From: cl2g+@andrew.cmu.edu (Charles Anthony Leone)
Date: 8 Mar 92 23:27:42 GMT
Newsgroups: rec.games.frp
Subject: AD&D2: Specialty Priests (Stormlords)

Hmm....

I was thinking, one of the better things about AD&D2 is that a DM can
define his own priests. BUT, no supplement out (especially the rotten
Complete Priest Handbook) really gives usable frameworks for doing this.
I'm interested in knowing about others' designs, and here I share a few
of my own.

Stormlords

I created these years ago in my first campaign, Nowhereland. It didn't
last because I and the players could only play during the summers or
winter breaks from school. BUT, the priest has stayed in my pantheon.

Deity: Thor, or your own god of storms
Requirements: 9 Wisdom, strength, and constitution
Prime requisites: Wis and Str
Alignment: CG
Armor and Weapons: armor up to AC5, all shields, and any melee weapons
except pole arms and 2-handed swords. Preferred weapons are hammers and
hand axes, but the priest is perfectly fine using a sword.

Spells: Major access to All, Air/Weather, Water, Combat, Guardian, and
Protection. Minor access to Healing. ("real warriors don't need heavy
curing spells."... also, in playtesting we found that this is a
necessity to prevent needing a cleric in the party anyway)

Ethos: be friendly and outgoing. Be nice to others unless they take
advantage of you, in which case squash 'em like a grape. Criminals have
no rights. Take action whenever possible. Use healing spells on others
first, because you are a tough dude who can do without them for a while-
unless of course a giant is beating the hell out of you. Beer and women
are wonderful, but don't go overboard because you may get hurt. Thursday
is reserved for fighting and prayer. 

Granted Powers: Stormlords obviously cannot turn undead. At 1st level
the priest is +1 on saves vs. lightning, and he can hurl a hammer or a
hand axe,  and it will return at the end of that round. At 4th level the
range and damage both double, and at 8th level range triples but damage
remains doubled. Weather controlling spells can only adjust the weather
to be colder or stormier than it is. At 6th level the priest's lightning
saves increase to +2. Priests of this religion always receive a +3 bonus
to hit against all giants, except storm giants since Odin himself is
half-storm giant.

