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I know nothing about Martials arts or the Eastern naming conventions for them, I was just trying to duplicate the Kensai abilities from AD&D 1st for AD&D 2nd.



Kenjitsu is what I'm calling the MA form used by the kit. I'm using the advanced MA rules from Ninja Handbook . 

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Kenjitsu:

Form: Hard/soft. Combining attack and defense manuevers.

Principal method: Weapon, giving no damage or number of attacks modifiers.

AC modifier: -2

Block: 1, 2, 3, 4

Movement: 1, 2, 5

Mental and physical: 4, 6

Weapon: Special: 1 if weapon of choice has the weapon break ability

		 2 if the weapon of choice is part of the Rope tight 		 group.

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Kensai, the kit:

A Kensai is someone who has concentrated on the mastery of a single weapon to the exclusion of almost everything else. He puts all his faith in his skill and not in equipment or magic. Other than his prefered weapon, of course.



Requirements: Any non-chaotic alignment, usually Lawful. Dex and Con 15, Str and Wis 12.



Weapon proficiencies: Bonus: Kenjitsu, Weapon of choice. Required: Specialization in weapon of choice. Recommended: any appropriate style specializations, especially 1 handed style for the AC bonus, also Ambidexterity, unless the weapon of choice may only be used 2 handed. Forbidden: Anything other weapon, and weapon-and-shield style



Non weapon proficiencies: Bonus: 1 slot to activate the appropriate tight group for his weapon of choice to be used with Kenjitsu, Appraisl (weapon of choice only, will recogize weapon as magical, without knowing abilities on a successful role), Weaponsmith (weapon of choice only). Required: Any 2 level 1 Kenjitsu manuevers. Recommended: Blindfighting, Endurance.



Equipment: A Kensai MUST purchase his weapon of choice. If sufficent funds are available he may purchase A fine weapon for 4 times the cost (+1 to hit *OR* damage), and an exceptional weapon for 20 times the cost (+1 to hit *AND* damage). No armor may be purchased.



Special benefits: Other than the large array of bonus profiecencies, the Kensai's only benefit is the ability to save unspent non-weapon proficiencies to purchase  kenjitsu manuevers at the allowed rate of 2 per level. If a teacher can be found. The teacher does NOT need to be a master of the same weapon unless weapon manuevers are being learned.



Special Hindrances: A Kensai will not wear armor or use a shield. Nor will a Kensai use any magic to improve skill, or protect as armor. No Bracers of Defense, Rings, etc, of Protection, Magic weapons or the like (Some might used a magic weapon that gives no bonus to hit or damage, simply considering it "blessed").



A Kensai will also not use an item that temporarily modifies stats or level, such as many Ioun stones. The Kensai's life long goal is mastery of self and weapon.



The various Tomes and Manuals are exceptions to this. The Treastises are considered instructional sources. No Kensai objects to learning more about how to train themselves, whether in weapon mastery or self mastery.



Items and spells that cause permenant changes to stats, such as a Wish, are left to the personal interpretation of the individual (and his DM). 



Wealth options: Standard, although a weapon of quality is often purchased, leaving little to spend on other equipment.



Races: Any humanoid (to be able to learn kenjitsu) race allowed to be a single classed fighter, who can find a teacher willing to teach the prefered weapon. Normal level limits apply. If, for some reason, a race is not allowed weapon specialization, the race is, obviously, ineligable.

  