From: cl2g+@andrew.cmu.edu (Charles Anthony Leone)
Date: 8 Mar 92 23:27:42 GMT
Newsgroups: rec.games.frp
Subject: AD&D2: Specialty Priests (Drunes)

Hmm....

I was thinking, one of the better things about AD&D2 is that a DM can
define his own priests. BUT, no supplement out (especially the rotten
Complete Priest Handbook) really gives usable frameworks for doing this.
I'm interested in knowing about others' designs, and here I share a few
of my own.

Drunes

In my world, I don't allow the True Neutral alignment to anything above
animal intelligence. Therfore my druids are either Lawful Neutral (a
preserer of the past) or Chaotic Neutral (an instigator toward the
future). This preserves the Cosmic Balance at all times in the present.

Drunes have the same requirements and granted powers as Druids, except
for the Great Druid and higher level powers. In my world, every priest
advances as a cleric. The Great Druid and such don't exist, and there
aren't any limits on level attainable. AND I have rearranged their
spells so that ex-Druid spells are available to Drunes (Reincarnate  is
an Animal spell, and I increase access to the Divination sphere to
Major.) By the way, in my world the Weather sphere was absorbed by the
Air sphere.

Rationale: several druid granted powers operate only after certain
levels are attained, and druids lost a lot of spells in transition to
AD&D2. Furthermore, I and my players always hated the idea of limited
advancement because we play from 1st level and nothing is worse to us
than slowly earning millions of XP without any benefits. Oh, and the TN
abolition was because players used to take it to be able to assume any
alignment they desired at the time. I split them so the nature priests
police themselves. Topash Raycine of Navero fame would transfer into my
world as a LN drune.

