effect.

Psychic Scream (MetaPsionic Science)

Power Score      : Int - 8
Initial Cost     : 240
Maintenance Cost : n/a
Range            : 20' diameter/lvl
Preparation Time : 0
Area of Effect   : All within Range
Prerequisites    : 8th level

Psychic Scream is the Power to unleash a tremendous blast of energy.
Everything (except ESPer) within range takes full damage, save vs. Breath
Weapon halves damage. Damage is 1d20xLevel. For Example, Sagittarius
Tetragrammaton, an 8th level ESPer does a Psychic Scream.Everything within
160' (20'x8) takes 1D20xLevel. Say He rolls a 10 ... Everything takes 80
points of damage ... HAPPY HAPPY JOY JOY!

Power Score - Damage x4.
20 - ESPer loses 1d20x4 PSP's and 60%HP.

Super Telekinesis (PsychoKinetic Science)

Power Score      : Wis - 6
Initial Cost     : 10 +
Maintenance Cost : 1+ /round
Range            : 60 yds
Preparation Time : 0
Area of Effect   : Single Item
Prerequisite     : nil

Super Telekinesis is the Advanced version of the Wimp TK in the PsiHB. 10 PSP 
per ton of material mooved with the mind.

Power Score - Same as TK
20 - Same as TK

Absorb/Dissipate Energy (PsychoMetabolic Science)

Power Score      : Constitution -2
Initial Cost     : 15
Maintenance Cost : n/a
Range            : Zero
Preparation Time : Zero
Area of Effect   : Personal
Prerequisite     : nil

This is variant of Energy Containment. It lets the ESPer absorb energy, as
per Energy Containment (PsiHB, p.52) except, it allows the ESPer a chance to
dissipate it back at the originator.

Power Score - As per PsiHB/Damage that gets "dissipated" back at target is x2.
20 - As per PsiHB.

Pyramid of Force (MetaPsionic Science)

Power Score      : Constitution -3
Initial Cost     : 14
Maintenance Cost : 5/round
Range            : Zero
Preparation Time : Zero
Area of Effect   : 3-yard cubed
Prerequisite     : nil

A Pyramid of Force encases the ESPer in a shimmering, transparent Pyramid.
The Pyramid cannot move and is totally unaffected by all psionics/spells. But
the disintegrate power will destroy it. Likewise, the Pyramid of Force is not
affected by blows, missiles, cold, heat, electricity, etc. Spells and Breath
Weapons cannot pass thru it in either direction.

Power Score - Can withstand the disintegration power.
20 - The ESPer created a bizzare windpocket that knocks him to the ground.

Lines of Power (MetaPsionic Devotion)

Power Score      : Intelligence -3
Initial Cost     : 15
Maintenance Cost : n/a
Range            : 50' per 2 levels
Preparation Time : Zero
Area of Effect   : Individual
Prerequisite     : nil

This power enables the ESPer to spring forth 3 lines of power whenever he
slaps the ground. Height of lines is 2 ft per level. Damage is 1d6xLevel. The
ESPer guides the lines with his mind. He then makes a "to hit" roll using his
missile attack modifier. Inanimate objects that come into contact with the
lines is destroyed (Magic Items/Artifacts get a saving throw) and use up the
lines

Power Score - Damage is x5
20 - The lines go in any direction as dictated by DM (1d8)

Urban Renewal (MetaPsionic Science)

Power Score      : Intelligence -6
Initial Cost     : 80
Maintenance Cost : n/a
Range            : 1 mile/2 lvls
Preparation Time : 2
Area of Effect   : Special
Prerequisite     : Psychic Scream

Urban Renewal enables the ESPer to lay waste to a large area of land. A small
town, a large city, etc. Power is ineffective against living objects. For
example, Want to get into that castle, but those pesky archers wont let you?
Just use Urban Renewal to collapse the wall their on! A High level ESPer can 
Destroy whole cities with this power in one fell swoop, but the people would 
be unscathed by the power, but might be killed inside buildings.

Power Score - Range is x5
20 - No other effect.

There it is! If it's too Munchkin for you TOUGH! ;)

--- Via UCI v1.14 (C-Net Amiga)


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