
INTRO
Welcome to the Sea Realm of Ankhur web site. Here you will find a plethora of campaign material all geared towards this new realm commonly referred to as "Ankhur" and the role-playing game Dungeons & Dragons.
The work found within this web site is a collective effort from many of the members on PlanetADnD.com. A combination of writers, artists, story tellers, graphic artists, web designers, players and dungeon masters alike have all taken part in this bold effort to produce a high quality realm for all Dungeons & Dragons fans.
WORLD OVERVIEW
Magic: Ankhur is a low to mid level magic world. Magical weapons, armor, items and mechanisms can all be found throughout the world of Ankhur and are highly concentrated in various regions of the realm, but are generally considered rare. Arcane magic and their workings being ultimately the rarest. Those who dabble within the arcane arts are generally viewed with suspicion, while divine casters are plentiful and can be found within most civilized communities.
- Divine Viewpoint: The gods watch over their followers closely and hold fast in the ideal that magical ability is something given, rather then taught. Those who become powerful arcane casters are often part of a God's twisted ploy or are used to advance their own doings, while those using divine abilities are considered the chosen ones.
Flora& Fauna: The world of Ankhur hosts over thirty-two million species of plants and animals within it's biosphere. This website details some of the more interesting and unique creatures and plant life of the realm. Although not shown on this website, Ankhur boasts hundreds of animals, insects, mammals and various plant life that are all common to Earth, some of these include ( cows, horses, oxen, birds, fish, snakes, spiders, elephants, camels and many other mundane creatures). However, archiving all of these well known creatures is counter productive to our goal and will be considered common knowledge to all.
Pantheon: The Sea Realm of Ankhur is based upon a loose polytheistic style pantheon, which is described at length in Player Handbook. The standard Norse (Asgardian) deities from the Deities & Demigods handbook will be used as a reference point. All of the gods in this campaign have limited divine power capabilities. Yet are dependant upon their worshipers to gain them favor amongst mortals. simply put, the more worshipers a deity has, the more divine ranks they can gain and thus allowing the endless shift of divine power. As a starting point, each deity has been appointed a specific number of divine ranks points as described in our Gods & Deities section below.
- Divinity: Divinity is gained through the use of imparted divine succession. To become a divine being, ones patron god must grant them a divine rank and ascend them into their plane of existence. This honor is the ultimate achievement for most player characters and should not be taken lightly. Gods will only give a divine rank for a lifetime of servitude, devotion, obedience and loyalty to them and only them. However it should be noted that most players will never achieve such perfection and a god that gives a rank, also loses a rank and thus may naturally forfeit their current status amongst the other gods.
Gods & Deities: A comprehensive chart can be found HERE detailing all known Gods, their titles, divine ranks and other important information. It should be noted that not all known Norse gods are listed below, we have compiled only the ones that exist within Ankhur's Pantheon and thus are the only gods available for worship.
ADDITIONAL NOTES
This web site is being actively worked on daily. Some pages are unfinished, so please be patient with their conclusions. We add new sections as they are finalized or discussed. Thank you.