From: lord_zar@ucrmath.ucr.edu (wayne wallace)
Subject: Priest of the Thunder-God Thor in AD&D


New class: Priests of the Thunder-God Thor.

Races allowed: as cleric.
Hit Dice: as cleric (d8).
Spell Advancement: as cleric.
Experience: as fighter.

Spheres: (Major) All, Astral, Charm, Combat, Elemental, Guardian,
	Healing, Sun, Weather, (Minor) None.
Prime Requisites: Strength, Constitution.
Adjustments: +1 Strength, +1 Constitution, -1 Intelligence, -1 Charisma.
	"You shall fight, not think!!"
	"What do you mean Thor isn't the best god next to Odin?"
	"What are these things called baths, anyways?"
Armor: All.
Weapons: only blunt weapons allowed.

Powers:
o Turn Undead
o Bonus of 2 or 10%, on every die roll, in whichever direction (+ or -) is
	beneficial to the Priest. Thor always wins, doesn't he?
o 1st level: can cast a 1d10 lightning bolt (3/day), must make wisdom check
	or the bolt hurts friend or self or some other bad occurence (the
	mayor's beard is now gone...)
o 2nd level: can cast continual light (2/day)
o 3rd level: +1H&D with warhammer, can cast a 1d12 lightning bolt (2/day)
o 4th level: Double Damage Dice vs Giants (only giants, not giant-class)
o 5th level: +3H&D vs. giants
o 6th level: can cast a 4d6 lightning bolt (2/day)
o 7th level: +1H&D with warhammer, +2 on saves
o 8th level: can cast lightning bolt (as per mage spell) (1/day), Fly as spell,
	special effect: hammer throw as per Thor in Marvel Comics.
o 9th level: can cast chain lightning (1/day)
o 10th level: +1H&D with warhammer, warhammer returns when thrown
o 11th level: 2 more lightning bolts & chain lightning each per day
o 12th level: can cast Power Word: Stun (2/day), special effect: Thunderclap.

I do suppose you now know why he's on the fighter's xp table and probably
should be on the Mage's ?

Of course, these abilities DO depend on the priest having his holy symbol,
being a warhammer.

==========================================================================

From: d88-cbr@dront.nada.kth.se (Christian Beijner)
Subject: Re: Priest of the Thunder-God Thor in AD&D

1) Thor is strong but not neccesarily stupid. Of course his brawn
his greather than his mind, but that is because he is THE strongest
being in the universe, and thats without his strength-belt.
Of course Thor may appear stupid compared to Odin or Mimir. But the
comparasion is not correctly. Compared to humans like us, Thor will
will have infinitly more wisdom. BUt he doesn@t usually need it.

2) Whaddaya mean Thor doesn@t bathe. Considering all the rooms
at Bilskirnir (his castle), at least one is bound to be a bathroom.
Last count was 580, I think.
The Viking age people was very clean (or is it cleanly), compared to
Christian Medieval ages, when plagues were more frequent despite
greater isolation.

3) Low charisma? Never. Charisma is the ability be liked by others,
consider then that Thor is the single-most worshipped God in Norse Mythos.
"Tor" is by far the most frequent word remaining from those times in
place names etc.

4) Thor is not just God of Thunder, in the Mythos he got his hammer
   rather late, after such adventures as the Wall of Asgard.
   The thunder-part probably originates from the whetstone he got
   stuck in his forehead after a particularly viscious fight with
   a giant.
   Thor is God of Strength, Protection, Fair Play, Rain (partly fertility)
   ,Thunder, Laughter.

Footnote. Protection:
Married couples put the Thor-symbol (the hammer) into bed before
their wedding night.
Seafarers made sacrifice to Thor before voyages, and not always
to the seagod Egir who took pleasure in seastorms.

Odin lives and is still preparing for Rangarok.

