How much should a Character be like you?

There is another thing about Role Playing, taking on a character, how much should they actually be like you?

In a roleplaying game, it’s great for players to throw their energy and creativity into a character, bringing it to life. But for your own mental health, keep a clear distinction in your mind between the player and the character.

One rookie mistake that tends to foster confusion between player and character: Creating a character that is little more than just you in different clothes. If you’re just playing you, then, naturally, you’re going to take it more personally when bad things happen beyond your control. Players who fail to make an adequate distinction between themselves and their characters are often the ones who end up complaining that they have to deal with bad things happening to them in real life, they shouldn’t have to deal with it in a game.

I’ve done this, I find myself doing it more of late, possibly because I am so rusty and being me is all that I know.

 

But, remember, it’s not just a game. Winning and losing aren’t the point. Developing a character and sharing a story: Those are the real points. Conflict, failure and strife are part of building character. So, if you don’t want those bad things to happen to you, don’t create yourself in a character’s shell.

 

It’s okay to imbue a character with some aspects of your personality, but you’re always better off creating a character that’s different enough so that when you log in and jump into roleplaying mode, you feel like you’re slipping on a mask and a costume. You’re not you when you take the virtual stage. You’re playing a character. One day, by your choice, by someone else’s choice, or by accident, that character’s going to be gone. Dead. Lost. Accept that now. Every story has an end. Make the most of these characters while they last, but understand from the outset that their existence is finite and separate from your own.

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